Who Is Tyler Robinson? Charlie Kirk Shooting Suspect’s Age, Residence & What We Know

Robinson was identified as the suspect in Kirk’s fatal shooting. Here’s everything we know so far about his alleged involvement in the Turning Point USA founder’s death.

Robinson was identified as the suspect in Kirk’s fatal shooting. Here’s everything we know so far about his alleged involvement in the Turning Point USA founder’s death. 

Engadget Podcast: A deeper dive into the iPhone 17 and iPhone Air

This week, managing editor Cherlynn Low and senior reporter Karissa Bell are joined by The Verge’s Allison Johnson to talk all about the new iPhone Air, iPhone 17 Pro and iPhone 17. We also answered some questions from Threads and talk about our hopes and dreams from the next Apple event. Also, Devindra and Ben chat about some recent news, including a truly awful AI podcasting company.

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Topics

Cherlynn, Karissa, and a special guest break down the iPhone 17 news from Apple headquarters – 1:04

Notes from the iPhone Air hands on – 14:59

Once again, a big Apple event with no mention of Apple Intelligence – 40:27

Animated movie Critterz will use OpenAI’s tech to try to make a CGI movie on a shoestring budget – 59:24

Inception Point AI wants to use virtual hosts to make 5,000 new podcast episodes a week – 1:04:26

David Zaslav thinks HBO Max should be more expensive, because of course he does – 1:23:27

Working on – 1:25:41

Pop culture picks – 1:28:29

Credits

Hosts: Devindra Hardawar and Cherlynn Low
Guests: Karissa Bell and Allison Johnson
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-a-deeper-dive-into-the-iphone-17-and-iphone-air-124536155.html?src=rss 

iPhone Air orders in China may be delayed due to eSIM issue

Apple’s iPhone Air launch may be delayed in China due to regulations around its eSIM-only nature, the South China Morning Post announced. Apple’s mainland China site now states that “release information [will] be updated later,” where previously it said that pre-orders would start at 8PM on September 19. The Beijing branch of China Telecom has also pulled a post from the RedNote social media platform announcing that it would launch its eSIM service this month. All other iPhone models (the iPhone 17, iPhone 17 Pro and iPhone 17 Pro Max) will launch as scheduled next Friday.

Due to its slim 5.6 mm thickness, Apple decided to make the iPhone Air its first model with no physical SIM card option. However, it has always sold iPhones in China with SIM card support that allows customers to easily link their identity to a cellular phone. Because an eSIM is built in, though, customers who want an iPhone Air must appear in person at a retail store to get it approved. Apple notes that “all other iPhone models, including those purchased outside of China mainland, are unable to install an eSIM profile from carriers in China mainland.”

China Unicom was supposed to support eSIM at launch to start with, according to a cached Apple support document, with China Telecom and China Mobile following later. However, the same document now states that eSIM support for the iPhone Air is still “pending regulatory approval.” A representative from China Telecom said that approval from the Ministry of Industry and Information Technology would arrive “very soon,” according to the SCMP

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-air-orders-in-china-may-be-delayed-due-to-esim-issue-130048242.html?src=rss 

The Super Mario Galaxy Movie will be Mario’s next crack at the big screen

Nintendo just dropped a trailer for The Super Mario Galaxy Movie, the sequel to the immensely popular The Super Mario Bros. Movie. This is good timing, given that tomorrow is officially the mustached plumber’s 40th birthday. It hits theaters on April TK, 2026.

We’ve known this movie was coming for a while now, and even had an approximate release date. Now we have a trailer and it’s a doozy. Shared during today’s Nintendo Direct livestream event, the footage shows several deep-cut characters and locations from throughout the Mushroom Kingdom (and beyond.)

This is a teaser trailer, however, so we still don’t know too much about the plot. We do know that many of the first film’s actors are returning for the sequel, including Chris Pratt as Mario, Charlie Day as Luigi and Anya Taylor-Joy as Princess Peach.

The sequel is something of a no-brainer, given that the first film was a cultural juggernaut. It’s the most financially successful video game adaptation of all time and the third highest-grossing animated film ever. All told, it banked around $1.36 billion at the box office.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-galaxy-movie-will-be-marios-next-crack-at-the-big-screen-130840015.html?src=rss 

Hades II is coming to Switch and Switch 2 on September 25

Supergiant has a thing for dropping its biggest Hades news at Nintendo Directs. Five years after launching the first game during a Nintendo stream, the developer struck again. The 1.0 version of Hades II is coming on September 25, for Switch and Switch 2.

