Uber will (once again) test delivering food by drone this year

Uber Eats is testing out drone deliveries yet again, this time in partnership with Flytrex. To note, Flytrex is one of the drone operators behind Walmart’s drone deliveries and already delivers food in some parts of the US. It’s one of the four providers that received authorization by the FAA for Beyond Visual Line of Sight (BVLOS) operations, in which pilots can’t see the aircraft they’re controlling directly. The partnership, the companies said, will enable Uber Eats customers to receive orders within minutes while reducing road congestion. They’re planning to launch their drone delivery service for pilot markets in the US by the end of the year. 

As part of their partnership, Uber is also making an investment in Flytrex, giving it the resources needed to be able to accelerate the deployment of its drone technology in the US. “Autonomous technology is transforming mobility and delivery faster than ever before” said Sarfraz Maredia, the President of Autonomous Mobility and Delivery at Uber. “With Flytrex, we’re entering the next chapter — bringing the speed and sustainability of drone delivery to the Uber Eats platform, at scale, for the first time.”

It sounds like Uber is expecting this pilot testing program to have a much wider reach that its previous attempt. Way back in 2018, Uber CEO Dara Khosrowshahi talked about the possibility of starting a drone-based food delivery service by 2021. Uber, under a product called Uber Elevate, then made a few test deliveries in partnership with McDonald’s in 2020, but the service didn’t get a wide release. The company also unveiled its own unmanned aerial system capable of vertical take-off and landing that was designed to carry meals for two people, but it’s unclear what happened to that particular project.

This article originally appeared on Engadget at https://www.engadget.com/apps/uber-will-once-again-test-delivering-food-by-drone-this-year-120017602.html?src=rss 

NVIDIA throws Intel a $5 billion lifeline to build PC and data center CPUs

NVIDIA has today announced it will invest $5 billion in Intel as part of a new collaboration between the two companies. In a statement, NVIDIA said it would work with its ailing rival to “jointly develop multiple generations of custom data center and PC products.”

The partnership will focus on marrying NVIDIA’s class-leading GPU and AI chips with Intel’s ailing x86 CPUs. That includes Intel building “NVIDIA-custom x86 CPUs” for integration with the latter company’s AI products.

PC users, meanwhile, should expect to see Intel building and / or selling x86 chips that integrate NVIDIA’s RTX GPU chiplets. It’s not clear if this means the end of Intel’s in-house graphics silicon or if these products will focus on broadening access to NVIDIA’s high-end GPU technology.

The statement includes personal remarks from both NVIDIA CEO Jensen Huang, who says the deal “tightly couples” Intel’s x86 CPUs with NVIDIA’s AI technology. Intel CEO Lip-Bu Tan, meanwhile, says the deal will combine its CPU know-how, its “process technology, manufacturing and advanced packaging capabilities” with NVIDIA’s.

The partnership is interesting for a wide variety of reasons, including the fact few companies have opted to go with Intel’s foundry business to actually build chips. And that the momentum in the chip space has been pointed away from Intel for several years after several high-profile stumbles.

This breaking news story is developing, please refresh for more information.

This article originally appeared on Engadget at https://www.engadget.com/computing/nvidia-throws-intel-a-5-billion-lifeline-to-build-pc-and-data-center-cpus-122030186.html?src=rss 

Nothing’s Ear 3 buds have a walkie-talkie style ‘super mic’

Nothing has unveiled its latest premium earbuds, the Ear 3 ($179), which look ready to pair tastefully with its newest Phone 3. The company has refined its headphone series with an aluminum finish (in places) across both the buds and the case.

Also housed inside the case is the Ear 3’s new standout feature/gimmick: the Super Mic. It’s like a walkie-talkie for your wireless headphones, pitched as a noise-banishing mic option — but I’ll get to that later.

A slightly revamped design apparently gives the Ear 3 20 percent more signal sensitivity for less audio dropout, something that the company’s buds have occasionally been guilty of in the past. The design revamp should also mean the buds fit better. There’s a “more natural” stem angle, according to Nothing, and internal venting to reduce in-ear pressure.

