Apple’s latest 12.9-inch iPad Pro is up to $200 off

Apple‘s latest 12.9-inch iPad Pro has dropped to its lowest price to date across several configurations. The 512GB version of the tablet, which is powered by an M2 chipset, is $100 off at $1,299. If you’d like to double that storage to 1TB, you’ll save $200 off the regular price, as that version has dropped to $1,599. Similarly, a 12.9-inch iPad Pro M2 with 2TB of storage is $200 off at $1,999. These prices are for the WiFi models, but you can also snag the 1TB and 2TB cellular variants for $200 off the regular price. Amazon isn’t offering a discount on the 512GB WiFi and cellular version at the minute, unfortunately.

The M2 lineup offers significant CPU and GPU performance boosts over the M1 iPad Pro, based on our testing. The latest generation of Apple chipsets power some neat features on the most recent iPad Pro models, including an Apple Pencil tool called Hover. This allows you to see how apps and other aspects of the user interface will react before you touch the stylus against the tablet. For instance, you may be able to see how colors will blend with each other in watercolor apps before applying the brushstroke. The tablet can also now record video in Apple’s ProRes codec in 4K resolution at 30 frames per second.

All told, we gave the latest iPad Pro a score of 87 in our review. The chip upgrade is a big selling point, especially if you already have an iPad Pro that’s a few years old and showing its age. Add in a best-in-class screen and design, as well as great battery life, and the M2-powered 12.9-inch iPad Pro may just be worth your while.

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SpaceX completes first stacked Starship fueling test

SpaceX’s next-generation Starship super heavy-lift rocket is one step closer to the day when it may finally fly. On Monday, SpaceX fueled a fully stacked Starship for the first time. The “wet dress rehearsal” saw the company load the vehicle’s Super Heavy and Starship stages with more than 10 million pounds of liquid oxygen and methane fuel. Additionally, SpaceX ran through some of the countdown procedures it will need to complete on launch day. “Today’s test will help verify a full launch countdown sequence, as well as the performance of Starship and the orbital pad for flight-light operations,” SpaceX posted on Twitter.

Starship completed its first full flight-like wet dress rehearsal at Starbase today. This was the first time an integrated Ship and Booster were fully loaded with more than 10 million pounds of propellant pic.twitter.com/btprGNGZ1G

— SpaceX (@SpaceX) January 24, 2023

As Space.com notes, Monday’s test means SpaceX is on track to complete an orbital flight of Starship sometime in the coming months. The company filed the necessary paperwork for that test in May 2021, following its first successful landing of a Starship prototype. Since then, the Starship program has encountered a handful of setbacks. For instance, a lengthy review saw the Federal Aviation Administration order SpaceX to take more than 75 actions to mitigate the impact of Starship launches on the environment surrounding the company’s Boca Chica site in Texas. More recently, a booster test fire ended with a fiery explosion. Following this week’s wet dress rehearsal, SpaceX must complete a few more on-the-ground tests before Starship can fly. One of the more critical trials will require the company to simultaneously fire all of the Super Heavy booster’s 33 Raptor engines.

 

Android 14 can block users from sideloading very old apps

The next version of Android could bar you from installing ancient apps in some circumstances. 9to5Google has spotted a code change indicating that Android 14 will block users from sideloading apps (that is, installing them outside of the Play Store) that don’t target a minimum version of the operating system. It will stop the installation of particularly old software at first, but Google expects to “progressively” raise the bar to require at least Android 6.0 Marshmallow.

The move is meant to boost security and privacy. Malware writers can’t just target old versions of Android to escape security measures in newer releases, Google says. Google already requires that apps in the Play Store target at least Android 12. This update denies attempts to install vintage apps through the web or third-party stores.

This won’t completely thwart you if there’s a classic app you’re determined to run. It’s up to device manufacturers to enable the cutoff, and there will still be a way to install apps through a command shell. The new policy is meant to stop people from unwittingly installing malware. If you sideload an old app on an Android 14 phone with this measure switched on, you likely know exactly what you’re doing.

Still, it’s notable that Google is limiting sideloading at all. For some, it’s a reason to buy an Android phone instead of an iPhone — you’re free to install apps that aren’t available in the official store. However, it’s not surprising that Google is clamping down. Android malware writers frequently (though not always) rely on sideloading precisely because there are fewer restrictions than in the Play Store. A block on old apps won’t put an end to malware, but it could tighten the platform’s overall security.

