Now that we’re weeks from the season 27 finale, find out who went home in week 8 and more spoilers from the show here.
Now that we’re weeks from the season 27 finale, find out who went home in week 8 and more spoilers from the show here.
Now that we’re weeks from the season 27 finale, find out who went home in week 8 and more spoilers from the show here.
Now that we’re weeks from the season 27 finale, find out who went home in week 8 and more spoilers from the show here.
OpenAI is gearing up to start the mass production of its own AI chips next year to be able to provide the massive computing power its users need and to lessen its reliance on NVIDIA, according to the Financial Times. The company reportedly designed the custom AI chip with US semiconductor maker Broadcom, whose CEO recently announced that it has a new client that put in a whopping $10 billion in orders. It didn’t name the client, but the Times‘ sources confirmed that it was OpenAI, which apparently doesn’t have plans to sell the chips and will only be using them internally.
Reuters reported way back in 2023 that OpenAI was already exploring the possibility of making its own AI chips after Sam Altman blamed GPU shortages for the company API’s speed and reliability. The news organization also previously reported that OpenAI was working with both Broadcom and Taiwan Semiconductor Manufacturing Co. (TSMC) to create its own product. The Times didn’t say whether OpenAI still has an ongoing partnership with TSMC.
After GPT-5 came out, Altman announced the changes OpenAI is implementing in order to keep up with “increased demand.” In addition to prioritizing paid ChatGPT users, he said that OpenAI was going to double its compute fleet “over the next 5 months.” Making its own chips will address any potential GPU shortages the company may encounter in doubling its fleet, and it could also save the company money. The Times says custom AI chips called “XPUs” like the one OpenAI is reportedly developing will eventually take a big share of the AI market. At the moment, NVIDIA is still the leading name in the industry. It recently revealed that its revenue for the second quarter ending on July 27 rose 56 percent compared to the same period last year, and it didn’t even have to ship any H20 chips to China.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-reportedly-producing-its-own-ai-chips-starting-next-year-113924707.html?src=rss
After a successful Kickstarter campaign, Valerion is formally announcing its new premium projector, the VisionMaster Max, at IFA 2025. The boxy little projector offers improved contrast and brightness, but the feature that should be most interesting to home theater aficionados is how it tries to address the “rainbow effect” common in some cheaper projectors.
Cheaper DLP projectors sometimes display stuttery strobes of color when the projector’s color wheel is forced to quickly shift between colors during fast-paced scenes. While these doesn’t necessarily impede watching a movie or TV show, the rainbow effect can bother sensitive projector owners. The VisionMaster Max attempts to address the problem with what Valerion calls “Anti-RBE Technology” that “reduces rainbow effects by 99.9 percent.” The company pulls this off by using software to blend the individual color sequences of whatever you’re watching faster than the human eye can perceive, creating what looks like a seamless image.
Valerion says the VisionMaster Max also has an upgraded native contrast ratio of 5,000:1 and an AI-assisted “Enhanced Black Level (EBL)” contrast of 50,000:1 for improved depth and details in shadows. Valerion’s dramatically named “NoirScene Dark Field Engine System” mixes stable luminance from a fixed iris aperture and an EBL algorithm to offer deeper blacks with less need for calibration. Combined with the VisionMaster Max’s up to 3,500 lumens of brightness, it makes the projector even more usable during day or night.
The VisionMaster Max also carries over the adjustable lens system from some of Valerion’s other projectors, offers support for Gigabit ethernet and Wi-Fi 6E and runs Google TV. Despite favoring Google’s home theater OS, Valerion guarantees you can fully integrate the VisionMaster Max with Google Home, Apple HomeKit, Amazon Alexa, Control4 and Crestron smart home systems.
If that all sounds good, just make sure you’re comfortable paying for a premium experience. Valerion says the VisionMaster Max will be available in October 2025, starting at $4,999.
This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/valerion-launches-new-premium-projector-with-anti-rainbow-effect-technology-120058357.html?src=rss
Kirby is a uniquely wholesome Nintendo character, yet his games often have a quirky mean streak to them. They’re all about letting players absorb enemies and take on some wild powers to tear through vibrant stages with reckless abandon. That’s especially true with Kirby Air Riders, the long-awaited sequel to the GameCube classic racing game, Kirby Air Ride. Much like the original, it’s a fast-paced racing game starring Kirby and friends as they race through visually striking locales – it also happens to be one of the most chaotic racing games I’ve played in quite a while.
