Lightyear suspends production of its first solar EV to concentrate on its second

After shipping its first solar EV only weeks ago, Dutch automaker Lightyear has announced that it’s suspending production of that model (called the 0) to focus on the more affordable Lightyear 2. It made the move after opening a waitlist for the Lightyear 2 that generated more than 40,000 subscriptions on top of the existing 20,000 pre-orders from fleet owners. 

“In order to safeguard our vision, we had to decide to redirect our focus and resources completely towards Lightyear 2,” the company wrote in a press release. “This means in effect that we had to suspend the production of Lightyear 0.” The company didn’t provide a timeline for Lightyear 2 production or other details.

The news does raise concerns about the company’s financial situation. Lightyear said it submitted a request “to open suspension of payment proceedings” in relation to its operating company responsible for producing the Lightyear 0. (Companies in The Netherlands can request to have debts frozen for 18 months to buy time to reorganize, according to TechCrunch.) The company said it hopes to “conclude some key investments in the coming weeks in order to scale up to the Lightyear 2.”

The Lightyear 0 costs nearly $300,000 and was designed to produced in limited quantities, much like the Polestar 1. On the other hand, the Lightyear 2 will cost around $40,000, according to the company. It’s supposed to have up to 500 miles of range, aided by its solar panels, but the company has yet to reveal other details or show complete images of the vehicle.

The concept of both EVs is the same. The car’s solar panels can provide up to 44 miles of range on a sunny day, meaning drivers with relatively short commutes may rarely need to charge their vehicles. For longer distances, the vehicles have battery packs that provide nearly 400 miles of extra range, in the case of the Lightyear 0. That’s also aided by very slippery aerodynamic profiles. 

 

Amazon’s RxPass offers Prime members generic medications for $5 a month

Amazon has launched a new subscription service that will let customers in the US get as many eligible medications as they need for $5 a month. The new service called RxPass is part of the e-commerce giant’s Pharmacy business that originally launched in 2020 as a two-day prescription drug delivery offering for Prime users. That makes RxPass a $5 add-on for Prime, which sets users back $139 a year or $15 a month in the US. 

While it doesn’t look quite as affordable bundled with Prime pricing, the RxPass program does offer medications for 80 common health conditions, including high blood pressure, acid reflux, anemia and even depression, diabetes, breast cancer and dementia. At the moment, it has 60 generic medications in its list — all of which require a valid prescription — and subscribers can choose to have them delivered for free either on a monthly or a quarterly basis. 

Take note that customers will need to pay $5 out of pocket, since the service does not take insurance like Amazon Pharmacy does for purchases outside of the program. People who are enrolled to Medicare, Medicaid and any other government healthcare program will not be able to sign up for RxPass, as well, though they can still use their government insurance when purchasing medicine from Pharmacy.

For people with multiple conditions paying a lot more than $5 a month for their medications out of pocket, RxPass could be worth trying out, especially if they already have Prime. Those interested may want to take a look at the service’s full medication list first to see if it does offer what they need before heading to the Pharmacy website or the Amazon app to sign up. 

 

Elon Musk says his SpaceX shares would’ve funded his plan to take Tesla private

Elon Musk said he could’ve sold his SpaceX shares to take Tesla private when he took the witness stand again to defend his 2018 “funding secured” tweets in a lawsuit filed by the automaker’s shareholders. According to CNBC, Musk proclaimed: “SpaceX stock alone meant ‘funding secured’ by itself. It’s not that I want to sell SpaceX stock but I could have, and if you look at the Twitter transaction — that is what I did. I sold Tesla stock to complete the Twitter transaction. And I would have done the same here.” He didn’t say how many of his shares he’d have to sell, however, to be able to fund the transaction. 

The plaintiffs’ lawsuit is based on Musk’s infamous 2018 tweets in which he said he was “considering taking Tesla private at $420.” He even said that he already had “[f]unding secured.” Musk first took the stand for this particular case last week to defend himself against the plaintiffs’ accusations that the tweets he made cost them significant financial losses. Tesla’s shares temporarily stopped trading after those tweets and remained volatile in the weeks that followed. He said at the time that just because he tweets something “does not mean people believe it or will act accordingly.”

