The late ‘Walking Dead’ alum died following a months-long battle with a rare form of brain cancer.
The late ‘Walking Dead’ alum died following a months-long battle with a rare form of brain cancer.
The late ‘Walking Dead’ alum died following a months-long battle with a rare form of brain cancer.
The late ‘Walking Dead’ alum died following a months-long battle with a rare form of brain cancer.
Known for her performance as Addy in ‘The Walking Dead,’ Mack died at the age of 33 following a months-long battle with a rare form of cancer.
Known for her performance as Addy in ‘The Walking Dead,’ Mack died at the age of 33 following a months-long battle with a rare form of cancer.
Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.
Please enjoy — and I’ll see you next week.
Let’s all agree to stop talking about that awful conservative activist group out of Australia. You know the one — like a parasite, it attached itself to the censorship campaign that erased thousands of adult games from Steam and Itch.io, and successfully positioned itself at the center of the delisting narrative. However, logic and evidence suggests this group had very little to do with the mass removals.
This Australian anti-porn organization led a movement in April to remove the edgelord simulator No Mercy from Steam, and since everyone agreed that game sucked, the campaign worked and the title disappeared from the storefront. This is where I believe the organization’s involvement in the current drama ends.
It seems No Mercy spurred payment processors including Visa, Mastercard and PayPal to turn their attention to the PC gaming market (an irony that I would find funnier if it weren’t actively eroding an industry I love). These institutions took the opportunity to dictate the types of games they would support, and in response on July 16, Steam added a clause to its ruleset banning content that “may violate the rules and standards set forth by Steam’s payment processors,” including “certain kinds of adult only content.” Censorship on Steam is not new; Valve has for years had rules banning mislabeled adult content, hate speech, anything violating local laws and many other regulations. But outsourcing censorship to payment processors is new, and hundreds of games were removed from the platform following the rule change. On July 24, Itch.io rolled out its own changes and summarily de-indexed every adult and NSFW game it hosted, which amounted to roughly 20,000 titles being hidden from search and browse pages.
The conservative Australian group claimed responsibility for the Steam bans on July 19, three days after the platform’s rule change went live. The organization said the censorship was the direct result of two of its recent efforts: an email campaign that sent 1,067 messages to Visa, Mastercard, PayPal and others claiming Steam and Itch.io were hosting illegal sexual content, and an open letter addressed to the same financial institutions, signed by faith-based, anti-sex work and anti-queer activist groups.
There is no evidence that these campaigns were directly responsible for payment processors’ renewed enforcements. It’s actually ludicrous to suggest that roughly 1,000 emails or an open letter would even register at companies the size of Visa, Mastercard or PayPal. What’s more, after taking credit for the removal of hundreds of Steam games, the Australian group has attempted to distance itself from the whole shebang. Following intense scrutiny from players, industry watchdogs and media outlets, every group in this situation is trying to avoid accountability, in fact. Valve says Mastercard made this happen, while Mastercard says it’s just following the law, and PayPal says it’s simply doing what companies like Mastercard tell it to do. Meanwhile, the Australian group is trying to avoid blame for the sweeping Itch.io delistings while simultaneously attempting to exploit the Steam bans and gain momentum for its conservative bullshit.
In the most likely scenario, the Australian activist group saw these PC gaming audits coming and, in a strange act of stolen puritanical valor, took steps to center itself in the conversation. We can stop helping it do so. Forget its name and, as the IGDA suggests, direct your ire toward the organizations with power in this situation, namely Mastercard and Visa.
Still. It’s notable that an organization backed by conservative Christian groups that loudly oppose sex work, queer rights and freedom of expression was able to so cleanly align itself with financial companies censoring content on Steam and Itch.io. This uncontested endorsement is especially worrisome in a political and social climate where women, the queer community, people of color and those who don’t conform to a traditional conservative lifestyle are under attack. At a time like this, subversive and raw art is more necessary than ever, but it’s also in its most vulnerable position. Choosing this moment to activate a censorship campaign is not only dangerous for our most vulnerable communities, it’s cowardly.
There’s been some additional misinformation wrapped up in this censorship mess, of course. Three games were incorrectly reported as delisted or removed from Itch.io or Steam as part of this situation: Mouthwashing, Trials of Innocence and Console Me. One game that was unjustly removed during the chaos was the psychological horror game VILE: Exhumed — read my interview with creator Cara Cadaver right here.
