iFixit dings Apple’s right-to-repair commitment and drops iPhone 14’s repairability score

DIY repair gurus iFixit just issued a hearty rebuke at Apple, dinging the company’s self-proclaimed commitment to the right-to-repair movement. Additionally, the organization has retroactively lowered the repairability score for the iPhone 14, after originally being quite impressed by the phone’s easily-accessible hardware components.

The iPhone 14’s score shot down from a respectable 7 out of 10 to a “do-not-recommend” 4 out of 10. In other words, iFixit says the phone’s no longer a viable option for DIYers, even with Apple selling replacement parts via the company’s Self Service Repair program. This is because self-repair is more than just parts. There’s software involved and iFixit says Apple’s code purposefully limits repair options for most tasks.

The company derides Apple for creating a “labyrinthine maze of obstacles” for both consumers and third-party repair technicians. It all boils down to software that requires and checks for parts bought directly from Apple. Otherwise, you’ll lose functionality and receive endless warnings during use, as the system won’t successfully pair aftermarket parts.

The repair also must be validated by a proprietary chat system that requires personal information from the customer. Third-party technicians haven’t relished the prospect of handing out their customers’ private information just to replace a battery. Additionally, consumers and technicians alike typically rely on used or third-party parts, and Apple’s system dissuades both options in favor of purchasing pricey branded components.

A blog post on the matter by iFixit stated that it’s heard from several repair pros who have excited the business entirely rather than deal with Apple’s constant hurdles. The company also noted that community pushback began almost immediately after the iPhone 14 received its original repairability score.

iFixit still lauds Apple for making an “improvement over the status quo” by selling replacement parts, but says that the hoops a consumer or technician must jump through to replace a part makes the iPhone 14 “literally not repairable.” The site hasn’t issued a repairability score for any of the just-announced iPhone 15 models, but they should start coming in the next couple of weeks.

This article originally appeared on Engadget at https://www.engadget.com/ifixit-dings-apples-right-to-repair-commitment-and-drops-iphone-14s-repairability-score-184336316.html?src=rss 

NVIDIA’s DLSS 3.5 brings upgraded ray-tracing to Cyberpunk 2077 this week

Ahead of dropping the paid Phantom Liberty expansion next week, CD Projekt Red will release a major update for Cyberpunk 2077 on September 21. The patch will overhaul a lot of the game’s systems, switch up the skill trees and make other sweeping changes. There should be a significant visual upgrade for many PC players as well. As of Thursday, Cyberpunk 2077 will be the first game to support DLSS 3.5, the latest version of NVIDIA’s upscaling tech.

DLSS 3.5 has a feature called Ray Reconstruction, which uses AI to upgrade the ray-traced elements of a game. According to NVIDIA, it “replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.”

The company trained DLSS 3.5 on five times the volume of data it fed into DLSS 3. NVIDIA claims the latest version can pinpoint different ray-traced effects to both make more intelligent decisions about factoring in temporal and spatial data, and to “retain high frequency information for superior-quality upscaling.”

You don’t necessarily need to have a 40-series GeForce RTX GPU to see the benefit. While only those graphics cards support DLSS 3, the latest version of the tech will be available on all RTX GPUs.

In the case of Cyberpunk 2077, Ray Reconstruction will help to deliver “an even better, more immersive, more realistic experience,” NVIDIA claims. That’s due to upgraded quality and clarity of reflections, more accurate global illumination and more dynamically responsive lighting, the company says.

You’ll be able to try out DLSS 3.5 in more games this fall. Along with Cyberpunk 2077: Phantom Liberty, it will be soon available in the likes of Portal RTX and Alan Wake 2.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-dlss-35-brings-upgraded-ray-tracing-to-cyberpunk-2077-this-week-174447575.html?src=rss 

Can Microsoft’s Surface PCs get out of their rut?

I’m not sure when I found myself expecting disappointment from Microsoft’s PC hardware. Maybe it was when the Surface Pro X arrived with a gorgeous design, but a woefully undercooked Windows-on-Arm experience. Or perhaps it was when the company gave up on the intriguing dual-screen Surface Neo, following the underwhleming launch of the Surface Duo (effectively killing the Courier concept twice). I do know that last year’s Surface Pro 9 5G — an Arm-based PC that had no business wearing the “Pro” badge — was the last straw.

