Meta will let outside developers create AI-powered apps for its smart glasses

Meta’s lineup of smart glasses could soon get a lot more capabilities. The company will begin allowing outside developers to bring their apps to its RayBan and Oakley smart glasses, Meta announced on the second day of its Connect event.

Up to now, Meta has only had a limited number of third-party integrations for its glasses, with apps like Spotify and Audible. But Meta will now allow developers to start experimenting with apps that can take advantage of the built-in sensors and audio capabilities of its glasses. This means other companies will be able to create their own custom experiences that use Meta’s multimodal AI features.

The company is already working with a set of early partners, like Twitch, which is creating livestreaming capabilities for the glasses, and Disney, which is experimenting with an app for inside its parks. A demo video shows a visitor walking around Disneyland and asking the AI assistant about the rides she’s seeing and other park information. 18Birdies, a golf app, is working on an integration that can give players club recommendations and yardage stats.

Notably, these apps all seem like they work with Meta’s non-display glasses, which means that even people who have first-gen Ray-Ban Meta glasses could see a bunch of added new functionality. It’s not clear if the company will also allow developers to also build experiences that can take advantage of the display on its newest Meta Ray-Ban Display frames, but that could open up even more possibilities.

Meta’s new set of tools, officially called the “Wearables Device Access Toolkit,” will roll out as a limited developer preview ahead of broader availability in 2026.

This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-will-let-outside-developers-create-ai-powered-apps-for-its-smart-glasses-194159233.html?src=rss 

Who Was Brad Everett Young? Remembering the Actor & Photographer From ‘Grey’s Anatomy’

Young died at just 46 in September 2025 after succumbing to injuries from a car accident. Learn more about the late photographer and actor here.

Young died at just 46 in September 2025 after succumbing to injuries from a car accident. Learn more about the late photographer and actor here. 

Discord will launch a native Meta Quest app next year

In addition to new hardware announcements, Meta had software news to share during its Meta Connect 2025 conference today. The company revealed that Discord will be making a native app for the Meta Quest headset. According to Meta, the native window app will be available some time in 2026.

The development makes sense. VR is a platform with a lot of gaming presence, so having Discord for easy social and voice connections while playing is a win for players and a natural match for the two businesses. Having a native app can make a big difference in the ease of use. I’m primarily a member of the PlayStation nation, and I swear I heard an angelic choir singing when the PS5 finally got call support

Meta positioned the upcoming availability of the native app as a boon for the developers of VR experiences to reach new audiences, thanks to Discord’s more than 200 million monthly active players. We’ve reached out to Discord for additional comment and will update with any more details we receive.

This article originally appeared on Engadget at https://www.engadget.com/discord-will-launch-a-native-meta-quest-app-next-year-183939524.html?src=rss 

Microsoft’s Gaming Copilot AI assistant is coming to Windows PCs and the Xbox mobile app

Microsoft’s Gaming Copilot AI assistant is officially coming to Windows PCs and the Xbox mobile app. The company has been testing the tool for PCs with Xbox Insiders, but now it’s getting a broader rollout.

To that end, it’ll be available to players aged 18 and older on the PC Game Bar. The Xbox app version rolls out this October, for both Android and iOS, after a beta test took place earlier this year. Microsoft says that its Gaming Copilot will be available throughout the globe, except in mainland China.

So what exactly is this thing? It’s sort of like an AI version of those old Nintendo help phone lines. The chat box appears as an overlay on the screen and players can use it to ask questions or to get tips about a game. The company says it “knows what you’re playing and understands your Xbox activity,” as it uses in-game screenshots. It can also answer questions about an Xbox account and offer recommendations on stuff to buy.

The official version also offers voice chat, so you can just ask the questions out loud. On PC, there’s a “Push to Talk” hotkey that activates the bot, which is handy. The app includes a microphone button. There’s a widget for the PC build that can be placed anywhere on the screen. This is useful for longer conversations.

With Copilot for Gaming, you can jump back into games faster, get real-time coaching, and stay connected… all on your own terms. Excited for what the team has in store! pic.twitter.com/18Ll2D25i1

— Satya Nadella (@satyanadella) March 13, 2025

Microsoft is still tinkering with this software and urges feedback from users as they “continue to develop Gaming Copilopt and make it even more helpful for players’ needs and preferences.” The company has been testing the system on Windows-based portable consoles, and it did recently announce the pending availability of its own Xbox Ally handheld gaming machines. It’s likely that the software will get an official rollout for those consoles some time after they launch on October 16. 

