Instagram public accounts with less than 1,000 followers can no longer go live

Instagram is no longer allowing public accounts to go live if they have less than 1,000 followers. Users have been reporting over the past few days that their accounts aren’t eligible for Live broadcast on the app anymore. “We changed the requirements to use this feature,” reads the notice that pops up when people try to host a livestream broadcast to their followers. “Only public accounts with 1,000 followers or more will be able to create live videos.” Now Meta has confirmed the new eligibility requirement to Engadget.

The company told us that it started implementing the new rule in order to ensure that it’s providing the best experience for creators that host Live broadcasts and that it’s driving improvements in the feature’s overall usage experience. It didn’t clarify why Instagram won’t be able to provide the best experience if users with below 1,000 followers can livestream, as well. 

Meta also told us that the new requirement applies not just to public, but also to private accounts. However, the change has only started rolling out to private accounts, which is likely why its notice states that only public accounts with 1,000 followers or more can go Live for now. That likely means Instagram is killing the ability to do livestreams for up to three close friends only, which was a feature the platform launched in 2024. 

This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-public-accounts-with-less-than-1000-followers-can-no-longer-go-live-133049758.html?src=rss 

A terrific 2D Ninja Gaiden, housefly bucket lists and other new indie games worth checking out

Welcome to our latest recap of what’s going on in the indie game space. A bunch of new games dropped this week that are more than worthy of your attention, including a modern take on an old-school Ninja Gaiden side-scroller and a joyful (perhaps even profound) puzzler about the life of a housefly.

By far the biggest story in indie games over the last few weeks concerns payment processors pressuring the likes of Steam owner Valve and Itch to remove or de-index games that feature adult, NSFW and LGBTQIA+ themes. Under the guise of helping to protect women and children, an conservative activist group in Australia has taken credit for the delistings, as well as stricter rules regarding adult-themed games that Steam and Itch have implemented. But some affected developers suggest this is a smokescreen to push forward an agenda of anti-LGBTQIA+ censorship.

This week, Engadget senior editor Jess Conditt spoke with solo developer Cara Cadaver of Final Girl Games about the impact of the censorship campaign. Valve permanently banned Cadaver’s new game, VILE: Exhumed, from Steam for allegedly depicting “sexual content with depictions of real people,” though the developer says that assessment is inaccurate. While Cadaver and publisher DreadXP are working on alternative distribution for VILE: Exhumed, Steam is the go-to marketplace for many PC gamers and the ban cuts off what surely would have been a critical source of revenue for the game.

For its part, Itch has started reindexing free adult-themed games on its platform. The company has relied on Stripe and Paypal for processing payments. It has suspended payments via Stripe for 18+ content and it’s talking to other potential payment partners “that are more willing to work with this kind of content.” In any case, payment processors should not be the arbiters of morality, and they certainly should not be helping activists restrict access to perfectly above-board works of art.

One other piece of news that caught my eye this week is about a game jam that’s taking place this month. Participants will have just over three weeks to make games based on real-life investigative reporting. According to Global Game Jam, the teams will gain access to exclusive reporting on organized crime and corruption from around the world and be able to ask journalists behind those stories questions about their work. It’s a fascinating idea, and I’m really looking forward to seeing what the developers that get involved come up with.

New releases

Ninja Gaiden: Ragebound is what I like to call a “hell yeah” game. There are few purer joys than getting about 15-20 minutes into a new game and thinking “hell yeah, this rules.” Even better, that feeling lasted through the other four hours or so I spent with Ninja Gaiden: Ragebound.

This is a throwback 2D hack-and-slash platformer from The Game Kitchen — the studio behind the Blasphemous series — and publisher Dotemu, which is building quite the reputation for itself as a purveyor of retro-style games (Teenage Mutant Ninja Turtles: Shredder’s Revenge, the upcoming Marvel Cosmic Invasion). Ninja Gaiden: Ragebound looks and sounds sumptuous, with gorgeous pixel art and stellar level, character and audio design. It’s got combat that’s somehow both sticky and slick, and it’s challenging without being too frustrating.

I’ve had a tremendous time with this one, which, if memory serves me correct, is the first Ninja Gaiden game I’ve played. I can’t really find any notable faults with Ninja Gaiden: Ragebound. It’s well worth checking out. It’s out now on Steam, PS5, Xbox Series X/S and Nintendo Switch.

Here’s another “hell yeah” game. I’ve been looking forward to Time Flies ever since I clapped eyes on it during a Day of the Devs showcase a couple of years ago. You play as a fly and the goal is to check off a bucket list of items before the insect perishes (their lifespan equates to the average life expectancy of a country of your choosing but in seconds).

