Amazon’s 16GB Kindle Colorsoft is $30 off ahead of Labor Day weekend

You might be feeling like it’s time to upgrade your ereader or even buy your first one, particularly if you’re hoping to do some reading this Labor Day weekend. Alternatively, it may be that you’re looking for a way to read digital comics without all of the distractions of an iOS or Android tablet. In such cases, it may be worth considering Amazon’s Kindle Colorsoft, which is currently $30 off at $220.

That’s a record low price for this particular model, which has 16GB of storage — half as much as the Signature Edition. This version also lacks the auto-adjusting front light and wireless charging found in the Signature Edition, which costs $280.

In our review of the Kindle Colorsoft Signature Edition (which is otherwise the same as the version that’s currently on sale), we described it as a “good Kindle” with which “Amazon has finally filled a glaring hole in its ereader lineup.” The quick load times and page turns, and pinch-to-zoom feature are definite highlights, while we were glad to see that Amazon isn’t charging a premium to turn off lock screen ads.

The Kindle Colorsoft has a seven-inch color E Ink display with a pixel density of 300 ppi for black-and-white content and 150 ppi for color content. Amazon claims the ereader can run for up to eight weeks on a single charge and that it has a waterproof rating of IPX8 (the company says it’s able to endure immersion in 2 meters of fresh water for 60 minutes). There’s also Audiobook support.

One of our main drawbacks was that the device was expensive, but this discount mitigates that concern somewhat. We also felt that there was a small dip in sharpness and contrast while reading black-and-white text. In any case, if a color ereader is of interest to you, the Kindle Colorsoft is a good option, especially at this price.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-16gb-kindle-colorsoft-is-30-off-ahead-of-labor-day-weekend-141656390.html?src=rss 

Google will block sideloading of unverified Android apps

Google will implement a new safety feature that would require developers to verify their identity if they want Android users to be able to sideload their apps. The company said that it made the decision after recent analysis found “over 50 times more malware from internet-sideloaded sources than on apps available through Google Play.” By verifying a developer’s identify first, it hopes to better protect users from “bad actors spreading malware and scams.”

In its announcement, Google said that apps need to be registered by verified developers in order to be installed on certified Android devices. Pretty much all Android phones in the US and Europe are certified if they come with Google Play. The company is now building a new Android Developer Console, specifically for developers that distribute outside its app store, so they can quickly authenticate their identities. Developers will be able to go through the verification process in the console, as well as register their package names. 

Google likened the process to “an ID check at the airport” in that it will only confirm the identity of an app’s developer but will not be reviewing the content of the app. The company also clarified that the verification process will not prevent developers from distributing their apps wherever they want, including app stores other than Google Play. 

The developer verification requirement will start rolling out in late 2026 in Brazil, Singapore, Indonesia, and Thailand. A global rollout will follow at a later date. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-will-block-sideloading-of-unverified-android-apps-124521174.html?src=rss 

Beat-driven puzzler Lumines Arise will overload your senses on November 11

Fans of music-driven puzzlers loved 2018’s block-dropping puzzle game Tetris Effect. The same publisher behind it, Enhance, revived another Tetris-inspired game called Lumines and created indie darling Lumines Remastered. Now Lumines is getting the full Enhance treatment a la Tetris Effect, in the form of Lumines Arise, a new title set to be released on November 11.

We got a chance to go hands-on with the music-driven, block-dropping puzzle game earlier this summer. The game’s sensory-rich effects and striking graphics are enhanced further by new mechanics. And the soundtrack is sure to satisfy, with new music from Hydelic, the same band behind the award-winning soundtrack for Tetris Effect: Connected.

Before November, fans of Lumines will get their chance to test run this new title. Enhance has released a playable demo and it’s available right now on PC via Steam and PS5 for one week only, until September 3. It features a never-before-seen multiplayer “Burst Battle” mode as well as three single-player Journey Mode stages. The full game will feature 35 of these stages as well as many additional modes and challenges that will not be included in the demo.

Lumines Arise comes to PS5 and Steam on November 11.