 

Google will once again apply Gmail spam detection to political campaign emails

Google doesn’t plan to let political campaigns dodge Gmail’s spam detection for much longer. The Washington Post has learned that Google plans to end the email filter bypass pilot program by the end of this month. In a dismissal motion filed at a federal court in the Eastern District of California, the company rejects the Republican National Committee (RNC) allegations of political bias that led to the test. Gmail’s filtering methods “apply equally” to every sender whether or not there’s a political connection, the company says.

The pilot was a response to RNC accusations in October that Google was censoring right-wing fundraising emails by marking them as spam. The committee pointed to a study that supposedly backed the claims, but Google maintained that messaging frequency, user responses and other non-political elements dictated filtering behavior. Even so, Google acknowledged the pressure and got permission from the Federal Election Commission (FEC) to run the test. The experiment was already set to end in January, but it wasn’t clear if Google would extend the program until now.

Over 100 Democrat and Republican committees joined the program after it was approved in August. However, the RNC wasn’t one of them. Google points this out in its new filing, asserting that the Republicans want to accuse the firm of unfair treatment instead of participating in the solution.

In a statement to Engadget, Google spokesperson José Castañeda says a recent FEC decision “confirmed” it doesn’t filter email for “political purposes.” The representative also maintains that the RNC complaint is “without merit.”

On top of the company’s own objections, numerous advocacy groups and other critics urged the FEC to reject the looser approach to political emails. They were concerned this change would let political candidates from any party spam users with few repercussions. With this latest filing, the debate is moot — politicians will have to take a careful approach if they expect campaign messages to go directly to your inbox.

 

LG’s latest CineBeam ultra short-throw projector is a dream — if you can afford it

Who wouldn’t want a small box that can spit a 120-inch image onto your wall? That’s the basic pitch behind 4K ultra short-throw (UST) projectors, which are sometimes called “Laser TVs.” They’re technically easier to set up than traditional projectors, and unlike large TVs, they don’t require a huge footprint. Once you’ve placed it in front of a screen (or treated wall), you can summon an enormous cinematic image in an instant.

We’ve reviewed a few UST projectors over the years, most recently Formovie’s excellent $3,000 model. Personally, I’ve been in love with LG’s Cinebeam HU85L since we first saw it in action in 2019. Sure, it was expensive at over $6,000, but that was far less than the $10,000 earlier models cost (and certainly better than Sony’s early eye-watering $30,000 to $40,000 UST projectors). Much like LG’s first OLED TVs, the CineBeam represented everything I wanted from the future of home cinema.

Now after spending a few months with the company’s latest UST, the CineBeam HU915QE, I’m even more enamored. It’s brighter than its predecessor, reaching up to 3,700 lumens with a 2,00,000:1 contrast ratio, which makes it ideal for daytime viewing and HDR content. (Unfortunately, it doesn’t support Dolby Vision, a rare feature we were surprised to see on the Formovie UST.) The new CineBeam can also be pushed even closer to your wall with the ability to spit out a 90-inch 4K image from 2.2-inches away, or a 120-inch image from 7.2-inches. I just wish it was cheaper than $5,000 — with the Formovie unit coming in at thousands less, it’s hard to justify LG’s premium.

The HU915QE looks similar to most other UST projectors — it’s just a large rectangular box — and its design is practically the same as the previous CineBeam. Still, LG gave it enough flair to make it look at home in a classy living room. Its front speaker is covered in cloth, and the entire unit is encased in a solid light gray plastic. (There’s also a black model for better nighttime viewing, though that one inexplicably spits out a darker image.) Around back, there are three HDMI ports, 2 USB connections, an optical audio port and Ethernet. It’s not exactly heavy, at 26.9 pounds, but you definitely need a wide table or credenza to align it with your screen.

