Onimusha: Way of the Sword brings Japanese cinematic royalty to the samurai fantasy series

While the surprise of a new Resident Evil might have been Capcom’s biggest story at SGF, it’s got other series – and other sequels – to show off, like Onimusha. Previously a banner PS2 series, Onimusha spanned four mainline games between 2001 and 2006. We’ve since seen remastered editions of the first two episodes. 

Still, a true sequel was long overdue, especially after games like Sekiro and Ghost of Tsushima showed a renewed appetite for feudal Japan swordplay. Through a theater presentation during SGF 2025, I got a closer look at Onimusha: Way of the Sword, which features a new hero and a new setting. Also, no more static backgrounds.

Players will control Miyamoto Musashi, a legendary (but historically real) Japanese swordsman, artist and writer. This is interesting, but the more compelling wrinkle is that his face is modeled on the legendary (but historically real) actor Toshiro Mifune, who passed away in 1997. Mifune was a leading actor in several Akira Kurosawa movies in the 1950s and ‘60s, including Rashomon, Seven Samurai and Yojimbo. In short, he was arguably the most famous samurai actor there ever was. I’m not counting Tom Cruise. (Mifune, while alive, portrayed the same character, Musashi, in three separate movies.)

Several gameplay features have carried over to the latest edition of the Onimusha series. Once again, you’re equipped with the Oni gauntlet, now possessing its own sentient voice. The gauntlet is crucial to collecting different types of orbs from enemies. Some will repair health, while others add experience points, skill points and more. We were also shown some mild puzzle-solving, using the power of the Oni gauntlet to see invisible demons and unlock areas that were spiritually blocked. Absorbing sinister dark masses will let Musashi relive harrowing scenes from the past, powered by his cursed gauntlet.

The early gameplay demo focused on swordplay, mainly, with barely any mystical attacks and special moves. Like in previous games, you’ll have to balance attack, movement, guarding and counters. Once again, Issen attacks (both through interrupting sword strikes and well-timed guards) are key to applying major damage to waves of attacking demons. Musashi can also apply Issen attacks multiple times to finish off groups of enemies – if your timing is good enough. He can also parry arrows and send them back to where they came from. 

Environmental damage can also prove useful against enemies, like fire. At times, you’ll even be able to wield objects for defense, like a raised tatami mat to block arrow fire. It seems we were only glimpsing the basics of Onimusha battle dynamics and attacks.

The guard system appears relatively forgiving, and I saw Musashi block light sword attacks from behind without even turning around. I’m intrigued to see how the game’s difficulty will scale in an era of Soulslikes.

Capcom

Fans of those games will be more intrigued with boss battles, in particular, ones where you face off against Ganryu, seen above. He appears to be Musashi’s swordsman rival – and one that’s been gifted his very own Oni gauntlet. The confrontation between the two was a valuable opportunity to demonstrate how Break Issen operates. After wearing down the guard gauge of enemies, you can perform a severe attack which can be channeled to specific areas or body parts. Do you go for the head to hit for maximum damage, or the sword arm to reduce damage going forward? I also love having an antagonist to face off against, each time upping the ante. Ganryu, who seems a bit of a dick, is that guy.

Onimusha: Way of the Sword is scheduled for release in 2026 on PS5, Xbox Series S|X, and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/onimusha-way-of-the-sword-gameplay-demo-cinematic-royalty-150007292.html?src=rss 

Resident Evil Requiem has a third-person view for fewer cheap jump scares

The biggest surprise of SGF 2025 was the reveal of a new Resident Evil. The “ninth” game of the series broke cover on the first day of the gaming show. After a fake-out tease from Capcom executives halfway through SGF Live, the show closed with a brief trailer for the Resident Evil Requiem.

Resident Evil Requiem will center on a new character, Grace Ashcroft. Ahead of the hands-off gameplay presentation, game director Koshi Nakanishi outlined how Grace isn’t a combat-hardened soldier or survival expert of episodes past. In that way, she’s more exposed and under constant threat, at least judging from the early gameplay demo.

The audience collectively chuckled at Grace equipping herself with an empty medicine bottle. That is not likely to be enough. Apparently, though, her detective skills will come into use in the game, although we didn’t see that during Capcom’s presentation – she was mostly just trying not to die.

The gameplay demo starts with Grace, strapped to a hospital bed. She’s seemingly soaking wet, injured and to add insult to those injuries, she’s also upside down. As she struggles to escape her restraints, a sense of constant tension and stress builds – it feels like the whole place is a threat, and I kept a careful eye on the closed door of the room intently as she finally broke free. The demo then plays out from Grace’s first-person perspective, a la Resident Evil 7 and Village. Things remain tense as she cautiously explores the mystery locale.

