Yars Rising revives a 40-year-old Atari game as a modern metroidvania

How many of you had “sequel to a game from 1982” on your Nintendo Indie World Showcase bingo card? If so, you just won big. Yars Rising is a modern metroidvania take on the Atari 2600 classic Yars’ Revenge, and all it took was 42 short years to reach fruition. By my math, this is the longest break between sequels in gaming history, and it’s not even close. 

That’s not the only interesting tidbit about this game. As previously mentioned, it’s a metroidvania, but this one is made by WayForward. For the uninitiated, the company’s basically a metroidvania and retro-gaming factory, going all the way back to the Game Boy Color and the original Shantae. Since then, WayForward has released a slew of fantastic Shantae titles and many other games in the metroidvania genre, including the criminally underrated The Mummy Demastered. WayForward also helped with Bloodstained: Ritual of the Night, which is considered the spiritual successor to Castlevania: Symphony of the Night. The devs know their stuff.

Now, Yars Rising may be the sequel to Yars’ Revenge, but that doesn’t mean it plays anything like it. The original was an early version of what eventually became known as shoot ’em ups, like R-Type and Ikaruga. The new one is a sidescrolling platformer in which you play as a person, and not a flying alien bug. However, there looks to be plenty of narrative nods to the original.

In addition to traditional metroidvania action, the developer promises “a balance of stealth and combat” and plenty of “retro-inspired mini-games.” It’s coming to consoles and PCs later this year. In the meantime, I’ll start preparing for Yars Returns in 2066.

This article originally appeared on Engadget at https://www.engadget.com/yars-rising-revives-a-40-year-old-atari-game-as-a-modern-metroidvania-163023972.html?src=rss 

James Gandolfini & Edie Falco Have ‘Sopranos’ Reunion for the Knicks’ 2010 LeBron James Recruitment Video

The promotional video to bring LeBron James to New York featured Tony and Carmella Soprano living in the Big Apple after entering the Witness Protection Program.

The promotional video to bring LeBron James to New York featured Tony and Carmella Soprano living in the Big Apple after entering the Witness Protection Program. 

Cozy cat sim Little Kitty, Big City arrives for consoles and PCs on May 9

After the massive success of Stray, the world has been crying out for another big game about cats. Well, our pleas have been answered. The cozy cat sim Little Kitty, Big City will be available for download on May 9 for multiple platforms, including the Switch, Xbox One, Xbox Series X/S and PC via Steam. It costs $25 and preorders are available now, with Switch owners getting 10 percent off for the time being. It’s also a Game Pass day one release.

There’s a new trailer, which was revealed at Nintendo’s latest Indie World Showcase event. It looks very cute. You play as a, duh, cat and explore a Japan-inspired city, getting into mischief and wearing a bunch of costumes. It’s a cozy game, so don’t expect any bloodthirsty cyberpunk ruffians to chase you around town.

The cel-shaded visuals are adorable and the “mini-open-world” looks like its filled with stuff to do, people to annoy and sun-soaked spots to take a good nap. We’ll never fully understand what goes on in the brains of our favorite felines, they are aliens after all, but this game will at least give us some time in their shoes/paws.

The developer is a company called Double Dagger Studio, which was started by veteran game designer Matt T. Wood, who spent nearly two decades honing his craft at Valve. He worked on a whole bunch of games that seem to be the polar opposite of a cat sim, like Left 4 Dead, Portal 2 and CS:GO. Despite this pedigree, Little Kitty, Big City features no combat and has been likened to classic stories like Alice in Wonderland and The Wizard of Oz.

This article originally appeared on Engadget at https://www.engadget.com/cozy-cat-sim-little-kitty-big-city-arrives-for-consoles-and-pcs-on-may-9-145650339.html?src=rss 

Boston Dynamics unveils an all-electric version of its Atlas robot

When Boston Dynamics announced on Tuesday it was retiring the hydraulic version of Atlas, there were a few hints that the company wasn’t done with humanoid robots entirely. Sure enough, one day later, Boston Dynamics has unveiled an all-electric model.

Atlas was originally envisioned as a search-and-rescue robot and Boston Dynamics claims the latest model is designed for real-world applications. It calls Atlas “the world’s most dynamic humanoid robot” and it certainly looks limber. 