This article originally appeared on Engadget at https://www.engadget.com/ai/microsofts-gaming-copilot-ai-assistant-is-coming-to-windows-pcs-and-the-xbox-mobile-app-185452965.html?src=rss 

The FTC sues Ticketmaster for allegedly colluding with resellers

The FTC and seven states sued Ticketmaster owner Live Nation on Wednesday. The lawsuit accused the company of knowingly allowing brokers to buy tickets in bulk. Ticketmaster allegedly then let them resell the tickets at a significant markup on its own second-hand market.

The FTC claims Ticketmaster was aware that resellers routinely bypassed its security measures for these purchases. The company profits three times from resales. It collects fees at the initial purchase, followed by both buyer and seller fees upon resale. Between 2019 and 2024, Ticketmaster raked in $16.4 billion in fees, according to the FTC.

The agency paints a picture of the company that epitomizes rampant corporate greed. The FTC claims an internal Live Nation review showed that five resellers alone harvested 246,407 tickets to 2,594 events. The agency accused Ticketmaster of admitting in an internal email that it “turn[s] a blind eye as a matter of policy.”

The company is said to even offer tech support to brokers through its TradeDesk app. The software is designed to consolidate and manage tickets purchased through multiple Ticketmaster accounts.

Ticketmaster also allegedly failed to implement third-party identity verification tools that could have prevented the bulk purchases. Why? The FTC quotes the company as saying these tools would have been “too effective.” The company is also said to have admitted to engaging in deceptive pricing. Their alleged reason: Customers were less likely to buy tickets when they saw the actual cost upfront.

The FTC accused Live Nation of violating two laws: the FTC Act’s ban on deceptive practices and the BOTS Act. The latter was signed by President Obama in 2016, just before leaving office. As its name suggests, it banned the use of bots or other software to obtain more tickets than is legally allowed. Earlier this year, President Trump issued an executive order to increase enforcement of the law.

The suit was filed in the US District Court for the Central District of California. Joining the FTC in the suit are Virginia, Utah, Florida, Tennessee, Nebraska, Illinois and Colorado.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-ftc-sues-ticketmaster-for-allegedly-colluding-with-resellers-191337586.html?src=rss 

Epic will let Fortnite creators sell in-game items in latest attempt to compete with Roblox

Creators building experiences in Fortnite are getting a new way to earn revenue. Epic says developers will soon have the ability to make and sell in-game items in Fortnite, and earn a cut of the V-Bucks users spend to buy them. Previously, developers only earned money through Fortnite based on the amount of time users spent on their “islands,” the in-game name for third-party experiences creators can offer through Fortnite.

Developers will be able to create their consumable and durable in-game items using soon-to-be-released tools in Unreal Editor for Fortnite and a new “Verse-based API,” according to Epic. The company also plans to be generous with the revenue split its offering, at least at first. Developers “will ordinarily earn 50 percent of the V-Bucks value from sales in their islands,” but from December 2025 through the end of 2026, they’ll get to keep 100 percent.

Epic says its 50 percent cut — notably more than the 30 percent popularized by Apple’s App Store — is to help “contribute to server hosting costs, safety and moderation costs, R&D and other operating expenses” of running Fortnite. It’s also a make-good of sorts, since Epic claims it’s been “investing and operating the business at a loss.”

How much 100 percent or 50 percent of “V-Bucks value” actually equals in real money unfortunately isn’t as simple as converting Fortnite’s digital currency to dollars, though. Epic offers the following explanation for how it calculates V-Bucks value: 

To determine the V-Bucks value in US dollars in a given month, we take all customer real-money spending to purchase V-Bucks (converted to US Dollars), subtract platform and store fees (ranging from 12 percent on Epic Games Store to 30 percent on current consoles), and divide it by the total V-Bucks spent by players. Fortnite’s average platform and store fees are currently 26 percent (with specific fees ranging from 12 percent on the Epic Games Store to 30 percent on console platforms). So, 50 percent of V-Bucks value translates to ~37 percent of retail spending, and 100 percent of V-Bucks value translates to ~74 percent.

Epic

Alongside the new ability to create in-game items, Epic says Fortnite developers will be able to pay to be featured in a new “Sponsored row” inside Fortnite‘s Discover feed. And to better engage new and returning players, developers are also getting access to new tools for creating community forums and sharing updates on their islands.