Even though Microsoft managed to make the dream of a hybrid tablet PC come true, the company’s Surface business has been in a rut for years. And, really, there’s not much hope in sight.

Perhaps that’ll change once we see Microsoft’s latest batch of devices during its New York City event on Thursday. But given that this week kicked off with Surface mastermind Panos Panay leaving the company, there’s a good chance there won’t be much to get excited about. The most recent batch of rumors, via DigitalTrends, suggest we’ll see a (much-needed) Surface Laptop Studio 2, Surface Laptop Go 3 and Surface Go 4 unveiled this week. We’d also expect to see the requisite Surface Pro updates with Intel’s most recent hardware, without much of a design refresh.

Former Microsoft executive Panos Panay demonstrating the Surface Pro 3.

STAN HONDA via Getty Images

Microsoft kicked off 2023 by admitting that Surface sales had tanked during the 2022 holiday quarter, which dovetailed with a massive decline in the broader PC market. Since then, the company has been noticeably quiet about its device plans. In contrast, Apple has been steadily refreshing its computers with its latest M-series chips, and it made a huge splash with the Vision Pro, a bid for spatial computing and mixed reality that’s far ahead of what the HoloLens 2 offers.

Part of Microsoft’s problem is that the initial pitch for the Surface — a tablet that can be your laptop! — just seems tired now. In 2012, it was honestly exciting to see Microsoft kick off an entirely new PC form factor. The company managed to turn the Surface Pro tablets into devices we could recommend, and it spurred on PC makers to develop their own hybrids. But at the same time, ultraportable laptops got lighter and more powerful. Why bother juggling a flimsy keyboard and kickstand on your lap when you could be far more productive on an XPS 13?

It didn’t help that Windows never became a truly tablet-friendly operating system. The Surface was developed with Windows 8 in mind, but users hated the Start page and the shift away from the traditional desktop. Windows 10 was a hasty apology for all of Windows 8’s mistakes. Since then, Microsoft has treated touchscreens as an afterthought, always secondary to the holy keyboard and mouse/trackpad.

Devindra Hardawar/Engadget

While I enjoy the flexibility of using touchscreens for scrolling and doodling on Windows laptops today, I wouldn’t be caught dead using the Surface Pro 9 without its keyboard. Windows tablets also don’t make much sense when the iPad and cheaper Android tablets exist. Both Apple and Google are also pushing to make their platforms better for general computing and multitasking. That’s effectively taking the opposite approach from Microsoft: Turning tablet platforms into PCs, rather than trying to shove Windows into slates.

Industry observers agree that Microsoft may have to reconsider its PC strategy. “I think Surface needs to get back to its roots and consider what is the ultimate Windows experience for hardware and software on a PC,” said Anshel Sag, Principal Analyst at Moore Insights and Strategies. “I think that definition has changed with the growth of AI.”

For Microsoft, going back to its roots might involve a stronger push into Windows on Arm compatibility. The company has made significant progress since the disastrous Surface with Windows RT, but using last year’s Surface Pro 9 5G made it clear the experience could be better. Emulated apps like Chrome were noticeably slower than typical Windows PCs. “It doesn’t really feel like Microsoft has taken this [Windows on Arm] challenge seriously until maybe a year or two ago,” Sag said. “Now it has, but it’s undoubtedly behind, and I think that’s going to cost its OEM partners and growth potential.”

Devindra Hardawar/Engadget

It’s also hard for Microsoft to generate much excitement around its devices when it consistently stumbles with new releases. The Surface Laptop Studio was a genuinely cool attempt at crafting a more powerful Surface with a tilting screen, but it was underpowered due to its quad-core CPU. (It was also meant to replace the Surface Book, another concept that died because Microsoft became trapped by its design decisions.) The Surface Duo was a potentially more sturdy dual-screen concept than a true foldable phone, but software and performance issues held it back. (Its sequel wasn’t much better.) Samsung, meanwhile, managed to transform its Galaxy Fold from a nearly unusable beta to something we actually like.

Instead of expecting to be delighted by Microsoft’s PC and mobile hardware, I’ve learned to expect compromise and heartbreak. To its credit, Microsoft has churned out some hardware that can appeal to mainstream shoppers. The Surface Laptop is still a fetching ultraportable, and the Laptop Go was a noble attempt at crafting an inexpensive-yet-premium laptop. But the whole point of the Surface was to change the face of computing. Microsoft can’t manage that if it keeps getting in its own way.

