Amazon’s Kindle Scribe is up to 22 percent off for Prime members

Amazon has rolled out a new Kindle Scribe sale for Prime members. Each configuration of the 10.2-inch ereader is up to 22 percent off, which brings the base version with 16GB of storage and Amazon’s “Basic Pen” stylus down to $265. That’s $75 off the device’s usual price and only $10 more than the discount we saw during Amazon’s Prime Day event last July. The 16GB variant with a “Premium Pen” stylus — which includes a dedicated eraser function and a customizable shortcut button — is down to $290, while the 32GB and 64GB models are $305 and $330, respectively. (The higher-capacity options come with the Premium Pen as standard.) You can get each with a three-month trial to Amazon’s Kindle Unlimited service too; just be aware that the subscription will auto-renew by default.

We gave the Kindle Scribe a review score of 85 last November, and we currently recommend it in our guide to the best e-ink tablets. The big hook is that it’s the only Kindle with note-taking support. At its core, it works like any other Amazon ereader, but you can use the included stylus to jot things down in books and documents, create to-do lists, draw sketches and so on with minimal latency. The roomy, 300 ppi display and slim design are a delight, and you still get access to Amazon’s giant ebook library.

Amazon has steadily improved the note-taking aspect of the Scribe since launch, but there are still some shortcomings. You can’t mark up every book directly on the page — most have you write in windowed sticky notes — handwriting-to-text support is limited, and there’s no easy way to sync handwritten notes with services like Google Drive or OneNote. The device isn’t waterproof either. Generally speaking, we like the reMarkable 2 as a more flexible e-ink tablet for writing, while the Kindle Paperwhite is a better value purely for reading. But if you want some level of pen support without giving up the usual Kindle experience, the Scribe is worth considering, and this discount makes it a little more approachable.

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This article originally appeared on Engadget at https://www.engadget.com/amazons-kindle-scribe-is-up-to-22-percent-off-for-prime-members-151536128.html?src=rss 

Intel’s Core Ultra ‘Meteor Lake’ chips arrive on December 14

After years of rumors, Intel’s “Meteor Lake” processors will finally be arriving in PCs on December 14th. Now dubbed “Core Ultra” as part of the company’s new naming scheme, they’ll be the first chips built on the “Intel 4” (7nm) architecture, as well as the first to include a built-in Neural Processing Unit (NPU) to accelerate AI performance. In almost every way, the Core Ultra chips demonstrate where Intel is headed next: Building efficient-yet-powerful chips that can keep up with modern AI demands.

At this point, Intel appears to be squarely focused on laptops with Core Ultra chips. The company is rumored to be refreshing its Raptor Lake CPUs for desktops later this year. While it may be surprising to see a notebook chip taking the lead, the strategy makes a certain amount of sense. Meteor Lake’s efficiency push is at odds with what desktop users actually want: As much freaking power as possible. So for now, at least, the company is better off splitting its 14th-gen CPU families.

Core Ultra is practically a showcase of Intel’s latest innovations. It’s built on the company’s FOVEROS 3D packaging; it features entirely new P and E-cores, with a focus on being as power efficient as possible; graphics will be up to twice as fast when it comes to performance per watt; and in addition to sporting an NPU, it can also leverage its GPU and CPU for other AI tasks. Funny enough, it won’t support the company’s recently announced Thunderbolt 5 standard, instead Core Ultra will feature Thunderbolt 4 and PCIe Gen5.

We’re still waiting for final details on Intel’s final Core Ultra models, as well as the company’s plans for 14th-gen desktop chips. But for now, at least, we’ve got plenty of reasons to be excited about next year’s batch of laptops.

This article originally appeared on Engadget at https://www.engadget.com/intels-core-ultra-meteor-lake-chips-arrive-on-december-14-153515292.html?src=rss 

Apple’s 12.9-inch iPad Pro drops to $999

The 12.9-inch Apple iPad Pro‘s cost has finally dropped into the triple digits. The 128GB sixth-generation model is at an all-time low price of $999 (hey, $1 under $1,000 still counts) from $1,099 — a nine percent discount. The deal is only available in Space Gray, with the Silver model coming in at $1,049. 

Apple’s sixth-gen iPad Pro 12.9-inch came on the scene in 2022, and — though it wasn’t a major upgrade — it garnered an 87 in our review. The biggest change was a swap from the M1 to the M2 chip, which increased its GPU performance by 52 percent to a score of 32,834. The M2 chip also lets you record 4K resolution video in ProRes at 30 frames per second and introduces Hover, which lets you interact with some elements when your pencil is 12mm above the screen.

The 12.9-inch model’s features are identical to the iPad Pro 11-inch, except for the size (obviously) and it having a Liquid Retina XDR display versus a standard one. It’s quite a bit cheaper for such a small difference, with a nine percent discount cutting its price from $799 to $729. According to Bloomberg‘s Mark Gurman, Apple’s 2024 iPad Pro might come with an M3 chip and have an OLED display, among other upgrades.

