The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor

Sony has just unveiled its latest pro-oriented mirrorless camera, and we now know why it took them four years to develop it The Alpha A9 III is the first full-frame camera on the market with a global stacked sensor, a sort of holy grail in the photographic world. It allows for some wild specs, like 120fps shooting speeds with no blackout, up to a 1/80,000th of a second shutter speed and zero rolling shutter — albeit with a 24.6 megapixel resolution that may disappoint some.

The new tech opens up a lot of new possibilities for photographers. Without the constraints of a physical shutter (no, there isn’t one), it can shoot full-resolution, blackout-free 14-bit RAW bursts at up to 120fps with a 1.6 second buffer (around 180 shots). Sony also installed the latest Bionz XR image processor and “high-density focal plane phase detection AF” that allows for real-time autofocus (AF) tracking. 

Sony

“A designated AI processing unit uses real-time recognition AF to recognize a wide variety of subjects with high precision,” Sony explains in the press release. “By combining high-speed performance of up to 120 fps with highly accurate subject recognition performance, it is possible to easily photograph scenes and moments that cannot be seen with the naked eye.” 

Sony

The global shutter also allows for shutter speeds of 1/80,000th of a second (1/16,000th during continuous shooting), ten times faster than most cameras. Compatible flashes can be synced all the way up to the maximum shutter speed, rather than being limited to much lower speeds in electronic shutter mode — normally around 1/250th to 1/500th of a second. It also allows the shutter speed to be finely adjusted to eliminate flicker in video. And Sony is offering a 1-second pre-burst feature that can capture scenes before the shutter button is pressed, reducing the possibility of a missed shot. 

Sony

The stacked global shutter provides large benefits for video, as well. It’s Sony’s first camera to support 4K 120p video with no cropping and does so with no rolling shutter distortion (skewing), along with 4K 60p with 6K oversampling. It also offers 10-bit recording with S-Log3 capture in all video modes (including 4K 120p), along with S-Cinetone borrowed from the company’s high-end Venice lineup that “makes human skin tones and subjects stand out beautifully,” Sony said. It should be one of Sony’s best-focusing cameras for video, as all the photo subject tracking features work in that mode, too.

It’s got a long list of other features you’d expect on a high-end Sony camera, most notably in-body stabilization with up to 8 stops of shake reduction. The electronic viewfinder is Sony’s best with 9.44 million dots, and It resolves the rear display tilt vs. flip debate by doing both of those things. And to help clear the buffer as quickly as possible, the A9 III supports fast CFexpress Type A cards on top of SD UHS II, much like the Alpha A1.

Sony

Other specs show an ISO range of 250-25600 (expandable to ISO 125–51200) with a minimum ISO that’s a bit on the high side. That shouldn’t bother photographers on sunny days, given the extremely fast shutter speeds, but video shooters will need ND filters to block some light. 

What will be a key for this camera is the image quality and low-light sensitivity, given that this is an all-new sensor and there’s not a lot of data on global shutters. Sony didn’t release any sample photos yet from what I’ve seen, so upcoming reviews of this model will be key. The Alpha A9 III goes on pre-order tomorrow for $6,000, with a vertical grip available for $400 — but won’t arrive until next spring. 

This article originally appeared on Engadget at https://www.engadget.com/the-sony-a9-iii-is-the-fastest-full-frame-camera-ever-thanks-to-a-global-stacked-sensor-175522418.html?src=rss 

Samsung’s 32-inch Smart Monitor M80C is down to $400 in an early Black Friday deal

Samsung’s Smart Monitor M80C is one of the more unique monitors on the market, as it blends a 4K display for your computer with the features of a small smart TV and smart home hub. We’ve seen this latest model in the Smart Monitor series go on sale a few times since it arrived in June, but right now the 32-inch M80C is down to $400 at Amazon with an on-page coupon. We could always see a better deal on Black Friday, but for now this is the lowest price we’ve seen and roughly $200 below the display’s average street price in recent months. Other stores like Best Buy, B&H and Samsung.com have the monitor for $100 more (though you can also get it for $400 at Best Buy if you subscribe to the retailer’s My Best Buy Plus service). This deal applies to the white colorway. 

