NVIDIA is still planning to make a ‘huge’ investment in OpenAI, CEO says

NVIDIA CEO Jensen Huang told reporters that the company will “invest a great deal of money” in OpenAI’s latest funding round, according to Bloomberg, after The Wall Street Journal on Friday reported that the two companies were rethinking a previous $100 billion deal that hasn’t “progressed beyond the early stages” of negotiations. Speaking to reporters in Taipei this weekend, Huang reportedly said it could be “the largest investment we’ve ever made.” 

NVIDIA and OpenAI jointly announced in September that NVIDIA would be investing up to $100 billion in OpenAI to build 10 gigawatts of AI data centers. The companies said then that they were targeting the second half of 2026 for the first phase of the project to go online. Citing sources familiar with the discussions, The Wall Street Journal reported that Huang has highlighted privately that the agreement was nonbinding and has criticized OpenAI’s business approach as lacking discipline. 

According to Bloomberg, however, Huang called the report’s claims “nonsense,” and told reporters on Saturday, “I believe in OpenAI. The work that they do is incredible. They’re one of the most consequential companies of our time.” But, Bloomberg reports, he said NVIDIA’s investment in this funding round wouldn’t come near $100 billion.

This article originally appeared on Engadget at https://www.engadget.com/ai/nvidia-is-still-planning-to-make-a-huge-investment-in-openai-ceo-says-205521528.html?src=rss 

Ayaneo’s Pocket S Mini has the perfect aspect ratio for revisiting classic console games

There may be plenty of gaming handhelds out there, but there aren’t many horizontal options that let you play childhood favorites in the original 4:3 aspect ratio. To address that gap, Ayaneo launched a premium option with the Pocket S Mini. As a “true 4:3 retro handheld,” the Pocket S Mini won’t have those pesky vertical black bars whenever you’re emulating video games from the CRT television era.

Handhelds like the Anbernic RG405M and even Ayaneo’s own Pocket Air Mini already offer a 4:3 aspect ratio, but the Pocket S Mini presents a more high-end build with a full metal frame and a glass front panel. The 4.2-inch LCD screen has a resolution of 1,280 x 960 and is flanked by Hall effect joysticks with RGB lighting, Hall effect triggers and “crystal-textured” buttons. Inside, the Pocket S Mini runs on a Snapdragon G3x Gen 2 chip and is powered by a 6,000mAh battery.

Ayaneo

Unlike most of Ayaneo’s other devices, the Pocket S Mini isn’t being done through a crowdfunding campaign. It’s already available on Ayaneo’s website with a starting early bird price of $319 for either the Obsidian Black or Ice Soul White options with 8GB of memory and 128GB of storage. As usual, the Retro Power colorway will only be available with the highest specs of 16GB of memory and 512GB of storage, starting at $479. We’re not sure when Ayaneo will end early bird pricing, but the prices will eventually jump to between $399 and $559 for retail pricing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ayaneos-pocket-s-mini-has-the-perfect-aspect-ratio-for-revisiting-classic-console-games-203926701.html?src=rss 

OnlyFans is reportedly in talks to sell a 60 percent stake to a San Francisco investment firm

OnlyFans is looking to cash out once again, but this time in a deal that would value it at several billion dollars less than a potential sale that previously fell through. As reported by TechCrunch, the online platform known for subscription-based pornographic content is in talks to sell a majority stake to Architect Capital, an investment firm based in San Francisco.

According to the report, the proposed deal includes $3.5 billion in equity and $2 billion in debt, which values OnlyFans at $5.5 billion. TechCrunch also reported that Architect Capital and OnlyFans are currently in exclusive talks, where the website’s owner can’t negotiate with other potential buyers for a certain amount of time.

With no set timeline yet for the deal, the deal is far from an official closing. Last year, OnlyFans’ owner Leonid Radvinsky was also negotiating with another investment firm, Forest Road Company, to sell the platform. Although that deal never went through, the talks leading up to the sale valued OnlyFans at a much higher $8 billion. The London-based website, which still doesn’t want to be known as just a porn site, is still growing and reported a nine percent increase in gross revenue for its 2024 fiscal year, earning more than $7.2 billion.