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This article originally appeared on Engadget at https://www.engadget.com/apples-129-inch-ipad-pro-drops-to-999-143633282.html?src=rss 

iPhone 15 Pro Max review: Apple makes a strong case for its biggest phone

“Let’s charge the iPhone 15 Pro Max before going to bed,” I thought wearily after a long day at Apple Park. Even though the device, which I had just unboxed a few hours earlier, was still showing at least 80 percent left of juice, I wanted to make sure it didn’t run out the next day. Time with a new review unit is precious, and I couldn’t risk wasting any of it on a dead phone.

I dragged myself over to the work desk in my hotel room, unplugged my iPhone 14 Pro and stuck the Lightning charger into the iPhone 15 Pro Max. It didn’t work. In my sleep-deprived fog, I tried a few more times to jam the cable into the port. It wasn’t until about five attempts later that it hit me: This is USB-C.

A spark of joy broke through the haze clouding my brain, until I realized I had to unplug my laptop or set up a whole new USB-C charger. I looked at the clock, glanced at the iPhone 15 Pro Max’s battery indicator, shrugged and went to sleep. It’ll probably have enough power till I can plug it in in the morning.

As it turns out, although my dream of a one-charger-fits-all world had finally come true (at least for the devices I use), the utopia I had envisioned wasn’t quite perfect in reality. I wanted to just be able to carry a single charger for the half dozen (or so) gadgets I carry around when I travel, but that’s probably never going to happen. If I’m going to have to bring multiple wires anyway, does it matter if one of them is Lightning?

In the end, it does, but the convenience of being able to use any of the cables I have to charge any of the devices I own doesn’t make as huge of a difference as I had expected. Not yet, anyway. Perhaps it will be a bigger improvement when people using older, Lightning-charging iPhones finally move on to USB-C and the whole world adopts this standard. For now, though, the change is small.

What might matter more on the iPhone 15 Pro and Pro Max are the new action button, camera improvements, refined design and updated processor. Apple also managed to keep the same price for the Pro ($999) and Pro Max ($1,199) while doubling the storage capacity on the base model of the latter. If you’ve been holding onto an iPhone that’s at least two years old (or even just a year old), this could well be the year to upgrade.

Photo by Cherlynn Low / Engadget

Design

For the first time, I’ve found myself seriously considering switching to a Pro Max. In the past, despite some performance benefits and superior features, Apple’s largest handset has always felt too hefty. But thanks to its new titanium build, the iPhone 15 Pro Max is fractions of an inch smaller and almost 20 grams (or about half an ounce) lighter than its predecessor. I said this in my hands-on and I’ll say it again: The iPhone 14 Pro Max felt like it would fracture my skull if it fell on my face, while the new model may only leave a bruise (or maybe a dent).

That’s probably in part thanks to the fact that the new iPhone’s edges are slightly curved, which not only makes them feel less sharp, but gives the handset the illusion of being thinner, even though it’s actually a hundredth of an inch thicker than last year.

Speaking of teeny measurements, the iPhone 15 Pro and Pro Max’s bezels are also ever so slightly smaller than before. That’s largely why Apple was able to retain the same screen sizes while bringing the length and width of each device down.

Photo by Cherlynn Low / Engadget

Together with the smaller bezels, the overall design changes make the iPhone 15 Pro Max slightly easier to use with one hand. I also appreciate the brushed metal finish on my Natural Titanium review unit, though I wish Apple would give the Pro line some brighter colors already. This year, you can choose from the silver-ish shade I have, or white, black and blue. Yawn. I know a lot of people slap a case on their new phones the second they get them, but some of us like to live a little dangerously and want a pretty color like those on the regular iPhone 15s.

Though the iPhone 15 Pro Max is smaller and lighter than the last generation, it’s certainly still one of the heaviest in its category. The Pixel 7 Pro is a bit lighter at 212 grams (7.5 ounces) while the Samsung Galaxy S23 Ultra is the heaviest at 234 grams (8.25 ounces). Meanwhile, the smaller Pro model is actually lighter than the S23 Plus (195 grams) and the Pixel 7 (197 grams, 6.9 ounces).

I haven’t used the phones long enough, nor have I been brave enough to risk exposing these review units to my hazardous purse without a case, so I can’t tell you how durable or scratch-resistant the titanium build is yet. Thankfully, I have also not dropped either device so far, but, as in previous years, they’re both rated IP68 for dust and water resistance, which should provide the clumsiest of us some peace of mind.

Photo by Cherlynn Low / Engadget

There are, of course, two crucial external hardware changes this year: USB-C and the Action button. If you’re not looking for them, these differences aren’t obvious. The hole at the bottom is still a hole, while the button now juts out slightly more than before. And because the iPhone 15 Pros are slightly smaller than their predecessors, your old case will not fit.

Action button

I was surprised to learn that I’m actually in the minority of people who used the mute slider on older iPhones. It turns out that apparently most people set their devices to mute and leave it at that. I tend to leave my phone on my couch while doing chores, so every now and then I’d set it to ring so I wouldn’t miss calls from delivery people.

In any case, Apple switching the mute slider out for the Action button doesn’t bother me. I still get access to a physical key to quickly mute my phone, but for people who don’t use that function, there are plenty more options. You can set it to open the camera, turn on the flashlight, begin a voice recording, change Focus modes or start a shortcut. In each of those, you can fine-tune the settings to have the system, say, launch the camera in selfie or portrait mode.

