Sony’s first PS5 exclusive of 2025 is… The Last of Us

Naughty Dog is back with yet another way for players to buy The Last of Us. The team announced a new bundle called The Last of Us Complete, which has the latest editions of both award-winning games for the PlayStation 5. This Complete edition runs $100 for the digital bundle, which is available now. A physical collector’s edition can be pre-ordered now for $110, with availability expected on July 10.

The original 2013 game was remastered for the PS4 just a year after its release, then received a complete remake and rebrand as The Last of Us Part I in 2022 for the PS5. Naughty Dog also moved pretty quick on the remaster of the 2020 sequel, pushing out the The Last of Us Part II Remastered early last year. The Part II project was a $10 upgrade that included new content as well as new bells and whistles for the graphics, but the Part I remake displeased some fans with its $70 asking price.

The announcement of this new game bundle was timed to align nicely with the debut of the TV adaptation’s second season, which premieres on April 13 and has already been confirmed for a third season. Between this new bundle being dubbed Complete and a recent interview with creator Neil Druckman, this does seem to squash any hopes fans might have had for the game to have a third installment. At least that means Complete really should be the last time you need to buy the titles. (At least, the last time until the PlayStation 6 arrives…)

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-first-ps5-exclusive-of-2025-is-the-last-of-us-210329305.html?src=rss 

You’ll have to wait until April 24 to know if Motorola was brave enough to make a wooden Razr

Motorola is gearing up to announce new phones on April 24, based on a short teaser video the company shared on X. The video shows what looks like two types of phone — presumably a member of the 2025 Razr family and a Moto Edge — sliding and unfolding into place to spell “AI.”

There’s little else to go on from the video other than the April 24, 2025 date and a glimpse of some new finish options for Motorola’s phones, including a wood option. Last year’s Razr and Razr+ came in a variety of bright, poppy colors with faux suede and leather backs. Historically, Motorola has also prided itself on offering unique customizations options, starting all the way back with the Moto X in 2013, which was also available with a wooden finish. It’s possible that wood-paneled options ends up exclusive to the Moto Edge, but it would certainly make the Razr and Razr+ standout from other foldables if they got it, too.

Big reveals. Iconicdesigns. Coming 4/24 🤫. #MakeItIconic #GatewayToIconic pic.twitter.com/PhfPg4o71h

— motorola (@Moto) April 10, 2025

Beyond that, the improvements Motorola could reasonably make to the Razr are more expected. It’s made the front cover screen bigger before, and it could again on the 2025 Razr. The 2025 Razr+ couldn’t get a bigger front display without Motorola changing the dimensions of the phone itself, but that’s possible, too. If Motorola wanted to really offer a Razr worth upgrading to, it would also improve the phone’s camera, fixing things like color reproduction and photo processing. 

We should have a better idea of what Motorola has planned when it makes its April 24 announcement, until then, smart money is on the company cramming in a few more AI-powered features.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/youll-have-to-wait-until-april-24-to-know-if-motorola-was-brave-enough-to-make-a-wooden-razr-211723767.html?src=rss 

Nintendo may sell the Switch 2 at a loss in the US due to tariffs

The Nintendo Switch 2 is functionally similar to its predecessor. Sure, the detachable controllers can now each be used as a mouse (on your pants, no less), the screen is bigger, the hardware is more powerful and there’s a built-in mic for voice chat. But otherwise the company isn’t rocking the boat too much. At least not outside of its business model, as it may be preparing to sell the console at a loss.

For most countries, President Donald Trump has paused the harshest tariffs that he announced last week. Still, he increased tariffs on imports from China to 125 percent on Wednesday, while imports from elsewhere will still be subject to a levy of at least 10 percent.

Per Bloomberg, Nintendo may be looking to make as many Switch 2 units as it can in Vietnam (it’s manufacturing about a third of the consoles there) during the 90-day freeze on higher tariffs and ship as many as possible to the US. The US is a critical market for Nintendo as it accounts for about a third of sales. 