Image by Mat Smith for Engadget

The case is a similar blend of recycled aluminum and plastic, but made with a new nano-injection process that fuses together the metal and plastic parts. That means there’s no glue, which normally means a win for repairability. However, you can wrench off glue. Fused-together plastic and aluminum will probably be far more challenging. Alongside the USB-C charger, there’s the grill of the aforementioned Super Mic, small enough to be confused for a 3mm headphone jack. Another nice design touch is a lanyard loop on the opposite side of the ports. Companies like lanyards now.

What is a Super Mic? It’s a second pair of mics that live inside the charging case. The premise is that — thanks to beamforming tech and the ability to be positioned just like a traditional handheld mic — the Super Mic is better able to block out everything that isn’t your voice. The process feels like you’re still talking on earbuds, but with a walkie-talkie from the distant future. That distant future doesn’t have full software support, however. Supported in-app calls include Zoom, Teams, Google Meet, WhatsApp and WeChat.

However, voice recordings are a little different. There is support for native voice memos on both Android and iOS, as well as in Blackmagic’s third-party video app. But if you like sending voice notes in Messages, WhatsApp and the like, you’re out of luck. Nothing told me that it couldn’t force the Super Mic to override the default mic inputs on smartphones. Likewise, you can’t use it as a remote mic for video recording either — unless you use the Blackmagic app.

In use, the Super Mic makes calls and voice notes sound clearer. That was the verdict from both my own iOS Voice Memos and a handful of calls I made with friends and family, switching between just the Ear 3 bud mics and the Super Mic. I was surprised that listeners didn’t detect any significant reduction in environmental noise when I made calls in a coffee shop, but conversation partners said I sounded clearer. What I liked was being able to talk at a lower volume and still be picked up by the Super Mic — a notable difference from the buds.

Image by Mat Smith for Engadget

There are upgrades within the buds themselves, too. Each has three directional mics and a bone conduction VPU (voice pickup unit) to improve how well it can pick up speech. We’ve seen countless bone conduction headphones and headsets over the years, but Nothing’s implementation is a little subtler. The benefit of bone-conducted signals is that they’re less likely to be affected by wind and other noises. Nothing says its noise cancellation tech can reduce external noise by over 25 dB.

However, while listening to them over the last few days, the Ear 3 doesn’t seem to isolate sound well enough from noise. I’d often hear an environmental hiss while using the ANC. Compared to recent buds I’ve tested like the Pixel Buds Pro 2 and AirPods Pro 2, the noise cancellation seems a little weak. Priced at $179, the Ear 3 aren’t as keenly priced as its predecessors (Ear 2 launched at $149, while the Ear Stick was $99), which means expectations are higher.

Nothing has improved the sound of the Ear 3, thanks to the redesign of the 12mm dynamic driver and other adjustments. I noticed far more prominent bass tones compared to the Ear 2, while trebles sounded richer and less whistly. You can also use Nothing X companion app to tweak the equalizers for your preferred listening experience.

Image by Mat Smith for Engadget

That’s not the only software hook. Nothing has integrated a handful of AI features, but these require a recent Nothing phone to be used. Essential Space — the company’s take on pulling together voice notes, reminders, screenshots and more — can be directly connected to the Super Mic. Outside of call apps, you can press and hold to record voice notes, which will sync and be transcribed automatically. (There’s also ChatGPT functionality built in; by double-pinching, you can make requests to OpenAI’s chatbot.)

The Ear 3 lasts longer than its predecessor, too. On Nothing’s Ear 2, you could expect around four hours of listening with ANC, with the case adding 22.5 hours of listening. On the upgraded model, Nothing estimates you’ll get roughly 5.5 hours of ANC listening, and then a further 22 hours from the case. With a five-minute charge, Nothing claims the buds will last up to an hour of audio (without ANC).

The Ear 3 will launch in both white and black colors on September 25 for $179, and preorders are open now on Nothing’s site and retail partners.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/nothing-ear-3-buds-price-release-date-impressions-123006913.html?src=rss 

iPhone 17 review: Closer to Pro

For years, the “regular” iPhone received hand-me-downs from the Pro models. This was less so with the iPhone 16 and 16 Plus, but the trickle-down philosophy was still there to a degree. For 2025 and the iPhone 17 ($799) is no longer the compromise that the base model used to be. Apple finally blessed it with a 120Hz display and this year’s most exciting camera feature, Center Stage.

