Discord server owners in the US can now create their own subscriptions

After a year of testing, Discord is ready to let more creators offer subscriptions. The community platform has enabled Server Subscriptions for all eligible server owners in the US. Your favorite streamer or social media star can now offer exclusive content and features at multiple price tiers they set themselves. You might get bonus videos, early access to merch or voting rights for influential polls, for instance.

Discord stresses that creators will get 90 percent of their subscription fee. They can also use a newly launched promo webpage feature to promote their paid options. Any server owner qualifies as long as they’re based in the US, agrees to policies and doesn’t have any “recent” violations.

The long testing period reflects Discord’s caution around launching Server Subscriptions. As company marketing manager Jesse Wofford told Engadget last year, the feature is meant to allow sustainable businesses on the platform — theoretically, a creator can generate meaningful profit (even if it’s purely supplemental) from their Discord community.

Whether or not this represents a good value may depend on the services a creator is already using to charge for Discord access. Patreon asks for as little as 5 percent of monthly income before payment processing, but membership tiers and some other perks aren’t available until a creator gives up 8 or 12 percent. Moreover, server owners still have to split their attention between two services — Discord’s move potentially simplifies subscriptions.

 

‘Amnesia: The Bunker’ is a new survival horror sandbox from Frictional Games

Frictional Games thinks it has a way to shake up the Amnesia horror formula — throw out most of the predictability. The studio has unveiledAmnesia: The Bunker, a “semi-open” survival horror title that takes place during the First World War. You play a French soldier (an amnesiac, of course) who has little more than a revolver and flashlight to defend themselves against a mysterious creature hunting them down. There are “hardly any” scripted events, and frequently multiple ways to overcome the game’s hurdles.

The new release also promises new forms of interaction, with elements of sandbox games despite the presence of a story. You can also expect improved lighting effects and “carefully” crafted sound. And yes, you’ll still get Frictional’s signature extra-gloomy environments.

Amnesia: The Bunker releases on PlayStation, Xbox and PC (via Epic Games Store and Steam) sometime in 2023. It’s too soon to say if the open world format will help, or simply introduce the problems that sometimes creep up in those games — it won’t be very frightening if you’re wandering aimlessly. If nothing else, the approach should improve the replayability compared to other horror projects. You can come back knowing the scares won’t always pop up at the same places.

 

Today’s Google Doodle celebrates Jerry Lawson, the ‘father of the video game cartridge’

Google’s interactive Doodle today celebrates the life and accomplishments of video game pioneer Gerald “Jerry” Lawson on what would have been his 82nd birthday. The Doodle lets you play five retro pixel-art platformers in your browser — with two even letting you play as Lawson. The Doodles’ creators want to inspire young people to follow in his footsteps, and it includes a built-in level editor and creator to nudge them on that path.

Lawson was known as the “father of the video game cartridge,” which he developed as Director of Engineering and Marketing at Fairchild Semiconductor. In 1976, the company released the Fairchild Channel F home console, with Lawson serving as lead developer. The Channel F (the “F” stood for “fun”) was the first system with interchangeable game cartridges, a novel concept in an era when games were permanently coded into hardware. Interchangeable ROM-based cartridges were a massive breakthrough that let users build entire libraries rather than playing one game ad nauseam.

Google

Today’s Doodle includes games from guest artists and game designers Davionne Gooden, Lauren Brown and Momo Pixel. “The concept starts with the player as a little Jerry Lawson,” explained Brown. “This takes us through anecdotes about Jerry’s life, parts of his journey that he went about to create the cartridge. Once you complete the level, you then get to create your own game with an editor that allows you to reimagine the level design and innovate like Jerry Lawson did.”

Along with the cartridge advancement, Lawson’s Channel F was the first console with an eight-way joystick and a pause menu. Although it wasn’t a commercial success, Channel F’s innovations would influence later systems that dominated home gaming over the following decades — it was a predecessor to platforms like the Atari 2600 and the Nintendo Entertainment System. Even in today’s world of always-online digital games, the top-selling console — the Nintendo Switch — still (optionally) uses a form of cartridges.

Lawson faced considerable challenges during his early years at Fairchild as an African-Amercan man in a field that wasn’t known for being racially diverse. He noted that working as an engineer as a 6-foot-6-inch Black man would surprise people, with some reacting with “total shock” when they saw him for the first time. Additionally, he was one of only two Black members of the Homebrew Computing Club. This group included Apple co-founders Steve Jobs and Steve Wozniak, along with other Silicon Valley pioneers.