Of course, Hades II isn’t exactly new to PC players. It’s been in early access there for 16 months. Despite being a pre-release version, it has over 63,000 Steam reviews. Its reception averages “very positive” (and “overwhelmingly positive” for those written in English). The 1.0 edition promises not only the game’s console debut but its true ending.

Only the Switch versions were covered in the Nintendo Direct (duh). But we already knew the PC and Mac editions were launching simultaneously with them. So, expect its Steam and Epic listings to be updated in short order. Like the original game, Hades II is likely a timed console exclusive. So, while it isn’t yet official, you can expect PlayStation and Xbox versions sometime down the road.

Supergiant Games

The Hades sequel shifts the focus from Zagreus to his sister, Melinoë, princess of the underworld. She’s up against Chronos: the Titan of Time, father of Hades and bona fide asshole. Supergiant says the roguelike runs at a smooth 60 fps on the Switch 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hades-ii-is-coming-to-switch-and-switch-2-on-september-25-133511122.html?src=rss 

Apple Watch Series 11 receives FDA approval for hypertension alerts

Apple’s Awe Dropping event started with dramatic health testimonials from Apple Watch users, then revealed a key new feature for the new Watch Series 11: hypertension alerts. The function had yet to receive FDA approval at the time, but that has now been granted, according to Bloomberg. As a result, it will reportedly be available to users in 150 countries when the Watch 11 and Ultra Watch 3 ship starting on September 19. 

Hypertension alerts can help detect hypertension (high blood pressure), a potentially dangerous condition that affects over a billion people. The feature relies on the Watch’s optical heart sensor, but now uses new machine learning algorithm that also draws from a study involving more than 100,000 participants to look for high blood pressure. It works in the background a month-long period to seek patterns associated with hypertension. Unlike devices that measure your specific blood pressure, it only tells users that there may be a danger. 

Last year, Apple received the FDA’s nod for its over-the-counter Hearing Aid function that transforms the second-gen AirPods Pro into OTC hearing aids for people with mild-to-moderate hearing loss. Another recently approved feature is sleep apnea detection. However, the company is currently facing a lawsuit over the Apple Watch’s redesigned blood oxygen monitoring feature.  

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-11-receives-fda-approval-for-hypertension-alerts-120046036.html?src=rss 

Microsoft escapes EU antitrust fine after unbundling Teams

Microsoft is no longer in trouble with the European Commission, at least when it comes to Teams. The commission has accepted the changes and commitments the company made in response to its concerns related to Microsoft’s bundling of its Teams collaboration platform with its other apps. This particular antitrust saga started years ago when Slack filed an antitrust complaint against Microsoft, claiming that it illegally bundled its work chat competitor with the popular Office suite. The commission opened a formal investigation into the matter in 2023 and found in 2024 that Microsoft did indeed violate antitrust laws

“Microsoft may have granted Teams a distribution advantage by not giving customers the choice whether or not to acquire access to Teams when they subscribe to their SaaS productivity applications,” the commission said at the time. “This advantage may have been further exacerbated by interoperability limitations between Teams’ competitors and Microsoft’s offerings.” The company was facing a fine equivalent to 10 percent of its annual worldwide turnover. 

Even before the commission published its preliminary finding, Microsoft already unbundled Teams from Office 365 and Microsoft 365 productivity suites across the European Union. However, the commission found the changes it implemented “insufficient to address its concerns.” So Microsoft made several commitments to avoid a fine, including offering customers in Europe versions of its Office 365 and Microsoft 365 suites without Teams. Those versions are sold at an “appreciably lower price.” The company also committed not to offer discount rates on Teams or on suites with Teams included. Microsoft gave Teams’ competitors “effective interoperability” with some of its products and services, as well, and allowed them to embed Office apps in their own products. In addition, it allowed customers in Europe to extract their Teams messaging data for use in competing services.

The commission tested those commitments between May and June this year. In response to the commission’s test results, Microsoft further increased the price difference between the Microsoft 365 and Office 365 suites with Teams and those without by 50 percent. The company also has to display suites options without Teams if it advertises its suites options with the messaging app. “The commitments offered by Microsoft will remain in force for seven years, except for the commitments related to interoperability and data portability which will remain in force for ten years,” the commission wrote. A trustee will be monitoring Microsoft’s implementation and will be making sure it remains true to its commitments within that timeframe. 

