Nintendo buys remaining four percent of Monolith Soft, as a little treat

Nintendo has purchased the remaining shares of Monolith Soft, according to a report by Automaton. Up until recently, Monolith’s founders have held onto a four percent stake in the company, likely for symbolic reasons, but those days are done. Nintendo now owns the whole dang thing.

Monolith is primarily known for the Xenoblade Chronicles franchise, but recent years have seen the developer assist with big-time Nintendo IPs. It has provided support on games like The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. Additionally, the company helped out on recent Splatoon and Animal Crossing entries.

Monolith Soft was originally founded in 1999 by Hirohide Sugiura, Tetsuya Takahashi and Yasuyuki Honne, along with a hefty investment from Bandai Namco. The company created the Xenosaga series, a spiritual successor to Square’s Xenogears that co-founder Takahashi originally wrote and directed.

Monolith made a trio of Xenosaga games before Nintendo swooped in and bought 80 percent of company shares from Bandai Namco in 2007. Nintendo increased its stake to 96 percent in 2011 and now, well, it’s got the full hundo.

We don’t exactly know when this final transaction took place. Monolith’s company brochure for 2024 still showed the founders owning four percent. This held as far as October 1, but changed by November 21, as spotted by VGC. We are also in the dark as to what Monolith has been working on, aside from helping Nintendo on key franchises, but Xenoblade Chronicles 3 sure was good

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-buys-remaining-four-percent-of-monolith-soft-as-a-little-treat-173510990.html?src=rss 

Blue Prince preview: Build your own escape room and then live there

Blue Prince has been making the rounds at physical and virtual conventions like EGX, Gamescom and the PC Gaming Show, and it’s already high on the puzzle community’s figurative list of most anticipated titles for 2025. It was just featured in the Day of the Devs showcase before The Game Awards, one of its highest-profile debuts yet. So, if you’re getting excited about Blue Prince for the first time, hello and welcome to the club. There are snacks in the parlor — but in order to eat them, first you’ll have to build the parlor.

In Blue Prince, you are the literal architect of your own future. It’s 1993 and you’ve inherited the expansive estate of Mount Holly from your uncle, but the bequest comes with a catch. There are 45 rooms in the manor, and you have to find the mysterious 46th room in order to collect your inheritance. If you don’t discover the impossible space, you lose everything. It’s not just a matter of exploring a mazelike mansion, either: The estate changes shape every day and the layout of its rooms is up to you.

Dogubomb

Every time you approach a door, you get to select what lies behind it from three options, which include areas like a den, dining room, kitchen, billiards room, patio, bedroom, cathedral, pool, and observatory, to name just a few. Connecting the doorways of these spaces in logical ways is crucial to progression, as it seems you’ll have to touch every available square on your blueprints (get it?) to unlock the 46th room. Each area comes with its own riddle, item dump or unique function that resets at dawn. Entering a room costs one step and you’ll start each day with just 50 steps, so strategizing is key, especially considering all the backtracking you’ll likely do.

The demo, which is live on Steam right now, gives you four days to explore Mount Holly and it’s a solid introduction to the game’s House of Leaves loop. The entryway has three doors, and you start by choosing one and manifesting the room beyond. Bedrooms grant you two steps every time you enter; the storage room offers keys, gems and coins; the cathedral costs one coin per entry; a meal is served in the dining hall only after reaching rank eight; the parlor has a three-box puzzle that changes every day; the observatory’s telescope triggers a specific event based on the constellation in view; the coat check can hold an item for a future run — and so on. 

Dogubomb

You’ll find objects like a sledgehammer, keycard, magnifying glass, compass, metal detector and shovel in various places, and you can carry these around to help solve puzzles in adjoining spaces. The billiards room is one of my favorites because it has a straightforward but satisfying dartboard riddle, and I can feel in my bones that there are oodles of secrets and room types that I haven’t discovered.

The environments of Blue Prince are dotted with symbols, paintings and statues that I’m sure will be relevant in later mysteries, and the game’s art style and execution welcomes close scrutiny. It inhabits a cel-shaded 3D world with hand-drawn touches and heavy blue shadows, where interactable objects can truly stand out. Each room is crisply rendered, even down to the fine details. Using the magnifying glass to zoom in on the signature at the bottom of a letter, for instance, doesn’t uncover jagged edges in the ink. Blue Prince is supremely compelling to look at and it has smooth, intuitive first-person controls — excellent traits for an exploration game.

Dogubomb

The puzzles come in a variety of difficulty levels and mechanical flavors, from deduction riddles and engineering logic to esoteric math problems, and that’s just what’s included in the four-day demo. Pieces of lore scattered around the estate lay the foundation for a broader family mystery, and much like the mechanics of the game itself, the narrative tension builds smoothly throughout the early stages. There’s more to uncover here than spare rooms and heirlooms.

