The original Nintendo Switch is about to get more expensive in the US

Nintendo has announced that the price of the original Nintendo Switch will change in the United States, citing “market conditions” as the reason for its decision. The new pricing will apply from August 3, and will affect the regular Switch, the Switch Lite and the Switch OLED, as well as select accessories for the console. Amiibo and the Alarmo alarm clock will also see price increases.

The Switch 2 is not affected, nor are the prices of any games or Nintendo Switch Online memberships for Switch or Switch 2. Nintendo doesn’t rule out more wide-ranging price adjustments in the future, though. The company has not yet announced any of the new prices, but Target appeared to briefly update its pricing (since removed), listing the Switch at $340, the Switch Lite at $230 and the Switch OLED at $400. The original Switch is currently priced at $300, the Switch Lite at $200, and the Switch OLED at $350, so these would represent pretty significant increases all round if accurate.

The news follows the Switch price increases in Canada that came into effect today. The console is now $20 CAD more expensive than it was previously, with Nintendo also blaming market conditions (that it still isn’t directly attributing to tariffs in its official messaging) for that adjustment when it announced it back in June.

It looks like the Switch price changes in the US at least won’t be quite as severe as those Microsoft recently announced for the Xbox Series S and Series X. The consoles now start at $380 and $550, respectively, which is an $80 increase for the former and a whopping $100 bump for the flagship Series X.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-original-nintendo-switch-is-about-to-get-more-expensive-in-the-us-170646701.html?src=rss 

Apple’s USB-C Magic Keyboard with Touch ID is $20 off right now

Apple’s first-party USB-C Magic Keyboard with Touch ID is on sale for $179 right now via Amazon. That’s a discount of $20, as the typical price is $199. This deal applies to both the white and black versions of this accessory.

This keyboard has been specifically designed by the company to work with Apple Silicon computers. As previously mentioned, it includes a Touch ID sensor, for authentication, and an extended layout. It also has full-size arrow keys, which is great for gaming. Apple computers have been getting some big titles lately.

Like most modern Apple accessories, it’s wireless. The keyboard includes a replaceable battery that can go for around a month between charges. The overall design here is sleek and the keypad is responsive and comfortable.

This model didn’t make our list of the best keyboards, as there’s one major downside: It’s so very expensive. It’s tough to recommend any keyboard at $199, even if it is a first-party Apple product. It’s a bit easier to recommend at $179.

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-usb-c-magic-keyboard-with-touch-id-is-20-off-right-now-162039291.html?src=rss 

The HORI Piranha Plant camera for Switch 2 drops to $40

The HORI Piranha Plant camera for the Nintendo Switch 2 is on sale for just $40, which is a discount of $20 and a record-low price. This is a great deal for those who own a Switch 2 and want to take advantage of the camera functionality in games like Mario Kart World and that recently-released campfire sim.

This was designed specifically for Nintendo’s new console, so it’s a plug-and-play affair. It’s actually cheaper than the official Switch 2 camera with this sale and it looks a whole lot cooler. It’s a Piranha Plant from the Mario franchise. We called it a “work of art” upon encountering the device and that holds true today.

This thing is not only stylish, resembling an Amiibo more than a camera, but it’s downright useful. The pot the Piranha Plant sits in functions as both a stand and USB extension for the device. The plant itself detaches from the pot, so the camera can be used in portable mode by popping it into the USB port at the top of the console.

There’s also a built-in privacy shutter. Just close the plant’s mouth to obscure the lens. The actual camera specs here aren’t going to win any awards, with a frame rate of 30FPS and a resolution of 640 x 480p. However, that’s more than enough to capture footage of your floating head to accompany your kart as it races through the Mushroom Kingdom.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-hori-piranha-plant-camera-for-switch-2-drops-to-40-145031698.html?src=rss 

Google rolls out its most powerful Gemini model yet

Google AI Ultra subscribers now have access to Deep Think, Google’s most advanced reasoning model yet for Gemini 2.5. The new model was first unveiled at Google I/O, and after feedback from “early trusted testers,” is now being rolled out to a wider audience. For now, access is limited to the highest-tier AI subscription Google offers, which will run you a cool $250 per month.

The public version of Deep Think is a variation of the model that recently achieved a gold-medal standard at the International Mathematical Olympiad. Google says the version available today would achieve a bronze-medal standard at the same competition according to internal testing, and is faster and better suited for daily use. The gold-medal model will still be tested further and is being shared with a small group of mathematicians and academics for research.

Deep Think works by leveraging what Google describes as parallel thinking techniques. This approach allows Gemini to generate multiple ideas at once and consider them simultaneously. Deep Think is also multi-modal, meaning it can take in different types of data including text, images and sound.