While it may seem like Apple is no longer forcing iPhone users to compromise, or at least not to the degree it used to, there’s still one big thing to consider. With the introduction of the iPhone Air, the company has shaken up the screen sizes across the iPhone 17 lineup. Instead of the previous 6.1-inch iPhone and 6.7-inch Plus model, Apple is splitting the difference with the iPhone 17’s 6.3-inch screen. That also aligns it size-wise with the iPhone 17 Pro, while the Air sits in the middle of the series at 6.5 inches.

I guess I’m a big-phone guy now, because it’s been a rough week transitioning from the 16 Plus to the iPhone 17. At times I feel like my phone is a toy, and at others it’s like I stepped back in time. I don’t particularly like either sensation.

Putting my screen size preferences aside, the iPhone 17 remains the best iPhone for most people. Since Apple brought its best new features to this regular model this year, you don’t have to feel like you’re waiting for the exciting tools from the Air or Pro to make it to a more affordable iPhone model in 12 months. The upgraded display and new front camera are certainly the highlights, but the iPhone 17 remains a solidly built device with dependable all-day battery life and capable performance.

Finally, a 120Hz display

A big change on the iPhone 17 is the 6.3-inch ProMotion 120Hz display. Not only is it slightly bigger than the 6.1-inch iPhone 16, but it finally refreshes faster now. The higher refresh rate was one of the last remaining items Apple had yet to bring down from its Pro models, and this one makes a big difference to the overall experience. Swiping around iOS 26 feels a lot smoother. Apps like Instagram and Safari where I previously encountered some jitters now move effortlessly. When it’s time to venture outside, you’ll be glad that Apple boosted the peak brightness to 3,000 nits — a 1,000-nit increase from the iPhone 16. It’s a welcome upgrade for the times you need to use your phone in direct sunlight.

The company also equipped the iPhone 17 with an always-on display, which is useful for updates at a glance if you’ve missed a notification. And of course, Dynamic Island is still there, providing ongoing info for progress on things like live sports, music playback, navigation, ride sharing and more.

You won’t really notice the display upgrade until you start using the phone, so a quick glance won’t reveal any obvious hardware changes. Unless you do a side-by-side with the iPhone 16 and 16 Plus, where the size variation will be apparent, you won’t detect any difference. Flip over to the back though and there’s an almost entirely new color palette. Black and white remain, but Lavender, Sage and Mist Blue have replaced last year’s Ultramarine, Teal and Pink options. I prefer this year’s hues, as they aren’t as pastel-y as the 2024 lineup, and that Sage green looks really sharp in person.

Venture back to the front and there’s another important update that isn’t visible. Apple upgraded the scratch resistance with Ceramic Shield 2, which the company says provides three times better protection than on the iPhone 16. I needed to keep my iPhone 17 pristine for photos during my review, so I haven’t put it in situations with the potential for injury just yet. My mischievous cocker spaniel did get a hold of it for a few minutes, but there are no visible teeth marks or scratches from that harrowing (for me) incident.

Camera updates take Center Stage

Billy Steele for Engadget

For many, camera performance is the most essential aspect of an iPhone, and this year’s model got a significant upgrade there. The biggest change is the new 18MP Center Stage front camera that replaces the 12MP TrueDepth camera. This new version has a square sensor that enables the iPhone 17 to automatically switch from portrait to landscape when more people enter the frame for a selfie.

After using Center Stage for about a week, it’s easily the best new camera feature Apple has released in years. I can concede that the addition of macro mode and Photographic Styles in previous iPhones were also excellent, but Center Stage feels like magic. I’m not even a big selfie taker, but when I do need to snap one on a family outing, this 41 year old no longer feels like a Boomer holding his phone sideways. The adjustments happen quickly so you’re not left waiting, and if you don’t like it, you can disable the auto rotation, auto zoom or both.

Center Stage also works with video calls to keep you in the frame. This is particularly helpful if you’re walking or otherwise moving around while trying to have a chat. It does take a second for the system to make its adjustment after you move from the center of the frame, but it’s smooth and won’t be a distraction to anyone on the call.

Another update to the front-facing camera is a new Dual Capture mode. This simultaneously records footage with the front and rear cameras for things like reaction videos. As the parent of two kids in youth sports, I can see the utility for things like championship games, or even milestone moments at school. I think a lot of people will also film themselves singing along at concerts, but I’m not one of them.