It’s a clever, funny and slightly rude — in a playful, Thank Goodness You’re Here sort of way — blend of exploration and puzzle game that makes a strong case as to why we should make the most of our limited time. It’s a short game, as it took me about 90 minutes to roll credits. That’s pretty much the ideal length for this one.

The controls are simple (only a D-pad, pause button and a way to call up the bucket list are required) and the aesthetic, which features hand-drawn art, is delightfully low-key too. In fact, this would be a perfect fit for the Playdate, which just happens to come from Panic, the publisher of Time Flies. For now, though, you can check out this lovely little game from the team at Playables on Steam, PS5 and Nintendo Switch.

Whatnot Games released the 1.0 version Star Racer on Steam this week after over a year of early access. This is a retro racer very much in the vein of the F-Zero series that features local multiplayer (here’s hoping for online multiplayer at some point) and music from Grant Kirkhope of Banjo-Kazooie and GoldenEye 007 fame. You can also create your own tracks and share them with others online.

I love the launch trailer for Star Racer, which blends gameplay with ’80s-style animation. I also adore that — per Rock Paper Shotgun — one of the characters is a “detective-looking fella called Thrash Whiplash.” If that’s not in the running for the best video game character name of the 2020s, we’re all going to need to take a long, hard look in the mirror.

We have yet another flavor of pretty, retro-tinged pixel art this week thanks to developers Ancient Corporation and Bitwave Games, as well as publisher Limited Run Games. Their 16 bit-style shoot-’em-up Earthion landed on Steam this week.

It features music from legendary composer Yuzo Koshiro (Streets of Rage, ActRaiser, Shenmue and many more games). That probably should not come as a huge shock given that he co-founded Ancient. 

Earthion is also slated to hit consoles starting in September. Being a Limited Run title, physical editions are of course on the way for PC, PS4, PS5, Xbox Series X and Nintendo Switch. Expect those later this year. A physical version is also expected for Sega Genesis/Mega Drive in 2026.

Surgent Studios went in a completely different direction for its follow-up to its well-received Metroidvania from last year, Tales of Kenzera: Zau. Its latest project (released with the help of the publishing arm of Palworld creator Pocketpair), Dead Take, is a first-person psychological horror about an actor who is looking for a friend who has vanished after a Hollywood party.

There’s top-tier videogame acting talent here, with Neil Newbon (Astarion in Baldur’s Gate 3) and Ben Starr (Clive Rosfield in Final Fantasy XVI) taking on the lead roles, and a litany of other well-known performers — from Laura Bailey to Sam Lake — also making appearances. That cast alone makes this worthy of attention. Dead Take is out now on Steam and the Epic Games Store.

It feels like we’ve been waiting forever for Hobbit life sim Tales of the Shire: A The Lord of the Rings Game to drop and, following some delays, it’s now available on PS5, Xbox Series X/S, Nintendo Switch and Steam. (This is now technically an indie game because Take-Two sold off publisher Private Division last year.)

I love games that tell you exactly what they’re about in their title and A Game About Digging A Hole sure is one of those. You dig a hole, find buried goodies, and sell them to help you buy better gear. 

Developer DoubleBee and publishers Rokaplay and Headup brought this exploration game to iOS and Android this week after a hugely successful debut on Steam earlier this year. A Game About Digging A Hole has now sold more than 1 million copies.

Perhaps you’re looking for a different digging game to check out this weekend. In that case, Mashina may be worth considering. The titular character is a robot that searches for valuable minerals to help repair and expand her community. Mashina can also use the minerals to build machines that can help with her digs, while she can use items she stumbles upon for base decoration.

Developers Jack King-Spooner and Talha Kaya (who previously released Judero) used traditional stop-motion techniques to animate Mashina. This charming-looking puzzle/exploration game is now available on Steam.

Let’s wrap up this section with a short, experimental game about anxiety. A Dream About Parking Lots has been out on Steam for a few months and the aptly named Interactive Dreams (with the help of Take It Studio!) brought it to PS5, Xbox Series X/S and Nintendo Switch this week. It’s said to be based on real dreams and will see you looking for your car among parking lots and mazes while chatting with a therapist. 

Upcoming

Wander Stars — from Paper Castle Games and publisher Fellow Traveller — was supposed to be arriving this week, but the developers have pushed the release date back until September 19. The team wants to carry out some changes to improve the game following feedback from an open beta.

