The Fujifilm X-E5 is basically an interchangeable lens X100VI

If you have ever looked at the X100VI said to yourself, “Man, I wish Fujifilm would just make an interchangeable lens version of this camera,” consider your request answered. Four years after the release of the X-E4, the company has announced the X-E5, a compact, $1,699.95 camera that should appeal to the same crowd that loves X100VI.

Inside, the X-E5 has Fujifilm’s latest X-Trans CMOS 5 HR sensor. That’s the same sensor you’ll find on the X100VI, X-T5 and X-T50. It’s capable of capturing 40.2-megapixel stills, and video at up to 6.2K and 30 frames per second. Thanks to improvements Fujifilm has made to the sensor’s pixel structure, the X-E5 offers a native 125 ISO, and there’s AI-based autofocus to make it easier to capture moving subjects such as animals, birds, insects, motorcycles, planes and more.

Also new to the X-E5 is the inclusion of in-body image stabilization (IBIS). It offers up to seven stops of stabilization near the center of the frame and six stops toward the periphery.

Fujifilm has also once again tweaked the exterior of the camera. If the X-E4 was a bit too minimalistic for your taste, the good news is the X-E5 has a front grip where Fujifilm did away with that on the X-E4. The camera’s top plate is machined from a single piece of aluminum, an addition that should make the X-E5 feel more premium than its predecessor. On the top, you’ll find all the usual dials, including one for shutter speed and another for exposure compensation. 

Fujifilm

There’s also an entirely new dial dedicated to Fujifilm’s film simulations. In addition to the usual presets like Classic Chrome and Velvia, you can save up to three of your own recipes for easy access. As before, the external LCD can flip up 180-degrees to make it easier to capture selfies and vlog.

Fujifilm has also redesigned the X-E5’s viewfinder. It offers two new modes. First, there’s a “Classic” mode, which simplifies the interface so it’s more like what you would find on an old film camera. All your exposure settings are displayed along the bottom of the screen in a deep red color, with the light meter present on the side. Alternatively, the other new mode, “Surround View,” displays a black, semi-transparent or outlined area outside of the aspect ratio you’ve set. In practice, that should make it easier to frame your shots.

Alongside the X-E5, Fujifilm announced a new pancake lens, the XF23mm f/2.8 R WR. It’s a full stop slower than the fixed, 35mm equivalent you’ll find on the X100VI, but it’s about the same size and should be a lot faster to focus thanks to inclusion of a direct current motor.

Fujifilm will offer the X-E5 in black and silver. The camera will be available starting in August. At $1,699.95 for just the camera body, the X-E5 is twice as expensive as its predecessor. In fact, it’s more expensive than the $1,599 X100VI, which features a leaf shutter and hybrid optical viewfinder. Personally, I’m sad about that since the X-E4 was my recommendation for a great starter camera. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/the-fujifilm-x-e5-is-basically-an-interchangeable-lens-x100vi-133931379.html?src=rss 

Apple’s iOS 26 requires kids to get parental permission to text new numbers

As part of new updates to its parental controls announced at WWDC 25, Apple has introduced a new feature that requires kids to get permission to text new numbers. That’s among other new child safety settings including more granular age-based app ratings that will be introduced to the new iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, visionOS 26, and tvOS 26 operating systems coming this fall, Apple announced

The new feature called Communication Limits (part of Child Accounts) gives parents the ability to manage their kids communications across Messages, FaceTime, calling and iCloud contacts. Children must send a request to their parents when they want to contact a new phone number and parents can then give approval with a single tape in Messages. Developers can include the new function in third-party apps using Apple’s PermissionKit framework. 

Apple

Another new child-friendly feature is more granular age-based ratings for apps to help parents decide which are safe for their kids to use. By the end of 2025, those will expand to five categories including three for adolescents: 13+, 16+ and 18+. When parents set app content restrictions, apps that exceed those will not appear on the App Store — though kids can request exemptions if the Ask to Buy setting is enabled. 

