Nintendo just surprise-dropped a Japan-only SNES Mario game onto the Virtual Console

Nintendo just released an odd little game onto the SNES Virtual Console that was previously exclusive to Japan. The simply-titled Mario & Wario is a point-and-click puzzle game that finds the plumber on the search for his brother after his money-obsessed doppelganger drops a bucket on his head. That’s the actual plot.

Players lead the bucket-headed Mario through 100 levels, each of which are filled with point-and-click puzzles set in a sidescrolling world. The original game was controlled via mouse and this Virtual Console release is no different. Switch owners can simply plug in a USB mouse to get going but Switch 2 owners have a niftier option.

You may remember that the new console’s Joy-Con controllers can flip over and be used as a mouse. Mario & Wario is another use case for this concept, after Drag x Drive and a minigame in Nintendo Switch 2 Welcome Tour. The game is available right now for Nintendo Switch Online members.

That’s not the only title that hit Virtual Console today. The SNES platformer Bubsy in Claws Encounters of the Furred Kind is available to play, as is the SNES fighter Fatal Fury Special. That one includes characters from both the original game and Fatal Fury 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-just-surprise-dropped-a-japan-only-snes-mario-game-onto-the-virtual-console-183536913.html?src=rss 

Indiana Jones and the Great Circle is getting a New Game+ mode and other goodies

Indiana Jones and the Great Circle is getting another update to celebrate developer MachineGames 15th birthday. The big news here is the addition of a New Game+ mode, which is always a good time.

This mode will be available upon finishing the main story and most of the upgrades carry through, including adventure books (skills) and medicine bottles. Currency also follows from the first playthrough, as do any unspent adventure points. Players who complete this mode will be treated to a new ending sequence after the credits.

The update also brings the iconic Cairo outfit that Indy wore in Raiders of the Lost Ark. This outfit can be worn whenever he isn’t wearing a disguise. The studio promises more outfits are coming in the near future.

There’s even a new voice language section tool. This lets people mix and match any of the nine available voice languages with the fourteen text languages. “Prefer to hear the original English performances with subtitles in your native language? Want to try a new combination? The choice is yours,” the company wrote in a blog post.

There are also plenty of bug fixes and quality-of-life improvements accompanying this update. Finally, the game is adding software to detect the upcoming ROG Xbox Ally and Ally X handhand devices and will automatically adjust the video quality for better performance. The update drops on October 10 for PS5, Xbox Series X/S and PC.

For the uninitiated, Indiana Jones and the Great Circle is a first-person adventure that puts players in the shoes of the titular hero. It’s a fun game, but likely the best Indiana Jones movie since The Last Crusade. The story and acting are just that good. MachineGames recently dropped some DLC for the game and announced that it’s coming to the Nintendo Switch 2 next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indiana-jones-and-the-great-circle-is-getting-a-new-game-mode-and-other-goodies-164624275.html?src=rss 

Proton VPN’s free plan now offers access to servers in eight countries

Proton VPN, my favorite VPN service right now, has expanded its free plan in response to surging demand for free VPNs. As Proton’s general manager announced by tweeting in French and later in Norwegian, free users now have access to servers in Canada and Norway, joining the existing locations in the United States, the Netherlands, Japan, Poland, Romania and Singapore. Free servers in all eight countries are now visible on the Proton VPN app.

As I covered in my Proton VPN review, users of the free plan can’t select a location for themselves. Instead, the app picks the fastest available free location whenever you connect. So if you were looking forward to using Proton for free to unblock Netflix in Norway, temper your excitement.

Even so, more locations on the free plan still means good news for free users. When a VPN has limited free servers, they get crowded, slowing down speeds for everybody. Adding new locations anywhere should open up some much-needed breathing room. It also means that users living in Canada or northern Europe have access to more free servers nearby — and the closer a VPN server is to you physically, the faster its speeds tend to be.

I’m happy to see top-tier VPN providers stepping up to the plate as the world clamors for more free VPN access. ExpressVPN’s launch of EventVPN is another good sign. If you need a free VPN for any reason, whether privacy, entertainment or something else, it’s always best to go with the free version of a service supported by paid subscriptions — otherwise you risk becoming the product yourself.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/proton-vpns-free-plan-now-offers-access-to-servers-in-eight-countries-171419026.html?src=rss 

YouTube will give ‘second chances’ to some banned creators

Last month, Alphabet told the House Judiciary Committee that it would allow some creators who were banned from YouTube for spreading COVID-19 and election-related misinformation to come back to the platform. Now, the company is outlining how that process will work, though it’s not clear exactly who will be provided that opportunity,

YouTube says that beginning today it will give “some previously terminated creators” the ability to “request” a fresh channel in an effort the company is characterizing as a bid for “second chances” on the platform. The update doesn’t reference its COVID-19 or election misinformation policies, which had come under fire from House Republicans. Instead, YouTube says that the “pilot program” will be available to some “qualified creators.” It doesn’t explain how it will determine who qualifies. Last month, far-right personalities Nick Fuentes and Alex Jones — both of whom were banned from YouTube years before the pandemic — attempted to rejoin YouTube after the letter was made public and were promptly removed.

