Sleight of Hand gameplay trailer showcases occult card strategy in a noir world

Since its announcement in March, it’s sounded like Sleight of Hand should be a fantastic stealth-action game in a magical noir setting — and now it looks that way, too. Its latest trailer, revealed in the Day of the Devs 2024: Game Awards Edition stream, showcases witchy card-slinging gameplay on the gritty streets of Steeple City for the first time.

In the stream, creator Joshua Boggs describes Sleight of Hand as, “If you took Metal Gear Solid and replaced the guns and tools with cards.” This is followed by a shot of the protagonist, Lady Luck, trying to sneak past a guard, only to trigger a brass-backed exclamation point as she’s spotted. The classic stealth references don’t end there, either: Lady Luck is voiced by Debi Mae West, who played Meryl Silverburgh in Metal Gear Solid. (The new trailer begins at 37:20 in the below video).

Lady Luck is a retired occult detective who takes on one last case in order to destroy her former coven, which has a stranglehold on Steeple City. The game combines third-person stealth action with card-based strategy, and in the new trailer, these mechanics appear to work in hardboiled harmony. Cards in Sleight of Hand allow Lady Luck to see through walls, deploy smoke bombs, blind enemies, teleport, sling hexes and crush all the bones in someone’s body, to name a few abilities.

Side note: On its face, Sleight of Hand‘s premise is eerily similar to Deconstructeam’s The Cosmic Wheel Sisterhood, a fabulous 2023 game starring an exiled witch who enacts revenge on her former coven by reading and building tarot decks. The games are entirely different otherwise — Sleight of Hand is third-person stealth action and Cosmic Wheel is an isometric narrative affair — and I don’t point this out because I think anything nefarious is going on. I just thought it was interesting. Clearly there was something in the zeitgeist that made card-wielding witchy women a hot concept at both studios, and it’s fascinating to see how the same conceit can be interpreted in such vastly different ways. 

Sleight of Hand looks like a stylish new entry in the stealth-action genre, and its witchy noir universe seems to support a variety of approaches in each encounter. It’s developed and published by New Zealand studio RiffRaff Games. RiffRaff was originally founded by Boggs in 2019 under the name MayDay, following the success of his spy-comic game, Framed. Tencent threw down an undisclosed amount to become a minority investor in the team in 2022, which is when it changed names to RiffRaff and hired up talent from around the globe.

Sleight of Hand doesn’t have a firm release date, but it’s on track to hit Steam, Xbox Series X/S and Game Pass in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/sleight-of-hand-gameplay-trailer-showcases-occult-card-strategy-in-a-noir-world-182341033.html?src=rss 

Incolatus: Don’t Stop, Girlypop! may be the Y2K fever dream arena shooter you never knew you needed

What would it look like if you took the fast-paced arena shooter stylings of Doom Eternal and flipped the gory, grimdark aesthetics upside down? You might end up with something like Incolatus: Don’t Stop, Girlypop!.

It’s a “Y2K girly-pop arena-style movement shooter where standing still is not an option,” as game director Jane Fiona of Funny Fintan Softworks put it during the Day of the Devs showcase on Wednesday. “The faster you go, the more damage you deal and the more you heal.”

In Incolatus, a mining corp is trying to drain the world of love, its most precious resource. Trees are dying and fairies have been ejected into the world at large, and it’s up to you to save their homes — so you might argue that it’s even darker than Doom Eternal. Thanks, capitalism.

Funny Fintan Softworks

After you (a revolutionary eco warrior) eliminate an enemy robot, you can grab the remaining love that it was running on to power up your weapons and deliver more damage. The love that you collect also plays a factor in the dress-up metagame. You can change the look of your character’s arms to personalize things a bit. If you donate love to fairies you encounter, you’ll get more customization options for your arms and guns.

Five cool points to anyone who correctly guessed that movement is a critical aspect of Incolatus. The quicker you move, the more your guns expand with additional barrels and scopes.

Funny Fintan has incorporated its own take on bunny hopping (a classic arena shooter movement technique that a player can use to boost their speed). It’s called wavehopping, and you’ll need to slam to the ground, double jump and dash — oddly enough, mimicking the form of a wave — to take advantage of it.

