Get the Google Pixel 9a with $100 store credit at Amazon, Best Buy and the Google Store

If you’ve been eyeing the Google Pixel 9a, now’s a good time to pounce. That’s because you can get a $100 gift card for free when you buy the flagship-quality midrange phone. In Engadget’s review, Sam Rutherford deemed it “the best value of any Android phone.”

The $100 gift card bonus is live at Amazon, Best Buy and the Google Store. Each has pros and cons, but it makes the most sense to order from the retailer where you shop the most.

The Pixel 9a is Google’s entry point into the Pixel ecosystem. Its sub-flagship pricing masks a handset that, in many ways, rivals phones that cost twice as much. It has a 6.3-inch OLED display with a 120Hz refresh rate. We found it to be sharp, colorful and “one of the best displays in this price range.”

It uses the same Tensor G4 processor found in the more expensive Pixel 9 brethren. The only performance compromise you’ll find is its 8GB of RAM vs. the 12GB in the standard Pixel 9. That will only reveal itself if you’re heavy into multitasking or gaming. Given the $300 price discrepancy between it and the Pixel 9, it’s hard to nitpick much about that.

Sam Rutherford for Engadget

Google’s Pixel lineup is known for its camera prowess, and the 9a is no exception. It pairs a 48MP main camera with a 13MP ultra-wide lens. Although there’s no telephoto, it compensates with AI-based Super Res Zoom that can achieve up to 8x digital zoom. The phone also has Google’s Night Sight feature for sharp, balanced low-light photography.

We found that the camera outperforms the $1,299 Galaxy S25 Ultra in color accuracy, detail and low-light performance. It’s also competitive with the S25U in ultra-wide shots. The latter edges it out there (if only slightly) because of better color saturation. Still, we’re talking about a $800 pricing discrepancy, so the fact that it’s in the conversation is no small achievement.

Sam Rutherford for Engadget

The Pixel 9a’s only drawbacks are its lower 8GB of RAM, slower charging speeds than flagships, its lack of optical zoom and its plastic backing (rather than glass). But for $499 — essentially $399 if you use that gift card forpurchases you’d make anyway — this is a nice deal for a nearly flagship Android handset that made our list of the best smartphones.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-the-google-pixel-9a-with-100-store-credit-at-amazon-best-buy-and-the-google-store-164530159.html?src=rss 

Google prepares to start testing AI Mode with regular Search users

When Google debuted AI Mode at the start of March, the company promised to work quickly on bringing the feature to more users, and now it’s doing exactly. Following a smaller expansion last month, the company says AI Mode is now available to all Labs users, with no wait list in place to limit access. As a reminder, AI Mode is a new chatbot that Google has built directly into Search. Labs, meanwhile, is a program you can sign up for to try out new Search features before they’re widely available.      

With today’s expansion, Google is also updating AI Mode to add new visual cards that will appear when you ask the chatbot for information related to places and products. “For local spots, like restaurants, salons and stores, you can quickly see info like ratings, reviews, and opening hours, and if you’re looking for a product, you’ll see shoppable options with real-time prices (including the latest promotions), images, shipping details and local inventory,” Google says of the new feature.

Google

On desktop, Google is also adding a search history tool, allowing users to revisit and continue previous conversations they’ve had with AI Mode. The idea here is to allow people to pick up on research they might have left unfinished. 

If you’re not enrolled in Labs and live in the US, there’s a chance you might see AI Mode appear in Search sometime in the coming weeks. Google says it’s doing this because the response to the feature has been “incredibly positive,” and it wants to collect additional feedback before a broader rollout.     

This article originally appeared on Engadget at https://www.engadget.com/ai/google-prepares-to-start-testing-ai-mode-with-regular-search-users-160027861.html?src=rss 

VR is helping to make daunting medical treatments more bearable for patients

Stanley Johnson is not a fan of needles. The 67-year-old Air Force veteran has endured his fair share of pokes over the years, but when it was decided that IV infusions would be the best course of action to treat his iron deficiency, going into that first session felt nerve-wracking. So he brought along what’s become a staple in his personal anxiety toolkit: his Apple Vision Pro.