You’d buy a Samsung Smart Monitor for its versatility first and foremost. The display comes with a remote and runs on Samsung’s Tizen OS, the same as you’d find on the company’s smart TVs, so you can access streaming apps like Netflix, YouTube, Hulu and others without having to turn on your computer. You can also stream cloud games using the Xbox app and Nvidia GeForce Now or beam content directly from an iPhone via AirPlay. The Bixby and Alexa voice assistants are both built in and, since the monitor also works as a SmartThings hub, you can use it to control compatible smart home devices. There’s a detachable webcam and two built-in speakers as well; neither is great, but they should work in a pinch. The whole thing is a relatively minor upgrade over last year’s M80B monitor, though it now has a full-size HDMI port instead of micro-HDMI, plus two USB-A ports and a 65W USB-C port. 

That said, this is still a “jack of all trades, master of none” situation. The 4K resolution keeps it sharp, but the M80C is limited to a basic 60Hz refresh rate and lacks local dimming. It’s also a VA panel, which gives the monitor decent contrast but means the image will wash out when viewed from an angle. Other reviews suggest that the M80C can get decently bright, though you shouldn’t expect an especially vibrant picture with HDR content. And while the monitor itself looks clean and supports basic adjustments, this discounted model isn’t VESA-mountable. 

All of this means the M80C is a bit of a niche device. If you don’t care about its bonus features, you can find better values in our guides to the best monitors and gaming monitors. You can replicate many of those extra perks directly from a PC, after all. But if you want a monitor that doubles as a small TV for your home office, it should be a decent value at this price.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-32-inch-smart-monitor-m80c-is-down-to-400-in-an-early-black-friday-deal-155149266.html?src=rss 

The best retro gaming gifts for the 2023 holidays

The stream of new video games seemingly never ends but, for some of us, nothing beats the classics. If you don’t feel like hunting through eBay and local game shops for old cartridges to add to your loved one’s collection, we’ve got some other gift ideas for the nostalgic gamer in your life — from video upscalers for old consoles to retro-themed books and artwork.

Oregon Trail Card Game

Analogue Pocket

Miyoo Mini+

8BitDo Retro Receiver for PS

RetroTink 5X-Pro

The 100 Greatest Retro Videogames

SEGA Genesis Mini 2

Nintendo Switch Online

8Bitdo Nintendo mechanical keyboard

Grid Studio artwork

Launchbox Premium

FAQs

Why do people buy retro games?

Because they’re fun! Or because video game companies have generally had a spotty record of preserving their own history — and (legally) saving art, even in a minuscule way, is important. Or because, deep down, collectors just want to stave off the ceaseless march of time and hang onto any way to relive their youth before it dissipates for good. Or because they’re jaded with modern game design and crave shorter, more distinct or altogether different experiences that aren’t being served by today’s market. Or because they want to flip the games they collect for a quick buck on eBay. Or because… well, you get the idea. — J.D.

Why is retro gaming so expensive?

To put it simply: supply and demand. Companies aren’t making old games and consoles any more, yet a growing number of gaming enthusiasts want them. And as retro game collecting has grown more popular, sellers have become more acutely aware of how high they can price their goods. Not every retro game costs an arm and a leg, however: Popular games from relatively recent consoles are usually more affordable than lesser-selling titles for older hardware, and you can still find a good bargain every now and then by digging through local yard sales, individual eBay sellers and the like. — J.D.

Are retro games a good investment?

It depends on how you define “good.” Is it a good idea to buy a bunch of old games in the hopes that their value will skyrocket and make you a tidy profit? No, there’s little rhyme or reason to determining exactly which games will shoot up in value and by how much. There are much safer ways to invest if all you care about are financial returns. Is it a good idea to drop a bunch of cash on 40-year-old video games if you have pressing financial responsibilities? Probably not! But hey, it’s your life. If collecting retro games makes you happy, and you can budget for them within reason, that’s a good thing. Have fun. — J.D.

What qualifies as a retro game?

There’s no set definition for when a video game becomes “retro.” Personally, I think of it as any game that’s at least 10 years old and was originally released on a console that’s two or more generations old (or, for PC games, during that generation). But many others would stretch the timeline back farther, and the growing advent of “live service” games has complicated things. For instance, Grand Theft Auto V was released in 2013, while World of Warcraft arrived in 2004 — are those “retro games” when millions of people still play them today? Maybe not. With games from the ‘90s or earlier, though, the distinction is clearer. — J.D.