Incolatus, which is coming to Steam “soon,” immediately stands out thanks to its hyperpop vibe with bright pinks and greens, as well as the era-appropriate soundtrack. As it happens, the “don’t stop moving” mantra has lodged that one S Club song firmly in my brain.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/incolatus-dont-stop-girlypop-may-be-the-y2k-fever-dream-arena-shooter-you-never-knew-you-needed-182348483.html?src=rss 

Feltopia is a side-scrolling shoot ’em up animated in felt

There’s been a bit of a resurgence of stop-motion games in recent years. For one thing, The Spirit of the Samurai is set to arrive on Thursday and it looks pretty compelling (you can play as a cat in some sections!). During the Day of the Devs showcase, we got a look at another intriguing stop-motion game that’s a bit further out. This one’s animated entirely with felt.

Feltopia is the first project from creative director Andrea Love and her team at Wooly Games. Love has long used needle-felted wool to create stop-motion animations for commercials, short films and social media, but hadn’t seen the medium being used in a game before. “We realized there was a gap in the market for this type of aesthetic, and decided to fill it,” Love said.

Love describes Feltopia, a cozy spin on the side-scrolling shoot ’em up genre, as a “cute ’em up.” You play as a sheep herder named Skyrider who uses magical powers to purge the world of an encroaching smog and save their Rainbow Flock. You’re not killing enemies here. Instead, you’re restoring infected creatures and bosses to their true forms.

Wooly Games

“Wool lends itself really well to the natural world, so I knew I wanted to create a game with sweeping landscapes and lots of elemental effects,” Love said. “The classic side scroller mechanics mixed with our hand-felted, stop-motion techniques gives Feltopia both a novel and nostalgic feeling, which is a balance I like to hit with my animation work. Our goal is to take a typically violent genre and invert it so it is about transformation and healing rather than destruction and death.”

Feltopia looks charming as heck. It’s immediately apparent that Love and her team have infused a ton of personality into their first game, and this could be one worth keeping your eye on.

Wooly Games, which started work on Feltopia last year, is aiming to release the game in mid-2026. It’ll hit Steam first and arrive on other platforms later.

This article originally appeared on Engadget at https://www.engadget.com/gaming/feltopia-is-a-side-scrolling-shoot-em-up-animated-in-felt-182353538.html?src=rss 

Here are the 14 most interesting titles from the Day of the Devs Game Awards stream

The latest Day of the Devs showcase has come and gone, but the stream placed a spotlight on a whole bunch of promising indie games. The event is curated by Double Fine and iam8bit and this digital showcase highlighted dozens of in-progress titles to keep an eye on. The virtual show included some world premieres and release date announcements, along with a bunch of new trailers about games we already knew about.

We winnowed down the list to our 14 favorites, so it’s a baker’s dozen plus one. These are all vastly different titles, with their own publishers, genres, budgets and visual styles. They have just one thing in common. These are indie games, in the truest sense of the word.

New games

Neon Abyss 2

The hit run-and-gun roguelite is getting a sequel, and it looks like an improvement over the original in every major way. There’s an updated weapons system and plenty of new melee and long-distance weapons to choose from, including a gun that quite literally shoots out a giant dragon. Item synergies are back, and are even crazier this time around. The sequel also includes many of the random elements from the original, like slot machines and claw games.

There are brand-new minigames, such as a nifty-looking match-three puzzler. The graphics look similar to the original, but that’s not a bad thing. I put like 80 hours into the first one on my Steam Deck, so this is definitely going on my wishlist. We don’t even have long to wait, as the game hits Steam early access on January 14.

Recur

This goofy-looking puzzle platformer tasks players with controlling a postal worker that can manipulate time. Is a pack of angry dogs (they hate postal workers) harassing you on the beat? Rewind time and put them behind a locked gate. There look to be all kinds of unique puzzles that take advantage of the overlaying game mechanic. The graphics look gorgeous, with a cartoony art design, and the world looks both silly and dangerous. It’s being published by Astra Logical, who released the well-received Rebots and Star Stuff. We don’t have a release window for this one, but it’s definitely worth keeping an eye on.

