Crypto cammer faces 18 months in prison over $22 million SIM attack

A young man is facing time behind bars for his role in a high-profile crypto scam. Bloombergreports a federal judge has sentenced 25-year-old Nicholas Truglia to 18 months in prison for allegedly taking part in a scheme that stole $22 million in cryptocurrency from blockchain adviser Michael Terpin in 2018. The perpetrators are said to have asked Truglia to convert Triggers tokens stolen from Terpin into Bitcoin after breaching the consultant’s phone.

Truglia has been described as a member of a larger criminal group that relied heavily on SIM swapping, or transferring victim phone numbers to SIM cards under attackers’ control, to rob crypto industry personalities. Terpin accused a New York State teen of leading the group following a private investigation and successfully recouped some of his losses. The teen pointed to Truglia and two other people as accomplices.

Truglia is the only person in the group subject to criminal charges, and is already facing civil penalties near $80 million for his alleged involvement. The relatively light sentence appears to have been influenced by Truglia’s autism, which defense attorney Jeffrey Udell claimed made it harder to understand the real-world consequences of the theft.

This is far from the largest crypto heist in recent memory. State-backed hackers and online gangs have been linked to thefts worth hundreds of millions of dollars from the blockchain. The length of the sentence is unlikely to deter others, for that matter. However, the sentencing theoretically sends a message that aiding crypto thieves is still a serious crime.

 

Huawei teases a smartwatch with built-in wireless earbuds

As convenient as wireless earbuds can be, you typically have to carry a case around to store and charge them. Wouldn’t you rather free up your pocket? Huawei thinks so. As The Registernotes, the Chinese brand has teased a Watch Buds smartwatch that includes earbuds you charge beneath the dial. Official details will have to wait as the company has delayed a winter consumer launch event slated for today, but there are already some clues as to how this oddball design will work.

Huawei Central has obtained photos indicating that the earbuds attach to the underside of the dial and sit in recesses when the watch is closed. The design is similar to that of the Watch GT series, complete with a steel case and leather strap, and reportedly runs Huawei’s in-house HarmonyOS. While the specs aren’t available, it won’t be surprising if there’s a large battery when the watch has to power both itself and the buds.

An early hands-on video from QSQTechnology, meanwhile, suggests that the earbuds attach to the watch through magnets. The buds’ design is unremarkable, and doesn’t look especially comfortable — this is about convenience more than anything.

It’s not certain when Huawei will formally announce the Watch Buds, nor is it clear which countries will get them. We definitely wouldn’t count on a US launch given Huawei’s persona non grata status. However, it won’t be surprising if there’s a market for the design. You could listen to music on a walk without carrying anything beyond your smartwatch, and you’d never have to worry about misplacing a charging case.

 

What we bought: How Zwilling’s Cool Touch Kettle became my most-used kitchen gadget

I never got into coffee, but I do love a good cuppa. That said, I have zero respect for the natural process of boiling water. The internet tells us that water boils faster at high altitude, and I’ve been living between 6,000 and 8,000 feet for the past ten years. But I swear it was taking longer. Maybe chalk that up to the inverse relationship between patience and age. Somehow evading the laws of thermodynamics, Zwilling’s electric kettle does something spooky to water, boiling it in a fraction of the time I ever thought possible.

Officially called the Zwilling Cool Touch Kettle, it’s made by the German brand Zwilling J. A. Henckels, which I’d previously only known for their chef’s knives that have been around since the 1700s. I stumbled upon the kettle while researching knives for a kitchen roundup at a previous job and decided to buy one. Glad I did.

Amy Skorheim / Engadget

I’ve owned electric kettles before, but they seemed to boil water only moderately faster than a microwave. They also had suspect cleanliness issues, either not allowing access to the interior, or having the heating elements exposed and crusty-looking at the bottom of the kettle. No such problems here, though, with the Zwiling’s fully enclosed, fully accessible interior. I’ve had the kettle for over a year now and it’s got some calcium buildup, but not so bad that I’ve felt the need to clean it.

