Skate Story finally arrives on December 8

Who among us hasn’t fantasized about escaping hell as a skateboarding demon made of glass? That’s the task laid out for you in the offbeat indie title Skate Story. Devolver, always up for creative and subversive risk-taking, announced on Thursday that the game will arrive on December 8.

Skate Story has you performing ollies, kickflips and grinds to swallow the moon and free yourself from the Devil and his minions. Do I understand developer Sam Eng’s metaphors? Nope. Does it look badass nonetheless? You bet. Just check out the trailer below, where the shattering of your glass body looks just as satisfying as nailing that tailslide.

The game was announced way back in 2020 and delayed multiple times. In 2023, Devolver even included it in its tongue-in-cheek Delayed showcase, where it proudly announced titles it was pushing back to 2024. Of course, it missed that window, too.

But with its first specific release date, it looks like you’ll finally have the chance to play it (on PC, Mac, Switch 2 or PS5) on December 8. And you can try the Skate Story demo on Steam right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-story-finally-arrives-on-december-8-160911918.html?src=rss 

Hyper Light Breaker studio will end the game’s development and lay off staff

Heart Machine will wind down development on the third-person roguelike Hyper Light Breaker, seemingly confirming that it will never make it out of early access. The follow-up to indie darling Hyper Light Drifter was first announced in 2022 and after several delays finally entered early access at the beginning of 2025.

But it looks like a 1.0 release won’t be arriving, with the studio confirming that it is ending development on the game and has had to lay off an unspecified number of its staff as a result. In a statement, Heart Machine said: “As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances. While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today.”

The studio said it plans to continue making games with its consolidated workforce — the Devolver-published sci-fi side-scrolling action game Possessor(s) is still due to launch next month — and indicated that Hyper Light Breaker won’t meet an entirely abrupt end. The studio said it plans to “deliver something meaningful and as polished and complete as we can given our current circumstances” in January, but added that no further updates are planned for the remainder of 2025.

Engadget’s Jessica Conditt tried out a build of Hyper Light Breaker in March of last year, and called it the “perfect amalgamation of Hyper Light Drifter and Solar Ash” (the studio’s other game), while praising its hoverboarding gameplay.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-breaker-studio-will-end-the-games-development-and-lay-off-staff-162941243.html?src=rss 

NHTSA launches probe into Tesla’s ‘full self driving’ tech

The US National Highway Traffic Safety Administration (NHTSA) has opened a probe into 2.88 million Tesla electric vehicles currently equipped with the company’s “Full Self-Driving” (FSD) system. As first reported by Reuters, the NHTSA has received more than 50 reports of traffic-safety violations as well as numerous crashes.

The agency, which oversees the nation’s motor vehicle safety standards, said that Tesla’s FSD software has “induced vehicle behavior that violated traffic safety laws,” with vehicles reportedly running red lights and driving against the flow of traffic.

Among the reports the agency has received, six of them allege that a Tesla vehicle with FSD engaged “approached an intersection with a red traffic signal, continued to travel into the intersection against the red light and was subsequently involved in a crash with other motor vehicles in the intersection.” The probe will begin as a preliminary evaluation, after which the NHTSA could issue a recall if it believes the vehicles pose a great enough risk to public safety.

The agency has conducted numerous investigations into the EV maker this year alone. At the start of the year, it opened an investigation into Tesla’s Smart Summon and Actual Smart Summon features, which allow owners to remotely retrieve their vehicles from a parking spot. Just a few weeks ago, it announced an investigation into the 2021 Model Y over its door handles and whether they risk trapping passengers inside the vehicle. This is also not the first time the agency has looked into the safety of Tesla’s driver assist features.

