A MacBook Pro touchscreen? About damn time

It’s somewhat ironic that Apple, the company that popularized the use of capacitive touchscreens with the iPhone and iPad, has been staunchly opposed to bringing our fingers anywhere near MacBook screens. Meanwhile, Microsoft and PC makers jumped at the opportunity to build touchscreen laptops years ago. The tablet-focused Windows 8 was a failure, sure, but touchscreens led to excellent convertible notebooks and hybrid tablets like the Surface lineup. Now, according to a new rumor from longtime Apple analyst Ming-Chi Kuo, Apple might finally be ready to bring touchscreens to the MacBook Pro.

In a tweet posted this morning, Kuo wrote, “MacBook models will feature a touch panel for the first time, further blurring the line with the iPad. This shift appears to reflect Apple’s long-term observation of iPad user behavior, indicating that in certain scenarios, touch controls can enhance both productivity and the overall user experience.”

MacBook models will feature a touch panel for the first time, further blurring the line with the iPad. This shift appears to reflect Apple’s long-term observation of iPad user behavior, indicating that in certain scenarios, touch controls can enhance both productivity and the…

— 郭明錤 (Ming-Chi Kuo) (@mingchikuo) September 17, 2025

Specifically, Kuo says that touchscreen MacBook Pro models are “expected to enter mass production by late 2026,” and that they’ll use on-cell touch technology. Cheaper MacBooks (likely the Air) coming in late 2025 likely won’t have touchscreens, but that could change with a 2027 refresh.

It’s worth pointing out that Kuo’s predictions, which typically come from sources within Apple’s supply chain, aren’t always accurate. But given the timing of this particular note, and the ubiquity of touchscreen laptops these days, it’s the idea of a touchscreen MacBook isn’t too farfetched.

Apple is a stubborn company, no doubt — especially when it comes to adopting features from others. When referring to iPad competitors in 2010, Steve Jobs famously said, “If you see a stylus, they blew it.” While he was referring to using a stylus for general operation of a device, and not a highly specific use-case, it was still funny to see the Apple Pencil arrive five years later on the iPad Pro. There’s a certain nobility to sticking with your design convictions, but it would have been stupid for Apple to completely ignore the benefits of tablet stylii, something Microsoft was leaning into hard with its Surface devices. 

So it goes with the touchscreen MacBook Pros. It’s hard to deny the convenience of lazily swiping the screen when scrolling through long articles, instead of tapping repeatedly on your keyboard or swiping a touchpad. Apple’s desire to keep touchscreens away from Macs is understandable. MacOS doesn’t have large touch-points like iPadOS, and it’s been honed for decades to work best with keyboards, mice and touchpads. But adding in basic touchscreen support doesn’t really require a complete macOS redesign, especially when the platform has already had support for multitouch gestures on trackpads since the first MacBook Air arrived in 2008.

It’s funny that the touchscreen MacBook Pro could also be arriving just as Apple is finally starting to make the iPad more Mac-like. iPadOS 26 adds the ability to resize app windows, easily organize them on your screen and it even brings over the menu bar from MacOS. It’s as if Apple is trying to appease all of its fans: The iPad owners who want more multitasking and productivity options, as well as the Mac owners who want a bit of iPad-like convenience.

Both of my kids were able to nimbly swipe around my phones and tablets at the age of two — that’s the power of a truly intuitive input mechanism. And to a certain degree, I also think it helped them get used to the idea of computing in general. If it’s easy enough for kids to grasp, why not make touchscreens a core feature of as many products as possible? 

Simply put, Apple has run out of excuses. The time for touchscreen Macbooks is now.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/a-macbook-pro-touchscreen-about-damn-time-180000315.html?src=rss 

Logitech adds new devices to its gaming accessories lineup

Logitech hosted its annual G Play showcase today and unveiled a collection of new gaming peripherals. The lineup includes headsets, mice and a keyboard.

The G Pro X Superlight 2c is an even more compact redesign of the company’s Superlight 2 wireless mouse. This version weighs 51 grams and has up to 95 hours of battery life. It will be available on October 21 and will cost $160. Logitech’s other new gaming mouse is the G Pro X Superstrike, which boasts a haptics system in its main click buttons, allowing players to customize their actuation points. It also has battery life of up to 90 hours and weighs 65 grams. There’s no pricing information yet, and the release window is broadly set for the first quarter of 2026.

