watchOS 26 preview: It’s the little things

At WWDC 2025, Apple announced it was replacing the sequential numbering for OS versions and with year numbers. So instead of watchOS 12, I’ve spent the past two weeks with the public beta of watchOS 26. The naming scheme shift is subtle, but helpful — which is how I’d describe the upgrades the new software brings to the Apple Watch. The AI-powered Workout Buddy better contextualizes your Fitness data and an added gesture gives the watch a fun trick that’s actually helpful. Other upgrades — including better smart replies and the Liquid Glass treatment — all combine to make the watch work and look a bit better than it did before. It’s not a game-changing shift, like other OS 26 releases, but it manages to make a great watch a touch better.

Luminous Liquid Glass

Every Apple operating system got the Liquid Glass treatment this year, including watchOS 26. The change is less noticeable on the Apple Watch than on the iPhone or iPad, though. You’ll notice the semi-transparent buttons and flowy movement when entering your password and opening the control center — the icons look like they’re surrounded in little drops of water, which is quite pretty. You’ll see it on the Photos watch face, too, especially if you select the “glass” color for the time readout. 

The Liquid Glass treatment for the Photos watch face. 

Amy Skorheim for Engadget

The Smart Stack now has a liminal glow and the app icons are likewise a touch more luminous than before. The effect is subtle and nicely unifies the look of the watch and its companion iPhone. Like all design upgrades, Liquid Glass made me feel like I was using a new watch — though, like everything, the novelty wore off after a week or two.

Revamped Workout app combines AI stats with a DJ

In addition to the Buddy, the Workout app has a new look with icons in each of the four corners of the screen that give you easier access to adjust your data view, play music, set goals and tweak Buddy settings. My favorite new feature is in the music menu and it’s limited to Apple Music for now. If you tap the music icon, you have the option to auto-play music. From there, you can also select “Picked for you” or “Choose media.” The former will select music that matches the type of workout you’re doing and what you like to listen to. As someone who gets derailed from pretty much all my tasks when I have to interact with my phone, I appreciate anything that can make decisions for me and prevent me from reaching for it.

I was presented with peppy beats that matched the cadence of my run, from bands and artists that were familiar as well as new-to-me selections that fit my tastes. Unfortunately, it didn’t always work correctly. Sometimes I’d get no music, other times the music would play but the Workout Buddy would fall silent. I realize I’m testing a public beta of watchOS 26, so I’m holding out hope the feature will work at launch. Because when it worked, it was glorious.

The new Workout app layout. 

Amy Skorheim for Engadget

The new Workout Buddy is probably the biggest AI play in watchOS 26. It uses historical and real-time data collected by your watch to give you a window into how you’re performing at the beginning, end and throughout a workout. It works for walking, running, cycling and other workouts but requires headphones and a nearby Apple Intelligence-compatible iPhone. That gave me pause. I hate carrying stuff and/or sticking things in my ears when I run. But after acquiring some open earbuds and digging out my old Spibelt, I made it work.

There are three voices to choose from as of this writing, a bright feminine option, a British male-sounding one and another female-presenting version with a lower register. These were built on vocal data from Fitness+ trainers and have an authentic sound to them. At the start of a workout, you’ll get a brief pep talk along with some recent milestones. My pre-game walking and running talks included references to the day of the week, my location and accumulated fitness data. For example, “Way to get out there on a Wednesday morning walk in Albuquerque. So far this week, you’ve done three walking workouts. Let’s get in some steps!”

Depending on the type of exercise, you can set target ranges for cadence, heart rate, speed, distance, power (cycling), time and others. During a workout, the AI will let you know if you’re at, below or above those levels. The first time I tried Workout Buddy, my run was quite lonely. I didn’t realize I had to turn on the Buddy, as well as the various goal metrics within the Workout app. I did that and, on my next run, the AI delivered cadence and heart rate updates, and let me know when I hit milestones like distance and duration.