A video shows Atlas lying prostrate and flipping its feet over to push itself up into a standing position. The robot then turns its head 180 degrees, followed by its torso. The rotations of the legs and the rest of the body are a little unnerving, but it’s an impressive display of balance and flexibility. 

The electric Atlas appears sleeker than its predecessor, which looked slightly like a person wearing an exosuit. Rather than having a face with human features, Atlas’ featureless head looks a bit like a ring light.

Boston Dynamics says parent company Hyundai’s next generation of automotive manufacturing tech is the “perfect testing ground for new Atlas applications.” It plans to show off what the robot can really do over the coming months and years, and to put Atlas through its paces with a small group of partners at first.

The company is looking into new gripper systems to make sure Atlas is suitable for a range of commercial needs while building on the previous parkour-capable model’s ability to lift and move a variety of heavy and irregular objects. It claims that the new Atlas will be stronger than before and it’s confident that it can commercialize a humanoid robot.

“Atlas may resemble a human form factor, but we are equipping the robot to move in the most efficient way possible to complete a task, rather than being constrained by a human range of motion. Atlas will move in ways that exceed human capabilities,” Boston Dynamics wrote in a blog post. “Combining decades of practical experience with first principles thinking, we are confident in our ability to deliver a robot uniquely capable of tackling dull, dirty and dangerous tasks in real applications.”

Boston Dynamics is hardly the only company working on a humanoid robot. Tesla, of course, has one in the pipeline, while Menteebot, which can be controlled using natural-language voice commands emerged just this morning. 

However, Boston Dynamics has been working on robots with this form factor for well over a decade, far longer than most. As things stand, it may be best positioned to get a humanoid robot into workplaces and even homes. Before that though, you might expect to see some videos in which the electric Atlas shows off some slick dance moves.

This article originally appeared on Engadget at https://www.engadget.com/boston-dynamics-unveils-an-all-electric-version-of-its-atlas-robot-151513244.html?src=rss 

ASUS ROG Zephyrus G16 (2024) review: Not just for gamers

ASUS’ latest 14-inch gaming laptop is an incredibly versatile and stylish all-rounder. But for those who want something even beefier, there’s the ROG Zephyrus G16. Not only does it feature a more powerful Intel Core Ultra 9 CPU, it supports up to NVIDIA RTX 4090 graphics cards. That’s not all. Its OLED display refreshes twice as fast at 240Hz and it has surprisingly good speakers as well as a full-size SD card reader for quickly transferring files from a camera. So despite being aimed at gamers, the G16 is better equipped to serve as a portable editing rig, which makes this a great system even for people who don’t care about bunny-hopping and fragging.

Design

The G16’s new all-aluminum chassis is simply fantastic. That’s because in addition to being a touch lighter (about 0.1 pounds) and thinner (about 0.2 inches) than the previous model, it feels even sturdier. For 2024, ASUS ditched the dot matrix display on its lid for a single diagonal slash with white (not RGB) LEDs running down the center, which gives the laptop a much more sophisticated look without becoming boring. It’s like a teenager who grew up and learned to dress properly without losing touch with their gamer roots. On the inside, there’s a backlit keyboard with rainbow lighting (though it’s single-zone and not per-key) flanked by some surprisingly punchy speakers with an absolutely massive touchpad below. All told, it’s a beautifully designed system that looks as good as it feels.

ASUS has also included the right blend of connectivity options. The G16 features two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack. This is the kind of arrangement that lets you travel freely without needing to worry about extra dongles or adapters. Plus, thanks to ASUS’ new Slim Power Jack, you don’t have to hog any other ports while charging. And in a pinch, you can also juice up the G16 via USB-C, albeit at slower speeds (up to around 100 watts) than with the included 240-watt brick.

Display

The G16’s 2.5K (2,560 x 1,600) OLED screen might be the best component here. It’s vivid and supports a huge color gamut (100 percent of DCI-P3), while its 240Hz refresh rate makes it great even for gamers looking to squeeze out every last competitive advantage. Though brightness is just average at around 400 nits in standard definition mode or 450 nits in HDR, I didn’t really have any trouble seeing the screen unless the G16 was in direct sunlight. One last bonus for photo and video editors is that ASUS does include a few calibrated viewing modes in its Armoy Crate app for sRGB, D65 P3 and DCI-P3 so you can more accurately adjust hues or color grade footage.