This article originally appeared on Engadget at https://www.engadget.com/best-retro-gaming-gifts-2023-holidays-140016461.html?src=rss 

Waze will now warn you if a road has a history of crashes

Waze’s latest feature focuses on safety and will give you the knowledge needed to make an informed choice about the route you’re taking. The Google-owned navigation app has launched crash history alerts, which will send you a notification if you’re driving along a crash-prone road. Waze will publish a prompt that says “history of crashes” in-app before you reach, say, a curve that’s particularly tricky to navigate. That way, you can slow down or be on the lookout for anything that could derail your vehicle. 

Waze

The app decides whether to show you a notification based on reports from the Waze community and an AI analysis of your route, such as its traffic levels, its elevation and whether it’s a highway or a smaller local road. It will not show you crash alerts for routes you usually take in order to minimize distractions, which suggests that its main purpose is to give you a heads up if you should drive with more caution than usual in places you’re not familiar with. 

Waze has released several protective features intended to keep you safe on the route you’re planning to take over the years. A few years ago, it started sending out real-time accident data so that you can take an alternate route if needed and first responders can get to accident sites sooner. In 2020, it also rolled out guidance prompts telling you to get in the right spot for an upcoming merge or exit before you get there. 

This article originally appeared on Engadget at https://www.engadget.com/waze-will-now-warn-you-if-a-road-has-a-history-of-crashes-130011100.html?src=rss 

Master & Dynamic debuts MW09 earbuds with upgraded sound, ANC and battery life

Master & Dynamic hasn’t debuted new wireless earbuds since 2021 when the company revealed the MW08 and MW08 Sport within a few months of each other. Now M&D is back with a new model, the MW09, with a refined design, better battery life, redesigned acoustics and upgraded call quality. As is typically the case with the company’s audio gear, the MW09 is made with premium materials, including aluminum, Kevlar and sapphire glass. Master & Dynamic is also introducing all of its updates without raising the price as the new model costs the same at the company’s most recent true wireless option. 

Like the MW08 Sport, the MW09’s outer panel is a combination of aluminum and sapphire glass, with a similar overall D shape to the two previous versions. Master & Dynamic says it gave this new model a more ergonomic shape on the other side and reduced the weight with an updated acoustic enclosure and construction. It explains that this should offer a better fit for a wider range of ear shapes while also increasing comfort. Another key design difference is that outer panel now has a circular section where the company’s “M” branding is prominently displayed. It’s not a touch panel though as the physical controls still reside on the top edge.

Inside, M&D gave the MW09 a new acoustic architecture with its 11mm beryllium drivers. The company promises its “most expansive sound profile ever” as a result of the improvements there. When it comes to active noise cancelation (ANC), Master & Dynamic explains that updated microphone and sensor placement alongside new adaptive noise-blocking algorithms combat more environmental noise. For calls, a new AI-powered “high-definition” speech setup should keep you sounding clear and natural even in loud settings, according to the company. What’s more, there’s improved battery life of up to 12 hours with ANC on (16 hours with it off). That’s two hours longer than the MW08 Sport (four hours more with ANC off). 

Master & Dynamic is also making significant updates to its M&D Connect App for its earbuds and headphones. For the MW09, the app will provide a fully adjustable EQ, battery monitoring, an earbud fit test and sidetone, or the ability to hear your voice better during calls. The new model supports Bluetooth 5.4, Snapdragon Sound and Auracast in addition to multipoint connectivity for easier switching between devices. 

The MW09 will be available in black, white and gold options with an aluminum case for $349. That’s the same price at the MW08 Sport, but it’s $150 more than the MW08. If you prefer a Kevlar case, you can choose from green, blue or gunmetal hues and those cost an extra $50. All colors and case options will be available for purchase or preorder at the company’s website on November 14.

This article originally appeared on Engadget at https://www.engadget.com/master–dynamic-debuts-mw09-earbuds-with-upgraded-sound-anc-and-battery-life-130042393.html?src=rss 

Google creates a brand new hub for shopping deals

The holiday season might be the most wonderful time of the year, but it’s arguably also the most expensive. Ahead of the mad dash to find the best presents for the lowest prices, Google is attempting to undo some of that financial load with the launch of its new deals hub. Now, if you type in “shop deals” on Google, the search engine will bring you to a page filled with markdowns on categories like electronics and apparel. 