This article originally appeared on Engadget at https://www.engadget.com/social-media/onlyfans-is-reportedly-in-talks-to-sell-a-60-percent-stake-to-a-san-francisco-investment-firm-191842666.html?src=rss 

SpaceX wants to launch a constellation of a million satellites to power AI needs

Elon Musk and his aerospace company have requested to build a network that’s 100 times the number of satellites that are currently in orbit. On Friday, SpaceX filed an application with the Federal Communications Commission (FCC) to launch a million satellites meant to create an “orbital data center.” This isn’t the first time we’re hearing of Musk’s plans to build an orbital data center, as it was mentioned by company insiders following the news that the CEO was reportedly preparing to take SpaceX public.

According to the filing spotted by PCMag, this data center would run off solar power and deliver computing capacity for artificial intelligence needs. SpaceX is requesting to “deploy a system of up to one million satellites to operate within narrow orbital shells spanning up to 50 km each,” as detailed in the filing. According to SpaceX’s filing, “orbital data centers are the most efficient way to meet the accelerating demand for AI computing power” since they use “solar power with little operating and maintenance costs.”

To give some scale of the astronomical number of satellites SpaceX is asking for, the company recently hit a milestone of the 11,000th Starlink satellite launched. There aren’t as many in orbit since the satellites can run into issues, but an unofficial website that tracks Starlink stats claims there are more than 9,600 satellites in orbit as of January 30, 2026. The FCC is likely to whittle down the amount that SpaceX is asking for in its filing, as the federal agency has done in the past. Earlier this month, the FCC approved SpaceX’s request to deploy 7,500 more Starlink satellites, following another 7,500 launched in 2022. However, it’s much less than the nearly 30,000 amount that SpaceX first asked for in 2020.

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacex-wants-to-launch-a-constellation-of-a-million-satellites-to-power-ai-needs-175607771.html?src=rss 

Blue Origin is pausing its space tourist flights to work on lunar landers for NASA

Blue Origin plans to put a focus on the development of its human lunar capabilities, so it won’t be sending tourists to space for at least the next two years. That means we won’t be seeing any New Shepard launches for quite some time. Blue Origin is one of the companies NASA chose to develop human landing systems for its Artemis program, along with SpaceX. Specifically, it will work on landers for the Artemis III and Artemis V missions.

The company was originally contracted to build the human landing system that would transfer astronauts from NASA’s Gateway station to the moon’s South Pole region for the Artemis V mission. But last year, NASA asked Blue Origin to design an alternative lander for Artemis III after SpaceX experienced delays due to Starship’s failed tests. Artemis III is expected to be the first crewed moon landing mission of the program, and the Trump administration wants it to happen before the end of the president’s term.

New Shepard takes tourists to suborbital space, where they experience a few minutes of weightlessness before the spacecraft makes its way back to Earth. Jeff Bezos was one of the passengers on New Shepard’s first tourist flight back in 2021. Since then, it has flown and landed 37 more times and carried 98 passengers to the Karman line, including Katy Perry and William Shatner.

This article originally appeared on Engadget at https://www.engadget.com/science/space/blue-origin-is-pausing-its-space-tourist-flights-to-work-on-lunar-landers-for-nasa-143000058.html?src=rss 

How to turn on hypertension alerts on Apple Watch

Apple has steadily expanded the Apple Watch’s health monitoring features over the years, moving beyond fitness tracking into areas that can offer early insight into potential medical concerns. One of the most recent additions is hypertension alerts, which are designed to notify users when their blood pressure trends are elevated over time. While Apple Watches cannot directly measure blood pressure, this feature can still play a useful role in highlighting patterns that may be worth discussing with your doctor. Here, we’ll explain what hypertension alerts do, how they work and how to enable and manage them on the Apple Watch.

What hypertension alerts do

Hypertension alerts are designed to identify long-term trends that may indicate elevated blood pressure. Instead of relying on a traditional cuff measurement, the Apple Watch analyzes a combination of health data collected over a 30-day period, including heart rate, movement patterns and other contextual information stored in the Health app. Using this data, the system looks for sustained changes that align with patterns commonly associated with hypertension.

If your Apple Watch detects a trend suggesting elevated blood pressure over an extended period, it’ll send you a notification. These alerts are not intended to diagnose hypertension or replace medical testing. Instead, they serve as an early signal that something may have changed and that you may want to seek further monitoring or professional advice.