This kettle is part of Zwilling’s Enfinigy line and besides sounding vaguely indecent, Enfinigy is an indicator of the kettle’s energy optimization. Though it pumps out 1500 watts of power, it’s using those watts for a short period of time, automatically shutting off when water reaches a boil. Simple physics explains the efficiency at work here: the hefty amount of wattage, delivered by an equally hefty cord, fires up an internal element that gets hot quickly. The element sits directly beneath your water, sending heat into the well-insulated chamber where it can’t escape into the ether. Since less heat is wasted, there’s more going directly to boiling the water, and voila, hot water faster.

Amy Skorheim / Engadget

To prove its superiority, I decided to pit the boil times of the Zwilling kettle against my 1,200-watt microwave and natural gas stove. If I compared the results to free throw skills, the kettle is Steph Curry. The microwave and stove are me. In terms of numbers, two eight-ounce cups in the Zwilling boiled in two minutes. The same amount in the microwave took five minutes, and the stove got the water roiling in five minutes and 45 seconds.

You can boil as little as two “cups” at a time (more on that below), which goes fast and saves a bunch of energy in the process. In a ploy to cheat time, I now use the Zwilling to boil pasta water too, adding a tiny amount to a pot on the stove and putting the majority of the H2O in the kettle, transferring it over when it boils. It always results in faster mac and cheese, which makes everyone happy.

My only gripe is the lid. It’s got an easy-open, button-operated mechanism that raises the lid… halfway. Or a little more than halfway, to a 70-degree angle. That’s intentional and meant to keep people from burning their faces with steam, but I always wish it could open a little wider to make adding water and checking the level easier.

Amy Skorheim / Engadget

The only other issue I have is with the interior measurement markings. There are markers for metric liters, which are as straightforward as the metric system itself. But for imperial units, the cup markers are for “coffee cups,” which someone has decided means six ounces, instead of eight. Nice for that one-cup-to-one-tablespoon ratio for coffee, but trickier for cooking. Also do we need to add more complications to imperial measurements?

I didn’t even mention how good it looks. It’s going to live on your countertop its entire life, so thankfully the matte silver-gray hue and streamlined, single-button interface are lovely to look at. And operation is dead simple. Click the button to start, pull the kettle off the base to stop. The button on the lid is in just the right spot, ergonomically speaking, and the pour is smooth and as slow or fast as your preferred drink requires – from an herbal tea flood to a thin pour-over stream. Not all kettles are worthy of a $115 price tag, but this one is.

 

The Morning After: Valve is giving away over a hundred Steam Decks

Valve’s portable gaming PC handheld is a revelation for some, but it’s also expensive. So, you could try your luck getting a free one. To coincide with this year’s Game Awards, Valve is making its own Steam TV coverage of the show more enticing by giving away lots of Steam Deck consoles.

There are a few eligibility criteria, however. You have to watch the event on Steam TV, which starts at 7:30 PM ET on December 8th, and you have to register on the giveaway’s official page beforehand to enter the draw. And you can only register and win if you’re in the US, Canada, UK or the EU, where the console is currently available. On top of all that, you must have made a Steam purchase in the year ending November 14th, 2022. That should thin the herd a little.

The Game Awards are expanding “live” experiences (which aren’t actually live) with IMAX theater showings across several cities in the US, Canada and other countries. This will also be the first year to feature a new Best Adaptation category, for projects that spin out games into movies, TV shows and more. Sonic the Hedgehog, this is your doing.

– Mat Smith

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Tesla finally delivers its first production Semi

Pepsi will be the first customer to receive the electrified cargo transports.

Tesla

Five years after CEO Elon Musk officially unveiled his Semi, Tesla’s electrified truck, the company delivered its first official production vehicle to Pepsi – the first of 100 ordered by the drinks maker. Originally, the Tesla Semi was set to retail at $150,000 and $180,000 for the 300- and 500-mile versions, respectively. Those prices are significantly higher than the $60k a standard diesel cab costs, but Tesla estimates its vehicles can operate 20 percent more efficiently and save up to $250,000 over the million-mile life of the Semi. Musk said the vehicle comes with a massive 1MW battery pack. This reportedly offers a 20-second 0 to 60, which is impressive given these vehicles are towing up to 80,000 pounds at a time, and a spent-to-80 percent charge time of just 30 minutes.