Johnson has taken to using the immersive wellness app, Tripp, to ease his anxiety, and he says it was a big help in getting through his treatments, especially in the beginning. The app offers a number of relaxation and mindfulness experiences for AR/VR headsets and mobile, from guided meditation to calming soundscapes and breathwork. “That first time, I was anxious,” Johnson said. “I’d do the breathing exercises to put my mind into what environment Tripp puts me in. Then I started watching movies.”

When it comes to infusion therapy, the treatments can be long, the chairs uncomfortable and passing the time without a distraction is difficult. Watching a movie in the headset “instead of looking at this little screen that they had up on the wall,” Johnson said, is “phenomenal.” It’s transportive.

“I can see it better than I can in a theater,” he said. “That’s one of the things that I realized when I started the IV infusions… You have this IV that’s in you for an hour, two hours — might as well watch a movie, and pick the one that I want rather than one that’s randomly up there, or the food channel or something like that.”

Since the inception of virtual and augmented reality devices, there’s been interest in how the technology could be used in healthcare settings, both to improve patients’ experiences and as a training and enhanced visualization tool for medical practitioners. Studies going back to 2000 have investigated VR’s potential to aid in stress reduction, pain management, physical therapy and more.

But only in the last decade has it become feasible enough to explore in earnest, thanks to the rise of consumer VR headsets, a wave ushered in by the original Oculus Rift. Today, at-home VR, AR and mixed reality systems (and what Apple calls “spatial computing”) aren’t hard to come by. And with options like Meta’s $300 Quest 3S, it’s possible to get a decent VR setup for a relatively low cost. Not only can patients bring their own headsets, but some clinics and hospitals have already begun their own studies with this tech.

In a trial conducted from late 2021 to 2023, the results of which were published recently in the Clinical Journal of Oncology Nursing, researchers recruited 90 patients who were receiving chemotherapy at the Vanderbilt-Ingram Cancer Center’s infusion clinic in Nashville and provided half of them with headsets for a 12-minute VR session during their treatment, while the other half served as the control group. Patients in the VR group were shown narrated tours of places such as Venice, Agra and the Ecuadorian Amazon. All participants recorded their stress levels, pain and mood before and after the sessions.

“Across the board, there was improvement in the study group versus the control group,” said Cody Stansel, one of the study’s authors. “We saw that it positively impacted the patient’s side effects. It reduced their stress levels. Generally, we didn’t see patients that were experiencing a whole lot of pain, but there was still a reduction in the amount of pain they’re experiencing, so we saw results from that as well… It went really well, patients responded very favorably.”

In addition to the self-reported ratings the patients provided, the researchers measured their heart rates before and halfway through the 12-minute sessions, and found the measurements supported their feelings of reduced stress. The difference was significant between the control group and patients who’d used VR, with heart rates among the latter group decreasing by an average of 6.6 beats per minute at the midway check, according to the paper. Crucially, the patients also reported whether they’d experienced cybersickness, the condition similar to motion sickness that VR induces in some people.

“What we found is patients didn’t really experience any measurable motion sickness,” Stansel said. “All of the responses across the board were really low with that, but we were intentional when we chose the programming to choose ones that had a low motion sickness rating to begin with. We had chosen these tourism videos where they’re basically just standing there, because we wanted to avoid any of that — cancer patients, because of the chemotherapy and things, can be more prone to nausea, so we definitely didn’t want to make anything worse if they’re already experiencing that.”

According to the researchers, the findings suggest VR could be an effective and accessible distraction tool for patients undergoing treatments like chemotherapy. Even if patients don’t bring their own devices, for a clinic, the cost of entry is low, “a few hundred bucks to get started,” Stansel notes. “As long as you clean [the headsets] well and take care of them, they’ll last quite a while.” But the potential benefits — alleviating stress and pain — are great.