Performance

Photo by Sam Rutherford/Engadget

The G16’s performance is pretty solid thanks to an Intel Core ultra 9 195H CPU, up to 32GB of RAM, 2TB of storage and NVIDIA RTX 4090 graphics. However, here’s where some trade-offs for the G16’s slim chassis factor in. Compared to similarly-sized rivals like the Razer Blade 16, the G16 features a lower overall TDP (total device power), which means even if they appear to have the same listed components, there’s still a difference in capabilities. For example, on our review unit with an RTX 4080, the amount of power sent to the GPU caps out at 115 watts versus 175 watts for the Razer. The G16’s RAM is also soldered in, so you can’t add more post-purchase. 

In Cyberpunk 2077 at 1440p and ultra graphics with ray-tracing on, the G16 hit 68 fps, which is just barely ahead of what we saw from a smaller Razer Blade 14 (66 fps), despite the latter having a lower tier RTX 4070 but with a similar wattage. That said, those figures are more than adequate to keep AAA games running smoothly. And let’s not forget that the Blade 14 model I referenced costs $2,700, which is the same price as our G16 review unit. This makes it an apt comparison even if Razer’s laptop has a smaller footprint.

Battery life

Photo by Sam Rutherford/Engadget

One of the main advantages of a larger system is having extra room for a bigger battery. On PCMark 10’s Open Office rundown test, the G16 lasted 9 hours and 17 minutes versus just 5:12 for the smaller G14. That’s a solid mark considering it’s also better than an XPS 16 (8:31) we reviewed. However, overall longevity depends on your workload, because when I ran the battery test a second time only using the GPU instead of relying on NVIDIA’s Optimus graphic switching feature, that time dropped to just 3:08. That means the system will last all day if you’re using basic productivity app, but for more demanding tasks like gaming or video editing, you’ll want to keep ASUS’ 240-watt power brick close by.

Wrap-up

Photo by Sam Rutherford/Engadget

Just like its smaller sibling, ASUS’ ROG Zephyrus G16 is an almost ideal thin-and-light gaming laptop. It’s got a sleek all-aluminum build, a gorgeous 240Hz OLED display and longer battery life. Granted, it might not be quite as powerful as some of its rivals thanks to lower-wattage components, but it’s still got enough oomph to handle practically anything you can throw at it. And thanks to a full-size SD card reader, it makes for an even better portable editing workstation. But most importantly, with a starting price of $1,750, the G16 is more approachable than many of its high-end (and bulkier) competitors, which makes it a great pick for people who want a larger system that won’t weigh them down.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-zephyrus-g16-2024-review-not-just-for-gamers-153001954.html?src=rss 

Chrissy Teigen Slams Online Troll Who Accused Her of Having Kids to ‘Stay Relevant’

The model clapped back at a troll who wrote a nasty comment about messages that she and John Legend shared with one another about their children.

The model clapped back at a troll who wrote a nasty comment about messages that she and John Legend shared with one another about their children. 

David Beckham Pens 50th Birthday Tribute to ‘Beautiful’ Wife Victoria With Video of Her Over the Years

The former soccer star shared a cute video of his wife through the years, as he celebrated her 50th birthday with a loving message.

The former soccer star shared a cute video of his wife through the years, as he celebrated her 50th birthday with a loving message. 

Snap is adding a watermark to AI-generated images

It’s becoming increasingly difficult to determine what is AI-created as tools’ capabilities continue to improve. Marking AI-created images is one solution and an option Snapchat is expanding on. The platform is introducing a watermark on AI-generated content that is saved to your camera roll or exported.

Snapchat

In a surprise to absolutely no one, Snapchat’s AI watermark will be a ghost with sparkles next to it. There doesn’t seem to be any way to control where the icon appears (as is typical with watermarks), but we’ll know more when Snapchat adds the feature “soon.”

The addition of an AI marker for externally seen images follows Snapchat’s steps to label in-app content. There’s the extend tool, which creates the effect of a zoomed out image, and has a sparkle icon to indicate it’s an AI feature. Then there’s the Dreams feature, which uses generative AI to turn selfies into “fantastical images that transform their persona into new identities.” Anyone who receives a Dream image also gets a context card explaining its AI use.

This article originally appeared on Engadget at https://www.engadget.com/snap-is-adding-a-watermark-to-ai-generated-images-124542245.html?src=rss 

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