Still, with a 10 percent tariff, Nintendo may reluctantly eat that cost, even if that means losing money on each sale. “We believe the Switch 2’s bill of materials is around $400, meaning Nintendo would still be selling consoles at a loss in the US with the 10 percent tariff — but the loss would be something Nintendo would be able to absorb,” Hideki Yasuda of Toyo Securities told Bloomberg. “Sony is in a tougher situation as most of its PlayStation production is in China, and it may be forced to hike PS5 prices in the US in the near future.”

If the Switch 2 has about $400 worth of materials, that means Nintendo will also be taking a hit on a Japan-only edition of the console in its home country. It’s selling that variant for under $350.

Another analyst, Robin Zhu of Bernstein, also suggested that Nintendo will take the hit and keep the price at $450 if the tariff on Vietnamese imports remains at 10 percent. However, “At 46 percent Vietnam tariffs, I expected them to raise [the Switch 2 price] by $50 to $100.”

Unlike Sony and Microsoft, Nintendo has not historically sold its consoles at a loss with the aim of making up for that with sales of pricey software. The gaming side of the business is far and away Nintendo’s largest source of revenue. It’s diversifying more these days with things like movies and theme parks, but it still needs a thriving base of Switch and Switch 2 players. With the consoles critical to the company’s success, the suggestion that Nintendo may sell the $450 Switch 2 at a loss is somewhat surprising, even if it’s because of tariffs.

Nintendo formally revealed the Switch 2 just hours before Trump announced higher import tariffs on every country. Soon after, Nintendo delayed pre-orders for the console in the US (it later did the same in Canada, perhaps to reduce the risk of secondary-market price gouging) to assess the impact of the tariffs. With those now on hold, the company surely wants to get the ball rolling on pre-orders so it has a better sense of North American demand and can accordingly adjust its manufacturing plans if need be.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-may-sell-the-switch-2-at-a-loss-in-the-us-due-to-tariffs-175857327.html?src=rss 

Panic will showcase the second season of Playdate games on April 17

Panic has set a date for when it will share more about the second season of Playdate games. The company is hosting a Playdate Update event on April 17, at 1PM ET / 10AM PT where it plans to cover the developers participating in the season, how you can pre-order it and how much it’ll cost.

The Playdate’s season structure was one of the main things that made the tiny handheld unique when it was first released. Every week for 12 weeks you receive two new games automatically downloaded to your Playdate, free of charge. The list was curated, featuring games from prominent developers like Katamari Damacy creator Keita Takahashi, but also varied, with adventure games, platformers and more.

Given the difficulties Panic faced making and shipping the Playdate to customers, there was initially some uncertainty whether the company could afford to commission another season. Before season two became official, Panic introduce an on-device store, called Catalog, as a way to purchase games from a curated library of titles. Then in October 2024, Panic confirmed that season two was happening in 2025.

In a statement to press, Panic shared that through the Playdate and Catalog, they’ve been able to raise $1,043,186.85 for developers. The company has also sold over 70,000 Playdate handhelds since the device launched in 2022. The price of the Playdate was recently raised from $179 to $229.

You’ll be able to watch the Season Two Playdate Update on April 17 at 1PM ET / 10AM ET on Panic’s website and the company’s YouTube channel.

This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-will-showcase-the-second-season-of-playdate-games-on-april-17-181556782.html?src=rss 

Razer’s PC Remote Play app is now available

On the heels of Razer pausing direct laptop sales in the US (thanks to those on-again, off-again, yet still very much on for China tariffs), the company has officially launched its remote game streaming app. Razer PC Remote Play, which the company rolled out in beta at CES 2025, is now officially available for iOS and Android.

Razer may be a bit late to the party here, and its app is hardly the only way to stream your PC games to other devices. (For example, Steam’s version has offered similar functionality for six years.) But Razer’s app has a neat trick: It automatically adjusts the game’s resolution and frame rate to match your mobile device’s. So, you can avoid the black bars you get with services that only stream games in a fixed aspect ratio.

Razer

The company says it works with all iOS and Android gaming controllers, and the iPad version has keyboard, mouse and trackpad support. It works with titles from multiple storefronts (including Steam, Epic, PC Game Pass and more). The app uses the AV1 video codec, which Razer says boosts quality and lowers latency.