The gameplay focused on simple object interaction, like Resident Evil series past. Survival horror staples, like screwdrivers, broken fuses and overly ornate keys are still here as Grace sculked and breathed heavily around what appeared to be a run-down hotel.

Capcom

Much of the demo involves the fear of being attacked rather than actual attacks. Dark hallways, light switches that didn’t work, and barely any hints or objects to give Grace context about where she’s ended up.

Eventually, an infected corpse fell out of a door onto Grace, momentarily relieving the tension. Finally, a threat! But the dead body isn’t really the threat: a giant creepy hand swings across to grab the corpse, and it’s attached to giant ogre woman-beast that bites the head clean off. Grace spent the remainder of the demo fleeing the creature, which managed to bite her shoulder. This creature could even destroy the ceiling to create new paths. The demo concluded with Grace seemingly facing her demise, armed only with the medicine bottle.

The game starts up again, but with a twist. The camera pans out to offer a ‘classic’ third-person perspective to Grace’s nightmare. The audience during my screening went wild. (A quick now that Resident Evil Village‘s expansion added its own third-person mode, so it’s not an entirely new shift.)

A Capcom spokesperson said you’d be able to transition between the views throughout Resident Evil Reqiuem, offering, if not a difficulty setting, more of a jump scare setting. My take is that a third-person view is a little less scary, so I’ll probably be using that. 

Resident Evil Requiem is set to launch February 27, 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-requiem-gameplay-demo-first–and-third-person-views-sgf-2025-150009510.html?src=rss 

The USB-C Apple Pencil is on sale for $60 right now

The USB-C Apple Pencil is on sale via Woot for just $60. This is a discount of 24 percent and a record low price, as it typically costs $79. This serves as the company’s “budget” stylus and was originally released at the tail-end of 2023.

Despite being the most reasonably priced Apple Pencil, there’s still plenty to like here. It’s the only Pencil that’s compatible with nearly every iPad in Apple’s lineup. This includes the iPad Air (M2), iPad Pro (M4), iPad (10th gen) and iPad mini (6th gen). It even works with the older 12.9-inch iPad Pro (3rd-6th gen), 11-inch iPad Pro (1st-4th gen) and iPad Air (4th and 5th gen). Of course, it also integrates nicely with the recently-released iPad mini (7th gen.)

The model offers tilt sensitivity and will attach to the side of iPads with magnetic holders. This is a great option for casual users who just want a stylus for casual writing or for navigating around a device. This is especially true for owners of the iPad (10th gen.) That tablet doesn’t work with either of Apple’s higher-end stylus options.

However, there are some downgrades when compared to the Pencil Pro and the second-gen Pencil. The USB-C Apple Pencil can’t handle pressure sensitivity, which limits options for illustrators. It also won’t charge while magnetically attached. It charges via a USB-C cable. The accessory is slightly-shorter than the higher-end models and that could be an issue for those with large hands. Otherwise, this is a fine stylus for Apple devices.

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-usb-c-apple-pencil-is-on-sale-for-60-right-now-151630786.html?src=rss 

Does Aaron Rodgers’ Have Kids? Find Out if He Has Children

The Steelers player managed to keep his marriage a secret for a ‘couple of months,’ so is Aaron hiding anything else? Find out if he has children here.

The Steelers player managed to keep his marriage a secret for a ‘couple of months,’ so is Aaron hiding anything else? Find out if he has children here. 

Hong Kong bans video game using national security laws

Hong Kong authorities have warned their residents against downloading a Taiwan-made game called Reversed Front: Bonfire, which they’re accusing of advocating for armed revolution and promoting “secessionist agendas, such as ‘Taiwan independence’ and ‘Hong Kong independence.'” As Bloomberg notes, this is the first time the special administrative region of China has invoked national security laws to ban a video game. The legislation, a national law from Beijing and a local security law passed in 2024, are supposed to address perceived threats and require internet service providers to comply with government mandate. Chinese authorities had previously ordered Google to block access to the protest song Glory to Hong Kong in the region. 

Reversed Front: Bonfire was developed by a group known as ESC Taiwan, who are outspoken critics of the China’s Communist Party. The game disappeared from the Apple App Store in Hong Kong less than 24 hours after authorities issued the warning. Google already removed the game from the Play Store back in May, because players were using hate speech as part of their usernames. ESC Taiwan told The New York Times that that the game’s removal shows that apps like theirs are subject to censorship in mainland China. The group also thanked authorities for the free publicity on Facebook, as the game experienced a surge in Google searches.