At PAX West 2025 in Seattle, I spent an hour playing Kirby Air Riders, reacquainting myself with the approachable yet surprisingly deep mechanics from the cult-favorite 2003 racing game. It’s certainly interesting to see game director Masuhiro Sakurai follow up Super Smash Bros. Ultimate with a Kirby racing game. Still, after playing Air Riders, this racer carries that similar ‘go-for-broke’ energy that runs deep in his previous games.
Like the original game, you race through a variety of stages inspired by the Kirby series. The sequel takes things further with an expanded roster of Kirby characters, such as Meta Knight and King Dedede, each with their own unique skills and stats as racers. While you race through traditional tracks, Air Riders – much like the original – also opens up free-for-all action stages and mini-games that test your skills in drifting, gliding, and the classic ability of sucking up to gain new powers.
Kirby Air Riders totally doubles down on what made the original so unique, and that’s what makes it such an incredibly bizarre take on a racing game. In many ways, Air Riders does to racing games what Smash Bros did for the fighting genre – injecting non-genre-conforming systems and concepts that may seem out of place for the type of game it wants to be.
However, playing Kirby Air Riders can take some getting used to, especially considering its fairly limited control scheme. Much like the original, acceleration happens automatically, and the game instead has you focus on managing movement and momentum with the control stick and a single button to engage boosts – and that’s all you need for controlling your chosen racer’s vehicle. But therein lies the nuance of playing; by managing momentum and speed, you can engage drifts and power spin attacks to overcome rivals on the track.
It pays to be aggressive in Kirby Air Riders, as you’ll gain speed by successfully landing attacks on enemies. A particular racer I used often was Return to Dream Land’s Magolor, who could sprout ground spikes after landing from jumps. The sequel even expands upon the offensive nature of Air Riders with a new special ability button, which activates character-specific attacks after filling a meter.
I was really taken aback by how fast and chaotic races can get, and I found myself getting caught off guard by how diabolical the other rivals can get, unleashing attacks and snatching victory in a pinch. In fact, I closed two races in 2nd place back-to-back in the final second due to King Dedede engaging their vehicle’s boosts at the right time. In that sense, it took me some time to come to grips with the game’s rapid pace and how quickly things can turn against you.
This was especially true with the returning City Trial mode, which is essentially Kirby Air Riders‘ take on the classic kart-racer battle mode in the vein of Mario Kart 64 or Twisted Metal. In City Trial, players and CPU characters enter a mad dash to collect power-ups and upgrade their vehicles in a large open area, which culminates in themed mini-games to decide the final winner.
It took me some time to understand the larger goal of City Trial, as it felt like getting swept up in a colorful mosh pit – one where other players can snatch your vehicles. This battle mode quickly becomes extremely hectic and the dynamic events lead to some truly bizarre scenarios, such as bombs raining down on the arena, which can send players scrambling. City Trial is a fun, mini-open-world to explore that features a set of secrets to find, and I really took a liking to just how much is packed into these events.
It took me some time to really get into the groove of Kirby Air Riders and its pretty ruthless approach to action-racing – and this was after spending 20 minutes running the generous tutorials that explained the systems at work. I still liked the sheer spectacle of it all.
Once I found my flow within the chaos, it really helped to bring Kirby Air Riders into focus for me, and I really appreciated the over-the-top spectacle that it is as a racing game. It’s a very different type of racing that sets itself apart from Mario Kart World and other games of its kind. In fact, there are aspects of Kirby Air Riders that I still don’t quite understand. OK with that because I just had so much fun trying to go with the flow.
Kirby Air Riders will be released on November 20, 2025 on the Nintendo Switch 2.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/kirby-air-riders-hands-on-123040486.html?src=rss
reMarkable is making a move away from its giant e-ink slate. The new Paper Pro Move is a smaller iteration with a 7.3-inch display the same size as a reporter’s notepad. The idea is an eink device you can write and edit on while on the move. Hence the name.
There are some drawbacks, however. With the Move, the only way to write and edit typed text is with the on-screen keyboard. Bigger reMarkable devices can connect to a companion keyboard. Engadget’s Daniel Cooper spent some time with the new slate. There’s a lot to like, but it’s a different proposition to past reMarkable Papers.
The Paper Pro Move is available to order today, priced at $449 with a stylus included. Meanwhile, paper notepads cost a buck fifty. They’re not compatible with keyboards either.
— Mat Smith
Get Engadget’s newsletter delivered direct to your inbox. Subscribe right here!
