Skechers releases kid shoes with a hidden AirTag compartment

Skechers just released a helicopter parent’s dream shoe. Find My Skechers is a new line of children’s shoes that encourages parents to hide an Apple AirTag under the heel. If tracking them on Snapchat wasn’t enough and tracking their smartwatch didn’t quite cut it, now you can hide an AirTag on their person.

Remember running around the neighborhood with your friends and being told to be home for dinner? Or perhaps biking to and from school? You were figuring out how to navigate the world on your own and parents were learning how to let you do so just like they did when they were younger.

Find My Skechers shoes are offered in sizes for children as young as one and as old as ten. This begs the question: does Skechers think we are leaving our toddlers unsupervised to the degree that we need to hide trackers in their shoes? On the other end of the spectrum, do we think a 10‑year‑old won’t figure out that their parents bought them the AirTag‑tracking shoe? After all, about 42 percent of 10‑year‑olds own a smartphone and might even get alerted that an AirTag is following them. Add to this that there is research suggesting that using digital technology to track your children’s whereabouts can lead to more rebellious behavior.

This feature may help locate shoes left at school, camp or a sleepover. Some online commentators were also quick to point out that this shoe could help keep track of elderly loved ones who might wander.

A commercial for the new line of shoes describes the “clever secure hidden compartment” where parents can hide the AirTag and notes that your child won’t be able to feel it in their shoes. The shoes are machine‑washable and available for sale now. An Apple AirTag is not included.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/skechers-releases-kid-shoes-with-a-hidden-airtag-compartment-181041440.html?src=rss 

iOS 26 updates for AirPods preview: Enhanced audio recording, camera remote and more

Of all the new iOS 26 features that Apple previewed at WWDC in June, AirPods updates were only briefly mentioned. Studio-quality audio recording and improved call clarity got top billing, while the addition of a camera remote control was also quickly discussed. However, when the beta software arrived last week, it turned out there were actually more features than described at the event, making this a meatier update for Apple’s recent AirPods than initially indicated. I’ve spent some time testing all of the new tools, so here’s what you can expect when you decide to use them.

How to get the latest AirPods features

All of these updates are available for AirPods that have the H2 chip. Those include AirPods 4, AirPods 4 with ANC and AirPods Pro 2. You’ll have to download the public betas of both iOS 26 and the latest AirPods firmware to use these features. If you’re not feeling adventurous, all of these items will arrive this fall when the final versions of Apple’s OS updates roll out. That’s likely to happen for iOS and AirPods in early September, around the time the new crop of iPhones debuts.

Studio-quality audio recording

Apple may have framed the voice quality improvements on its AirPods as a boost for creators, but I’d argue the upgrade will be a welcome change for all. Sure, people who create content will benefit considerably from what Apple calls “studio-quality audio recording,” but the improved performance in noisy environments is something anyone will appreciate.

The company hasn’t offered much detail on exactly what it did to produce higher-quality audio, only describing the change in an initial press release as the result of a mix of the AirPods’ H2 chip, beamforming microphones and computational audio. That last update is likely doing the heavy lifting here, assisted by Apple’s audio chip, of course. I asked Apple for more specifics, but have yet to hear back.

Improved audio recording is available across iPhones, iPads and Macs, working in apps like Camera, Voice Memos, Messages (for dictation), Webex and more. Apple also says there’s upgraded vocal sound quality for calls, offering “more natural vocal texture and clarity” for Phone, FaceTime and other CallKit-enabled apps. As the voice upgrades are the most notable new features, I was eager to test them, and have spent the last several weeks doing just that (via the developer beta).

Billy Steele for Engadget

If you’re recording in a quiet room, you’ll notice that enhanced texture and clarity Apple promised. In my samples captured in Voice Memos, there’s not a huge difference between new and old firmware, but there is a noticeable one. The bigger improvement came when I moved to a noisy spot. Here, Apple dialed back its noise suppression in favor of voice clarity. While you’ll hear the slight roar of background noise in my audio clip, I actually sound better overall. That’s a trade I’ll bet many users will gladly make over the highly processed, digital-sounding results AirPods used to give us in less-than-ideal surroundings.

I also noticed that both of my samples with the new software were captured with a 48kHz sample rate. This isn’t new for AirPods audio recording/quality per se, but before this update some of my clips were still 24kHz — like my noisy sample with the old firmware. It seems like Apple is now defaulting to 48kHz as part of the overall sound boost, but that’s currently unclear and is something else I’ve asked the company for more info about.