Continue reading.

‘The Callisto Protocol’ didn’t scare me

So many guns.

Engadget

Engadget’s Jessica Conditt strapped herself in for the sci-fi horror that is The Callisto Protocol. It’s a gory, gorgeous horror game that, unfortunately, lets itself down. The game comes from Striking Distance Studios and Dead Space co-creator Glen Schofield, and there are a few familiar touches, like using gravity to explore all this horrible stuff in space. However, controls seem to rebel, while other game mechanics don’t trigger when they should, meaning lots of frustration and lots of game-over screens. The biggest tragedy of The Callisto Protocol is that it’s just not that scary.

Continue reading.

LastPass reveals another security breach

The password manager was hacked in August this year.

LastPass password manager has been breached again. The company detected unusual activity in a third-party cloud storage service it shares with its parent company. So far, they’ve determined the unauthorized party got into LastPass’ cloud service by using information obtained from the security breach it suffered this August. The password manager and its parent company are still investigating the incident to understand its scope, so we’ll likely hear more details in the coming months.

Continue reading.

Nintendo vows to fix ‘Pokémon Scarlet’ and ‘Violet’ after a rough launch

Sure, it’s popular but messy.

Alongside an update this week, Nintendo said it was taking player feedback “seriously” as it planned fixes. The patch both introduces ranked battles and addresses numerous bugs, including inconsistent music playback during key events. The creature-collecting game routinely suffers from poor frame rates, particularly in busy areas, like cities. It’s also common to encounter crashes, visual flaws and show-stopping bugs, like getting stuck in the terrain. It’s far from the polished gaming experience you’d expect from Nintendo.

Continue reading.

 

Apple’s upcoming mixed reality headset will reportedly run ‘xrOS’

Apple has internally changed the name of its upcoming mixed reality headset’s accompanying software from “realityOS” to “xrOS,” according to Bloomberg’s Mark Gurman. As the reporter notes, the new name better represents the software’s capabilities: “XR,” after all, stands for extended reality, and the headset is expected to have both augmented and virtual reality features. 

In addition to the internal name change, Gurman says a shell corporation named Deep Dive LLC has also filed a trademark for the brand “xrOS” in the US and in other countries, including ones in the European Union and in Asia, the UK, Australia, Mexico, Ukraine, Japan and Canada. In its application, Deep Dive wrote that it’s applying for a trademark for “head-mounted displays” and devices that provide “virtual reality and augmented reality experiences.” Apple hasn’t confirmed whether it’s behind this filing. 

Earlier this year, though, Vox Media product manager Parker Ortolanifound a patent application for “realityOS” filed by a shell company called Realityo Systems LLC. Bloomberg also reported back in August that yet another shell company with a different name filed applications for “Reality One,” “Reality Pro” and “Reality Processor.”

This recent name change could indicate that Apple is ironing out the details of the project for its approaching launch. Gurman says Apple plans to debut the headset, its dedicated operating system and its app store sometime next year. According to previous reports, the device will feature virtual versions of the company’s apps, including Messages, FaceTime and Maps, and will use iris scanning for app purchases and sign-ins. Apple’s recent job listings also indicate that the tech giant is working on its own 3D mixed reality world, which could become a rival to Facebook’s vision of the metaverse

 

Engadget Podcast: Kindle Scribe review and the rise of Twitter clones

Finally, a Kindle you can write on! This week, we dive into Cherlynn’s review of the Kindle Scribe, Amazon’s first e-reader that can also capture handwritten notes. The hardware is great, but as usual, Amazon’s software feels half-baked. Also, Devindra and Cherlynn discuss the rise of new Twitter alternatives like Hive Social and Post. It looks like many communities are already splintering off to these services, but unfortunately, they can’t yet replicate the magic of Twitter.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

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Topics

Kindle Scribe review – 1:13

Rise of the Twitter clones: Hive Social, Post, and Mastodon – 19:28

Amazon will lose $10 billion on its Alexa division this year – 34:12

We’ve got a new trailer for the Super Mario Bros. animated movie – 38:01

Working on – 43:58

Pop culture picks – 45:30

Livestream

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks and Brian Oh

 

Ye’s Twitter account suspended again following swastika tweet

Twitter has given Ye, formerly known as Kanye West, at least a 12-hour suspension after he tweeted a photo of the Star of David merged with the swastika. In a public exchange on Twitter, CEO Elon Musk first told the rapper that tweeting a photo of him being hosed down on a yacht was fine, but tweeting the antisemitic image was not. 