This article originally appeared on Engadget at https://www.engadget.com/can-microsofts-surface-pcs-get-out-of-their-rut-175518777.html?src=rss 

Google is developing an AI-powered microscope to help doctors spot cancer

Google has prototyped an “Augmented Reality Microscope,” (ARM) in conjunction with the Department of Defense, which incorporates artificial intelligence enhancements to overlay visual indicators, like heatmaps or object boundaries, in real-time. The AI additions allegedly make it easier to classify samples and identify the presence of cancer cells or pathogens.

The ARM was first teased publicly in 2018 and has not been used to diagnose patients yet. Currently, 13 prototypes of the ARM exist, with significant testing still needed before it can assist everyday clinicians. However, the intention is to create a system that can be “retrofitted into existing light microscopes found in hospitals and clinics,” according to Google. ARM-equipped microscopes can then provide a variety of visual feedback, including text, arrows, contours, heat maps, or animations, each tailored to unique assessment goals.

The Department of Defense’s Defense Innovation Unit has reportedly negotiated agreements with Google that will enable ARM distribution through the military, according to CNBC, with the hope that it could be available to some government users sometime this fall. ARM is expected to cost between $90,000 and $100,000 — likely well beyond the means of local health providers. We’ve asked Google for more information on the progress of the program and potential timeline of availability and will update if we hear back.

This is not the first time Google Health has dipped its toes in investing in AI-powered tools that not only improve the accuracy of diagnostics but also help fill gaps in medicine where there is limited availability of healthcare personnel. The tech giant has made it a point to partner with startups that invest in AI to “improve healthcare” and is projected to have invested upwards of $200 billion on AI investments in the past decade, according to Reuters. This is especially noteworthy considering the World Health Organization predicts a shortfall of 15 million health care workers worldwide by 2030.

This article originally appeared on Engadget at https://www.engadget.com/google-is-developing-an-ai-powered-microscope-to-help-doctors-spot-cancer-181507943.html?src=rss 

Logitech’s latest Yeti mics are all in on RGB

Logitech is updating its line of desktop microphones and lighting today with the Yeti GX microphone, Yeti Orb microphone and the G Litra Beam LX light. The products mark a break from the Blue brand, which Logitech acquired in 2018, as it drops the old naming and incorporates more gamer-focused RGB lighting into the series.

The $150 Logitech G Yeti GX is the company’s latest take on a “premium, broadcast-style gaming microphone” somewhat reminiscent of the Yeti Blue X. The GX uses a supercardioid pickup pattern, which focuses on sound in front of the microphone while reducing ambient noises from the sides and behind. It includes RGB lighting, customizable with the company’s LightSync, which synchronizes color and lighting across devices. It also has a scroll wheel for one-handed volume control; pressing it activates Smart Audio Lock, which the company says prevents clipping and reduces background noise.

Logitech G Yeti GX

Logitech

The Yeti GX is a USB-C to USB-A plug-and-play mic and is compatible with the Blue Compass boom arm and a (not yet available) updated Logitech Compass arm the company teased.

Meanwhile, the $60 Logitech G Yeti Orb is a ball-shaped mic similar to the company’s Snowball Ice model. The company pitches it as an entry-level microphone (“designed for gamers new to streaming”); it’s built with a custom condenser capsule and uses a cardioid pickup pattern. Like the more expensive Yeti GX, the Orb is compatible with the company’s Blue Voice software, which can apply voice filters and let you tweak levels.

Logitech

Finally, the $150 Logitech G Litra Beam LX is a new desktop light similar to the company’s Litra Beam. The new model still includes TrueSoft adjustable LED lighting (ranging from “warm candlelight to cool blue”) for streaming / video calls but also adds RGB lighting to the mix in sticking with the day’s theme.

All three models are available for pre-order today from Logitech’s website and Amazon, which lists them as available as soon as September 21.

This article originally appeared on Engadget at https://www.engadget.com/logitechs-latest-yeti-mics-are-all-in-on-rgb-183025435.html?src=rss 

Fitbit’s radically redesigned app is ready for public consumption

Fitbit’s redesign is finally here. Google just announced that the comprehensive refresh starts rolling out today after existing as a beta build since August. The update simplifies the experience by splitting everything up into three tabs. There’s the Today tab, the Coach tab and the You tab, with each offering unique metrics and access to activities.

