There’s a Steven Universe sequel series in the works at Prime Video

It’s been five years since the Steven Universe saga ended, via a final season and movie that took the story into the future. Now, it’s coming back, according to a report by Deadline. Prime Video is working on a sequel series, with franchise creator Rebecca Sugar in tow as an executive producer (and hopefully as a songwriter.)

This doesn’t look to be a straight sequel series, in that the focus is shifting away from Steven, the Crystal Gems and Beach City. Instead, the tentatively-titled Steven Universe: Lars of the Stars will follow punk rock slacker Lars Barriga and his ragtag band of space pirates.

Spoiler time: Just about every character got a cool arc in the main series, but Lars was one of the standouts. He started as a selfish jerk stuck at a dead-end job, but finished the show as the captain of an actual starship trying to make a difference in the universe.

Deadline says the new episodes will follow the “space outlaw as he and his pirate crew smuggle contraband, evade the authorities and uncover the darkest secrets of the fallen Gem Empire.” So this looks to be a series that will largely take place in space, exploring the fallout of the final episodes of the main show. We don’t know which, if any, of Steven Universe’s main characters will show up or in what capacity.

The news was revealed by Sugar at the Annecy International Animation Film Festival. She went on to say that she misses “my world and my characters” and that she “can’t wait to share [the sequel] with you and can’t thank you enough for all your support.” Sugar’s long-time production partner, Ian Jones-Quartey, is also involved.

We don’t have a release date for this, which gives you plenty of time to catch up on the OG show and the movie. There are 160 episodes, so buckle up. Once that’s done, there are several affiliated video games to dig into.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/theres-a-steven-universe-sequel-series-in-the-works-at-prime-video-164211472.html?src=rss 

The Browser Company’s new AI browser rolls out to private beta testers

The Browser Company’s new AI-powered browser is now available in an invite-only beta. Called Dia, the browser was first announced towards the end of 2024, and is built around the deep integration of what its maker calls “the most personal AI on the market”.

Dia allows you to “chat with your tabs” and will adapt and learn the more you use it. You can open an AI chat on any webpage without having to leave the tab, where the built-in bot can search the web, compare websites, answer questions about the content displayed, and even draft a document in the tone of a specific webpage. You can set preferences to customize the chatbot’s tone and style for writing tasks, as well as its coding language and how it talks to you.

All of these features live within Dia’s URL bar, with the idea being that you don’t need to visit dedicated pages for other LLM chatbots such as ChatGPT to get things done with AI. The Browser Company has plenty of rivals, though, not least Google, which last month announced that it will soon bring its Gemini AI assistant to Chrome, which will be able to do many of the same things as Dia’s own chatbot. Opera’s upcoming Neon browser also comes with an integrated AI and is being billed as “fully agentic”.

Back in May, The Browser Company confirmed that it had stopped active development on its Arc web browser, shifting its focus to Dia instead. Arc members get instant access to the new browser and invite friends to join once they’re signed up to Dia. If you’re not a member of either browser you can join the waiting list here.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-browser-companys-new-ai-browser-rolls-out-to-private-beta-testers-170311014.html?src=rss 

Disney and Universal Studios file suit against Midjourney for copyright infringement

Disney and NBCUniversal have filed a joint suit against AI company Midjourney alleging copyright infringement on their various properties. The complaint, filed in federal district court in Los Angeles, includes images created by Midjourney that feature a wide variety of protected characters from each company’s various properties, including Star Wars, Shrek, The Simpsons, Despicable Me and others. The 110-page suit alleges that the AI company “helped itself to countless” copyrighted works when training its models that have been creating and disseminating “innumerable” copies of these characters via AI-generated images.

In the lawsuit Midjourney is described as “the quintessential copyright free-rider and a bottomless pit of plagiarism.” Disney and NBCUniversal are the first major Hollywood players to enter the now crowded field of AI copyright infringement lawsuits; it comes against the backdrop of similar lawsuits against OpenAI, Meta and Perplexity AI.