At the end of a workout, you’ll see a thinking animation as the AI assembles a summary. It’ll recap data like your pace, distance, average and peak heart rate, as well as progress on your Activity rings. It’ll also point out comparisons or cumulative milestones you may have hit. For example, after a longer walk, it told me that I’d just burned the most calories on a walk so far. Another day, it told me I’d walked ten miles so far this week. It closes the update by encouraging you to take the energy into the rest of your day or something similarly positive but measured.

That’s a big improvement over the first few times I used the feature. My first few pep talks were cloying, telling me something along the lines of “It’s not easy to get out there early in the morning!” and “Your effort is inspiring!” After I stopped a run early to fuss with settings, it told me I did a “Great job!” on a three-minute run. Thankfully, Apple appears to be tweaking the Buddy behind the scenes, calibrating the AI’s “personality.” Recent pep talks have become noticeably less sycophantic and therefore more enjoyable. I imagine the Buddy will only continue to evolve even more from here.

The Workout Buddy is not a coach

The Workout Buddy is a motivational experience that provides personalized insights you can use to gauge your performance. But I just finished trying out Samsung’s AI running coach on the Galaxy Watch and couldn’t help comparing the two. That coach pushed me to run five kilometers for the first time in my life. The Buddy made me feel like I’d accomplished something special just by taking my dog on a stroll. Both have their place, but I’d say Apple’s version is probably best for those who already know what their goals are and what they need to do to hit them. Samsung’s version may be better for beginners who want some help shaping their fitness journey.

In addition to the Buddy, the Workout app has a new look with icons in each of the four corners of the screen that give you easier access to adjust your data view, play music, set goals and tweak Buddy settings. My favorite new feature is in the music menu and it’s limited to Apple Music for now. If you tap the music icon, you have the option to auto-play music. From there, you can also select “Picked for you” or “Choose media.” The former will select music that matches the type of workout you’re doing and what you like to listen to. As someone who gets derailed from pretty much all my tasks when I have to interact with my phone, I appreciate anything that can make decisions for me and prevent me from reaching for it.

I was presented with peppy beats that matched the cadence of my run, from bands and artists that were familiar as well as new-to-me selections that fit my tastes. Unfortunately, it didn’t always work correctly. Sometimes I’d get no music, other times the music would play but the Workout Buddy would fall silent. I realize I’m testing a public beta of watchOS 26, so I’m holding out hope the feature will work at launch. Because when it worked, it was glorious.

More hands-free fun with wrist flick

I love the double tap gesture Apple introduced with the Apple Watch Series 9 — it’s a pleasure to stop timers, start auto-detected workouts and answer calls without getting my other hand involved. But it took some practice before I could reliably get the watch to recognize the gesture. (The trick is raising your wrist in an exaggerated checking-the-time motion then quickly, but not too quickly, tapping your thumb and finger together twice.)

Luckily, the new Wrist Flick motion introduced in watchOS 26 takes practically no effort to get right. It involves quickly turning the back of your wrist away from you and back up again. Doing that can silence a call, stop a ringing timer, dismiss notifications and return you to the watch face from any app you open. It also makes those irritating helpful “Time to stand!” reminders go away. The wrist flick doesn’t clear alerts, just dismisses them — so the red indicator dot disappears, but the notification remains and you can see it if you swipe down. Just note that it’s only available to Apple Watch Series 9, 10 and the Ultra 2.

Amy Skorheim for Engadget

Wrist flick is a great feature — though it’s important to note that Android wearables since WearOS 2 had a similar feature for a while now. And I’d like to see Apple adopt more hands-free interactions like this. Apple already has many gesture-based controls as part of its existing AssistiveTouch feature. Actions like fist clenches, wrist tilts and single or double taps can control most of the navigation on the watch. Unfortunately, turning on AssistiveTouch turns off the universal double tap feature. I’d be interested in seeing something that splits the difference. Perhaps four or five gestures for basic functions that can be used in conjunction with screen input.

