Rivian R1S Gen 2 review: The rugged foundation of Rivian’s electric empire

Making electric cars from scratch is hard. Out of all the homegrown EV startups, Tesla is the only company that has broken through to the mainstream. Nikola was a scam. Canoo recently filed for bankruptcy. And depending on how you’re counting, Fisker failed not once but twice. Then there are companies like Aptera that feel like they have been nearing production for more than a decade.

Among the ocean of EV companies hoping to outpace legacy automakers, Rivian and its second-gen models are making the transition to the electric era with both style and brawn. With its R1S SUV (starting at $75,900, or around $105,000 as tested), the company has created an adventurous car that impresses now, while also providing a blueprint for future success.

Design

The R1S is unapologetically boxy in a way that truck and SUV aficionados often prefer. That said, Rivian drives a neat balance between modern minimalism and retro ruggedness that allows it to blend in almost anywhere. Its oval (technically stadium-shaped) headlights might be some of the most striking in the industry, while Rivian includes rumble-ready touches like honest-to-goodness recovery hooks, beefy fenders and big 22-inch wheels with chunky tires. In a lot of ways, the R1S is what I imagine a Bronco EV might look like, except it’s more luxurious, way bigger at 200 inches long and packs three rows of seats.

Interior

Sam Rutherford for Engadget

On the inside, I’d argue the R1S looks even better, especially when clad in Rivian’s Black Mountain and Brown Ash Wood trim. It’s like a cozy cabin that’s been properly renovated and brought up to contemporary standards. There’s a huge 15.6-inch high-res screen that sits on the dash without looking too ungainly or out of place, while a 12.3-inch display serves as a digital instrument cluster. It’s clear Rivian is trying to embrace a tech-forward approach but it does so without completely abandoning traditional design traits like the car’s stalk-mounted gear shift and wipers. While some folks may not appreciate how the buttons for climate and music are entirely touch-based, nothing really felt buried or out of reach thanks to a static row of icons along the bottom.

Overall build quality is solid too, with practically no rattles or massive panel gaps to speak of. The seats, while a touch on the stiff side, offer both heating and ventilation for front passengers, the latter of which I must admit is a real treat as we enter spring and summer. The cabin feels light and airy thanks in large part to its big panoramic roof. I love being able to switch the electrochromic glass (which is part of the optional Sound + Vision package) from transparent to opaque with a single touch. I also appreciate that there’s a dedicated screen in the second row for climate and music (which thankfully can be child-locked if need be) and proper air vents for all three rows, so there isn’t a single stuffy seat in the car.

Sam Rutherford for Engadget

Speaking of the third row, Rivian has really maximised the R1S’ boxy dimensions. Even as a six-foot-tall guy, getting all the way in the back wasn’t much of a struggle, though it’s still a bit tight for someone my size. I need to slide the second row forward a touch in order to have adequate room for my feet. But make no mistake, there’s plenty of space for kids or smaller adults back there, and if you need an EV that can properly transport seven people at a time, this thing has you covered. Alternatively, when cargo space is the primary concern, the third row folds flat to provide 46.7 cubic feet of space. You’ll get a whopping 104.6 cubic feet with both rows stashed.

Infotainment and tech

While the R1S doesn’t support Android Auto or Apple CarPlay, Rivian’s infotainment is a great example of why you don’t need third-party add-ons when you have a solid homegrown interface. Almost everything you want or need is accounted for. Hitting the drivetrain icon gives you quick access to controls for ride settings (including height and regenerative braking adjustments). This option also displays super helpful stats enthusiasts will appreciate like elevation, motor temperature, steering angle and more. The other controls for climate, music, charging and navigation are self-explanatory, so even if you haven’t driven a Rivian before, as long as you’ve used a smartphone or laptop (which covers pretty much everyone), there’s not much of a learning curve.