Once you’ve used the Action button to trigger your shortcut, you can keep pressing the button to control the primary action in each scenario. In the camera, that’s the shutter. For voice recordings, that becomes the start or stop key.

Photo by Cherlynn Low / Engadget

In the days that I’ve been testing the iPhone 15 Pro Max, I’ve set it to launch the camera, since I’ve been focusing on testing the new hardware. It’s frankly been a blessing and a curse. On one hand, it’s so much faster to use the Action button to open the camera than having to long press or swipe on the on-screen shortcut. On the other hand, it wasn’t always easier to reach for the Action button, and though it’s easy enough to identify it by size, I found myself accidentally pressing the volume keys a few times.

I get the sense that this is a gesture I’ll get used to over time, especially since it did eventually come in handy when I was frantically photographing some wild deer and rabbits in Caumsett State Historic Park.

It’s also worth noting that, despite my concerns that the Action button might be too easy to accidentally trigger, I have yet to unintentionally launch the camera. I’ve tossed the iPhone 15 Pro Max in a satchel full of other phones, a backpack stuffed with jackets and snacks, as well as a tightly packed overnight duffel bag. Surprisingly, none of these tight squeezes caused the shortcut to trigger.

Cameras — To zoom or not to zoom

This year, the Pro Max has a new telephoto lens that offers 5x optical zoom, thanks to a tetraprism design that reflects light four times within the iPhone’s body and creates enough space for a 120mm focal length. Meanwhile, the smaller Pro still retains a 3x optical zoom at 77mm.

Photo by Cherlynn Low / Engadget

In reality, the iPhone 15 Pro Max delivered closeups that are slightly cleaner than what its predecessor was capable of. I used them both to take photos of an ad for the iPhone 15 Pro Max on the side of a building, and only after I zoomed all the way into the pictures on my laptop did I notice a slight difference. The newer phone rendered a window frame better, with a bit less noise than the iPhone 14 Pro Max.

When I set both cameras to shoot at the older phone’s maximum range of 15x, the newer phone had a noticeable advantage. Wording on the back of a faraway bus was so much clearer on the 15 Pro Max that I could actually guess what an ad said, while the 14 Pro Max’s image was basically a blur.

The iPhone 15 Pro Max’s closest rival on the zoom photography front is Google’s Pixel 7 Pro, which also offers 5x optical zoom. Samsung’s Galaxy S23 Ultra has 3x and 10x options, with a total of 100x zoom when combined with digital processing. It’s no surprise, then, that in general, the Galaxy handset tended to deliver the clearest images at 3x, 5x and beyond. Words were visible on distant objects, and blades of grass were clearer.

Compared to the Pixel 7 Pro, the iPhone 15 Pro Max offered similar clarity and detail, as well as brighter images. But Google usually offers better contrast and shadows.

In a very challenging situation when I was trying to shoot a gray heron that was bathing by Oyster Bay in Long Island, the iPhone was better at retaining the ripples on the water’s surface, while the Pixel mostly overexposed the sea. At 10x zoom, the Galaxy S23 Ultra’s pictures of the bird looked like I had captured images of the Predator, complete with extreme halo effect around the subject.

The iPhone and Pixel both allow you to make use of these telephoto options while recording video, which came in handy when I tried to film a finicky baby deer from a distance. The Galaxy, on the other hand, is stuck at one zoom level. Ultimately, if you frequently use your phone to capture distant subjects, the iPhone 15 Pro Max will serve you well and has mostly caught up to the competition.

What might matter more in your daily photography scenarios is the updated portrait mode pipeline, which Apple says now “benefit from the Photonic Engine.” I was really excited to see an improvement here, since I rely heavily on Portrait mode for most of my photos of food, animals and people. For the latter two (specifically cats, dogs and people), Apple will automatically capture depth information so you can edit background blur later, and you won’t have to go into Portrait mode just to get bokeh. But sadly, the iPhone still lags behind the likes of its Pixel and Galaxy competitors.

In my close-up portraits of sprinkles on a scoop of ice cream, the Pixel 7 Pro and Galaxy S23 Ultra managed to keep the individual grains as well as a spoon in focus while retaining the frosty texture of the mounds underneath. Meanwhile, the iPhone 15 Pro Max’s picture was a mess, with large parts of the spoon and ice cream blurred out and random other bits in focus. This could have been a fluke, but I never got the same with the other phones.

Apple’s portrait effect fared better when I changed over to 1x zoom, although as with older iPhones I have to move back a significant distance before the bokeh effects will kick in. But when it did work, the iPhone’s portrait mode produced a shallower, more pronounced depth of field than Google and Samsung’s phones. The Pixel delivered a more natural and subtle result, though.

The good news is that with Apple’s new Focus and Depth Control tool, you can go into most pictures and edit the amount of background blur. Or you can change up the focal point altogether. This works with the front camera and live photos well, and generally delivers pleasant results. The iPhone is surprisingly accurate at recognizing the outlines of subjects, although not all my pictures with people in them were identified as portraits. I also couldn’t use this tool to fix the wonky ice cream photos, since multiple parts of the sprinkles remained blurry no matter where I tried to set a new focus.

