New York details its plans for online age verification rules

Last year, New York joined the wave of states passing legislation aimed at protecting minors using the Internet, particularly social media. Governor Kathy Hochul signed the Stop Addictive Feeds Exploitation (SAFE) for Kids Act and the New York Child Data Protection Act in June 2024. Today, the state’s Attorney General Letitia James released more specifics about what the SAFE for Kids Act will entail in practice. Public comment is open until December 1 and the rules must be finalized within a year from that date.

In particular, the rule will require online platforms to confirm the ages of users before showing them algorithmically-curated feeds or sending them notifications at night. The Attorney General’s approach allows sites to choose their method of age verification, as long as the approach “are shown to be effective and protect users’ data.” New York will also require an age confirmation method that does not rely on having a government-issued ID.

There is also a component of parental consent in the SAFE for Kids Act. Minors must request a social media network to seek parental permission for accessing algorithmic feeds or receiving nighttime notifications. If parental consent is not granted, the platforms may not block minors from generally accessing their service or content. Both the minor and their parent may revoke their consent at any time.

“The proposed rules released by my office today will help us tackle the youth mental health crisis and make social media safer for kids and families,” James said in the announcement. “This is an issue that affects all of us, and I encourage parents, educators, young people, industry groups, and others to review the proposed rules and submit a comment during the public comment period.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/new-york-details-its-plans-for-online-age-verification-rules-195223379.html?src=rss 

China says NVIDIA’s Mellanox acquisition violated antitrust law

A regulator has accused NVIDIA of violating China’s antitrust laws over its acquisition of chipmaker Mellanox. In its preliminary findings of an investigation it commenced in December, the State Administration for Market Regulation (SAMR) claimed that the company breached both national regulations and the conditional terms China outlined when it rubberstamped the $6.9 billion takeover. The SAMR hasn’t announced any penalties yet, as the investigation will continue.

The SAMR is said to have determined its preliminary findings several weeks ago. According to Financial Post sources, the regulator held off from releasing its statement until now, as trade talks with the US take place in Madrid, with the idea of giving Chinese officials more leverage. (Those talks have so far resulted in a framework agreement for TikTok.)

NVIDIA and Mellanox announced the buyout back in 2019. China approved it in April the following year on the condition that NVIDIA continued to supply GPUs and interconnect products to the country and adhere to “fair, reasonable, and non-discriminatory principles,” per the South China Morning Post.

Last month, it was reported that China was discouraging companies in the country from buying NVIDIA’s H20 chips pending a national security review. Officials were said to have taken offense at remarks from Howard Lutnick, the US commerce secretary. After the US allowed NVIDIA to start offering chips to China again in July following a three-month ban, Lutnick said the company wasn’t going to be selling its most cutting-edge tech there.

“We don’t sell them our best stuff, not our second best stuff, not even our third best. The fourth one down, we want to keep China using it,” he told CNBC. “The idea is the Chinese are more than capable of building their own. You want to keep one step ahead of what they can build, so they keep buying our chips. You want to sell the Chinese enough that their developers get addicted to the American technology stack.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/china-says-nvidias-mellanox-acquisition-violated-antitrust-law-200409929.html?src=rss 

Early Access is the latest place where Steam is restricting games with mature themes

Valve has apparently updated its Steam Early Access policy to no longer accept games with what the company deems to be “mature themes.” As first reported by Gamesmarkt earlier this month, gaming studio Dammitbird, which develops the adult adventure game Heavy Hearts, was not allowed to put the title on Steam Early Access because of its content.

Payment processors like Mastercard and Visa have been mounting a pressure campaign on video game marketplaces Steam and Itch.io to remove certain adults-only content since early summer. After taking down a game called No Mercy in April at the behest of payment processors and an Australian anti-porn organization, there has been a steady expansion in the application of these new policies.