Sam Rutherford for Engadget

Rivian also does a fantastic job with support features like Gear Guard, which uses the R1S’ built-in cameras to monitor for accidents, bumps or people vandalising your car. I truly do not understand why every automaker doesn’t utilize its vehicles’ onboard sensors like this. And even though I didn’t need it, it’s one of those things you’ll be incredibly grateful for when you do. Same goes for its onboard 120V AC outlets and plentiful USB-C ports, which are just plain useful.

As for monitoring the car and day-to-day stuff like starting it and unlocking the doors, there’s Rivian’s mobile app (available on both iOS and Android). It’s dead simple to use, and unlike the phone-as-a-key feature on my Ford Mach-E, it was bulletproof during my testing. Once I had it set up, the car never failed to automatically pop out the door handles upon approach or lock itself when I walked away.

Sam Rutherford for Engadget

I also want to give Rivian props for making its cars chirp when you lock them instead of beeping the horn like so many other vehicles. Not only is it less distracting, it just feels more respectful when you’re out amongst the trees. Granted, this is a minor feature, but little details like this can have a big impact and it’s another thing I’d like to see on more cars. Just imagine if you could identify specific makes and models by the species of bird song it tweets out instead of being bombarded by a cacophony of harsh beeps, honks and klaxons. Wouldn’t that be sweet?

The one big wrinkle to all this is that currently there’s no way to mirror texts or notifications from your phone onto the car’s main display. In a time when people are growing more concerned about distracted driving (and rightfully so), this is a major omission. Rivian says implementing this feature turned out to be trickier than it initially thought, though there’s hope that an update to add the tool will be available later this year. In some respects, I found that completely ignoring my handset while driving was actually kind of refreshing, but if this is a dealbreaker for you, I get it.

Sam Rutherford for Engadget

Unfortunately, if you want a physical fob with buttons for unlocking doors or popping the frunk, you’ll have to shell out an extra $250. The R1S comes with smartphone controls via the app and a simple NFC key card instead of something that resembles a traditional key or remote.

Driving

Putting your foot down in an R1S is an instant reminder of why EVs are so fun to drive. When equipped with three motors like my test vehicle, a three-row SUV that weighs 7,000 pounds has no business being this fast. Acceleration from a dead stop is brutal (the tri-motor version has a 0 to 6 time of just 2.9 seconds). Until you get above 80 mph when wind resistance starts to become a major factor, it feels like the R1S has an endless pit of power. Furthermore, for a car this size, its turning radius is surprisingly tight.

Sam Rutherford for Engadget

Earlier this year, Rivian released its hands-free Enhanced Highway Assist feature that lets you sit back and have the car take the wheel. It works on more than 135,000 miles of freeways across the US and Canada, and while it isn’t quite as polished as Tesla’s Full Self Driving or Ford’s Blue Cruise tech, the R1S still felt smooth and predictable when piloting by itself. It stayed neatly centered without bouncing back and forth between the lines, allowing you to change lanes with a flick of the stalk. For times when I wanted to take a little extra stress out of driving, Rivian’s hands-free tech gave me the confidence to do that.

Some of R1S’ other tech that improves its driving experience includes cameras built into its mirrors, which automatically pop up on the driver’s display when you signal. Not only does this help eliminate blind spots, it’s just a nice bit of redundancy. But my favorite feature might be Rivian’s adaptive headlights. Due to quirks in US regulations, car companies can’t really port over the matrix lighting used on vehicles in the EU and Asia. So in order to comply, Rivian engineered its headlights from the ground up to automatically adjust to driving conditions like angling its beams around corners, reducing bright spots for oncoming drivers and more. And after using them, it’s hard to go back to basic lights that can only do high and low.

The one small issue I found was that no matter how I tried to adjust it, the R1S’ suspension felt far from supple. The lack of cushioning sometimes made larger bumps and potholes feel particularly jarring. Rivian updated the ride comfort (particularly at low speeds) after I returned my loaner vehicle and I’ve heard the difference is night and day. Regardless, driving feel is subjective, so if you’re in the market for a new car and not conducting your own test drive, what are you even doing?

