Meta Ray-Ban Display glasses offer an AR display for $799

The rumors were true. Meta’s first pair of AR glasses with a built-in screen is the Meta Ray-Ban Display. They’ll cost $799. 

The glasses have a camera, audio functionality, and a small, translucent heads-up display that shows information including text chats, reminders and video calls. Users are able to use gestures to interact with the HUD, including small actions like swiping your fingers to type out a chat reply. Each pair requires and comes with a dedicated EMG wristband, the Meta Neural Band, which enables these gestures.

At least, that’s what Meta promises. The glasses failed to receive a phone call during a live demo during their announcement at the Connect 2025 conference, but they did perform other actions like opening Spotify just fine.

Connect 2025 kicked off with Meta CEO Mark Zuckerberg streaming his POV from a pair of Ray-Ban Displays, including a HUD on the right side showing Spotify, calendar reminders, text chats and incoming images with options to respond by dictating a message, dropping an emoji or selecting a typed phrase.

The display is “extremely high resolution,” according to Zuckerberg.

The Meta Ray-Ban Display glasses join a lineup of smart spectacles revealed at Connect 2025, including the second generation of the Ray-Ban Meta glasses (which also hilariously failed during a live demo of its AI assistant capabilities), and the sporty Oakley Meta Vanguard.

The Meta Ray-Ban Displays will be available in the next couple of weeks, Zuckerberg said. It is water-resistant. 

A leak earlier this week spoiled the surprise, capping off a year of rumors around Meta’s HUD-based efforts.

This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-ray-ban-display-glasses-offer-an-ar-display-for-799-002921925.html?src=rss 

Ambrosia Sky is an essay on death masquerading as a sci-fi cleaning sim

Dalia is a death cleaner.

Death cleaning, as we know it, is the process of sanitizing and tidying the spaces where people take their final breaths, sometimes long after their bodies have begun to decompose. It’s a job here on Earth in the year 2025, but Dalia’s version of death cleaning takes place on the rings of Saturn in a distant future filled with space travel, interplanetary colonization and devastating disease outbreaks. In this scenario, death cleaning involves spraying chemicals over bulging piles of otherworldly contamination and avoiding their defense mechanisms, which can cause fires, explosions and electrical interference. Dalia learns from the alien material as she cleans, harvesting fruit from fungal mounds to create new options for her sprayer. She also listens to the last words of the dead.

Ambrosia Sky is the first game from independent studio Soft Rains and its story trailer landed on Wednesday. In Ambrosia Sky, Dalia is cleaning the Cluster, an agricultural outpost on Saturn’s rings that collapsed when a mysterious biological force subsumed the colony and its people. It’s also Dalia’s former home.

As a Scarab with The Ambrosia Project, her job is to clear out the alien fungus, research its origins and perform Death Rites on the corpses she encounters. Scarabs operate in the shadowy spaces between science and mysticism, and The Ambrosia Project’s goal is to discover a cure for mortality among the stars. Death Rites involve hearing the deceased person’s Last Will and cremating their body with specialized spores, adding their DNA to The Ambrosia Project for further research. It’s a ritualistic acknowledgement of a person’s life as much as their death, and these small ceremonies are just as critical in Ambrosia Sky as the game’s first-person cleaning mechanics.

“I really let myself and our team explore more mythological or fantastical elements, or even folkloric elements, because I think there’s only so much we can know about outer space,” Soft Rains narrative director Kaitlin Tremblay told Engadget. “[Also] there are things that we know concretely about death, but there’s so much about it we don’t know. I think it’s the same kind of interesting liminal space. What don’t we know, and how do we tell stories and try to comfort ourselves and contend with that? That actually makes my brand of sci-fi and my approach on death really similar.”

Ambrosia Sky is an investigation of the universe and mortality alike, in the form of a first-person, speculative-fiction cleaning sim on Saturn’s rings. It features zero-gravity scenes, crafting, equipment upgrades and classic FPS play, underpinned by a slowly unfurling story of lethal disaster. 

Soft Rains has been quietly working on Ambrosia Sky since late 2022 and formally announced the game in March 2025. The studio was founded by Tremblay — who was narrative designer on Watch Dogs Legion and Grindstone, and lead writer of A Mortician’s Tale and Seasonala Cemetery — and other industry veterans from Bethesda, Ubisoft and indie teams.

Ambrosia Sky’s story trailer features a staticky, disembodied voice saying, “Hey, Dalia. It’s me. When I die, I want a Scarab called in. And I want it to be you.” It’s surprisingly heart-wrenching, for a two-minute teaser of a sci-fi clean-em-up.

Soft Rains

“It’s just honest, right?” Tremblay said. “We have a lot of emotions about death, and our own death and everything around it. Some of those emotions contain brightness and some of them contain darkness, and both are equally valid. Both can exist at the same time.”