Although Apple has worked on improving its Night mode, Google still has the upper hand in low light. My shots of trees and houses along a lake in the dark came out best on the Pixel, which retained the gradient in the sky and a bench in the foreground, without blowing out the lights from homes across the water. The iPhone 15 Pro Max and Galaxy S23 Ultra fared respectably, though Samsung’s phone was the most susceptible to overexposure from the lights.

It’s worth pointing out that the iPhone’s photos now use a default resolution of 24 megapixels, combining the light you get from 12MP shots and the detail from the 48MP sensor. File sizes are about half a megabyte larger than before, which will probably eat up your storage more quickly.

One thing this processing allows Apple to do is offer three focal length options: 24 mm, 28mm and 35mm. Practically, this just means you can tap the “1” icon at the bottom of the viewfinder to jump between 1x, 1.2x and 1.5x options. Apple didn’t just crop in from a 48MP image to create these views — it created individual processing pipelines to enable these at the default 24MP resolution. But for most mobile photographers, that won’t mean much. All it translates to are some nifty zoom options, which were fun to use but I didn’t find myself reaching for them much.

For the most part, the iPhone 15 Pro Max delivered solid landscapes and portraits in daylight, and has shown slight improvement at night. Its video quality remains arguably the best in the industry, with cinematic mode videos still as aesthetically pleasing as before.

Performance, in use and battery life

It’s hard to evaluate the performance of any new phone in just a week. Out of the box, handsets rarely have any lag, and the iPhone 15 Pro Max is as speedy as you’d expect. Its A17 Pro chip kept things running smoothly as I tested multiple camera and video modes in rapid succession, while downloading games, pulling up pictures and hotspotting to another iPhone nearby. I did notice some hiccups when launching the camera with the Action button, but I suspect that has more to do with glitchy software than actual performance.

Photo by Cherlynn Low / Engadget

One of the biggest updates with the A17 Pro processor is the six-core graphics processor that enables hardware-accelerated ray-tracing for realistic lighting effects in games. This allows Apple to coax serious developers and studios like Capcom and Ubisoft to bring console-level versions of their titles to the iPhone. I was able to check out a preview of Resident Evil Village on the iPhone 15 Pro and it ran smoothly as expected. Creepy babies aside, some of the graphics and lighting effects were nice and I saw no dropped frames, although the edges of a character’s hair looked a little jagged. Don’t expect high-end console level quality here, but you’ll get pretty good animations in general.

I loved looking at my new contact poster on the Pro Max’s 6.7-inch display, and thanks to ProMotion’s 120Hz refresh rate, scrolling through the long lists of my Instagram Story viewers was satisfyingly smooth. When I was getting ready in a hotel room, the background music I played sounded surprisingly clear and loud through its speakers.

I’ve already described the impact USB-C actually makes in the real world, so I won’t go on about it again. What I didn’t mention was that with the move to the new port, Apple was also able to add support for USB Power Delivery (USB PD), which allows the iPhone to charge up other devices. You can use a USB-C to Lightning cable to power up an AirPods case for example, or even another iPhone.

That’s a pretty handy feature, especially considering how much battery life the iPhone 15 Pro Max has. It usually lasted about two days on a charge, which is slightly longer than other handsets of this size. Of course, over time, I expect battery life to deteriorate and average out at about one and a half days, based on previous experience.

When it’s time to recharge your iPhone, you can expect similar charging speeds to older models in that you should get up to 50 percent in about 30 minutes. Fast charge is supported with compatible power units, capped at 27 watts, which is basically the same as before.

Photo by Cherlynn Low / Engadget

Wrap-up

This year’s new iPhones actually feel like significant upgrades compared to the last two models. With the introduction of the Action button, USB-C and some camera improvements, the changes coming to Apple’s Pro handsets feel meatier than before. Plus, the new titanium build makes the devices seem refreshed, while under-the-hood advances like the A17 Pro processor and a second-generation ultra wideband chip should make for smooth day-to-day use. Though the individual features seem small on their own, altogether this year’s set of updates add up to more than the sum of their parts.

Of course, there’s also the non-pro models of the iPhone 15 to consider, and thanks to their new 48MP sensors and pretty colors, they’re a compelling, lower-cost alternative. They also charge via USB-C and come with the same new portrait image effects, which might be good enough for most people. Our review of that device is coming soon, so stay tuned if you can’t decide between the standard iPhone 15 or the Pro.

Meanwhile, if you’ve always been a Pro user and already live in a USB-C world, the iPhone 15 Pro and Pro Max will almost certainly satisfy.

This article originally appeared on Engadget at https://www.engadget.com/iphone-15-pro-max-review-apple-makes-a-strong-case-for-its-biggest-phone-130018980.html?src=rss 

Amazon adds RFID support to Just Walk Out stores for ‘softline’ products like clothing

Between its drone delivery attempts and its Just Walk Out tech removing the need for cashiers, Amazon is trying to make the buying experience as quick and minimally interactive with others as it can. Now, the tech company has announced that it’s further expanding Just Walk Out’s abilities to support softline merchandise like clothing — particularly fan gear. Amazon is making the jump with Radio Frequency Identification (RFID) — a decades-old technology that utilizes radio waves for tracking (typically inventory). While Amazon might be getting into the RFID game late, clothing designers have used the technology for everything from preventing counterfeiting to quicker self-checkout. 