The Apple iPhone 17 Awe dropping event: Here’s what to expect on September 9
Samsung Galaxy Tab S11 Ultra hands-on
The first new Bond game in over a decade is Hitman meets action blockbuster
Just when most of us figured out that our TVs and most new smartphones support high dynamic resolution (brighter whites, darker blacks, you get the gist), Dolby is here to make it look like crap. It just introduced Dolby Vision 2, with an array of new features.
Content Intelligence uses AI to automatically adapt your TV to what you’re watching.
For example, Precision Black helps keep darker scenes visible, and Light Sense detects ambient light to create the best picture — great if you keep a lamp or two on for movie night. Authentic Motion. This tool is what Dolby calls “the world’s first creative-driven motion control tool to make scenes feel more authentically cinematic.” I have no idea what that means.
Eufy’s MarsWalker carries the robovac between floors and drops it off at the base station when needed. It uses four control arms along with a track-drive system that “grips each step securely.”
There are a few caveats. There’s no price yet, and it will only work with a few Eufy models — and no other company’s robovacs. Don’t worry, though, Eufy has a new model that packs its own aromatherapy module and costs a punchy $1,600.
What a week for long delays! Hollow Knight: Silksong is out (still looking for the third Mossberry here…) and Instagram developers, for some reason, decided September 2025 is the time to finally launch a dedicated iPad app. Thanks to the bigger screen, comments on Reels will appear right next to the videos, and the DMs page will include the inbox alongside the actual chat. What makes it extra baffling is that Instagram head Adam Mosseri said the iPad platform wasn’t big enough to warrant fast-tracking an app. He said that in 2023.
LEGO just revealed the Star Wars Ultimate Death Star set, the largest LEGO Star Wars set ever made. It’s also the most expensive LEGO set ever. Bricks aside, it comes with 38 minifigures, including characters like Luke Skywalker, Darth Vader and Emperor Palpatine. It also comes with a stormtrooper figure in a hot tub — a nod to the video games.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111553035.html?src=rss
Lenovo is no stranger to laptops with funky displays. The company has made a notebook with a tri-fold screen, one with a rollable panel and multiple systems with flexible displays. But this year at IFA, Lenovo is testing out yet another new design with its latest concept laptop, and this time it may have created the ultimate doomscrolling machine.
Its official name is the ThinkBook Vertiflex Concept and when it’s closed, it looks almost exactly like a traditional 14-inch clamshell laptop. But if you look closer, you’ll notice that its screen has a secret feature: the ability to rotate 90 degrees into portrait mode. This means you can switch to a taller aspect ratio for tasks like coding, editing photos and videos, or simply browsing your favorite vertically-oriented social media app.
Naturally, to enhance its portrait mode capabilities, Lenovo included support for pairing the laptop with your phone via its Smart Connect app, which allows you to mirror or extend the latter’s display on a bigger screen or quickly transfer files just by dragging and dropping. In a lot of ways, the Vertiflex Concept feels like the laptop version of one of LG’s last phones — the LG Wing — while also sharing a lot of similarities with TVs like the rotating Samsung Sero. And given the continued rise in popularity of vertical photos and videos on social media, it’s actually kind of a surprise that it’s taken a mainstream PC maker this long to create a laptop like this.
On a more practical level, I really appreciate that even with a rotating display, it doesn’t feel like there’s much of a penalty when it comes to added heft or thickness. The Vertiflex Concept weighs just three pounds and measures 0.7 inches thin, which isn’t far off from what you’d get from a typical 14-inch ultraportable. And while Lenovo hasn’t provided much in the way of hardware specs (this is a concept device after all), I noticed that the laptop does feature a healthy number of connectivity options, including two USB-C ports, one USB-A connector, a full-size HDMI jack, 3.5mm audio and a microSD card reader.
Now, Lenovo has shown off more concept devices than practically any other major OEM in recent history, so of course, the Vertiflex wasn’t the only prototype the company had on display for IFA 2025. There was also the Smart Motion Concept, but that felt less impactful because instead of being a standalone product, this thing is merely a laptop stand. It uses the sensors on whatever it’s connected to to track your face and automatically reposition your laptop’s screen in the right position.
The Lenovo Smart Motion Concept and the case for its optional gesture control ring.
The idea is that if you’re making a presentation, the stand allows your laptop to better keep your face in frame while also making sure its mics and speakers are pointed in the optimal direction. Alternatively, if you’d rather control the stand yourself, the device can be paired to a ring with gesture support. Finally, Lenovo says the Smart Motion concept also has some features to do things like help you maintain ergonomically friendly postures.