In most contexts, I’d be pretty stoked on the thought of a hell-based BioShock, but this is the worst possible iteration of that idea. According to Bloomberg, BioShock 4 failed a recent review with executives at its publisher, 2K Games, and it’s heading back to developers at Cloud Chamber for a narrative revamp. Plus, Cloud Chamber studio head Kelley Gilmore is gone and creative director Hogarth de la Plante was moved to a publishing role. Not much is known about the game that’s assumed to be BioShock 4, but it was revealed in 2019 alongside the formation of Cloud Chamber, so it’s already been in development for quite a while.
In related Rapture news, 2K’s remake of the original BioShock was canceled earlier this year, Bloomberg reports. Ken Levine, the creator of the BioShock series, is currently working on a familiar-looking FPS called Judas at his own studio, Ghost Story Games.
GOG partnered with developers to release 13 games with adult themes for free from August 1 to 3, in protest of all the censorship going down on Steam and Itch.io. None of the free titles were specifically banned in the censorship campaign, but they featured sexual, queer or violent content that could easily be targeted by similar efforts. GOG handed out its free games to more than 1 million players.
After deindexing all of its adult games on July 24 — like, all of them — Itch.io on August 1 relisted all free games in this category. Itch.io is currently auditing thousands of adult and NSFW games that it swept up in the payment processor ban, and it’s unclear how the platform will support titles with these themes going forward. One of Itch.io’s longstanding partners, Stripe, said it will no longer facilitate transactions of titles “designed for sexual gratification,” but there’s apparently room for negotiation in the future.
In a shocking twist, EA also revealed that Battlefield 6 will have multiplayer content.
The video game world is feeling the effects of the UK’s Online Safety Act. Platforms including Discord and Xbox are implementing new age-verification methods to comply with the law in the UK, and Microsoft is planning to expand its program to other regions. It’s in no rush, though, saying it’ll use the UK as a guinea pig for these systems first, and then implement what it learns across the globe.
At its unveiling in 2024, viewers instantly called out Polaris Quest’s Light of Motiram for looking an awful lot like Guerrilla Games’ Horizon series — our headline called it a “pretty blatant Horizon ripoff,” even. It took the better part of a year, but PlayStation’s lawyers have finally kicked into gear. Sony is now suing Tencent, which owns Polaris Quest, over what it calls a “slavish clone” of its IP.
Recent layoffs at Microsoft have only heightened the importance of proper labor organizing in video games, and one of the industry’s first unions is finally making things official. Three years after initiating the process, Call of Duty support studio Raven Software has ratified its union contract with Microsoft. Raven Software initially voted to organize under Activision Blizzard, but after Microsoft completed its acquisition of the studio in October 2023, it continued negotiations with the tech titan.
After VILE: Exhumed was removed and permanently banned from Steam for reasons that don’t actually apply to the game, developer Cara Cadaver and publisher DreadXP have rolled out their own distribution model, and prices start at $0. You can download and play the game right now for free, and there’s an option to throw some money Cara’s way. A portion of the profits will benefit the Toronto-based charity Red Door Family Shelter.
Kris Holt’s indie game roundup
Sam Rutherford’s review of the Legion Go S powered by SteamOS
Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.
This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-censorship-and-stolen-puritanical-valor-234220878.html?src=rss
After her game was banned from sale on Steam in a baffling decision with no appeal option, solo developer Cara Cadaver has made VILE: Exhumed available as shareware under a Creative Commons license. The project can be downloaded for free, but players can opt to donate in support of the solo developer’s work. Both Cara and publisher DreadXP will pay forward those donations, with 50 percent of the game’s profits being given to the Toronto-based charity Red Door Family Shelter. The group aids families, refugees and women who are escaping violence.
Both Steam and Itch.io have recently adopted sweeping and vague policies regarding their approach to projects with adult content due to pressure from payment processors. Itch.io has begun re-indexing some projects, but only free ones.
These changes have disproportionately impacted projects by underrepresented and queer creators, according to a statement from the International Game Developers Association that condemned the broad delisting of adult games. In her post announcing the new distribution plan for VILE: Exhumed, Cara summed up the situation pretty aptly: “What this actually results in is taking power and storytelling away from women, other marginalized artists, and ultimately, from everyone.”