Camera remote

The less exciting, but equally handy update for AirPods that Apple announced at WWDC is the addition of a camera remote control. Since newer AirPods have either force sensors or touch controls on their stems, the company saw fit to let you use those to take a photo or start and stop video recording. All of these tasks are done with either one press or a press and hold (you select which one you prefer when you enable the camera remote function).

For photos, you get a three-second countdown before your device snaps the picture. This gives you ample time to put your hand down after pressing the AirPods stem so you don’t ruin the selfie. For video, there’s no countdown, but there is a second or two delay before the recording starts. So, if you’re quick about it, you can get your hand away from your ear before showtime. However, you’ll still have to reach for an AirPod or your phone when the time comes to stop recording, so there will be some editing to do there. This all works well, but just remember you have to enable the camera remote feature as it’s not activated by default after the firmware update.

Sleep pausing and CarPlay switching

Billy Steele/Engadget

Most AirPods users have probably fallen asleep with one or both of the earbuds in their ears. Apple’s update will add automatic pausing when you’ve dozed off to help you not miss much of your TV show or podcast you were watching or listening to. However, it’s unclear how this works. All we know is it’s a simple on-or-off switch, and it’s disabled by default. Some have speculated that it uses sleep data from the Apple Watch, but that hasn’t been confirmed. Since AirPods have accelerometers, it’s possible the feature may rely on detecting movement, but I’ve asked for a firm answer on what’s going on here.

Another item on the list of AirPods updates is automatic switching for CarPlay. This is supposed to seamlessly transfer the audio to your car’s infotainment system from the earbuds when your phone connects to your vehicle. Again, there hasn’t been much discussion of this, and my attempts to trigger it were unsuccessful. That may be due to the fact that it requires wireless CarPlay, but I’m not seeing specific options for this in my AirPods settings. I’m waiting for more info from Apple on this feature too, and hopefully I’ll have more details to add to my observations soon.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/ios-26-updates-for-airpods-preview-enhanced-audio-recording-camera-remote-and-more-173036046.html?src=rss 

Mark Zuckerberg shares a confusing vision for AI ‘superintelligence’

Mark Zuckerberg has spent the last several months and several billion dollars recruiting prominent AI researchers and executives for a new “superintelligence” team at Meta. Now, the Meta CEO has published a lengthy memo that attempts to lay out his big plan for using the company’s vast resources to create “personal superintelligence.”

In the memo, which reads more like a manifesto than a strategic business plan, Zuckerberg explains that he’s “extremely optimistic that superintelligence will help humanity accelerate our pace of progress.” The technology, according to him, “has the potential to begin a new era of personal empowerment where people will have greater agency to improve the world in the directions they choose.”

Zuckerberg, who has previously expressed a desire to build artificial general intelligence, never defines “superintelligence.” Nor does the 616-word memo explain how Meta plans to create such a technology, what it might help people accomplish or why anyone should trust the company to build it. Instead, he implies that Meta will be a better steward of this non-specifically powerful AI than “others in the industry” who expect “humanity will live on a dole of its output.”

As profound as the abundance produced by AI may one day be, an even more meaningful impact on our lives will likely come from everyone having a personal superintelligence that helps you achieve your goals, create what you want to see in the world, experience any adventure, be a better friend to those you care about, and grow to become the person you aspire to be.

Meta’s vision is to bring personal superintelligence to everyone. We believe in putting this power in people’s hands to direct it towards what they value in their own lives.

This is distinct from others in the industry who believe superintelligence should be directed centrally towards automating all valuable work, and then humanity will live on a dole of its output. At Meta, we believe that people pursuing their individual aspirations is how we have always made progress expanding prosperity, science, health, and culture. This will be increasingly important in the future as well. 

Left unsaid by Zuckerberg, is the fact that the memo comes at a time when he’s been rapidly reorganizing Meta’s AI teams. Last month, the company invested $14.8 billion into Scale AI, a move that allowed it to bring Scale CEO and founder Alexandr Wang into the company. The 28-year-old founder is now Meta’s Chief AI Officer in charge of its superintelligence efforts.