Apple emphasizes that hypertension alerts are designed for users who have not already been diagnosed with high blood pressure. Instead, they are meant to raise awareness rather than confirm a condition.

Who can use hypertension alerts

Hypertension alerts require a compatible Apple Watch model (Apple Watch Series 9 or later, or Apple Watch Ultra 2 or later) paired with a supported iPhone (iPhone 11 or later). The feature also depends on recent versions of watchOS and iOS, as it relies on updated health algorithms and background data analysis. To use hypertension alerts you must be 22 years of age or older, not be pregnant and not have been diagnosed with hypertension. You also need to ensure that your Apple Watch’s Wrist Detection feature is turned on.  

To receive meaningful alerts, your Apple Watch needs sufficient data. This means wearing the watch regularly, including during sleep if sleep tracking is enabled, and keeping health details such as age, sex, height and weight up-to-date in the Health app. The system uses long-term trends, so alerts will not appear immediately after enabling the feature.

How to turn on hypertension alerts

Hypertension alerts are managed through the Health app on the paired iPhone. The feature cannot be enabled directly from the watch itself. During setup, the Health app will ask for confirmation that the user has not been diagnosed with hypertension. It may also prompt a review of health details such as date of birth and biological sex, as this information helps improve the accuracy of trend analysis.

To get started, open the Health app on the iPhone paired with the Apple Watch. From the main Health screen, tap your profile in the top corner. Select Health Checklist from the available Features. Next, you’ll need to tap Hypertension Notifications, confirm your age and whether or not you’ve ever been diagnosed with hypertension. Tap Continue and follow the on-screen prompts for information on how the notifications work. Once you have done this, tap Done and you’ll be all set. 

Once enabled, the feature runs automatically in the background. There is no need to manually start monitoring or interact with the feature daily.

The new apple watch series 11 can help identify hypertension

Apple

Managing notifications and alerts

When hypertension alerts are turned on, notifications appear on both the Apple Watch and the paired iPhone. These alerts typically explain that a long-term trend suggesting elevated blood pressure has been detected, along with guidance on next steps.

Users can manage how and when these notifications appear by adjusting notification settings for the Health app. This includes choosing whether alerts appear on the lock screen, in Notification Center or as time-sensitive notifications on Apple Watch.

Health data related to hypertension alerts can be reviewed at any time in the Health app. While Apple Watch does not display a specific blood pressure number, users can view contextual information and educational material explaining what the alert means and what actions may be appropriate.

How hypertension alerts can help

Hypertension often develops gradually and may not cause noticeable symptoms in its early stages. Because of this, many people are unaware of elevated blood pressure until it is identified during a routine medical check.

Hypertension alerts can let you know of subtle changes that might have otherwise gone unnoticed. For some users, an alert may prompt earlier conversations with a doctor, additional blood pressure monitoring at home or lifestyle changes such as adjustments to diet, activity or sleep habits.

It is important to treat these notifications as informational rather than diagnostic. Apple Watch does not provide specific blood pressure readings and cannot confirm hypertension on its own.

What to do if you receive an alert

Receiving a hypertension alert does not mean that there is an immediate medical emergency. Apple recommends using the alert as a prompt to pay closer attention to your cardiovascular health.

Many users choose to follow up by measuring blood pressure using a traditional cuff at home or by scheduling a check with a healthcare professional. A doctor can provide proper testing, diagnosis and guidance based on clinical measurements and individual risk factors.

It is also worth reviewing lifestyle factors that can influence blood pressure, such as physical activity levels, sleep quality, stress and diet. Apple Watch can already help track many of these areas, which may provide useful context when discussing health concerns with a professional.

Limitations to keep in mind

Hypertension alerts are not available in all regions and may be subject to regulatory approval. The feature also requires consistent Apple Watch use over time to generate reliable trend data.

Most importantly, the Apple Watch does not measure blood pressure directly. The alerts are based on correlations and trends rather than direct readings, which means they should not be used as a substitute for medical equipment or professional care.