This article originally appeared on Engadget at https://www.engadget.com/gaming/beat-driven-puzzler-lumines-arise-will-overload-your-senses-on-november-11-130008360.html?src=rss 

YouTube TV warns subscribers they may lose Fox channels

YouTube TV could soon lose access to Fox channels, it announced on its official blog, mere days before the 2025 NFL season begins. It warned users that it’s actively negotiating with Fox now that the renewal date for their partnership is approaching, but Fox is allegedly asking for an amount “far higher than what partners with comparable content offerings receive.” YouTube TV says it’s aiming to reach an agreement that “reflects the value of their content and is fair for both sides” without the service having to raise its prices to be able to offer Fox channels. 

If both sides aren’t able to come to an agreement by 5PM Eastern time on August 27, subscribers will no longer be able to access all Fox news and business programs, as well as all sporting events (like NFL games) broadcast on Fox channels. The content from the channels saved in their library will also disappear. In case YouTube TV fails to reach a deal with Fox and the network’s channels become unavailable for “an extended period of time,” it will give subscribers a $10 credit.

It’s worth noting that Fox’s own streaming service, Fox One, went online on August 21. The service gives subscribers access to all Fox-branded news, sports and entertainment content, including all NFL and MLB games aired on Fox networks, for $20 a month. It’s not clear how the issue will affect NFL Sunday Ticket, though, which YouTube TV exclusively offers as an add-on for $34.50 a month for the first eight months. The sports package gives subscribers access to regular season NFL games not broadcast on local channels in the user’s area. 

YouTube TV had issued similar warnings in the past when it couldn’t quickly reach a deal with Disney for its channels and with Paramount for CBS, CBS Sports and Nickelodeon, among its other properties. In both cases, YouTube was able to reach an agreement with the companies to continue offering their content. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-tv-warns-subscribers-they-may-lose-fox-channels-131504760.html?src=rss 

Perplexity sued by Japanese media giants for stealing information and presenting false information

Another day, another instance of AI companies purportedly engaging in copyright infringement. Two Japanese media groups, Nikkei and the Asahi Shimbun, are suing Perplexity for illicitly having “copied and stored article content” from the pair’s servers, the Financial Times reports. Nikkei owns the Financial Times

The two media groups claim Perplexity supplied inaccurate information and credited these falsehoods to the companies. “If left unchecked, this situation could undermine the foundation of journalism, which is committed to conveying facts accurately,” Nikkei and the Asahi Shimbun, which filed a joint lawsuit, stated.

Each company requests 2.2 billion yen ($15 million) in damages and for Perplexity to remove any stored articles. “Perplexity’s actions amount to large-scale, ongoing ‘free riding’ on article content that journalists from both companies have spent immense time and effort to research and write, while Perplexity pays no compensation,” Nikkei said in a statement. 

Ironically, this news comes just one day after Perplexity announced a new revenue-sharing plan for publishers. It’s using a new Comet Plus subscription that provides users with “premium content from a group of trusted publishers and journalists” for $5 per month. 

Publishers are poised to get 80 percent of the revenue, initially receiving payment out of a $42.5 million pool. However, that means a subscription gives publishers $4 for turning over their entire library, a significant decrease from the $20 to $30 many newspapers now charge for access. 

Perplexity’s current Publisher Program provides shares of ad revenue that a publisher might have received if users clicked on their articles, rather than reading Perplexity’s summary. 

These moves create the appearance of Perplexity trying to act above board, but the most recent lawsuit isn’t the first time reports have emerged of Perplexity raking websites’ content without permission. It’s not even the first time this month. 

An early August report from Cloudfare found that Perplexity has allegedly deployed web crawlers to sneak around robots.txt files and firewalls. Cloudfare claims that Perplexity is impersonating Google Chrome with a generic browser and rotating through IP addresses not linked to the company. 

Perplexity also faced a series of accusations in the summer of 2024. Forbes accused the company of illicitly pulling its stories and publishing them, while Wired reported that Perplexity was scraping content from it and other Condé Nast-owned publications. 

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-sued-by-japanese-media-giants-for-stealing-information-and-presenting-false-information-133048116.html?src=rss 

Hasselblad’s X2D II 100C offers improved autofocus and world-beating stabilization

Hasselblad has launched the followup to its first 100MP medium-format camera with a new model that improves on it in almost every way. The X2D II 100C promises better image quality, a brighter display, 10-stop stabilization and updated hybrid autofocus. As with any Hasselblad product, it’s expensive — but less so than the previous model. 