Meta has also been on a hiring spree for the effort, and has reportedly been offering prominent researchers eight- and nine-figure pay packages to come to Meta. In recent weeks, the company has successfully recruited high-profile talent from Apple and OpenAI, including Shengjia Zhao, who helped created GPT-4. Zhao announced last week that he will take on the role of “chief scientist of Meta superintelligence labs.” Just yesterday, Wired reported that Meta has recently turned its recruiting efforts to Thinking Machines Lab, an AI startup founded by former OpenAI CTO Mira Murati, and that in at least one case it made an offer worth more than $1 billion over several years. (Meta PR said some details of that report were “off.”) All that is on top of the $72 billion Zuckerberg has said Meta plans to spend on AI infrastructure.

Driving all this is that Zuckerberg has reportedly grown increasingly frustrated by Meta’s own generative AI efforts. The company has had to delay its larger “Behemoth” Llama 4 model by months. Llama’s struggles have also reportedly caused Zuckerberg to question whether Meta’s AI efforts should remain open source, according to CNBC.

It’s also likely no coincidence Zuckerberg’s rambling manifesto comes hours before the company is scheduled to report earnings and tell analysts more about its plans to spend billions of dollars on new AI efforts.

Meta’s CEO also clearly sees AI dominance as an opportunity to end the company’s reliance on mobile platforms, especially Apple, which he believes have been able to exert too much control via their app stores. In his memo, he explains that “personal devices like glasses … will become our primary computing devices.” A future where smart glasses are more important than smartphones would, of course, be extremely convenient for Meta, which has spent the last several years building smart glasses.

This article originally appeared on Engadget at https://www.engadget.com/ai/mark-zuckerberg-shares-a-confusing-vision-for-ai-superintelligence-153944322.html?src=rss 

Flickering lights could help fight misinformation

A group of Cornell computer scientists has unveiled what they believe could be a new tool in the fight against AI‑generated video, deepfakes and doctored clips.

The watermarking technique, called “noise‑coded illumination,” hides verification data in light itself to help investigators spot doctored videos. The approach, devised by Peter Michael, Zekun Hao, Serge Belongie and assistant professor Abe Davis, was published in the June 27 issue of ACM Transactions on Graphics and will be presented by Michael at SIGGRAPH on August 10.

The system adds a barely perceptible flicker to light sources in a scene. Cameras record this pseudo-random pattern even though viewers cannot detect it, and each lamp or screen that flickers carries its own unique code.

As an example, imagine a press conference filmed in the White House briefing room. The studio lights would be programmed to flicker with unique codes. If a viral clip from that press conference later circulates with what appears to be an inflammatory statement, investigators can run it through a decoder, and by checking whether the recorded light codes line up, could determine whether the footage was doctored.

“Each watermark carries a low‑fidelity, time‑stamped version of the unmanipulated video under slightly different lighting. We call these code videos,” said Abe Davis, assistant professor of computer science at Cornell. “When someone manipulates a video, the manipulated parts start to contradict what we see in these code videos, which lets us see where changes were made. And if someone tries to generate fake video with AI, the resulting code videos just look like random variations.”

While the scientists acknowledge that rapid motion and strong sunlight can hinder the technique’s efficacy, they are bullish on its utility in settings like conference‑room presentations, television interviews or lecture‑hall speeches.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/flickering-lights-could-help-fight-misinformation-155829489.html?src=rss 

YouTube will be included in Australia’s social media ban for children after all

YouTube will be included in Australia’s social media ban for children under 16, as reported by Bloomberg. The country’s Labor government said that the site will be subject to the same rules as other leading platforms like Facebook, Instagram, TikTok and X when the legislation goes into effect this December.

Australia had planned to exempt YouTube from the forthcoming social media ban, on the grounds that it’s an educational tool. This irked other platforms, with Meta and TikTok urging the country’s government to backtrack on the exclusion.

This move didn’t sit too well with YouTube and parent company Alphabet. A company spokesperson told CNN that this decision “reverses a clear, public commitment” from the government to treat the platform as an educational tool. YouTube Kids isn’t included in the ban because it doesn’t allow users to upload videos or comment.

The government said this reversal was largely influenced by a survey released by Australia’s independent online regulator, the eSafety Commission. It found that 37 percent of children surveyed had reported seeing harmful content on YouTube. This includes stuff like dangerous online challenges, fight videos and hateful rhetoric.