Tesla releases its own vehicle safety reports highlighting that accidents per million miles driven are far less common when its FSD technology is engaged than when it is not. However, the company has also fought to have more specific crash data involving FSD kept from public release, citing confidentiality.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nhtsa-launches-probe-into-teslas-full-self-driving-tech-141102274.html?src=rss 

Nintendo’s Pikmin shorts were about showing off its animation studio’s chops

Nintendo has cleared up the biggest mystery since Arthur Conan Doyle’s last Sherlock Holmes story by revealing what the two animated shorts it released this week were all about. The company says these are the first short films from Nintendo Pictures, which it bought in 2022 (the production house was previously called Dynamo Pictures).

“We hope you enjoyed the two ‘Close to You’ videos released on October 7 and 8. The second video is available on Nintendo Today!, a free app available on your smart device,” the company said in a post on X. “These are the first short films created by Nintendo Pictures Co., Ltd. Nintendo Pictures will continue to explore new creative possibilities through video content.”

The post implies that, at least for now, the company doesn’t plan to release the second short outside of its Nintendo Today! app. It seems that Nintendo didn’t make the films to promote a new Pikmin game either — though one is probably coming after Pikmin 4 quickly became the best-selling entry in the series.

The shorts are both very cute. It was clever of Nintendo to make a version where you could see the Pikmin and one where they were invisible (save for one of the creatures scurrying underneath a tot’s crib in the background).

To date, Nintendo Pictures has functioned largely as a division that supports games its parent company makes and publishes, by helping with things like animation, art, design and cinematics. It’s also worked with external studios, as it carried out motion capture work for Death Standing 2.

Nintendo teamed up with Universal Pictures and Illumination to make the Mario movies (and potentially a Donkey Kong spinoff), and Sony Pictures to produce the live-action The Legend of Zelda film. On this evidence, though, Nintendo appears to have the chops to make movies primarily in-house, a step it may well be considering as it continues to expand into areas of entertainment beyond games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-pikmin-shorts-were-about-showing-off-its-animation-studios-chops-143009750.html?src=rss 

The Browser Company’s Dia is now available on Mac, no invite needed

The Browser Company’s AI-powered browser is now available to download for all macOS users. Dia started rolling out to private beta testers in June, following its initial reveal at the end of last year, but if you’re a Mac user you can download it here if you want to try it. Note that you need a Mac with an M1 chip or later running macOS 14 or later.

AI is being baked into a lot of web browsers right now, but with Dia it’s at the heart of everything you do. It allows you to interact with The Browser Company’s chatbot within every tab you have open, where it’s able to search the web, compare websites and answer questions about the content displayed on the page you have open. It features an in-line copy editor too, and can summarise text without requiring you to copy-paste it into a separate field. It’ll also happily talk you out of an expensive purchase, if prompted.

The Browser Company previously worked on the popular Arc browser, but shifted its focus entirely to Dia back in May, after CEO Josh Miller said the former “lacked cohesion, in both its core features and value.” Miller said Arc was “too different” for widespread adoption, but committed to providing future security updates for the people who were on board (many of whom were effusive in their praise).

The Browser Company was recently acquired by Atlassian in a deal worth around $610 million, which should be finalized by the end of 2025. As part of the agreement, the former was allowed to continue operating independently while it worked on Dia, and wrote in a blog post published at the time that the acquisition would help it roll out its new AI browser more aggressively. At the time of writing, there’s no word on plans for a Windows launch. But given Arc eventually made its way to Windows, chances are it’ll happen sooner or later.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-browser-companys-dia-is-now-available-on-mac-no-invite-needed-150240626.html?src=rss 

Razer Blade 18 (2025) review: An 18-inch gaming laptop that does the most

As the 7-pound Razer Blade 18 sat on my desk, its all-black unibody case and enormous 18-inch screen towering before me like the monolith from 2001, I couldn’t help but think, “Who the hell needs such a big-ass computer?” I’m sure they’re out there — the gamers with deep pockets and little regard for portability, the video editors who demand as much screen space as possible. But on the whole, the market for the Blade 18 is pretty small, especially whenRazer’s Blade 14 and 16 strike a far better balance of price, performance and weight.