Death is a regular visitor in Tremblay’s writing. In particular, A Mortician’s Tale is an acclaimed presentation of the business of mortality, and Seasonala Cemetery is a meditative experience about spending time in a graveyard. In a devlog entry on June 10, Tremblay compared the mortality angle in Ambrosia Sky to that of A Mortician’s Tale, writing, “With Ambrosia Sky, we wanted to have the opportunity to explore how we feel about our own death, rather than the death of our loved ones.”

I was struck by this distinction when I first read it, and because I’m also consumed by thoughts of my own inescapable expiration, I asked Tremblay for more. They said the following:

“That is particularly the approach I’m taking for the Death Rituals. The Death Rituals are when you find those individuals in the world and you sample their DNA for the project, but you’re also listening to their recorded Last Wills. I really wanted those to be a moment to let the characters talk authentically about what their death actually means to them. Because I feel like in my work and in so many other games, it’s often about how we feel about death, or our grief or our mourning process.

“I think this is probably a symptom of post-pandemic brain and getting older, but I’m thinking a lot more about what does my death actually mean to me, and trying to sit with it in a way that doesn’t keep me up until 4AM. So I think this is really that kind of approach. We all probably think about our own death and people have a lot of feelings on their own potential death, and so I wanted to give voice to that, and have this space to talk through and work through some of those emotions.”

And clean up giant tendrils of neon fungus, of course.

Ambrosia Sky is being developed and published by Soft Rains, and it’s due to come out “soon.” A demo is available now on Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/ambrosia-sky-is-an-essay-on-death-masquerading-as-a-sci-fi-cleaning-sim-223022816.html?src=rss 

Tesla exec says the company will redesign door handles that reportedly pose safety risks

Yesterday, the US National Highway Traffic Safety Administration opened an investigation into Tesla following a report by Bloomberg that its electric door handles could stop working when a vehicle’s low-voltage battery fails. That created a safety hazard that the publication found could trap passengers when a Tesla car was in an emergency situation, such as a crash. Now, Bloomberg is back with the news that Tesla plans to redesign those problematic handles. 

Tesla design head Franz von Holzhausen appeared on Bloomberg‘s Hot Pursuit! podcast and said the company is considering a new approach that combines the electric and manual release mechanisms. “The idea of combining the electronic one and the manual one together into one button, I think, makes a lot of sense,” he said. “That’s something that we’re working on.” He didn’t specify why Tesla was working on a redesign, but it’s hard to imagine the timing of the federal probe isn’t relevant. 

The company has already been in the NHTSA’s sights this year. Last month, the regulator opened an investigation into how Tesla was reporting crashes with its Autopilot and Full Self-Driving systems. Although Tesla claimed the inconsistencies in reports were due to a system error that it has fixed, the NHTSA said it would continue the probe.

This article originally appeared on Engadget at https://www.engadget.com/tesla-exec-says-the-company-will-redesign-door-handles-that-reportedly-pose-safety-risks-225500245.html?src=rss 

Democrats are investigating Trump crypto advisor David Sacks over a possible SGE violation

Senator Elizabeth Warren (D-MA) and Representative Melanie Stansbury (D-N.M.) are leading a group of congressional Democrats in investigating White House Special Advisor David Sacks for possibly serving in his position for longer than he’s allowed. Sacks, a former PayPal executive and venture capitalist at Craft Ventures, was originally picked by President Donald Trump to be the “White House A.I. & Crypto Czar” in 2024.

“Any effort to stay beyond the time limits imposed on you as a Special Government Employee (SGE) would raise additional ethics concerns for you and the Trump Administration,” the group writes in a letter to Sacks,”particularly as it moves to implement recently enacted cryptocurrency legislation and put in place new rules for the crypto industry.”

Besides being friendly with the Trump campaign and allies like Elon Musk, Sacks was given his position because of his knowledge of the crypto and AI industries as an investor. That poses an obvious conflict of interest, something that’s only waived during the 130-day limit that SGEs are supposed to serve. As Warren and the other Democrats backing the investigation note, though, it’s possible Sacks has been working in his role for longer than that.

“If you have worked every calendar day since the presidential inauguration, your 130th day of work in this role was May 29, 2025,” the group writes. “If you have worked every business day, your 130th day was July 25, 2025. As of the date of this letter, it is the 167th business day of this Administration.”

As part of the investigation, Sacks is expected to offer a more detailed account of when and how he works in his advisory role, including if he answers government emails while working in Silicon Valley. Congressional Democrats are trying to verify if norms have been violated to make sure that they won’t be violated in the future, but there are larger ethical concerns to contend with, too.