Deep Think was tested against various AI benchmarks, such as Humanity’s Last Exam and LiveCodeBench and outscored OpenAI’s o3, xAI’s Grok 4 and Gemini 2.5 Pro, according to Google.

AI Ultra subscribers can begin using Deep Think within the Gemini app today, though they will be limited to a fixed number of prompts per day. Google did not share exactly how many prompts will be allowed.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-rolls-out-its-most-powerful-gemini-model-yet-151205875.html?src=rss 

Itch.io starts reindexing free NSFW content

Digital storefront Itch.io is reindexing its free adult games, and is talking to its partnered payment processors about plans to gradually reintroduce paid NSFW content. In a new Developer Update, the company said the decision will ensure it can “confidently support the widest range of creators in the long term.”

Itch.io has instructed developers and creators who want their games back on the store to tick a “no payments” box that sits in the pricing section of a game’s edit page. It adds that any game that uses “individually priced files” will have those files converted into free content by checking the box. The company is also introducing a new content warnings system for NSFW-tagged pages, which it says all page owners are required to update accordingly before being reindexed.

Itch.io says it has talked to one of its long-standing payment processors, Stripe, about its policies on explicit adult content, and said it will no longer be able to take payments for games deemed to be “designed for sexual gratification” via the platform. This is due to new restrictions enforced by Stripe’s banking partners. In a statement included in the Itch.io update, Stripe said it hasn’t closed the door on the possibility of being able to support adult content again in the future. In the meantime, Itch.io says it is talking to its other payment partners about accepting the card payments Stripe is currently no longer able to process.

The future of adult content on Itch.io appears to be uncertain. It was only last week that all NSFW games on the platform were deindexed and hidden, following the new payment processor policies. The sudden and frustratingly vague rules Steam and Itch.io introduced to remain in compliance with those payment processors have resulted in unjust casualties. This week, solo developer Cara Cadaver told Engadget that her game, VILE: Exhumed, has been removed from and banned by Steam on the basis of it having scenes of “sexual content with depictions of real people,” a description she says is not accurate. VILE: Exhumed is a mainly text-based game, and has been well received in previews, landing a spot on Six One Indie’s Best of PAX East roundup back in May. Steam’s decision to remove the game is not eligible for appeal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/itchio-starts-reindexing-free-nsfw-content-152431716.html?src=rss 

Nothing Phone 3 review: Not quite a flagship

Nothing did things differently with its third generation of phones. First came the midrange Nothing Phone 3a (and 3a Pro), which combined stylish hardware with a competitive price. Now, the company has launched the Nothing Phone 3, which it’s calling its first “true flagship.” At $799, it’s Nothing’s most expensive phone yet, featuring a bigger screen, four 50-megapixel cameras and a major redesign of the company’s signature Glyph interface, which has evolved into the more compact Glyph Matrix.

Nothing’s hardware design is what truly sets its phones apart from the established players, and the 2025 model is more elaborate and complex than ever. At this price, however, it faces stiff competition from entry-level flagships like the Galaxy S25 and iPhone 16. Beyond the innovations and occasional gimmicks, has Nothing nailed the fundamentals enough to compete?

Hardware and design

Image by Mat Smith for Engadget

Once again, Nothing has made a phone that commands attention like no other. Everywhere I go, people are curious when they see me using the Phone 3, and the Glyph Matrix seems to both confuse and delight them.

Unlike the protruding camera unit on the Nothing Phone 3a Pro, the Phone 3’s three cameras are separately lodged in the back and jut out a fraction of a millimeter. The see-through exterior returns, displaying screws and hardware modules organized into three vertical rows. This time, it’s more apparent that this is a design flourish rather than a genuine glimpse into the phone’s components. For example, a curious semi-circle of frosted glass beneath the flash doesn’t seem to have a purpose (beyond an aesthetic one).

Elsewhere, a red square next to the ultrawide camera now acts as a recording light. It’s another charming touch that can be disabled in the settings if you find it distracting. The off-center telephoto camera lens might also irk symmetry fans, but it’s a choice that I don’t particularly mind. The Phone 3 is 18 percent thinner than the Phone 2 and, without the camera bump of the 3a Pro, it looks and feels a step above its predecessors.

The main attraction is the Glyph Matrix: a circular dot-matrix display made of 489 LEDs that shows simple notifications, the time and battery level. While some loyal fans might miss the bold light show of previous models, this iteration is far more useful. Instead of a barrage of flashing lights, the Matrix can tell you who is calling through unique patterns and, with future updates, custom art assigned to your contacts.