Setup requires the Razer Nexus and PC Remote Play apps on your mobile device and Razer Cortex on the host PC. After signing in with your Razer ID, the two should pair automatically, and you can get down to business. You can download the app now from Google Play and the App Store.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razers-pc-remote-play-app-is-now-available-182533832.html?src=rss 

Sifu dev’s soccer game Rematch arrives June 19

Slocap’s next game Rematch will be available on June 19. It’ll cost $30 and will be playable on PC, Xbox Series X/S and PS5. The announcement was made at the The Triple-i Initiative indie showcase.

Rematch is a soccer title, which may seem surprising for the company that made the brawlers Sifu and Absolver. However, it looks to be an arcade-focused affair instead of a serious sim. There are both 5v5 and 4v4 matches and the action looks fast-paced.

There are no fouls, offsides or anything like that, as the title has been “designed for nonstop competitive play.” The game even has a Rocket League-style boundary wall, so the ball never goes out of play. Rematch offers a number of quickplay modes to get started with and a variety of backdrops for matches. There’s even an underwater field. 

Preorders are already online and there’s an open beta set to kick off (get it?) on April 18. Players can register for this two-day event right now. There are also a couple of other editions of the game that cost extra. The Pro Edition costs $40, but allows people to play the game a few days early and offers cosmetic and gameplay upgrades. The Elite Edition includes the contents of the Pro Edition, but offers even more upgrades. These include sneakers to “give your footwork the dazzle it deserves.” This version costs $50.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sifu-devs-soccer-game-rematch-arrives-june-19-170031959.html?src=rss 

DoorDash starts robot deliveries in LA and Chicago

DoorDash has started robot deliveries in Los Angeles and Chicago. This is thanks to a partnership with the company Coco Robotics. Eligible customers will be able to receive sidewalk deliveries sourced from over 600 participating merchants.

Coco robots have been making deliveries for DoorDash in Helsinki since late last year through its international sub-brand Wolt. DoorDash says that Coco robots completed over 100,000 deliveries during this initial pilot phase.

Robots take humans out of the delivery process, which is bad for gig workers, but this method is better for the environment. Coco robots are free from emissions. Harrison Shih, Senior Director of DoorDash Labs, says that “not every delivery needs a two-ton car just to deliver two chicken sandwiches.”

This is part of a larger push by DoorDash towards what it calls “multimodal” deliveries, which combines human workers, drones and autonomous robots to “meet increasing demand while lowering costs and emissions.” To that end, the company has partnered with Wing to provide drone deliveries in the US and Australia.

We’re expanding our partnership with @DoorDash to the United States! Kicking off in Christiansburg, Virginia, customers can now order @Wendys within the DoorDash app for speedy drone delivery. 🍔🍟#DroneDelivery #Wing #Wendys #DoorDash pic.twitter.com/QQr1qzZBvv

— Wing (@Wing) March 21, 2024

DoorDash isn’t the only delivery company in town experimenting with robots. Grubhub recently started bringing delivery robots to college campuses and Uber Eats expanded autonomous deliveries to Japan.

This article originally appeared on Engadget at https://www.engadget.com/transportation/doordash-starts-robot-deliveries-in-la-and-chicago-172358704.html?src=rss 

Global emissions due to AI-related chipmaking grew more than four times in 2024

A pair of studies analyzing the effects of AI on our planet have been released and the news is fairly grim. Greenpeace studied the emissions generated from the production of the semiconductors used in AI chips and found that there was a fourfold increase in 2024. This analysis was completed using publicly available data.

Greenpeace

Many of the big chipmakers like NVIDIA rely on companies like Taiwan Semiconductor Manufacturing Co and SK Hynix Inc. for the components of GPUs and memory units. Most of this manufacturing happens in Taiwan, South Korea and Japan, where power grids are primarily reliant on fossil fuels. This accounts for some of the increase in global emissions. The organization also says that global electricity requirements for AI could experience a 170-fold increase by 2030. 