As a city-dweller, I’m not much of an off-roader, so I can’t really speak to the R1S’ trail-running prowess. But between things like its adjustable ride height (with up to 15 inches of ground clearance), torque vectoring and other related features, Rivian’s vehicles appear very well equipped. And that’s before you consider handy add-ons like the built-in air pump, which might save your bacon if you pop a flat in the backcountry.

Range, charging and configurations

The R1S is available in four main configurations: Dual Standard, Dual, Tri and Quad motor variants (the Quad option is coming later this year). The difference between the first two is battery size, with the former getting the base pack while the latter has the option of either large or max packs. The Tri and Quad motor models come standard with Rivian’s biggest battery.

Range varies from 270 to 371 miles, depending on the specific configuration, and in my experience I found that Rivian’s guess-o-meter was highly reliable. If the map said I was going to have a certain amount of battery left when I arrived at my destination, it was rarely off by more than a percent or two.

Sam Rutherford for Engadget

On the tri-motor model, you can also disconnect the rear motors by putting the car in casual driving mode, which greatly improves the R1S’ overall efficiency. When all three motors were running, I only averaged around 2.6 mi/kWh hour. But when only sending power to the front wheels, I was able to push that figure above 3 mi/kWh.

As for charging, peak rates top out at 300 kW, though you’ll only see anything near that when the car’s battery is under 20 percent. When I tried a more typical charging scenario by taking its power level from 20 to 80 percent using a 350 kW station, the R1S completed the session in 35 minutes with a peak rate of 168 kW. So while it’s far from the fastest in the industry, the combination of big energy cells and efficiency means range anxiety isn’t really a thing with the R1S. I just wish the latest models came with a native NACS port instead of an older CCS connector.

Wrap-up

Sam Rutherford for Engadget

While things are certainly better than they were just a few years ago, it’s still slim pickings when it comes to three-row EVs. If you can afford it, the Rivian R1S has put all the most important stuff together in a great-looking package — and then some.

Its size may be imposing, but it certainly delivers on the look and feel of a car that’s just as happy on asphalt as it is on unpaved trails. And it does so while providing plenty of range and room for the whole family. Rivan’s craftsmanship is highlighted by the R1S’ exquisite interior, while a variety of battery sizes, motor configurations and other options make it easy to kit out to fit your adventures.

The only thing that might give me pause is that for people who aren’t interested in off-roading, alternatives like the Kia EV9 offer similar passenger capacity for a much lower starting price. And other models like the Volvo EX90 and Lucid Gravity offer a bit more in the way of luxury. But for those with an adventurous lifestyle who love exploring the great outdoors, the second-gen R1S really feels like the total package.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-r1s-gen-2-review-the-rugged-foundation-of-rivians-electric-empire-120021072.html?src=rss 

Borderlands 4 will have individual difficulty settings for co-op players

Earlier this week, 2K announced that it will release Borderlands 4 on September 12 — 11 days earlier than planned. Now, we’re getting another look at the latest in Gearbox’s series, including new features and a full-length gameplay trailer.  

One of the most interesting tidbits announced is that Borderlands 4 will offer individual difficulty settings in co-op multiplayer. So, one person could play on easy and another on hard while still maintaining fluid gameplay. It’s a cool option if you want to play with great gamers but not face the same intense challenges. 

Along with the new trailer, you can also watch a 20-minute deep dive into the game, if you so please. The State of Play presentation from creative director Graeme Timmins and senior project producer Anthony Nicholson shows “the nitty-gritty details of how you’ll wreak havoc across Kairos and take down the Timekeeper.” 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/borderlands-4-will-have-individual-difficulty-settings-for-co-op-players-121626097.html?src=rss 

Court orders Apple to stop collecting fees for purchases made outside the App Store

Judge Yvonne Gonzalez Rogers has ruled that Apple violated her own ruling back in 2021 on the lawsuit Epic Games filed against Apple a year before. Now, it’s ordering (PDF) Apple to stop collecting commissions on purchases that weren’t paid through the App Store effective immediately. In 2021, Gonzalez Rogers ruled that Apple did not hold an App Store monopoly. However, she also said that the company must allow developers to direct users to other payment systems that would let them bypass the 30 percent commission fee it collects from App Store purchases. 