This article originally appeared on Engadget at https://www.engadget.com/gaming/banned-steam-game-vile-exhumed-is-back-as-a-free-shareware-title-225220847.html?src=rss
Sonos is having overheating issues with a “very low” number of its Roam speakers. Bloomberg reports that some users’ portable Bluetooth speakers are overheating around the device’s USB-C port. The company has not recalled any products as a result but it aware of the issue happening.
“We’ve closely tracked a limited number of reports involving the USB-C charging connection on some first-generation Sonos Roam speakers,” Sonos said in a statement shared with Engadget. “While the overall incidence rate is very low, and environmental conditions appear to play a role, we’ve taken several proactive steps to even further reduce the likelihood of this issue, including software updates and accessory improvements.”
The issue appears to be centered on the original model of the Sonos Roam that debuted in 2021; the Sonos Roam 2 offered some upgrades over that version when it rolled out last spring.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/a-very-low-number-of-original-sonos-roam-speakers-are-overheating-205722779.html?src=rss
Intel is reportedly still struggling with a chipmaking process crucial to its future. Reuters reports that the company’s 18A process is still producing low yields and high defect rates. Intel has invested billions of dollars in the manufacturing process, on which it’s pinned its hopes of gaining ground on TSMC.
This isn’t the first concerning news about 18A. Last year, a report stated that Broadcom was unhappy with the results of a test run for a potential order. However, Intel insisted at the time that 18A was on track to make its upcoming Panther Lake chips at volume later this year. “Our performance and yield trajectory gives us confidence this will be a successful launch that further strengthens Intel’s position in the notebook market,” Intel said last month.
Intel has typically aimed for a yield of at least 50 percent of usable chips before scaling up production. The company is said to make the bulk of its profit after reaching 70 to 80 percent. Last year, 18A’s usable Panther Lake chips had reportedly only reached a five percent threshold. Intel had aimed for 10 percent by this summer. Tuesday’s report doesn’t state 18A’s current yield, only describing it as a small percentage.
In a statement sent to Engadget, an Intel spokesperson said it is pleased with 18A’s current state. “We feel very good about our trajectory on Intel 18A, and it will be the foundation of multiple generations of client and server products in the coming years,” the spokesperson wrote. “Panther Lake is going to be a great product for Intel and our partners,” the company continued, adding that its launch is still on track for later this year.
In a July interview with Reuters, Intel’s Chief Financial Officer David Zinsner suggested that 18A’s yields were better than reports claimed. He added that yields tend to “start off low and improve over time.”
The company’s 18A process is a risky bet, combining manufacturing changes with a next-gen transistor design. Intel embraced the challenge with an aggressive timeline that one of Reuters‘ sources called a hail mary. 18A going well would also help attract business for its upcoming 14A process. Last month, Intel warned investors that it may have to leave chip manufacturing altogether if it doesn’t land 14A contracts.
The company needs all the help it can get. It recently confirmed that it would cut around 20 percent of its workforce by the end of this year. That follows 20,000 job cuts from June 2024 to July 2025. Earlier this year, it took on a new CEO to try to right the ship.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/intels-next-gen-manufacturing-process-is-reportedly-still-struggling-184146350.html?src=rss
Florida Attorney General James Uthmeier has sued multiple pornography platforms on allegations that they fall afoul of age verification laws. The state passed HB 3 in March 2024 and the law took effect in January 2025. HB 3 placed new requirements on services to confirm the ages of their users if they contain “material harmful to minors” and to ensure nobody younger than 18 accesses their content.
The lawsuit today targets the companies behind several porn sites, including XVideos, XNXX, BangBros and Girls Gone Wild, as well as adult advertising network Traffic Factory. “We are taking legal action against these online pornographers who are willfully preying on the innocence of children for their financial gain,” Uthmeier said.
Although today’s lawsuit focuses on pornography providers, many of the provisions in HB 3 also center on teen use of social media. In June, a judge temporarily blocked the law after NetChoice and the Computer and Communications Industry Association — groups representing several social media platforms — sought a preliminary injunction. Uthmeier has appealed that injunction to the Eleventh Circuit.