The Estate of Jerry Lawson

After his innovations at Fairchild, Lawson left in 1980 to start his own company, VideoSoft, one of the first Black-owned video game development firms. VideoSoft closed five years later, and Lawson consulted engineering and video game companies for the rest of his career. He passed away in 2011 at 70 from diabetes complications.

“When people play this Doodle, I hope they’re inspired to be imaginative,” said Anderson Lawson, Jerry’s son. “And I hope that some little kid somewhere that looks like me wants to get into game development. Hearing about my father’s story makes them feel like they can.”

 

Southern hemisphere’s largest radio telescope joins search for extraterrestrial tech

The largest radio telescope in the southern hemisphere has joined the search for technosignatures, signals that indicate the presence of technology developed by extraterrestrial intelligence. A new instrument utilized by the MeerKAT radio telescope, which is in a remote region of South Africa, will increase the number of targets that Breakthrough Listen can observe by a factor of 1,000.

A team of engineers and astronomers involved with Listen, an initiative that’s seeking signs of intelligent extraterrestrial life, spent three years working on the instrument, which is said to be the most powerful equipment ever deployed to aid the search for technosignatures. The instrument is integrated with MeerKAT’s control and monitoring systems.

Listen is already employing the Green Bank Telescope (GBT) in West Virginia, the Parkes Telescope in Australia and others in its hunt for technosignatures. What’s different about MeerKAT is that there’s no need to physically move its antennas. Its 64 dishes can monitor an area of the sky 50 times larger than what GBT can view at once.

“Such a large field of view typically contains many stars that are interesting technosignature targets,” Listen principal investigator Dr. Andrew Siemion said in a statement. “Our new supercomputer enables us to combine signals from the 64 dishes to get high resolution scans of these targets with excellent sensitivity, all without impacting the research of other astronomers who are using the array.”

Along with being able to monitor a larger area of the sky at a given time, the ability to scan 64 objects at once will help Listen to detect and dismiss interfering signals from spacecraft launched by humans, such as satellites. One of the first targets that the new instrument will observe is Alpha Centauri. In 2020, Listen detected an odd radio signal coming from Proxima Centauri, the closest star to our sun and a member of the Alpha Centauri system.

“It will take us just two years to search over one million nearby stars,” Listen project scientist Dr. Cherry Ng said. “MeerKAT will provide us with the ability to detect a transmitter akin to Earth’s brightest radio beacons out to a distance of 250 light years in our routine observing mode.”

 

Summer Game Fest’s first in-person show will take place on June 8th

Geoff Keighley and his team might be focused on The Game Awards, but they’re also looking ahead to their next gaming event. The fourth edition of Summer Game Fest’s live kickoff show, which will have a live audience for the first time, will take place on June 8th. 

Keighley was involved with E3 for 25 years, though he backed out in early 2020 (before the Entertainment Software Association canceled that year’s edition). Three years later, the two events are set to go toe-to-toe.

☀️SAVE THE DATE☀️

June 8, 2023

Join us online or in person for SGF ’23@SummerGameFest kicks off with a spectacular LIVE showcase event from the 6,000-seat @YouTubeTheater in Los Angeles

Stay tuned for more details & public ticket sales! pic.twitter.com/B455Y6AHe8

— Summer Game Fest – Returns June 2023 (@summergamefest) December 1, 2022

The long-running expo hasn’t held an in-person event since 2019. The 2020 and 2022 editions of E3 were called off, though it went ahead as an online-only event in 2021. E3’s partner showcases start on June 11th with the in-person component of the show (which PAX operator ReedPop will run) slated for June 13th to 16th.

The Summer Game Fest showcase will take place at the 6,000-capacity YouTube Theater, a 20-minute drive from E3’s Los Angeles Convention Center home base. As ever, the former will feature world premieres, gameplay demos and other announcements. Unless you want to attend Summer Game Fest in person, you won’t need to buy a ticket as you can watch the event live on the likes of YouTube and Twitch. It’s not yet clear if publishers and studios will offer hands-on demos, as is the case at E3.