“Our goal is to roll this out to creators who are eligible to apply over the coming months, and we appreciate the patience as we ramp up, carefully review requests, and learn as we go,” the company wrote. “Not every type of channel termination will be eligible.” Among the factors YouTube will consider are “whether the creator committed particularly severe or persistent violations of our Community Guidelines or Terms of Service, or whether the creator’s on- or off-platform activity harmed or may continue to harm the YouTube community.” People banned for copyright infringement won’t be able to apply. 

All that is still remarkably vague compared to the language Alphabet used in its letter to the House Judiciary Committee last month. “YouTube will provide an opportunity for all creators to rejoin the platform if the Company terminated their channels for repeated violations of COVID-19 and elections integrity policies that are no longer in effect,” it said. 

Importantly, YouTube isn’t giving previously banned creators access to their old channels and subscribers. Anyone who is let back on under the program will instead have the opportunity to create an entirely new channel, which means they’ll have to rebuild their presence from scratch.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-will-give-second-chances-to-some-banned-creators-172000443.html?src=rss 

Sony and AMD tease the GPU tech they’re building for the next PlayStation

Sony just dropped a new video with Mark Cerny, and it’s a big one, with significant implications for the company’s next console and AMD’s future GPUs. Over nearly nine minutes, Cerny, who was the lead designer for the PlayStation 4 and PS5, chats with Jack Huynh, senior vice president and general manager of AMD’s Computing and Graphics Group, about a series of technologies, collectively dubbed Project Amethyst, the two companies are developing together. According to Cerny, those technologies “only exist in simulations” right now, but they’re broadly designed to make the next PlayStation better at ray tracing, upscaling and other machine learning-based rendering techniques.

If you know anything about AMD graphics cards, it’s that they’ve historically offered poor ray tracing performance relative to NVIDIA’s RTX GPUs. For years, AMD tried to bridge the gap with cards that outmuscled NVIDIA’s offerings with better rasterization performance, an approach the company now admits won’t work for modern, graphically intensive games. “Trying to brute force [ray-tracing] with raw power alone just doesn’t scale,” Huynh said. AMD’s solution is an entirely new architecture that combines two hardware innovations: Neural Arrays and Radiance Cores.

In AMD’s older GPUs, the individual compute units are designed to work independently of one another. This approach worked great for a long time, but in modern games — dependent as they are on expensive upscaling techniques likes FSR and Sony’s own PSSR to deliver playable framerates at high resolutions — it can lead to inefficiencies. AMD is trying to solve that problem with Neural Arrays, which give the compute units a way to work together and share data between one another.

According to Huynh, AMD isn’t linking an entire GPU together, as that would create a cable-management nightmare, but it is giving the silicon a way to process a “large chunk” of the screen in one go. In practice, he says that should allow the next PlayStation and AMD’s future video cards to offer a “whole new level of machine learning performance.” In turn, that will translate to better and faster upscaling performance, alongside better ray regeneration. The latter is something NVIDIA already offers with DLSS Ray Reconstruction and in games that support the technology, it translates to better-looking ray tracing effects and improved performance.

As for Radiance Cores, it sound like AMD is taking another page from NVIDIA. For the uninitiated, the company’s RTX cards feature dedicated, fixed-function “RT” cores designed to accelerate the math needed to simulate light rays in real-time. Huynh says the Radiance Cores are an entirely new hardware block designed to handle ray and path tracing. “It’s a brand-new rendering approach for AMD,” he added. As a bonus, by taking on this work, the Radiance Cores will free up other parts of AMD’s new GPUs to process shaders and textures more quickly, leading to further efficiency gains.

Lastly, the two companies are working on new software they’re calling Universal Compression. It builds on the PS5 and PS5 Pro’s existing Delta Color Compression technique. It will theoretically allow Sony’s next console to compress everything that goes through its graphics pipeline, reducing the amount memory bandwidth needed by the GPU and potentially reducing its power consumption.

Again, I’ll note Cerny said it’s still “early days” for all the technologies he and Huynh discussed, but it’s reassuring to know Sony and AMD are thinking about how to best approach ray tracing performance and upscaling. Techniques like ray-traced global illumination can completely change the look of a game, making for a more immersive experience. If Sony and AMD can find ways to make those technologies less expensive to run, that’s a win for everyone.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-and-amd-tease-the-gpu-tech-theyre-building-for-the-next-playstation-172500942.html?src=rss 

Justin Bieber’s Mom: Everything to Know About Pattie Mallette & Their Relationship

Justin Bieber and his mom, Pattie Mallette, have shared a heartfelt but complicated bond over the years. Learn more about their relationship and where they stand today!