This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-turn-on-hypertension-alerts-on-apple-watch-130000090.html?src=rss 

Highguard, a hyperpop arena shooter and other new indie games worth checking out

Welcome to our latest roundup of what’s going on in the indie game space. There are tons of interesting games out this week. But first, there’s been some discourse around the Nintendo Switch version of Dispatch, which arrived this week as well.

On other platforms, there’s an option to censor genitalia and other explicit content, but that’s not present in the Switch version. Instead, such content is censored by default, with black rectangles covering up characters’ bits and someone flipping the bird. Noises that suggest sexual pleasure are said to be toned down too.

“We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release,” developer AdHoc told EuroGamer. Nintendo later said in a statement to GoNintendo that it “requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations.” 

There are other games available for the Switch and Switch 2 that feature nudity and explicit content. There have long been hentai games on the eShop, while mainstream games like The Witcher 3 and Cyberpunk 2077 (we know all about the dongs in that one) still include explicit content on Nintendo platforms. So it’s a bit of a strange one, and AdHoc and Nintendo didn’t exactly clear things up with their statements.

There’s been speculation that AdHoc censored the game to comply with rules in Japan (Cyberpunk 2077 is censored there too) and that it opted to have just one version of the game available globally on Nintendo platforms. All the same, it’s a curious situation that’s resulted in a lot of discourse. But there’s been another indie game that’s been a source of even more chatter this week…

New releases

Highguard is a 3v3 raid shooter from Wildlight Entertainment, a team that includes a bunch of former Apex Legends and Titanfall developers. It broke cover at The Game Awards in December when it was the final reveal of the night but that first trailer wasn’t great.

As it turned out, TGA creator and host Geoff Keighley was a friend of the devs and after trying Highguard, he wanted to include it in the show. Wildlight cobbled together a trailer, but that disrupted the studio’s long-standing plans to reveal and release the game simultaneously — a strategy that worked wonders for Apex Legends (though that game had the might of EA behind it).

After revealing Highguard, Wildlight effectively went radio silent until a release day showcase on Monday to detail just what the game is and how it works. That seems to have been a mistake given the review bombing and strange vendetta some developed against it. Highguard went live on Monday and Wildlight published a whole bunch of YouTube videos revealing the game’s features. Spreading those out between TGA and this week could have tempered expectations.

In any case, I’ve played a few rounds of Highguard and mostly enjoyed my time with it so far. It’s a blend of hero shooter and MOBA. As you might expect for a game from Apex and Titanfall veterans, the weapons feel well-tuned and the gunplay is snappy. There’s a lot going on and the maps are far too big for just six players. It’s fun enough, but I don’t think it’s a game that’s going to break my Overwatch obsession. Riding into battle on the back of a bear feels pretty great, though. You can play Highguard for free on Steam, PS5 and Xbox Series X/S.

I really wanted to like Don’t Stop, Girlypop! more than I did. I’d been looking forward to it for a while, as the promise of a Doom Eternal-style arena shooter with chaotic hyperpop-inspired visuals seemed like a great blend. Don’t get me wrong, I adore the aesthetic and the soundtrack is spot on thanks to some cracking songs from Sarah Wolfe, Xavier Dunn and Candice Susnjar. I just wish it was as fun to play as it is to look at and listen to.

The visual clutter and fast pace sometimes makes it hard to spot enemies and the narrative doesn’t really hang together, as much as the developers have salient points to make about the exploitation of finite resources. The core gameplay idea here is that the faster you move, the more damage you deal and more you heal. The game has its own take on a bunny hop called a wave hop that boosts your speed, but felt like it slowed me down because of the complex combination of inputs (jump, ground pound, jump, dash). That also caused my hand to cramp up very quickly. 

I do love the customization here. Slapping rhinestones and baby sharks onto my weapons was delightful. The game’s take on a gravity gun is fun too. So while Don’t Stop, Girlypop! — from Funny Fintan Softworks and publisher Kwalee — didn’t fully land for me, there are some aspects I like a whole lot. It’s out now on Steam for $20 (there’s a 10 percent launch discount until February 5).

We’re been looking forward to Cairn for a while around these parts, so it’s heartening to see that it debuted to broadly positive reviews. This one from The Game Bakers is the latest in a string of climbing adventures, such as the lovely Jusant. So if Alex Honnold’s recent free solo climb up a skyscraper has inspired you to ascend something very large without really posing a risk to your wellbeing, Cairn might be what you’re looking for. 