 

Nintendo vows to fix Pokémon Scarlet and Violet after a rough launch

Pokémon Scarlet and Violet launched with plenty of glitches, to put it mildly, but the developers are at least trying to make amends. Alongside an update, Nintendo said it was aware of performance problems and was taking player feedback “seriously” as it planned fixes. The patch both introduces Season 1 of Ranked Battles and addresses numerous bugs, including inconsistent music playback during key events.

The creature-collecting game routinely suffers from poor frame rates, particularly in busy areas like cities. It’s also common to encounter crashes, visual flaws and showstopping bugs like getting stuck in the terrain. Autosaves lessen the sting, but this still isn’t the polished experience you expect from first-party Switch titles. The sometimes mediocre graphics don’t help, either.

Not that Nintendo is likely worried about the flaws affecting sales. As IGNnotes, Nintendo recently boasted that Pokémon Scarlet and Violet sold a combined 10 million copies worldwide in their first three days. The feat made them the fastest-selling Nintendo game on any of the company’s platforms. Japan’s Pokémon fandom played a major role, as domestic sales topped 4 million in those early days.

Those numbers also suggest Nintendo is still faring well against its biggest console rivals. Sony’s fastest-selling PlayStation game, God of War: Ragnarok, ‘only’ managed to move 5.1 million copies during its first week. That’s not completely shocking given the brutal brawler’s narrower audience, and Sony is unlikely to complain much when third-party releases like the Call of Duty series routinely sell well. However, it’s telling that the Switch can still rally massive demand five years later.

 

‘Lego Star Wars: The Skywalker Saga’ will hit Xbox Game Pass on December 6th

Microsoft has revealed its first wave of Game Pass additions for December and the headliner is a major game that debuted earlier this yearLego Star Wars: The Skywalker Saga. You’ll be able to play through all nine core films in the Star Wars franchise and you can choose which trilogy to begin with. It’s maybe the best Star Wars game I’ve played. It’s gorgeous, the gameplay is a blast and it’s very funny, with clever twists on many of the series’ most memorable moments. It’s coming to Game Pass on December 6th and you can play it on Xbox, PC and Xbox Cloud Gaming.

A few games have joined Game Pass today, including Eastward, a charming indie RPG that debuted last year. It has a lovely art style that takes inspiration from Earthbound. Both that and The Walking Dead: The Final Season are now available on Game Pass via console, PC and the cloud. Also hitting PC Game Pass today is Totally Reliable Delivery Service, a ragdoll physics game about terrible package couriers.

future download lineup is lookin real nicehttps://t.co/hNjYSfkME3pic.twitter.com/Q3S0p3D3jb

— Xbox Game Pass (@XboxGamePass) December 1, 2022

Looking further ahead, Hello Neighbor 2 (console, PC and cloud) will hit Game Pass on December 6th, followed by Chained Echoes (all three platforms) two days later. An Xbox One version of Metal: Hellsinger will be available on Game Pass on December 8th too — subscribers can already access it on Series X/S, PC and the cloud.

One of the last big Xbox exclusives of the year, High On Life, will arrive on Game Pass on December 13th. The sci-fi first-person shooter from Rick and Morty co-creator Justin Roiland is coming to console, PC and cloud gaming. “Alchemist simulator” Potion Craft will be available on console and PC via Game Pass on the same day. On December 15th, subscribers can check out Hot Wheels Unleashed – Game of the Year Edition (which I’ve heard great things about) and puzzle-platformer Rainbow Billy: The Curse of the Leviathan on console, PC and Xbox Cloud Gaming at no extra cost.

On the other side of the coin, several games are leaving Game Pass on December 15th, so you have a couple more weeks to check them out before you’d need to buy them (though you’ll get a 20 percent discount if you’re a Game Pass subscriber). The titles that will soon depart the library are:

Aliens: Fireteam Elite (cloud, console and PC)

Breathedge (cloud, console and PC)

Dragon Quest XI: Echoes of an Elusive Age (cloud, console and PC)

Firewatch (cloud, console and PC)

Lake (cloud, console and PC)

One Piece: Pirate Warriors 4 (cloud, console and PC)

Neoverse (cloud and console)

Race with Ryan (cloud, console and PC)

Record of Lodoss War: Deedlit in Wonder Labyrinth (cloud, console and PC)

Rory McIlroy PGA Tour (console) 

Transformers: Battlegrounds (cloud, console and PC)

 

Samsung’s 2022 Frame TVs are up to 33 percent off at Woot

Don’t worry if you missed Samsung’s Black Friday TV sales — there are still good deals to be had. Woot is running a sale on Samsung’s 2022 Frame TVs that includes some of the best prices we’ve seen. The best value is the 50-inch model, which is down to $870 — a healthy 33 percent off. You’ll see steep discounts across the range, though, including the sweet-spot 55-inch and 65-inch models (now $1,100 and $1,490). Even the gigantic 85-inch version has dropped to $2,998 versus the usual $4,298.

