France’s national agency for managing IDs and passports suffered a data breach last week

The French government confirmed that France Titres, also known as Agence nationale des titres sécurisés (ANTS), experienced a security breach last week. France Titres disclosed that it detected a data breach on April 15. The next day, a hacker claimed responsibility for the breach and claimed to have up to 19 million records that they are attempting to sell. According to Bleeping Computer, the data does not appear to have been widely leaked yet. 

France Titres is responsible for the country’s identification and registration materials, including driver’s licenses, national ID cards, passports and immigration documents. The compromised data includes full names, email addresses, dates of birth, account identifiers, login IDs, phone numbers and mailing addresses. The department said that while the breach did not permit access to its portals, the exposed information could be used for phishing attacks or other illicit actions. The announcement advised caution regarding any suspicious communications claiming to be from the agency.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/frances-national-agency-for-managing-ids-and-passports-suffered-a-data-breach-last-week-201432189.html?src=rss 

LG’s first RGB TV starts at $5,000 and is available to pre-order today

LG has announced the pricing and availability of its Micro RGB evo, the company’s first take on a TV display trend that kicked off in earnest at CES 2026. The LG Micro RGB evo is available to pre-order today starting at $5,000, and follows the recent release of the ultra-thin LG Wallpaper.

The Micro RGB evo represents the top of the line of a new class of display at LG that directly builds on the company’s work with Mini LED technology. The new TV features LG’s Micro RGB panel and its Alpha A11 AI processor, which runs the TV’s webOS software, and perhaps more importantly, powers the “Micro RGB Engine” that controls the TVs individual LEDs. LG says the Micro RGB evo offers full gamut coverage across DCI-P3, BT.2020 and Adobe RGB, along with “enhanced contrast and refined detail” from the TV’s over a thousand dimming zones.

While Micro RGB should offer better color representation than OLED, LG’s OLED TVs still have their share of benefits, especially in things like contrast and dimming. Micro RGB panels are similar to the company’s Mini LED ones, but rather than using all blue or white LEDs, the Micro RGB evo has individually controlled red, green and blue LEDs. The new style of display is also being explored by companies like TCL and Samsung, and at least for now, it’s not as affordable as some QD-OLED or OLED TVs can be. 

The LG Micro RGB evo is available to pre-order today from LG’s website in 75, 86 and 100-inch screen sizes. The TV starts at $5,000 for the smallest 75-inch model and goes up from there.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/lgs-first-rgb-tv-starts-at-5000-and-is-available-to-pre-order-today-185159193.html?src=rss 

Vampire Survivors developer Poncle is opening more studios and has over 15 games in the works

Vampire Survivors developer Poncle has big plans for the future, according to an interview The Game Business conducted with the company’s chief strategy officer Matteo Sapio. It’s opening two new studios in Japan and Italy and has over 15 games in active development. That’s a lot of action for a company primarily known for one franchise.

Sapio says the company is developing three basic types of games. There are spinoffs to Vampire Survivors, like this week’s deckbuilder Vampire Crawlers. Poncle is also making original IPs and says there are two games set in new universes coming down the pike.

Finally, it’s working on some roguelites with similar mechanics to Vampire Survivors, but using other IPs. We already know about one of these, a roguelite set in the Warhammer 40K universe called Warhammer Survivors. It’s set to land on Steam sometime this year. To assist with these plans, Poncle has developed an engine that can turn pre-existing IPs into games that play like Vampire Survivors.

If you’re wondering if there are enough fans for multiple top-down roguelites with simple controls and bullet hell mechanics, let me point you to Halls of Torment, Deep Rock Galactic: Survivor and Soulstone Survivors, among many others. This has become a popular genre in recent years, likely due to the continued success of Vampire Survivors. To that end, the original game has surpassed 27 million players.

Poncle has, however, paused all of its third-party publishing plans after releasing a couple of games last year. “It was a learning experience,” Sapio said. “But we found that we weren’t able to give the right support.” The company could revisit third-party publishing in the future.

This is great news for Poncle and fans of the Vampire Survivors franchise, but there’s always risk when a company tries to grow like this. Remember Embracer Group? It went on a massive buying spree beginning in 2019, before having to sell off and close a number of studios.