Apple already employs safety features like web content filters and app restrictions for kids under 13, but it will now enforce “similar age-appropriate” protections for teens between 13 and 17. The company will also let parents give apps a child’s age range without disclosing their exact date of birth. Finally, the Communication Safety tool has been expanded to intervene when it detects nudity in FaceTime video calls and it will blur out nudity in Shared Albums in Photos. 

Apple’s changes follow in the heels of new age-verification laws enacted in Texas, Utah and and other states. Google, for one, opposed the Utah bill, but Meta and other app makers have called for legislation that would require app stores to get parental approval before their teens download any app — effectively offloading the responsibility to Apple, Google and others.

This article originally appeared on Engadget at https://www.engadget.com/apps/apples-ios-26-requires-kids-to-get-parental-permission-to-text-new-numbers-120049197.html?src=rss 

Solar Orbiter captures images of the sun’s pole for the first time

The Solar Orbiter has been observing the sun since 2021, but it recently went on a side trip to Venus which significantly tilted its orbit and gave it a good view of the sun’s polar region. That is how it was able to capture images that will historically be known as humankind’s first-ever views of the sun’s pole. All our galaxy’s planets and the other spacecraft we’ve deployed orbit the sun around an imaginary ecliptic plane along the star’s equator. But thanks to the Solar Orbiter’s Venus flyby, it now has a view of the sun from below its equator, allowing it to see the star’s southern pole clearly. The images you see above were captured from an angle of 15 degrees below the equator on March 16 and 17, but the probe has reached the 17 degree maximum angle it could achieve since then.

Three of the probe’s instruments were responsible for the images. The Polarimetric and Helioseismic Imager (PHI) imaged the sun in visible light and mapped its surface magnetic field. Meanwhile, the Extreme Ultraviolet Imager (EUI) imaged the sun in ultraviolet light, and the Spectral Imaging of the Coronal Environment (SPICE) instrument captured light “coming from different temperatures of charged gas above the sun’s surface, thereby revealing different layers of the sun’s atmosphere.”

So what exactly was the Solar Orbiter able to observe at the sun’s southern pole? Well, the pole’s magnetic field, simply put, is a mess at the moment. See, the sun’s magnetic field flips roughly every 11 years, and it’s about to flip this year if it hasn’t yet. Normally, a magnet has a clear north and south pole, but the orbiter’s PHI instrument showed that both north and south polarity magnetic fields are present at the sun’s south pole right now. “This happens only for a short time during each solar cycle, at solar maximum, when the Sun’s magnetic field flips and is at its most active,” ESA explained. 

After the flip, the magnetic field fixes itself so that the poles have single polarities. The process is gradual, however, and it will take five to six years to achieve solar minimum, wherein which the sun’s magnetic field is at its most orderly. These solar cycles or regular magnetic field flips aren’t fully understood yet, and the orbiter’s observations could be the key to unlocking that knowledge. 

In addition, scientists used the orbiter’s SPICE instrument to take Doppler measurements, or how fast clumps of solar material are moving. They then took that information to create a velocity map that shows how solar material moves within a specific layer of the sun. These measurements can show how the sun flings out particles into space in the form of solar winds, which is one of the orbiter’s key goals. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/solar-orbiter-captures-images-of-the-suns-pole-for-the-first-time-123047746.html?src=rss 

Watch Konami’s Press Start Metal Gear and Silent Hill stream at 9AM ET

In case all the content from Summer Game Fest wasn’t enough, Konami has you covered. Today at 9AM ET the developer will stream Konami Press Start, a new showcase featuring updates (and hopefully new gameplay) for Metal Gear Solid Delta: Snake Eater and Silent Hill f, among other titles. 

It will stream on Konami’s YouTube channel and is expected to run 37 minutes. On top of news about the aforementioned two games, Konami has promised more — perhaps news around the Gradius Origins collection coming in August, possible new DLC for the Silent Hill 2 remake from Bloober Team or an update on Metal Gear Solid: Master Collection vol. 2

As a reminder, Metal Gear Solid Delta: Snake Eater is set to arrive on PS5, PC and Xbox Series X on August 28th, while Silent Hill f will come to those same platforms on September 25th. The company has also been working on Silent Hill Townfall and other titles. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/watch-konamis-press-start-metal-gear-and-silent-hill-stream-at-9am-et-100011285.html?src=rss 

Meta is cracking down on AI ‘nudify’ apps

Meta is finally cracking down on “nudify” apps that use AI to generate nonconsensual nude and explicit images of celebrities, influencers and others. The company is suing one app maker that’s frequently advertised such apps on Facebook and Instagram, and taking new steps to prevent ads for similar services.