Billy Steele for Engadget

The only issue I have with Dual Capture is that it’s a challenge to keep both the action and yourself in frame. You can’t look in two places at once, so if you want to maintain a centered reaction shot or ongoing commentary, you’ll have to figure out a way to juggle the shots. I’ve yet to master it myself and you’ll likely struggle if you prefer your selfie clips shot from a downward angle.

The front-facing camera isn’t the only photography-centric upgrade on the iPhone 17. Around back, there are now two 48MP Fusion cameras. On the iPhone 16, only the main was a Fusion camera while the ultra-wide has a 12MP sensor. You’ll get the same 0.5x, 1x and 2x zoom options as before, automatic macro mode, True Tone flash and the rest of the handy features from the iPhone 16 — like Portrait Lighting. If you’re into Apple’s Photographic Styles, there’s a new one called Bright that enhances skin tones and makes the rest of the image more vibrant. My colleague Cherlynn Low compared it to the now-retired Oslo filter on Instagram, and I think that’s an apt comparison.

By default, the main camera delivers shots in 24MP resolution for a balance of detail and brightness. In general, the photos I took with the iPhone 17 appeared to be slightly sharper than those I captured with my iPhone 16 Plus, especially in details like texture (as evidenced by the photos of pumpkins and my dog Biscuit). There isn’t a huge leap in rear camera performance here, but I noticed a slight improvement.

In lower-light settings, like in my pictures under the awning of my local produce stand and inside a local bar, colors remained accurate and crisp. Macro images were just as sharp and detailed as before, judging from my close-up of a sunflower which you can see here. Night time pics still produce accurate colors, especially when rendering the warmth or coolness of street lights, and those elements aren’t lacking in clarity either. Swap your camera settings to 48MP and you’ll notice enhanced detail in images that contain landscapes, as one example. Just keep in mind that those max-res photos are limited to 1x zoom and any Night mode or flash shots will always be saved at 12MP.

Besides the fact that it uses the non-Pro A19 processor, the cameras are the main area the iPhone 17 lags behind the 17 Pro and 17 Pro Max. They have a third camera around back — a 48MP Fusion telephoto — that’s equipped with 3D sensor-shift optical image stabilization. That three-camera array also provides additional zoom options at 4x and 8x. They also unlock ProRAW for stills and both ProRes and ProRes Raw for video, and come with a four-microphone setup for “studio-quality” audio capture. If you desire the pinnacle of Apple’s photographic prowess (currently, anyway), the iPhone 17 Pro starts at $1,099 — $300 more than the iPhone 17.

Performance

Billy Steele for Engadget

While Apple equipped the iPhone 17 with its latest A19 chip, there’s still a six-core CPU and five-core GPU — same as the iPhone 16. The difference here is that the GPU now has Neural Accelerators on each core, which Apple says will boost peak computing power for AI tasks. Unless you’re coming from an older iPhone, you probably won’t notice too much of an improvement year-to-year. Apple explains that the CPU performance in the iPhone 17 is up to 50 percent faster than the iPhone 13, but that phone is from four years ago — basically an eternity. Obviously, you’d expect to see a major uptick in speed when comparing the flashy new model to such an aging device.

That said, the iPhone 17 speedily handled any task I threw at it. During my everyday use, I didn’t encounter a single time the phone stuttered or struggled to complete the job. The only time I had to wait for anything was for Apple Intelligence and ChatGPT to generate my latest prompt or make a Genmoji in Image Playground (I don’t recommend asking for “a hot dog thunderstorm,” by the way). What’s more, I never noticed the iPhone 17 getting warm when using these AI tools on their own, but it did start to heat up when I simultaneously started multitasking (playing music, etc.). The iPhone 17 never got more than noticeably warm to the touch, though.

I’m not an avid mobile gamer, but I did play some Destiny: Rising (a recommendation from the Engadget staff) on the iPhone 17 for my due diligence. The combination of the A19 chip and the 120Hz display provided silky smooth action for the first-person shooter, even in chaotic skirmishes. Plus, the iPhone 17 didn’t get hot during my gaming sessions, despite not having the vapor chamber that the Pros do. This probably led me to play a lot longer than I should at times, since the device never got warm enough to remind me of how much time had passed. The iPhone 17 Pro, Pro Max and Air all have the more powerful A19 Pro chip, but the regular iPhone this year is a capable mobile gaming device too.

