Google has fixed a bug in Android 14 that locked Pixel users out of their devices

Many Pixel owners have been left with a bad taste in their mouths after it took Google over a month to fix a serious bug, Ars Technica has reported. It first appeared with the launch of Android 14 back on October 8th, locking some users with multiple accounts out of their device’s local storage. It affects multiple devices ranging from the Pixel 4 to the Pixel 8, and for many users, it was akin to being locked out of their phone by ransomware. 

Some folks were unable to unlock their devices, while others were able to boot up but had no access to lock storage. However, the bug rendered some phones completely unusable, as they would continuously bootloop and never reach the home screen. Reports of the issue appeared shortly after Android 14 launched, but Google kept rolling out the buggy release and only acknowledged the flaw some 20 days after it appeared. 

The November update patch is now rolling out, but the initial November 2 release notes weren’t very positive. Google said users locked out of their storage may only get some data back, and those experiencing a bootloop may lose everything. Today’s update, however, states that users who were unable to access media storage should get all their data back once they install the November patch. 

Those stuck in a reboot may not be as lucky, though. Those folks will be able to at least get up and running again after submitting a form. However Google said that “data recovery solutions are still being investigated for devices that are repeatedly rebooting,” adding that “we’ll share additional updates soon.”

The sordid episode shows how Google failed to properly implement its own much-touted failsafe systems, as Ars Technica noted. It kept rolling out Android 14 with the flaw despite multiple reports, and the vaunted dual partition system didn’t work because it didn’t accurately detect a boot failure. Finally, it took Google ages to elevate the issue to a higher priority, leaving many users stuck with bricked phones for weeks. “Little did I realize that ‘seven years of updates’ was not a feature, but a threat,” said one disgusted user on Google’s issue tracker.

This article originally appeared on Engadget at https://www.engadget.com/google-has-fixed-a-bug-in-android-14-that-locked-pixel-users-out-of-their-devices-061040556.html?src=rss 

Rockstar may announce Grand Theft Auto VI this week

We may get official details about Grand Theft Auto VI very, very soon, if Bloomberg’s report turns out to be true. Rockstar Games plans to announce the next entry in the GTA franchise as early as this week, according to the news organization. Plus, Rockstar is reportedly publishing a trailer for the game next month as part of its 25th anniversary celebration. It’s one of the most anticipated games for the current crop of consoles, especially since the fifth main installment in the series — the second-best selling video game of all time, as Bloomberg notes — came out way back in 2013. 

While Rockstar has yet to launch the title, some fans may have already gotten a glimpse of early-days gameplay footage due to a leak that a hacker uploaded online in 2022. It contained 90 seconds of gameplay from a GTA VI test build, showing one of the two playable protagonists, a female character named Lucia, robbing a store. Another clip showed the other playable character riding the “Vice City Metro,” indicating that its story takes place in Rockstar’s fictionalized version of Miami. The developer later confirmed the contents of the leak and said that the game’s creation would continue “as planned.”

Rockstar will likely reveal GTA VI’s release period when it announces the game, but its parent company Take-Two previously hinted that it’s coming out sometime in 2024. 

This article originally appeared on Engadget at https://www.engadget.com/rockstar-may-announce-grand-theft-auto-vi-this-week-045219455.html?src=rss 

Apple Watch battery life bug is fixed with watchOS 10.1.1

If your Apple Watch hasn’t been holding its charge like it used to, it’s time to update to the latest version of watchOS. Earlier this month, several Apple Watch users noticed their batteries draining faster than usual after they installed watchOS 10.1. Of course, users took to social media to voice their observations and to make sure it wasn’t an isolated happening. Later, Apple acknowledged the battery drain issue and promised to release a fix -— which happened today with the latest version of watchOS. 10.1.1. Specifically, Apple says that the update “address an issue that could cause the battery to drain more quickly for some users.”

Apple has come a long way with its software updates over the years. These days, most of Apple’s updates are fairly stable but that doesn’t mean they’re immune to getting hit by the occasional bug that can significantly affect users. The Apple Watch is a wearable device that has become enmeshed in the routines of many. To keep up with the needs of users, good battery life on a smartwatch is essential.