However, as both products are experimental devices, there’s no word on whether Lenovo will turn these into proper retail offerings. But if either the Vertiflex or Smart Motion concepts strike your fancy, you might want to say something (maybe on social media for the social-media focused laptop) to give Lenovo a bit of extra encouragement.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovos-latest-laptop-concept-might-be-the-ultimate-doomscrolling-machine-060000162.html?src=rss
Lenovo just announced some new gaming products at IFA, including the Legion Pro 7 laptop. The specs here are impressive. The laptop ships with AMD’s newest Ryzen 9 9000 HX series processors and options go all the way up to the Ryzen 9955HX3D.
The Windows 11 computer also features NVIDIA GeForce RTX GPUs and purchasers can go up to the RTX 5080. There’s a 16-inch 240Hz OLED panel with a 0.08ms response time, which should make for some glorious gaming sessions.
It can be outfitted with up to 2TB of storage and up to 32GB of RAM. It also incorporates the company’s Coldfront thermal technology to keep things cool, which in turn lets gamers “run the highest-demand games at the highest settings.” The Legion Pro 7 will be available this November and prices start at $2,400.
The company also announced the LOQ Tower 26ADR10 desktop. The specs here are impressive, as the computers are powered by AMD Ryzen 8000 series processors and NVIDIA 50-Series GPUs. It can be topped off with up to 64GB of RAM and 4GB of SSD storage. It’ll be available later this month, with a starting price of $1,000.
Lenovo even announced a few new gaming monitors at IFA, all of which offer multiple connection options and speedy refresh rates. They will be available in October or November, depending on which model is selected, with prices ranging from $700 to $1,100.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/lenovos-new-legion-pro-7-gaming-laptop-can-be-outfitted-with-up-to-a-geforce-5080-gpu-060017519.html?src=rss
At the beginning of the year, Lenovo gave us an early design preview of its next flagship gaming handheld — the Legion Go 2. Today, at IFA 2025, the company is fleshing out the rest of the system with more details regarding its specs, price and availability.
In terms of its overall appearance, not much has changed on the outside of the Legion Go 2. It has the same general shape and detachable controllers as the preview model, alongside an 8.8-inch OLED with a variable 144Hz refresh rate and VESA HDR TrueBlack 1000 certification. Lenovo has kept the ability to use the right controller as a vertical mouse (aka FPS mode) when paired with the handheld’s included puck/stand. And as before, you still get Hall Effect joysticks, a built-in touchpad and kickstand and dual USB 4 ports.
The only major change from what we saw in January is slightly different paint colors on elements like its shoulder buttons. That said, I do appreciate that unlike a lot of its rivals (aside from the Steam Deck), Legion Go 2 still comes bundled with a case, just like its predecessor. On the flipside, one thing I wish Lenovo had changed is the detachment process for Legion Go 2’s controllers. Like before, you can press a button in back before sliding each joypad off a small hidden rail. And while it works, after using the new magnetic system for the Switch 2’s Joy-Con, doing the same thing on the Legion Go 2 just feels clunky.
Meanwhile, the Legion Go 2’s internals are where most of its upgrades have gone. The handheld can now be equipped with up to an AMD Ryzen Z2 Extreme chip, 32GB of RAM and 2TB of PCIe Gen 4 storage. And if that’s not enough, there’s also a microSD card reader. But perhaps the most tantalizing improvement may be its battery life, as the Legion Go 2 comes with a 74Whr battery that’s 50 percent larger than the 49.2 Whr cell in the original.
Unfortunately, I only had a brief time with the demo unit and as it didn’t have a lot of games already installed (especially more resource-intensive ones), so I couldn’t really gauge how much better its performance was compared to the original model. However, I did notice that Lenovo’s Legion Space app felt much snappier and more polished, though it probably won’t be as seamless as the native game integration and new UI that’s coming on the ROG Xbox Ally.
All told, the Legion Go 2 is shaping up to be a more refined, powerful and longer-lasting follow-up while retaining pretty much every major good feature from its predecessor like a big OLED screen, detachable controllers and solid connectivity. Granted, it’s still quite chunky even with its curvier and more streamlined design, but that was always going to be the case considering its large 8.8-inch display. So if you can handle a Windows-based handheld (sorry SteamOS fans) that’s on the heftier side, this is one worth keeping an eye on.