The original X2D 100C took beautiful photos but lacked even basic technology like continuous autofocus. That’s no longer the case. The X2D II 100C is the first Hasselblad camera with AF-C phase-detect AF backed by AI algorithms and LiDAR assistance, finally allowing burst shooting for movings subjects (albeit at a low 3 fps). With those changes, the new model “fast and accurate results” with focus, especially, in low light, which would be a big improvement over the previous model. 

At the same time, Hasselblad is pushing the image quality envelope further. The X2D II 100C is the first medium-format camera to support true end-end-end HDR, which reduces overexposure, enhances highlight retention and improves tonal depth for more natural looking images. Those can then be viewed directly on the display as HDR HEIF or Ultra HDR JPEG images. The updated 100MP BSI sensor also delivers 16-bit RAW images and up to 15.3 stops of dynamic range, among the highest of any camera available.

Hasselblad

Another key change is the updated 5-axis in-body stabilization system. It now delivers up to 10 stops, more than any other camera (Fujifilm’s GFX100 II offers 8 stops and some Canon models go up to 8.5 stops) — perfect for a high-resolution camera where sharpness is critical. With the new system, Hasselblad claims you can capture “hand-held long exposures lasting several seconds without a tripod” for extra creative possibilities. 

The X2D II 100C weighs 7.5 percent less than the X2D 100C at around 730 grams without a lens — not bad at all for a medium format camera. The grip has also been updated with a textured surface to “enhance comfort and control,” the company wrote. 

Other updates include a new 3.6-inch touch display with 1,400 nits of peak brightness that tilts 90 degrees upward and 43 degrees downward to make high and low angle shooting easier. Hasselblad also included a 5D joystick to change focus or operate the menus, addressing a big user complaint about the X2D 100C. It comes with 1TB of built-in storage as before — something almost no other mirrorless camera offers — along with a CFexpress Type B slot (as before, there’s no support for video). Finally, Hasselblad introduced a new app, Phocus Mobile 2, that allows users to remotely control the camera, transfer shots and even edit them. 

Hasselblad

As for the price, it’s less shocking than you may expect. The Hasselblad X2D II 100C is now on sale for $7,399, $800 less than the X2D 100C at launch and (perhaps strategically) $100 less than rival Fujifilm’s GFX100 II was at launch. 

Hasselblad also introduced a new zoom lens, the XCD 2.8-4 35-100E (28-76mm full-frame equivalent). It promises “top-tier” optical performance and the fastest stepping motor in its XCD lens lineup, along with control rings for shutter speed, aperture and more. Like all Hasselblad lenses, it incorporates a leaf shutter that allows for up to 1/4000th flash sync speeds for easier use of fill light in bright conditions. The XCD 2.8-4 35-100E is now available for $4,599. 

Finally, the company introduced the $469 Hasselblad-branded Vandra 20-liter backpack that will help you flaunt the brand name even if the camera’s tucked away. It can hold an X2D II 100C body, two lenses and accessories. Finally, Hasselblad unveiled three new 86mm filters: a UV for $299, ND ($329) and circular polarizer (CPL) for $559. Ouch.

This article originally appeared on Engadget at https://www.engadget.com/cameras/hasselblads-x2d-ii-100c-offers-improved-autofocus-and-world-beating-stabilization-120006496.html?src=rss 

Silent Hill f goes back in time and back to basics

Silent Hill f starts off with a grounded (but still heavy) setup, establishing a miserable family dynamic for protagonist Hinako. With an alcoholic, abusive father, a submissive mother and an absent sister, who’s shown in flashbacks with that classic horror trope, face unseen. Something horrible is about to unfold in the sleepy, remote village of Ebisugaoka, sometime in the early 1960s.

The latest entry in the Silent Hill series still has jumpscares, like you’d expect from the horror series, but both the setting and game systems are more focused on tension, putting both Hinako and the player under constant duress. A typical health meter is joined by a sanity gauge and even your weapons have limited durability, so you’re forced to pick your fights.