Like in other Just Walk Out stores, customers grab their items and pay with a card or using their palm on an Amazon One device. Each piece of merchandise has a unique tag that’s read as customers pass through the exit gate — then charging them accordingly. 

Amazon tested RFID for Just Walk Out at the Seattle Kraken’s Climate Pledge Arena during the last few games of the 2022-2023 NHL season. The tech company decided to expand RFID to the Seattle Seahawk’s Lumen Field for the 2023 to 2024 NFL season after being “validated by positive feedback from the Kraken fans and arena officials.” This opening marks the stadium’s ninth Just Walk Out store — the highest number of any venue. Amazon claims that the first Just Walk Out store at Lumen Field (opened last September) had an 85 percent higher transaction rate and 112 percent better total sales per game during the 2022 to 2023 season, compared to the traditional retailer that previously existed in that storefront. 

Amazon launched its first Just Walk Out store in 2018 and has since expanded to 75 Amazon-owned and 85 third-party stores in sports stadiums, airports, college campuses and more. Currently, Just Walk Out tech is only available in the United States, United Kingdom and Australia, but Amazon claims it has “new locations launching every month.” 

This article originally appeared on Engadget at https://www.engadget.com/amazon-adds-rfid-support-to-just-walk-out-stores-for-softline-products-like-clothing-130047415.html?src=rss 

We put the Dyson Zone’s air filters to the test. Here’s what we found.

This spring Dyson launched the Zone, which pairs noise-canceling headphones with an air-purifying visor. It was swiftly met with backlash for its funky, bane-like aesthetic. Oh, and it’s $949 price tag. What no one could have predicted is that, just a few months after Zone launched, a massive Canadian wildfire would billow enough smoke across the East Coast to turn New York City’s skyline into a surreal orange nightmare. The “orange scare” was a freakishly timely event that drew attention to the climate crisis. This, in tandem with the World Health Organization’s (WHO), estimates that 9 in 10 people around the world are breathing in air that exceeds pollutant limits, should be enough to scare anyone – especially considering how quickly urbanization is growing, exacerbating those problems. Suddenly AQI entered everyone’s vocabulary and probably more than a few people started giving the Dyson Zone another look.

Dyson’s reputation as a maker of household air purifiers gives the company solid ground to build on; it’s just making the tech wearable. The company claims that the Zone’s two-stage, sealed filtration system can remove 99 percent of ultrafine particles and “city fumes.” Dyson’s engineering lead Vicky Gibson-Robinson told Engadget that the Zone uses an electrostatic filter to capture particulates as small as 0.1 microns. That, paired with an activated carbon filter that she claims can absorb fumes and gasses such as nitrogen dioxide (the main pollutant emitted by cars, trucks, and buses), is the bread and butter of the filter. Keep in mind, though, that the Zone will require electrostatic filter replacements, anywhere from every six to 12 months depending on the dirtiness of the city you are based in. The carbon filter, on the other hand, Dyson engineers said will not need to be replaced as often and should only be swapped out when “it starts smelling.”

The Zone has three air flow rates based on your level of activity: rest (level one), light (level two), and moderate (level three). Gibson-Robinson says the best way to get the most out of the Zone is by setting it to auto mode to preserve battery life (a big point of contention which we will get to later). “If you put it in auto mode, it will just ramp up and ramp down as it needs to,” she said, meaning the Zone is smart enough to know when to increase the filtration rate depending on the wearer’s movement and breathing rate. The more you strain and move, the more inhaling and exhaling, and the more filtration is needed.

Gibson-Robinson says that all the claims made about the Dyson Zone, such as its ability to remove fine particles like PM2.5 that can enter your respiratory tract, were made via testing each part of the filtration system individually. Meaning, the electrostatic filter, the activated carbon filter, and the impeller fan were tested alone. Gibson-Robinson claims that since we were not planning to disassemble the device during our tests, we might find that the Zone’s ability to filter pollutants would be even greater than claimed.

Engadget Video

Engadget picked three locations to test how well the Zone performed, including a clean lab as a control, and a subway station in New York City, followed by a busy intersection. We reached out to experts at NYU’s Grossman School of Medicine who work in partnership with the University’s Langone’s Center for the Investigation of Environmental Hazards to help us test the Dyson Zone’s filtration system.

“The subway is a good substitute for a worst-case scenario,” said Terry Gordon, NYU Professor at the Grossman School of Medicine, who helped Engadget run these tests. Gordon, who has researched the underground transit systems and its health effects on commuters, says that in a scenario where an air quality emergency is not taking place, the air quality inside a subway station is comparable. Meaning, how well the Zone does in the subway station would be a good indicator of how well it would perform during another acute air pollution crisis.

Once we agreed on a mission, our aim was simple: test how well the Zone removed pollutants from the air surrounding a wearer’s breathing zone, no pun intended. We primarily used two lab-grade devices: a portable particulate monitor and a particulate counter. The portable particulate monitor gave us real-time measurements of PM10 and PM2.5 particulates in the air, which are the two main types of pollutants scientists care about and differentiate based on size. Meanwhile, a particulate counter is used to measure the concentration of pollutants left in the air. In an ideal world, we would have liked to test the Zone’s ability to filter out volatile organic compounds (VOCs), or toxic chemicals that come from home products and natural sources like benzene, formaldehyde or acetone, but these compounds were not easily detectable in the city streets or on the subway by our handheld VOC detector. This made sense since the subway tract is mostly run on electricity, not coal or gas.