So, this fix could not have come soon enough as the battery drain problem has been affecting quite a few users. One user said “watchOS 10.1 is killing the battery on my Apple Watch,” causing it to drop from 100 to 50 percent in less than an hour. Additionally, the issue has affected Apple Watches across the board, including older ones like the SE and the latest models like the Apple Watch Ultra 2.

Apple’s watchOS 10.1.1 also includes unspecified bug fixes, as usual. As usual, this update comes alongside a corresponding iOS one, 17.1.1. This update addresses Apple Pay and NFC features that stop working on iPhone 15 models after wirelessly charging in certain vehicles. It also has a all-important fix for the snowing graphic on the weather widget on the Lock Screen.

This article originally appeared on Engadget at https://www.engadget.com/apple-watch-battery-life-bug-is-fixed-with-watchos-1011-215917460.html?src=rss 

Nintendo is making a live-action Legend of Zelda movie

It’s been rumored for years, but Nintendo still managed to surprise us with a late-day announcement: a live-action film based on The Legend of Zelda is in the works, directed by Wes Ball. Ball’s most recent films are the Maze Runner series, the latest of which was released in 2018. Nintendo’s Shigeru Miyamoto is producing the film along with Avi Arad, who has produced or executive produced loads of Marvel movies over the last decade-plus.

Surprisingly, the film is being co-financed by Nintendo and none other than Sony Pictures Entertainment. You know, part of the same company that owns PlayStation. Nintendo was quick to point out that it is financing more than 50 percent of the film, but that Sony Pictures Entertainment will be the the theatrical distributor.

Aside from that, there’s no other detail besides this tweet from Miaymoto: 

This is Miyamoto. I have been working on the live-action film of The Legend of Zelda for many years now with Avi Arad-san, who has produced many mega hit films. [1]

— 任天堂株式会社 (@Nintendo) November 7, 2023

Miyamoto goes on to say that they have officially started development on the film with Nintendo “heavily involved” in the production. He also notes that it’ll “take time” before its completion but that he hopes fans look forward to seeing it.

Way back in 2015, we heard rumors from the Wall Street Journal that Nintendo and Netflix were making a live-action Zelda show, but that never came together (and there’s a pretty weird story around why). But the success of The Super Mario Bros. Movie was perhaps the last thing Nintendo needed to make this project a reality. And while there’s plenty of time for things to go wrong between now and the movie hitting theaters, this Zelda fan is cautiously excited about the prospect of another classic Nintendo franchise making its way to the big screen.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-is-making-a-live-action-legend-of-zelda-movie-221618064.html?src=rss 

Stray is coming to macOS on December 5

It’s been quite some time coming, but Annapurna Interactive has revealed when Mac gamers can get their paws on one of the most adorable titles of the last few years. Stray is coming to macOS on December 5 via the Mac App Store and Steam. You’ll need a fairly recent system, though. Stray will be compatible with Macs that have an Apple Silicon chipset, so if you have an Intel-based machine you’re out of luck (unless you check it out on a cloud service or another platform).

Stray debuted on PC and PlayStation in July 2022 and it arrived on Xbox this August. It’s one of Engadget’s favorite games of last year, and it’s neat that more people will soon get to check out this absorbing cyberpunk adventure on Mac before it’s adapted into a movie.

Apple has been making a slightly bigger push into gaming, and some notable publishers are bringing their titles to Mac (and even iPhone). Resident Evil Village arrived on iPhone 15 Pro and some iPad models last week, while Assassin’s Creed Mirage, Death Stranding and the Resident Evil 4 remake are all coming to the Apple ecosystem in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/stray-is-coming-to-macos-on-december-5-204920804.html?src=rss 

Ubisoft Montreal lays off 98 people as part of a corporate restructuring effort

Ubisoft Montreal just laid off 98 people as part of a corporate restructuring and reorganization effort, as reported by Kotaku. The cuts primarily impact workers in business administration services and IT. Ubisoft says it will support “all affected Canadian employees” with severance packages and “career assistance to help them navigate their transition.” 