The crackdown comes months after several researchers and journalists have raised the alarm about such apps. A recent report from CBS News identified at least “hundreds” of ads on Meta’s platform promoting apps that allow users to “remove clothing” from images of celebrities and others. One app in particular, called Crush AI, has apparently been a prolific advertiser on Facebook and Instagram. Researcher Alexios Mantzarlis, Director of Cornell Tech’s Security, Trust and Safety Initiative, reported back in January that Crush AI had run more than 8,000 ads on Facebook and Instagram since last fall.

Now, Meta says it has filed a lawsuit against Joy Timeline HK Limited, the Hong Kong-based company behind Crush AI and other nudify apps. “This follows multiple attempts by Joy Timeline HK Limited to circumvent Meta’s ad review process and continue placing these ads, after they were repeatedly removed for breaking our rules,” the company wrote in a blog post. Joy Timeline HK Limited didn’t immediately respond to a request for comment.

Meta also says it’s taking new steps to prevent apps like these from advertising on its platform. “We’ve developed new technology specifically designed to identify these types of ads — even when the ads themselves don’t include nudity — and use matching technology to help us find and remove copycat ads more quickly,” Meta wrote. “We’ve worked with external experts and our own specialist teams to expand the list of safety-related terms, phrases and emojis that our systems are trained to detect within these ads.” The social network says it also plans to work with other tech platforms, including app store owners, to share relevant details about entities that abuse its platform.

Nudify apps aren’t the only entities that have exploited Meta’s advertising platform to run ads featuring celebrity deepfakes. Meta has also struggled to contain shady advertisers that use AI-manipulated video of public figures to promote scams. The company’s independent Oversight Board, which weighs in on content moderation issues affecting Facebook and Instagram, recently criticized Meta for under-enforcing its rules prohibiting such ads.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-cracking-down-on-ai-nudify-apps-100034964.html?src=rss 

Google will reduce battery life for some Pixel 6a phones to prevent overheating

Google’s Pixel 6a has been a winner in many respects, but a new issue with the smartphone’s battery may pose a safety concern. After Android Authority reported on a pair of instances where a Pixel 6a battery overheated to the point where the device caught fire, the publication spotted some details in the latest Android 16 beta indicating that as a precaution, the Pixel 6a battery capacity and charging speed will be reduced. In addition, Android Authority received this statement from Google:

A subset of Pixel 6a phones will require a mandatory software update to reduce the risk of potential battery overheating. The update will enable battery management features that will reduce capacity and charging performance after the battery reaches 400 charge cycles. We’ll contact impacted customers next month, with all the information they need to address the issue.

The Pixel 6a is due to receive software support until July 2027, but it’s just the latest entry in this device line to have battery problems this year. In January, Google rolled out an update that reduced battery life of the Pixel 4a to increase stability for the 2020 phone model. Then in April, the company launched a program of repairs and payments after some instances of batteries “swelling” in the Pixel 7a.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-will-reduce-battery-life-for-some-pixel-6a-phones-to-prevent-overheating-225355736.html?src=rss 

SAG-AFTRA has suspended its gaming industry strike over AI protections

SAG-AFTRA has suspended its strike against ten game studios. The organization’s national board will meet tomorrow to consider a tentative agreement with the developers; more details of the arrangement will be disclosed if and when the board agrees to the terms.

Variety obtained a statement from a spokesperson for the gaming companies that offered some hints about the contents of the potential deal: “This agreement builds on three decades of successful partnership between the interactive entertainment industry and the union. It delivers historic wage increases of over 24 percent for performers, enhanced health and safety protections, and industry-leading AI provisions requiring transparency, consent and compensation for the use of digital replicas in games.”