Smarter replies could make Messages a usable watch app

The Apple Watch is great for reading texts, but replying is awkward. That tiny keyboard is an interface for ants — even talk-to-text input is inefficient as it’s tough to correct mistakes. Smart Replies are little canned responses that appear as suggestions below the reply field. Those aren’t new, but now Series 9 watches and later will use an improved on-device language model to come up with relevant bits of text you can send with a tap.

In addition to the choices that are always offered — Okay, Yes, No, Thank you and Can I call you later? — I saw things like “Ok, let me know” and “That’s so sweet!” both of which applied to their respective conversations. I wasn’t always given Smart Reply suggestions, and some of them weren’t very relevant, but again, it’s a great feature that will save time when it works.

Another Messages update is a carryover from iOS 26 (and borrowed from countless other messaging apps). You can now set custom backgrounds for each of your (Apple-only) contacts. Just note that whatever you set will be seen by all participants in the conversation, once they update to iOS 26. On your watch, the photo, gradient or pattern you pick carries over to your conversations. Not only does it look nice, I find backgrounds help me to not accidentally text my mom something I meant to send to my sister.

Backgrounds are now available in Messages. 

Amy Skorheim for Engadget

Notes have arrived

The Notes app is now on Apple Watch. I honestly hadn’t noticed the lack before this — I know there are plenty of Notes enthusiasts out there, but in my world, Alexa handles all reminder and shopping list duties. Still, I can see how the new integration could come in handy. After creating a simple shopping checklist in the iOS Notes app, I opened the list on my watch while I was shopping and found it far easier to check things off on my wrist than dragging out my phone every time I stuck something in my cart.

I’m curious to see whether Apple’s improved prediction algorithms for the new OS will eventually add Notes to my Smart Stack suggestions after I open the Notes app a few times at the grocery store. As it stands now, the Notes widget will pop up first in the Smart Stack if that’s the last app you used.

The rest of the new stuff

Face Gallery

The iPhone Watch app has a new look and now organizes watch faces by category instead of by name. Groupings include New, Clean, Data-rich, Photos and Health and Fitness, among others. It’s certainly an improvement, but one that makes you wonder why it wasn’t always like this.

The Watch Face gallery is categorized now.

Amy Skorheim for Engadget

Adaptive sound

Another nice-but-obvious update adjusts the volume of pings and beeps to fit the environment — quieter in a noiseless office and louder at a raucous BBQ. I set a timer to go off when I was quietly working at my desk and then again with loud music playing and I couldn’t really tell the difference. But that’s a hard metric for the humble human ear to judge. Again, this is a feature reserved for Series 9 models and later.

Smart Stack

The Smart Stack will now add a small prompt to your watch face when it detects certain situations. For example, if you open the camera app on your phone, a small camera icon appears at the bottom of your watch screen, as a suggestion to open the remote shutter. Apple gives other examples, such as showing the workout icon when you arrive at your usual pilates studio or the Backtrack navigation feature when you journey away from cellular connectivity.

I didn’t see the prompt very often, but I did notice that the Smart Stack rearranged itself according to my habits — such as putting the medication widget at the top of the stack right around the time it was time to take my prescription, or shuffling Shazam to the top when it hears music playing.

Siri is still Siri

Coming fresh off of reviewing the Samsung Galaxy Watch 8, I can’t help but notice a stark difference between that wearable’s fully integrated, AI-powered Gemini and Apple’s same-old Siri. Gemini on the Samsung watch helped me find new stuff in my city, performed convoluted tasks and answered some pretty esoteric questions. I use Siri on my watch to reliably set timers, text people and add events to my calendar. But it’s not quite on the level of Gemini’s contextually-aware, generative capabilities that can interact with multiple apps. Asking something like “Where should I have lunch?” gave me a list of businesses with lunch in the name followed by Siri asking me: “Which one?” Not sure what that meant. Gemini, on the other hand, gave me local and relevant ideas for places I’d actually want to eat.