Logitech

The company also announced a pair of headsets. The Astro A20 X is a mid-range model with the handy feature of being able to connect to two consoles or PCs at once. It has 40 mm PRO-G Audio Drivers, and RGB settings. Battery life is up to 40 hours with the RGB equipped or up to 90 hours without. The A20 X comes with the same microphone as Logitech’s Astro A50 X model, which is one of our favorite gaming headsets. The A20 X will cost $180 and will be available on October 8. The other new headset is the G321 Lightspeed, a budget option at $60. This set has just 20 hours of battery life and emphasizes wearability in the design. It will be available starting sometime in October.

The rest of the G Play lineup includes the G515 Rapid TKL keyboard, which has a low profile and magnetic analog switches. That’s available today for $170. Logitech also added new RS50 and RS pedals for driving games. On the software side, the company has also added a game launcher to its G Hub portal. It supports Epic Game Store, GOG and WeGame libraries. The G Hub Games update will roll out during the holiday season.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitech-adds-new-devices-to-its-gaming-accessories-lineup-180138486.html?src=rss 

Google will upgrade its revenge porn defenses with help from a UK nonprofit

Google is partnering with a UK nonprofit to fight non-consensual intimate imagery (NCII). (You may know it better as revenge porn.) Over the coming months, the company will begin using StopNCII’s hashes. These user-uploaded digital fingerprints can block individuals’ unwanted intimate content from appearing in search results.

StopNCII has a pretty neat system to combat revenge porn. Say you have some images you most definitely don’t want surfacing online. Select the picture on your device, and StopNCII will create a digital fingerprint of the file. That hash will be uploaded to the service. The photo itself never leaves your device. The organization then shares the hash (again, not the spicy pic) with participating platforms.

Then, if an asshole ex takes the liberty of uploading said photo to one of those companies’ services, it should be removed automatically. If the platform uses real-time hash matching, it can even block the upload immediately before it reaches anyone’s eyes. It’s a pretty solid defense against an ugly problem.

The system isn’t bulletproof. First, it only works for known images. So, if someone else has an intimate photo that you don’t have a copy of, you’ll have to fight that using other means. StopNCII doesn’t work for AI-generated images, audio recordings or saucy text chats.

The system also won’t help if the content is uploaded to a non-partner platform. In addition to Google, StopNCII partners with Meta, Reddit, Pornhub, OnlyFans, Snap, Microsoft Bing, X and more.

This is far from Google’s first move to combat NCII. A decade ago, it created a system for submitting revenge porn takedown requests. In 2024, it made it easier to remove deepfake NCII. On Wednesday, Google product manager Griffin Hunt explained that “given the scale of the open web, there’s more to be done to reduce the burden on those who are affected by it.”

If you’re 18 or older and have any photos of yourself that you want to flag proactively, you can start using StopNCII right now. Head to the org’s website to create a case. Note that the service only works for pictures that are nude, semi-nude or show a sexual act. And remember, the photo itself never leaves your device, so your privacy remains intact.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-upgrade-its-revenge-porn-defenses-with-help-from-a-uk-nonprofit-181016291.html?src=rss 

One of the best Ninja air fryers for small kitchens is $60 off right now

If you’re in the market for an air fryer, first of all, welcome to the club. A world of perfectly- cooked fries awaits you. But which model to get? Well, you can save some cash right now if you pick Ninja’s Foodi DZ090C 5-in-1 air fryer, which is down to $120 from its regular price of $180 when purchased directly from the brand. That’s a sizable saving of $60.

A smaller version of the air fryer we featured as the best dual-zone option in our 2025 air fryer buyers guide, the two-basket DZ090C lets you cook up two totally different foods in separate baskets simultaneously. And while its six-quart capacity isn’t hugely spacious, you should have more than enough space for small or solo meals. And if you have a small kitchen, it’s probably a more sensible pick than the DZ401 we highlight in our guide.

If you’re thinking about what to have for dessert, you might also be interested in Ninja’s Creami, a 7-in-1 ice cream maker that also excels at smoothies, sorbets and milkshakes. We gave it a score of 90 in our review, praising its ease of use and versatility, which landed it a spot in our best tech of 2024 awards. At $200, it’s currently $30 off.