The Today tab boasts a fully customizable set of daily stats and metrics for easy perusal. Though called “Today,” it also provides access to health trends over the past month or year. The Coach tab is all about motivation, with curated lists of mindfulness sessions, workouts and more. The You tab is where you access achievement badges and related progress metrics. Google says that all of this information is kept private and won’t be leveraged for ads data.

The refresh doesn’t change what’s free and what’s only available to paying subscribers, so your basic fitness flow will remain the same, but the app’s visual language is markedly different, and there are some new features. Google encourages Fitbit users to use the new app to track physical activity with or without a dedicated device, as the update improves integration with smartphone sensors for more accurate step counts. The company also touts new privacy controls and increased customization options within the Today tab.

The update begins a global launch today for both iOS and Android platforms. This is a major release, however, so it could take a few days before the redesigned app hits your inbox. The redesign couldn’t arrive at a better time, as Fitbit sunsetted a number of features earlier this year, including open groups, adventures and challenges. While these features haven’t exactly returned with this refresh, the Coach tab will feature daily challenges and scenarios similar to what was previously available, and the You tab provides access to achievement badges.

This article originally appeared on Engadget at https://www.engadget.com/fitbits-radically-redesigned-app-is-ready-for-public-consumption-171433809.html?src=rss 

TikTok now lets creators label AI-generated content

TikTok is rolling out a toolset that lets users label posts that have been created or enhanced by artificial intelligence. This move comes after the social media giant added a number of filters for video uploads that made heavy use of AI, and an image generator to help create unique backgrounds. The filters are being renamed to make it clearer which ones rely on generative AI to further assist with labeling. Moving forward, these filters will have “AI” in the name somewhere.

The new labels aren’t exclusive to TikTok-approved filters. You can slap the label on any content that’s been completely generated or significantly edited by AI, no matter where the content has been sourced from. Disney+ could have used these tools back when Secret Invasion premiered.

TikTok’s new labeling tools aren’t exactly optional. A recent company policy clearly states that any AI-generated content that contains “realistic images, audio or video” must be labeled as such to “help viewers contextualize” the situation and “prevent the potential spread of misleading content.” However, you can use other disclosures, like stickers or captions, to get the point across without violating any community guidelines.

When you place the onus on consumers to label their content, mistakes are gonna happen. To that end, TikTok’s developing its own algorithm that will label AI-generated posts automatically, though it hasn’t announced when these in-house tools will launch. All of the aforementioned tools were developed in tandem with the company’s safety advisory councils, with assistance from industry and scholastic experts.

Additionally, the platform has committed itself to abiding by the Partnership on AI’s Responsible Practices for Synthetic Media, a list of recommendations for increased transparency involving artificial intelligence. TikTok will also partner with the nonprofit Digital Moment to host roundtables to discuss the advancement of AI with “young community members.”

This article originally appeared on Engadget at https://www.engadget.com/tiktok-now-lets-creators-label-ai-generated-content-154536858.html?src=rss 

Talos Principle 2 and the quiet subversion of optimistic sci-fi

“What are we willing to fight for? What do we deserve, morally speaking? What is our place, our relationship with the universe, with nature?”

During a preview of The Talos Principle 2 in August, series writer Jonas Kyratzes posed 19 questions about the essence of humanity in just 90 seconds. Between explanations of new mechanics and puzzle systems, he rattled off deep musings about society and the natural world as easily as if he were reading his weekly grocery list. It felt like these questions were constantly on his mind, poised at the tip of his tongue.

“What does society owe me?” he asked. “What do I owe society? What is our relationship with nature? What is our relationship with the universe? Is the universe kind? Is nature understanding or is it cruel and random? And if it is cruel and random, where do we fit in? What degree of control should we have?”

Croteam

He wasn’t craving answers. TheTalos Principle 2 is filled with provocations like these, and according to Kyratzes, they’re designed to generate conversation and debate, even if it’s all internal. The goal is to spawn deep thoughts about the future of humanity and the role technology can play in our evolution.

“They’re statements that are intended to make you think,” Kyratzes told Engadget a few weeks after the initial preview. “Let’s say the robots are human and they’re capable of love. Like, that’s our premise.… Hopefully that is also the sort of thing that will provoke some thought.”