Buy 2022 The Frame TV (50-inch) at Woot – $870

The appeal, as with past Frame models, is turning your TV into a piece of living room art. Wall-mount your set (the kit is included) and it becomes a dynamic painting when you’re not using it. You can even use custom bezels to help it match your decor. The 2022 version is a big leap forward for the series with a more canvas-like matte display that cuts reflections. The color-accurate 4K HDR picture (1080p on the 32-inch set), game mode and voice assistant support also ensure that you won’t compromise much to get always-on artwork.

If there’s a catch, it’s that there are extra costs involved in getting the Frame TV’s look just right. You’ll need Art Store purchases or a subscription to get world-famous paintings from Da Vinci or Van Gogh, and those custom bezels add to the cost. With that said, these prices are low enough that you might justify spending extra to see your favorite artwork in between streaming video marathons.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

 

Disney built an AI that can easily make actors look younger or older

Disney researchers have developed an artificial intelligence system that seemingly makes it far easier to make an actor appear younger or older in a scene. While artists will still be able to make manual adjustments to make sure the effect looks as realistic as possible, the AI tool could take care of most of the heavy lifting. It’s said to take the AI just five seconds to apply the aging effects to a single frame.

Re-aging an actor is typically an expensive and laborious process that requires artists to go through a scene frame-by-frame to manually change the character’s appearance. Attempts have been made in the past to automate the process with neural networks and machine learning. Disney’s researchers note that, while they might work well for still images, other systems “typically suffer from facial identity loss, poor resolution and unstable results across subsequent video frames.” They claim their solution offers “the first practical, fully-automatic and production-ready method for re-aging faces in video images.”

The team wrote in a paper that it would be impossible to train the FRAN (face re-aging network) neural network on a dataset of real people. That would require pairs of images showing a subject with the same facial expression, pose, lighting and background at two different and known ages. Instead, the researchers created a database of several thousand randomly generated faces. They re-aged those synthetic faces using existing machine learning aging tools, then fed the results of that process into FRAN.

The neural network can analyze a headshot and predict which parts of a face would be affected by aging and then it applies effects like wrinkles or skin smoothing as a layer on top of the original face. As Gizmodo notes, the researchers claim this approach allows FRAN to re-age the performer with their identity and appearance intact, even when their head or face is moving around or the lighting changes in a shot. Unlike with other methods, FRAN doesn’t require an extra face alignment step either.

There are many good reasons why Disney would want to develop such a tool. It could lessen visual effects artists’ workloads and speed up the process, for one thing. In addition to helping productions without blockbuster budgets age their actors up or down, it might help keep ballooning budgets in check. A significant chunk of The Irishman‘s budget, which reports suggest was as much as $200 million, went toward making Robert De Niro, Al Pacino and Joe Pesci look younger.

Disney has been de-aging performers in its own projects, notably with Mark Hamill in Star Wars. When Harrison Ford returns as Indiana Jones next summer, he’ll also look a little younger than you’re used to seeing him — at least for the opening sequence. Disney’s new re-aging tool should make it faster for effects artists to take years off such performers’ faces in the future.

 

LinkedIn’s Focused Inbox sifts through spammy DMs so you don’t have to

I don’t know about your LinkedIn experience, but each time I visit the website I find my inbox flooded with messages. Most aren’t even worth reading, but a few inevitably promise new career opportunities and the chance to work with interesting people.

LinkedIn wants to make it easier to find those messages quickly. Starting today, the social network is rolling out a new feature called Focused Inbox. It separates your inbox into two tabs titled “Focused” and “Other.” A machine learning algorithm will then do its best to flag messages that include the most relevant outreach to you and push them to the top of the Focused tab. If you don’t find the feature useful, you can switch to the old interface at any time.

LinkedIn’s hope is that the feature helps people be more productive. The Focused Inbox comes at a time when the company says more of its users are turning to its instant messaging feature to communicate. In the last year, LinkedIn says it has seen a 20 percent increase in those types of chats.

 

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