I really like the look of this one, and though turn-based combat isn’t usually my cup of tea, I’m very intrigued by the system that’s in use here. You’ll find and combine words into phrases that convert into devastating attacks. There are more than 200 words and they have cooldowns, so combining them in smart ways will be a key to success. Using words “with honor” can seemingly help you unlock more useful phrases too. Very curious to see how all of that works in practice. We’ll get a better idea next month, when Wander Stars lands on PS5, Xbox Series X/S, Nintendo Switch and PC.

Speaking of games with a killer look, a gameplay trailer for I Hate This Place hooked me in this week. This is an isometric survival horror game that pulls from the visual stylings of its comic book origins. Crafting is vital here, both in terms of your arsenal and strengthening your shelter before nightfall. This stylish title from Rock Square Thunder and publisher Broken Mirror Games is bound for PC, PS5, Xbox Series X/S and Nintendo Switch later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-terrific-2d-ninja-gaiden-housefly-bucket-lists-and-other-new-indie-games-worth-checking-out-110005806.html?src=rss 

GOG is giving away a selection of adult games to protest censorship

In partnership with developers, game marketplace GOG (Good Old Games) has launched a new website called FreedomtoBuy.games that’ll let you download select “adult” games for free. GOG believes the website takes a stand “against the quiet erasure of creative works from digital shelves,” a response of sorts to recent decisions from Steam and Itch to delist certain violent and sexuality-explicit games from their respective platforms.

GOG is currently offering 13 games for free for the next 48 hours, some with well-known scandals and others that seem to fall into the “NSFW visual novel” bucket that makes up the majority of sexually-explicit games on digital storefronts. The titles available to download are:

Leap of Love

Being a DIK — Season 1

Leap of Faith

POSTAL 2

House Party

HuniePop

Lust Theory

Agony + Agony Unrated

Treasure of Nadia

Summer’s Gone — Season 1

Fetish Locator Week One

Helping the Hotties

Sapphire Safari

POSTAL 2, a graphically violent open-world game, is a notable inclusion because it was banned in New Zealand in 2004 and delisted from the German version of Steam in 2016. HuniePop, one of several “adult-only” games Twitch streamers are explicitly forbidden to stream, makes sense on the list, too. GOG has made a concerted effort to preserve games of all types, including maintaining them so that they run on current hardware. The point of making these games available to download is as much about preservation as it is about highlighting how apparently easy it is to pressure digital storefronts to remove content, though.

Valve’s decision to delist titles from Steam was chalked up to a new rule that requires games to abide by the standards set by the payment processors that work with Steam. Itch offered a similar explanation for the delistings on its storefront, pointing to pressure payment processors were receiving from a nonprofit called Collective Shout. In the process, indie games like VILE: Exhumed have been delisted, primarily for depicting things that might make a certain group of people uncomfortable. 

Itch, for its part, seems to be trying to bring back as many games to its storefront as it can. The platform is restoring free NSFW games, and says it’s still in talks with its payment partners about restoring paid games to its storefront.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/gog-is-giving-away-a-selection-of-adult-games-to-protest-censorship-215048233.html?src=rss 

T-Mobile now officially owns UScellular

T-Mobile has sealed the deal on its UScellular acquisition. In exchange for $4.3 billion, T-Mobile gets UScellular’s customers, stores and 30 percent of its spectrum.

If you’re a UScellular customer, you don’t have to do anything. “UScellular customers stay on their existing plans with no changes for now,” the carrier said. You can continue to manage your account through UScellular’s website. You can also still turn to the T-Mobile-owned carrier for customer support.

The $4.3 billion wasn’t the only price T-Mobile had to pay. To gain the approval of Trump’s FCC, the carrier agreed to gut its DEI programs. That followed Verizon doing the same for its Frontier acquisition. The president has used merger approvals as a cudgel to push his agenda (including getting lawsuits settled) in the private sector.

UScellular will now exist only as an infrastructure company. It can now generate revenue from licensing its remaining spectrum and towers.

This article originally appeared on Engadget at https://www.engadget.com/mobile/t-mobile-now-officially-owns-uscellular-204509780.html?src=rss 

OpenAI is removing ChatGPT conversations from Google

OpenAI has removed a feature that made shared ChatGPT conversations appear in search results. The “short-lived experiment” was based on the chatbot’s link creation option. After complaints, OpenAI’s chief information security officer, Dane Stuckey, said the company is working to remove the chats from search engines.