The arrival of iOS 26

My colleague Mat Smith covered all the new features of iOS 26 in detail, so I’ll refer you to his guide for the nitty gritty on the update. I will offer some quick thoughts on the new software overall, starting with Liquid Glass. After a week with the latest design, I’m still not a fan. In some areas the refresh is useful: I particularly like the changes to CarPlay, the phone app and Messages. I’m also starting to get onboard with the tweaks to the Camera app. But for every one update that’s helpful, I find five more I hate. I don’t like the new menu in Apple Music that sometimes requires an extra tap to reveal the options, which is one of my biggest annoyances.

I do love the combination of the iPhone 17’s always-on display and iOS 26’s Priority Notifications. It’s immensely helpful to glance over at my phone and see if there’s anything I need to address immediately. This pairing is also handy when it shows me things when I might’ve missed a notification as it first popped up. It’s only been a week, so I’m likely to find other elements I can put to good use as I spend more time with the new OS. And since iOS 26 is a bigger visual overhaul than Apple’s typical annual refresh, the iPhone 17 feels like even more of an upgrade.

Since I’ve also been using the AirPods Pro 3 for the last several days, two features I’ve tested a lot are the earbuds’ heart-rate tracking and Live Translation. It’s nice to not have to postpone a workout if my Apple Watch is charging, since I now know the AirPods Pro 3 will track my movement and properly credit my Activity Rings. I also can’t wait to travel abroad with Live Translation, since the tests I’ve conducted at home have already produced surprisingly helpful results.

Battery life

Billy Steele for Engadget

Once again, Apple promises “all day” battery life on the iPhone 17. Of course, the company doesn’t quantify that phrase, other than a commitment to 30 hours of video playback or 27 hours of streaming time. My colleague Sam Rutherford got nearly 25 hours while streaming a video as a comparison for his review of the iPhone Air. During a day of what I’d consider “regular” use — checking email, responding to Slack messages, listening to music, calls, texting, scrolling Instagram and watching a few episodes of The Bear — I still had 16 percent battery left by bed time. That’s after a day that started at 7AM and ended at 12AM, and I had the always-on display active the entire time.

Apple slightly increased the MagSafe wireless charging wattage on the iPhone 17. It’s now up to 25W (with a 30W adapter), which matches the iPhone 16 Plus, and is a 3W increase from the iPhone 16. If you don’t mind cables, you can expect to recharge to 50 percent in 20 minutes with a 40W (or higher) adapter and to get halfway with a 30W charging accessory in half an hour. That charging-to-50-percent time on the iPhone 17 is faster than what you get on the 16 and 16 Plus by 10 and 15 minutes respectively.

The competition

If you’re looking for a non-Apple alternative, Google’s Pixel 10 is your best bet. It has improved performance compared to its predecessor along with an upgraded telephoto camera with 5x zoom. There’s support for Google’s take on MagSafe (Pixelsnap) and the Gemini-powered Magic Cue feature is surprisingly handy. Plus, the Pixel 10 starts at $799, just like the iPhone 17.

Samsung’s latest entry-level flagship, the Galaxy S25, is less of an obvious choice. Since the series has long been a rival of Apple’s iPhone, it merits inclusion here. The S25’s display and cameras haven’t been upgraded over the S24’s, but it has a powerful new processor and excellent battery life. Gemini works better on the S25 than it did in the past and there’s the solid build quality that Samsung always offers at this price range. Speaking of cost, the S25 also costs the same as the iPhone 17.

Wrap-up

With the most significant update in years, the iPhone 17 is an easy choice for an upgrade for most people. Even if you’re coming from the iPhone 16, you’ll reap the benefits of the overhauled display and improved cameras. I don’t say any of that lightly as I’m not a person who recommends getting a new phone every year. Most of the time, there simply aren’t compelling enough changes to warrant it. That’s not the case this year, and if you’re coming from an iPhone that’s a few years old, you’ll likely feel as if you’ve stepped into the future.