Even before AI swallowed everyone’s mind, I had a soft spot for digital assistants. When Alexa sings the “You’re very, very, oh so very welcome” song, I get a dopey smile on my face. I’ve tried to love Siri, but I get frustrated by being misunderstood, misdirected, misheard and flat-out ignored. I know Apple doesn’t like to release new tech until it’s fully up to snuff, and I’m looking forward to seeing what finally happens with new Siri. But for now, the disparity shows.

Wrap-up

The changes watchOS 26 brings to the Apple Watch are perhaps not as grand as those for other Apple devices. Liquid Glass here isn’t as all-encompassing as it is on the iPhone. The new watch features don’t make the wearable finally realize its full potential like iPad OS 26 does for the tablet. And there isn’t one major feature upgrade that transforms the watch experience, like macOS 26 does with Spotlight on Macs.

But the updates do push the experience of using the watch forward. Liquid Glass is pretty and nicely ties the wearable with its companion devices. The Workout app, which was already good at tracking fitness metrics, is even better with the Workout Buddy, providing stat summaries and automated playlists. Improved smart replies for Messages and the addition of the Notes app fix two of the watch’s previous shortcomings. And the wrist flick adds another option for hands-free interaction and — I hope — is a precursor to more such utility. I’m still holding out hope for an improved, personable and helpful Siri once Apple is ready, but for now, these are all welcome upgrades for what’s already the industry’s best overall smartwatch.

This article originally appeared on Engadget at https://www.engadget.com/wearables/watchos-26-preview-its-the-little-things-140035949.html?src=rss 

Hasbro’s Nano-Mals are a virtual pet that rewards fidgeting

Since the original Tamagotchi landed on store shelves 28 years ago, not much has changed in the world of virtual pets. The basic gameplay remains, with players being asked to feed, groom and play with small digital creatures inside a handheld device. But new features have also been added, like Bluetooth connectivity and downloadable content (they’re also a little bigger than before). This month, however, Hasbro is throwing its hat into the ring with the Nano-Mals, a $20 device that takes the standard features of a virtual pet and aims them toward a new purpose: fidget toy.

The first thing you’ll probably notice when you pick up one of the eight initial Nano-Mals models is how cute they all are: they’re styled after both common and uncommon animals, including two cows, two cats, a red panda, a narwhal, and a pair of unicorns.But the second thing you’ll notice is that there’s no screen to be found anywhere; instead, the sole “display” is a a light-up heart on the front of the toy that has three levels and changes color to indicate how satiated the toy is in terms of hunger, affection and play.

How you fulfill these needs is where the Nano-mals distinguish themselves from other virtual pets: Instead of pushing buttons and navigating through various menus, you interact instead with the various parts of the toy directly. Push down on its ear to “pet” it, flip its arms to “dance” and push its nose to “feed” it. The more you perform these actions, the more each color of the heart will fill up, eventually resulting in a rainbow kaleidoscope across the toy’s chest.

It’s incredibly easy to do, not just because these are simple actions, but because they’re engineered to be satisfying since it is a fidget toy. It feels good to flip the arms up and down and squish the ears. Not so much for pushing the shallow nose button though, meaning it was often the need that took the longest for me to fulfill. It just wasn’t fun to push the nose! I can only hope that future iterations improve on this.

Once you’ve figured out the basic functions, it becomes a game in itself to figure out the best way to hold and interact with the device. You don’t need to look at it and the entire thing can be operated with one hand, which is exactly what you want in a fidget toy. I found myself rotating it between my fingers while flipping the arms – the device also contains an accelerometer so any significant movement also counts as “play.”

If you have more than one Nano-mal – which is quite likely given the device’s low price – the toys will interact with each other, lighting up and talking to each other. It’s cute but also a bit unsettling, as it was very reminiscent of this year’s Black Mirror episode “Playthings” with the Nano-mals emitting mysterious bleats and chimes just like the Thronglets. Fortunately, there is an off switch, and the Nano-mals will burble happily before shutting down when you use it.