Blue Prince feels like a build-your-own escape room wrapped up in a strategy game and tied together with home-renovation sim twine. Even though it supports a broad mix of unrelated concepts, Blue Prince feels a lot like home. And it will be, once I find that 46th room.

Blue Prince is due to hit Steam in spring 2025. It’s developed by Los Angeles film and game studio Dogubomb and published by Raw Fury.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/blue-prince-preview-build-your-own-escape-room-and-then-live-there-173816152.html?src=rss 

Google’s Gemini Deep Research tool is here to answer your most complicated questions

When Google debuted Gemini 1.5 Pro in February, the company touted the model’s ability to reason through what it called “long context windows.” It said, for example, the algorithm could provide details about a 402-page Apollo 11 mission transcript. Now, Google is giving people a practical way to take advantage of those capabilities with a tool called Deep Research. Starting today, Gemini Advanced users can use Deep Research to create comprehensive but easy-to-read reports on complex topics.

Aarush Selvan, a senior product manager on the Gemini team, gave Engadget a preview of the tool. At first glance, it looks to work like any other AI chatbot. All interactions start with a prompt. In the demo I saw, Selvan asked Gemini to help him find scholarship programs for students who want to enter public service after school. But things diverge from there. Before answering a query, Gemini first produces a multi-step research plan for the user to approve.

For example, say you want Gemini to provide you with a report on heat pumps. In the planning stage, you could tell the AI agent to prioritize information on government rebates and subsidies or omit those details altogether. Once you give Gemini the go-ahead, it will then scour the open web for information related to your query. This process can take a few minutes. In user testing, Selvan said Google found most people were happy to wait for Gemini to do its thing since the reports the agent produces through Deep Research are so detailed.

In the example of the scholarship question, the tool produced a multi-page report complete with charts. Throughout, there were citations with links to all of the sources Gemini used. I didn’t get a chance to read over the reports in detail, but they appeared to be more accurate than some of Google’s less helpful and flattering AI Overviews.  

According to Selvan, Deep Research uses some of the same signals Google Search does to determine authority. That said, sourcing is definitely “a product of the query.” The more complicated a question you ask of the agent, the more likely it is to produce a useful answer since its research is bound to lead it to more authoritative sources. You can export a report to Google Docs once you’re happy with Gemini’s work.

If you want to try Deep Research for yourself, you’ll need to sign up for Google’s One AI Premium Plan, which includes access to Gemini Advanced. The plan costs $20 per month following a one-month free trial. It’s also only available in English at the moment. 

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-gemini-deep-research-tool-is-here-to-answer-your-most-complicated-questions-154354424.html?src=rss 

The Backbone One mobile controller is back on sale for $69

Your phone is a gateway to an increasingly large swathe of gaming options. However, using a touchscreen to control a game, especially one that requires precise inputs, isn’t for everyone. So a dedicated physical controller may be a more optimal solution. One of the best mobile game controllers is the Backbone One, which is back on sale. The second-gen USB-C PlayStation Edition has dropped down to $69, while the black model is a dollar more. As such, you can save $31, but to see the lower price on Amazon, you’ll need to add the controller to your cart.

Backbone added iPhone support to the USB-C model around the time of the iPhone 15 announcement. That was the first iPhone lineup with a USB-C connector after Apple shifted away from the Lightning port.

Along with native App Store and Play Store titles — such as those included with Apple Arcade and Netflix subscriptions — the Backbone One is compatible with cloud gaming services such as Xbox Cloud Gaming, Amazon Luna and GeForce Now. It also works with remote play apps for PC, PlayStation and Xbox.

The Backbone One doesn’t require a dedicated power supply as it runs on your phone’s battery. Since it hooks into the USB-C port, there’s minimal latency. Passthrough charging and a 3.5mm jack for your headset are available too.

Backbone designed the device with help from the team behind the Xbox 360 controller. The company says the One features responsive triggers, tactile buttons and clickable thumbsticks. It was also created with ergonomics in mind.

The controller comes with a trial of the Backbone+ subscription. One of the main perks is that you can use it to play games on any compatible device with a USB-C port, such as an iPad, Mac or PC. Other features include screen recording and game recommendations. However, you don’t need to be a member to use the Backbone One as a games controller.

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This article originally appeared on Engadget at https://www.engadget.com/deals/the-backbone-one-mobile-controller-is-back-on-sale-for-69-160035667.html?src=rss 

The Pokémon Company is teaming up with ‘Wallace and Gromit’ studio Aardman on a mystery project

The Pokémon Company and stop-motion studio Aardman just announced that they are working on a “special project” together. We don’t have too many details about the project, except that it will allow Aardman to bring “their unique style of storytelling to the Pokémon universe in brand-new adventures.” That sounds like a TV show or movie, right?

We also know that this mystery project will be released to the public in 2027, so that’s something to look forward to. The companies said that more information will be shared in the near future.