Dyson

For each test, we collected data while the Dyson Zone’s visor blew air in my face, instead of a dummy head. We did it this way for two reasons. For one, the lab-grade dummy head was not always detected by the Zone, so the filter would not run properly. Also, this allowed me to include real-world user experience in our assessment.

So first, in the NYU lab, while the visor blew fresh air into my face, Gordon’s Ph.D. students David Luglio and Antonio Saporito held clear tubes connected to both the portable particulate monitor and the particulate counter in the path of the airflow. This happened in the small cramped space between the plastic visor and my lips. By doing this, we were able to gauge how the numbers recorded on the devices changed when the filter was turned on and off. Because it was a clean lab, the air quality was already pretty good. When we turned on the filter to rate three, the volume of PMs measured by the monitor dropped to zero. No surprise there.

Engadget Video

We applied the same method on the 14th Street-1st Avenue subway platform in Manhattan’s Lower East Side, which is often flooded with college students taking the L train into Brooklyn. Using the particulate monitor and the particulate counter, we recounted how the filter did before and after being turned on. The results clearly demonstrated the Zone’s effectiveness. The ambient particle monitor went from giving a reading of 200 micrograms of particle matter per cubic meter of air before it dropped close to 50. This meant the air quality went from dangerous to normal with the Zone running a level three.

Meanwhile, the particle counter went from measuring 20,000 particulates per cubic centimeter to under 1,000 at the level three. So instead of all those fine particles going up into my respiratory tract, they were wafted away through the filtration system.

NYU doctoral student David Luglio, whose thesis work has primarily focused on the health effects of long-term exposure to subway air quality in large metropolitan areas in cities like New York and D.C., was shocked by how well the Zone filtered the subway air. “Air quality in the subways in general, wildfire or not, is probably one of the worst environments to be in in New York City because concentrations are typically at least 100 micrograms per cubic meter, and outside on a typical day it is only 10 or less.”

Engadget Video

In our final test, we used the same method on the busy street corner right across from the subway station. Again, the Zone did its thing. Readings from the two live monitors spiked and dropped again-proving that the Zone actually worked.

“It’s Dyson and Dyson knows particles and filtrations, that’s what they’re famous for,” Gordon said. The Dyson Zone proved it can remove ambient particles from the surrounding air, he continued. Those particles “are the main contributor to the adverse health effects of air pollution-more so than ozone, NO2, SO2,” and ultimately wearing a device like the Zone will protect your lungs and your heart from the adverse health effects of long-term air pollution.

This is all great in theory. However, there almost always has to be a catch with experimental devices that explore new categories like the Zone does: the battery life. Unfortunately, while testing, the Zone would only last about an hour and a half. We had to keep a charger handy in case it decided to shut off. This, coupled with the fact that we weren’t even using the audio feature while testing, told me that the device is still a long way from being practical for everyday use. Dyson is fully of this issue. “Although the audio system and the airflow system are two separate systems, they’re sharing the battery,” Gibson-Robinson said.

You only have to look at what Dyson has done with the vacuum cleaners, Gibson-Robinson explained. To draw a comparison, Gibson-Robinson brought up her first handheld vacuum. “[It] had a runtime of something like nine minutes, 15 minutes, something like that and now my newest one, which I got the other week, actually blew my mind. It’s like 60 minutes of runtime,” she continued.

It took the company a decade to make that leap. While Dyson’s capacity to boost battery life in its handheld vacuums could be a good indicator that there are loads of gains to be made for the Zone, it’s nearly impossible to justify the $949 asking price. That, coupled with the fact that the climate crisis is worsening day by day, some consumers (myself included) might not be willing to wait for Dyson.

Still, Gibson-Robinson says the compromise on battery life “felt adequate” in order to offer a device that could double as a headphone and a filter. “We’ve obviously had to balance between because the batteries are housed in that headband… and we’ve had to balance comfort and weight with battery life and performance,” she said. But ultimately, “It’s engineered and designed to be worn primarily as a pair of headphones and then secondary, which pains me to say because I did all the filtration stuff, the secondary function is that it’s a purifier,” she added.

Besides the disappointing battery life, I wasn’t a fan of the plastic visor itself. Although Dyson claims it’s super durable (Gibson-Robinson even dropped the visor from a balcony once out of curiosity), the detachable plastic felt like an awkward appendage at times. You can pull the visor down to sit below your chin while you’re wearing the headphones if you don’t want to run the filter all the time. You can also flick it back up and have your face covered in a second if you are ready to turn on the filtration mode. But something about it hanging beneath my chin when the filter was off felt kind of gross after a while.

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If you’re a germaphobe like me, there’s plenty of reason to worry about something being so close to your face all the time. For one, it bumps into your face when you put it on in a rush and do not adjust it properly. It also comes off pretty easily, making it easy to drop on, say, a gross subway station floor. On the plus side, although the material feels cheap and flimsy, it’s at least easy to clean since it’s removable and wipeable.