The game uses anime-style illustrations and allows players to fight against China’s Communist Party by taking on the role of “propagandists, patrons, spies or guerrillas” from Hong Kong, Taiwan, Tibet, Mongolia and Xinjiang, which is home to ethnic minorities like the Uyghur. That said, they can also choose to play as government soldiers.

In its warning, Hong Kong Police said that anybody who shares or recommends the game on the internet may be committing several offenses, including “incitement to secession, “incitement to subversion” and “offenses in connection with seditious intention.” Anybody who has downloaded the game will be considered in “possession of a publication that has a seditious intention,” and anybody who provides financial assistance to it will be violating national security laws, as well. “Those who have downloaded the application should uninstall it immediately and must not attempt to defy the law,” the authorities wrote.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hong-kong-bans-video-game-using-national-security-laws-124549944.html?src=rss 

Nintendo sets record with 3.5 million Switch 2 units sold in four days

Nintendo has sold 3.5 million Switch 2s in four days, setting a company record for a new console launch. That puts Nintendo on track toward its goal to sell 15 million units by March 2026 if it can keep up on the production side. By comparison, it took the original Switch nearly a full month to hit 2.7 million units sold, even though it launched at a considerably lower price ($300 compared to $450 for the Switch 2). 

To get a hold of one, fans entered lotteries to buy consoles directly from Nintendo, ordered online or simply lined up outside retailers like Game Stop when the Switch 2 went on sale last week. However, demand appeared to exceed the company’s expectations, so President Shuntaro Furukawa apologized to customers that failed to pick one up, Bloomberg reported. The company also asked suppliers to boost production. 

With a successful launch under its belt, Nintendo’s goal is to maintain momentum. The company no doubt learned some lessons last time around as it had supply issues during the first few months after the original’s Switch’s launch that constrained sales. US tariffs could also bite. During an investor call last month, Furakawa explained that additional tariffs could necessitate a price increase in the US, causing demand to fall. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-sets-record-with-35-million-switch-2-units-sold-in-four-days-130050215.html?src=rss 

The first Google Beam device is the $25,000 HP Dimension

Google’s impressive Beam video conferencing technology has finally been integrated into an actual product that will be available for purchase. That’s the good news. The bad news? The HP Dimension system is going to cost a whopping $25,000. This is an enterprise product through and through.

However, the device certainly looks spiffy. The HP Dimension with Google Beam combines six cameras, a spatial audio system and adaptive lighting to allow for highly immersive virtual meetings. AI wizardry brings eye contact into the mix. All of this helps deliver “a deeply immersive experience that replicates the feeling of being in-person, with no headsets, glasses or wearables required.”

HP

We actually tried this tech, back when it was called Project Starline, and came away impressed. It makes calls “appear fully 3D from any perspective.” Algorithms combine live footage from the six cameras to render a pseudo-holographic version of the caller. It tracks head movements to ensure it delivers all of this visual data to eyes at the correct angle, all at 60FPS.

We found that the simple act of the person on the other end of the call holding out an apple for us to touch “was so realistic” that it felt like we could reach out and grab the fruit. This is a telepresence dream.

In addition to the Dimension system, HP is releasing a microphone that integrates with the new teleconferencing tech. The Poly Studio A2 Table Microphone works to extend “crystal-clear audio” further away from the Beam system, which should be a boon for medium or large-sized conference spaces. Users can daisy chain up to eight microphones together, though everything requires a standalone bridge device to operate. The microphone costs $329 and the bridge costs $549. This tech can also be used with more traditional setups. 

All of this stuff will be available later in the year. There’s one caveat: Not only does the system cost $25,000, plus any of the aforementioned audio accessories, but users have to plunk down for access to the Beam service itself. Google has yet to release a pricing model for this.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/the-first-google-beam-device-is-the-25000-hp-dimension-120016865.html?src=rss 

Nintendo Switch 2 review: More of what you love

Back in 2017, it felt like handhelds were dying. The PlayStation Vita was suffering from a lack of support and the 3DS was already on its way out. But then the Nintendo Switch arrived and became the hybrid console that launched 1,000 portable rivals. It proved you could make a device that was powerful enough to play games on your TV but also small enough to take with you anywhere. And by the time everything is all said and done, there’s a good chance it will be the highest-selling console of all time.