What the Razer Blade 18 promises, if you choose to accept its gargantuan proportions, is unbridled power and screen real estate. It’s running Intel’s new Core Ultra 9 275HX processor, a 24-core beast with a maximum speed of 5.4GHz. Its 18-inch screen can reach up to 240Hz at slightly over 4K (3,840 by 2,400 pixels) and 440Hz when downscaled to 1080p+ (1,920 by 1,200). And of course, you can equip it with NVIDIA’s fastest mobile GPU, the GeForce RTX 5090. Given everything under the hood, it’s honestly impressive it weighs just seven pounds, alongside a 2.1-pound power adapter. (In comparison, the similarly premium 18-inch Alienware Area 51 comes in at 9.5 pounds with a 2.2-pound power adapter.)

When we last reviewed the Razer Blade 18 a few years ago, my colleague Sam Rutherford bristled at the laptop’s size, battery life and high cost (which could reach upwards of $5,000 when fully decked out). All of those points are absolutely fair, but this time around it’s easier to see what Razer is trying to do with the Blade 18: It’s simply doing the most for the people who demand it. And it’s doing so with the excellent build quality we’ve come to expect from Razer (albeit with a high $2,799 starting price).

If you’re still trying to wrap your head around why an 18-inch laptop even exists, the Razer Blade 18 isn’t for you. And honestly, the concept isn’t even that farfetched. Given the move towards thinner display bezels and other refinements, laptop makers have been able to squeeze in larger screens inside of their typical case sizes. The Razer Blade 16 was a bit heavier than the Blade 15 when it launched, but now Razer has slimmed its case down considerably. The Blade 18 similarly serves as an upgrade to the old Blade 17 — and what an upgrade it is. 

Razer Blade 18 from the side, viewing a few ports.

Devindra Hardawar for Engadget

My review unit, which was equipped with that new Intel chip, an RTX 5090, 64GB of RAM and a 4TB SSD tackled Cyberpunk 2077 with all of its settings cranked without a sweat. At its native resolution, which again is a bit higher than 4K, it reached 131 fps with 4X frame generation (which uses DLSS 4’s upscaling to interpolate additional frames). That’s roughly half as fast as the desktop RTX 5090 running in 4K with the same settings — but don’t forget, that GPU alone typically runs between $2,000 to $3,000 these days. Razer charges an additional $1,400 to upgrade the Blade 18 from an RTX 5070 Ti to the 5090. (And for the record, the total cost for our fully decked out testing unit was $4,599.)

Beyond frame rates, Cyberpunk 2077 simply looked great on the Blade 18’s 240Hz IPS LED display. It’s not as bright as the MiniLED screens Razer offers on the Blade 16, and it doesn’t offer the insane contrast levels of an OLED screen, but it does the job well. For the price, though, it would have been nice to see more modern screen technology. Like the Blade 16, the 18 also offers a dual-mode display, which is how it reaches those higher 440Hz refresh rates in 1080p+. 

Razer Blade 18 rear case

Devindra Hardawar for Engadget

It worked as advertised in Overwatch 2, where I played several matches well above 300fps with high quality settings. The additional visible frames are particularly helpful during fast-paced moments, where you may have the blink of an eye to take out an opponent before they headshot you. 

I had no doubt the Blade 18 would be fast, but I also noticed that it felt genuinely more immersive than the Blade 16 because of its more expansive display. As I leaned in during Cyberpunk 2077, Halo Infinite and Overwatch sessions, it almost felt like I was in front of a desktop setup. That’s ultimately what you’re paying for with this machine. When I opened up audio files in Audacity, I also noticed that the additional screen space simply made it easier to sift through my timelines.

PCMark 10

3DMark (TimeSpy Extreme)

Geekbench 6 CPU

Cinebench R23

Razer Blade 18 (Intel Core Ultra 9 275HX, NVIDIA RTX 5090)

7,703

12,228

2,733/19,340

1,104/33,150

Razer Blade 16 (2023, Intel i9-13950HX, NVIDIA RTX 4090)

7,364

8,667

2,713/16,245

2,024/15,620

Razer Blade 18 (2023, Intel i9-13950HX, NVIDIA RTX 4060)

7,326

5,009

2,708/12,874

1,900/15,442

 

When it comes to direct benchmarks, the Core Ultra 9 chip isn’t much better than Intel’s 13th-gen hardware in single-threaded tasks, and it’s sometimes best by AMD’s latest batch of hardware. Intel has made significant progress in multi-threaded tests like Geekbench 6, though, and that sort of performance makes the Blade 18 ideal for tasks like video rendering and complex games.