“Modern day virtual reality consumes so many of your senses that it’s very easy to kind of temporarily forget about where you are and what you’re going through, and so the patients are really just able to focus on the experience,” Stansel said. “It kind of takes their mind off all the other things they have going on.”

More research into the subject could shed light on VR’s efficacy in providing relief for patients experiencing higher pain levels, or if other types of content would work better for certain situations. For patients already strapping into immersive virtual worlds to help them get through difficult days, though, it’s proven invaluable.

On Reddit, Johnson shared a selfie of him wearing his Apple Vision Pro during an infusion, and other users chimed in to share where they’d brought their own headsets to pass the time: four-hour dialysis sessions; chemo; a hospital stay in the isolation ward. Whether a person is playing games, watching a movie or using an app to calm down, people “need a distraction, something that they enjoy,” Johnson said. “Ultimately, if you’re in that type of environment, you want to distract yourself from the pain.”

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/vr-is-helping-to-make-daunting-medical-treatments-more-bearable-for-patients-161505375.html?src=rss 

Pinterest will now tell you when you’re looking at AI-generated content

Pinterest is fighting back against the onslaught of AI slop that is increasingly clogging up its platform following complaints from users. From now on, you’ll be able to see when image Pins that appear in your feed have been either generated or modified using AI. When users click on an image Pin in close-up they’ll see an “AI modified” label in the bottom left-hand corner.

In a blog post published this week, Pinterest says it has been testing the new feature for several months, which involves analysing the metadata of an image to assess its source. It says it’s also developing classifiers that can automatically detect the whiff of generative AI even when metadata markers are absent. How successful it is in doing so will become clear as the new features roll out globally, and creators who suspect their content has been mislabelled will be able to appeal.

Such mislabelling has been an ongoing issue for Meta, which was forced to adjust the wording of the AI labels it applied to uploaded photos on Facebook and Instagram after photographers complained they were being added to images that hadn’t been created using AI. Apparently, even minimal use of the generative fill tool in Photoshop was enough to trigger a label. That’s something that Pinterest will likely want to look out for as it hones this new algorithm.

In addition to the new labels, Pinterest says it’s experimenting with a feature that would allow users to filter out categories where AI modification or generation is particularly prevalent, such as beauty and art. By letting its users have more control over what appears on their feed, Pinterest is clearly hoping it can win back the growing number of disgruntled members in its community.

This article originally appeared on Engadget at https://www.engadget.com/ai/pinterest-will-now-tell-you-when-youre-looking-at-ai-generated-content-163008812.html?src=rss 

Apple’s iPad Air M3 is $100 off

The recently-released Apple iPad Air M3 is already on sale via Amazon. You can pick up the 11-inch model starting at $499 and the 13-inch version starting at $699. If Amazon isn’t your bag, these deals are also available at Best Buy.

This model topped our list of the best iPads, and we said it the perfect choice for most consumers. The M3 chip is extremely powerful, which increases performance and multitasking when compared to the base iPad. It offers support for the Apple Pencil Pro and Magic Keyboard, which is nice, and the overall design is lovely.

The battery can last up to 12 hours, which is a decent metric for a modern tablet. The two 12MP cameras won’t be winning any awards, but they get the job done. These are also fairly lightweight, which makes sense given the name. The 11-inch version weighs around a pound and the 13-inch model shoots up to 1.36 pounds. That’s light enough for long-term use without any real issues.

While the screen is gorgeous, it’s not an OLED. It also maxes out with a 60Hz refresh rate, which is on the lower end. It’s worth noting that the $499 base price for the 11-inch model gets you 128GB of storage and 8GB of RAM. Other variations are on sale, but the cost can add up. For instance, the 13-inch version with a 1TB drive will set you back $1,200.

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-ipad-air-m3-is-100-off-151340723.html?src=rss 

Apple ordered to pay $502 million to Optis by UK courts

Apple has been ordered to pay a $502 million lump sum payment by UK courts for infringing on patents owned by Optis Cellular Technology LLC, based out of Texas. This particular company is not an aggrieved innovator, but instead what is referred to as a “patent troll.” That’s a company that buys up niche patents with the specific intent to seek damages for infringement from lucrative defendants like Apple, and it’s not their first time being awarded damages from the Cupertino giant.