However, this isn’t a AAA game development studio. Poncle makes indie titles and the new studios will be lean operations, with “little teams of people.” Sapio said this organizational structure will help keep the company “agile and flexible.”

I personally have high hopes for this endeavor. This is because the just-released spinoff Vampire Crawlers is so very good, which proves to me that Poncle isn’t a one-trick pony. It plays like a mix of Slay the Spire with a first-person dungeon crawler like Etrian Odyssey, all while successfully capturing the vibe of Vampire Survivors. If Poncle can keep up this level of quality, gamers could be in for a long-term treat.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-developer-poncle-is-opening-more-studios-and-has-over-15-games-in-the-works-174022348.html?src=rss 

Threads introduces ‘live chats’ for following live events

Meta has introduced a new “live chats” feature to Threads, enabling people on the platform to participate in real-time conversations about live events they’re interested in. Live chats can be hosted within Threads communities, the topic-specific social spaces that Meta introduced last year.

The new feature sounds a bit like Threads’ take on Instagram’s broadcast channels, but the latter only allows for one-way messaging. Live chats can be hosted by select creators, including Community Champions — users highly engaged within specific communities — and media personalities. Once a chat is launched or scheduled, the host chooses who is invited to contribute and can then share the link publicly.

You can post photos, videos, links and emoji reactions as well as text-based messages. If you’re unable to send messages in a live chat that is at capacity, you can still watch it, react to others messages and vote in polls. Live chats remain open to view after they’ve ended, and you don’t need to be part of a community to join.

Meta is debuting its new social feature in the NBAThreads Community during the Playoffs, with Malika Andrews, Rachel Nichols, Trysta Krick, David Rushing and Lexis Mickens named as hosts. Live chats will appear at the top of the NBAThreads Community feed, and can also be shared in a post that might appear on your main feed in Threads. You’ll also see a red ring around a host’s profile photo when they’re live.

Meta says live chats will gradually be rolled out to more communities on Threads, with features like co-hosting, lock screen widgets and the ability to quote and share messages from a chat on your feed coming soon.

Meta has been steadily expanding its X rival’s features since it launched in 2023. It started small with searchable topics (note: not hashtags) and custom feeds, before rolling out communities last year. It also started testing long-form text posts and just this week gave Threads a long-overdue facelift on web. Back in October, the company announced that its text-based social media platform now has 150 million daily users.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-introduces-live-chats-for-following-live-events-170007658.html?src=rss 

Here’s to the stable ones: In praise of Tim Cook

Tim Cook’s tenure as Apple CEO ends September 1 when he takes the role of executive chair. He will be replaced by John Ternus, a 25-year Apple veteran and head of its hardware engineering division. I get the sense Cook’s professional obituaries will focus on his steady hand, execution success and lack of intra-company drama. All of those are virtues but I suspect the media, ever in love with a narrative of its own concoction, will use them as cudgels. Consider this an attempt to balance the record ahead of Cook’s damning with the faintest of praise.

Cook is quiet and private, making it easy to paint him as a bland managerialist who coasted on the success of the iPhone. In Ternus, Apple once again has a “product guy” at its helm, a term loaded with enough subtext to sink a battleship. You can feel the implication that it’s only “product guys” who have the vision, taste and knowledge to innovate. By extension, Cook was never “a real nerd,” but an empty finance guy that never understood what makes Apple tick.

If there’s one thing Silicon Valley loves more than money, it’s a mercurial genius upon whom they can rest their dreams. Figures with a capital-V vision who invent new product categories with a flick of a wrist, captains of industry who inspire awe and devotion. And making enough money that even a Rockefeller would start thinking “gosh, that’s a bit much.”

The Jobsian myth-making obscures his talents and minimizes the number of misses he had along the way. Jobs’ first tenure at Apple ended in failure and NeXT, for all its innovation, didn’t survive as a standalone hardware maker. Many of his ideas were too big and ambitious to succeed and his refusal to compromise made them sink. His time in the wilderness made him a better manager, and a far better storyteller. But to suggest Jobs was gifted with Midas’ touch is wrong, since for all his vision and taste, he needed strong execution.