Devindra Hardawar/Engadget

That setup process, by the way, is more annoying than you’d think. Configuring any projector is a pain, as you’ll need to place it in just the right spot to fill your screen. With a traditional long- or short-throw projector, you’re often able to shift the lens around manually. But configuring a UST like the CineBeam involves finding the exact height and distance from the screen to make everything look perfect. If it gets nudged by even a millimeter, the image will simply look wrong. That makes USTs less than ideal for homes with small children or overzealous pets. (Also, you don’t want kids peeking into the projector lens, as it’s bright enough to cause serious eye damage. That’s hard to do with a traditional projector, but far too easy when it’s just sitting on the floor)

When I tested the previous CineBeam HU85L, it took me a few hours to find the proper position to work alongside my dropdown projector screen. That involved buying a small table and stacking a few wide boxes to get everything aligned. Even then, I couldn’t quite get the image to fill every corner of my screen properly. That’s when I learned that dropdown screens aren’t ideal for UST projectors (Engadget’s Steve Dent also found that small creases in dropdown screens could lead to rippled images). Ultimately, I was able to get the older CineBeam to fill around 98 percent of my 120-inch screen, but I gave up on the dream of having the whole thing covered.

Thankfully, I was able to drop the HU915QE into the exact same spot as the earlier CineBeam. After tweaking the manual focus wheel a bit, it ended up covering the same area of my screen. If you’re building your home theater or living room around a UST projector, you’ll ideally want to use a tensioned ALR (ambient light rejection) screen. Those are built to block light from everywhere but your projector, which means they’ll deliver even better brightness and contrast. If you want to use a UST during the day like a TV, you’ll definitely want to push away as much ambient light as possible.

While my setup wasn’t ideal, the CineBeam HU915QE still delivered most of what I wanted: A large and luscious dose of cinema in my basement screening room. Almost immediately, I noticed that it produced richer and more vibrant colors than the CineBeam HU85L. Colorful films like Thor Ragnarok looked just fine on the previous projector, but the new model delivered a far bolder dose of cosmic psychedelia. The improved contrast also made the HU915QE better suited for dark scenes, like the spooky nighttime sequences in Nope where you’re trying to make out something floating through the clouds.

The HU915QE is a triple laser projector, relying on red and blue lasers for their respective primary colors, as well as another blue laser shining through a phosphor to create green. That setup works well, but it can only reach 94 percent of the DCI-P3 color gamut. Newer UST projectors with three distinct RGB lasers, like the HiSense PX1-Pro, can reach a wider 107 percent of the BT.2020 gamut. Like many other UST units, the HU915QE relies on pixel shifting to achieve a visible 4K resolution. It has a native resolution of 2,716 x 1,528, which is shifted twice to hit 4K. The result is an image that’s sharper than cheaper projectors, which typically have 1080p native resolutions with four-phase shifting.

After spending a few hundred hours watching everything from streaming shows like Midnight Mass, to blockbuster action films like Top Gun: Maverick, I found myself preferring the experience of using the HU915QE compared to trekking out to the theater for many films. And, to be clear, that’s a pretty big deal for a movie lover like me. Even with the COVID-19 pandemic threatening the viability of theaters, I’ve held out hope for a comeback. The strong box office performance of the Top Gun sequel and Avatar: The Way of Water makes me think that there’s still room for the true cinematic experience (though as I write this, Regal is shuttering more locations in the US after its parent company Cineworld declared bankruptcy last September). Those films, as well as the recent Dune adaptation, are so large and bombastic that even a 120-inch home projector can’t fully capture their grandeur. But the HU915QE sure comes close.

Devindra Hardawar/Engadget

Like most projectors, the CineBeam HU915QE isn’t ideal for gaming thanks to its noticeable input lag. Still, I had a great time playing PS5 titles like God of War Ragnarok, Ratchet and Clank: Rift Apart and even the fast-paced Returnal on my giant screen. LG hasn’t issued any latency figures, but some reviews peg the projector’s input lag between 50ms and 67ms. There’s an auto low-latency mode that cuts off extra processing to speed things up, but you obviously won’t be using this thing for lightning-fast competitive gaming. Based on my experience with the 55-inch Samsung Odyssey Ark, though, that’s not something you’d want to do on a gigantic display anyway. Twitch gaming requires smaller screens so you can actually focus on all of the super-fast action.

When it comes to sound, I can’t imagine that anyone buying a $5,000 projector would be relying on built-in speakers, but it may make sense if you just want to avoid extra clutter in your living room. The CineBeam’s 40-watt 2.2 speaker setup sounds good enough for casual viewing – it’s certainly far better than what you’d get on modern TVs. It’s basically a fairly simple soundbar sitting below the projector, but it delivers clear dialogue and some surprisingly boomy bass. Seriously though, look into surround sound systems if you’re actually buying this thing. You deserve it.