This article originally appeared on Engadget at https://www.engadget.com/apps/microsoft-escapes-eu-antitrust-fine-after-unbundling-teams-123052522.html?src=rss 

The Morning After: HBO Max is going to get more expensive

As is often the case, the tech news tide is out after Apple’s iPhone 17 event. (Did we do a dedicated newsletter on all the announcements? Yes, yes we did.)

Before the weekend, though, there’s still more to read about. But let’s start with the not-great tech news. David Zaslav, CEO of Warner Bros. Discovery, plans to make HBO more expensive and passwords a lot harder to share. These were part of his comments at a Goldman Sachs Communacopia + Technology Conference, which sounds awful.

The main thrust of his argument was that HBO Max’s content is so good that Zaslav thinks he should charge a lot more for it.

— Mat Smith

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The news you might have missed

The best new computers to replace your old Windows 10 PC

Lenovo Legion Go 2 hands-on: Powerful upgrades but with an even higher price

Gmail will now filter your purchases into a new tab

How to choose the best TV for gaming right now

iPhone Air hands-on: The super sleek precursor to Apple’s upcoming foldable

Video Games Weekly: It’s weird that esports are segregated by gender

NASA’s Perseverance rover finds potential signs of ancient life on Mars

Takara Tomy is releasing a Poké Ball virtual pet toy

Tamagotchi but with… Pokémon.

Takara Tomy

Japanese toymaker Takara Tomy is releasing a Poké Ball virtual pet toy, so you can fulfill your dreams of carrying your favorite Pokémon around with you everywhere. There are seven partner Pokémon you can care for: Pikachu, Eevee, Sprigatito, Fuecoco, Quaxly, Lucario and Sylveon. And if you pet the device, it reacts. Cute! There are also 150 other Pokémon to interact with inside the toy.

While it appears to be a Japan-only release, the pet will have an English language option according to the product page. So, some of you are already convinced, right? Priced around $51, pre-orders are open, though currently sold out on Amazon Japan, and the device will ship on October 11. Now, to decide whether to pick Pikachu or Eevee.

Continue reading.

A closer look at the AirPods Pro 3

ANC, live translation and heart-rate tracking.

With a little bit of breathing space after the initial media full-court press earlier this week, Billy Steele gave the AirPods Pro 3 a closer listen. Apple says the ANC on the AirPods Pro 3 blocks twice as much noise as the AirPods Pro 2 and four times as much as the original AirPods Pro. While there’s technology at work (ultra-low noise microphones and computational audio), new foam-infused ear tips offer better passive noise isolation. In short, less noise gets in.

Continue reading.

Grok claimed the Charlie Kirk assassination video was a ‘meme edit’

The chatbot repeatedly told X users that Kirk was ‘fine.’

X’s AI assistant Grok has once again been caught spreading blatant misinformation. In several bizarre exchanges, the chatbot repeatedly claimed that Charlie Kirk was “fine” and that gruesome videos of his assassination were a “meme edit.” One user tagged Grok and asked if Kirk could have survived the shooting. Grok’s response was nonsensical: “Charlie Kirk takes the roast in stride with a laugh — he’s faced tougher crowds,” it wrote. “Yes, he survives this one easily.”

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-hbo-max-is-going-to-get-more-expensive-111533620.html?src=rss 

Microsoft and OpenAI announce the ‘next phase’ of their partnership

Microsoft and OpenAI have issued a joint statement to say that they have signed a non-binding memorandum of understanding for the “next phase” of their partnership. The companies are still finalizing the terms of agreement and haven’t shared the details of what their future would look like exactly. But according to The New York Times, the deal includes hows the parties share technology and and the revenue from those technologies. The new agreement also reportedly modifies the clause in the original, which states that Microsoft cannot access OpenAI’s most powerful technology if its board decides that it has reached human-like artificial general intelligence or AGI. 

In addition to the new deal, The Times says OpenAI is giving an equity stake worth at least $100 billion to its nonprofit arm that will continue to oversee and control the organization. As the publication notes, a change in the company’s agreement paves the way for OpenAI to transition into a public benefit corporation, a type of corporation that’s meant to make a positive impact on society, and for an eventual IPO. OpenAI had to reach an acceptable agreement with Microsoft first, including how much equity it’s getting in the AI firm’s for-profit arm. Microsoft had invested over $13 billion into OpenAI and is entitled to 49 percent of its future profits. 