Nothing continues to lean into its retro tech design inspiration, and I’ll admit I’m a sucker for it. The dot-matrix text and numbers align perfectly with Nothing’s Android skin, making the entire device feel cohesive. A capacitive haptic Glyph button beneath the Matrix lets you cycle through notifications and tools. Interactions are simple: a short press to switch modes or a long press to start tools like the stopwatch.

Image by Mat Smith for Engadget

Fortunately, you can use the Phone 3’s settings menu to assign Glyph Matrix tools and “toys.” Most of them are playful and frivolous, like Spin The Bottle and Magic 8 Ball, and Nothing is tapping into its community to create new Matrix widgets. Hopefully, functionality will expand as more users get involved. Some tools are less useful though, like a level that uses the phone’s accelerometer for a pixelated readout. It just seems a little imprecise; how much accuracy can you derive from less than 500 pixels? Others are quite slick, like a pixelated camera readout for framing selfies.

With Essential Notifications, you can assign specific app notifications or contacts to a unique pattern or a pixelated photo. However, it’s challenging to create anything that doesn’t look like a blurry mess. The same settings menu allows you to adjust the Matrix’s brightness and how long the notifications persist.

The front of the Phone 3 is all display, with a 6.67-inch screen and a resolution of 2,800 x 1,260. If you prefer a large screen, this is probably its biggest advantage over the iPhone 16 and Galaxy S25. It’s also Nothing’s brightest phone yet, reaching up to 4,500 nits for HDR content — noticeably brighter than the Nothing Phone 3a. It supports HDR 10+ and a 120Hz refresh rate, all protected by Gorilla Glass 7.

Cameras

Image by Mat Smith for Engadget

Nothing has the fundamentals covered with the Phone 3’s cameras. The triple-camera system includes a 50-megapixel f/1.7 main sensor with optical image stabilization, a 50MP ultrawide and a new 50MP telephoto camera with 3x optical zoom.

As we noted in our Nothing Phone 3a review, telephoto cameras are rare on more affordable smartphones. On the Phone 3, there’s a periscope zoom, keeping the camera unit svelte and barely protruding from the device. It’s also impressive to see a 3x zoom paired with a high-resolution 50-megapixel sensor, which allows you to crop into images while retaining fidelity. Nothing even added a 6x zoom button in the camera app that crops the image further. The app also uses pixel-binning for more accurate color and better low-light pictures by default, which results in them being saved as 12-megapixel images.

Overall, the camera system can be a little inconsistent. During a vacation in Amsterdam, the Phone 3 captured crisp images of wildlife and architecture. Its Action mode was particularly impressive, effortlessly adding motion blur to shots while keeping the subject sharp. However, at other times, what should have been vibrant cityscape shots and street art came out muted and grainy. For example, psychedelic cat artwork that was incredibly vibrant in person looked flat in the photos. The metadata revealed the phone had cranked up the ISO, a setting I haven’t had to manually adjust on a smartphone in years.While some color variation between the three lenses is expected, images often looked as if they were taken on different phones, something that was especially evident in scenes with blue skies.

The telephoto camera is the standout feature on the Phone 3. I love the ability to play with zoom, and the 3x optical zoom (plus the additional crop) makes this a more useful camera than those on the iPhone 16 or Pixel 9, which top out at 2x zoom. It’s also an excellent macro camera, using the zoom to prevent the phone from casting a shadow on the subject.

Software

Image by Mat Smith for Engadget

Nothing once again outfits its phone with its own distinctive Android skin. The aesthetic is all monochrome, serif fonts and dot-matrix touches. I immediately chose this skin when setting up the phone for the first time, though finding some app icons can be more challenging without their original colors.

Essential Space, with its dedicated hardware button, remains Nothing’s most interesting software addition. Since launching on the Nothing Phone 3a, it can now add events to your Google Calendar, remind you of tasks and summarize audio recordings. My biggest issue, however, is accidentally hitting the power button instead of the Essential Key, or vice versa. The keys need to be a different size or at least have a more distinct feel.

Performance and battery life

With a Qualcomm Snapdragon 8s Gen 4 processor, the Phone 3 performs solidly, but it’s not as snappy as a device with true flagship silicon, like the Snapdragon 8 Elite or Apple A18. Some might argue that the Phone 3 isn’t a “true flagship” because its processor can be found in sub-$400 devices, but the chip is still powerful enough for most tasks and games, and can even deliver ray-traced graphics.