Justin Bieber and his mom, Pattie Mallette, have shared a heartfelt but complicated bond over the years. Learn more about their relationship and where they stand today! 

The Ultimate Guide to the Best Gambling Podcasts to Watch in 2025

Gambling media has come a long way past merely audio streams. By 2025, the most popular gambling podcasts will be highly technical, multi-platform shows that you do not listen to, but instead see. Strategic yet data-driven analysis and captivating video material are what discerning punters now want, and the best creators have provided. The space…

Gambling media has come a long way past merely audio streams. By 2025, the most popular gambling podcasts will be highly technical, multi-platform shows that you do not listen to, but instead see. Strategic yet data-driven analysis and captivating video material are what discerning punters now want, and the best creators have provided. The space… 

iFixit calls Meta’s Ray-Ban Display glasses ‘unrepairable’ but praises the tech

The how-to website iFixit posted a teardown of Meta’s new Ray-Ban Display augmented reality glasses and came away impressed by the tech but wary of repairability. As a matter of fact, one of the techs said in the accompanying video that it’s “very clear that the first iterations of these smartglasses are going to be unrepairable.”

This repairability issue is relatively unsurprising, given this is a newish technology. The website says there are several factors that contribute to the problem, noting that users would have to split the arms and frame in half to do something as simple as replacing a battery and Meta doesn’t provide any way to do that. “Any repairs here are going to need specialized skills and specialized tools,” the tech concluded. This also applies to the speakers, as they are soldered in.

The same goes when looking to replace the lenses, as they are specially-made and would be difficult to source. However, iFixit did come away impressed with the glassmaking skills used to manufacture these lenses.

The lenses use a reflective geometric waveguide system that bounce light to the wearer’s eyes at specific angles using partially reflective mirrors. This not only creates an augmented reality experience but helps prevent other people from getting a glimpse of the screen when staring at you.

iFixit

There’s a mini-projector in the right arm, which would also be difficult to repair. This liquid crystal on silicon (LCoS) device creates a 600×600-pixel grid image that should be free from artifacts and won’t flash the tell-tale “eye glow” at onlookers. Again, this is due to the lenses, as they differ from older diffractive systems.

All of this advanced tech adds up and iFixit thinks Meta may be selling these glasses at a loss, as those lenses are particularly expensive to manufacture. Despite this, the website urges Meta to prioritize “replaceable batteries, modular arms and swappable lenses” in the future.

The Meta Ray-Ban Display AR glasses are already on digital store shelves and cost $800. We thoroughly enjoyed our time with them during a hands-on, calling them “discrete and intuitive.”

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/ifixit-calls-metas-ray-ban-display-glasses-unrepairable-but-praises-the-tech-154820301.html?src=rss 

Skate Story finally arrives on December 8

Who among us hasn’t fantasized about escaping hell as a skateboarding demon made of glass? That’s the task laid out for you in the offbeat indie title Skate Story. Devolver, always up for creative and subversive risk-taking, announced on Thursday that the game will arrive on December 8.

Skate Story has you performing ollies, kickflips and grinds to swallow the moon and free yourself from the Devil and his minions. Do I understand developer Sam Eng’s metaphors? Nope. Does it look badass nonetheless? You bet. Just check out the trailer below, where the shattering of your glass body looks just as satisfying as nailing that tailslide.

The game was announced way back in 2020 and delayed multiple times. In 2023, Devolver even included it in its tongue-in-cheek Delayed showcase, where it proudly announced titles it was pushing back to 2024. Of course, it missed that window, too.

But with its first specific release date, it looks like you’ll finally have the chance to play it (on PC, Mac, Switch 2 or PS5) on December 8. And you can try the Skate Story demo on Steam right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-story-finally-arrives-on-december-8-160911918.html?src=rss 

Hyper Light Breaker studio will end the game’s development and lay off staff

Heart Machine will wind down development on the third-person roguelike Hyper Light Breaker, seemingly confirming that it will never make it out of early access. The follow-up to indie darling Hyper Light Drifter was first announced in 2022 and after several delays finally entered early access at the beginning of 2025.

But it looks like a 1.0 release won’t be arriving, with the studio confirming that it is ending development on the game and has had to lay off an unspecified number of its staff as a result. In a statement, Heart Machine said: “As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances. While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today.”

The studio said it plans to continue making games with its consolidated workforce — the Devolver-published sci-fi side-scrolling action game Possessor(s) is still due to launch next month — and indicated that Hyper Light Breaker won’t meet an entirely abrupt end. The studio said it plans to “deliver something meaningful and as polished and complete as we can given our current circumstances” in January, but added that no further updates are planned for the remainder of 2025.

Engadget’s Jessica Conditt tried out a build of Hyper Light Breaker in March of last year, and called it the “perfect amalgamation of Hyper Light Drifter and Solar Ash” (the studio’s other game), while praising its hoverboarding gameplay.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-breaker-studio-will-end-the-games-development-and-lay-off-staff-162941243.html?src=rss 

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