Cairn is out now on PS5 and Steam for $30. There’s a 10 percent launch discount on Steam until February 12, and until February 13 on PS5 if you’re a PS Plus member.

Every trailer I’ve seen for Steel Century Groove has made me smile, so you can bet I’ll be jumping into this when I have a chance. It’s a rhythm game with Pokémon-style RPG elements in which you take control of a robot in dance battles. There’s some original and licensed music to boogie along to and you can load in your own MP3s (you can bank on me loading some Electric Callboy tracks into this game). Steel Century Groove will create procedurally-generated choreography and charts for your custom songs. You can manually adjust the BPM too.

This debut title from solo developer Sloth Gloss Games is out now on Steam for $20. There’s a 10 percent launch discount until February 11. There’s a demo available, and progress from there carries over into the full game.

Rosday’s Wanderling is a roguelike platformer with no combat. You have eight attempts to acquire the gear and learn the knowledge you need to pass each dungeon. Scour for loot and buy upgrades from the shop before night falls to help you on your way. You can place markers to help you remember where you’ve been. 

Runs are said to be short at between 20 and 30 minutes. The visuals remind me a bit of Celeste too. You can check out Wanderling on Steam now for $8 (a 10 percent discount brings the price down to $7.20 until February 2).

I can’t help but admire Strange Scaffold (Clickolding, I Am Your Beast, Co-op Kaiju Horror Cooking) and the rate at which it releases games. The latest one is Space Warlord Baby Trading Simulator

It’s a stock market sim in which you speculate on the future success or failures of the “simulated lives of babies.” You can “short that baby” if you choose as you try to make gains. In a timeline where prediction markets allow you to speculate on just about anything (listen to this week’s episode of the Engadget Podcast to learn more about that), gambling on the future of babies doesn’t seem that farfetched.

Space Warlord Baby Trading Simulator — which is set in the same world as Space Warlord Organ Trading Simulator — is out now on Steam. It’ll normally cost $20, but there’s a 15 percent discount until February 12. Strange Scaffold is also bringing the game to Xbox Series X/S in the near future.

I Hate This Place is an isometric survival game based on the eponymous comic book series by Kyle Starks and Artyom Topilin. The game retains a comic book aesthetic and it has ’80s horror movie-style inflections.

The way that noise is visualized is pretty interesting here. Onomatopoeic words will pop up and you’ll see color-coded footsteps — useful when you’re trying to be stealthy. Crafting is a key aspect of the game as well.

I Hate This Place — from Rock Square Thunder, Broken Mirror Games and Skybound Entertainment — is out now on Steam, PS5, Nintendo Switch and Xbox Series X/S. The regular price is $30 and there’s a 20 percent launch discount on some platforms. 

I can’t find a trailer for this on YouTube, unfortunately, but Rebadge caught my eye this week as well. It’s a puzzle platformer from Yuumayay, who appears to be a 17-year-old solo developer. Your character carries badges that allow them to carry out actions like moving and jumping. Other badges include “affected by gravity” and “destroys on contact.” Here’s the trick: you can throw a badge and lose the associated ability, but then you can apply the trait to something else in the world.

It’s a neat idea that draws from the playbooks of games like Baba Is You. Rebadge typically costs $8, but there’s a 15 percent launch discount.

Upcoming 

Moon Beast Productions is a studio formed by several of the creators of Diablo and Diablo II. This week, it revealed gameplay for its first title, Darkhaven, which is a fantasy isometric action RPG in the vein of (you guessed it) Diablo. You’ll be able to play this one solo or with friends, and there are PvP elements. Darkhaven has procedurally generated, destructible worlds along with “massive events that threaten your entire world.”

The gameplay shown in the trailer looks a bit rough, but it’s still early days. In fact, Moon Beast is planning a Kickstarter campaign for Darkhaven. There’s no release window as yet, but you can wishlist it on Steam.

Box or Void is a puzzle game that clearly takes some inspiration from Sokuban and Snake. Here, though, gameplay takes place across two planes. You’ll switch between positive and negative space — obstacles on one side turn into pathways on the other. You’ll alter the level layouts by pushing boxes. 