But making a proper follow-up can be difficult. So for the Switch 2, instead of changing everything up again, Nintendo took the best features from the original, upgraded them and gave us more of what we love. And even though this is just the start, it feels like I’ve been enchanted all over again.

Design

The Switch 2’s design is the most obvious example of Nintendo not straying too far from the original’s template. That said, nearly every component has been tweaked or upgraded in some way. The console’s slightly larger dimensions (10.7 x 4.5 x 0.55 inches and 1.2-pound chassis with Joy-Con) help make way for a bigger 7.9-inch display. In fact, almost everything has been embiggened, including the face buttons, analog sticks and rear kickstand, the latter of which opens even wider than before.

However, the Switch 2’s biggest upgrade is its new Joy-Con. There’s a familiar matte finish with more subtle red and blue accents, but instead of sliding them on and off like before, Nintendo gave them a new magnetic attachment system that comes with a very satisfying thunk. Meanwhile, detaching them is dead simple thanks to a handy button next to each trigger. So not only do the Joy-Con feel more secure, they are a pleasure to clip on and off as the need arises.

Sam Rutherford for Engadget

Nintendo didn’t stop there though, because hidden in the edge of each Joy-Con is a sensor that allows them to function as mice. I will admit that I thought this feature was a gimmick at first. But in games like Civilization 7 that are traditionally best enjoyed with a mouse, they serve as a very welcome alternative to classic gamepad controls. They also work surprisingly well on the arm of a sofa or even your leg. This is handy because if you’re playing games on your TV, you might not have a table or some other flat surface within reach.

Display

The Switch 2’s 7.9-inch LCD is a significant upgrade over the panel on its predecessor. Not only is it larger (up from 6.2 inches), it’s also higher res (1080p vs. 720p) while boasting a 120Hz refresh rate and support for HDR. With its auto-brightness setting turned off, the screen tops out at around 400 nits, though in titles with HDR, I’ve found that number can hit 450 nits or more. The downside is that the Switch 2’s LCD screen’s black levels aren’t quite as good compared to an OLED Switch. This can make dark backgrounds look closer to gray, especially when viewed in a low-light environment.

Sam Rutherford for Engadget

When docked, the Switch 2’s visual prowess expands to 4K at 60 fps or 1440p at 120 fps, though it’s important to remember that those settings may not be available for every game. Sadly, the console supports VRR (variable refresh rates), but that only applies to its onboard display. On the bright side, the Switch 2 does seem to have support for auto low latency mode (ALLM), which is good for anyone who plays fast-twitch games like shooters. 

Performance

Judging the performance of a brand-new console is difficult because it often takes developers months or years to figure out how to truly optimize their games for a new platform. The Switch 2 features a chip from NVIDIA with a custom GPU that the company claims offers ten times more graphics power than what we got from the previous model, alongside support for features including DLSS and ray tracing. The console also comes with 12GB of RAM and 256GB of onboard storage, which can be expanded further using microSD Express cards.

Sam Rutherford for Engadget

First-party titles like Mario Kart World run beautifully, though we’ve sort of come to expect that from major tentpole releases from Nintendo. The only hint of stuttering I’ve seen is when I played four-player local co-op with Game Chat turned on and multiple video streams going at the same time. And even then, it’s hard to tell unless you’re really looking for evidence of slowdown.

What might be the biggest indicator of the Switch 2’s improved performance is the sheer number of AAA third-party ports available at launch. Cyberpunk 2077 looks excellent and without a direct side-by-side comparison with something like the PC version, it’s difficult to spot where any graphical corners have been cut. And while Street Fighter 6 isn’t quite as impressive since some of the flashier effects don’t pop as much as they do on other consoles, it’s still a very enjoyable experience. As someone who often criticized the performance of the original Switch as one of its weak points, I’m thoroughly encouraged by the increased power I’ve seen from the Switch 2 thus far.

Backwards compatibility

Sam Rutherford for Engadget

One of the best things about the Switch 2 is that it supports wide backward compatibility with original Switch titles. The vast majority of games work as you’d expect, though there are some outliers, including titles like Ring Fit Adventure, as the Switch 2’s larger Joy-Con don’t fit inside the existing controller straps. Many of the NS1’s accessories are also backwards compatible, so you can still play games like Ring Fit by pairing one of the original Switch’s Joy-Con. The other current high-profile bug is an issue in Super Smash Bros. Ultimate that can cause the game to crash when someone chooses a Mii Fighter. Thankfully, Nintendo is aware and working on a fix.