Devindra Hardawar/Engadget

While I spent most of my time using an Apple TV 4K, the HU915QE is also powered by LG’s WebOS platform, which offers all of the smart TV apps you’d expect. That’s nice to have, especially if you don’t want to juggle multiple remotes, but I’d wager most home theater fans will stick with their set-top box platform of choice. If you’re used to WebOS from LG’s OLED TVs, you’ll feel right at home with this projector. It even uses the same Magic Remote found on LG’s TVs, which has voice controls and (so-so) motion controls.

As much as I loved the CineBeam HU915QE, it’s not exactly priced competitively against newer entries like the $3,000 Formovie Theater. Sure, that’s not as bright, but at half the price of the CineBeam, that projector delivers Dolby Vision, great sound and excellent image quality thanks to a modern triple-laser setup. You can easily add in an excellent $2,000 surround sound system to match the CineBeam’s price . As for other high-end competitors, the HU915QE competes directly with Hisense’s much-lauded L9G, which currently sells for $4,500 to $5,000 depending on the screen you get. Samsung’s Premiere LSP9T triple-laser UST also retailed for $6,500 when it debuted, though it can now be found for around $3,500 at online sellers.

If you’re an LG loyalist, the CineBeam HU915QE is still a very compelling UST projector. It offers enough brightness to use during the day, and it’s vibrant enough in darker rooms to deliver a truly cinematic experience. But it’ll be an even better buy once it comes down in price.

 

Forspoken review: A magical world with several cracks

In Forspoken, you control the agile, angry Frey (voiced by Ella Balinska), slinging elemental attacks (and f-bombs) at multiple monsters before leaping off a cliff face and swinging from a molten outcrop. You keep moving, through the lands of Athia, through the adventure, because it’s really fun and satisfying, but also because when you slow down, you start to see the cracks.

Running on Square Enix’s in-house Luminous Engine (the team that made the game is a newly-formed group called Luminous Productions), Forspoken gives some beautiful moments of magical pyrotechnics, but it’s not quite up to the consistent environmental beauty (and attention to detail) of games like Horizon Forbidden West or Returnal. Still, most of the elemental effects, Frey’s movements and a lot of the world of Athia is beautifully realized.

The matriarchs that control the world, the Tantas, are fearsome, with a fascinating array of spells, lots of intrigue and a great wardrobe. Fighting, talking to and learning about the four leaders and their fall from grace are some of the highlights of Forspoken. Luminous Productions even said that the Tantas were a “labor of love” for the team, and that’s apparent.

Take Tanta Prav, the water-wielding Tanta of judgment (they all have a handy job title to explain how they’ll probably rough you up): She is delightfully unhinged and argues with herself. Surrounded by her own watery creations, she’s judge, jury and executioner – except there’s no one left to judge. Until Frey kills one of her fellow Tantas.

Square Enix

Pretty soon after, she’s raving in Frey’s face and you immediately understand that you will have to stop her. The broader story has peaks and troughs, but most of the great moments and set-pieces across the middle-end of the game involve the Tantas’ machinations. Try sneaking (or just rushing) into the castle of the Tanta of Strength, with ballistas firing gobs of fire at you and minions surrounding you even as you dodge the hellfire. Later on, another Tanta pulls you ‘back’ into New York, and the environment playfully teases that all is not what it seems.

Square Enix

While most of the elemental effects, Frey’s movements and a lot of the desolate world of Athia is beautifully realized, other parts aren’t. The only populated region of the game, Cipal, is so underwhelming, relative to the antagonists and their fortresses. Take Auden, Frey’s first friend in Cipal, a city that’s the final bastion of humanity in Athia. She often interacts with Frey in the first and final few chapters of Forspoken – arguably she has more screen time than all but one of the Tantas. She’s also one of the main sources of information about Athia, why the Tantas are now unhinged despots and well, just how bleak everything is. End of the world aside, why does she look such a mess? Similarly, Tanta Cinta, who’s pivotal to the plot, seemed to be modeled by whoever did the dirty to poor Auden.

This isn’t just a graphical problem either. It’s obvious where less effort’s been made. Open-world games with low-quality side quests (or game filler) are a regular occurrence – I’ve given up in the middle of Assassin’s Creed: Valhalla – but the majority of tasks in Forspoken are just too dull and unrewarding. I’m still chipping away at the game so if there are some pleasant surprises I will update this. But so far, it’s not looking good.