Still, there’s a heaviness to the device overall. I don’t feel like I can just brandish the headphones around my neck, especially with the visor up. Not only is it uncomfortable after a few hours of wear, but it’s sure to attract attention, which isn’t ideal when I just want to feel invisible on my commute home.

If I were really concerned with my respiratory health and wanted to limit my daily exposure to pollutants, I would choose something more practical and affordable. Is it nice to know the Zone does in fact work? Sure, but why would I drop $949 on this when I already have a pair of good noise-canceling headphones, and cheaper filtration alternatives exist. Besides the standard K-95 mask, a chemical respirator with filters used in construction and for painting, there are portable HEPA filters you can buy off of Amazon for under $50 bucks. They run for about 200 to 500 hours and have a filtration efficiency of 99.7%. It basically provides what the Zone offers in its level one filtration mode, but at a fraction of the cost and without any of the battery limitations.

This article originally appeared on Engadget at https://www.engadget.com/we-put-the-dyson-zones-air-filters-to-the-test-heres-what-we-found-133014523.html?src=rss 

Xbox chief Phil Spencer believed a Nintendo merger would have been his ‘career moment’

Microsoft Gaming chief Phil Spencer wanted to acquire Nintendo so bad, he considered it a “career moment.” One of the leaked documents from the FTC v. Microsoft case was an email Spencer sent to the company’s Chief Marketing Officers Chris Capossela and Takeshi Numoto in 2020. The executive talked about how Nintendo was the prime asset for the tech giant in gaming, which is Microsoft’s best bet for consumer relevance. He was confident that if there was an American company capable of acquiring Nintendo, it was Microsoft. However, Nintendo was apparently sitting on a “big pile of cash” that made it unlikely to go looking for buyers. 

Spencer added that Nintendo had a board of directors that had not pushed for increases in market growth in ages. He explained that it might change in the future, though, as one of Microsoft’s board of directors — investment company ValueAct Capital — had been “heavily acquiring” Nintendo shares and had been “fully supportive” of an acquisition if the opportunity arose. 

Microsoft has a long history of trying to acquire the Japanese gaming giant. When Bloomberg published an in-depth oral account of how the Xbox came to be for its 20th anniversary in 2021, it was revealed that the company asked Nintendo if it was willing to be acquired — and got laughed out of the room. “They just laughed their asses off,” Xbox co-creator Kevin Bachus said. “Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went.” Microsoft also reportedly asked Nintendo to let it take care of hardware so it could focus on games, but it ultimately failed to convince the company to do a merger. 

In Spencer’s letter, he said it was “taking a long time for Nintendo to see that their future exists off of their own hardware.” And then he ended it with a smiley face that seemed to indicate that he was willing to play the long game, though it’s unclear if he still has plans to make another attempt at a merger. Microsoft’s legal battle against the Federal Trade Commission will decide the outcome of the company’s $69 billion Activision Blizzard acquisition. The company announced the massive purchase in early 2022, but the FTC filed a lawsuit to block the merger, which the agency says can harm competition in the gaming market. 

This article originally appeared on Engadget at https://www.engadget.com/xbox-chief-phil-spencer-believed-a-nintendo-merger-would-have-been-his-career-moment-114525963.html?src=rss 

Leaked Microsoft documents hint at new Doom and Dishonored games

Bethesda’s roadmap for the fiscal years starting in 2020 and ending in 2024 has made its way online as part of the unredacted documents leaked from the FTC v. Microsoft case. The list contains games we’re already expecting from the developer, but it also includes previously unannounced titles. One of the them is a new entry for the Doom franchise entitled Doom Year Zero, which was scheduled to come out int the current fiscal year. Meanwhile, Bethesda had Dishonored 3 listed with the rest of the games planned for release in the fiscal year of 2024. It was also aiming to release a sequel to the paranormal adventure game Ghostwire: Tokyo in the same period. 

Seeing as Bethesda has yet to announce these titles, it’s unclear if they will be launched according to the developer’s original plans, or even if they’re still coming out all. Other than the aforementioned games, the roadmap for FY 2024 also lists Fallout 3 Remaster and an unnamed licensed IP game. Oblivion Remaster was listed for FY 2022, but it has yet to be released.

In a letter from the same cache of leaked documents wherein Microsoft Gaming chief Phil Spencer talked about how much he wanted to acquire Nintendo, he also mentioned that the tech giant was in talks to buy Bethesda parent company Zenimax. Bethesda officially became part of Xbox in 2021 after regulators approved the purchase — something that may or may not happen for Microsoft’s Activision Blizzard acquisition. The tech giant announced last year that it intended to purchase Activision Blizzard for $69 billion, but regulators in the US and EU have opposed to deal — at least in its initial formulation — due to concerns it could limit competition within the industry.

Microsoft

This article originally appeared on Engadget at https://www.engadget.com/leaked-microsoft-documents-hint-at-new-doom-and-dishonored-games-122130396.html?src=rss 

Netgear’s new wallet-busting Orbi router has just about every feature imaginable

Netgear just announced a new flagship router, the Orbi 970, that’s absolutely brimming with features. The router supports the newest Wi-Fi 7 wireless standard and ships in a quad-band format, so it also handles other formats like Wi-Fi 6, 5 and 2.4. It boasts speeds up to 27 Gbps and includes 12 “high-performance antennas” for 360-degree coverage, with mesh satellite devices available for an even larger wireless footprint.