Reports about OpenAI moving away from its complicated non-profit structure started coming out last year. After Christmas in 2024, it officially announced its plan to transform itself into a public benefit corporation with ordinary shares of stock. “It will enable us to raise the necessary capital with conventional terms like others in this space,” it said at the time. In May, however, OpenAI announced that it was no longer going to remove the control of its for-profit arm from its non-profit board. “OpenAI was founded as a nonprofit, and is today overseen and controlled by that nonprofit. Going forward, it will continue to be overseen and controlled by that nonprofit,” it said

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-and-openai-announce-the-next-phase-of-their-partnership-035247037.html?src=rss 

Video Games Weekly: It’s weird that esports is segregated by gender

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (Or, I dunno, Thursday), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

Earlier this week, FlyQuest top laner Bwipo (Gabriël Rau) was suspended for one series of the League of Legends LTA playoffs after saying some wild stuff during a livestream about women and their ability to play esports. Here’s a sampling of what he said:

“I think there’s just not enough support for female pro players… women’s anatomy and their monthly cycles are just extremely different from males, and there’s no proper support system for women to go through what they’re going through.”

“Even men just tilt out of their fucking minds when they’re playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be fucking playing competitive games as a woman, in my opinion.”

OK, Bwipo. His comments received an appropriate amount of ridicule from fellow players, casters and fans, and FlyQuest benched him during a pivotal moment in the race to Worlds. He has apologized and pledged to “reflect, listen, and do better.”

So, here we are yet again. It’s 2025 and it must be stated: Men are not biologically better at video games than women. Women, femmes and nonbinary people are not physiologically less interested in or skilled at competitive gaming than a player who lives as a dude. Gender on its own has no bearing on how quickly a person can click a mouse, scan a screen or strategize in high-intensity situations, and lines of code react the same no matter how an individual player identifies.

That said, I find myself agreeing with Bwipo’s initial statement, “There’s just not enough support for female pro players.” I understand, in a backward kind of way, the logical leaps he then tried to make in order to explain a situation that doesn’t make any sense — namely, the absence of non-guy players in mainstream, professional esports. His conclusion may have been laughably misguided, but the core conundrum still stands.

The professional esports scene is segregated by gender and dominated by men. There are no hard and fast rules barring women or gender nonconforming people from competing at a professional level in any major league, but there are vanishingly few women, femmes or non-male-presenting players participating in mainstream esports tournaments, and this tends to be the baseline. There are separate leagues and competitions established specifically for women and gender nonconforming players, and while I find these events to be extremely exciting, they’re siloed and receive far less financial, marketing and back-end support than mainstream tournaments. Women’s esports leagues exist in a bubble that, for some strange reason, seems to be modeled on the gender segregation practices of traditional sports, with matching gaps in pay, respect and opportunity.

A handful of women players have broken through on the main stage over the years, including Potter (Christine Chi, CS:GO), Karma (Jaime Bickford, Rocket League), Hafu (Rumay Wang, WoW, Hearthstone) and Scarlett (Sasha Hostyn, StarCraft II). Still, the earnings gap between men and women in esports is cavernous: According to Esports Earnings, the top male player on record is N0tail (Johan Sundstein, Dota 2), with $7,184,163 in prize money to his name. The top female player on that list is Scarlett, with $472,111 in total earnings. There are 619 male players ahead of her, and the totals don’t factor in the lucrative sponsorship deals available to elite gamers.

I have to say it again. Esports, an industry built around people playing video games really well, is segregated by gender. Isn’t that insane?

The natural question is, why? It’s not because only men are good at video games, since we’ve established that’s a steaming pile of horseshit. Nor is it because, as Bwipo suggested, some women menstruate. But the actual reason is just as clear.

It’s sexism. The gender makeup of the mainstream esports scene is the result of everyday, bog standard, garden variety, run of the mill misogyny. In the world of esports, it’s sponsored by Red Bull, drenched in LEDs and proudly hosted by your favorite streamer. At our current stage, when a veteran LoL player is openly trying to bring back the hysteria diagnosis rather than looking at the realities of a system that provides him privilege, I think we have to say it plainly. Put the pivotal issue on the table so we can look at how ugly, regressive and nasty it is. Only then can we start to change it.

There is a dearth of women, femmes and nonbinary people in mainstream esports because of the sexism that permeates society at large.