If you’re looking for a specific type of item, you can Google something like “shop headphone deals” and see promotions for that product. Displayed items should come from a range of sources, including big box stores, luxury brands, and local shops. Google will also show items based on what you’ve browsed for in the past while signed into your account. Plus, if you’ve looked at a certain shirt or a watch, for instance, it might appear in your “resume browsing” card alongside any current promotions on it.

Google is also coming for extensions like Honey and Capital One Shopping, with a new discount tag icon right in the Chrome address bar. Click on the button, and, just like with the others, you’ll get a list of coupon codes for the site you’re currently shopping on. 

Plus, Google is providing more tracking information to monitor whether a price is above average — or has recently dropped. Participating sites will have a “shopping insights” label in the address bar that you can click on to view an item’s 90-day price history. This chart could give you an idea of whether the item goes on sale frequently or if its sticker price has dropped recently. You can also click the bell icon on Search for mobile to receive push and email notifications when a product goes on sale. Bookmark the item instead if you’re shopping on Chrome from your computer. 

This article originally appeared on Engadget at https://www.engadget.com/google-creates-a-brand-new-hub-for-shopping-deals-120042109.html?src=rss 

The Morning After: Apple’s new MacBook lineup makes much more sense

Apple’s MacBook problem was a confusing lineup of similar machines with different names, different chips, different hardware and the rest. But it may have finally solved the problem. The long-rumored 15-inch MacBook Air arrived months ago, and then Apple surprised us by delivering two MacBook Pro revisions — notably in less than 12 months — to showcase the company’s most powerful chips yet. These new M3-equipped MacBook Pro 14- and 16-inch are a clearer sign of Apple’s direction.

Engadget

The company has killed off the long-suffering 13-inch MacBook Pro, and in the same stroke, put an end to an aging design and the divisive, frustrating Touch Bar. These Pro machines — especially the M3 Max models — are great for professionals, and the MacBook Airs are for everyone else.

I think, for the first time in a long time, Apple’s laptop lineup finally makes sense.

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

Final Cut Pro uses Apple’s latest chips to improve face and object tracking

Meater 2 Plus review: A more precise and durable wireless meat thermometer

Volvo EX30 first drive: Charming and eco-friendly with power to spare

Bored Ape NFT event leads to at least 15 attendees reporting severe eye burn

Organizer Yuga Labs is ‘aware of the eye-related issues.’

@CryptoJune777 / X

So you thought just the idea of attending an NFT event was torturous enough. At least 15 visitors at Yuga Labs’ ApeFest, a celebration of Bored Ape Yacht Club NFTs (which are still a thing), may have experienced serious eye injuries. Bloomberg reports that multiple people attending the event in Hong Kong last weekend experienced vision problems, which they suspect stem from the event’s stage lighting. Some claim doctors subsequently diagnosed them with welder’s eye, a condition caused by overexposure to ultraviolet rays. The company is apparently investigating the reports.

Continue reading.

Every car is a smart car, and it’s a privacy nightmare

Smart cars, dumb privacy policies, terms and conditions.

Mozilla recently reported that all 25 car brands it reviewed failed its privacy tests. While all, in Mozilla’s estimation, overreached in their data collection and use policies, some even included caveats about obtaining highly invasive information. Today’s cars can collect personal information, and the fine print of user agreements describes how manufacturers get you to consent every time.

Continue reading.

WeWork files for Chapter 11 bankruptcy protection

The company has struggled.

Another twist in the WeWork saga this week as the office space rental company has filed for bankruptcy protection. Following reports last week that the company was expected to file for Chapter 11 protection, WeWork’s shares were halted on the New York Stock Exchange on Monday. According to The New York Times, it described its bankruptcy filing as a “comprehensive reorganization” of its business. WeWork has been toiling in a real estate market shaken by rising borrowing costs while also facing the pandemic-accelerated change of millions more people working remotely.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apples-new-macbook-lineup-makes-much-more-sense-121543140.html?src=rss 

‘Stranger Things’ is coming back to ‘Dead by Daylight’

Dead By Daylight has brought a fan-favorite collaboration back into its universe: Gamers can once again access the Stranger Things chapter, entering The Upside Down and choosing to play as Survivors Nancy Wheeler or Steve Harrington against the Killer, The Demogorgon.