This time, Musk reiterated his previous claim that he had an agreement with Saudi Arabia’s Public Investment Fund to take Tesla private. He told the court that the country was “unequivocal” in its support of the transaction, which ultimately didn’t go through. According to Bloomberg, the court discussed his communication and eventual falling out with Saudi fund governor Yasir Al-Rumayyan regarding the deal. A text exchange was reportedly presented to the jury, wherein Musk accused Al-Rumayyan of backing out of their handshake agreement. The Saudi official responded that he didn’t have sufficient information to be able to commit to the buyout and called Musk’s public announcement of their discussions “ill advised.”

The plaintiffs’ lawyer also asked Musk what many of us were probably wondering: If the $420 share price in his tweets was made as a joke in reference to marijuana. Apparently, it wasn’t a joke, and he chose it “because it reflected about a 20 percent premium on Tesla’s stock price.” Musk is expected to testify again on Tuesday, so we’ll likely hear more details about his failed bid to convert Tesla into a private entity. 

As Bloomberg notes, the judge in this case had already determined that his tweets were “objectively false and reckless.” However, the plaintiffs still have to prove that Musk knew his tweets were misleading and that his tweets caused their losses to win the case. Musk and Tesla previously had to pay the Securities and Exchange Commission $20 million each to settle a separate lawsuit over the same tweets, accusing him of making “false and misleading statements” that could be constituted as fraud. The CEO said on the stand that he told the SEC about SpaceX and that the plaintiffs’ lawyer “deliberately exclud[ed] that from jurors.”

 

Apple releases iOS 16.3 with support for physical security keys

Apple boosted iOS security today with the release of its 16.3 software update. For the first time, iOS users can use physical security keys for two-factor authentication (2FA) of their Apple ID. This new measure, announced by the company last year, adds a layer of protection for those facing unusual security threats — people like celebrities, journalists and government employees.

Physical key support should help prevent phishing scams, which can trick users into allowing an intruder access through 2FA. Using a device like the YubiKey means only those with access to the physical key can get into your account. Although some security keys plug into the iPhone’s Lightning port, most use USB. However, NFC and Bluetooth keys should work with the iPhone, and you can plug a USB one into Apple’s Lightning to USB 3 Camera Adapter.

iOS 16.3 also includes updates to Emergency SOS controls. You’ll still be able to call emergency services by holding down the power and volume-up buttons, but now, it won’t call 911 until you release them. This allows you to cancel before emergency services are notified.

The update also adds bug fixes for issues like strokes not appearing on shared boards in the Freeform app, horizontal lines appearing on the iPhone 14 Pro Max after waking and a bug that prevented the Home lock screen widget from showing the Home app’s status. Finally, it adds support for the new second-generation HomePod.

If you own a compatible device, you can install the update by heading to Settings > General > Software Update.

 

Apple’s mixed reality headset could feature full-body FaceTime avatars

Apple is expected to reveal its long-anticipated mixed reality headset in the coming months. The device has been in the works for several years and it’ll be Apple’s first new product category since Apple Watch, which debuted in 2015. Many details about the device have emerged through the rumor mill. Although much of the information in his latest piece on the headset has already been reported, Bloomberg‘s Mark Gurman has revealed some more details about what to expect from the product, which may be called Reality Pro.

It’s said to be a standalone device with an interface similar to that of iPhone and iPad and the option to pin widgets to the home screen. Alternatively, it may be used as an external display for a connected Mac. Along with Siri voice commands, there’ll be the option to use a Mac, iPhone or iPad keyboard to enter text on the so-called “xrOS” operating system, according to the report. Apple is believed to be working on a way for users to type with their hands in midair, like in many sci-fi movies, but that option likely won’t be available when the headset debuts.