PBJ – The Musical

As the name suggests, this is a musical game that stars peanut butter and jelly. The handcrafted art style is breathtaking, calling to mind stuff like the recent Yoshi games. The title chronicles the invention of the peanut butter and jelly sandwich, so it follows a peanut and a strawberry on their journey to get grinded up, salted, sugared and spread between two slices of bread. We don’t know exactly how this game will play, though I spied some quick-time events in the trailer, but the music sounds great and the child-like mangling of Shakespearean dialogue is super-cute.

Read the full story here.

Tankhead

This is a third-person action game in which players control flying drones that can connect to robots and vehicles, allowing for unique vehicular combat scenarios. The title Tankhead is quite literal, as the drone typically sits atop the head of a tank. The trailer shows other bizarre combinations, like some kind of nightmare hybrid between a building and a horse. Customization seems to be the name of the game here, with a myriad of chassis and weapon combos available. Want some good news? Tankhead is available right now on the Epic Games Store.

Blippo+

Here’s something really interesting from Panic, the publisher behind Untitled Goose Game and the creator of the adorable portable console Playdate. Blippo+ looks less like a game and more like those interdimensional cable episodes of Rick and Morty. The FMV title is a portal to an entire cable platform of made-up TV shows, complete with a directory of what’s airing and more oddities than you can shake a stick at. It’s being developed by YACHT and Telefantasy Studios, and seems to have a similar vibe to the latter company’s archive, drag performer included. We aren’t sure what the actual game will be, or if there even is one beneath the layer of public access grime, but the trailer sure has us intrigued. It’ll be available for PC via Steam in the near future.

Release date announcement 

Hyper Light Breaker

Can you believe it? The successor to the surprise hit Hyper Light Drifter is nearly here, as the game releases as an early access title on Steam on January 14. Notice I said “successor” and not “sequel.” Hyper Light Breaker drops the retro 2D Zelda aesthetic in favor of an all-new 3D engine, while the story itself is positioned more as a prequel. It’s also no longer a single-player affair, as this game places an emphasis on co-op play. One thing that hasn’t changed? The action is still relentless and there will still be waves of enemies to slash through. This follow-up has faced some delays, so it’s good to see we are only a month out from giving it a go.

Read the full story on Hyper Light Breaker here.

Other stuff that looks dope

Kingmakers

Have you ever wanted to change the course of history by going back in time with a few machine guns and laying waste to hordes of medieval-era bozos? That’s the basic premise of Kingmakers. The game asks players to “grab a gun and lead an army of thousands into massive, real-time simulated battles.” It’s a blend of action and strategy, like many medieval real-time strategy games, but with an exceptionally strong hook. Also, everything is destructible and can be blown up, which is always a nice touch. The game can be played solo or in a co-op mode with up to four players. It comes out sometime next year as an early access title.

Bionic Bay

This nifty-looking title takes its inspiration from games like Gravity Rush and Limbo. It’s a side-scrolling platformer with a gorgeous aesthetic, just like the aforementioned Limbo, but the protagonist has the ability to control time and gravity. He can also teleport objects. This leads to all manner of precision-based platforming and plenty of unique puzzles, all set across an ancient biomechanical world. Publisher Kepler Interactive, who released the incredible Pacific Drive, are calling it “a platformer like no other.” It comes out on March 13 for PS5 and PC via Steam. It’s available for wishlisting right now.

Faraway

Looking for something simple, yet hopelessly addictive? Faraway is a one-button affair that tasks folks with exploring the furthest reaches of space. This is done by drawing constellations and connecting stars together. It’s a puzzle game, complete with various modes, a high-score counter and multipliers. The maps are procedurally generated and the graphics look appropriately minimal. This one has the Annapurna pedigree, so it’s definitely worth keeping an eye on. We could all use a new iconic puzzle game. Faraway will be released for PC sometime in 2025.

Read the full story on Faraway here.