“Aardman are masters of their craft, and we have been blown away by their talent and creativity. What we have been working on together ensures our global Pokémon fans are in for a treat,” said Taito Okiura, VP of Marketing and Media at The Pokémon Company.

Okiura isn’t kidding. Aardman has been in the animation game since 1972 and is most famous for stuff like the Wallace and Gromit and Chicken Run franchises. The company is a claymation and stop-motion animation powerhouse. Remember that classic music video for Peter Gabriel’s “Sledgehammer”? That’s Aardman, as is the video for Nina Simone’s “My Baby Just Cares for Me.”

This partnership tells me one thing. The Pokémon Company is still interested in stop-motion animation, after the success of Pokémon Concierge on Netflix. Season two of that show is currently in production and will likely drop well before 2027. At least it’ll tide us over until we get our eyeballs on whatever Aardman is cooking up.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-pokemon-company-is-teaming-up-with-wallace-and-gromit-studio-aardman-on-a-mystery-project-162122458.html?src=rss 

One of our favorite Anker power banks drops to only $20

I am a huge fan of Anker so I typically end up buying something every time the brand’s products go on sale. Well, my wallet is currently grumbling at me because it’s that time again: A slew of Anker products are discounted on Amazon. This sale includes Anker’s 3-in-1 5,000mAh USB-C portable charger in black, down to $20 from $40. The new all-time low price comes courtesy of a 38 percent discount, followed up with a $5 coupon. 

Anker makes up a good chunk of our best power bank and portable charger list for 2024. This particular portable charger is worth calling out because, among other things, its compact and has a 22.5W output as a battery or 30W output when plugged into the wall. It also has a foldable AC plug, a USB-C port and an integrated USB-C cable. 

If you’re looking for a longer charge then check out Anker’s 10,000mAh version of the 3-in-1 power bank. It’s also down to a record-low price at $30 from $45 in every color — a 33 percent discount. It’s comes with a USB-C cable, but provides 30W of output whether it’s plugged in or used as a battery. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-anker-power-banks-drops-to-only-20-153018011.html?src=rss 

YouTube’s AI-powered auto dubbing tool has finally arrived

A year-and-a-half after YouTube first announced it, the platform’s AI dubbing service has arrived. The company shared the news alongside some example videos equipped with auto dubbing (which we’ll get into in a bit). The feature is available to “hundreds of thousands of” informational or educational YouTube Partner Program channels, with broader rollout planned soon.

Creators can have their English language video dubbed in French, German, Hindi, Indonesian, Italian, Japanese, Portuguese or Spanish. A video is any of those languages can only have an English dubbing. The process should be automatic, and creators can preview them before a video goes live. Dubbed videos are available to watch in the YouTube Studio’s “languages” section, and come with an auto-dubbed label.

The company shared three example videos with dubbing in its announcement, two dubbed in English from French and Hindi, respectively, and one in English with a range of dubbing options to try. The English translations sound very AI-generated and stilted to me, though seemingly accurate, while my colleague Steve Dent tried the French dubbing and had a similar experience. 

However, YouTube only shared examples of the tool dubbing over narration rather than  people talking. I dug for a little while to find an example of a visible conversation with dubbing but came up short — perhaps because AI dubbing may struggle with faster speech or crosstalk. YouTube preface that the “technology is new” and “won’t be perfect.”

This article originally appeared on Engadget at https://www.engadget.com/ai/youtubes-ai-powered-auto-dubbing-tool-has-finally-arrived-134532964.html?src=rss 

Watch the Day of the Devs 2024 Game Awards stream here at 12PM ET

Triple-A games like Final Fantasy VII Rebirth, Astro Bot and Silent Hill 2 may get most of the glory at this year’s Game Awards but indie developers and gamemakers are getting a spotlight of their own before the big show. Day of the Devs: The Game Awards Edition will air a digital-only broadcast starting at 12PM ET on Wednesday, December 11 on The Game Awards’ official YouTube and Twitch channels. The stream is also embedded below.

The Game Awards edition of the Day of the Devs broadcast will feature at least 19 indie games from studios such as Annapurna, Heart Machine, Panic and Riff Raff Games. The indie game event will also feature seven world premieres of upcoming titles, title reveals and release date announcements. This also marks the second year of the Day of the Devs showcase preceding The Game Awards.

The Game Awards will follow the indie game showcase tomorrow starting at 7:30PM ET. Final Fantasy VII Rebirth and Astro Bot are tied for the most nominations at seven each. The Japanese RPG Metaphor: ReFantazio earned six nods. Silent Hill 2 and Balatro finished third with five nominations each. All the previously mentioned titles except for Silent Hill 2 are up for the Game of the Year award along with Black Myth: Wukong and Elden Ring: Shadow of the Erdtree.

This article originally appeared on Engadget at https://www.engadget.com/gaming/watch-the-day-of-the-devs-2024-game-awards-stream-here-at-12pm-et-140026531.html?src=rss 

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