Following the primary story beats, while the magical parkour skills make dashing across land an effortless, speedy affair – and definitely faster than horses – there’s not a lot of impetus to explore too much. One of the major landmarks are giant bird cages indicating locked labyrinths. But so far as I’ve explored, they are simplistic junctions of monsters and corridors, with a sub-boss beastie at the end. Other sidequests – lots of them – are just like the fetch quests of Assassin’s Creed, Horizon, Ghost of Tsushima, Spider-Man and well, so many open-world games of the last 10 years.

Do you enjoy chasing things for collectibles? Welcome to the cat-chasing sidequests. How about doing it without your speedy magical parkour skills? Because that’s the reality– even when Frey is eventually accepted into the city, you’ll never get to dash across the city of Cipal, and leap up its walls. That means after you’ve traded with collectors, you will have to sprint like a normal human to the tavern. (Weirdly, the sprint button and the magical parkour button are not the same buttons, either.) The good thing is there’s not much to keep you in this town. Even if it’s the only populated area in the game, it’s the least interesting. Take the tavern: During celebrations, you will get to experience the most inconsequential, pointless, real-time event dance-off. The button presses and timings have little or nothing to do with the jigs and the moves. Thankfully, it seemed to be a one-off.

Forspoken may offer an open world, but you won’t be able to confront the Tantas outside of the order the plot demands. Don’t worry, the sassy bangle Cuff is around to offer a bit of banter between story beats. It’s a weird relationship between Cuff and Frey: They both seem to dislike each other, but not in an endearing way. Frey may be able to traverse, well, pretty much everything with amazing ease, but despite Square Enix pulling in TV writing talent for Forspoken, there isn’t much depth or even much of a character arc to enjoy. Many major plot points are shoehorned in the final third of the game, and Frey’s sudden mood shifts never seem all that believable.

Outside of the main campaign, Forspoken offers plenty of opportunities for exploration, but the rewards don’t feel worth the time. When I unlocked a new cloak or accessory, they’d typically be specced way below my current equipment. I’d have to go for another magical 5K run to collect herbs and other materials to upgrade things to a decent level.

The sheer breadth of magical attacks meant I eventually fell into a pattern of using my favorites – until I picked up yet another tree of spells from another fallen Tanta. (It’s a shame you don’t get access to the final set of spells until just before the closing chapters of the game.)

The battles, when the skills come together and the camera and lock-on mechanism is consistent, are a delight. You shift between support spells, summoning two lava soldiers while raining down water attacks, throwing a reality-shifting charm over a few other enemies so they start tearing each other apart. You line up multiple enemies and cast your super-spell, sending a carpet of poisoned earth spikes across the battlefield.

Coming across a particularly difficult foe, usually glowing enemies classified as mutants, often meant waiting to unlock a family of elemental attacks that were more effective. Or, simply, a matter of mopping them up on your way back from another part of the map once stronger. The rewards for beating these often never seemed worth the effort of a challenging battle (or remembering to circle back to that location).

At other times, an invisible enemy would slam into me from behind the camera. The worst fight was during one of the later boss battles with an electric bird beast. It will circle above a city, seemingly forever. Steering Frey, I struggled to land even the most straightforward long-distance attacks. I even made myself dizzy. As the camera continued to swing around and around and around. What should have been a slick showcase for Frey’s agility and parkour talents turned into a war of attrition with bonus motion sickness.

My quests and exploration would regularly be interrupted by breakstorms. These usually random blue-hued storms send a barrage of monsters at you – monsters that wouldn’t drop loot, sadly. At other times, breakstorms end if you killed the monsters in specific areas – or if you bested the super bosses that breakstorms would often spawn. Still working on that challenge, myself.

A lot of the lore and worldbuilding is rooted in text snippets you’ll pick up in dungeons or rest spots – I wish more was communicated through the characters. Without spoiling things, there are other ‘twists’ that come across as cheap shortcuts, escaping the need for another lavish boss battle.

The core story will take between 30 and 40 hours, with some diversions. You can explore a handful of new areas post-game, but nothing so far is particularly captivating. I’m avoiding spoilers again, but a wrinkle at the very end of the post-game leads to a very lazy solution for the conclusions of the story, to ensure Frey can still live her best magical life after the credits roll.