This philosophical approach to the future is the heart of The Talos Principle, an award-winning sci-fi puzzle game that debuted in 2014, and its tender curiosity is baked into the sequel as well. The Talos Principle 2 is due out this year for PC, PlayStation 5 and Xbox Series X/S, and it directly follows the story of the original. It’s set in a burgeoning society built by sentient robots, and its main gameplay mechanic involves solving complex laser riddles, interspersed with conversations about the nature of consciousness, love and survival.

Croteam

Co-writer Verena Kyratzes didn’t work on the original game’s story, but she and the other developers at Croteam used its calm, question-asking approach as a blueprint for the sequel.

“It didn’t only ask you a question, but once you gave the answer to the question, it kind of very politely asked you to just think about whether you’re really sure about that,” she said. “It’s a game that constantly tries to make you think, to interrogate yourself and your beliefs, and I really hope that we managed to do that in the second one, too. The gentleness of it is something that’s very important to me because I think if you’re talking down to somebody, if you’re just telling them, ‘That was stupid,’ then they will immediately close off.”

The Talos Principle 2 represents an old-school brand of sci-fi that invites people to play around with the ideas it poses; warm, welcoming and slow. Even the series’ conclusions, when it offers any, are inherently optimistic, centering on humanity and the ability society has to thrive with nature in the future. It’s a return to a Carl Sagan era of forward thought, positioning people as the solution, not just the instigator, in problems like climate change, overpopulation, rogue AI, pandemics and space travel. This alone is a refreshing perspective in a sea of mainstream sci-fi media that only envisions the future as a miserable, sterile void manufactured by society’s stubbornness and greed.

Croteam

“Consistently, science fiction presents itself as being original for taking a dystopian view, as if it was subverting a mainstream narrative of hopefulness,” Jonas Kyratzes said. “They’ll be like, ‘In our story technology is bad.’ Oh really, you mean like every other story?”

As a series, The Talos Principle is more thematically aligned with the aspirational sci-fi of the original Star Trek or The Next Generation than it is with the gloom of today’s Picard. This optimistic, human-first approach makes The Talos Principle 2 subversive as a work of contemporary sci-fi.

Here’s how Jonas Kyratzes and Verena Kyratzes discussed the modern glut of pessimistic sci-fi among themselves:

Jonas: “[Dystopia] is of course, on some level, a response to the conditions we live in. But it’s also limiting our ability to imagine something else. And I think this kind of optimism, that’s so crucial, it’s so fundamental in a way that it’s hard to talk about, because what are we without a future? I think that also reflects our alienation from our own humanity. The tendency to always go, ‘Humanity is a virus, humanity is bad, all humans are evil.’ Einstein once remarked that this is a very troubling thing, a sign of alienation, because it’s such a fundamental thing to have a connection to humanity. Because you are human. … It’s the most mainstream idea, it’s the ruling ideology of our time: Nothing will get better and you shouldn’t expect anything to get better.”

Verena: “Often we’ll watch something that is set 300, 400, 1,000 years in the future, but what they’re actually talking about is something that is [current]. They’re no longer imagining a future. They’re just talking about what upsets them in the present.”

Jonas: “By taking it into a utopian future, it gives you different ways of thinking about it, and now a lot of science fiction doesn’t. It’s like, here’s future racism, exactly like now racism. As if to say, nothing will change, nothing will get better, nor can it. And it’s like, OK, great — why are we telling this story?”

The Talos Principle 2 will present decidedly humanist ideas in conversations with NPCs and general story beats, but it also makes room for other conclusions. The game’s respect for the human race extends to individual players, and the story will unravel in various ways depending on the choices each person makes and the interpretations they choose to follow. Diversity is one humanity’s greatest strengths, after all.

There are varying levels of engagement with the narrative, too — completing the game’s incredibly challenging golden puzzles, for instance, will unlock a “significant story payoff,” according to Jonas Kyratzes.

The Talos Principle 2 isn’t necessarily a game about utopian sci-fi; it just uses this direction as a backbone. The sequel takes players from sterile, Myst-like testing grounds filled with wildly tricky spatial puzzles, to a clean, shining city built by robots that act like and call themselves human. Robots that feel human. Robots that feel, full-stop.

“All of these things that we’re all thinking about and arguing about are going into this game, and hopefully are reflected in the conversations inside that game,” Jonas Kyratzes said. “I would hope it’s expressed as a story through characters who have personalities. The game is all of these things, but it’s also a love story, as much as anything else. Multiple love stories. It’s intertwined love stories in a lot of ways, that’s an undercurrent that’s very significant. The ability of sentient beings to love, even if they are robots.”