I went into this review expecting to be eager to return to my iPhone 16 Plus when I was through testing. And while I do prefer the larger device after using it for a year, the updates Apple has amassed on the iPhone 17 — especially the Center Stage camera — have appeased that desire… for now. I don’t have much use for the performance boosts that the iPhone 17 Pro or Pro Max provide, and I can’t justify splurging just for a bigger display. So, I can confidently say that even though there’s one less option in the regular iPhone lineup than there was a year ago, the iPhone 17 is still the best iPhone for most of us.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17-review-closer-to-pro-110055511.html?src=rss 

Everything Meta announced at Connect 2025: Second-gen Ray-Ban Meta, Oakley Meta Vanguard and Meta Ray-Ban Display

At Meta Connect 2025’s kickoff event, Mark Zuckerberg unveiled a trio of new smart eyewear, including its first model with augmented reality. Meta’s boss also announced the second generation Ray-Ban Meta, as well as a pair of Oakley-branded sunglasses designed for athletes. In addition, Zuckerberg launched Horizon TV, a new entertainment hub for the Quest headsets, which will give you easy access to Disney+, Prime Video and other streaming services in virtual reality. Here’s everything you might have missed.

Ray-Ban Meta “Gen 2”

Meta

The second-gen Ray-Ban Meta glasses come with improved battery life that the company says can now last up to eight hours with “typical use.” Even their accompanying charging case provides an additional 48 hours of juice, compared to the previous version’s 32 hours. The model is equipped with a 12-megapixel camera that can capture videos in 3K Ultra HD, with up to 60 frames per second and HDR support, as well as 32GB of storage. This fall, Meta will also roll out updates that will bring hyperlapse and slow-motion video capture to all its glasses, including this one. The Gen 2 Ray-Ban Meta glasses are now available with the same three base frames as their predecessor, namely Wayfarer, Skyler and Headliner, and will cost you at least $379. 

Read more: Meta unveils its second-gen Ray-Ban smart glasses at Connect

Oakley Meta Vanguard

Meta

Unlike the original Oakley Meta glasses, the Vanguard was clearly designed to cater to athletes. It features the wraparound frames Oakley is known for, with reflective swappable lens in different colors. Due to how it curves around the face, Meta placed its 12-megapixel camera in the center of the frames so that helmets and hats don’t ruin your shots. The camera on this model has a wider 122-degree angle lens and adjustable video stabilization so that you can still take videos while moving. Meta told us that the device’s battery was optimized for a wider range of temperatures, as well, allowing it to hold up better in harsh environments. In addition to the better battery life, the Vanguard also has louder onboard speakers and will come with integrations for Strava and Garmin. The Oakley Meta Vanguard glasses are now available for preorder for $499 and will be officially available on October 21. 

Read more: Oakley Meta Vanguard are the smart glasses athletes might actually want

Meta Ray-Ban Display

Meta

The Meta Ray-Ban Display is the company’s first pair of AR glasses. Its lenses function as translucent heads-up displays (HUD) that can show you texts, AI prompts, turn-by-turn pedestrian navigation and video calls. The dedicated EMG wristband it’s paired with will allow you to interact with the HUD’s interface and will even give you the ability to type out responses. Video calling didn’t work properly during its on-stage demo, but Zuckerberg was able to play a song on Spotify, demonstrate a real-time subtitle feature that could be a huge help for those with hearing impairments, as well as capture and view images. The Meta Ray-Ban Display will be available through a limited number of brick-and-mortar stores, including Best Buy, LensCrafters, Ray-Ban and Verizon, since you’ll have to be fitted for the wristband. You’ll be able to get it for $799 starting on September 30 in the US and starting early next year in Canada, France, Italy and the United Kingdom. 

Read more: Meta Ray-Ban Display glasses offer an AR display for $799

Meta Horizon TV

Meta

Near the end of the Meta Connect keynote, Zuckerberg announced a new entertainment hub for Quest headsets. Called Horizon TV, it’s a unified interface for the streaming services available on the device, including Prime Video and Peacock. The Meta CEO also revealed that Disney+ is coming to Quest headsets. 