The real treat is that many older games look and run better on the Switch 2 than they did before. Super Mario Odyssey plays even smoother, while games like Legend of Zelda: Breath of the Wild are more beautiful than you remember thanks to an $10 upgrade pack (or free with Nintendo Switch Online Expansion Pack) that adds support for HDR, better graphics and more. However, the games that may have gotten the biggest boost are Pokémon Scarlet and Violet. Due to a free upgrade on the NS2, the game features a higher framerate, higher monster density, a longer draw distance and more. In some ways, it feels like a brand new game, and if it had launched like this back in 2022, Nintendo could have completely avoided one of the biggest knocks against it.

Game Chat

Another major addition to the Switch 2 is the arrival of a built-in chat feature, including a new dedicated button on the console’s controller. Setup requires a handful of identity checks, but once you’ve sorted that out, it’s incredibly easy to use. You can invite people from your friends list to impromptu lobbies or create/join more permanent hangouts. Once you’re in a chat, adjusting your settings is as easy as hitting the C button. From there, you can choose from a handful of screen layouts and background options, along with the ability to share your video, do voice-only or activate speech-to-text (or text-to-speech). And if you have a camera attached, you can put your face in chat too.

Sam Rutherford for Engadget

Nintendo has generally done a great job of making it easy to jump in and out of chats. With support for up to four video feeds and a total of 12 people per lobby, there’s plenty of room for everyone in your family, no matter if they’re in the next room or on the other side of the planet. The small demerits to Game Chat are that its frame rate and video resolution are relatively low (same goes for camera footage if you have one attached). The option to delete your background (aka green screen) often looks rather pixelated and if you watch closely, you may see video windows stutter unless you pin a specific view to your main feed.

That said, because Game Chat is more about enjoying the company of others instead of producing clips for social media, I’m not that bothered. You don’t even need to be playing the same game (or any game at all, for that matter) to be in a lobby with others. It’s easy to use and the vibes are good, which is what’s really important. However, you will need to pay for Nintendo Switch Online, which costs $20 a year.

The Dock

Sam Rutherford for Engadget

Like the console itself, Nintendo didn’t stray too far from the design of the original Switch’s dock for its successor. You still get a plastic shell with more rounded corners and a slot that the Switch 2 can fit inside. There area handful of ports in the back (covered by a removable plate) for power (via the included USB-C cable and adapter), HDMI and wired internet. The big upgrade is that now there’s a fan inside to help keep the console cool and provide better sustained performance. Thankfully, it’s relatively quiet, so you won’t have to deal with an annoying hum distracting you from your games.

The awkward thing about the Switch 2’s dock is that it has one less USB port than before. Aside from the single USB-C connection in back for power, there are only two USB-A jacks on the side. This means if you want to connect accessories like the camera, which only comes with an included USB-C cable, you’ll either have to get an adapter or plug it directly into the Switch 2 via its exposed port on top. Unfortunately, that will force you to disconnect the camera every time you undock the console, which is just kind of clunky. I wish Nintendo had made every USB port a Type-C connection, or at the very least included more than one.

Battery Life

The Switch 2 features a 5,220 mAh battery, which according to Nintendo should provide between 2 and 6.5 hours of runtime on a single charge. However, the console’s longevity also greatly depends on the game you’re playing along with other factors such as screen brightness and background downloads.

Sam Rutherford for Engadget

To help provide a slightly better picture of the Switch 2’s power efficiency, I played a handful of titles starting at 100 percent battery and kept going until the console was dead with the screen set to max brightness (around 400 nits) and auto-brightness disabled. These settings are meant to provide a consistent but also conservative look at the console’s runtime, as it’s very possible to increase longevity by doing things like lowering brightness.

In Mario Kart World, the Switch 2 lasted two hours and 23 minutes, which is on the lower end of Nintendo’s official estimate. Meanwhile, in the NS2 edition of Legend of Zelda: Breath of the Wild, the console fared a bit better with a time of 2:56. That said, the game with the best battery life I’ve tested so far is Puyo Puyo Tetris 2S at four hours and 15 minutes, which shouldn’t be a big surprise as it’s a port of a decade-old 2D title.

Sam Rutherford for Engadget

For some folks, these numbers might be disappointing. I certainly would love an extra 30 to 60 minutes of battery life, but these stats are generally in line or slightly better than what we get from rivals like the Steam Deck and ROG Ally X. And remember, when compared to practically all of its PC-based competition, the Switch 2 remains a much sleeker device.