Sleight of Hand

This is a third-person hybrid game that combines stealth action with deckbuilding, all set in a magical noir-tinged city. It’s extremely easy on the eyes, with a darkened color palette and a cast of oddballs. Players control an occult detective pulled out of retirement to do one last job. You know the drill. It’s noir. As for gameplay, the developer’s say it’s like Metal Gear Solid, only with the guns and tools replaced by cards. These cards dictate what moves and powers are available. The protagonist can disappear in a puff of smoke or set a bunch of nameless thugs on fire, so long as the deck is right. It looks fun! Sleight of Hand is available to wishlist right now and will be released for Xbox consoles and PC via Steam. It’ll also be available on Game Pass when it launches.

Read the full story on Sleight of Hand here.

Blue Prince

This game is described as a “roguelike Gone Home mixed with a board game.” From the trailer, that doesn’t sound so far off. The game tasks players with exploring a large estate that changes every day, due to an ever-shifting blueprint (thus the title.) There are plenty of family mysteries to unravel and a strategy component that allows for purposeful rejiggering of the aforementioned blueprint. The vibe is appropriately eerie and, well, who doesn’t like exploring a creepy old mansion? Blue Prince is a PC title that launches in the early part of next year.

Read the full story on Blue Prince here.

Feltopia

This “hand-felted stop motion” game looks absolutely stunning and it was developed by a pair of twin siblings. The felt. The fabric. It all looks so real. Feltopia is, basically, a shmup, but with some unique mechanics that set it apart from rival shooters. First of all, there will be no killing of enemies. Instead, players shoot positive vibes that transform monsters into friends. The developers are calling it a “cute-em-up” instead of a shoot-em-up. Also, every single sprite in the game has been needle-felted by hand. That’s some dedication. You can wishlist this one on Steam right now, but it doesn’t actually come out until 2026. All of that fabric work takes time.

Read the full story on Feltopia here.

Incolatus: Don’t Stop, Girlypop!

Here’s something I’ve never seen before. Incolatus: Don’t Stop, Girlypop! is a first-person shooter inspired by early 2000s girly pop. The soundtrack is pumping, everything is pink and players communicate via a Nokia-style flip phone. There’s another twist, beyond those retro-soaked vibes. The game encourages people to never stand still, like the early 2000s action flick Crank. Constant movement will reward players with bonus damage and healing. Finally, there’s a dress up minigame that’s inspired by CD ROM titles from the 1990s and early 2000s. Inject this game into my Y2K-loving veins please. It’s available to wishlist on Steam right now and will be released “soon.”

Read the full story on Incolatus here.

LOK Digital

As the name suggests, this is a digital version of a pre-existing puzzle book. It may look like a traditional word search puzzle, but players are dropped in without any guidance. We’ll have to figure out the rules on our own, which can be deduced by working through the 90 puzzles. There’s a legitimate story and an entire made-up language. That’s right. The words that comprise each puzzle grid will not be in English, or in any recognizable language. Every time a player unlocks (or unloks) a new word, it provides a unique power up. The whole point is to use these power ups to black out the entire grid. It looks pretty fun and, guess what, it’s available right now on PC. The devs say it’ll be released for mobile devices next year. This does seem like the perfect tablet game.

If those 14 games aren’t enough, check out the whole Day of the Devs stream here!

This article originally appeared on Engadget at https://www.engadget.com/gaming/here-are-the-14-most-interesting-titles-from-the-day-of-the-devs-game-awards-stream-183001600.html?src=rss 

Gemini 2.0 is Google’s most capable AI model yet and available to preview today

The battle for AI supremacy is heating up. Almost exactly a week after OpenAI made its o1 model available to the public, Google today is offering a preview of its next-generation Gemini 2.0 model. In a blog post attributed to Google CEO Sundar Pichai, the company says 2.0 is its most capable model yet, with the algorithm offering native support for image and audio output. “It will enable us to build new AI agents that bring us closer to our vision of a universal assistant,” says Pichai.

Google is doing something different with Gemini 2.0. Rather than starting today’s preview by first offering its most advanced version of the model, Gemini 2.0 Pro, the search giant is instead kicking things off with 2.0 Flash. As of today, the more efficient (and affordable) model is available to all Gemini users. If you want to try it yourself, you can enable Gemini 2.0 from the dropdown menu in the Gemini web client, with availability within the mobile app coming soon.