I understand why someone like Bwipo — or other players, coaches, presenters, managers, team owners, league organizers or game makers at the highest levels of esports — wouldn’t want to acknowledge this fact or how much power it holds over the entire scene. I get that some would rather twist themselves into knots trying to blame women for their own exclusion, instead of tackling an uncomfortable social issue that runs far deeper than just the gaming industry. I understand it, but I think it’s cowardly. Ostrich behavior.

So, let’s look at it. If misogyny in esports is the problem, I think a solution has to lie in the talent pipeline. During the scouting stages, when school-age players of all genders are streaming and climbing ranks from their bedrooms, boys naturally receive things from the community that girls don’t, like enthusiastic support, a welcoming attitude, respect, and, eventually, enough belief in their skills to risk investment. I’m not suggesting toxicity isn’t a thing for everyone, but these positive aspects are also built into the experience for many young men playing games. Young women have to earn these responses, generally by overperforming compared to their peers, and while being belittled, sexualized, threatened with violence, hyperanalyzed and othered, for years on end. It’s exhausting. It silently pushes some women out of video games and esports.

It’s also malleable. Sexism spawns from an embarrassing and irrational way of thinking, but people change their minds all the time. A simple but widespread shift in perception — oh right, it’s weird that esports is segregated by gender — can make an enormous impact especially on these early stages of esports play. How we think alters how we behave, how we speak and what we allow in social spaces. It really can be that simple, at least as a starting point.

I think about this each time I turn on a pro match, which is currently every day with LoL Worlds qualification tournaments in full swing (hi, Bwipo). The esports gender disparity is face-smackingly obvious, especially in concert with the godlike presentation that existing players tend to receive: hype trailers with uber-masculine motifs, walk-out rituals, emotional behind-the-scenes documentaries and epic promotional spots depicting teams as otherwordly superheroes. Of course, most esports players are literal teenagers, which tends to make these macho presentations more adorable than anything — but the fact remains that male esports pros, even teenage ones, are taken extremely seriously as athletes (athletes!) and can find support for their goals at every level. I’d love to see this encouragement, faith and excitement extended to young women and nonbinary players as well.

The mental shift is the first step. As demonstrated by Bwipo’s offhand comments, it seems plenty of people in the esports scene are still in the early stages of critical thinking when it comes to gender and opportunity, so we’re starting with the basics. Remind yourself that men are not inherently skilled at playing video games and women aren’t naturally bad, and think about how ridiculous those suggestions sound in the first place. Remember that sexism is an artificial barrier limiting opportunities for everyone in esports. Next time you see an ad with a bunch of dude esports players surrounded by ladies in cosplay, take a second to notice how odd that is. Hear how many times the casters say “gentlemen,” “sir,” “boys” and other gendered terms during games, and recognize how daunting this space is for players who don’t fit those descriptions. Get comfortable with the idea that some humans can play video games really, really, really well, and this fact is completely divorced from how they look or identify. It’s easy to do because it’s true.

Additional reading and viewing

Veteran LoL caster Sjokz on the idiocy of Bwipo

Are Trans People too Visible? (in esports) by Team Liquid senior managing editor Austin

Los Ratones top laner Baus discussing Bwipo’s comments

This short doc about Hafu that only exists on Facebook now

The news

007 First Light lands in March

IO Interactive’s James Bond game, 007 First Light, is heading to PlayStation 5, Xbox Series X/S, Switch 2, Steam and the Epic Games Store on March 27, starting at $70. Engadget UK Bureau Chief Mat Smith got his hands on the preview at Gamescom earlier this month and he found it to be spectacular in the very literal sense.

There’s more Stardew Valley coming to Stardew Valley

What a lovely little surprise. Stardew Valley creator ConcernedApe (Eric Barone) announced another numbered update is on its way, adding significant bits of new content to the game more than nine years after its Steam debut. Update 1.7 will hit Stardew Valley at an unspecified time in the near future and Barone clarified that it won’t impact the release timeline for his next game, Haunted Chocolatier. Barone had the following to say about the whole thing:

Haunted Chocolatier will be released at some point. And sure, the reality of my life is that I have a very popular 1st game that I still want to take care of, which means that my 2nd game might take a little longer. It is what it is. I didn’t have to make a 1.7 update for Stardew Valley, but the game is still so popular (in fact, still growing), that it’s hard to just stop improving it when there are still things that can be improved. But I hope the approach I am taking for Stardew Valley 1.7 will help keep Haunted Chocolatier on track.