This lawsuit was originally filed through London courts in 2019 over patents governing cellular technology, including 4G, that Optis says was improperly used in iPads and iPhones. In 2023, London’s High Court ruled in Optis’ favor and ordered Apple to pay just over $56 million plus interest to settle the dispute, inclusive of past and future sales that featured the offending tech. Optis successfully argued that this was far too low a sum, leading to the half-a-billion-dollars in damages ordered today.

The iPhone maker has found itself in court over patent infringements time and time again in the past — not only with patent trolls, but also fellow industry stalwarts. The ability for enormous tech companies to (allegedly) infringe on design or utility patents and pay pennies on the dollar for the damage done years later seems to be a feature, not a bug.

Apple has unsurprisingly responded by promising to appeal the court’s decision, to which Optis insisted it will fight to defend its intellectual property.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-ordered-to-pay-502-million-to-optis-by-uk-courts-153053338.html?src=rss 

ASUS adds, then removes, the ability to detect sagging in its latest ROG Astral GPUs

Anyone rocking a recent-gen high-end GPU like an RTX 4090 or 5090 knows that these behemoths of rendering power are heavy enough to knock out a would-be PC thief. As GPUs get larger and heavier, sagging has become a growing concern for PC builders and GPU manufacturers, and ASUS briefly let on just how aware of this issue the company is.

ASUS quietly added a function called “Equipment Installation Check” to its GPU Tweak III monitoring software back in January. Included in this toolset was a measurement named “VGA Horizontal Status” that precisely measured the angle at which the installed GPU was tilting down. Users could set a custom warning if the GPU tilted down beyond a degree threshold set by the user.

In mid-April, Taiwanese publication UNIKO’s Hardware published a teardown of the latest ROG Astral 50-series cards, which highlights what they suspect to be a Bosch Sensortec chip. Bosch describes it as “a general purpose, low-power IMU that combines precise acceleration and angular rate (gyroscopic) measurement with intelligent on-chip motion-triggered interrupt features.” The technicians at UNIKO’s Hardware believe this chip is what powers the tilting detection tool.

Curiously, the most recent mentions of this feature on ASUS forums point out that as of the latest release of the Tweak III software, dated April 11, the Equipment Installation Check button is no longer there. Users had begun reporting what they believed to be false positives, confident that their GPUs were level despite the software saying they were sagging. Engadget reached out to ASUS to understand if this feature is being deprecated or if it wasn’t reporting accurate readings but did not receive a response.

Whether the feature is gone for good or angling for a comeback, the risk of sagging GPUs is all too real for many PC gamers today. PCIe slots were not exactly designed with today’s six-plus GPUs in mind, which has led to gamers finding creative solutions to hold up their enormous graphics cards and prevent potential damage.

This article originally appeared on Engadget at https://www.engadget.com/computing/asus-adds-then-removes-the-ability-to-detect-sagging-in-its-latest-rog-astral-gpus-134508930.html?src=rss 

Apple sends spyware warnings to iPhone users in 100 countries

Apple has been warning possible victims of spyware attacks, according to several alleged recipients of the messages. At the time of writing there appears to be at least two people who have confirmed they’ve been notified by Apple, and that the warning itself says that users in 100 countries have received similar alerts. The company does not offer any specifics as to how many people may have been targeted, or where the attacks are coming from

As reported by TechCrunch, one recipient of the warning message is the Italian journalist Ciro Pellegrino, who works for an online news outlet called Fanpage in his native country. The other (as far as we know right now) is Dutch right-wing commentator Eva Vlaardingerbroek, who posted screenshots and a video of the alleged warning message on X.

According to Vlaardingerbroek, Apple informed her that it had detected a targeted mercenary spyware attack against her iPhone. The message she says she received said: “This attack is likely targeting you specifically because of who you are and what you do. Although it’s never possible to achieve absolute certainty when detecting such attacks, Apple has high confidence in this warning — please take it seriously.”