Moving forward, Google says its main focus is adding 2.0’s smarts to Search (no surprise there), beginning with AI Overviews. According to the company, the new model will allow the feature to tackle more complex and involved questions, including ones involving multi-step math and coding problems. At the same time, following a broad expansion in October, Google plans to make AI Overviews available in more languages and countries.

Looking forward, Gemini 2.0 is already powering enhancements to some of Google’s more moonshot AI applications, including Project Astra, the multi-modal AI agent the company previewed at I/O 2024. Thanks to the new model, Google says the latest version of Astra can converse in multiple languages and even switch between them on the fly. It can also “remember” things for longer, offers improved latency, and can access tools like Google Lens and Maps.

As you might expect, Gemini 2.0 Flash offers significantly better performance than its predecessor. For instance, it earned a 63 percent score on HiddenMath, a benchmark that tests the ability of AI models to complete competition-level math problems. By contrast, Gemini 1.5 Flash earned a score of 47.2 percent on that same test. But the more interesting thing here is that the experimental version of Gemini 2.0 even beats Gemini 1.5 Pro in many areas; in fact, according to data Google shared, the only domains where it lags behind are in long-context understanding and automatic speech translation.

It’s for that reason that Google is keeping the older model around, at least for a little while longer. Alongside today’s announcement of Gemini 2.0, the company also debuted Deep Research, a new tool that uses Gemini 1.5 Pro’s long-context capabilities to write comprehensive reports on complicated subjects.  

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-20-is-googles-most-capable-ai-model-yet-and-available-to-preview-today-170329180.html?src=rss 

Astro Bot is getting a free holiday-themed bonus level

Astro Bot has a new level coming, and it won’t cost a thing. Team Asobi said on Wednesday that Winter Wonder, a surprise bonus stage, will arrive on Thursday, December 12 at 9PM ET. The developer promises jingle bells, new bots and fun for all ages.

Team Asobi describes the update as a show of gratitude to fans for their “lovely comments” and critical response to the Game of the Year nominee. “From the bottom of our hearts, thank you so much for showing your appreciation,” the developer wrote in the PlayStation Blog. “It truly means a lot to us.”

Winter Wonder will only be available after you’ve completed the game. Team Asobi is tight-lipped about most details, but you can catch a zoomed-out glimpse in the above image. The developer says you can expect a fun-filled level, “shiny presents” (yay!) and special bots (presumably winter- or holiday-themed) to add to your crew. So, expect more winter delight and less “throw your controller” difficulty.

Team Asobi, a PlayStation Studios subsidiary, had quite the year. Astro Bot launched to rave reviews, making the robot mascot the closest thing Sony has had to a Mario-like tentpole franchise since Sackboy and Crash Bandicoot were in their respective primes. In our review, Engadget’s Jessica Conditt called the PS5 game “easily one of the best games that Sony has ever produced,” describing it as “Super Mario Bros. for a new generation of video game fanatics, at once an introduction to common mechanics and also a significant challenge for seasoned players.”

Astro Bot picked up seven nominations at the Game Awards, including (deep breath) Game of the Year, Game Direction, Art Direction, Score and Music, Audio Design, Action / Adventure and Best Family Game. The Game Awards will be on December 12 at 7:30PM ET.

To get the new level when it’s hot off the press, make sure you’ve beaten the game and have an active internet connection at 9PM ET tomorrow.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/astro-bot-is-getting-a-free-holiday-themed-bonus-level-171920527.html?src=rss 

Chill puzzle game Faraway sees you drawing star constellations with one button

There’s something inherently compelling about one-button games since developers are giving themselves a tight constraint for their creativity. Sometimes, they take full advantage of that. One of my favorite games from this year, One Btn Bosses, gets it right thanks to tight controls and never seeming like it’s unfair.

Faraway is an upcoming game in a similar vein. This procedurally generated title from developer Steph Thirion (aka Little Eyes) and publisher Annapurna Interactive is coming to PC in 2025. Faraway has been a long time coming — Thirion announced it for iPhone all the way back in 2010. Since the initial unveiling, the solo developer has remade the game with a captivating new art style.