It’s expected that there will be health-tracking features and the option to install third-party apps. Virtual reality video is said to be a focus, with the company adding support for Apple TV+ content. It’s believed that Apple has held talks with Disney, Dolby and other media partners regarding VR content, and that there will be the option to watch video on virtual screens in environments like space or a desert. Users might need to wear AirPods or other supported headphones for spatial audio if they want to be fully immersed. Gaming may be an important aspect of the device as well. 

The key selling point for the headset could be Apple’s approach to hand and eye tracking. It’s believed that the device will have sensors that can follow wearers’ eyes and several external cameras that can monitor hand movements. The idea, according to the report, is that users would be able to select an item (such as an app icon or button) by looking at it and then squeezing their thumb and index finger to carry out that action. If this approach works as expected, wearers wouldn’t need to use hand controllers — rival headsets typically require those. Meanwhile, the headset may have a screen on the front that can display the wearer’s eyes, which might be a little offputting for some.

The device is expected to support virtual reality and augmented reality, with the ability to switch between the two modes using a Watch-like digital crown. Meta’s latest headset, the Quest Pro, offers full-color passthrough for AR use and it’s expected that Apple will offer a similar function.

Apple may be keeping users who need prescription glasses in mind. Many glasses wearers have found it uncomfortable to wear VR and AR headsets. However, it’s claimed that Apple will offer custom lenses that sit within the headset’s enclosure, which could make it more comfortable to use.

One intriguing aspect of the headset that doesn’t seem to have been reported before is how it will handle one-on-one FaceTime calls. It was previously believed that other people on a call will be displayed as an icon or Memoji. That’s still likely to be the case for group calls. For one-on-one chats in which both participants are wearing a Reality Pro, the report suggests that FaceTime will render realistic versions of their face and body. Processing limitations seemingly prevent this feature from being available for group calls. Other companies, such as Meta, typically render users in a more cartoonish fashion (and don’t yet include legs).

Any of these features may still yet change as the headset is months away from coming to market. However, it’s believed that Reality Pro will be powered by an M2 chipset. A second chip called the “Reality Processor” is expected to handle graphics and mixed-reality experiences.

While other headset makers typically opt for a plastic body, Apple is believed to be constructing Reality Pro using aluminum, glass and cushions with a similar look to the AirPods Max headphones. However, the battery is not expected to be built into the device. According to Gurman, the battery will be in an external pack that connects to the headset via a cable and is placed in a user’s pocket. That, and a cooling fan, could help avoid the headset from overheating, but it could lead to a weight imbalance. The battery life is said to be around two hours.

Apple may reveal the device this spring — before this year’s Worldwide Developers Conference in June — and release it this fall. The price, though, may put off many who might otherwise be interested in Reality Pro. It’s long been expected that the headset will retail for around $3,000. That’s twice as much as the Quest Pro.

This is a gamble for Apple as it moves into a new market that hasn’t yet seen mass adoption. The report suggests that Apple expects to sell around 1 million units in the first year and the company even anticipates that the first version of Reality Pro won’t turn a profit. Another version that will cost around $1,500 is said to be in the pipeline, though that may not arrive until late 2024 or early 2025. The cheaper model may eschew the Reality Pro’s 4K displays for ones with lower resolution to reduce the cost.

 

Fortnite’s native iOS version won’t allow players to spend V-Bucks after January 30th

The native iOS and macOS versions of Fortnite are about to become even more limited. Since the start of its legal feud with Apple back in the summer of 2020, Epic Games has allowed players who had Fortnite installed on their devices prior to the game’s removal from the App Store to continue playing. However, due to the removal, Epic hasn’t updated those versions of the game, meaning they’ve been stuck on Fortnite’s 13.40 release for more than two years. Effectively, that meant they’ve existed in a sort of limbo. All of the gameplay changes Epic has made to Fortnite since then (and there have been many), as well as all new cosmetics and seasonal passes the company has introduced, haven’t made their way over to the native iOS and macOS releases. Now those versions are about to become even more restrictive.