Ye then posted a screenshot of his account on Truth Social, the social media platform backed by Donald Trump, showing that his account has been limited for 12 hours for violating Twitter’s Terms of Service. Also included was a screenshot of his private exchange with Musk, wherein the executive said: “Sorry, but you have gone too far. This is not love.” 

Musk explained in a series of follow-up tweets that he tried his best to communicate with Ye, but the rapper still chose to violate Twitter’s rule against inciting violence. Twitter had already suspended Ye in October for posting antisemitic messages that said he would go “death con 3 On JEWISH PEOPLE.” His account was reinstated in November, along with other controversial personalities’, such as former President Donald Trump’s and Marjorie Taylor Greene’s.

Shortly after he was suspended on both Twitter and Instagram in October, Ye entered a deal to acquire the “free speech” social media app Parler. “In a world where conservative opinions are considered to be controversial we have to make sure we have the right to freely express ourselves,” Ye said back then. Yesterday, however, Parlement announced that the acquisition will no longer push through. 

While Parler said that they had mutually agreed to “terminate the intent of sale” in mid-November, the news came out after Ye’s guesting on Alex Jones’ podcast InfoWars. During the interview, Ye went on an antisemitic tirade, wherein he denied that the Holocause had happened while praising Nazis and Hitler.

 

FCC allows SpaceX to deploy 7,500 second-gen Starlink satellites

SpaceX first asked the Federal Communications Commission for permission to deploy 29,988 second-generation Starlink satellites back in 2020. Now, the FCC has granted its request — partially, at least. The commission has given the company the go-ahead to build, deploy and operate up to 7,500 satellites for its Gen2 constellation at the altitudes of 525 km, 530 km and 535 km. In its announcement, the FCC said approving 7,500 satellites for the constellation will allow SpaceX to provide broadband internet to users worldwide, even those living in far-flung areas. 

The FCC is limiting the number of satellites SpaceX can deploy for now, though, to address concerns about orbital debris and space safety. It says the limited grant will help maintain a safe space environment and protect other satellite and terrestrial operators from harmful interference. Several companies and even NASA previously raised concerns about SpaceX’s plan to deploy an additional 30,000 satellites, considering the FCC already granted it permission to launch 12,000 first-gen Starlink satellites. 

In NASA’s letter to the commission, it talked about an expanded constellation’s potential impacts to its science and human spaceflight missions. A massive number of Starlink satellites, it said, could cause an increase in collision risks and lead to fewer launch windows. That said, the FCC is only deferring “action on the remainder of SpaceX’s application” for now, so it may approve additional deployments. 

SpaceX chief Elon Musk previously revealed that the second-gen Starlink satellites will be much bigger than their predecessor and will need to be launch on the company’s Starship launch vehicle. One of the reasons they’re bigger is because of their massive antennas that will have the capability to communicate with phones here on Earth, like mobile towers in the sky. Indeed, the the collaboration T-Mobile and SpaceX announced in August will depend on Starlink’s second-gen satellites. The companies aim to end mobile deadzones with their partnership and to provide connectivity wherever there’s a clear view of the sky, even if it’s in the middle of the ocean. 

 

‘The Mandalorian’ season 3 arrives on March 1st

Mandalorian fans, you can now fire up your calendars and add a very important reminder for March 1st, 2023. The third season of The Mandalorian will premiere that day and will be available for streaming on Disney+, the show’s official Twitter account has revealed. Disney was originally aiming for a February 2023 release date, as Ars Technica notes, but a short delay isn’t too bad. 