You play as a shooting star and you use the gravitational force of the closest star to swing your way toward your destination. When you get there, you’ll use the same mechanic to draw a constellation of random stars. If you create loops between them, you’ll get a score multiplier. Along with the main procedurally generated levels, there’s a mode that asks you to draw specific shapes. Another puzzle mode prompts you to get the highest possible score from a certain formation.

During Wednesday’s Day of the Devs showcase, Thirion (who made early iPhone standout Eliss) said he took inspiration from Tetris to create a minimalist, replayable game with random elements and lots of depth. On the surface, Faraway has relaxing audio and visuals, but you’ll need to keep your brain engaged if you want to get a great score.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/chill-puzzle-game-faraway-sees-you-drawing-star-constellations-with-one-button-172138741.html?src=rss 

Nintendo buys remaining four percent of Monolith Soft, as a little treat

Nintendo has purchased the remaining shares of Monolith Soft, according to a report by Automaton. Up until recently, Monolith’s founders have held onto a four percent stake in the company, likely for symbolic reasons, but those days are done. Nintendo now owns the whole dang thing.

Monolith is primarily known for the Xenoblade Chronicles franchise, but recent years have seen the developer assist with big-time Nintendo IPs. It has provided support on games like The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. Additionally, the company helped out on recent Splatoon and Animal Crossing entries.

Monolith Soft was originally founded in 1999 by Hirohide Sugiura, Tetsuya Takahashi and Yasuyuki Honne, along with a hefty investment from Bandai Namco. The company created the Xenosaga series, a spiritual successor to Square’s Xenogears that co-founder Takahashi originally wrote and directed.

Monolith made a trio of Xenosaga games before Nintendo swooped in and bought 80 percent of company shares from Bandai Namco in 2007. Nintendo increased its stake to 96 percent in 2011 and now, well, it’s got the full hundo.

We don’t exactly know when this final transaction took place. Monolith’s company brochure for 2024 still showed the founders owning four percent. This held as far as October 1, but changed by November 21, as spotted by VGC. We are also in the dark as to what Monolith has been working on, aside from helping Nintendo on key franchises, but Xenoblade Chronicles 3 sure was good

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-buys-remaining-four-percent-of-monolith-soft-as-a-little-treat-173510990.html?src=rss 

Blue Prince preview: Build your own escape room and then live there

Blue Prince has been making the rounds at physical and virtual conventions like EGX, Gamescom and the PC Gaming Show, and it’s already high on the puzzle community’s figurative list of most anticipated titles for 2025. It was just featured in the Day of the Devs showcase before The Game Awards, one of its highest-profile debuts yet. So, if you’re getting excited about Blue Prince for the first time, hello and welcome to the club. There are snacks in the parlor — but in order to eat them, first you’ll have to build the parlor.

In Blue Prince, you are the literal architect of your own future. It’s 1993 and you’ve inherited the expansive estate of Mount Holly from your uncle, but the bequest comes with a catch. There are 45 rooms in the manor, and you have to find the mysterious 46th room in order to collect your inheritance. If you don’t discover the impossible space, you lose everything. It’s not just a matter of exploring a mazelike mansion, either: The estate changes shape every day and the layout of its rooms is up to you.

Dogubomb

Every time you approach a door, you get to select what lies behind it from three options, which include areas like a den, dining room, kitchen, billiards room, patio, bedroom, cathedral, pool, and observatory, to name just a few. Connecting the doorways of these spaces in logical ways is crucial to progression, as it seems you’ll have to touch every available square on your blueprints (get it?) to unlock the 46th room. Each area comes with its own riddle, item dump or unique function that resets at dawn. Entering a room costs one step and you’ll start each day with just 50 steps, so strategizing is key, especially considering all the backtracking you’ll likely do.

The demo, which is live on Steam right now, gives you four days to explore Mount Holly and it’s a solid introduction to the game’s House of Leaves loop. The entryway has three doors, and you start by choosing one and manifesting the room beyond. Bedrooms grant you two steps every time you enter; the storage room offers keys, gems and coins; the cathedral costs one coin per entry; a meal is served in the dining hall only after reaching rank eight; the parlor has a three-box puzzle that changes every day; the observatory’s telescope triggers a specific event based on the constellation in view; the coat check can hold an item for a future run — and so on. 