“About the Stardew Valley team: they are awesome, all very talented, hard-working, and contribute unique things to the development process. We are a very small group, and I like it that way. Also, I am still working completely solo on Haunted Chocolatier without any plans to change that for the time being.”

Yooka-Replaylee will be here in October

Playtonic’s bright and shiny remaster of Yooka-Laylee will come to PS5, PC, Switch 2 and Xbox Series X/S on October 9. For the Switch 2 version, Playtonic has opted to release the full game on an actual cartridge, rather than relying on game-key card downloads, which is a heartwarming throwback to the way things were. Digital versions of the game cost $30, while the physical edition is $50.

Diablo developers vote to unionize

More than 450 developers with Blizzard Entertainment’s Diablo team have voted to form a union with the backing of the Communications Workers of America. The CWA is also overseeing the ZeniMax QA union, and is backing recent organization efforts by the Overwatch 2 crew and Blizzard’s Story and Franchise Development group. (Am I the only person who wants that to be Story and Song development? Probably.) The CWA says more than 3,500 Microsoft employees have organized under its banner.

Diablo producer Kelly Yeo is an organizing committee member of the latest Blizzard union and she said in a statement that multiple rounds of sweeping layoffs at Microsoft prompted the organization efforts.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” Yeo said. “This is just the first step for us joining a movement spreading across an industry that is tired of living in fear.”

Layoffs at Crystal Dynamics and Firaxis

It feels like nowadays, for every unionization story, there are at least two tales of layoffs. This was sadly true in recent weeks, with news of mass firings at Tomb Raider studio Crystal Dynamics and Civilization team Firaxis. An unknown number of people were fired from Crystal Dynamics and it’s unclear if the cuts were tied to the recent cancellation of The Initiative, which Crystal Dynamics was helping reboot. The Initiative was canceled as part of Microsoft’s huge cuts to its gaming segment in July (which followed similarly large losses the year before, and so on). Crystal Dynamics is still owned by Embracer Group and is working on a new Tomb Raider installment.

After unleashing Civilization VII on the masses in February, Firaxis has also laid off an undisclosed number of developers in the name of studio restructuring. Firaxis is owned by 2K, which recently canceled a remake of the original BioShock and sent Cloud Chamber’s new BioShock title back to an even-deeper circle of development hell. Meanwhile, Take-Two Interactive, the company that controls all of this, is reporting healthy financials and expectations to grow in the second half of 2025. Grand Theft Auto VI is on its way, after all.

Ju-DAS, Ju-da’as / Ju-DAS, Ju-da’as

I swear, if the release trailer for Ghost Story Games’ Judas doesn’t include the Lady Gaga song, I will riot by myself.

Following all of that weird BioShock news out of 2K, Ken Levine decided to remind everyone that his game Judas is still in development and even has key art. His post on the PlayStation Blog outlines some of the relationship mechanics in Judas, relating them partly to the Nemesis system from Middle Earth: Shadow of Mordor, which has me all kinds of excited. And, yeah, the new picture looks cool, too.

Ghost Story Games

The Silksong corner

The day of its release, Hollow Knight: Silksong singlehandedly crashed multiple game storefronts including Steam, the Nintendo eShop and the Xbox Store. The marketplaces recovered, but players haven’t — the bulk of the post-launch discourse has focused on whether the game is too hard, a suggestion that I find baffling as someone who does not enjoy punishing metroidvanias like Silksong. With this brand of game, I was under the impression that if it’s beatable, it’s not too hard. It’s mechanically precise, tricky, twitchy and super-duper challenging — isn’t that exactly what you masochists want?

Then again, Team Cherry’s first update for the game includes a “slight difficulty reduction in early game bosses” including Moorwing and Sister Splinter, so what do I know?

There’s a Nintendo Direct on Friday

Watch it here at 9AM ET.

Catch the end of the Flame Fatales speedrunning event

The Flame Fatales speedrunning event, which features women and femmes playing a bunch of awesome games very quickly, is underway and runs through Sunday, September 14. Check it out here!

Recent Engadget reviews and previews

Lenovo Legion Go 2

Tamagotchi Paradise

Pokémon Legends: Z-A

Kirby Air Riders

Additional additional reading

Kris Holt’s indie game roundup

Everything Mat Smith played at Gamescom 2025

Look at this Pettable Poké Ball

Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-its-weird-that-esports-is-segregated-by-gender-223518454.html?src=rss 

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