Nothing opted for a 5,150mAh silicon-carbon battery, making it one of the first phones we’ve tested with this new technology. It can store more lithium ions than traditional lithium-ion batteries, which Nothing claims adds a 10 percent boost in energy density compared to its predecessor. I didn’t feel any notable difference of the Phone 3 running cooler, however. In our battery rundown test, the Phone 3 was able to play a video file for just over 23 hours. That falls slightly shy of the Phone 2, but that has a smaller screen.

The Phone 3 also gets flagship-level charging speeds, supporting 65W wired charging that gets the device from empty to full in under an hour (with a compatible charger). It also supports 15W wireless charging and reverse wireless charging for earbuds. However, the lack of Qi2 support seems like an oversight for a “true flagship.”

Wrap-up

Image by Mat Smith for Engadget

How does Nothing’s flagship phone stack up against similarly priced smartphones? The Phone 3 offers a big 6.67-inch screen, a large battery with fast charging and 256GB of storage — double the amount found in the base Pixel 9 and Galaxy S25.

However, a less-than-flagship chipset and inconsistent camera performance detract from the appeal of an otherwise intriguing phone with slick software and a unique design. The Glyph Matrix is much more useful than the flashing lights of the Phone 3’s predecessors, even if the design isn’t quite as bold. I just hope the company continues to evolve the tools available on it.

The Phone 3 is a much better phone than the two-year-old Nothing Phone 2, but it’s also $200 more expensive, making any shortcomings more apparent. While I want Nothing to continue experimenting with its phones, it should probably prioritize shoring up the camera performance first.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-phone-3-review-143006151.html?src=rss 

Nintendo sold 5.82 million Switch 2s in 7 weeks but still can’t keep up with demand

Nintendo has already sold 5.82 million Switch 2s since the console went on sale on June 6th and still expects to sell 15 million units by the end of its fiscal year in March 2026, the company said in its latest earnings report. If that pans out, the Switch 2 would easily outsell the original Switch, which took a full year to hit that same 15 million sales number — making it a rare bright spot in today’s gaming world.  

Despite those superb sales figures, Nintendo notes that demand is outstripping supply in many regions and promised to boost production and supply as soon as possible. A key indicator of that is that its “sell-through” figure (orders from consumers) is currently at more than 6 million units, so quite a few folks that ordered a Switch 2 haven’t received one yet. Nintendo also noted that it still sold nearly a million of the original Switches as well. 

Switch 2 software sales were also strong with 8.67 million units sold, thanks in large part to the company’s Switch 2 Mario Kart World bundle along with Donkey Kong Bananza and games from outside publishers (Nintendo also just announced a bunch of new third-party games coming soon). The company also sold 24.4 million games designed for the original Switch, largely because the new console is backwardly compatible with previous Switch titles, it said. 

All of that meant that Nintendo had a very good quarter, more than doubling revenue over last year to 572.3 billion yen ($3.8 billion) with a 56.9 billion yen profit ($378 million). The company still expects to bring in 1.9 trillion yen ($12.6 billion) for its fiscal year. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-sold-582-million-switch-2s-in-7-weeks-but-still-cant-keep-up-with-demand-120011252.html?src=rss 

The Morning After: Is Zuckerberg reassessing Meta’s approach to open-source AI?

Earlier this week, Mark Zuckerberg published a memo outlining his vision to build AI “superintelligence.” Citing “safety concerns,” he wrote that Meta would need to be “rigorous” about what it open sources and what it doesn’t. The line stood out, as Zuckerberg has made open source pretty central to Meta’s approach to AI.

In fact, his comments differ from what he wrote almost exactly a year ago in a different memo titled “Open Source AI is the Path Forward.” In that, he said that open source is crucial for both Meta and developers.

The new memo is pretty meandering, and Zuckerberg followed up with comments on Meta’s Q2 earnings call, saying that nothing had particularly changed. He said the company had always “open-sourced some of our models and not open-sourced everything that we’ve done.” 

This Friday, we’ve got a barrage of reviews with more coming later today. Are Meta’s Oakley glasses worth the extra money? Should Insta360 be scared of DJI’s new camera? Read on!

— Mat Smith

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The news you might have missed

What we expect to see at the Made by Google Pixel 10 event on August 20

DJI’s Amflow e-bikes are available to order in the US, but they don’t come cheap

Netgear launches its most affordable Wi-Fi 7 mesh system

Apple’s MacBook Air M4 drops to a record-low price on Amazon

Skechers’ new kids shoes have a hidden AirTag compartment

The helicopter parent’s dream sneaker.

Engadget

Find My Skechers is a new line of children’s shoes that encourages parents to hide an Apple AirTag under the heel. A commercial for the new line of shoes describes the “clever secure hidden compartment” where parents can hide the AirTag and notes that your child won’t be able to feel it in their shoes. 