In a legal filing by Epic Games last year, it accused Apple of non-compliance, since it still took a 27 percent cut for purchases made outside the App Store and even showed users pop-up screens warning them that paying outside its own store may not be secure. For members of the iOS Small Business Program, it took a smaller 12 percent commission. But the judge explained in her new ruling that Apple wasn’t supposed to collect any fee at all. “Apple sought to maintain a revenue stream worth billions in direct defiance of this court’s injunction,” she said. 

In addition to prohibiting Apple from collecting fees for external purchases, she also barred the company from showing users “scare screens” discouraging them from using third-party payment systems. She prohibited Apple from creating rules that would prevent developers from presenting customers with buttons and links for external payments, as well. Apple said it will pursue an appeal, but that it will comply with the court’s orders. “We strongly disagree with the decision. We will comply with the court’s order and we will appeal,” an Apple spokesperson told The New York Times

In her ruling, Rogers said that the documents Apple submitted last year showed that App Store lead Phil Schiller advocated for the company to stop collecting fees on web links during a 2023 meeting. But Apple’s former Chief Financial Officer Luca Maestri convinced Tim Cook otherwise. Cook also asked his people to revise the scare screen for web links “to reference the fact that Apple’s privacy and security standards do not apply to purchases made on the web.” Apple knew exactly what it was doing and “at every turn chose the most anticompetitive option,” Gonzalez Rogers wrote. Further the company’s Vice-President of Finance, Alex Roman, allegedly lied under oath to hide the truth. Thus, the judge has asked the US attorney for the Northern District of California to investigate Apple and Roman for criminal contempt.

In a tweet, Epic Games CEO Tim Sweeney announced that it will bring back Fortnite for iOS in the US next week. He also promised to return Fortnite to the App Store worldwide — and to drop any lawsuit covering the issue — if Apple applies a commission-free tax-free payment framework everywhere.

We will return Fortnite to the US iOS App Store next week.

Epic puts forth a peace proposal: If Apple extends the court’s friction-free, Apple-tax-free framework worldwide, we’ll return Fortnite to the App Store worldwide and drop current and future litigation on the topic. https://t.co/bIRTePm0Tv

— Tim Sweeney (@TimSweeneyEpic) April 30, 2025

This article originally appeared on Engadget at https://www.engadget.com/big-tech/court-orders-apple-to-stop-collecting-fees-for-purchases-made-outside-the-app-store-110036376.html?src=rss 

The BBC used AI (and an actor) to bring Agatha Christie to life for its writing masterclass series

The BBC announced a new addition to its Maestro series of masterclasses, featuring its first posthumous teacher, Agatha Christie, presenting her writing tips in 4K video. The best-selling author of literature in human history teaches an 11-lesson course on writing mysteries, and the BBC seems very aware of the issues circling AI, which provokes a mix of intrigue and, honestly, wariness.

Christie, who died in 1976, has had her likeness composited through a blend of licensed images, limited footage and past audio recordings. That data has been blended with actor Vivien Keene, who ‘performs’ the words of Christie on video. This is a more cautious approach. During a Q&A event at the course’s launch in London, Keene stated outright that this was a performance. It seems a particularly risky choice, too: a lot of writers, editors, and authors are facing AI tools that reduce job opportunities or absorb their writing (and IP) without permission to train AI models.

Image by Mat Smith for Engadget

The BBC says all the writing advice comes directly from her writings, author’s notes and archival interviews, curated by leading Christie experts and scholars, including Dr Mark Aldridge, Michelle Kazmer, Gray Robert Brown and Jamie Bernthal-Hooker. One of the stipulations from the Christie estate was that all the writing tips and guidance come directly from her. The makers claim that AI hasn’t filled in the gaps or made guesses about her writing style, or what advice she might give.