Steam, for its part, made some incredibly vague policy changes to appease the payment giants, adding a sweeping clause that promises to ban certain kinds of adults-only content before proceeding to remove hundreds of games. Itch.io made similar changes before removing more than 20,000 titles from its marketplace. Steam has removed hundreds of titles that we know of. 

The apparent scope creep is of particular concern to small independent developers whose fairly innocuous games like VILE: Exhumed were banned from Steam and delisted from Itch.io. Exhumed is a mostly text-based game whose limited imagery and innuendo is worlds away from the sort of adult games that were first banned when this whole saga kicked off.

Part of the problem is how card payments are policed. Stores like Steam and Itch.io don’t contract with Visa or Mastercard directly but with acquiring banks and processors that must enforce the card networks’ brand-safety and anti-trafficking rules. This can end up influencing how companies like PayPal work with Steam across different regions, depending on how banks in those areas are responding to the pressure exerted by Visa and Mastercard.

The confusion will continue to cause consternation among developers and consumers alike until policies on these platforms are made clearer, or payment processors relieve some of the pressure by clarifying their own standards.

Engadget has reached out to Valve for comment and will update if we hear back. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/early-access-is-the-latest-place-where-steam-is-restricting-games-with-mature-themes-190806818.html?src=rss 

Who Are the Youngest Female & Male Emmy Winners in History?

Now that Adolescence’s Owen Cooper made history at the 2025 Emmys, we’re looking back at the youngest female to ever take home the award: Roxana Zal.

Now that Adolescence’s Owen Cooper made history at the 2025 Emmys, we’re looking back at the youngest female to ever take home the award: Roxana Zal. 

LG expands its line of xboom earbuds with two new models

LG just announced two new earbuds in its xboom line of audio products, following the launch of the xboom Buds in January. The xboom Buds Plus and Buds Lite (which seems like a relatively confusing name to beer drinkers) both hit store shelves sometime this month.

The Buds Plus earbuds are filled with high-tech bells and whistles. These premium headphones boast adaptive EQ that continuously adjusts the sound profile in real time. This should ensure “optimal audio quality regardless of how the earbuds are worn.” The company says the design compensates for changes that would lead to signal degradation with other earbuds.

LG

They include ANC and a trio of microphones for making phone calls and the like. The charging case sanitizes the earbuds after each use with UV rays, with the company claiming that the process eliminates 99.9 percent of bacteria from the surface. This case also doubles as a Bluetooth transmitter, which is useful when enjoying some in-flight entertainment. It supports wireless charging, which is nice, with up to ten hours of playback per charge on the buds and 30 hours with the case.

The Buds Lite earbuds have one advantage over the standard Buds and the Buds Plus. The battery lasts up to 11.5 hours per charge, with the case bringing that up to 35 hours. Otherwise, these are standard earbuds that offer “clear, balanced audio for music, calls and more.”

They offer ANC, though a more streamlined version than with the Plus, and four customizable EQ modes. This allows users to “fine-tune their sound profile to match their preferences.” The Buds Lite ship with several different ear tips to accommodate multiple ear canal sizes.

LG

LG hasn’t revealed any pricing info on these products, but the original xboom Buds cost $109. It’s a safe bet the Buds Plus will cost more than that. Hopefully, the Buds Lite will cost a bit less.

These are just the latest xboom-branded audio products. The company announced a trio of speakers at CES this year.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/lg-expands-its-line-of-xboom-earbuds-with-two-new-models-182220615.html?src=rss 

‘Adolescence’ Netflix Cast: All About Each Star From the Emmy-Winning Series

The cast and crew behind the UK-based series humbly accepted multiple Emmy Awards for the miniseries. Meet the main stars from the cast and learn about their careers.