The Montreal office is widely considered to be the most reputable subsidiary of Ubisoft and its largest in-house development team, employing around 4,000 people. Ubisoft Montreal is responsible for many of the company’s big-wig franchises, from Assassin’s Creed to Far Cry and Rainbow Six Siege.

Ubisoft wrote in a statement provided to Kotaku that it feels the “utmost gratitude and respect” for the impacted employees and noted that these cuts do not extend to the various production teams, likely to assuage consumers worried about game delays. In addition to the 98 that have already been let go, Ubisoft Montreal anticipates about two dozen more layoffs in the near future.

Ubisoft has been on a firing spree this past year, laying off over 1,000 people from its various global branches, according to its most recent earnings report. This has led to some game cancellations, like the arena battler Project Q, among others. Despite these layoffs, the company still employs over 19,000 people worldwide.

This is, of course, part of a larger trend that finds multiple game studios laying off people as a cost cutting measure. Epic Games slashed its workforce by 16 percent earlier this year and CD Projekt Red, the company behind Cyberpunk 2077, laid off 100 employees back in July. The same thing has been happening across the entire tech space, as Google, Microsoft, Meta, IBM and many more companies turned 2023 into a bonanza of pink slips.

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-montreal-lays-off-98-people-as-part-of-a-corporate-restructuring-effort-195616771.html?src=rss 

Hollywood studios reportedly want to recycle dead actors’ AI likenesses without family permission

SAG-AFTRA, the union representing Hollywood performers, has reportedly responded to studios’ “last, best and final” offer to end the strike, rejecting clauses that would let them re-use AI-created likenesses of high-demand and deceased performers without consent. The union allegedly plans to make a counter-offer that removes the current AI-related language. “They can’t have that loophole to exploit performers,” a union-side source told The Hollywood Reporter on Monday. “We could not allow that language to stand.”

THR reports that The Alliance of Motion Picture and Television Producers (AMPTP) proposed to “secure AI scans” for Schedule F performers (union members earning more than $32,000 per TV episode or $60,000 per film). The studios’ suggested deal would require them to pay once to scan the likenesses of Schedule F performers without paying for their use or re-use — essentially giving them eternal rights to their likenesses after paying once upfront.

An even more striking detail is that the way the proposal was written appears to advocate for limitless use of dead performers’ AI-created likenesses without proper permission. “The language currently in the AMPTP’s offer would see the studios and streamers secure the right to use scans of deceased performers without the consent of their estate or SAG-AFTRA,” writes THR. SAG-AFTRA reportedly wants to attach a consent requirement and compensation for each time a studio or streamer re-uses performers’ AI scans.

“We think it’s not just reasonable but is absolutely vital to the sustainability of the performance industry,” a source told THR. “[The Schedule F AI language in the AMPTP’s proposal] behooves them to have you dead in that they need consent when you’re alive but not when you’re dead.”

SAG-AFTRA reportedly updated union members about negotiations on Monday, assuring them it won’t agree to a lousy contract. “Please know every member of our TV/Theatrical Negotiating Committee is determined to secure the right deal and thereby bring this strike to an end responsibly,” the union wrote to its members. “There are several essential items on which we still do not have an agreement, including AI. We will keep you informed as events unfold.”

This article originally appeared on Engadget at https://www.engadget.com/hollywood-studios-reportedly-want-to-recycle-dead-actors-ai-likenesses-without-family-permission-202227014.html?src=rss 

Meta whistleblower tells Senate the company ‘cannot be trusted with our children’

Another Meta whistleblower has testified before Congress regarding safety issues on the company’s platforms. On the same day that Frances Haugen told Congress in 2021 how Meta could fix some of its safety problems, Arturo Béjar, a former director of engineering for Protect and Care at Facebook, sent CEO Mark Zuckerberg and other executives an email regarding the harms that young people may face while using the company’s products.

Two years later, Béjar was the sole witness in a Senate Judiciary subcommittee hearing titled “Social Media and the Teen Mental Health Crisis.” In his testimony, Béjar claimed he was subpoenaed earlier this year to testify regarding emails he sent Meta higher-ups. He said he realized that since he sent them, nothing had changed at the company.