Posting the iMessage with the threat notification I got from @Apple here (4 out of 5 screenshots) pic.twitter.com/sbYWkfMr0A

— Eva Vlaardingerbroek (@EvaVlaar) April 30, 2025

The warning does not say where the alleged spyware attack originated, but Vlaardingerbroek claims that Apple used the Israeli cyber-arms company NSO Group’s Pegasus software as an example. She goes on to say that the attack, if genuine, is likely an attempt to intimidate and silence her.

Apple’s official guidelines about threat notifications match the screenshots on Vlaardingerbroek’s video, where it also explains that “mercenary spyware attacks cost millions of dollars and often have a short shelf life, making them much harder to detect and prevent. The vast majority of users will never be targeted by such attacks.” The same guidelines state that targeted users will be notified with an alert at the top of the page when signing into their Apple account, as well as by email and iMessage using the email addresses and phone numbers associated with that account.

Last year, Apple device users in as many as 92 countries were sent spyware attack warnings of a similar nature, and since 2021, individuals in over 150 countries have been contacted. But Apple hasn’t given more details on how many people are targeted in such attacks, only the number of countries where it contacted affected users.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/apple-sends-spyware-warnings-to-iphone-users-in-100-countries-142547474.html?src=rss 

Sam Altman’s eyeball-scanning ID technology debuts in the US

Tools for Humanity, a startup co-founded by Sam Altman, has launched its its World eyeball-scanning identity verification system in the US. During an event in San Francisco, Altman reportedly said that World’s technology provides “a way to make sure humans remained central and special in a world where the internet had a lot of AI-driven content.” Altman is also one of the founders and is currently the CEO of OpenAI, which is perhaps the most prominent artificial intelligence company today. 

World was used to be known as Worldcoin until Tools of Humanity decided to focus on the digital ID aspect of the project rather than the cryptocurrency part, because the Biden administration didn’t have a friendly stance towards crypto. The project uses basketball-sized spherical objects called the Orb to scan a user’s irises, which it then turns into a unique IrisCode for them. It will then use that information to create a World ID for the user that they can use to log into integrated platforms, including Minecraft and Reddit. Users who get verified will get some of the project’s cryptocurrency for free. 

Tools for Humanity said World keeps some access to user’s data to ensure they aren’t double-scanning their biometrics. But it also said that most of the personal data it collects remains decentralized, anonymized and supposedly impossible to reverse-engineer to identify someone. World is opening six locations in Austin, Atlanta, Los Angeles, Nashville, Miami and San Francisco where people can get their irises scanned. 

During the event, the project also revealed that it’s working on a smaller, smartphone-shaped device called the Orb mini that can verify a person’s identify. It eventually intends to turn it into a mobile point-of-sale device. The project has introduced new partnerships, as well: It will soon launch the World Visa card for people who’ve had their identities verified, and it will pilot its identity and age verification tools with Tinder in Japan. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/sam-altmans-eyeball-scanning-id-technology-debuts-in-the-us-130032856.html?src=rss 

Microsoft is raising prices on the Xbox Series S and Series X

Microsoft is dramatically increasing the price of the Xbox Series X and Series S, as well as new games and accessories. As of today, the Series S will start at $380, up from $300, while the Series X will begin at $550, a $100 increase from its previous price. As for the 1TB Series S, it now costs $430, up from $350. Meanwhile, if you want the Series X with disc drive, it will now set you back $600. Lastly, the 2TB Galaxy Black Special Edition now costs an eye-watering $730. 

Additionally, Microsoft says beginning this holiday season “some” new first-party games will release at $80. At the same time, the company is increasing the price of nearly all of its first-party and peripherals. Most notably, a core controller will now set you back $65. 

“We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development,” the company said. “Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”

Developing… 

This article originally appeared on Engadget at https://www.engadget.com/gaming/microsoft-is-raising-prices-on-the-xbox-series-s-and-series-x-132004594.html?src=rss 

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