The company released its first teaser trailer for the show at this year’s D23 Expo in September, showing Grogu (formerly known as baby Yoda on the internet) and Mando (or Din Djarin) reunited. If you’ll recall, the Grogu left with Luke Skywalker by the end of season 2 to finish his Force training at the latter’s Jedi Temple. The trailer also gives us a glimpse of Mando dealing with the consequences of removing his helmet and showing his face to other people, which is a huge no-no for members of his religious sect

The Mandalorian and Grogu return March 1 only on @DisneyPlus. pic.twitter.com/h0NrVMIT4V

— The Mandalorian (@themandalorian) December 1, 2022

By the time season 3 comes out, it would’ve been over two years after the release of the show’s second season. That said, Mando and Grogu were featured in The Book of Boba Fett, which was a spin-off of The Mandalorian released last year. Grogu also got the Hayao Miyazaki treatment for the Lucasfilm-Studio Ghibli animated short Zen – Grogu and Dust Bunnies that was released for streaming in November. 

 

‘The Callisto Protocol’ didn’t scare me, it just made me mad

The Callisto Protocol is beautiful. Please keep this fact in mind while consuming the numerous criticisms that follow in this review. When I mention how imprecise the mechanics are during horde combat, know that the ensuing death screens are pristine. As I talk about my protagonist stalling at the base of a short wall while I frantically mash the vault button, remember that the festering wounds of the monster that rips off my head are juicy and gorgeously rendered. While I try and fail to swap weapons or dodge, remember, through all of this frustration, The Callisto Protocol is stunning on PlayStation 5. Unfortunately, it’s just not a great video game.

I had high hopes for The Callisto Protocol. I played an hour-long preview a few months ago, and I walked away with stars in my eyes and visions of blood-soaked mutants dancing through my head. The portion that I tried was horrific, mechanically satisfying and gorgeous, and it laid the foundation for an expansive world of familiar sci-fi terror. The Callisto Protocol comes from Striking Distance Studios and Dead Space co-creator Glen Schofield, and it shares DNA with that classic horror hit, including its lack of a HUD, the stomping and gravity-controlling abilities, and a de-emphasis on headshots overall.

Striking Distance Studios

Despite these touchstones, Callisto doesn’t feel like Dead Space for long. It eventually introduces a snowy alien world and a massive mining operation, but the first third of the game is the most familiar: tight metal corridors dotted with debris and dead bodies, sparking wires, malfunctioning security systems and vents where mutated creatures can hide. This section is set in Black Iron, a prison colony on Jupiter’s moon that’s run by an evil organization with grand plans for the future of humanity. A mysterious plague has swept through the prison, transforming inmates and guards into violent monsters, and smothering some areas in fleshy alien goo.

This is the section I played in preview and it’s easily the best part of the game. The Callisto Protocol steadily introduces enemies, abilities, weapons and beautiful, mazelike environments – until, eventually, the game collapses under the weight of its own mechanics.

Striking Distance Studios

Dodging is a core aspect of Callisto, and this is the move that disappointed me most clearly and most often. There’s no dodge button; you hold left or right before an enemy hits you, and then hold the opposite direction if there’s another attack incoming. It’s a simple back-and-forth mechanic, but it’s inconsistent, especially when surrounded by multiple enemies. Dodges just don’t land sometimes, even when the animation goes through. This is incredibly frustrating when most bosses kill you in one hit. It’s not only dodging, either: Vaulting over short walls doesn’t always work on the first tap, and this seems to be an issue with an overly sensitive camera.

Other basic mechanics, like melee attacks, firing a gun or swapping weapons, are often too sluggish to be effective, or they simply don’t happen, or their timing is variable for no discernable reason at all. This isn’t every time, but it’s enough to destroy the rhythm of the game. Callisto quickly abandons its sci-fi horror foundation and tries to become an action experience with horde rushes and boss fights against overly powerful enemies, but imprecise mechanics drag the whole thing down.