“Meta continues to publicly misrepresent the level and frequency of harm that users, especially children, experience on the platform,” Béjar told the Subcommittee on Privacy, Technology and the Law in prepared remarks. “And they have yet to establish a goal for actually reducing those harms and protecting children. It’s time that the public and parents understand the true level of harm posed by these ‘products’ and it’s time that young users have the tools to report and suppress online abuse.”

Béjar was an engineering director at Meta between 2009 and 2015, during which time he was responsible for protecting Facebook users. He supported a team that worked on “bullying tools for teens, suicide prevention, child safety and other difficult moments that people go through,” according to his LinkedIn profile.

He testified that he initially left Meta feeling “good that we had built numerous systems that made using our products easier and safer.” However, he said that, since they were 14, his daughter and her friends “repeatedly faced unwanted sexual advances, misogyny and harassment” on Instagram. According to The Wall Street Journal, which first reported on Béjar’s claims, he stated that Meta’s systems typically ignored reports they made or responded to say that the harassment they faced didn’t break the rules.

Those issues prompted him to return to Meta in 2019, where he worked with Instagram’s well-being team. “It was not a good experience. Almost all of the work that I and my colleagues had done during my earlier stint at Facebook through 2015 was gone,” Béjar said in his testimony. “The tools we had built for teenagers to get support when they were getting bullied or harassed were no longer available to them. People at the company had little or no memory of the lessons we had learned earlier.”

Béjar claimed that Instagram and internal research teams gathered data showing that younger teens dealt with “great distress and abuse.” However, “senior management was externally reporting different data that grossly understated the frequency of harm experienced by users,” he told senators.

In a 2021 email to Zuckerberg and other executives laying out some of his concerns, Béjar wrote that his then-16-year-old daughter uploaded a car-related post to Instagram only for a commenter to tell her to “get back to the kitchen.” Béjar said his daughter found this upsetting. “At the same time the comment is far from being policy violating, and our tools of blocking or deleting mean that this person will go to other profiles and continue to spread misogyny,” Béjar wrote. “I don’t think policy/reporting or having more content review are the solutions.”

Béjar said that along with his daughter’s experiences with the app, he cited data from a research team indicating that 13 percent of users aged between 13 and 15 reported that they received unwanted sexual advances on Instagram within the previous seven days. While former chief operating officer Sheryl Sandberg offered sympathy toward his daughter for her negative experiences and Instagram head Adam Mosseri asked to set up a meeting, according to Béjar, Zuckerberg never responded to the email.

“That was unusual,” Béjar said in his testimony. “It might have happened, but I don’t recall Mark ever not responding to me previously in numerous communications, either by email or by asking for an in-person meeting.”

Béjar told the Associated Press that Meta has to change its approach to moderating its platforms. This, according to Béjar, would require the company to place a greater onus on tackling harassment, unwanted sexual advances and other issues that don’t necessarily break the company’s existing rules.

He noted, for instance, that teens should be able to tell Instagram that they don’t want to receive crude sexual messages, even if those don’t violate the app’s current policies. Béjar claims it would be easy for Meta to implement a feature through which teens could flag sexual advances that were made to them. “I believe that the reason that they’re not doing this is because there’s no transparency about the harms that teenagers are experiencing on Instagram,” he told the BBC.

Béjar laid out several other steps that Meta could take to reduce harm users face on its platform that “do not require significant investments by the platforms in people to review content or in technical infrastructure.” He added that he believes adopting such measures (which primarily focus on improving safety tools and getting more feedback from users who have experienced harm) would not severely impact the revenues of Meta or other companies that adopt them. “These reforms are not designed to punish companies, but to help teenagers,” he told the subcommittee. “And over time, they will create a safer environment.”

“My experience, after sending that email and seeing what happened afterwards, is that they knew, there were things they could do about it, they chose not to do them and we cannot trust them with our children,” Béjar said during the hearing. “It’s time for Congress to act. The evidence, I believe, is overwhelming.”