The public outrage stems from a Fast Company article from earlier this week (via Ars Technica). Fast Company said it found thousands of ChatGPT conversations in Google search results. The indexed chats didn’t explicitly include identifying information. But in some cases, their contents reportedly contained specific details that could point to the source.

To be clear, this wasn’t a hack or leak. It was tied to a box users could tick when creating a shareable URL directing to a chat. In the pop-up for creating a public link, the option to “Make this chat discoverable” appeared. The more direct explanation (“allows it to be shown in web searches”) appeared in a smaller, grayer font below. Users had to tick that box to make the chat indexed.

You may wonder why people creating a public link to a chat would have a problem with its contents being public. But Fast Company noted that people could have made the URLs to share in messaging apps or as an easy way to revisit the chats later. Regardless, the public discoverability option is gone now.

In Fast Company‘s report, Stuckey defended the feature’s labeling as “sufficiently clear.” But after the outcry grew, OpenAI relented. “Ultimately, we think this feature introduced too many opportunities for folks to accidentally share things they didn’t intend to, so we’re removing the option,” Stuckey announced on Thursday.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-removing-chatgpt-conversations-from-google-194735704.html?src=rss 

Microsoft is killing its failed ChromeOS competitor, Windows 11 SE

Microsoft is ending support for its ChromeOS competitor Windows 11 SE. The company will officially stop providing “software updates, technical assistance and security fixes” in October 2026, according to an updated support document spotted by NeoWin

When it was announced in 2021, Windows 11 SE was pitched as a simplified, lightweight version of Microsoft’s operating system for the classroom. Chromebooks and ChromeOS devices are widely used in schools around the world, so it made sense that Microsoft would want to offer something competitive. Windows 11 SE, and the Surface Laptop SE that launched alongside it, were the company’s latest attempt to do just that.

Clearly the plan didn’t work, as evidenced by Microsoft’s decision to shutdown Windows 11 SE just five years later. The operating system was available on other low-cost devices, but it doesn’t appear that it acquired nearly the same-sized audience as ChromeOS. If it had, Microsoft likely wouldn’t be dumping it so unceremoniously.

Windows 11 SE isn’t the first time Microsoft has tried to spin-off a more efficient version of Windows, though it did seem like the most thought out. For example, the company has also tried Windows 10 S (which lives on as “S Mode” in Windows 11) and the never-launched Windows 10X, a streamlined version of Windows for dual-screen devices. 

While Windows 11 SE devices will work after Microsoft’s October 2026 cut-off, the company recommends “transitioning to a device that supports another edition of Windows 11 to ensure continued support and security.”

This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-is-killing-its-failed-chromeos-competitor-windows-11-se-200050553.html?src=rss 

Tesla found partially liable for a deadly 2019 crash

A jury in Florida has found Tesla partially liable for a 2019 crash involving the company’s Autopilot self-driving feature, The Washington Post reports. As a result, the company will have to pay $200 million in damages.

Autopilot comes pre-installed on Tesla’s cars and handles things like collision detection and emergency braking. Tesla has mostly avoided taking responsibility for crashes involving cars with the Autopilot enabled, but the Florida case played out differently. The jury ultimately decided that the self-driving tech enabled driver George McGee to take his eyes off the road and hit a couple, Naibel Benavides Leon and Dillon Angulo, ultimately killing one and severely injuring the other. 

During the case, Tesla’s lawyers argued that McGee’s decision to take his eyes off the road to reach for his phone was the cause of the crash, and that Autopilot shouldn’t be considered. The plaintiffs, Angulo and Benevides Leon’s family, argued that the way Tesla and Elon Musk talked about the feature ultimately created the illusion that Autopilot was safer than it really was. “My concept was that it would assist me should I have a failure … or should I make a mistake,” McGee said on the stand. “And in that case I feel like it failed me.” The jury ultimately assigned two-thirds of the responsibility to McGee and a third to Tesla, according to NBC News.

In a National Highway Traffic Safety Administration investigation of Autopilot from 2024, crashes were blamed on driver misuse of Tesla’s system and not the system itself. The NHTSA also found that Autopilot was overly permissive and “did not adequately ensure that drivers maintained their attention on the driving task,” which lines up with the 2019 Florida crash.