Another helpful battery-related improvement is the addition of a charging limit, which allows the Switch 2 to automatically stop at a certain percentage to help maintain the power pack’s longevity. But my favorite little detail is now the Switch 2 will display a small battery icon when you drop it in the dock because the screen peeks out a bit, so you always know for sure when it’s charging.

Cost considerations

At $450 for the console alone or $500 for the bundle with Mario Kart World, the Switch 2 is priced significantly higher than the original, which cost $300 at launch (though that increase is closer to $50 when adjusted for inflation). However, when you include the price of accessories and games, the total adoption cost for a Switch 2 can be substantially higher. I purchased a standalone console along with physical versions of Mario Kart World and Legend of Zelda: Breath of the Wild (NS2 Edition) and one Pro Controller for $745.75. But after you tack on another $50 for one year of Nintendo Switch Online + Expansion, my grand total was just shy of $800.

Sam Rutherford for Engadget

Everyone has different opinions on what they consider disposable income, but that’s still a lot of money to spend on a new console and two games. Here’s hoping this breakdown helps people think about how the Switch 2 will impact their budget.

Important notes

The Switch 2 requires a day one patch in order to go online or even play some games. You’ll normally get this automatically by following the setup guide when you first turn on the system. However, if you skip the section where it asks you to connect to Wi-Fi, you may need to manually download the patch later by hitting the check for updates button in system settings the next time you connect to the internet.

The Switch 2 only supports microSD Express cards, which are not interchangeable with standard microSD or microSD XC cards. When buying a microSD Express card, you’ll want to make sure it has an EX or EXPRESS label printed on the card itself.

In addition to Joy-Con, a Joy-Con Grip, two Joy-Con straps and the console itself, the Switch 2 comes with an HDMI cable and a 60-watt power adapter with a detachable USB-C cord.

Some units may suffer from an inaccurate charging indicator, which can be addressed with these instructions from Nintendo.

Parents can monitor and approve the people your kids can talk to when using Game Chat via Nintendo’s Parental Controls app.

Nintendo says the Switch 2’s Joy-Con use an all-new module for its analog sticks. As they aren’t Hall effect modules, it’s too early to tell how well they will resist drifting.

Only the Switch 2’s bottom USB-C port supports video out.

Wrap-up

Sam Rutherford for Engadget

The old adage goes ‘if it ain’t broke, don’t fix it.’ But for the Switch 2, Nintendo did something even smarter. It maintained the console’s hybrid design and just made everything better. Its screen is bigger and brighter. Buttons are larger and the magnetic Joy-Con are so much easier to snap on and off. Even features such as the kickstand and expandable storage feel like they’ve gotten substantial upgrades thanks to a wider range of motion and support for faster microSD Express cards. I also really appreciate the addition of a second USB-C port.

The Switch 2 has everything that made the original so great, but now there’s more of it to enjoy. Granted, Nintendo’s latest console commands a higher price, but as the successor to the iconic system that revived handheld gaming, this thing is worth it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-review-more-of-what-you-love-120048430.html?src=rss 

Apple Wallet’s iOS 26 update scans your emails for package delivery tracking

One of the upcoming changes to Apple Wallet is bound to become one of its most useful features if you frequently shop online and get deliveries. When you get iOS 26 on your iPhone, your Wallet app will start using Apple Intelligence’s capabilities to automatically scan your emails and identify order tracking details sent by merchants or couriers. The app will then summarize and display those deliveries as cards. As MacRumors has noted, Wallet can already do that for purchases made using Apple Pay. With the update, you’ll be able to keep track of all your deliveries from one place and get progress notifications. 

At the moment, access to the feature is still limited to developers who’ve installed the beta version of iOS 26. The feature itself is still in beta, and you will have to enable it by going to the Wallet and Apple Pay section in Settings, heading into Apple Pay Defaults and switching on Orders Found in Mail under Order Tracking. 

Apple announced its upcoming mobile platform at WWDC 2025, revealing an interface that has gone through a massive redesign. It features a “Liquid Glass” UI that’s defined by icons, toolbars and tab bars with a see-through appearance. In addition to being able to track orders, the iOS 26 version of Wallet will allow you to create a Digital ID with a US passport and will also come with more detailed boarding passes. iOS 26 isn’t coming out until this fall, but Apple plans to start rolling out public betas in July

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-wallets-ios-26-update-scans-your-emails-for-package-delivery-tracking-123054484.html?src=rss 

Generated by Feedzy
Exit mobile version