Kris Naudus for Engadget

However, the off switch isn’t absolute as, should you press any of the buttons, the Nano-mal will still react, though maybe not effusively as if the device were powered fully on. This is a problem given that the Nano-mal is meant to be taken out and about (there’s even a clip at the top), but will likely be banned from classrooms due to the possibility of it being accidentally triggered when a kid moves their stuff. The toys can be muted by holding down the nose for a few seconds, but it only works when the device is fully powered on, and resets every time the Nano-mal is turned off and on.

Aside from that and the fact that I couldn’t remove the attachment clip, which got in the way when I was trying to spin the device in my hand, I think the Nano-mal is a solid first try at this kind of toy. Kids will love how cute they are, especially when you dress them up in the included clothes, which double as protective cases for the devices. And adults will appreciate them too: Parents are big on screen-free devices, while the young-at-heart will appreciate having something to keep their hands busy that isn’t their phone.

The Nano-mals are available now at all major toy retailers, including Walmart and Amazon.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/hasbros-nano-mals-are-a-virtual-pet-that-rewards-fidgeting-141553387.html?src=rss 

Does Ashley Biden Have Kids? About Her Family Amid Divorce

Joe Biden’s daughter is ending her 13-year marriage to Dr. Howard Krein and seems ready to embrace the next chapter. Learn more about her family here.

Joe Biden’s daughter is ending her 13-year marriage to Dr. Howard Krein and seems ready to embrace the next chapter. Learn more about her family here. 

Netflix’s KPop Demon Hunters is headed to theaters for two days

You’ll soon be able to watch KPop Demon Hunters on the big screen. The Netflix animated film has become a global hit since it launched on the platform and has reportedly become the second most-watched movie on the service’s history after Red Notice. Now, Netflix is holding a limited theatrical event, wherein fans can watch a sing-along version of the film. Aside from the movie itself being a hit, its songs have gained massive popularity, with the track Golden recently taking the number one spot on the Billboard Hot 100. 

KPop Demon Hunters is a musical that revolves around the girl group Huntr/x, which as you might have guessed, are demon hunters. The group is the latest trio of women who uses the power of their singing voices to maintain the Honmoon, or the magical barrier that prevents demons from entering our world established generations ago by the first trio of singing demon hunters. In the film, they’re in constant competition with a boy band called Saja Boys, who are made up of demons that look like pretty boys. The main antagonist, however, is Gwi-Ma, ruler of the demons. He was voiced by Lee Byung-hun, whom a lot of people might know as the Front Man in Squid Game. 

The film’s limited theatrical release will only last for one weekend, from August 23 to 24, in select screens across the US and Canada. You can buy tickets starting today, August 13, at 9AM Eastern time, from the even’t official website, where you can also view the full list of theaters and showtimes in your area.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-kpop-demon-hunters-is-headed-to-theaters-for-two-days-124552307.html?src=rss 

‘What’s Happening!!’ Cast Then & Now: Meet Dwayne, Dee, Shirley & the Other Sitcom Stars

Most of the ‘What’s Happening!!’ cast paid tribute to Danielle Spencer after she died in 2025. Find out where the former co-stars are today.

Most of the ‘What’s Happening!!’ cast paid tribute to Danielle Spencer after she died in 2025. Find out where the former co-stars are today. 

Razer debuts two PC gamepads for esports

Though a keyboard and mouse are the usual tools of choice for PC esports, some competitive PC gamers employ gamepads for things like fighting games and Rocket League. Razer is now catering to those folks with two new PC gamepads, the wireless Wolverine V3 Pro 8K PC and wired Wolverine V3 Tournament Edition 8K PC. The key feature is right there in the names, with 8,000Hz polling speeds that promise high responsiveness for demanding pro or serious players. 

The Wolverine V3 Pro 8K PC offers 8,000Hz polling in both wired and wireless modes, meaning player inputs are recognized nearly instantly. By contrast, Razer’s Wolverine V3 Pro designed for Xbox and PC (which we liked) tops out at just 1,000Hz. The V3 Pro 8K PC model also uses Tunnel Magnetoresistance (TMR) thumbsticks with swappable caps for long life, consistent tension and superior anti-drift performance over time. 