While Autopilot is only one component of Tesla’s larger collection of self-driving driving features, selling the idea that the company’s cars could safely driving on their own is a key part of its future. Elon Musk has claimed that Full Self-Driving (FSD), the paid upgrade to Autopilot, is “safer than human driving.” Tesla’s Robotaxi service relies on FSD being able to function with no or minimal supervision, something that produced mixed results in the first few days the service was available. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-found-partially-liable-for-a-deadly-2019-crash-193612682.html?src=rss 

Reddit puts its plans for paid subreddits on hold

Reddit is reversing course on its plans to put some subreddits behind a paywall, at least for now. CEO Steve Huffman said the company is “shifting resources away” from the effort as it doubles down on search.

During the company’s recent earnings call, Huffman said that Reddit was “deprioritizing” its work on “user economy” initiatives in order to put more resources into turning the site into a “go-to search engine.” In a follow-up AMA on Reddit, he confirmed this includes pausing work on paid subreddits.

“To stay focused on what matters most, we’re shifting resources away from a few areas, such as work on the user economy,” he wrote. “This includes what some have referred to as paid subreddits.” Though Huffman added that “it’s still an opportunity we believe in,” it’s a notable departure from comments he made in February, when he said such features would be rolling out in 2025.

Reddit’s priorities have apparently changed considerably since then. While paid communities were meant to appeal to Reddit power users, the company still very much needs to grow its user base, according to Huffman. “The folks previously working on user economy will join our efforts to improve the core app, including onboarding and personalization,” the CEO explained in another AMA response. “That gets at our most important need today, which is logged-in core user growth.”

While Huffman has spent the last year hinting at paid features, it’s not hard to understand why Reddit would now be shifting away from that model. Advertising is still very much the most important part of the company’s business, as Huffman explained. And adding more core users to the platform will be key to growing that business. To put this in perspective, during the last quarter, Reddit pulled in $465 million in ad revenue and just $35 million from “other” sources, like data licensing and Reddit premium. Even if paywalled subreddits could substantially increase that “other” number, it would still be a small fraction of what the company is making from advertisers.

So while paid subreddits may still be on the company’s roadmap, users shouldn’t expect to see them any time soon. They can, however, probably expect to see more ads in more places on Reddit over time. For example, Huffman said that the company sees “ads on search return pages … as a future opportunity.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-puts-its-plans-for-paid-subreddits-on-hold-181455933.html?src=rss 

Some goo.gl URLs will live to fight another day

Google’s shortened URLs are the horror movie monster of the Google Graveyard: They keep finding a way to stay alive. On Friday, the company said goo.gl links that don’t show the above warning will work for the foreseeable future. 

In 2018, Google cut off the ability to create new shortened links. But it kept existing URLs active as a courtesy to those who relied on them. Then, a year ago, the company said its bit.ly rival would shut down completely on August 25, 2025. That appeared to be the final nail in the coffin. Not so fast.

That brings us to Google’s change of heart today. “We understand these links are embedded in countless documents, videos, posts and more, and we appreciate the input received,” the company explained.

You’ll know yours is shutting down if it currently shows a warning message. (“This link will no longer work in the near future.”) If it redirects to the destination without that detour, it will live to fight another day. Google says the survivors were chosen based on whether they showed activity in late 2024.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/some-googl-urls-will-live-to-fight-another-day-183508123.html?src=rss 

The original Nintendo Switch is about to get more expensive in the US

Nintendo has announced that the price of the original Nintendo Switch will change in the United States, citing “market conditions” as the reason for its decision. The new pricing will apply from August 3, and will affect the regular Switch, the Switch Lite and the Switch OLED, as well as select accessories for the console. Amiibo and the Alarmo alarm clock will also see price increases.

The Switch 2 is not affected, nor are the prices of any games or Nintendo Switch Online memberships for Switch or Switch 2. Nintendo doesn’t rule out more wide-ranging price adjustments in the future, though. The company has not yet announced any of the new prices, but Target appeared to briefly update its pricing (since removed), listing the Switch at $340, the Switch Lite at $230 and the Switch OLED at $400. The original Switch is currently priced at $300, the Switch Lite at $200, and the Switch OLED at $350, so these would represent pretty significant increases all round if accurate.

The news follows the Switch price increases in Canada that came into effect today. The console is now $20 CAD more expensive than it was previously, with Nintendo also blaming market conditions (that it still isn’t directly attributing to tariffs in its official messaging) for that adjustment when it announced it back in June.

It looks like the Switch price changes in the US at least won’t be quite as severe as those Microsoft recently announced for the Xbox Series S and Series X. The consoles now start at $380 and $550, respectively, which is an $80 increase for the former and a whopping $100 bump for the flagship Series X.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-original-nintendo-switch-is-about-to-get-more-expensive-in-the-us-170646701.html?src=rss 

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