“Countless people inside and outside of Meta are working on how to help keep young people safe online,” Meta spokesman Andy Stone told The Washington Post on Tuesday. “Working with parents and experts, we have also introduced over 30 tools to support teens and their families in having safe, positive experiences online. All of this work continues.”

Béjar hopes his testimony will help spur Congress to “pass the legislation that they’ve been working on” regarding the online safety of younger users. Two years ago, Haugen disclosed internal Facebook research indicating that Instagram was “harmful for a sizable percentage of teens.” Growing scrutiny led Meta to halt work on a version of Instagram for kids.

Since Haugen’s testimony, Congress has made some efforts to tackle online safety issues for kids, but those have stuttered. The Kids Online Safety Act (KOSA) twice advanced from a Senate committee (in the previous Congress and earlier this year), but it hasn’t reached a floor vote and there’s no companion bill in the House. Among other things, the bill seeks to give kids aged under 16 the ability to switch off “addictive features and algorithm-based recommendations, as well as having more protections for their data. Similar bills have stalled in Congress.

Last month, attorneys general from 41 states and the District of Columbia sued Meta over alleged harms it caused to young users. “Meta designed and deployed harmful and psychologically manipulative product features to induce young users’ compulsive and extended Platform use, while falsely assuring the public that its features were safe and suitable for young users,” according to the lawsuit. Béjar said he consulted with the attorneys general and provided them with documents to help their case.

“I’m very hopeful that your testimony, added to the lawsuit that’s been brought by state attorneys general across the country … added to the interest that I think is evidenced by the turnout of our subcommitee today, will enable us to get the Kids Online Safety Act across the finish line,” subcommittee chair Sen. Richard Blumenthal (D-CT) told Béjar. Blumenthal, one of KOSA’s original sponsors, expressed hope that other legislation “that can finally break the straitjacket that Big Tech has imposed on us” will be enacted into law.

Over the last few years and amid the rise of TikTok, Meta has once again been focusing on bringing younger users into its ecosystem, with Zuckerberg stating in 2021 (just a couple of weeks after Haugen’s testimony) that the company would refocus its “teams to make serving young adults their North Star rather than optimizing for the larger number of older people.” Recently, the company lowered the minimum age for using its Meta Quest VR headsets to 10 through the use of parent-controlled accounts.

This article originally appeared on Engadget at https://www.engadget.com/meta-whistleblower-tells-senate-the-company-cannot-be-trusted-with-our-children-185616936.html?src=rss 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor

Sony has just unveiled its latest pro-oriented mirrorless camera, and we now know why it took them four years to develop it The Alpha A9 III is the first full-frame camera on the market with a global stacked sensor, a sort of holy grail in the photographic world. It allows for some wild specs, like 120fps shooting speeds with no blackout, up to a 1/80,000th of a second shutter speed and zero rolling shutter — albeit with a 24.6 megapixel resolution that may disappoint some.

The new tech opens up a lot of new possibilities for photographers. Without the constraints of a physical shutter (no, there isn’t one), it can shoot full-resolution, blackout-free 14-bit RAW bursts at up to 120fps with a 1.6 second buffer (around 180 shots). Sony also installed the latest Bionz XR image processor and “high-density focal plane phase detection AF” that allows for real-time autofocus (AF) tracking. 

Sony

“A designated AI processing unit uses real-time recognition AF to recognize a wide variety of subjects with high precision,” Sony explains in the press release. “By combining high-speed performance of up to 120 fps with highly accurate subject recognition performance, it is possible to easily photograph scenes and moments that cannot be seen with the naked eye.” 

Sony

The global shutter also allows for shutter speeds of 1/80,000th of a second (1/16,000th during continuous shooting), ten times faster than most cameras. Compatible flashes can be synced all the way up to the maximum shutter speed, rather than being limited to much lower speeds in electronic shutter mode — normally around 1/250th to 1/500th of a second. It also allows the shutter speed to be finely adjusted to eliminate flicker in video. And Sony is offering a 1-second pre-burst feature that can capture scenes before the shutter button is pressed, reducing the possibility of a missed shot. 