The cast and crew behind the UK-based series humbly accepted multiple Emmy Awards for the miniseries. Meet the main stars from the cast and learn about their careers. 

iOS 26 is now available. Here’s how to install it on your iPhone

After a summer of beta updates, iOS 26 is here. As long as you have a compatible iPhone, you can install the new software right now. Head to Settings > General > Software Update, and get ready for a Liquid Glass makeover.

iOS 26 offers Apple’s biggest visual change to its software since iOS 7. (That was when Jony Ive’s flat design replaced Scott Forstall’s skeuomorphic one.) This time around, the software adopts a translucent material theme: Liquid Glass. Although it isn’t a return to skeuomorphism, it does reincorporate a sense of depth, simulating a pleasantly refractive glass. Expect colors and visual effects that respond to their onscreen surroundings.

Apple

Apple has taken flak from industry pundits for not rushing headfirst into AI. (Or, at least it hasn’t with the same manic frenzy as its competitors.) The company is taking a more measured approach, gradually incorporating it into its software. This year’s Apple Intelligence additions include live translation in messages, FaceTime and Phone. Visual Intelligence also expands beyond the camera and into screenshots. And your Genmoji and Image Playground creations might look less… strange than last year’s versions.

Even Apple Music gets a new AI feature. Its new automix generates transitions between songs, aiming for DJ-like progressions. I find that it works best with danceable genres like EDM or hip-hop. It usually won’t bother trying to mix less beat-driven singer-songwriter-type stuff.

Apple

Arguably handier than new AI features is Apple’s revamp of its communication apps. Call screening lets you gather info from callers before deciding whether to pick up. Hold Assist saves you from having to listen to the Muzak. And the Messages app adds new screening options and filters. You can also add custom backgrounds and even conduct polls in your messaging threads. Finally, the Phone app cleans up its interface, unifying its tabs into a single list.

There’s much more on tap, of course. For that, you can check out Engadget’s iOS 26 preview.

It isn’t all about the iPhone. Apple’s other software updates are here today, too. iPadOS 26 gives the tablet its most Mac-like productivity boost to date. watchOS 26 adds sleep scores and an AI coach. And macOS 26 Tahoe adds a Phone app and souped-up Spotlight search. All of those (along with visionOS 26 and tvOS 26, which still exist) adopt the new Liquid Glass aesthetic. You can download each via Settings > General > Software Update.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-26-is-now-available-heres-how-to-install-it-on-your-iphone-171233434.html?src=rss 

A TikTok deal may finally be happening

US Treasury Secretary Scott Bessent has said that the United States and China have reached a framework deal on TikTok. Speaking to reporters in Madrid after two days of talks with his Chinese counterparts, Bessent said, “It’s between two private parties, but the commercial terms have been agreed upon.” President Trump said in a Truth Social post that he will be speaking with Xi Jinping this Friday regarding the potential deal, among other things.

This breakthrough comes after the Trump administration extended the TikTok ban for a third time earlier this summer, giving the company until September 17 to undergo a sale or face a ban in the United States. The short-form video content app faced increasing scrutiny over national security concerns due to the Chinese ownership of its parent company, ByteDance.

President Trump issued an executive order in August 2020 banning the app in the United States unless it was divested from ByteDance, though courts halted enforcement of the order. In 2024 the United States Congress passed the Protecting Americans from Foreign Adversary Controlled Applications Act (PAFACA) which was signed into law by then-President Biden. The Trump administration has repeatedly delayed the enforcement of that law in hopes a deal could be made for a US-based acquisition, leaving the app online in the meantime.

As it stands, this appears to be a framework for how TikTok could come under some level of US control, and not a signed final deal. Companies from Oracle to Microsoft have expressed interest in acquiring TikTok, and the president is on record as saying he would be OK if a “very American company” buys it. It’s unclear if the September 17 deadline will be pushed once again, but US Trade Representative Jamieson Greer said on Monday that another delay may be needed in order to get the deal signed.

This article originally appeared on Engadget at https://www.engadget.com/general/a-tiktok-deal-may-finally-be-happening-160448732.html?src=rss 

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