The Blade 18 also ran remarkably cool: During a 3DMark stress test, which involved running one demo 20 times in a row, the CPU stayed at 70 degrees Celsius most of the time, with occasional spikes to 85C. During the CPU-heavy Cinebench tests, Intel’s chip jumped to 80C on average with some jumps to 90C. The GPU, meanwhile, held a steady 70C and never wavered during 3DMark benchmarks. The fans sure can get loud, though, as you’d expect for a system that’s relatively thin and needs to pump out a ton of heat.

Razer Blade 18 power, Ethernet, USB 2 and USB-C ports.

Razer has been building sturdy and attractive gaming laptops for well over a decade now, so it’s not a huge surprise that the Blade 18 feels incredibly solid and premium. Its keyboard has a great depth to it that feels just as good playing shooters as it does while typing, and its trackpad is wonderfully smooth and accurate. (It does get a bit overzealous when detecting multi-touch gestures, though.) Port-wise, the Blade 18 also packs in everything you’d want, including three USB Type-A 3.2 connections, one  Thunderbolt 5 USB-C port, a Thunderbolt 4 USB-C port, 2.5Gb Ethernet and a full-sized SD card slot.

Personally, if I had to choose between Razer’s current lineup, I’d go with the Blade 16 so that I could actually carry it around and occasionally use it as a productivity machine. Not so with the Blade 18 — its short two hour and 17 minute battery life (in PCMark 10’s battery benchmark) means you’ll always need to lug around its beefy power adapter. After an hour of writing this review, its battery life also dropped from fully charged to 38 percent. But really, nobody is buying this thing just to deal with spreadsheets and emails. You want ultimate power and an enormous screen? Then battery life will suffer.

A transparent window along the bottom of the Razer Blade 18

Devindra Hardawar for Engadget

To paraphrase The Lord of the Rings, one does not simply choose to live with an 18-inch gaming laptop — not without considering all of the conveniences you’re leaving behind. For the sickos who would dare tread that path, the Blade 18 is a solidly built powerhouse that weighs significantly less than rivals like the 18-inch Alienware Area 51. Just be prepared to pay Razer’s high price to own one.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-blade-18-2025-review-an-18-inch-gaming-laptop-that-does-the-most-153000136.html?src=rss 

Gene Simmons’ Wife: Everything to Know About Shannon Tweed, Who He’s Been With Since 1983

The legendary Kiss band member has been on a high note with Shannon Tweed for over 40 years! Find out all about the actress who stole the rock star’s heart right here!

The legendary Kiss band member has been on a high note with Shannon Tweed for over 40 years! Find out all about the actress who stole the rock star’s heart right here! 

‘Wizards of Waverly Place’ Cast Then & Now: See How Much They’ve Changed

Get ready to feel old! ‘Wizards of Waverly Place’ premiered 18 years ago on October 12, 2007. See Selena Gomez, David Henrie, and more of the beloved cast then and now.

Get ready to feel old! ‘Wizards of Waverly Place’ premiered 18 years ago on October 12, 2007. See Selena Gomez, David Henrie, and more of the beloved cast then and now. 

Who Is Max Ehrich? All About Demi Lovato’s Ex-Fiancé

Demi Lovato’s whirlwind romance with Max Ehrich led to a quick engagement and an equally dramatic split. Learn more about her ex-fiancé, his career, and what he’s been up to since.

Demi Lovato’s whirlwind romance with Max Ehrich led to a quick engagement and an equally dramatic split. Learn more about her ex-fiancé, his career, and what he’s been up to since. 

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