During a two-hour demo, I had to do exactly that. As Hinako escapes her family home to find someone, anyone, to talk to, the village is eerily empty. A kei truck blocks the direct route to the local shop, with a crushed bird nearby adding to the weird. Soon, a sinister fog and red undergrowth attack four assembled high school students. 

Konami

Of course, it only gets weirder. As marionette nightmares pop up, all Hinako can do is run and evade attacks. A focus mode, pressing L1, burns the sanity gauge but gives better prompts for both dodging and eventually counter-attacking monsters.

Hinako is no soldier. She’s no battle-hardened survivor. When I eventually find a steel pipe to fight back with, even fast attacks are a little sluggish, while heavy swings, which can often stun and knock down enemies, take a while to charge up and can be hard to aim if you haven’t locked onto the enemy. If there’s more than one attacker, it’s a tense struggle and I’m often forced to burn through recovery items more so than when facing a sound and light-sensitive crawling beast, a fleshy-spherical ogre and other middleweight boss fights.

Fortunately, there are hokora, miniature Shinto shrines, dotted around the village, which act as save points. The eerie location of Ebisugaoka and when a friend continually calls Hinako a “traitor” further amplify the sense of dread. The older sister is briefly shown during a flashback, but her face is obscured. Even in the younger sister’s journal, the biog page for the sister is covered in scribbles and ink. It’s very Japanese Horror, and less shotgun-to-the-zombie-face. And just plain stressful.

A new sanity system is intriguing too. It’s not an entirely new premise: the Gamecube’s Eternal Darkness would manipulate the graphics and sound within the game as the character’s sanity declined. But that was, depressingly, over 20 years ago. 

Some items can top up your sanity, but if you don’t use them, you can offer them at a shrine for an in-game currency and spend that on charms to boost Hinako’s stats. I managed to afford a stamina-boosting charm during my playthrough and was tantalizingly close to affording another charm before getting cut down by scarecrows dressed as high-schoolers.

The scarecrow confrontation is hopefully a good example of nuanced puzzles that will appear in the full game. Initially, a bloodied rag tells you to take the thorns out of the one scarecrow that isn’t part of the group – the one that isn’t going to cut you up with their sickle. Unfortunately, all of the scarecrows have a thorn, so you’re tasked with finding the pattern of his group.

Konami

The entire experience is drenched in atmosphere, supported by this new sanity system — is there anything more 2025 than a mental health gauge? The constant feeling of isolation (“Where is everyone?”) and unanswered questions made the demo a persuasive introduction to the game. A particularly tense moment involves collapsing after a fight, further emphasizing the character’s vulnerability. Also, there’s some kind of dashing fox spirit in a mask, who coaxes Hinako through the dreamlike, blood-soaked temple areas. The mysterious fox spirit knows her name, which adds yet another layer of intrigue. 

I hope all will be made clear when the game launches, roughly a month from now.

Silent Hill f launches on PlayStation 5, Windows and Xbox Series X/S on September 25 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/silent-hill-f-preview-gamescom-2025-123030305.html?src=rss 

The Morning After: The most intriguing AI features inside the Pixel 10

After all the new Pixel 10 phones — expect to hear our review verdicts soon — we had time to take a closer look at the AI-centric software features Google often excels at. These include advances in Voice Translate, which can create a synthetic version of your voice speaking German. Or French. Or Japanese.

Engadget

There’s also Pro Res Zoom (Pixel 10 Pro devices only), which cranks zoom up to 100x, with AI guide rails to avoid twisted human faces and garbled text. In short, fewer AI hallucinations but improved detail and crispness. There’s also the Camera Coach, but I’m already a pretty good photographer. Brag. Managing Editor Cherlynn Low explains which features caught her attention at the Made By Google event.

Also: Add Me is still incredible, as designated group photographer.

— Mat Smith

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The first foldable iPhone might include a return to Touch ID

But don’t expect it this year.

Bloomberg reports Apple’s first foldable iPhone could come with a blast from the past: Touch ID. Why it’s reverting to Touch ID from Face ID is unclear for now: the last use was on the third-generation iPhone SE.