Dogubomb

You’ll find objects like a sledgehammer, keycard, magnifying glass, compass, metal detector and shovel in various places, and you can carry these around to help solve puzzles in adjoining spaces. The billiards room is one of my favorites because it has a straightforward but satisfying dartboard riddle, and I can feel in my bones that there are oodles of secrets and room types that I haven’t discovered.

The environments of Blue Prince are dotted with symbols, paintings and statues that I’m sure will be relevant in later mysteries, and the game’s art style and execution welcomes close scrutiny. It inhabits a cel-shaded 3D world with hand-drawn touches and heavy blue shadows, where interactable objects can truly stand out. Each room is crisply rendered, even down to the fine details. Using the magnifying glass to zoom in on the signature at the bottom of a letter, for instance, doesn’t uncover jagged edges in the ink. Blue Prince is supremely compelling to look at and it has smooth, intuitive first-person controls — excellent traits for an exploration game.

Dogubomb

The puzzles come in a variety of difficulty levels and mechanical flavors, from deduction riddles and engineering logic to esoteric math problems, and that’s just what’s included in the four-day demo. Pieces of lore scattered around the estate lay the foundation for a broader family mystery, and much like the mechanics of the game itself, the narrative tension builds smoothly throughout the early stages. There’s more to uncover here than spare rooms and heirlooms.

Blue Prince feels like a build-your-own escape room wrapped up in a strategy game and tied together with home-renovation sim twine. Even though it supports a broad mix of unrelated concepts, Blue Prince feels a lot like home. And it will be, once I find that 46th room.

Blue Prince is due to hit Steam in spring 2025. It’s developed by Los Angeles film and game studio Dogubomb and published by Raw Fury.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/blue-prince-preview-build-your-own-escape-room-and-then-live-there-173816152.html?src=rss 

Google’s Gemini Deep Research tool is here to answer your most complicated questions

When Google debuted Gemini 1.5 Pro in February, the company touted the model’s ability to reason through what it called “long context windows.” It said, for example, the algorithm could provide details about a 402-page Apollo 11 mission transcript. Now, Google is giving people a practical way to take advantage of those capabilities with a tool called Deep Research. Starting today, Gemini Advanced users can use Deep Research to create comprehensive but easy-to-read reports on complex topics.

Aarush Selvan, a senior product manager on the Gemini team, gave Engadget a preview of the tool. At first glance, it looks to work like any other AI chatbot. All interactions start with a prompt. In the demo I saw, Selvan asked Gemini to help him find scholarship programs for students who want to enter public service after school. But things diverge from there. Before answering a query, Gemini first produces a multi-step research plan for the user to approve.

For example, say you want Gemini to provide you with a report on heat pumps. In the planning stage, you could tell the AI agent to prioritize information on government rebates and subsidies or omit those details altogether. Once you give Gemini the go-ahead, it will then scour the open web for information related to your query. This process can take a few minutes. In user testing, Selvan said Google found most people were happy to wait for Gemini to do its thing since the reports the agent produces through Deep Research are so detailed.

In the example of the scholarship question, the tool produced a multi-page report complete with charts. Throughout, there were citations with links to all of the sources Gemini used. I didn’t get a chance to read over the reports in detail, but they appeared to be more accurate than some of Google’s less helpful and flattering AI Overviews.  

According to Selvan, Deep Research uses some of the same signals Google Search does to determine authority. That said, sourcing is definitely “a product of the query.” The more complicated a question you ask of the agent, the more likely it is to produce a useful answer since its research is bound to lead it to more authoritative sources. You can export a report to Google Docs once you’re happy with Gemini’s work.

If you want to try Deep Research for yourself, you’ll need to sign up for Google’s One AI Premium Plan, which includes access to Gemini Advanced. The plan costs $20 per month following a one-month free trial. It’s also only available in English at the moment. 

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-gemini-deep-research-tool-is-here-to-answer-your-most-complicated-questions-154354424.html?src=rss 

Generated by Feedzy
Exit mobile version