Beginning January 30, Fortnite players using the August 2020 13.40 app build previously available on iOS, Mac, and Google Play can no longer spend V-Bucks and must be over 18 to play. (1/2)

— Fortnite Status (@FortniteStatus) January 23, 2023

Starting on January 30th, Epic won’t allow you to spend Fortnite’s V-Bucks currency within the game’s iOS, Mac and Google Play versions. You’ll also need to be over the age of 18 to play. “We want all versions of our games to use the current suite of Epic Online Services including parental controls, purchasing defaults, and parental verification features,” Epic said on Twitter. “We are not able to update the app on these platforms given Apple and Google’s restrictions on Fortnite.”

In December, the company introduced new accounts designed specifically for younger players. They prevent kids from spending money in Fortnite’s in-game store and using voice chat without a parent’s consent. That same month, the Federal Trade Commission announced Epic had agreed to pay $520 million to settle allegations it had violated the Children’s Online Privacy Protection Act and “tricked millions of players into making unintentional purchases.”

Most players won’t be affected by the restriction since there are ways to access Fortnite without going through the App Store or Google Play Store. On iOS and macOS, for instance, you can play the game through GeForce Now. On Android, meanwhile, it’s possible to download the native version of Fortnite directly from Epic’s website.

 

Facebook Messenger encrypted chats now include more of the features you expect

You no longer have to give up the privacy of end-to-end encryption in Facebook Messenger just to get the creature comforts you take for granted. Meta is bringing several common features to encrypted chats. You can now choose themes, set profiles for group conversations and use custom emoji as well as reactions. Active status and web link previews now work in this more secure mode, while the Android crowd can take advantage of floating Bubbles to talk while they’re using other apps.

You’re more likely to use encrypted chats, too. Meta is expanding tests that make encryption the default for Facebook Messenger. You’ll see the changes to some conversation threads in the “next few months,” the company says. If you’re part of the test, you’ll get a notification in a relevant thread.

Meta started testing default encryption last August. At the time, it said it hoped to roll out the Facebook Messenger upgrade sometime in 2023. The social media firm didn’t provide an updated timeline, but the feature expansion takes Meta considerably closer to that goal — there’s considerably more parity with unencrypted chats. Encrypted Messenger caught up on some features at the start of 2022, but was still well behind its less secure counterpart.

Not everyone will be happy. Officials in the US, UK and elsewhere have attacked end-to-end encryption. They’re concerned criminals could use encrypted chats to discuss plans beyond the reach of law enforcement and surveillance agencies. Politicians, such as former US Attorney General Bill Barr, have called on Meta to weaken encryption by creating “backdoors.” Meta has refused to back down, though, and it’s evident that the company is determined to bolster privacy across its products.

 

Microsoft expands its pact with OpenAI in ‘multibillion dollar’ deal

Microsoft is once again pouring money into OpenAI as part of an expanded partnership. The tech giant is making a “multibillion dollar” investment that will lead to wider uses of OpenAI’s technology, as well as stronger behind-the-scenes support. While the two companies are short on specifics, Microsoft says you can expect “new categories of digital experiences” that include both consumer-facing and business products. The developer-focused Azure OpenAI Service will play a role.

The continued union will also see Microsoft boost its investments in supercomputers that accelerate OpenAI’s research. Azure will remain OpenAI’s sole cloud provider for products, research and services. The exact size of the financial contribution isn’t known, but a Bloombergsource claims Microsoft is investing $10 billion over “multiple years.”

Microsoft first backed OpenAI in 2019, and returned in 2021. The New York Times notes it “quietly” invested an extra $2 billion since that initial round. The companies have grown closer since their collaboration began. On top of the Azure service, Microsoft has launched OpenAI-powered features that include natural language programming and a DALL-E 2 graphic design tool. OpenAI uses Microsoft’s infrastructure to train its best-known systems, including DALL-E 2 and the popular ChatGPT bot. ChatGPT is coming to Azure soon.

There’s no mention of some rumored developments, such as building ChatGPT into Bing. However, this expansion may help Microsoft seize a competitive advantage. Google reportedly sees ChatGPT as a threat to its search business, and is believed to be devoting much of its attention to a search chatbot and other AI products despite a reluctance to fully embrace the technology over concerns about copyright. Even if the deeper OpenAI partnership doesn’t improve Bing, Microsoft may benefit by forcing rivals like Google to change course.