A multitude of questions spawn from this premise alone. The Talos Principle 2 will invite players to test their own theories about consciousness, AI, sustainability and love in a meditative space. It doesn’t promise answers, but maybe it’ll inspire players to ask different questions about humanity’s future, just like sci-fi is supposed to.

This article originally appeared on Engadget at https://www.engadget.com/talos-principle-2-and-the-quiet-subversion-of-optimistic-sci-fi-160014360.html?src=rss 

Everything we learned from the biggest leak in Xbox history

If you thought we were done learning juicy details about the internal workings of Xbox after this summer’s Federal Trade Commission-Microsoft trial wrapped up, hoo boy, you can guess again. A jaw-dropping court document leak has revealed a ton of information about recent goings on within the Microsoft Gaming division, as well as critical details about its future plans. Perhaps the biggest nugget concerned a major Xbox Series X refresh that Microsoft has lined up for next year.

All-digital Xbox Series X refresh

Microsoft via FTC

Over the last few console generations, we’ve seen the likes of Sony and Microsoft release updated hardware midway through the cycle (the PS4 Pro and Xbox One X spring to mind). And while there are always rumors in the lead up to those new versions, we’ve never seen legitimate leaks of this magnitude before.

Codenamed “Brooklin,” a refreshed Series X will have double the internal storage at 2TB, lower power usage, Wi-Fi 6E connectivity and other tech updates, according to a leaked document. This model will have a cylindrical design, compared with the boxy original Series X.

Critically, Microsoft is planning to ditch the console’s disc drive. It’s not yet clear as to whether there will be an external disc drive available (as is rumored to be the case for a PlayStation 5 refresh). It would mark a significant shift for Xbox to no longer offer a disc drive as standard and perhaps accelerate the death of physical game discs. What’s more, Microsoft plans to sell the updated Series X for $499, the same price as the current console.

Microsoft via FTC

Microsoft is planning to release an updated Xbox controller next year as well, per the unredacted filing. Codenamed “Sebile,” the peripheral is slated to have “precision haptic feedback” (perhaps to better compete with Sony’s DualSense), quieter inputs and, like some premium controllers, modular thumbsticks. There’s said to be support for “seamless” pairing and switching between devices with the help of new mobile app features.

Intriguingly, a “direct-to-cloud” feature is mentioned in a slide. That suggests Microsoft is focusing on reducing input latency for games streamed from the cloud, like Google tried with the Stadia Controller (RIP).

Sebile is slated to arrive in May, according to the documents. Microsoft is then expected to announce the new Series X (and a Series S refresh) in June, likely at its annual summer showcase. The $299 Series S refresh is now expected to go on sale around August or September 2024, with the beefed-up Series X scheduled to land a couple months later. It seems Microsoft is planning a clearance sale on the current Series S too, as a slide mentions a $199 offer for Black Friday 2024.

The next-gen Xbox could be a ‘cloud-hybrid’ console

Xbox

It seems we’re not yet midway through the current console generation, but of course Microsoft is thinking about what’s ahead. The next-gen Xbox, slated to arrive in 2028, is expected to support “cloud hybrid games.”

There’s not much detail available on that, but it’s clear the company has been moving in this direction for a while. Microsoft Flight Simulator, for instance, incorporates real-time weather data that it pulls from the cloud (that’s not a pun, I swear). Xbox has been making a major push into cloud gaming over the last few years too.

There’s an implication that the next-generation Xbox will have an always-online requirement for certain games. It’s entirely plausible that there will still be a sizable digital divide by 2028, which could prevent some folks in rural areas or other regions with poor internet access from properly being able to play games on Microsoft’s next major console.

Xbox head Phil Spencer really wants to buy Nintendo

Lucy Nicholson / Reuters

Microsoft Gaming CEO Phil Spencer thinks it would be, like, super cool if the company bought Nintendo. Spencer suggested in an internal 2020 email discussing acquisition targets that he saw Nintendo as a white whale for the company, and one that he was personally invested in snapping up. He saw that as a potential “career moment,” per the email.

The document nods toward other possible acquisition targets, including another highly ambitious one in Valve. Spencer mentioned that his team was in active talks with Warner Bros. Interactive and Bethesda parent ZeniMax Media. Both of those were seemingly open to a deal and while the WB talks didn’t work out in Microsoft’s favor, the company did scoop up ZeniMax for $7.5 billion.