Behaviour Interactive first released a Dead By Daylight and Stranger Things crossover in 2019 on the heels of other horror collaborations like A Nightmare on Elm Street and The Texas Chainsaw Massacre. However, the license ended in 2021, and — despite pleas from fans for Netflix to renew the contract — the TV show-inspired board and characters left. To be fair, anyone who already owned the game could still play as Nancy or Steve, but no updates or additional purchases were available.

Now, the Stranger Things chapter is once again available to all “including the Underground Complex Map from the Hawkins National Laboratory, and the iconic Survivor duo composed of Nancy Wheeler, a tough aspiring journalist, and Steve Harrington, a former high school jock with a knack for finding trouble,” Mathieu Côté, head of partnerships for Behaviour Interactive, said in a statement. Players can also grab new outfits from the in-game store, including items for the Demogorgon.

Speaking of the ever-frightening Demogorgon, the creature can navigate the map through a series of portals. Then, when it finds its prey, the Demogorgon uses one lunging strike to end things. While much of the Stranger Things chapter mirrors its initial iteration, as of now, related achievements and trophies won’t be available. 

This article originally appeared on Engadget at https://www.engadget.com/stranger-things-is-coming-back-to-dead-by-daylight-104511407.html?src=rss 

Zelda, Mario and Pikmin give Nintendo a boost as Switch sales continue to dwindle

Nintendo’s digital game sales are helping the company continue to perform well as the Switch nears the end of its tenure as its flagship console. In its latest earnings report (PDF) from March to September 2023, Nintendo has revealed that it sold 19.5 million copies of The Legend of Zelda: Tears of the Kingdom, which was released in May. It also sold 2.61 million units of Pikmin 4 after it came out in July, while Mario Kart 8 Deluxe posted 3.22 million more in unit sales after The Super Mario Bros. Movie was shown in April. Nintendo has sold 57.01 million copies of the kart racing game so far.

The gaming company says other Switch titles also continued to grow steadily, including those from other publishers, and that there were 16 games that posted sales of millions of units for the aforementioned period alone. In all, the company’s digital sales amounted to 217.5 billion Yen ($1.45 billion) from March to September, which is almost 16 percent higher than its digital sales for the same timespan last year. 

“As a result of these factors,” Nintendo says, its unit sales for the entire Switch family rose by 2.4 percent year-on-year to 6.84 million units. The only model that sold well and brought the average up, however, was the Switch OLED console. Nintendo sold 32.8 percent more Switch OLEDs this period compared to last year, but it only moved 1.25 million units of the basic Switch model, representing a 44 percent decrease in sales year-on-year. The decrease in sales for the Switch Lite wasn’t quite as dramatic, but Nintendo still sold 1.9 percent fewer units.

Going forward, Nintendo intends to release more games so as to entice people to keep playing on the Switch and to buy more than one console for their homes. For this holiday season, it has a few releases in pipeline, including WarioWare: Move It!, Super Mario RPG and add-on content for Pokémon Scarlet and Pokémon Violet. Nintendo is expected to release its new flagship console sometime next year and has reportedly started showing developers the upcoming device’s ray-tracing capabilities and other more advanced technologies. 

This article originally appeared on Engadget at https://www.engadget.com/zelda-mario-and-pikmin-give-nintendo-a-boost-as-switch-sales-continue-to-dwindle-112508240.html?src=rss 

Things are going from bad to worse for Cruise’s robotaxis

GM’s autonomous vehicle Cruise division is already going through a rough patch, with the California Department of Motor Vehicles (DMV) recently suspending its driverless permits over safety issues. Now, several new reports have highlighted other issues with the company, including problems with its autonomous vehicles (AVs) recognizing children and the frequency with which human operators must remotely take control. The company also just announced that it’s temporarily suspending production of its fully autonomous Origin transport.

The most concerning issue is that Cruise reportedly kept its vehicles on the streets even though it knew they had problems recognizing children, The Intercept reported. According to internal, previously unreported safety assessment materials, Cruises autonomous vehicles may have been unable to effectively detect children in order to take extra precautions. 