There are also a range of discounts to be found on SharkNinja’s entire product lineup at the moment. Shoppers can save 10 percent on $150+, 15 percent on $250+, or 20 percent on $350+ on Ninja products, and 10 percent on $200+, 15 percent on $250+, or 20 percent on $300+ when shopping directly from Shark.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-the-best-ninja-air-fryers-for-small-kitchens-is-60-off-right-now-170505340.html?src=rss 

Inside the Apple audio lab where AirPods are tested and tuned

When you enter the building that houses Apple’s audio lab, venture just beyond reception and you’ll encounter a massive vintage stereo setup. The deck and accompanying speakers were a gift from Steve Jobs to the team of engineers who work in this office. The group sees the old-school tech as a source of inspiration, but also as a reminder of Jobs’ obsession with both music and sound.

More than inspiration, though, the stereo is a reminder to the experts in software, acoustics and sound design how important sound is to everything Apple builds.

Inside, I was led into a maze of nondescript halls, weaving from room to room with a trio of Apple engineers as my guides. I was in for a rare peek into the company’s product development facilities — a step further behind the curtain than what’s typically allowed during Apple events.

Validating the AirPods hearing test

Billy Steele for Engadget

As Apple’s audio team works to correct and calibrate the AirPods’ fit for natural variations in ear geometry, they use a collection of audio metric booths to check their work. These rooms look like small, windowless offices. The walls are covered in sound-dampening panels and there’s a single workstation with a Mac and various tools for hearing analysis. If you’ll recall, one of the company’s major ambitions with AirPods has been the end-to-end hearing health experience that it debuted last year. In order to validate its claims of a “clinical grade hearing test,” engineers use devices you might see in an audiologist’s office, like audiometers. These spaces aren’t unlike the small booths you’ve probably sat in for a professionally-administered hearing test.

In one booth alone, the team ran thousands of tests on the feature to ensure that the hearing screening in your pocket was as accurate as what you could get from a doctor. Not only does this allow AirPods users to set up a hearing aid at home (if needed), but it also creates an accurate hearing profile so that you can hear music the way it was intended.

Another important step in the product design process was making sure there was a tuning baseline for every person that listens to music with AirPods. Everyone hears various frequencies differently, so there needs to be an adjustment to achieve the desired consistency. With the hearing test and accompanying audio profile, Apple then has a starting point to make both technical and artistic decisions. It’s here that the technology and liberal arts expertise among the audio lab team starts to mix.

When your office is a tuning studio

Billy Steele for Engadget

The media tuning lab works on any product Apple makes that can reproduce recorded audio, including the iPhone, Mac and iPad. In order to bridge the gap between the art and science of that pursuit, this team comes from a variety of backgrounds — from live concert sound, to Broadway sound design and even traditional acoustic engineering. The various tuning studios in this area are set up like music creation rooms: complete mini studios with various instruments scattered around, a prime seat for listening in the back and a desk replacing the recording engineer’s sound board. As a nice touch, they’re all named after famous recording studios (like Abbey Road).

The main idea there is that the tuning team needs to reference what the recorded content sounded like at the time it was created. That, in turn, provides a better picture of the artist’s intention that can then be applied to products like the AirPods Pro 3. Due to the combination of the ear tips’ seal and the computational audio inside Apple’s latest earbuds model, the tuning engineers believe these AirPods provide the most authentic sound thus far in the company’s lineup because the team has been able to reduce so much of the variation across users and fits.

To create a sound profile that’s exciting for customers and still maintains all of that authenticity, the media tuning team listens to thousands of hours of music, movies, podcasts and YouTube videos in mono, stereo and Dolby Atmos. There’s also a lot of vinyl lining the shelves of these tuning studios. During the development process, the team will test multiple versions of hardware with tons of tuning variations using computational audio. The goal is for all of the tuning decisions to translate better to all users, with a desire that everyone hears the same sound from Apple’s products.

In addition to listening to music through speakers and headphones, microphones are also important to the tuning work. In order to create features like the studio-quality audio recording on AirPods Pro, the team captured clips from the earbuds in the studio and out in the real world before comparing them with benchmarks from high-end recording mics. That analysis allows the engineers to translate pro-grade audio features for consumer products like AirPods. Studio-quality audio, for example, replaces a lavalier with your earbuds for iPhone videos. It won’t ever replace a studio microphone, obviously, but it does put more capable audio tools in your pocket.

The completely silent room

Billy Steele for Engadget

An important part of testing Apple’s audio products, and features like spatial audio, is to use them in a completely silent room. Known as an anechoic chamber, it’s a room within a room that’s physically separated from the rest of the building. This is essential because things like footsteps in the hall or cars driving by outside can create vibrational noise that would otherwise be transmitted into the chamber.