Communications Minister Anika Wells recently spoke to the Australian Parliament and noted that “YouTube uses the same persuasive design features as other social media platforms, like infinite scroll, like autoplay and algorithmic feed.” She went on to say that she accepted the results of the aforementioned survey and that YouTube “should not be treated differently from other social media platforms.”

The ban originally passed at the tail-end of last year, though some of the details have yet to be ironed out. The government has until December to finalize everything. We do know that the ban puts the onus on the actual platforms to prevent children from opening up accounts, as they’ll face hefty fines of up to nearly $50 million Australian dollars ($32 million USD) if they don’t comply.

“Kids, God bless them, are going to find a way around this. Maybe they’re all going to swarm on LinkedIn. We don’t know,” Minister Wells said. My hunch is that it’ll be more VPN than LinkedIn.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-will-be-included-in-australias-social-media-ban-for-children-after-all-161707399.html?src=rss 

A new, faster-paced game mode is coming to Apex Legends on August 5

The next season of Apex Legends kicks off on August 5, and it will see the arrival of a new, permanent game mode. Respawn says it built Wildcard as a faster-paced alternative to the core battle royale mode. For instance, when you take out an enemy, they won’t leave behind a death box. Instead, their loot will scatter around them, making it easier for you to spot and pick up an item you need or want.

Another big difference here is legend stacking. You and your teammates will all be able to play as the same character, if you like. Respawn has retooled the Kings Canyon map for Wildcard, adding ziplines, gravity cannons and other fun stuff to the playground. Second chances will give you another opportunity to pick up the win if things don’t pan out for you at first.

It’s highly likely that Wildcard has been in the works for quite a while, but it’s a bit unfortunate for Respawn that it’s debuting the mode several weeks after Epic Games added a new, faster-paced battle royale option of its own to Fortnite. Rounds of Blitz Royale — which Epic designed primarily for mobile devices — can last just a few minutes each. Still, it’s probably been a couple of years since I last played Apex, and Wildcard has me intrigued enough to dive back in.

There are plenty of other updates coming to Apex when the Showdown season starts, of course. Caustic will have a new ability called Field Research, while his gas canisters and grenades will deal more damage. Meanwhile, Bangalore’s smoke canister will be able to breach doors and gain an EMP upgrade. In addition, Respawn is retooling the mid-to-late game with powerful passive abilities called Amps. These will allow you to unlock boosts like infinite ammo, extra armor and healing upgrades.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-new-faster-paced-game-mode-is-coming-to-apex-legends-on-august-5-150048274.html?src=rss 

The New York Times and Amazon’s AI licensing deal is reportedly worth up to $25 million per year

Amazon’s AI licensing deal with The New York Times is worth $20 million to $25 million per year, according to The Wall Street Journal. The two companies did not disclose the fiscal terms of the agreement back when it was announced in May. The Journal’s reporting provides a rare insight into the value of a media company licensing its content for AI training.

In the case of The Times, Amazon’s annual payments to the publisher would amount to nearly one percent of its total revenue in 2024. In return, the agreement allows Amazon to train its AI models on content from The Times, including content from auxiliary arms of the company like The Athletic and NYT Cooking. It also allows Amazon to offer summaries and excerpts from the paper through Alexa.

In light of that, $20 million to $25 million per year seems a small payout when the threat AI poses to publishers is so great, and other media companies have been able to negotiate bigger payouts. For instance, OpenAI’s five-year licensing deal with News Corp, the owner of The Wall Street Journal, is reportedly worth more than $250 million.

The New York Times sued OpenAI and Microsoft for training their models on the company’s content without permission back in 2023. That case is still ongoing.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-new-york-times-and-amazons-ai-licensing-deal-is-reportedly-worth-up-to-25-million-per-year-135523853.html?src=rss 

Google will sign EU’s AI Code of Practice

Google says it will sign the European Union’s new AI Code of Practice, which provides a framework for compliance with the EU’s AI Act. The act itself was passed in 2024, but its many provisions will take months to years to come into effect. The non-binding Code of Practice is a voluntary measure intended to help ensure that companies generally meet the obligations laid out by the Act in the meantime.

In a blog post announcing Google’s participation, the tech giant shared some skepticism about the AI Act’s impact on the technology in the EU. The statement reads in part, “While the final version of the Code comes closer to supporting Europe’s innovation and economic goals than where it began — and we appreciate the opportunity we have been provided to submit comments — we remain concerned that the AI Act and Code risk slowing Europe’s development and deployment of AI.”