According to Bloomberg, Apple was also initially going to give its first foldable iPhone on-cell touch sensors, but pivoted to an in-cell option, similar to the current iPhone. An on-cell display adds a layer on top, creating a thicker end product, which can lead to more noticeable display creases.

Continue reading.

The US government is taking an $8.9 billion stake in Intel

Grants convert that to a 9.9 percent stake in the company.

President Donald Trump announced the US government is taking a 10 percent stake in chip maker Intel. The plan to convert Intel’s previously promised CHIPS Act funding into equity in the company was first reported earlier in August. Intel was supposed to receive up to $10.86 billion in federal funding to expand its chip manufacturing business in the US as part of the CHIPS Act. By agreeing to this deal, Intel CEO Lip-Bu Tan is likely trying to make sure funding still goes through, one of several drastic moves to keep Intel afloat. Tan assumed the title of CEO following Pat Gelsinger’s sudden retirement in 2024. Since taking over, he’s already committed to cutting Intel’s workforce by 20 percent.

Continue reading.

Google’s leaked smart home hardware looks familiar

Leaked images suggest a Pixel 10 approach to its Nest lineup.

Android Headlines

Google teased a new smart speaker during its Pixel 10 launch event, and now Android Headlines has new images and details on several future Nest products. Based on the images from Android Headlines, Google’s new smart home lineup looks nearly identical to the cameras and doorbells it already sells. The exception is the new smart speaker, which is smaller and rounder than the Nest Audio. The biggest spec change may be that all of the new Nest devices’ built-in cameras will reportedly record in 2K resolution, rather than 1080p. They’ll also come in a selection of new colors. The Nest Cam Indoor comes in Snow (white), Berry (red) and Hazel (gray).

Continue reading.

Elon Musk and xAI are suing Apple and OpenAI because Grok isn’t topping the app charts

The suit says the companies have ‘locked up markets to maintain their monopolies.’

Elon Musk’s xAI is suing Apple and OpenAI. The suit accuses the companies of illegally conspiring to stop rival AI companies from getting a fair shot on the App Store, alleging they have “locked up markets to maintain their monopolies and prevent innovators like X and xAI from competing.”

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111552780.html?src=rss 

US Attorneys General tell AI companies they ‘will be held accountable’ for child safety failures

The US Attorneys General of 44 jurisdictions have signed a letter [PDF] addressed to the Chief Executive Officers of multiple AI companies, urging them to protect children “from exploitation by predatory artificial intelligence products.” In the letter, the AGs singled out Meta and said its policies “provide an instructive opportunity to candidly convey [their] concerns.” Specifically, they mentioned a recent report by Reuters, which revealed that Meta allowed its AI chatbots to “flirt and engage in romantic roleplay with children.” Reuters got its information from an internal Meta document containing guidelines for its bots. 

They also pointed out a previous Wall Street Journal investigation wherein Meta’s AI chatbots, even those using the voices of celebrities like Kristen Bell, were caught having sexual roleplay conversations with accounts labeled as underage. The AGs briefly mentioned a lawsuit against Google and Character.ai, as well, accusing the latter’s chatbot of persuading the plaintiff’s child to commit suicide. Another lawsuit they mentioned was also against Character.ai, after a chatbot allegedly told a teenager that it’s okay to kill their parents after they limited their screentime. 

“You are well aware that interactive technology has a particularly intense impact on developing brains,” the Attorneys General wrote in their letter. “Your immediate access to data about user interactions makes you the most immediate line of defense to mitigate harm to kids. And, as the entities benefitting from children’s engagement with your products, you have a legal obligation to them as consumers.” The group specifically addressed the letter to Anthropic, Apple, Chai AI, Character Technologies Inc., Google, Luka Inc., Meta, Microsoft, Nomi AI, OpenAI, Perplexity AI, Replika and XAi. 

They ended their letter by warning the companies that they “will be held accountable” for their decisions. Social networks have caused significant harm to children, they said, in part because “government watchdogs did not do their job fast enough.” But now, the AGs said they are paying attention, and companies “will answer” if they “knowingly harm kids.”

This article originally appeared on Engadget at https://www.engadget.com/ai/us-attorneys-general-tell-ai-companies-they-will-be-held-accountable-for-child-safety-failures-035213253.html?src=rss 

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