Greenpeace

Greenpeace’s estimates have led some to worry that the AI race could derail global decarbonization goals, according to a report by Bloomberg. The nonprofit recommends that governments in eastern Asia transition to renewable power for chip manufacturing, but the opposite seems to be happening. South Korea recently announced plans to build plants for four gigawatts of gas-fired power generation. Taiwan has used the increased power demand related to AI as an excuse to expand liquid natural gas projects and grid infrastructure.

Another study by The International Energy Agency (IEA) took a look at the US. The analysis suggested that power consumption by AI-adjacent data centers could account for half of the growth in electricity demand by 2030. As a matter of fact, the US economy could be on track to consume more electricity for processing data than for manufacturing all energy-intensive goods combined. This includes aluminum, steel, cement and chemicals.

IEA

Electricity demand from global data centers could more than double by 2030 to around 945 terawatt-hours (TWh). That’s more than the entire electricity consumption of Japan. It’s a whopping 30 times more than the electricity consumption of Ireland.

Proponents of AI say that the massive energy needs will eventually abate as the technology leads to scientific discoveries that accelerate innovation in fields like batteries and solar photovoltaic (PV) technology. However, that’s a big fat maybe.

This article originally appeared on Engadget at https://www.engadget.com/ai/global-emissions-due-to-ai-related-chipmaking-grew-more-than-four-times-in-2024-160304017.html?src=rss 

The Blink Video Doorbell is on sale for a record low price of $30

Amazon is running a sale on its Blink home security devices. Among the items that have seen a price drop is the Blink Video Doorbell, which is available for a record low of $30. That’s half what you might otherwise pay for it.

The doorbell allows you to answer your door using your phone. You can see who rang your doorbell via a 1080p video stream (there’s an infrared night vision mode) and chat to them using the two-way audio feature. You can also receive alerts when the Video Doorbell detects motion.

The Video Doorbell can operate wirelessly on two AA batteries (it comes with a pair). Alternatively, you can hook up the device to existing wiring and it can trigger your existing in-home chime when the button is pressed.

Wiring the Video Doorbell or pairing it with a Sync Module (which is sold separately) will allow you to use Alexa to answer your door or bring up a live view of what the camera sees. Other features include privacy settings and custom alerts. However, a paid Blink subscription is needed to save and share video clips on the cloud after a free 30-day trial.

The Blink sale also includes a discount on the Mini 2 camera, which is similarly half off. It can be yours for $20. The camera can operate as a plug-in chime for a connected Blink Video Doorbell. It’s also our pick for the best budget security camera. Meanwhile, a bundle with the Outdoor 4 cam (our top pick for the best security camera for Alexa users), Video Doorbell and Mini 2 is $100, which is also half off.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-blink-video-doorbell-is-on-sale-for-a-record-low-price-of-30-162649933.html?src=rss 

Cheeky household object romance sim Date Everything! is now arriving in June

The absurdist romance sim Date Everything! has yet another release date. After two delays, creators Sassy Chap Games and Team17 said on Thursday that the cheeky sandbox dating game will launch on June 17.

Date Everything! is an appropriate title for a game that lets you woo human personifications of household objects. (Shut-ins, rejoice!) Each datable item offers three paths, determined through dialog branches: love, hate and friendship. So, for example, you can fall in love with your cabinet (the dashing Cabrizio), forge a friendship with your wisecracking water heater (Winnifred) or create a bitter rivalry with your wall (the Spartan-looking Wallace).

You can even encounter Doug, your (shirtless and jacked) sense of existential dread, who lurks in a dimly lit hallway.

Sassy Chap Games / Team17

The game offers multiple endings for each character, so it should provide plenty of replayability. It has 70,000 dialog lines and some recognizable actors on its cast list, including Felicia Day (Supernatural, Fallout) and Troy Baker (The Last of Us, Indiana Jones and the Great Circle).

After blowing past its previously planned release dates (October and February), Date Everything! is set to arrive on June 17. Assuming there aren’t further delays, digital versions will be available that day for PC, Switch, PS5 and Xbox Series X/S, with physical versions arriving sometime after that. There’s no pricing info yet.

You can get a better sense of the game’s surreal premise in the new trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cheeky-household-object-romance-sim-date-everything-is-now-arriving-in-june-162554080.html?src=rss 

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