The BBC’s Maestro series is part of the company’s business arm, offering over 40 courses in the style of Masterclass but with, obviously a lot more Brits, priced at $10 per month. (Don’t let the fact that the Diary of a CEO guy is there put you off – the Billy Connolly course is excellent.) 

However, for this course, the team ballooned to over 100 people, factoring AI rendering experts, sound engineers and more, to deliver a convincing portrayal of the author of Murder on the Orient Express, Mousetrap and, well, all the others.

Image by Mat Smith for Engadget

During the Q&A (at the glamorous Claridges hotel, of course), Dr. Mark Aldridge explained that in A Murder’s Announced, Christie had a different murderer in mind when she first began writing that book – something vital if you’re trying to convey her writing process. This could then be folded into the course guidance and content.

At the launch event – with almost enough champagne to fill the Nile – I got to delve into the lessons. I’m not ready to pen a 50,000-word page-turner, it’s a convincing facsimile. There’s still a glint of uncanny valley, of course, (I think it’s something to do with the eyes?), but even BBC Maestro CEO Michael Levine noted that since the project’s inception a few years ago, the technology had evolved so quickly that the team was able to do even more than it first thought.

Levine joked that the only books that rivaled sales of Christie’s body of work by sheer volume are the works of Shakespeare and The Bible. There are no plans yet to add further ‘resurrected’ experts to the Maestro lineup.

This article originally appeared on Engadget at https://www.engadget.com/ai/agatha-christie-ai-bbc-maestro-masterclass-writing-course-hands-on-120010944.html?src=rss 

Meta is a mulling ads and a ‘premium’ version of its AI assistant, Mark Zuckerberg says

One day after Meta rolled out its standalone AI app, Mark Zuckerberg has shared more about how the company plans to eventually monetize its generative AI assistant. During the company’s first quarter earnings call, Zuckerberg said Meta AI could one day show ads and product recommendations. He also hinted at plans for a subscription component for those who want a more “premium” version of the assistant.

“I think that there will be a large opportunity to show product recommendations or ads, as well as a premium service for people who want to unlock more compute for additional functionality or intelligence,” Zuckerberg said.

He added that for now the company is more focused on growing Meta AI’s usage. (He announced yesterday that Meta Ai had reached “almost” 1 billion monthly users.) “I expect that we’re going to be largely focused on scaling and deepening engagement for at least the next year before we’ll really be ready to start building out the business here,” he said.

Zuckerberg’s comments — just one day after Meta introduced its standalone AI app — underscores how important the assistant is to the company. The Facebook founder has repeatedly said he wants Meta AI to be the most used AI assistant in the world, and he said on Wednesday’s call that a standalone app would be particularly important for attracting US users.

Meta’s strategy for monetizing the assistant in many ways mirrors its approach to Threads, which only just began expanding its early experiments with ads this month long after it reached hundreds of millions of users. Speaking of Threads, Zuckerberg also shared some new milestones for Threads, saying that text-based app now has 350 million monthly active users and that time spent on the platform has increased 35 percent over the last six months thanks to improvements to the company’s recommendations systems.

Later in the call, Meta’s CFO Susan Li shared that the company has also been testing its Llama model to power Threads’ recommendations and that the addition of the large language model has led to a 4 percent increase in time spent. “It remains early here, but a big focus this year will be on exploring how we can deploy this for other content types, including photos and videos,” she said.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-a-mulling-ads-and-a-premium-version-of-its-ai-assistant-mark-zuckerberg-says-225202560.html?src=rss 

Mark Zuckerberg ‘predicts’ AI will write most of Meta’s code within 12 to 18 months

Mark Zuckerberg says he believes most of the Meta’s code will be written by AI agents sometime within the next year-and-a-half. Zuckerberg made the prediction during an hour-long interview with podcaster Dwarkesh Patel. 