The first weapon players get is an electro-charged baton. Striking Distance has been clear that Callisto is supposed to be a melee-heavy experience, with “about half” of its combat based on baton-swinging, though there’s just one such weapon in the game. The baton is upgradable, as are the five guns that the protagonist picks up over time. There’s also the GRP glove, which unlocks telekinesis abilities. The GRP ability is exceedingly useful (and fun!), allowing players to throw projectiles and lob enemies into environmental hazards like fans, spike walls and rotating motors, securing an instant kill in the process. However, the gravity glove doesn’t have a ton of battery and it recharges slowly, even when maxed out at the upgrade station. There are also some enemies that simply can’t be picked up with this ability, and the only way to discern which is to give it a try during a fight.

Now, if five guns sounds like a lot for a game that’s designed to emphasize close-combat melee, that’s because it is. I have myriad issues with Callisto’s gun-management system, starting with the fact that there are too many firearms in the first place. The game’s main battle mechanic revolves around securing melee combos until a reticle locks onto the enemy, allowing players to get in a few quick shots with a gun. At least, that’s the idea. In practice, the reticle system is inconsistent, at times lingering on an enemy and other times disappearing in a flash, offering no time to actually shoot. This combo simply doesn’t feel powerful, even when the extra shots actually connect.

There’s also no quick way to see how much ammo your weapon has before shooting – there’s no HUD in this game, so no persistent ammo or loadout indicators – and swapping among weapons is enraging. Pressing left on the D-pad transitions between two guns only, so even if you have five weapons in your inventory, you won’t find them no matter how many times you spam the swap button. Pressing right pulls up a mini gun menu with your full arsenal, but this is difficult to parse. Small handguns can only be swapped for small handguns, and large for large, though there’s no clear distinction between the two types in the pop-up menu. It’s difficult to manage this system in moments of quiet, and nearly impossible in the middle of combat. Too often I found myself smashing the left button, uselessly swapping between two guns with zero ammo and frustrated that I couldn’t access my additional weapons.

In the middle of fights with multiple enemies, the reticle and ammo guessing game is often lethal, and it’s an exceedingly annoying way to die.

Maybe this is all by design. Maybe by making the gun system annoying as hell, developers thought it would drive players to rely on melee moves. But then why make shooting a core part of the melee experience, and why offer so many damn guns, each with a unique ammo type? An unreliable lock-on system actively discourages close-quarters fighting, there are ammo drops all over the place, and there’s nothing to indicate when a basic melee attack is actually the most powerful move in your arsenal. Not to mention, dodging is dodgy as hell. This turns some boss and horde battles into frustrating, drawn-out sequences with dozens of death screens, until you randomly use a basic melee attack at the right moment and the fight starts progressing at speed.

Striking Distance Studios

In the end, it feels like the game provides resources it doesn’t actually want you to use, and then punishes you for using them. Melee combat isn’t smooth or powerful enough to emerge as the obvious solution in any situation. Striking Distance may have been clear that Callisto is a melee experience, but the game itself does not.

The main ideas here could have worked, if only there were a hint of on-screen feedback. Callisto doesn’t have a HUD – just like Dead Space – and it eschews common video game features like glowing weak points (at least until the literal last fight) and persistent on-screen text. This is ostensibly with the goal of creating an immersive experience, but instead the lack of information pulled me out of the flow more than anything else. My tip is to max out the GRP glove and focus on environmental kills – and when in doubt, try a basic melee attack.

The biggest tragedy of The Callisto Protocol is the fact that it’s just not scary. There are some deliciously gruesome death scenes and moments of high tension – I particularly enjoyed the stealth moments – but these are overshadowed by rage-inducing gameplay issues. Its story beats are generic and so is the protagonist (played by Josh Duhamel), while the setting feels like a 1980s Hollywood vision of sci-fi dystopia, with a splash of Resident Evil’s monster design and The Last of Us’ clicky audio cues. This isn’t to say that generic ideas are automatically bad: All of these references could have easily coalesced into an engaging, even scary, game – if only the actual mechanics were functional.

But please, remember: The Callisto Protocol is beautiful. I emerged from multiple annoying boss fights frustrated and filled with ick, only to step into the next environment and go, “Wow, that’s pretty.” It’s just not that scary – or enjoyable.

 

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