It’s been almost a year since the performers’ union called a strike against the companies participating in the Interactive Media Agreement. The move was part of an effort to secure protections for its members regarding AI-generated likenesses of their voices and bodies in the gaming industry. The studios signatory to the IMA are:

Activision Productions Inc.

Blindlight LLC

Disney Character Voices Inc.

Electronic Arts Productions Inc.

Formosa Interactive LLC

Insomniac Games Inc.

Llama Productions LLC

Take 2 Productions Inc.

VoiceWorks Productions Inc.

WB Games Inc.

In addition to the negotiations with the IMA businesses, SAG-AFTRA recently took action against Epic Games for its use of an AI-generated voice for Darth Vader in Fortnite.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sag-aftra-has-suspended-its-gaming-industry-strike-over-ai-protections-204240996.html?src=rss 

Prime Video reportedly shows almost twice as many ads as it used to

If it feels like you spend a lot more time watching ads in Prime Video than you used to, that may not be a mistake. Amazon has increased the number of ads or “ad load” in Prime Video to four-to-six minutes of ads per hour, Adweek reports. Amazon’s plan to increase the amount of advertising in its streaming service was previously reported in October 2024.

Shifting to a max of six minutes of ads per hour is nearly double the up to three-and-a-half minutes of ads that could play when Amazon first converted its basic Prime Video subscription to an ad-supported tier. The company used to offer all of Prime Video’s features and an ad-free experience for the cost of Amazon Prime ($159 per year / $15 per month) or $9 per month, but announced at the end of 2023 that avoiding ads would cost an extra $3 every month. Besides inserting ads, Amazon’s basic plan also doesn’t support for features like Dolby Atmos and Dolby Vision.

Engadget has reached out to Amazon to confirm the ad load changes and will update this article if we hear back.

Regardless of your tolerance for ads, cheaper ad-supported subscriptions have quickly become expected from most streaming services. Netflix, Max, Peacock and Paramount+ all offer subscriptions with ads. Even Apple, who could theoretically afford to lose money on subscriptions, reportedly started building a team to sell ads for a possible ad-supported tier of Apple TV+ in 2023.

While adding more interruptions to the Prime Video experience isn’t what anyone wants, Adweek does note that streaming services still insert far fewer ad breaks than broadcast TV. The ad load on traditional television “typically ranges from 13 to 16 minutes per hour.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/prime-video-reportedly-shows-almost-twice-as-many-ads-as-it-used-to-210650918.html?src=rss 

FBC: Firebreak headlines June’s PS Plus additions

Remedy’s multiplayer spin on Control is coming to the PlayStation Game Catalog. Sony’s June PS Plus additions start with the day-one arrival of FBC: Firebreak. Other entries this month include the latest Battlefield entry and sticky-ball Katamari fun.

FBC: Firebreak lets you and up to two others team up to kick some Hiss ass. Play as a government employee who volunteered to take out extra-dimensional monsters. But the wicked delights really kick in when you enhance your plain ol’ guns with supernatural gear.

In our preview, Engadget’s Jessica Conditt saw a promising and “incredibly fun” shooter that only needed a bit of fine-tuning before launch. “Firebreak is poised to be a thoughtful and focused entry in the co-op shooter genre, and it’s already an inviting extension of Remedy’s darkest and silliest sensibilities,” she wrote.

FBC: Firebreak will be available in the Game Catalog on its launch day, June 17. You’ll need a PS Plus Extra or Premium membership to claim it.

EA

Also coming on that date is Battlefield 2042. This could be a good time to catch up on the franchise before its next installment. (It’s expected by April 2026.) Also arriving this month is We Love Katamari Reroll + Royal Reverie. Who doesn’t love rolling a satisfyingly growing blob of random shit?

Both of those titles require a PS Plus Extra or Premium membership. Ditto for other June entries like Five Nights at Freddy’s: Help Wanted 2 and theHunter: Call of the Wild. Meanwhile, the 2000 classic Deus Ex: The Conspiracy will only be available for Premium subscribers. You can check out the PlayStation blog for the complete list.

This article originally appeared on Engadget at https://www.engadget.com/fbc-firebreak-headlines-junes-ps-plus-additions-211440207.html?src=rss 

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