“I would guess sometime in the next 12 to 18 months, we’ll reach the point where most of the code that’s going towards these efforts is written by AI,” said Zuckerberg, referring to the company’s efforts to build internal AI agents. “And I don’t mean like autocomplete… I’m talking more like you give it a goal, it can run tests, it can improve things, it can find issues, it writes higher quality code than the average very good person on the team already.” 

Meta CEO, Mark Zuckerberg:

“within 12-18 months, most of the code is written by AI”

It won’t just be autocomplete.

AI agents will set goals, run tests, find problems, and write better code than top engineers. pic.twitter.com/2del08UA45

— Haider. (@slow_developer) April 29, 2025

This is not the first time Zuckerberg has made this type of prediction. During his awkward appearance on The Joe Rogan Experience earlier this year, he said, “Probably in 2025, we at Meta, as well as the other companies that are basically working on this, are going to have an AI that can effectively be a sort of mid-level engineer that you have at your company that can write code.” 

Notice how the goal posts have moved. Less than five months ago, Zuckerberg said coding agents that could effectively replace most human programmers were within reach. Now, those same systems will not arrive by mid-2026 at the earliest.

The changing timelines underscore exactly why we should be critical of the AI industry and its many promises. AI agents may very well one day replace mid-level programmers, but right now predictions like the one made by Zuckerberg and many others are, at best, advertisements for technologies that don’t yet exist and may never perform at the level their advocates say they will. 

This article originally appeared on Engadget at https://www.engadget.com/ai/mark-zuckerberg-predicts-ai-will-write-most-of-metas-code-within-12-to-18-months-213851646.html?src=rss 

Google is funding electrician training to help meet the power demands of AI

Google has announced that it’s helping to financially support the electrical training ALLIANCe (etA), an organization formed by the National Electrical Contractors Association and the International Brotherhood of Electricians. The goal is to train “100,000 electrical workers and 30,000 new apprentices in the United States” to meet the growing power demands of AI.

Using AI will unlock unspecified, but positive economic opportunities, Google’s new white paper, “Powering a New Era of American Innovation,” claims. In order to take advantage of them, though, the US power grid needs to become more capable and efficient. That’s largely because the data centers used to run and train AI models require vast amounts of energy. The white paper claims that new data centers could demand an additional “15-90 GW” of energy by 2030, something that more efficient chips and model training can’t account for. For a sense of the scale, the US Department of Energy says 1 Gigawatt is the equivalent to 103 offshore wind turbines. 

Google’s paper calls for investments in alternative energy sources like nuclear power, but also notes that expanding the electrical workforce is necessary. “McKinsey estimates that 130,000 additional electricians will be needed by 2030 to build out data centers and manufacturing facilities,” the company writes. Currently, though, retiring electricians outnumber newly trained ones. “Nearly 10,000 American electricians either retire or change careers each year, while only about 7,000 new entrants join the field.”

Investing in electrical training is Google’s attempt to help change that. It would be nice if it was paired with a clearer explanation around what that AI will be doing with all that extra power — Google notes that there’s a “causal relationship between energy consumption and economic growth” — but skilled job training isn’t a bad thing.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-is-funding-electrician-training-to-help-meet-the-power-demands-of-ai-221320678.html?src=rss 

YouTube will blur the thumbnails of ‘mature’ videos as part of a new test

YouTube is testing a new feature that will blur the thumbnails of videos that appear in search results that “frequently include sexual themes,” the platform announced in the Community section of the YouTube Help Center. The experimental feature is currently being tested on a small percentage of users, Youtube says.

The hope is that by blurring thumbnails, YouTube can provide search results that include videos that technically abide by its Community Guidelines, but protect users from seeing content that’s possibly “sensitive in nature.” YouTube’s post doesn’t get into specifics of what will trigger a blurred thumbnail, but does note that “the video title, channel name, and description will remain visible” even if a thumbnail is obscured. Users who have the feature will also be able to disable thumbnail blurring if they want.