The second Trump administration has been friendly to the crypto industry, likely thanks in part to the influence of Sacks. Trump signed an executive order calling for the creation of a federal Bitcoin stockpile and signed the GENIUS Act into law in July, establishing a regulatory framework for stablecoins, a type of cryptocurrency typically tied to the value of the US dollar. Continuing to serve in his role without leaving his position at Craft Ventures or disclosing his investments would only raise more questions about how Sacks stands to benefit from advising on regulation.

This article originally appeared on Engadget at https://www.engadget.com/general/democrats-are-investigating-trump-crypto-advisor-david-sacks-over-a-possible-sge-violation-215758087.html?src=rss 

RGG accidentally leaked that it’s working on Yakuza Kiwami 3

Get ready for a return to the life of Kazuma Kiryu, because it seems that a remake of Yakuza 3 is on the way. The leak was discovered on developer Ryu Ga Gotoku Studios’ website. Fans noticed that there was an entry for Yakuza Kiwami 3 alongside the listings for the remakes of the first two Yakuza games — Yakuza Kiwami and Yakuza Kiwami 2 — on the RGG site. Although the listing has since been removed, screencaps shared on social media documented the accidental reveal.

夕方頃、龍が如く公式サイトのカテゴリー一覧に「龍が如く 極3」が載っていたみたいですねhttps://t.co/3a8NsbTFlu pic.twitter.com/lhzATp6yQZ

— れんか (@Renka_schedule) September 17, 2025

The timing of the leak also aligns nicely with the upcoming Tokyo Game Show, where RGG is scheduled to host a dedicated event. That certainly looks like the prime moment to officially announce Yakuza Kiwami 3 as its latest remake project. It is still technically possible to play the original Yakuza 3, which was released on PlayStation 3 in 2009. The game got remasters for the PlayStation 4 and later for the Xbox One and PC, but a full overhaul to the third entry in the franchise will be welcome news for its many loyal fans. 

The action-adventure Yakuza game series is known for its excellent combat mechanics, memorable characters, and storytelling that manages to weave deftly between ludicrous and profound. The whole franchise got a revamp in 2020 under the new name of Like A Dragon, and the latest entry is the wordily titled Like A Dragon: Pirate Yakuza in Hawaii.

This article originally appeared on Engadget at https://www.engadget.com/rgg-accidentally-leaked-that-its-working-on-yakuza-kiwami-3-211036458.html?src=rss 

‘The Summer I Turned Pretty’ Movie: Get Updates on Release Date, Plot & More

We haven’t seen the last of Belly and Conrad! Here’s what we know so far about ‘The Summer I Turned Pretty’ movie after the season 3 finale aired.

We haven’t seen the last of Belly and Conrad! Here’s what we know so far about ‘The Summer I Turned Pretty’ movie after the season 3 finale aired. 

Why ‘The Summer I Turned Pretty’ Is Not Getting a Season 4 — But a Movie Instead

‘TSITP’ isn’t getting a fourth season, in case you weren’t aware — but it will come back for a feature-length film!

‘TSITP’ isn’t getting a fourth season, in case you weren’t aware — but it will come back for a feature-length film! 

House committee asks Discord, Valve, Twitch and Reddit to testify on online radicalization

House Oversight and Government Reform Committee Chairman James Comer (R-KY) has asked the CEOs of Discord, Twitch, Valve and Reddit to testify at a hearing on online radicalization. The hearing will be held on October 8, 2025, and is in direct response to the assassination of political activist Charlie Kirk, an event some have tried to connect to the online communities the alleged shooter, Tyler Robinson, participated in.

“Congress has a duty to oversee the online platforms that radicals have used to advance political violence,” Comer shared in the press release announcing the hearing. “To prevent future radicalization and violence, the CEOs of Discord, Steam, Twitch, and Reddit must appear before the Oversight Committee and explain what actions they will take to ensure their platforms are not exploited for nefarious purposes.”

Following Kirk’s death, law enforcement, regulators and the press have exerted significant effort to both understand Robinson’s actions and structure them into a coherent narrative. The fact that he seemingly engraved the bullets he used with references to furry memes and the game Helldivers implies he may have been immersed in online culture, and could have been influenced by who he interacted with there. But a recent report on his Discord chats suggests his motivations are hard to pin down, even for his friends.

In general, online platforms don’t escape scrutiny after tragic events, so these sorts of hearings are to be expected. Twitch and Discord were both investigated by the New York and New Jersey Attorney Generals following a 2022 shooting in Buffalo, New York, for example. Given the reaction to Kirk’s death, though, it remains to be seen how much the House Oversight Committee actually wants answers from online platforms, and how much it wants to lay the blame at their feet.