Yahoo, the parent company of Engadget, is a member of NetChoice.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/florida-is-suing-several-porn-companies-over-age-verification-190251850.html?src=rss
Motorola and Swarovski are teaming up to create the crossover they knew we always wanted: a crystal-laden edition of the Razr. For those who just felt that their retro cell phone wasn’t special enough, the fancy new Pantone Ice Melt Razr features a 3D quilted leather-inspired finish with 35 hand-positioned Swarovski crystals, including one larger, 26-facet crystal on the hinge.
The Pantone Ice Melt will cost a cool $1,000, though it will include a pair of the Moto Buds Loop. These open-ear buds are designed to be worn like jewelry — fitting, given the Swarovski treatment. Motorola is calling this bundle the Brilliant Collection. A stand-alone Motorola Razr will normally run you $700, and a pair of Moto Buds Loop will set you back $300, so the package deal for $1,000 basically means free crystals.
Motorola has been expanding the Razr lineup lately, and the company now offers the Razr, Razr Plus and Razr Ultra. The Pantone Ice Melt edition is a design spin on the base model and retains the same 3.6-inch cover display, 6.9-inch foldable AMOLED main display, MediaTek Dimensity 7400X processor, 4,500 mAh battery and 50-MP main camera.
Motorola said that this release is “just the beginning for Motorola Collections,” so we expect to see more curated collaborations down the line. The Brilliant Collection will become available on August 7.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/motorola-and-swarovski-team-up-for-a-super-fancy-razr-175308229.html?src=rss
AI startup Eleven Labs just announced a service called Eleven Music, which generates fake songs that are cleared for commercial use. It’s a prompt-based affair, so it can create just about anything users dream up.
The songs can feature vocals and lyrics. The Washington Post gave examples of prompts like “a smooth jazz song with a ‘60s vibe and powerful lyrics, but relaxing for a Friday afternoon.” The service reportedly only takes a few minutes to generate music.
The company has been quietly testing the platform for some time, with WSJ indicating it has given 20 of its customers access to the model and that they’ve used it to make stuff for films, TV shows, video games and apps. ElevenLabs hasn’t specified who the 20 customers are, likely because people get angry about AI slop.
As for training, the company has inked deals with two digital rights agencies for smaller music labels called Merlin Network and Kobalt Music Group. ElevenLabs co-founder and CEO Mati Staniszewski says he’s aiming to get major labels on board. He also says that “the model is strictly created on data that we have access to.” This is good news for the company, as other music-generation platforms like Suno and Udio have been sued for alleged use of copyrighted works.
AI-generated music is having something of a moment right now. The “band” Velvet Sundown is completely made up and managed to amass millions of listens on Spotify. It remains to be seen how much of that interest was based on actual fandom or morbid curiosity.
ElevenLabs is primarily known for its voice-generation technology. It created a news app that reads stories to consumers with AI-generated voices based on celebrities like Judy Garland and James Dean. One of its tools was used to emulate Joe Biden’s voice in robocalls urging voters not to participate in a primary. It’s also been used to create deepfakes for other celebrities.
This article originally appeared on Engadget at https://www.engadget.com/ai/elevenlabs-launches-its-own-royalty-free-ai-music-service-183033630.html?src=rss
Fox Corporation has announced the launch of Fox One, a streaming service that will carry Fox-branded news, sports and entertainment content for $19.99 per month or $199.99 per year. The service will feature both live and on-demand access from the entire slate of Fox properties including Fox News, Fox Business, Fox Sports, Fox Weather and more. Subscribers will also be able to bundle the new offering with Fox Nation, the media corporation’s on-demand streaming service with original shows.
“In bringing together the full power of the FOX content portfolio in one service, we have created a great value proposition and user experience that will appeal to the cord-cutter and cord-never fans currently not served by conventional pay TV packages,” said Pete Distad, CEO of direct-to-consumer at Fox Corporation.
Fox One joins a growing list of TV streaming services aimed at cord-cutters that bring channel portfolios traditionally found on cable to a convenient app format. The new service also means access to NFL and MLB games aired on Fox networks without the need for a cable subscription. Fox was previously attached to the launch of Venu Sports, a sports-focused streaming service that never came to fruition. Fox One will launch on August 2.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/fox-one-streaming-service-launches-august-21-164512558.html?src=rss