Forspoken, running on a PS5, is smooth enough, but it will still buckle under a wave of enemies and enough magical pyrotechnics. Cranking up the graphical fidelity with either ray tracing or 4K makes for a very choppy kind of a game, especially during frenetic battles.

Like me before the final chapter, Forspoken doesn’t feel quite ready. Originally meant to launch in May 2022, this game’s already been pushed back a good nine months. Could it have done with a little longer? The main story is intriguing but too short, and the open-world distractions aren’t distracting enough. At one point, opening a pretty simplistic puzzle treasure chest – there are lots of them – Frey exclaims “Boring!”. Same, Frey, same.

Fortunately, the battle system is solid and fun, offering enough for gamers looking for an adventure, and hard mode is suitably hard enough to stretch anyone looking for a proper challenge. Frey references Alice in Wonderland several times, but after 30 hours the wonder had unfortunately dried up. If you enjoy the combat, however, and there’s a demo to try out, you might forgive the dullness, and be willing to see how deep the rabbit hole goes.

 

How to share your screen on FaceTime

If you’ve ever wished you could just show someone what you’re talking about rather than trying to describe it, Apple’s screen sharing function for FaceTime can help. The capability is part of SharePlay, a protocol that lets Apple users do more than just talk to each other on video calls. SharePlay and screen sharing only work between Apple mobile devices running iOS 15 and Macs running MacOS Monterey. While the iOS 15 and Monterey releases did add the ability to FaceTime with Android users via a browser, screen sharing still isn’t available outside of Apple-to-Apple connections.

How to share your screen using an iPhone or iPad

Amy Skorheim / Engadget

After you’ve initiated a FaceTime call, tap on the screen to bring up the control bar and tap the sharing icon, which looks like a rectangle with a person in front of it.

Tap Share My Screen. A three second countdown will begin, then a black window with your initials will appear on the other person’s screen. This is where your shared content will appear once you’ve selected an app. (If you are using an iPhone, your camera turns off while sharing your screen. If you are on an iPad, your camera remains on.)

Swipe up to reveal your home screen.

Choose the app or document you want to share. If you want to share a webpage, open your browser. At this point, your screen will appear for the other person.

By default, your content will be a smaller inset window on other callers’ screens, that they can tap to enlarge.

You’ll see the other person in an inset window, which you can move around, or even slide off-screen to get it out of your way. Keep in mind that if you tap their window, screen sharing will pause.

As you navigate through apps, photos or webpages, people on your call will see exactly what appears on your screen.

How to stop sharing your screen on iPhone

Tap on the active call icon in the upper left then tap the screen sharing icon again. That will immediately end screen sharing.

In our tests, we encountered an occasional problem on iPhones with the camera not coming back on after sharing ends. If that happens, tap on the FaceTime app from your home screen, then tap the camera icon. That should bring your camera back online.

How to take over screen sharing from someone else

If someone else on the call is sharing their screen and it’s your turn to take over, you can switch by following these instructions:

On an iPhone, tap to bring up the FaceTime controls. On an iPad, tap to show your menu bar and tap the green FaceTime icon.

Tap the SharePlay icon, which looks like a person icon with two arcs behind it.

Tap Share My Screen.

A pop-up window will ask if you want to replace the current screen. Tap Replace Existing.

Other callers will see a black screen with your initials until you swipe up and select an app from your home page.

Amy Skorheim / Engadget

How to share your screen using a Mac

If you want to show people content from your MacBook or desktop Mac, the process is largely the same, but you can decide whether to share your entire screen or just one window. Note that, like on an iPad, your camera does not turn off when you screen share on a Mac.

Initiate a FaceTime call. Hover over the FaceTime window to bring up the controls.

Click the screen share icon.

Decide whether you want to share a single window or your entire screen.

If you select Window, hover over your open windows and click on the one you want to share.

If you want to share your whole screen, click anywhere on the screen. If you have two monitors, decide which screen you want to share. Everything there will appear for other people exactly as you see it.

Amy Skorheim / Engadget

How to stop sharing your screen on Mac

Return to the FaceTime window and click on the Screen Share icon again.

A window will open from your menu bar at the top of the screen asking whether you want to switch to window share, screen share or end screen sharing. Click Cancel and then click Stop Sharing Screen.