But here’s the potential catch: the Legion Go 2 may be substantially more expensive too. It’s expected to go on sale sometime in October starting at $1,049, which is a significant jump up from the $700 base price of the original (let alone what it’s going for now, which can be as low as $550 depending on discounts). And that figure is likely for a model with a Ryzen Z2 chip, which means anyone who wants one with a more powerful Z2 Extreme processor will need to keep some wiggle room in their budget. So while I appreciate how Lenovo is chasing big performance on a portable gaming machine, the Legion Go 2’s price has me appreciating more affordable handheld rivals like the Steam Deck even more than I already do.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/lenovo-legion-go-2-hands-on-powerful-upgrades-but-with-an-even-higher-price-060052114.html?src=rss
Warner Bros. Discovery has filed a lawsuit against popular AI image generator Midjourney, accusing it of stealing and exploiting its intellectual properties. The complaint revolves around the AI tool’s ability to generate images and videos of Warner Bros.’ popular fictional characters, including Superman, Batman, Wonder Woman, Scooby Doo, Bugs Bunny and his friends from Looney Tunes. “Midjourney thinks it is above the law,” the company wrote in its lawsuit. It said that the image generator sells a commercial subscription service powered by AI technology that was illegally trained using its copyrighted works.
The company argued that Midjourney has the technology to prevent users from generating images of the characters it owns. It apparently refused to generate videos based on Warner Bros.’ properties when it first launched its video model. But within the past couple of weeks, it allegedly removed those protections and told its users that they would encounter “fewer blocked jobs.” The ability to generate Warner Bros.’ characters are a clear draw for its subscription service that costs $10 to $120 a month, the media conglomerate said. “It is hard to imagine copyright infringement that is any more willful than what Midjourney is doing here,” the plaintiff added. “Midjourney has prioritized and sought to preserve the hundreds of millions of dollars it earns annually from its service by doubling down on its theft of copyrighted works.”
In the complaint, the company gave several examples of Midjourney-generated images and video stills next to images and screencaps of its movies and shows. The image above, for instance, shows Midjourney’s output from the prompt “Batman, screencap from The Dark Knight.” next to actual promotional materials from the Christian Bale-led movie. Further, generic prompts like “classic comic book superhero battle” could lead to output with WB characters even if they’re not specifically mentioned.
Midjourney is already facing a copyright infringement lawsuit filed by Disney and Universal Studios back in June. They accused the AI service of “help[ing] itself to countless” copyrighted works to train its models and for infringing on their copyright by allowing users to generate images of characters from Star Wars, Shrek, The Simpsons and Despicable Me, among other properties.
Warner Bros. Discovery is now asking the court for statutory damages of “up to $150,000 per infringed work by virtue of Midjourney’s willful infringement.” We’ve reached out to Midjourney and will update this post when we hear back.
This article originally appeared on Engadget at https://www.engadget.com/ai/warner-bros-discovery-is-suing-midjourney-for-copyright-infringement-035850831.html?src=rss
Meta currently has lots of priorities Mark Zuckerberg likely never would have imagined back in the early days of Facebook. The company has pivoted from social networking to the metaverse and, most recently, to AI. But somehow, one of its earliest — and most useless — features has not only survived but is apparently getting a revamp. I’m talking, of course, about the poke, which Meta is once again trying to revive.
The company is making the storied feature easier to find by adding pokes back to user profiles in the Facebook app, according to a post it shared on Instagram. And you can track all poking-related activity between you and your friends at facebook.com/pokes. It even looks like there’s a Snapchat-streak like aspect where different emojis appear based on how many pokes have been exchanged.
Just in case you weren’t on Facebook two decades ago, “poking” was something of a novelty in the early days of the social network. At the time, there weren’t that many features for interacting with your friends. You could leave comments on their profile and … you could “poke.” The feature never really did anything, but depending on who it came from it was considered something between creepy or flirty. As Meta notes in its Instagram post, poking never really went away, but it was de-emphasized over the years and has been largely forgotten by users.
But the company has for some reason been trying to get poking to make a comeback for a while now. Meta said last year the feature was “having a moment” and that there had been a 13x spike in pokes after the company began surfacing the feature in the Facebook search bar. Now, it seems Meta is trying to build even more momentum for it, presumably for the current generation of younger Facebook users.
Mark Zuckerberg said earlier this year he wants to bring back more “OG” Facebook features like… being able to find content posted by your actual friends. And it’s hard to get more “OG Facebook” than poking. Meta has also been on a years-long mission to win over “young adults,” so it might see the jokey feature as a way to appeal to a generation used to taking their Snap streak extremely seriously.
This article originally appeared on Engadget at https://www.engadget.com/social-media/21-years-later-meta-still-hasnt-given-up-on-the-facebook-poke-000446458.html?src=rss