 

Microsoft to stop selling Windows 10 downloads as part of planned 2025 shutdown

As part of an effort to wind down support of Windows 10 Home and Pro, Microsoft is stopping sales of downloads on January 31st, according to a product page spotted by The Verge. That date “will be the last day this Windows 10 download [and all-important license keys] are offered for sale,” according to Microsoft. However, it will continue to support Windows 10 with security updates until it’s discontinued for good in October 2025. 

“Customers have until January 31, 2023 to purchase Windows 10 Home and Windows 10 Pro from this site,” a Microsoft spokesperson told The Verge, while advising customers to purchase Windows 11 instead. However, Windows 10 may still be offered elsewhere from other retailers and OEMs, until Microsoft confirms otherwise. 

Windows 10 was first launched in 2015, and so will be discontinued exactly 10 years later. The company announced the end date in June of 2021 as part of its “modern lifecycle policy,” just prior to the launch of Windows 11. The OS received generally good reviews and met with success when it arrived — in part because it replaced Windows 8, which wasn’t, er, as warmly received. 

Meanwhile, Windows 11 launched to decent acclaim, with applause for the polish and boos for the weird upgrade restrictions. The minimum system requirements were relaxed soon after launch, but migration from Windows 10 has still been slow, according to recent reports

 

MacBook Pro 14-inch review (2023): A blessing for creatives

With its last batch of MacBook Pros, Apple gave its more demanding fans everything they wanted: Tons of ports, lots of power, and genuinely great screens. As usual, the company is following up that major redesign with a straightforward chip upgrade, featuring the new M2 Pro and M2 Max. They’re faster, as you’d expect, but they also deliver a few features power users may appreciate, like 8K video output and support for WiFi 6E.

Once Apple locks in a redesign, it typically doesn’t mess with a good thing (save for complete disasters like the trashcan Mac Pro). So it’s no surprise to see that this year’s MacBook Pro 14 doesn’t look any different than the 2021 model. It still boasts a gorgeous 14.2-inch Liquid Retina XDR display with ProMotion support and a prominent notch housing a 1080p webcam. It has all of the ports you’d actually want, including a MagSafe power connection, three Thunderbolt 4 USB-C ports, HDMI, a headphone jack and a full-sized SD card slot. And the overall shape of the computer remains relatively flat, an evolution of the long-lived unibody MacBook Pro design.

Under the hood, though, the MacBook Pro 14 has been dramatically upgraded. It can be equipped with Apple’s new M2 Pro chip, which offers up to a 12-core CPU and 19-core GPU, or the M2 Max, which squeezes in a 12-core CPU and 38-core GPU. Much like Intel’s new hybrid processors, as well as mobile chips from Qualcomm, Apple relies on a combination of core speeds for its CPUs (the 12-core chips, for example, have eight performance cores and four efficiency cores). The previous M1 Pro and M1 Max topped out with 10 CPU cores and 16 or 32 GPU cores, respectively.

Devindra Hardawar/Engadget

Apple claims the M2 Pro is around 20 percent faster than its predecessor in CPU speeds, and up to 30 percent faster when it comes to graphics. The M2 Max, meanwhile, is up to 30 percent faster than the M1 Max in terms of graphics. We tested the fully-upgraded $3,299 MacBook Pro, which was equipped with the M2 Max chip with 38 GPU cores and 64GB of RAM. It scored around 2,600 points (19 percent) faster in the GeekBench 5 multitasking CPU benchmark, compared to the M1 Max-equipped MacBook Pro 16. It was also 18 percent faster in the GPU-powered GeekBench 5 Compute test and a whopping 60 percent faster than the M1 Max Mac Studio in the 3DMark Wildlife Extreme benchmark.