It seems highly unlikely that Microsoft would ever actually buy Nintendo. Antitrust regulators would surely have a lot to say about that, particularly after Microsoft’s ZeniMax purchase and its pending $68.7 billion deal for Activision Blizzard (which could close any day now). It’s not hard to imagine that Japanese officials in particular would be none too happy about an American business buying one of the country’s best-known brands. Still, it’s nice to have dreams, eh, Phil?

Upcoming games

The leak also shed some light on Xbox’s plans for upcoming games. It seems that new Doom and Dishonored games are in the pipeline. The latter would see Arkane returning to a successful series after Redfall — its most recent attempt to branch out into fresh IP — faceplanted this year. Fallout 3 Remaster, Oblivion Remaster and a Ghostwire: Tokyo sequel were also mentioned in the leaked documents.

It’s worth noting, however, that this Bethesda roadmap ran from fiscal years 2020 through 2024. A lot has changed since then, including Microsoft buying the publisher. Games get canceled all the time, so it’s unclear whether any of these unannounced projects will actually come to light. Still, it’s hard to imagine that there isn’t some kind of Doom title in development.

Aaron Souppouris/Engadget

This is all the tip of the iceberg when it comes to the leaked documents. There are details on everything from Game Pass revenue to Microsoft leaders’ reactions to the PlayStation 5 announcement and Spencer revealing he bought his own PS5 (he had to plump for a bundle with Horizon Forbidden West included).

The timing of this leak could not have been worse for Microsoft, as we’re going into the critical holiday period. The company was banking on Starfield being a must-have game (it isn’t, unfortunately) to help it shift consoles and Game Pass subscriptions in the last few months of the year. This news won’t help convince people who were on the fence to buy an Xbox soon either. Knowing that a revamped Series X is on the way next year will surely put some people off of buying one now (raises hand). That could result in Microsoft losing more ground against Sony and Nintendo, which appears set to debut a brand new console in 2024.

The FTC, which still has a lawsuit in the works in an attempt to block the Microsoft-Activision deal, has claimed it’s not to blame for the leak. “Microsoft was responsible for the error in uploading these documents to the court,” Douglas Farrar, director of the FTC’s office of public affairs, told NBC News. However all of this information got out there, some heads are surely rolling at Microsoft HQ today.

This article originally appeared on Engadget at https://www.engadget.com/everything-we-learned-from-the-biggest-leak-in-xbox-history-161027198.html?src=rss 

How to watch and follow Thursday’s Microsoft Surface event

Microsoft is holding a ‘special event’ at 10 AM ET on Thursday, September 21. Details are scant but the timing certainly indicates a fall hardware event, likely prioritizing a new line of Surface products. There isn’t a livestream but you can watch the whole thing at 1 PM ET via Microsoft. There should also be a stream on the official Microsoft Surface YouTube channel after the fact. If you don’t want to wait three hours for some hot Microsoft news, check our liveblog that will run alongside the actual morning event. 

The company held its annual hardware event in October last year, but typically sticks to late September for these kinds of things. Microsoft hasn’t released any official confirmation as to what will be unveiled, but rumors indicate a refresh to the popular Surface Laptop Studio hybrid device, giving it a much-needed performance boost, and the follow-up to the Surface Laptop Go 2. The current model is fairly underpowered, with an aging 11th Gen Intel chipset, so this would be welcome news.

Of course, there’s likely to be a surprise or two, given this is Microsoft’s big annual event. Will we get a refresh to the Surface Pro 9 or the Surface Laptop 5? Watch to find out. The desktop Surface Studio 2+ is getting long in the tooth and could use some hardware-based TLC. There have also been some rumors indicating that the company’s prepping a follow-up to the Surface Duo dual-screen smartphone, though it’s unlikely to get unveiled tomorrow. 

This is also the year 2023 on a planet called Earth, so expect some AI news. To that end, Surface product lead and Windows 11 guru Panos Panay just announced his exit from the company after nearly 20 years, who championed the use of AI in the operating system.

Last year, we got the aforementioned Surface Studio 2+ all-in-one desktop computer, the Surface Laptop 5, the Surface Pro 9 and plenty of software announcements. There was also some AI stuffed into Microsoft Teams.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-and-follow-thursdays-microsoft-surface-event-150034227.html?src=rss 

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