This one from Dumen Games has an intriguing premise. There’s no release date as yet for Box or Void, but a demo with 32 levels (about a fifth of what will be in the full game) dropped this week on Steam.

If there’s a game that’s billed as Dredge meets Wall-E, that’s going to be enough to sell me. Describe it as a “petroidvania” and call it Good Boy, and I’m definitely in.

This is a creature-collecting Metroidvania from Observer Interactive and publisher Team17 in which pups are reincarnated as space rovers. I could not dig that premise more. Good Boy is expected to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-a-hyperpop-arena-shooter-and-other-new-indie-games-worth-checking-out-120000874.html?src=rss 

Rivian made an electric ambulance for Grey’s Anatomy

America’s once-promising EV transition may have taken a U-turn, but at least some in Hollywood are trying to do their part. Rivian partnered with Grey’s Anatomy to make a custom electric ambulance for the long-running series.

The ambulance is a modified version of Rivian’s Commercial Van. The custom “vanbulance” serves a dual purpose: preventing on-set exhaust fumes (which could harm the cast and crew) and integrating a green storyline. “As an added benefit, the elimination of engine noise brought a welcome quiet while cameras were rolling,” Rivan wrote in a blog post.

Among other modifications, it has rear double doors instead of a roll-up one.

Rivian

The vehicle includes some production-specific touches. Its walls and roof panels are removable, allowing cameras to reach angles required for interior shots. In addition, Rivian replaced the standard van’s rear roll-up door with double doors while adding a side entry to the cargo area. The company also added custom lighting and an exterior wrap reading “Seattle Emergency Response Services.”

The team consulted with the Huntington Beach Fire Department and the Los Angeles Fire Department to inform the interior layout. “Their feedback was invaluable to understand how first responders actually use their vehicles,” Rivian wrote.

At least Hollywood’s fictional worlds are transitioning to electric.

Rivian

The Hollywood Reporter notes that the electric ambulance debuted in the November 13, 2025, episode of Grey’s Anatomy. However, it was featured more prominently in Thursday’s episode — hence Rivian choosing this week to highlight it.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-made-an-electric-ambulance-for-greys-anatomy-194358967.html?src=rss 

NASA used Claude to plot a route for its Perseverance rover on Mars

Since 2021, NASA’s Perseverance rover has achieved a number of historic milestones, including sending back the first audio recordings from Mars. Now, nearly five years after landing on the Red Planet, it just achieved another feat. This past December, Perseverance successfully completed a route through a section of the Jezero crater plotted by Anthropic’s Claude chatbot, marking the first time NASA has used a large language model to pilot the car-sized robot.    

Between December 8 and 10, Perseverance drove approximately 400 meters (about 437 yards) through a field of rocks on the Martian surface mapped out by Claude. As you might imagine, using an AI model to plot a course for Perseverance wasn’t as simple as inputting a single prompt. 

As NASA explains, routing Perseverance is no easy task, even for a human. “Every rover drive needs to be carefully planned, lest the machine slide, tip, spin its wheels, or get beached,” NASA said. “So ever since the rover landed, its human operators have painstakingly laid out waypoints — they call it a ‘breadcrumb trail’ — for it to follow, using a combination of images taken from space and the rover’s onboard cameras.” 

To get Claude to complete the task, NASA had to first provide Claude Code, Anthropic’s programming agent, with the “years” of contextual data from the rover before the model could begin writing a route for Perseverance. Claude then went about the mapping process methodically, stringing together waypoints from ten-meter segments it would later critique and iterate on.  

This being NASA we’re talking about, engineers from the agency’s Jet Propulsion Laboratory (JPL) made sure to double check the model’s work before sending it to Perseverance. The JPL team ran Claude’s waypoints through a simulation they use every day to confirm the accuracy of commands sent to the rover. In the end, NASA says it only had to make “minor changes” to Claude’s route, with one tweak coming as a result of the fact the team had access to ground-level images Claude hadn’t seen in its planning process.  

“The engineers estimate that using Claude in this way will cut the route-planning time in half, and make the journeys more consistent,” NASA said. “Less time spent doing tedious manual planning — and less time spent training — allows the rover’s operators to fit in even more drives, collect even more scientific data, and do even more analysis. It means, in short, that we’ll learn much more about Mars.”