That model is also Razer’s lightest wireless esports controller yet and features an ergonomic shape to reduce hand fatigue. Other features include 4 mouse click back buttons and 2 claw grip bumpers, Razer Pro HyperTriggers, Mecha-Tactile PBT Action Buttons, an 8-way floating D-Pad and Razer’s Synapse customization. It comes with a carrying case and 2m braided cable and is now available for $200. 

Razer also launched a wired-only model called the Wolverine V3 Tournament Edition PC. It offers most of the same features, like the 8,000Hz HyperPolling tech, TMR anti-drift thumbsticks, HyperTriggers, Mecha-Tactile PBT buttons and Synapse customization. It also comes with a 2m braided cable and is now available for $120 — a very reasonable price for a competition-level gamepad. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-debuts-two-pc-gamepads-for-esports-120046977.html?src=rss 

You can pick ChatGPT’s older AI models again

ChatGPT will now allow you to choose between several GPT-5 variants and previous OpenAI models. In a post on X, OpenAI CEO Sam Altman has revealed that the chatbot’s model picker now comes with three GPT-5 choices: Auto, Fast and Thinking. He said most “will want Auto,” which is most likely the standard version that’s already a reasoning model. But users will be able to choose the fast-responding version or the Thinking version that implies it delivers longer, more comprehensive answers if they want to. GPT-4o is now also back in the model picker for all paying users by default. 

OpenAI removed GPT-4o with the launch of GPT-5: The company significantly simplified ChatGPT because GPT-5 was supposed to offer a unified experience for users. However, its decision was met by criticism from people who preferred GPT-4o’s personality better, especially since it didn’t give them notice that it was deprecating older models. In his post, Altman promised users that if the company ever does deprecate GPT-4o, OpenAI “will give plenty of notice.” In addition to the GPT-5 and GPT-4o models, users can toggle to “Show additional models” in ChatGPT web settings if they want to access o3, 4.1, and GPT-5 Thinking mini. GPT-4.5 is only available to subscribers paying for the $200-a-month Pro tier, though, because it “costs a lot of GPUs.”

Altman said that GPT-5 Thinking now has rate limits of 3,000 messages a week, after which users will only be able to use GPT-5 Thinking mini. He has also revealed that OpenAI is working to update GPT-5’s personality to make it warmer, but “not as annoying (to most users) as GPT-4o.”

Updates to ChatGPT:

You can now choose between “Auto”, “Fast”, and “Thinking” for GPT-5. Most users will want Auto, but the additional control will be useful for some people.

Rate limits are now 3,000 messages/week with GPT-5 Thinking, and then extra capacity on GPT-5 Thinking…

— Sam Altman (@sama) August 13, 2025

This article originally appeared on Engadget at https://www.engadget.com/ai/you-can-pick-chatgpts-older-ai-models-again-121549264.html?src=rss 

OpenAI and Sam Altman are reportedly creating a startup rival to Elon Musk’s Neuralink

Sam Altman is preparing to co-found a new company funded by OpenAI that will go up against Elon Musk’s Neuralink, The Financial Post reported. The startup, called Merge Labs, will use AI for its brain-computer interface and compete directly with Neuralink, along with other nascent companies in the field like Precision Neuroscience and Synchron. 

The name Merge Labs comes from a term Altman used in 2017 called “the merge” that describes the moment human brains and computers come together. The company will raise funds, most from OpenAI’s ventures team, that will set its valuation at $850 million. Altman will co-found Merge Labs with Alex Blania (from World, an eyeball scanning company also backed by OpenAI) but won’t invest any capital himself, according to three people with direct knowledge of the project. 

Altman has been interested in the topic of machine-brain interfaces for years and suggested in the 2017 article above that the merge could arrive as soon as 2025 (it didn’t). More recently, he wrote in another blog post a “high-bandwidth brain-computer interface” could soon be developed with the aid of recent tech advances. 