Sony

The stacked global shutter provides large benefits for video, as well. It’s Sony’s first camera to support 4K 120p video with no cropping and does so with no rolling shutter distortion (skewing), along with 4K 60p with 6K oversampling. It also offers 10-bit recording with S-Log3 capture in all video modes (including 4K 120p), along with S-Cinetone borrowed from the company’s high-end Venice lineup that “makes human skin tones and subjects stand out beautifully,” Sony said. It should be one of Sony’s best-focusing cameras for video, as all the photo subject tracking features work in that mode, too.

It’s got a long list of other features you’d expect on a high-end Sony camera, most notably in-body stabilization with up to 8 stops of shake reduction. The electronic viewfinder is Sony’s best with 9.44 million dots, and It resolves the rear display tilt vs. flip debate by doing both of those things. And to help clear the buffer as quickly as possible, the A9 III supports fast CFexpress Type A cards on top of SD UHS II, much like the Alpha A1.

Sony

Other specs show an ISO range of 250-25600 (expandable to ISO 125–51200) with a minimum ISO that’s a bit on the high side. That shouldn’t bother photographers on sunny days, given the extremely fast shutter speeds, but video shooters will need ND filters to block some light. 

What will be a key for this camera is the image quality and low-light sensitivity, given that this is an all-new sensor and there’s not a lot of data on global shutters. Sony didn’t release any sample photos yet from what I’ve seen, so upcoming reviews of this model will be key. The Alpha A9 III goes on pre-order tomorrow for $6,000, with a vertical grip available for $400 — but won’t arrive until next spring. 

This article originally appeared on Engadget at https://www.engadget.com/the-sony-a9-iii-is-the-fastest-full-frame-camera-ever-thanks-to-a-global-stacked-sensor-175522418.html?src=rss 

Samsung’s 32-inch Smart Monitor M80C is down to $400 in an early Black Friday deal

Samsung’s Smart Monitor M80C is one of the more unique monitors on the market, as it blends a 4K display for your computer with the features of a small smart TV and smart home hub. We’ve seen this latest model in the Smart Monitor series go on sale a few times since it arrived in June, but right now the 32-inch M80C is down to $400 at Amazon with an on-page coupon. We could always see a better deal on Black Friday, but for now this is the lowest price we’ve seen and roughly $200 below the display’s average street price in recent months. Other stores like Best Buy, B&H and Samsung.com have the monitor for $100 more (though you can also get it for $400 at Best Buy if you subscribe to the retailer’s My Best Buy Plus service). This deal applies to the white colorway. 

You’d buy a Samsung Smart Monitor for its versatility first and foremost. The display comes with a remote and runs on Samsung’s Tizen OS, the same as you’d find on the company’s smart TVs, so you can access streaming apps like Netflix, YouTube, Hulu and others without having to turn on your computer. You can also stream cloud games using the Xbox app and Nvidia GeForce Now or beam content directly from an iPhone via AirPlay. The Bixby and Alexa voice assistants are both built in and, since the monitor also works as a SmartThings hub, you can use it to control compatible smart home devices. There’s a detachable webcam and two built-in speakers as well; neither is great, but they should work in a pinch. The whole thing is a relatively minor upgrade over last year’s M80B monitor, though it now has a full-size HDMI port instead of micro-HDMI, plus two USB-A ports and a 65W USB-C port. 

That said, this is still a “jack of all trades, master of none” situation. The 4K resolution keeps it sharp, but the M80C is limited to a basic 60Hz refresh rate and lacks local dimming. It’s also a VA panel, which gives the monitor decent contrast but means the image will wash out when viewed from an angle. Other reviews suggest that the M80C can get decently bright, though you shouldn’t expect an especially vibrant picture with HDR content. And while the monitor itself looks clean and supports basic adjustments, this discounted model isn’t VESA-mountable. 

All of this means the M80C is a bit of a niche device. If you don’t care about its bonus features, you can find better values in our guides to the best monitors and gaming monitors. You can replicate many of those extra perks directly from a PC, after all. But if you want a monitor that doubles as a small TV for your home office, it should be a decent value at this price.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-32-inch-smart-monitor-m80c-is-down-to-400-in-an-early-black-friday-deal-155149266.html?src=rss 

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