This article originally appeared on Engadget at https://www.engadget.com/social-media/house-committee-asks-discord-valve-twitch-and-reddit-to-testify-on-online-radicalization-184100470.html?src=rss 

Google Discover is going to start showing social media posts and YouTube Shorts

Google’s Discover content feed is getting some new features. It’ll soon include more than just articles from throughout the web. The company says the platform will be incorporating stuff like social media posts from platforms like Instagram and X along with YouTube Shorts.

“In our research, people told us they enjoyed seeing a mix of content in Discover, including videos and social posts, in addition to articles,” the company wrote in an announcement. These changes will start showing up in the “coming weeks.”

However, that’s not the only new tool arriving for Discover. Starting today, users can customize feeds in a number of ways. Folks can follow creators or publishers to see more content from them. Users can also tap the creator’s name to preview social posts and articles before making a final decision. This is all similar to a recently-introduced feature for Search that lets people set preferred news sources.

This is just the latest update to the company’s Discover feed. Google recently introduced AI-generated summaries and a tool that automatically creates a podcast based on the feed.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-discover-is-going-to-start-showing-social-media-posts-and-youtube-shorts-175754283.html?src=rss 

A MacBook Pro touchscreen? About damn time

It’s somewhat ironic that Apple, the company that popularized the use of capacitive touchscreens with the iPhone and iPad, has been staunchly opposed to bringing our fingers anywhere near MacBook screens. Meanwhile, Microsoft and PC makers jumped at the opportunity to build touchscreen laptops years ago. The tablet-focused Windows 8 was a failure, sure, but touchscreens led to excellent convertible notebooks and hybrid tablets like the Surface lineup. Now, according to a new rumor from longtime Apple analyst Ming-Chi Kuo, Apple might finally be ready to bring touchscreens to the MacBook Pro.

In a tweet posted this morning, Kuo wrote, “MacBook models will feature a touch panel for the first time, further blurring the line with the iPad. This shift appears to reflect Apple’s long-term observation of iPad user behavior, indicating that in certain scenarios, touch controls can enhance both productivity and the overall user experience.”

MacBook models will feature a touch panel for the first time, further blurring the line with the iPad. This shift appears to reflect Apple’s long-term observation of iPad user behavior, indicating that in certain scenarios, touch controls can enhance both productivity and the…

— 郭明錤 (Ming-Chi Kuo) (@mingchikuo) September 17, 2025

Specifically, Kuo says that touchscreen MacBook Pro models are “expected to enter mass production by late 2026,” and that they’ll use on-cell touch technology. Cheaper MacBooks (likely the Air) coming in late 2025 likely won’t have touchscreens, but that could change with a 2027 refresh.

It’s worth pointing out that Kuo’s predictions, which typically come from sources within Apple’s supply chain, aren’t always accurate. But given the timing of this particular note, and the ubiquity of touchscreen laptops these days, it’s the idea of a touchscreen MacBook isn’t too farfetched.

Apple is a stubborn company, no doubt — especially when it comes to adopting features from others. When referring to iPad competitors in 2010, Steve Jobs famously said, “If you see a stylus, they blew it.” While he was referring to using a stylus for general operation of a device, and not a highly specific use-case, it was still funny to see the Apple Pencil arrive five years later on the iPad Pro. There’s a certain nobility to sticking with your design convictions, but it would have been stupid for Apple to completely ignore the benefits of tablet stylii, something Microsoft was leaning into hard with its Surface devices. 

So it goes with the touchscreen MacBook Pros. It’s hard to deny the convenience of lazily swiping the screen when scrolling through long articles, instead of tapping repeatedly on your keyboard or swiping a touchpad. Apple’s desire to keep touchscreens away from Macs is understandable. MacOS doesn’t have large touch-points like iPadOS, and it’s been honed for decades to work best with keyboards, mice and touchpads. But adding in basic touchscreen support doesn’t really require a complete macOS redesign, especially when the platform has already had support for multitouch gestures on trackpads since the first MacBook Air arrived in 2008.

It’s funny that the touchscreen MacBook Pro could also be arriving just as Apple is finally starting to make the iPad more Mac-like. iPadOS 26 adds the ability to resize app windows, easily organize them on your screen and it even brings over the menu bar from MacOS. It’s as if Apple is trying to appease all of its fans: The iPad owners who want more multitasking and productivity options, as well as the Mac owners who want a bit of iPad-like convenience.

Both of my kids were able to nimbly swipe around my phones and tablets at the age of two — that’s the power of a truly intuitive input mechanism. And to a certain degree, I also think it helped them get used to the idea of computing in general. If it’s easy enough for kids to grasp, why not make touchscreens a core feature of as many products as possible? 

Simply put, Apple has run out of excuses. The time for touchscreen Macbooks is now.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/a-macbook-pro-touchscreen-about-damn-time-180000315.html?src=rss 

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