Altman’s Merge Labs will be a direct competitor to Musk’s Neuralink, intensifying the rivalry between the two that kicked off when Musk left OpenAI’s board in 2018. Mind link technology has existed for decades now, but recent advances in implant tech and AI have allowed researchers to collect and process higher signal levels from the brain. 

Neuralink started its first human trials in January 2024 with quadriplegic subject Noland Arbaugh and later implanted its tech into a second anonymous subject. That subject, “Alex,” has reportedly been able to play FPS games and create 3D designs, while suffering from fewer issues and side effects as Arbaugh. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-and-sam-altman-are-reportedly-creating-a-startup-rival-to-elon-musks-neuralink-123022874.html?src=rss 

Apple says the App Store is ‘fair and free of bias’ in response to Musk’s legal threats

Apple has denied Elon Musk’s accusation that it’s favoring OpenAI in its App Store rankings and making it impossible for other AI companies to reach the top. In a statement sent to Bloomberg, Apple said the App Store is “designed to be fair and free of bias.” The company’s spokesperson explained that the App Store features “thousands of apps through charts, algorithmic recommendations and curated lists selected by experts using objective criteria.” They added: “Our goal is to offer safe discovery for users and valuable opportunities for developers, collaborating with many to increase app visibility in rapidly evolving categories.”

xAI founder Elon Musk accused Apple of “unequivocal antitrust violation” by favoring OpenAI in a post on X, warning that his company “will take immediate legal action.” In a separate post from his threat, he asked Apple why it “[refuses] to put either X or Grok in [its] ‘Must Have’ section.” X, he said, is “the #1 news app in the world,” while Grok is ranked number five among all apps. “Are you playing politics? What gives?” he continued. 

Musk didn’t provide evidence to back his accusations. It’s also worth noting that Chinese AI app DeepSeek reached the top of Apple’s free app rankings back in January, overtaking even ChatGPT. As X’s own Community Notes also mentioned in Musk’s post, added hours after it went up, Perplexity reached the top of overall rankings in India’s App Store back in July. Both apps were able to reach the top of their respective lists way after Apple and OpenAI announced their partnership last year. 

OpenAI CEO Sam Altman responded to Musk’s accusation, as well. He said it’s a “remarkable claim,” given that he has heard allegations that Musk manipulates “X to benefit himself and his own companies and harm his competitors and people he doesn’t like.” In response, Musk posted: “Scam Altman lies as easily as he breathes.”

Apple is behaving in a manner that makes it impossible for any AI company besides OpenAI to reach #1 in the App Store, which is an unequivocal antitrust violation.

xAI will take immediate legal action.

— Elon Musk (@elonmusk) August 12, 2025

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-says-the-app-store-is-fair-and-free-of-bias-in-response-to-musks-legal-threats-235555807.html?src=rss 

Match Group will pay $14 million to settle claims of deceptive business practices

The Federal Trade Commission announced that Match Group will pay $14 million to settle a complaint about deceptive practices. The settlement fee will be used to provide redress to injured customers of Match Group’s dating services, which include Match.com, Tinder, Hinge, OkCupid, and PlentyOfFish.

The agency sued Match Group in 2019 on a series of allegations. According to the complaint, the dating service company had used misleading ads to encourage subscriptions and then made it difficult for customers to cancel those subscriptions. Match Group was also accused of locking customers out of their accounts when they attempted to dispute billing charges.

In addition to the payment, Match Group has agreed to clearly and conspicuously disclose the terms of its “six-month guarantee,” as well as any conditions or limitations to those offers. It will also offer simple mechanisms for customers to cancel their subscriptions. Finally, Match Group will not retaliate or take action against customers who file billing disputes, and it won’t deny those customers access to paid-for services or goods.

Match Group also drew scrutiny earlier this year after an investigation claimed that it had failed to act on reports of sexual assault and made little effort to keep abusive or dangerous users from rejoining other dating platforms it owns.

This article originally appeared on Engadget at https://www.engadget.com/apps/match-group-will-pay-14-million-to-settle-claims-of-deceptive-business-practices-224505163.html?src=rss 

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