 

The 2024 Polestar 2 will have better range, stronger motors and a SmartZone sensor suite

If you just bought a 2023 Polestar 2, hoooo boy are you about to be mad. The company on Tuesday showed off some of the, ahem, numerous updates that the upcoming 2024 model year PS2 will sport, including next-generation motors, a slew of new standard equipment, a more potent battery pack and the SmartZone sensor suite first teased on the Polestar 3. Also, the previously front-wheel drive single motor Polestar 2 — that’s RWD now, so let the drifting begin!

The Polestar 2 is now a fully RWD platform for the single-motor variant that arrived in March. It uses newly devised permanent magnet motor and silicon carbide inverter technologies to increase the horsepower output from 231 to 299 hp. Torque similarly jumps from 243 lb-ft to 361, putting it in line with the Tesla Model 3’s output, while the 0-60 figure drops more than a full second compared to the old motor, to 5.9 seconds. 

Polestar

The dual-motor AWD version will see equivalent performance gains — 421 hp and 546 lb-ft, up from 408 hp and 467 lb-ft — as well as improved traction and a 0-60 of 4.3 seconds. Opt for the 2024 Performance pack and the horsepower jumps to 455 and the 0-60 drops to 4.1 seconds. The powertrain and torque ratios in the dual-motor version have been given a rear-wheel bias and, when the extra performance of AWD isn’t necessary, the second (front) motor can be disengaged to improve efficiency and range (using the larger battery of 82 kWh) up to 300 miles, a 10 percent increase. 

The PS2’s battery is receiving some slight chemistry tweaks as well. It to now offer a max 205kW charge rate while requiring 1.1 fewer tons of carbon emissions to produce — now just 5.9 tons per battery pack! Note however that this specifically applies to the Long Range single motor variant, the dual-motors both are stuck with the existing 78 kWh packs charging at 155 kW. 

Polestar

“Changing from front- to rear-wheel drive in the single-motor variants, and re-calibrating the torque ratio in the dual-motor variant for an increased rear-wheel drive feel, elevates the Polestar 2 driving experience to a whole new level,” Joakim Rydholm, Head of Chassis Development, said in a press release. “The updated Polestar 2 is an even more playful and agile car, retaining its compactness and complete sense of control, while at the same time becoming more mature with added comfort.”

Polestar

Next year’s PS2 will be quite a bit smarter than its predecessor thanks to tech first shown off by its successor, the PS3. Polestar’s SmartZone, mounted in the vehicle’s vestigial front grille, houses an improved mid-range radar array and front-facing camera. A number of ADAS systems will come standard as well. For example, the Pilot Pack (which includes the 360-degree camera, parking assist and adaptive cruise control) will now come standard on the long-range dual motor PS2, while every trim level will get wireless device charging. And for folks that purchase the Performance package (Brembo brakes, 20-inch rims and a performance software upgrade) will receive the Plus package (Harmon Kardon stereo, panoramic glass roof, air quality software that sounds like something everyone should get just like the device charging) for no additional cost. Deliveries are expected to begin later this year and Polestar’s online order window has already opened. 

 

Garmin debuts an ECG app, but it’s only available on one smartwatch

Garmin hasn’t yet had a dedicated electrocardiogram (ECG) app despite the health focus of its wearables, but it’s filling that gap today. The company has introduced a simply-titled ECG App that, like equivalents on other devices, can study your heart rhythm and look for atrial fibrillation (aka AFib). If there are signs of trouble, you can sync your results with Garmin Connect and create a report you can share with healthcare providers.

You will have to be fussy about your choice of devices to use this software right away. Garmin is currently offering the app only to Venu 2 Plus owners in the US. They’ll need to update both their firmware and the Connect app. The company plans to add support for more devices and countries over time, but that will require further government approvals. Don’t expect your running watch to get an ECG app for a while.

This is the first app Garmin has cleared with the US Food and Drug Administration. As with similar apps, it’s not meant to be a definitive verdict on your heart health and won’t detect cardiac arrest. Your watch only offers functionality comparable to a single-lead ECG — your doctor can use a multi-lead system that will present a more accurate picture of your condition. Garmin VP Dan Bartel notes that this app is mainly helpful for spotting AFib in the early stages, when it’s “difficult to detect” at a clinic.