Just recently, Meta said it would not be signing the Code of Practice. The company’s chief global affairs officer, Joel Kaplan, called the Code an “over-reach.” In a statement, Kaplan said, “Europe is heading down the wrong path on AI.”

The EU’s AI Act is the first of its kind from a major regulator and is comprehensive in its approach. Meanwhile, the United States is in the earliest stages of determining its approach to AI regulation.

Obligations under the EU’s AI Act are being implemented in a staggered fashion, though rules governing general‑purpose AI (GPAI) models will apply on August 2, 2025. Any models brought to market before then must be fully compliant with the rules by August 2, 2027. The current implementation timeline lists assessment and enforcement steps as far out as August 2031.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-sign-eus-ai-code-of-practice-140741058.html?src=rss 

YouTube will no longer limit ads on videos that drop the f-bomb early

YouTube has changed its ad guideline policy surrounding swear words, allowing creators a bit more freedom than before. In a video announcement, YouTube’s head of monetization, Conor Kavanagh, said that videos containing stronger profanity such as f-bombs in the first seven seconds are now eligible for full monetization. In 2022, YouTube introduced a policy that would flag videos using profane language in the first several seconds as ineligible for advertising. It relaxed that rule a bit in 2023. Videos containing moderate profanity, such as “asshole” or “bitch,” in the first seven seconds no longer faced restrictions. Those with strong profanity were only eligible to get limited ad revenue. Now, those videos can be fully monetized. 

In his announcement, Kavanagh explained that YouTube introduced its old rules, because advertisers wanted to distance their ads from profanity. But times have changed, and advertisers can now target content based on their desired level of profanity if they want to. He warned, however, that using strong swear words in titles and thumbnails would still limit a video’s advertisements. In addition, using strong profanity too much in one video, such as making a compilation of a fictional character swearing, would still violate the platform’s advertiser-friendly content guidelines. In other words, yes creators can swear in the opening of a video now, but they still have to be mindful if they want the video to earn money. 

This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-will-no-longer-limit-ads-on-videos-that-drop-the-f-bomb-early-124519205.html?src=rss 

Apple says DOJ’s antitrust lawsuit would ‘reduce consumer choice’

Apple has submitted its official response to the antitrust lawsuit the Justice Department filed against it last year, which accused the company of having smartphone monopoly and criticized its “walled garden” approach to business. It said that the lawsuit threatens what sets the iPhone apart in a fiercely competitive market, reduce consumer choice, as well as erode competition. In addition, Apple warned that it could set “a dangerous precedent” in allowing the government to “take a heavy hand in designing people’s technology.”

In its filing, as shared by 9to5Mac, Apple responded to every point made by the agency in its complaint. The DOJ said that “Apple stifles the success of ‘super apps,'” or apps that offer multiple services on one platform, but the company’s filing said that its “rules allow and support such apps.” A multitude of them are available on the App Store today, the company added. Apple also denied the department’s allegation that it blocks cloud streaming games and said that it allows game streaming over the web and in the App Store. 

The DOJ’s allegation that it degrades third-party messaging apps is not true, the company also said, and they’re widely available on the iPhone. Apple denied that it limits the functionality of third-party smartwatches and said that they can “effectively pair with iPhone,” as well as “share data to and from the iPhone via a companion app.” Another allegation was that Apple withholds access to iPhone hardware that’s necessary for third-party digital wallets to be able to use its tap-to-pay technology. The company said it “developed and provides a mechanism that protects user security while enabling third-party developers to offer alternate payment applications.”

“Apple is simply not a monopolist,” the company wrote in its filing. The DOJ, it said, measured its share in the smartphone market by revenue rather than unit sales. It also put smartphones and “performance smartphone” in separate categories, which “does not correspond to economic reality.” Apple accused the DOJ of narrowly focusing on Apple “without fairly considering the major manufacturers like Samsung and Google that [the company] contends with in the United States, not to mention the various lower-cost manufacturers — especially from China — that Apple confronts globally.”

As 9to5Mac notes, the lawsuit is now heading to discovery phase, where both sides will now have to gather evidence to support their case. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-says-dojs-antitrust-lawsuit-would-reduce-consumer-choice-130045615.html?src=rss 

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