YouTube offers a Restricted Mode for screening out mature content, but a more apt comparison for this experimental feature might be the SafeSearch settings in Google Search. SafeSearch lets you completely filter out “explicit images, text, and links,” show all relevant results or blur explicit images, while allowing explicit text and links through. Considering YouTube’s position 20 years in as both a backbone of the internet and a de facto television replacement, this seems like a common sense feature to have.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-will-blur-the-thumbnails-of-mature-videos-as-part-of-a-new-test-202546425.html?src=rss 

PlayStation Plus monthly games for May include Balatro and Ark: Survival Ascended

There are some cool games coming to PlayStation Plus in May, including one modern classic. This month’s titles include the universally-beloved Balatro, Warhammer 40,000: Boltgun and Ark: Survival Ascended. All three games will be available to PS Plus members beginning on May 6.

Unless you’ve been living under a rock, you’ve likely heard of Balatro. It’s sort of a sequel to poker and sort of a roguelike. It’s also utterly hypnotic and addictive. I’ve yet to find a human who didn’t become entranced by its simple and captivating gameplay. We have given this game lots of love, and with good reason. To play Balatro is to love Balatro and, over time, to start dreaming about insane combos. This is an absolute must-play for subscribers. It’ll be available for both PS4 and PS5.

Ark: Survival Ascended is a remake of 2015’s Ark: Survival Evolved that has been “reimagined from the ground-up with Unreal Engine 5.” There’s new graphics, a new physics system and tons of quality-of-life upgrades. This version includes access to all DLC, like Scorched Earth, Aberration, Extinction, Ark Genesis Part 1 and Ark Genesis Part 2. It also allows for public online multiplayer for up to 70 players and local split-screen for two players. This one’s only for PS5.

Warhammer 40,000: Boltgun is a FPS set in the popular Warhammer universe. It boasts visuals inspired by classic shooters from the 1990s, with an eclectic arsenal of weapons to match. The levels are huge, the enemies are fun to mow down and the gameplay is speedy. What’s not to like? It’ll be playable on PS4 and PS5.

Now for some bad news. As new stuff comes to PS Plus, old games get shuttled to that farm upstate. Subscribers only have until May 5 to download titles like RoboCop: Rogue City and Digimon Story: Cyber Sleuth – Hacker’s Memory to their game libraries.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-plus-monthly-games-for-may-include-balatro-and-ark-survival-ascended-172617683.html?src=rss 

Snap is seemingly rethinking that ‘simplified’ app

A Snapchat redesign test appears to have stalled after power users seemingly disliked the “simplified” layout.

The new version of Snapchat intended “to help new and casual users” navigate the app, according to Snap’s Q1 investor letter, released on April 29. As reported by TechCrunch, the overhauled app removed the Snap Map and Stories tabs. A proposed new three-tab navigation bar focused on chat, the camera and Spotlight (Snapchat’s answer to TikTok.) The report doesn’t specify how long the testing phase went on for or how widespread it was.

For now at least, Snap is seemingly reconsidering. “Our most engaged Snapchatters consistently demonstrated a preference for a five-tab layout,” the company wrote in that same investor letter. While it does not specifically say it’s ending tests of the simplified version, Snap notes it has “begun testing a refined five-tab interface that combines the best of both approaches.” Engadget reached out to Snap for comment on if this layout is no longer being deployed to users. We’ll update this article if we receive a response.

Snap has a pretty rough track record where redesigns are concerned. In 2017 the company tried to reorient its flagship app around separating friend-related posts from media content; in the year that followed, Snapchat lost three million daily users in the space of three months. At that time there were also well-documented issues with the Android version of the app.

The latest earnings report revealed that Snap lost one million users in North America in Q1, down to 99 million from 100 million in the previous quarter. Despite this, the global Snapchat community grew to 460 million in Q1, an increase of 7 million daily active users quarter-over-quarter.

This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-seemingly-rethinking-that-simplified-app-154628101.html?src=rss 

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