There are plenty of alternatives if ECG is a must-have feature. Apple, Google (including Fitbit), Samsung, Withings and others have had the technology in their watches for a while. It’s difficult to complain about having more choices, though, and this may be appealing if you prefer Garmin’s overall fitness and health tracking capabilities.

 

The Morning After: Microsoft expands ‘multibillion dollar’ deal with OpenAI, creators of ChatGPT

Microsoft is making a “multibillion-dollar” investment that will lead to wider uses of OpenAI’s technology, as well as more robust behind-the-scenes support. Microsoft has launched OpenAI-powered features, like natural language programming and a DALL-E 2 graphic design tool. OpenAI uses Microsoft’s infrastructure to train its best-known systems, including DALL-E 2 and the popular ChatGPT bot. ChatGPT is coming to Azure soon. However, don’t expect anyone to see ChatGPT in Bing – at least not yet. The expansion may help Microsoft seize a competitive advantage. Google reportedly sees ChatGPT as a threat to its search business,

The versatile AI chatbot is having a surge in popularity. The existing version already had more than one million users around December 2022. That’s probably grown, too – and Microsoft wouldn’t mind a piece of that.

– Mat Smith

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MacBook Pro 14-inch review (2023)

With M2 Pro or M2 Max power, a blessing for creatives.

Engadget

With its last batch of MacBook Pros, Apple gave its more demanding fans everything they wanted: tons of ports, lots of power and genuinely great screens. This time, it’s just a straightforward chip upgrade, featuring the new M2 Pro and M2 Max. They’re faster, as you’d expect, and they deliver a few features power users may appreciate, like 8K video output and support for WiFi 6E. The new MacBook Pro 14-inch isn’t a dramatic departure from the last model, but the new chips will be incredibly useful to creative professionals.

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Elon Musk says his SpaceX shares would’ve funded his plan to take Tesla private

He took the witness stand again to defend his ‘funding secured’ tweets.

Elon Musk said he could’ve sold his SpaceX shares to take Tesla private when he took the witness stand again to defend his 2018 “funding secured” tweets in a lawsuit filed by the automaker’s shareholders. According to CNBC, Musk proclaimed: “SpaceX stock alone meant ‘funding secured’ by itself. It’s not that I want to sell SpaceX stock but I could have, and if you look at the Twitter transaction – that is what I did. I sold Tesla stock to complete the Twitter transaction. And I would have done the same here.”

The plaintiffs’ lawsuit is based on Musk’s infamous 2018 tweets in which he said he was “considering taking Tesla private at $420.” The judge in this case has already determined his tweets were “objectively false and reckless.” However, the plaintiffs still have to prove Musk knew his tweets were misleading and caused their losses to win the case. Musk and Tesla previously had to pay the Securities and Exchange Commission $20 million each to settle a separate lawsuit over the same tweets, accusing him of making “false and misleading statements” that could constitute fraud.

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Microsoft to stop selling Windows 10 downloads

Sales will be cut off on January 31st.

Microsoft is stopping sales of Windows 10 downloads on January 31st, according to a product page spotted by The Verge. That date “will be the last day this Windows 10 download [and all-important license keys] are offered for sale,” according to Microsoft. However, it will continue to support Windows 10 with security updates until it’s discontinued for good in October 2025. Windows 10 launched in 2015 and will be discontinued exactly 10 years later. The company announced its end date in June 2021 as part of its “modern lifecycle policy,” just before the launch of Windows 11.

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Apple’s mixed reality headset could feature full-body FaceTime avatars

We might see it this spring.

We’re expecting Apple to reveal a mixed reality headset in the coming months. It’ll be Apple’s first new product category since Apple Watch, which debuted in 2015. Bloomberg’s Mark Gurman has shared details about what to expect from the product, which may be called Reality Pro. The standalone device will have an interface similar to an iPhone and iPad and the option to pin widgets to the home screen. Alternatively, it may be used as an external display for a connected Mac. Along with Siri voice commands, there’ll be the option to use a Mac, iPhone or iPad keyboard to enter text on the xrOS operating system, according to the report.

For one-on-one chats in which both participants wear a Reality Pro, the report also suggests FaceTime will render realistic versions of their face and body. Yes, that means legs! The device is rumored to appear ahead of Apple’s Worldwide Developers Conference in June, with a release to follow in fall. The price, though, may put many off. The headset could retail for around $3,000. That’s twice as much as the Meta Quest Pro.

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