The intersection of art and artificial intelligence continues to be battled out in court, though a suit brought by two of the largest names in media properties carries immense weight. “We are bullish on the promise of A.I. technology and optimistic about how it can be used responsibly as a tool to further human creativity,” said Horacio Gutierrez, Disney’s general counsel, in an email to The New York Times. “But piracy is piracy, and the fact that it’s done by an A.I. company does not make it any less infringing.”

In a separate email to The New York Times, Kim Harris, general counsel for NBCUniversal, said, “We are bringing this action today to protect the hard work of all the artists whose work entertains and inspires us and the significant investment we make in our content.”

We’ve reached out to Midjourney for comment and will update if we hear back.

Read the lawsuit below:

This article originally appeared on Engadget at https://www.engadget.com/entertainment/disney-and-universal-studios-file-suit-against-midjourney-for-copyright-infringement-154206053.html?src=rss 

Tesla will start offering public Robotaxi rides in Austin on June 22, says Elon Musk

Tesla CEO Elon Musk says that Robotaxi service is “tentatively” set to begin in Austin, Texas on June 22. This comes after the company said last month that it had already begun testing driverless Model Ys in Austin. Shortly after that, Bloomberg reported that Tesla had internally discussed a launch date of June 12, though the only publicly shared timeline has been sometime in June.

The first Robotaxi Model Y operating without a person in the driver’s seat was spotted on South Congress in Austin yesterday. It sported a decal on the side of the vehicle that read “Robotaxi” in the same font as Tesla’s stylized version of Cybertruck. In the video, a person sitting in the passenger seat can be seen, though it’s unclear what their role is. 

HOLY CRAP ITS A #ROBOTAXI!!@SawyerMerritt @WholeMarsBlog @DirtyTesLa @niccruzpatane pic.twitter.com/slfAsu0AQl

— Terrapin Terpene Col (@TerrapinTerpene) June 10, 2025

The driverless Model Y was followed closely behind by a Model Y with a driver, though again, their role and identity are unclear. Musk had previously said that Robotaxis will be remotely monitored at first and geofenced to areas of Austin that are the safest for the vehicles to navigate.

Musk, who has a history of playing fast and loose with timelines, had originally promised in 2019 that there would be one million Robotaxis on the road by 2020. He now says the company will start with about 10 taxis in Austin, before expanding rapidly.

Reuters recently attempted to gather more information on Tesla’s planned launch and vehicles from the City of Austin, but city officials were blocked from releasing any information by Tesla and the Texas Attorney General.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-will-start-offering-public-robotaxi-rides-in-austin-on-june-22-says-elon-musk-161801916.html?src=rss 

Apple’s iOS 26 public beta is available next month

Apple’s WWDC is here and with it comes some of the company’s biggest operational developments — along with confirmation of when you can check them out in beta. This year’s WWDC brings the awaited news of a visual overhaul that is platform-wide, with changes like round icons on the home screen and Control Center.

The company has launched its first major redesign since iOS 7, calling it “our broadest design update ever.” The new uniform design across all devices includes a new material called liquid glass. This translucent design theme shows up across OSes on widgets, icons and even through a new all-clear mode, available alongside the light and dark modes. 

Apple has further confirmed the rumors that it’s changing the names of its operating systems. So, instead of getting the iOS 19 this fall, it will be the iOS 26, representing Apple’s system for the year ahead. The same is true for all other devices’ operating systems, like the iPadOS 26, MacOS 26 and so on. However, Apple is sticking with its California-themed names for MacOS, naming the next version Tahoe.

WWDC has revealed a range of iOS 26 updates, including typing indicators for group chats and live translations on iMessage, FaceTime and calls, even if the other person doesn’t have an iPhone. 

So, when can you see some of these changes for yourself? Betas for all of Apple’s platforms (iOS, iPadOS, macOS, watchOS, visionOS and tvOS) are available today through the Apple Developer Program, while a public beta should roll our next month through the Apple Beta Software Program

This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-ios-26-public-beta-is-available-next-month-180213623.html?src=rss 

How to fix the Switch 2 battery indicator

The Nintendo Switch 2 has been in the wild for nearly a week and is selling like hotcakes, but some users have been complaining about an issue with their console’s battery indicator. A number of Switch 2 consoles appear to be displaying less remaining battery life than is accurate.