Read more: Meta Horizon TV is an entertainment hub for VR headsets

This article originally appeared on Engadget at https://www.engadget.com/wearables/everything-meta-announced-at-connect-2025-second-gen-ray-ban-meta-oakley-meta-vanguard-and-meta-ray-ban-display-100007120.html?src=rss 

Meta Horizon TV is an entertainment hub for VR headsets

After revealing his company’s latest augmented reality and smart glasses at Meta Connect this year, Mark Zuckerberg has introduced a new entertainment hub for its Quest headsets called Horizon TV. Zuckerberg said Meta believes watching video content is going to be a huge category for both virtual reality headsets and glasses in the future. Meta has already teamed up with several major streaming services to provide shows and movies you can enjoy in VR. One of those partners is Disney+, which will give users access to the Marvel Cinematic Universe on their headsets, as well as to content from ESPN and Hulu. 

Based on the interface Zuckerberg showed on the event, which had a lineup of streaming apps that will be available on the hub, Meta also teamed up with Prime Video, Spotify, Peacock and Twitch. That will allow you to watch shows, such as The Boys and Fallout on your virtual reality devices. Meta also partnered with Universal Pictures and iconic horror company Blumhouse, so that you can watch horror flicks like M3GAN and The Black Phone on your Quest “with immersive special effects you won’t find anywhere else.”

The Horizon TV hub supports Dolby Atmos for immersive sounds, with Dolby Vision arriving later this year for richer colors and crisper details. For a limited time, you’ll be able to watch an exclusive 3D clip of Avatar: Fire and Ash on Horizon TV, as well, as part of Meta’s partnership with James Cameron’s Lightstorm Vision.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-horizon-tv-is-an-entertainment-hub-for-vr-headsets-011216955.html?src=rss 

Meta unveils its second-generation of Ray-Ban smart glasses at Connect

As expected, Meta has introduced new smart glasses during its Connect conference today. The announcements included a “Gen 2” of the Ray-Ban Meta glasses, which retail starting at $379.

There are a bunch of upgrades over the $299 Ray-Ban Meta set that the duo released in 2023. Meta highlighted improvements to battery life, which it says now lasts up to eight hours with “typical use.” The included charging case now provides an additional 48 hours of juice, versus 32 hours for the current one. The glasses can also charge to 50 percent battery in 20 minutes. 

The second-gen glasses are equipped with a 12-megapixel camera and offer 3K Ultra HD video capture, with “up to 60 frames per second” and HDR support. Meta says it will release updates that add hyperlapse and slow-motion video capture to all of its AI glasses later in the fall. The second-gen Ray-Ban Meta has 32GB of storage and is IPX-4 rated for water resistance.

On stage at Meta Connect, Mark Zuckerberg spoke about “conversation focus,” a new feature that will help you hear voices better in live environments. This feature will also be coming to the first-gen Ray-Ban Meta glasses. There was also a demo of “live AI” that… did not go well. It was supposed to show Meta’s AI looking at ingredients on a table and helping to prepare a dish, but it appeared to skip forward a few steps and the demo ended unsuccesfully with a “bad Wi-Fi” excuse.

On the style side, the Gen 2 Ray-Bans be available with the same three base frames as the originals: Wayfarer, Skyler and Headliner. All three will be available with a range of lenses, including regular, polarized, transitions and prescription. Polarized lenses will cost an additional $30, while transitions add $80 to the bill. There’s no set price for prescription lenses due to the innumerable ways our eyes can suck.

The second-gen Ray-Ban Meta glasses are available to purchase now in the US, Canada, UK, Ireland, France, Italy, Spain, Austria, Belgium, Australia, UAE, Germany, Sweden, Norway, Finland, Denmark, Switzerland and the Netherlands. Mexico, India and Brazil will have access to the new glasses “soon.” At least for now, it seems as though Ray-Ban and Meta will continue to sell its Gen 1 wearable at the same $299 price alongside the new model.

This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-unveils-its-second-generation-of-ray-ban-smart-glasses-at-connect-000834514.html?src=rss 

Oakley Meta Vanguard are the smart glasses athletes might actually want

When Meta announced its first pair of Oakley-branded sunglasses, the HSTN frames, earlier this year, it called them “performance AI” glasses even though they only came with modest upgrades compared with Meta’s Ray-Ban lineup. But the new Oakley Meta Vanguard glasses, which were just unveiled at Connect, are much more clearly aimed at serious athletes and they have the features to back it up.