“Cruise AVs may not exercise additional care around children,” the document states. Because of that, the company was concerned that its robotaxis might drive too fast near children who could move unexpectedly into the street. Cruise also lacks data around child-specific situations, like kids separating from adults, falling, riding bicycles or wearing costumes. 

In one simulation, the company couldn’t rule out a scenario where a vehicle strikes a child. In another specific test drive, a vehicle detected a child-sized dummy but still struck it with a mirror at 28 MPH. The company chalked up the problems to a inadequate software and testing — specifically, it lacks AI software that could automatically detect child-shaped objects around the car and maneuver accordingly.

In a statement to The Intercept, Cruise admitted that its vehicles sometimes temporarily lost track of children by the side of the road during simulation testing. It added that the problem was fixed and only seen in testing and not on public streets, though it didn’t say what specific actions it took to resolve the issue. A spokesperson also said that the system hadn’t failed to detect the children, but did fail to classify them as such. 

It further stated that the odds of an accident involving children were relatively low. “We determined from observed performance on-road, the risk of the potential collision with a child could occur once every 300 million miles at fleet driving, which we have since improved upon. There have been no on-road collisions with children.”

The report also notes that Cruise AVs have trouble detecting large holes in the road, such as construction site pits with crews inside, something the company itself called a “major risk.” GM’s own documents indicated that even with its small AV fleet, a vehicle was likely to drive into such a hole at least once a year — and into a pit with people inside once every four years. 

That scenario almost happened, according to video reviewed by The Intercept. Onboard cameras show an AV driving right to the edge of a pit, inches away from workers, despite the presence of construction cones. It only stopped because someone waved a “slow” sign in front of the windshield. 

“Enhancing our AV’s ability to detect potential hazards around construction zones has been an area of focus, and over the last several years we have conducted extensive human-supervised testing and simulations resulting in continued improvements,” the company said in a statement. “These include enhanced cone detection, full avoidance of construction zones with digging or other complex operations, and immediate enablement of the AV’s Remote Assistance support/supervision by human observers.”

All of that raises the question of whether Cruise should be operating its vehicles on public roads. “If you can’t see kids, it’s very hard for you to accept that not being high risk — no matter how infrequent you think it’s going to happen,” Carnegie Mellon engineering professor Phil Koopman told The Intercept

The child detection issue isn’t the only recent exposé on Cruise, as it turns out that the robotaxis aren’t really autonomous at all. In fact, they require human assistance every four to five miles, according to a report in The New York Times confirmed in large part by Cruise CEO Kyle Vogt in Hacker News

“Cruise AVs are being remotely assisted (RA) 2-4 percent of the time on average, in complex urban environments.” wrote Vogt. That equates to someone intervening every four to five miles, which could be multiple times on many trips. There is typically one remote assistant “for every 15-20 driverless AVs,” Cruise stated later.

In a statement to CNBC, the company provided additional details: “Often times the AV proactively initiates these [remote assistance actions] before it is certain it will need help such as when the AV’s intended path is obstructed (e.g construction blockages or detours) or if it needs help identifying an object,” a spokesperson wrote. “Remote assistance is in session about 2-4 percent of the time the AV is on the road, which is minimal, and in those cases the RA advisor is providing wayfinding intel to the AV, not controlling it remotely.”

Finally, it appears that Cruise has halted production of its Origin autonomous vehicle after the California DMV pulled its license, Forbes reported. In an all-hands meeting with employees, Vogt, referring to the DMV license withdrawal, stated that “because a lot of this is in flux, we did make the decision with GM to pause production of the Origin,” according to audio from the meeting. 

Cruise is still operating its AVs in California, but now must have a human backup driver at the wheel. Meanwhile, California says it has given Cruise a path back to driverless operation “The DMV has provided Cruise with the steps needed to apply to reinstate its suspended permits, which the DMV will not approve until the company has fulfilled the requirements to the department’s satisfaction,” it said in a statement. 

This article originally appeared on Engadget at https://www.engadget.com/things-are-going-from-bad-to-worse-for-cruises-robotaxis-094529914.html?src=rss 

Generated by Feedzy
Exit mobile version