None

Geekbench 5 CPU

Geekbench 5 Compute

Cinebench R23

3DMark Wildlife Extreme

Apple MacBook Pro 14-inch (Apple M2 Max, 2023)

1,970/15,338

71,583

1,603/14,725

18 ,487

Apple MacBook Pro 13-inch, (Apple M2, 2022)

1,938/8,984

27,304

1,583/8,719

6,767

Apple MacBook Pro 14-inch (Apple M1 Pro)

1,767/11,777

38,359

1,515/12,118

N/A

Apple MacBook Pro 16-inch (Apple M1 Max, 2021)

1,783/12,693

60,167

1,524/12,281

N/A

Apple Mac Studio (Apple M1 Ultra)

1,785/23,942

85,800

1,537/24,078

10,020

These are phenomenal results if you’re planning to use the MacBook Pro to its full potential. But I’ll admit, during everyday usage, I didn’t notice any major performance benefits over the previous models. That’s not really a knock against the new computer, it’s more a testament to how much Apple got right last time. Unlike PCs, you probably won’t be gaming too much with your Mac, either, so there’s less of a reason to chase frequent upgrades. On that note, it’s nice to see some modern games with native Mac support. Resident Evil Village easily hits 60fps on the MacBook Pro at full resolution, but I wouldn’t be surprised if the same was true for the M1 models.

If you’re among the folks dealing with large video encoding or high compute jobs daily, though, it may be worth moving up from the last MacBook Pro. It took me 31 seconds to transcode a minute-long 4K clip into 1080p using Handbrake — but the M1 Max MacBook Pro 16 took a full 10 seconds longer. Extrapolate that to longer jobs and you could be saving yourself some serious time. And if you’ve managed to hold out with an Intel MBP until now, it’s definitely time to upgrade — you’ll easily see a night and day difference in speed.

Aside from its performance, the MacBook Pro 14 remains a wonderful workhorse to live with. The MiniLED Liquid Retina display looks fantastically bright, especially when viewing HDR content. Mostly, though, I appreciated the smooth scrolling thanks to Apple’s 120Hz ProMotion refresh rate. The six speaker sound system remains excellent, with crisp and punchy audio that’s leagues ahead of most other laptops. And I remain impressed with the MacBook Pro’s built-in three-mic array. It’s no replacement for a dedicated USB microphone, but it sounds great during video calls.

Devindra Hardawar/Engadget

The MacBook Pro’s keyboard is certainly better than the old butterfly models, but I wish Apple was able to deliver more key travel. It’s still great to type on, to be clear, I’m just feeling a bit spoiled from the mechanical keyboards I’ve seen in some gaming laptops. The Pro’s trackpad remains best in class though, with a large surface area and responsive performance. After testing the XPS 13 Plus last year, which featured an attractive yet hard to use trackpad hidden in the wrist rest, I’m even more appreciative of Apple’s clean design. It turns out that being able to feel the difference between the trackpad and the wrist rest is pretty helpful!

Apple is touting better battery life as another major benefit of the M2 Pro and Max chips, and I definitely noticed an improvement. The previous MacBook Pro lasted 12 hours and 36 minutes during our testing, but the new model made it to 15 hours and 10 minutes. That’s a healthy step up, especially if you find yourself stuck on a long flight without any working outlets. Apple says that the new MacBook Pros can reach up to 22 hours of battery life, but take note that figure only refers to the 16-inch model.

Devindra Hardawar/Engadget

Just like last time, the 14-inch MacBook Pro starts at $1,999 — a huge leap from the $1,299 13-inch model. I’m still a bit baffled by that MacBook Pro, though. Most mainstream shoppers would be better off with the revamped M2 MacBook Air, while power users might as well bump up to this more powerful 14-inch model. If you’re aiming for something bigger, the 16-inch MacBook Pro starts at $2,499. New gear also means the old models will inevitably go on sale, so it’s worth keeping an eye on the M1 Pro and Max machines if you’re aiming to save some money. Sure, they’re a bit slower, but you could put that extra money towards buying more RAM or storage.

It’s no wonder Apple announced the new MacBook Pros without much fanfare. It’s just a simple spec bump, not the sort of thing most buyers would get too excited about. But for the creative professionals who need the most power possible, it’s another reason to stick with Apple instead of jumping to a PC.

 

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