Inside, foam wedges on the walls, floor and ceiling absorb all sound that’s emitted in the space. There’s no echo (hence the name “anechoic”), so voices and claps just die. In fact, you have to walk on a suspended grid that looks like wire fencing, because the true “floor” of the room is more foam wedges meant to absorb sonic reflections from below. It’s an off-putting space to spend time in, since it looks like something out of a sci-fi movie — not to mention the lack of reverb.

Over the decades that Apple has been designing and manufacturing electronics, the company has learned a lot about all of the unwanted noise that its devices make. The anechoic chamber allows a dedicated team of acoustic engineers to listen very carefully to products like AirPods to determine if any sounds are unintended. They collaborate with other engineering teams to make sure the product isn’t doing anything the company doesn’t intend for it to do.

The anechoic chamber is also a vital part of spatial audio development. In its current configuration, there’s a chair in the room with a ring of tiny speakers around it. Engineers study the variable physiology of test subjects, like the way sound bounces off the body and around the inside of their ears. To then create the perception of sound coming from a particular direction, the team uses computational audio and signal processing to create the ideal angle for a person’s hearing signature. This sort of analysis was directly responsible for Personalized Spatial Audio, which takes a scan from an iPhone camera and analyzes it with various models and algorithms to tailor the sound to each person.

Fantasia Lab: Verifying ANC, transparency mode and spatial audio

The last stop on my tour was the most visually and sonically appealing. This room is called the Fantasia Lab, named for the first film that used surround sound. The name also speaks to the Apple engineers’ ability to generate (or simulate) any sound they can think of with the room’s spherical speaker setup. The audio lab team used this room to verify features on the AirPods Pro 3, including transparency mode, active noise cancellation (ANC) and spatial audio.

The array of dozens of loudspeakers enable the engineers to assess whether environmental sounds in transparency mode are as accurate and natural as possible. The team will have someone sit inside the sphere and have them indicate which direction the audio is coming from to eliminate any issues with the feature. To gauge ANC performance, different types of sounds at various volumes are piped in. This gives the engineers insight into the workings of the adaptation and oversight algorithms, the bits of software employed to make sure the ANC is steadily and effectively blocking as much noise as possible. And for spatial audio, the team will play sounds at different locations and angles from real speakers before trying to recreate the perception that sound is coming from the same place inside of the AirPods.

I was able to take a seat for a few seconds to get a sense of what the Fantasia Lab is capable of. One of the engineers played a live recording of a concert in spatial audio. With speakers all around me, sound was coming from all directions — including the roar of the crowd singing along. I closed my eyes and I was there, vibing to Omar Apollo with tens of thousands of people. Except, of course, I wasn’t. I was surrounded by speakers in a small room with four other people, through a maze of corridors, tucked into one of Apple’s myriad buildings around Cupertino.

Imagine my disappointment when I opened my eyes.

This article originally appeared on Engadget at https://www.engadget.com/audio/inside-the-apple-audio-lab-where-airpods-are-tested-and-tuned-150025891.html?src=rss 

Garmin’s new smartwatch for kids costs more than the Apple Watch SE

Garmin just announced a refresh of its Bounce smartwatch for kids and the big headline is the exorbitant price. It costs $300, which is twice the cost of the previous generation and $50 more than an Apple Watch SE.

The Bounce 2 still offers tracking and communication features, both powered by an LTE connection. The exterior has been completely redesigned, with a rounded 1.2-inch AMOLED display. The original model was square-ish, resembling an Apple Watch.

Communication is better here, which is good as this is a smartwatch intended for parents to keep track of kids. Voice messages sent to the watch will be transcribed and can be read or listened to. It also allows for actual phone calls, which the original did not. The Bounce 2 offers GPS tracking and the battery lasts two full days between charges.

It can play music, but only with an Amazon Music subscription. Also, all communication features require a subscription to one of Garmin’s in-house smartwatch plans. These cost $10 per month or $100 annually. The Bounce 2 is available to order right now and comes in three colors.

This article originally appeared on Engadget at https://www.engadget.com/wearables/garmins-new-smartwatch-for-kids-costs-more-than-the-apple-watch-se-153134955.html?src=rss 

Who Is Jen Affleck? 5 Things About the ‘Mormon Wives’ & ‘DWTS’ Season 34 Star

Learn more about Jen Affleck, the reality star and mom of three who went from Hulu’s ‘The Secret Lives of Mormon Wives’ to competing on ‘DWTS.’

Learn more about Jen Affleck, the reality star and mom of three who went from Hulu’s ‘The Secret Lives of Mormon Wives’ to competing on ‘DWTS.’ 

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