While the productivity gains offered by AI are often overstated, in the case of NASA, any tool that could allow its scientists to be more efficient is sure to be welcome. Over the summer, the agency lost about 4,000 employees – accounting for about 20 percent of its workforce – due to Trump administration cuts. Going into 2026, the president had proposed gutting the agency’s science budget by nearly half before Congress ultimately rejected that plan in early January. Still, even with its funding preserved just below 2025 levels, the agency has a tough road ahead. It’s being asked to return to the Moon with less than half the workforce it had during the height of the Apollo program.     

For Anthropic, meanwhile, this is a major feat. You may recall last spring Claude couldn’t even beat Pokémon Red. In less than a year, the company’s models have gone from struggling to navigate a simple 8-bit Game Boy game to successfully plotting a course for a rover on a distant planet. NASA is excited about the possibility of future collaborations, saying “autonomous AI systems could help probes explore ever more distant parts of the solar system.”

This article originally appeared on Engadget at https://www.engadget.com/ai/nasa-used-claude-to-plot-a-route-for-its-perseverance-rover-on-mars-203150701.html?src=rss 

Sundance doc ‘Ghost in the Machine’ draws a damning line between AI and eugenics

The Sundance documentary Ghost in the Machine boldly declares that the pursuit of artificial intelligence, and Silicon Valley itself, is rooted in eugenics. 

Director Valerie Veatch makes the case that the rise of techno-fascism from the likes of Elon Musk and Peter Thiel is a feature, not a bug. That may sound hyperbolic, but Ghost in the Machine, which is built around interviews with philosophers, AI researchers, historians and computer scientists, leaves little room for doubt.

If you’ve been following the meteoric rise of AI, or Silicon Valley in general, Veatch’s methodical deconstruction of the technology doesn’t really unearth anything new. The film begins with the utter failure of Microsoft’s Tay chatbot, which wasted no time in becoming a Hitler-loving white supremacist. It retreads the environmental impacts of AI datacenters, as well as the ways tech companies have relied on low-wage workers from Africa and elsewhere to improve their algorithms. 

But even I was surprised to learn that we can trace the impact of eugenics in tech all the way back to Karl Pearson, the mathematician who pioneered the field of statistics, and who also spent his life trying to quantify the differences between races. (Guess who he believed was superior.) His legacy was continued by William Shockley, a co-creator of the transistor, an avowed white supremacist who spent his later years espousing (now debunked) theories around IQ and racial differences.

An early robot toy.

Valerie Veatch for “Ghost in the Machine”

As a Stanford engineering professor, Shockley fostered a culture of prioritizing white men over women and minorities, which ultimately shaped the way Silicon Valley looks today. His line of thinking could have had an influence on John McCarthy, the Stanford researcher who coined the term “artificial intelligence” in 1955,  

With roots like that, Elon Musk — known to spout bigotry onlinefoster a reportedly racist work environment at Tesla and  throw the occasionaly few Nazi salute — looks less like an anomaly than part of a pattern. Ghost in the Machine asks a simple question: How can we trust men like this (and it’s almost always men that look like Musk) with our future?

Through its many interviews, which include the likes of AI researcher Dr. Emily Bender, historian Becca Lewis and media theorist Douglass Rushkoff, Ghost in the Machine paints the rise of AI as a fascistic project that aims to demean humans and establish the techno-elite as our de facto rulers. Given how much our lives are already dominated by gadgets and social networks from companies that have pioneered addictive engagement over user safety, it’s easy to imagine history repeating itself with AI. 

Ghost in the Machine doesn’t leave any room for considering potential benefits around AI, which could lead proponents of the technology to dismiss it as a hit-job. But we’re currently at the apex of the AI hype cycle, after Big Tech has invested hundreds of billions of dollars on this technology, and after it has spent years shoving it down our throats without proving why it’s actually useful to many people. AI should be able to withstand a bit of criticism.

Ghost in the Machine is available to view at the Sundance Film Festival’s website and streaming apps from today through the end of Sunday, February 1st.  

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sundance-doc-ghost-in-the-machine-draws-a-damning-line-between-ai-and-eugenics-180613367.html?src=rss 

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