All of these changes are in service of further extending Fortnite‘s ability to act as a platform for games and social experiences, rather than just a battle royale game (with racing, rhythm game and LEGO spin-offs). Epic clearly wants Fortnite to be Roblox, and reap the benefits of having an active community of adult and child users creating experiences for its platform. Cultivating that audience has led to all sorts of child safety problems for Roblox, but Epic clearly views the risks to be worth it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-will-let-fortnite-creators-sell-in-game-items-in-latest-attempt-to-compete-with-roblox-192059073.html?src=rss 

Gemini in Chrome no longer requires a subscription

Back at I/O 2025, Google began integrating Gemini into Chrome. At the time, you needed an AI Pro or AI Ultra subscription to access the AI assistant in the browser. That’s changing today. Google has begun rolling out the tool to all Chrome desktop users on both Windows and Mac. Provided you have Chrome’s language set to English and live in the US, you’ll see a new sparkle icon at the top of the interface. Tapping it will allow you to start making requests of Gemini. 

You can also use the tool on a smartphone. On Android, you can do so by holding your phone’s power button. On iOS, meanwhile, Google is working on bringing the assistant to the Chrome app.  

Google

Since its introduction at I/O, Google has made some enhancements to how Gemini works inside of Chrome. To start, the tool can now work across multiple tabs, allowing it to compare and summarize information from different websites. At the same time, Gemini can access your browsing history thanks to a new recall feature. Google suggests this can be helpful in situations where you can’t quite remember where you saw something online. Instead of manually sifting through your browser history, you can write a prompt like “what was that blog I read on back to school shopping?” and Gemini will take care of the rest.

The new version of Gemini for Chrome also offers deeper integrations with other Google services, including Calendar, YouTube and Maps. For instance, you can ask the assistant to schedule meetings for you, and if you’re working through a long YouTube video, Gemini can generate timestamps you can use to jump around the video.

Google

At the start of May, Google began using Gemini Nano to upgrade Chrome’s Enhanced Protection suite. On Thursday, the company said Gemini Nano would also soon work to protect users against websites that use fake viruses or giveaways to trick them. Google has also added an algorithm that will learn your preferences for granting permissions. When it determines you’re unlikely to grant a website permission to access your computer’s camera or location, it will present those requests in a less intrusive way. Similarly, Google will add an AI designed to make it easier to update compromised credentials through Chrome’s built-in password manager. Starting with a handful of supported websites — including Coursera, Duolingo and Spotify — you’ll be able to change your passwords with a single click.

In the coming months, Google plans to bring agentic capabilities to Chrome, meaning Gemini will be able to complete tasks for you. For example, the company envisions people using this feature to do their weekly grocery shopping through Instacart. The company first previewed this capability with Project Mariner at the end of 2024. Over the last year, a few different companies have released their own takes on web-surfing agents with mixed results. For example, people have complained of OpenAI’s Operator failing to complete some tasks.

Google

“Our hope is that by the time this gets to users, we’ve done away with many of the potential snafus,” said Mike Torres, vice president of product for Chrome, during a media briefing Google held ahead of today’s announcement. “This is an experimental experience we’re continuing to improve. We’re not going to do something that comprises the user experience.”

Last but not least, Google is adding an AI Mode mode shortcut directly to Chrome’s address bar. If you need a refresher, AI Mode is Google’s dedicated search chatbot. At I/O 2025, the company made it available to every Search user in the US. Now you can access it without navigating to Google first. When I asked Torres about the button, he was quick to note users don’t have to use the shortcut. “What we’re trying to do is maintain users’ existing behavior,” he added.

As with any major update from Google, it may take a few days for the new features to roll out to your installation of Chrome.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-in-chrome-no-longer-requires-a-subscription-170045611.html?src=rss 

Steam is ending support for Windows 32-bit next year

Steam is officially dropping Windows 32-bit support at the end of this year, the company announced today. The only 32-bit version of Windows that is currently supported by Steam is Windows 10 32-bit. The company says 0.01 percent of systems reported through the Steam Hardware Survey are using that version of Windows. On any given day, Steam sees just over 36 million daily users, so it’s safe to assume that this change will only affect a few thousand gamers.

While this doesn’t mean that your Steam client running on Windows 10 32-bit will self-destruct at midnight on January 1, it does mean that you will no longer receive updates or technical support. Microsoft is also sunsetting Windows 10 on October 14 of this year, which will similarly mean an end to security updates.

Valve will still support Steam on Windows 10 64-bit for the time being. Windows 11 doesn’t offer a 32-bit version, making it the first version not to offer 32-bit since the feature was introduced with Windows NT in 1993.

“Core features in Steam rely on system drivers and other libraries that are not supported on 32-bit versions of Windows,” Steam explained in the announcement. Hopefully this change frees up enough bandwidth at Valve to get Half-Life 3 over the finish line.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-is-ending-support-for-windows-32-bit-next-year-171057805.html?src=rss 

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