AirTags and distrust sold separately.

Continue reading.

DJI Osmo 360 review

A capable action cam that’s a real threat to Insta360.

Engadget

DJI is finally taking on rising rival Insta360 with its first panoramic action camera. The company has tried to one-up the competition with a new sensor design, up to 8K 50 fps 10-bit log recording and a smaller, lighter body. It also matches or beats its rival in other areas, with similar battery life and superior low-light capability. However, the editing app still needs some work.

Continue reading.

Oakley Meta glasses review

A familiar formula.

Engadget

Meta’s newest smartglasses collaboration taps Oakley instead of Ray-Ban. Some solid upgrades here will appeal to serious athletes and power users, but with a starting price of nearly $400, are those upgrades worth an extra $100 – $200 compared to the Ray-Ban iteration? Maybe not. We know that Meta will add displays and, eventually, full augmented reality capabilities to its wearable glasses. They are also likely to cost significantly more than these.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111516821.html?src=rss 

Apple has now shipped 3 billion iPhones

Apple has shipped its three billionth iPhone, Tim Cook has revealed during a call for the company’s third quarter earnings. The company released the first iPhone in 2007 and sold its billionth iPhone in 2016. It is believed to have shipped its two billionth sometime in 2021, and now only four years later, it has reached the new milestone. Apple’s CEO said the iPhone enjoyed a double digit growth in the third quarter and that the company earned $94 billion in revenue, up 10 percent year over year. In a tweet, Apple expert Mark Gurman suggested that iPhone sales over the past quarter were driven by people who bought one out of fear that the device would be out of their reach in the future due to Trump’s tariffs. 

Apple should be very pleased with the folks who spread the lies that the iPhone will cost $3000 or $25,000 if made in the U.S. Clearly that helped a ton for the June quarter.

— Mark Gurman (@markgurman) July 31, 2025

Speaking of tariffs, they cost the company $800 million in the quarter ending in June, Cook said during the call. In the next quarter ending in September, Apple believes tariffs will cost the company $1.1 billion

Apple is slated to announce its next iPhone models in a matter of weeks, probably sometime in September like last year’s devices. Gurman previously reported that Apple is releasing an iPhone 17 Air this generation to match the Air models of its other products. It will reportedly be an ultra-thin phone, as its designation implies, will have a single camera lens and be powered by a basic A19 chip. The phone could also be equipped with Apple’s in-house modem that debuted with the iPhone 16e and come with a 6.6-inch screen. It could cost buyers around $900, which is around $100 more than the base iPhone 16 and is on par with the price of the iPhone 16 Plus

In addition to announcing Apple’s three billionth iPhone, Cook also announced during the call that the company is “significantly growing out investments” in artificial intelligence. He said an acquisition to boost its AI efforts and accelerate its roadmap wasn’t out of the question, though he didn’t name any specific company that Apple could potentially purchase.  

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-has-now-shipped-3-billion-iphones-030851439.html?src=rss 

Reddit should be a ‘go-to search engine,’ Steve Huffman says

Reddit is going to be leaning even harder into search in the coming months. The company has already been working on a plan to integrate its LLM-powered search into its main search feature, but CEO Steve Huffman said he wants users to think of the site as an actual search engine.

During the company’s latest earnings call, Huffman said search is one of the top priorities for Reddit. “We’re concentrating our resources on the areas that will drive results for our most pressing needs, improving the core product, making Reddit a go-to search engine, and expanding internationally.”

The idea of reddit as a search engine isn’t that far-fetched. Many people are already in the habit of adding “Reddit” to traditional searches in the hopes of finding relevant threads from the site. And the company has been trying to take advantage of this with its own AI-powered search product Reddit Answers. Though that feature is still labeled as being in “beta,” the company plans to eventually add it to its default search bar.

“Our focus right now is on unifying the Reddit search, like traditional search on Reddit, which is very widely used on Reddit, and the new Reddit answers product … we’re unifying those into a single search experience, and we’re going to bring that front and center in the app,” Huffman said.

Huffman’s comments come at a time when AI is increasingly eating search traffic for websites. It sounds like even Reddit, which has a multimillion-dollar data licensing deal with Google, isn’t immune from those trends either. During the call, Huffman said that Reddit’s search traffic from Google “varies week to week,” but that overall “it was a headwind” during the last quarter.

That may help explain why Huffman is so eager to make Reddit itself a search destination, even as the company continues to license its data to AI companies. “AI doesn’t invent knowledge,” he said. “It learns from us; from real people, sharing real perspectives.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-should-be-a-go-to-search-engine-steve-huffman-says-230039621.html?src=rss 

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