The Orbi 970 was quite obviously designed with modern consumers in mind, so it should excel when streaming 4K or even 8K video, engaging with high-output VR and AR applications, UHD video conferencing, online gaming and everything else people get up to online these days. The system’s also smart-home friendly with the capacity to connect up to 200 devices.

The ultrawide bandwidth router is fully compatible with older wireless standards and it’s a quad-band device, so everything should work at once without too much fiddling. The Orbi 970 automatically chooses the correct wireless platform for each device and speeds are increased via a dedicated backhaul feature that Netgear says “doubles” the speed in which the router and any satellites communicate.

The Wi-Fi 7 integration is the big news here, however, as this allows smartphones and laptops to whiz along at speeds up to 5Gbps. This isn’t Netgear’s first Wi-Fi 7 router, that honor goes to the highly capable Nighthawk RS700S, but the wireless standard has significantly increased in popularity throughout the past year. 

The port options here seem on point, as the router itself features a single 10 gig Internet port, one 10 gig Ethernet port and four 2.5 gig Ethernet ports. Additionally, each satellite boasts one 10 gig Ethernet port and two 2.5 gig Ethernet ports. The system also looks pretty nifty, with a cylindrical design and a slim profile.

However, with great wireless power comes great financial responsibility. Like many high-end Netgear products, this thing’s expensive. The base model that includes the router and a single satellite costs $1,700. A three-pack that includes two satellites, offering coverage of 10,000 square feet, costs $2,300 and each additional satellite sets you back $900. The Orbi 970 series is available in white via Netgear or third-party retailers, but the limited-edition black series is only available from the manufacturer. You do get a free year of the company’s proprietary antivirus product, Netgear Armor, with a purchase.

This article originally appeared on Engadget at https://www.engadget.com/netgears-new-wallet-busting-orbi-router-has-just-about-every-feature-imaginable-123035066.html?src=rss 

Leaked Microsoft documents detail ‘cloud hybrid’ next-gen Xbox for 2028

A massive leak from the FTC v. Microsoft court battle showed Microsoft’s roadmap for a mid-generation Xbox Series X console, but that wasn’t the only news. The same document also revealed Microsoft’s tentative plans for the next-generation Xbox — what it calls a “hybrid game platform.” The system would combine local hardware and cloud computing to create an “immersive game & app platform” arriving around 2028, according to a leaked May 2022 presentation hidden inside another PDF.

“Our vision: Develop a next generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences,” one of the slides reads. “Optimized for real time game play and creators, we will enable new levels of performance beyond the capabilities of the client hardware alone.” In a slide, Microsoft projects the next gen arriving in 2028 with “cloud hybrid games” and an “immersive game & app platform.” 

Microsoft

On the hardware side, Microsoft foresees things like next-gen DirectX raytracing, dynamic global illumination, ML based super resolution, micropolygon rendering optimization and more. The system could allow for different types of devices, ranging from relatively powerful consoles to “Thin OS… $99 consumer or handheld devices” that rely on xCloud computing. 

“Hybrid compute” would presumably differ from regular cloud gaming by using hardware and cloud computing to display in-game elements simultaneously. For instance, primary characters would run on your local GPU, while NPCs, background elements and more would be generated remotely. 

Microsoft

Microsoft also sees heavy use of AI and machine learning (ML) in next-gen gaming. From a performance vantage, neural networks would power super resolution, frame rate interpretation and latency compensation, for instance. They would improve game experiences (AI agents, codex, matchmaking, player ranking) and player services (safety & toxicity, personalization & discovery, support services). It would also aid on the creator side via AI game testing, procedural content, physics, NLP dialogue and live ops (engagement & retention management, monetization, cloud resource optimization). 

One slide suggested Microsoft was seeking to forge deals with AMD for Navi 5 graphics and Zen 6 CPU cores, but another stated that the company needs to make an “Arm64 decision.” In any case, it may have already begun its plans. Another slide titled “The journey has already started” shows a full roadmap: hardware design and hybrid game design starting in 2024, with dev kits available by 2027 and shipping by 2028. 

Microsoft

The slide appears to be part of a conversation, and not a fixed roadmap by any means. Preceding the slideshow are documents showing a conversation between CEO Satya Nadella, Xbox’s Phil Spencer, and others. Saying that the company is working on four types of computers (cloud everything, a hybrid Xbox, hybrid Windows, and hybrid HoloLens), Nadella notes that “we need to bring the company’s systems talent together to align on a unified vision,” adding that “we can’t go from big idea to big idea. We need to bring the company’s systems talent together to align on a unified vision.” 

Other ideas revolve around a “mobile controller,” whereby the “controller becomes the hero.” That makes it seem that Microsoft was still working out its vision for next-gen Xbox at the time of the presentation — so it may have changed course completely since then. 

Microsoft

This article originally appeared on Engadget at https://www.engadget.com/leaked-microsoft-documents-detail-cloud-hybrid-next-gen-xbox-for-2028-110309102.html?src=rss 

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