Battery life definitely is a mark against the Switch 2, with Engadget’s Sam Rutherford noting in his review that the console’s longevity is on the lower end of Nintendo’s estimates when playing more graphically demanding games such as Mario Kart World. But in some cases the issue might appear worse than it actually is. Nintendo has now offered a fix for when the amount of battery being displayed and actual remaining battery don’t match. Thankfully, the solution isn’t anything too dramatic, but it does involve putting the console into Recovery Mode.

According to Nintendo, these are the steps you need to take if you think your Switch 2 is affected. You’ll need the console, the correct AC adapter and internet access.

1. Confirm your console has the latest system update installed.

2. Power off the console.

3. Press and hold down the volume up (+) and volume down (-) buttons, then press the POWER button once, while continuing to hold the volume buttons until the Recovery Mode menu appears. This should reset the battery level meter.

4. Power off the console again by holding the POWER button until it turns off.

5. Power the console back on, and monitor the situation.

Nintendo says following these steps should correct the problem, but if you’re still having the same issues you may need to send your console in to be serviced. You can initiate a repair request by heading to Nintendo’s official Customer Support page.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-fix-the-switch-2-battery-indicator-144809855.html?src=rss 

Pragmata is a satisfying sci-fi shooter with an intriguing double act

Capcom’s odd-couple sci-fi action game, Pragmata, is almost here. At SGF 2025, I finally got to steer Hugh (the human) lumbering around in a military spacesuit, with the adorable android, Diana piggybacking along.

First announced in 2020 during the PS5 reveal stream, Pragmata is set on a lunar base, where an industrial mishap turns security droids hostile, while lines of communication back to Earth have been severed. The USP here is how you fight your threats: by teaming up with a small synthetic girl who can hack into hostile robots while you shoot away at them with a collection of weapons.

Hugh starts off with a simple pistol with unlimited ammo but soon acquires additional firearms, including a shotgun-like energy gun that inflicts severe damage up close and restraining webbing to slow down multiple enemies, giving Diana more time to hack.

I was intrigued to see how Capcom would balance Pragmata’s gameplay premise of controlling and fighting with both characters. I thought it would involve a lot of tagging between each character, or worse, steering each with a different analog stick. Fortunately, Pragmata’s implementation is an elegant one.

The player primarily controls the human, Hugh. While he runs and guns, Diana’s powers involve locking onto an enemy and making hacking attacks by navigating a two-dimensional grid with the DualSense’s main buttons. Triangle for up, Circle for right .etc. While getting from point A to B inside this grid will ‘break’ a robot’s defenses, you’ll want to pass through other nodes on the way, increasing damage and even adding buffs. The limit here is ensuring Hugh remains out of danger long enough to focus on Diana’s efforts.

Thankfully, Hugh’s equipped with dodges and rocket dashes to keep his distance from enemies. Expect to use walls and structures as cover, too, especially when facing multiple enemies at once. It’s probably possible to take down enemies without hacking, but it will take a lot more time. Hacking also interrupts the robots’ attacks and movement — it’s mandatory in most confrontations in Pragmata

The rest of the demo involved exploring the area, releasing multiple locks to progress further into the lunar base. Hugh can jump and boost himself for longer gaps or just some controlled hovering. Pick-ups between battles were mostly health boosts and secondary weapons. Most one-on-one encounters could be dealt with using the low-damage pistol, but when there are two, three, or five enemies, swapping between the slow-down weapons or the powerful shotgun was very much necessary. It’s a satisfying battle system, but I’m curious as to how deep this system will go. (Also, I wish I’d got to try some boss battles during the demo.)

Capcom

When Diana hacks and successfully breaks a robot’s defenses, certain parts and systems are highlighted in yellow, suggesting possible weak points. It’s a little similar to Horizon’s scanning mechanic, and while I couldn’t get an answer during my hands-on demo, it’ll be interesting to see whether that offers some more depth to combat. I’d appreciate the ability to focus on neutralizing a heavy-duty weapon or slowing an enemy down by aiming at their legs.

As the company teased in the latest trailer, Pragmata’s been a long time coming. Capcom is now aiming for a 2026 release.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pragmata-hands-on-demo-sgf-2025-150005007.html?src=rss 

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