The $499 sunglasses feature Oakley’s familiar wraparound frames and shiny (swappable) lenses. They are the first of Meta’s smart glasses to change the placement of the camera, which is now in the center of the frames above the nose. According to Meta, this should make it harder for a hat or a helmet to ruin your shots, which was a consistent issue for me with the HSTN glasses.

Meta is making other camera adjustments that should make the glasses more reliable for capturing first-person action cam-style footage. The 12 megapixel camera now has a wider, 122-degree angle lens and adjustable video stabilization. There are also now dedicated modes for capturing slow motion videos as well as Instagram-ready hyperlapse slips.

There are other spec upgrades too. Battery life has been improved to six hours of continuous music playback and nine hours of “mixed use”. The charging case can provide another 36 hours of battery life. Meta also told me the glasses have been optimized for a wider range of temperatures, so the battery should hold up better in very cold or very hot environments.

Meta

The onboard speakers are more powerful. When I cranked up the volume during my demo, I had to pause the music in order to hear the person next to me speaking. The glasses are also much more water resistant than their predecessors, with an IP67 rating that means they can be fully submerged.

Meta has also changed up the button placement on the glasses, putting the capture button on the bottom right side of the glasses instead of the top. There’s also a new “action button” that’s particularly intriguing. This is a customizable button that users can program to trigger specific actions. For example, it could start playing a specific Spotify playlist or it could trigger a hyperlapse video. It can also be mapped to actions that take advantage of Meta AI, like providing a surf report or identifying what you’re looking at. I’m not sure what I would use this button for, but I’m looking forward to trying it out when I get my hands on a pair for more than a few minutes.

The Oakley Meta Vanguard glasses will come with integrations for Strava and Garmin. In my demo, I walked on a treadmill while wearing a Garmin watch and the Vanguard glasses. This meant I could ask Meta AI for info about my heart rate and my pace. If you’re a Strava user, you can overlay photos and videos from your run onto the stats you get at the end of your run.

Like the HSTN glasses, I have a feeling the Vanguard frames could be a bit… polarizing. Most people do not want to wear big wraparound sunglasses for daily activities. I definitely don’t! But Meta has added enough new features that the $499 sunglasses might actually make sense for athletes. I’ve been wearing Oakley ski goggles for years and I suspect a pair of Vanguard glasses could easily replace them in most conditions.

The Oakley Meta Vanguard glasses are available now for pre-order. They officially go on sale October 21.

This article originally appeared on Engadget at https://www.engadget.com/wearables/oakley-meta-vanguard-are-the-smart-glasses-athletes-might-actually-want-001511094.html?src=rss 

Meta Ray-Ban Display glasses offer an AR display for $799

The rumors were true. Meta’s first pair of AR glasses with a built-in screen is the Meta Ray-Ban Display. They’ll cost $799. 

The glasses have a camera, audio functionality, and a small, translucent heads-up display that shows information including text chats, reminders and video calls. Users are able to use gestures to interact with the HUD, including small actions like swiping your fingers to type out a chat reply. Each pair requires and comes with a dedicated EMG wristband, the Meta Neural Band, which enables these gestures.

At least, that’s what Meta promises. The glasses failed to receive a phone call during a live demo during their announcement at the Connect 2025 conference, but they did perform other actions like opening Spotify just fine.

Connect 2025 kicked off with Meta CEO Mark Zuckerberg streaming his POV from a pair of Ray-Ban Displays, including a HUD on the right side showing Spotify, calendar reminders, text chats and incoming images with options to respond by dictating a message, dropping an emoji or selecting a typed phrase.

The display is “extremely high resolution,” according to Zuckerberg.

The Meta Ray-Ban Display glasses join a lineup of smart spectacles revealed at Connect 2025, including the second generation of the Ray-Ban Meta glasses (which also hilariously failed during a live demo of its AI assistant capabilities), and the sporty Oakley Meta Vanguard.

The Meta Ray-Ban Displays will be available in the next couple of weeks, Zuckerberg said. It is water-resistant. 

A leak earlier this week spoiled the surprise, capping off a year of rumors around Meta’s HUD-based efforts.

This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-ray-ban-display-glasses-offer-an-ar-display-for-799-002921925.html?src=rss 

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