Kimberly White via Getty Images

It doesn’t help that Jobs is the ur-example of Silicon Valley’s tech genius founder which means so many there have never stopped looking for his successor. The title of “the next Steve Jobs” has been diluted to the point of meaninglessness at this point given the list of nominees. Those include Elizabeth Holmes, Elon Musk, Adam Neumann, Trevor Milton, Sam Altman and Travis Kalanick. Given that sort of company, I’m sure Cook is delighted when people say he’s no Steve Jobs.

I suspect, in part, Cook was seen as a mere employee (derogatory) rather than a startup founder who built something himself. That obscures his success, first at IBM and Intelligent Electronics where he took up a COO role at 34. Even in an industry that treasures youth, I doubt these companies would elevate someone as young as Cook unless he was damn good. And when he got to Apple in 1998, his role was to make the wheels of the company turn. We may laud Jobs and Ive for dreaming up the products but, to quote Jobs himself, “real artists ship.” By that metric, Cook was the real artist.

When Cook took over as Apple CEO, it was just weeks before Jobs passed away, in what must have been a very hard time. Holding the company together after such a shock while grieving for your own loss must have been an enormous challenge. And while Cook had Jobs’ army of lieutenants around him, it was upon Cook to actually lead that team. That he then took Apple to the outrageous success it is today is proof of his ability to actually make things happen. Think about how it was Cook that used Apple’s initial success to make good deals with manufacturers that wound up boxing out so many of its rivals.

I’m sure Cook lacks the taste and vision of a Jobs or an Ive, and instead relies upon the skill of his team. I’m not sure why that would be painted as a bad thing given the roster of people Apple pays to have such taste. If Cook is lacking in taste, he’s not lacking in humility, and clearly knows well enough to not meddle in things. Friends, that’s not the sign of a bad leader, it’s the sign of a good one, who makes his team feel trusted, respected, and listened to. Think about how rapidly Cook democratized the Apple keynotes, making stars of many of its senior executives, rather than trying to put on a Steve Jobs tribute act.

His tenure as CEO wasn’t flawless: Hiring John Browett to replace Ron Johnson at Retail was an early error — but one that Cook was smart enough to correct just six months later. The power struggles with Scott Forstall could be a miss given Ive’s instincts around user interface design. On the product front, we had the embarrassment of AirPower, the stop-start work on the Mac Pro and the muted rollout of the Vision Pro. The lack of proactive management of the App Store and the opacity of its workings counts as a big strike, too. I’m sure we’ll get some chatter about the Apple Car project from people who thought that was ever a good idea.

As for the Trump Stuff(™), I have some sympathy for Cook, who probably didn’t expect to play diplomat when he took the job. His ties to the current administration have tainted his reputation, even if his engagement seems finely calibrated. As CEO of Apple, he’s responsible for around 170,000 people and has legal obligations as the head of a public company. As much as he may wish to flick the bird at the Commander in Chief, he has to tread a fine line. And it will be for him to wrestle with his own conscience to decide if he did the right thing down the line.

One of the pitfalls of a sustained period of success is that people lose sight of how things were in the bad old days. You can anticipate the editorials saying Cook “failed” on AI because he wisely avoided not launching head-first into a boondoggle. “Failed” on launching a new product category in the post-Jobs world, even though the Apple Watch and AirPods are, on their own, a bigger business than some major corporations. “Failed” by building a subscription and services business despite every single hardware company in the world doing the same thing.

I’d say Cook’s judgment was far better than anyone has given him credit for, and he’s made plenty of earth-shattering changes of his own. Think about Apple Silicon and how it has upended the order of things in the chip world, almost inadvertently taking a wrecking ball to Intel’s dominance. A technology transition that was so seamless, so undramatic, and yet with so many dividends, that the idea of Apple using other people’s chips in its hardware feels like ancient history. 

To all of those people, I’d say look — look! — with your own stupid eyes at the MacBook Neo. Look at a company that found a way to produce hardware like that, with performance like that, for that sort of price! The MacBook Neo is so good and so cheap that it’s made the rest of the consumer electronics industry look like incompetents. It may not be a shiny new gadget you can show off to the envy of your early adopter friends, but it’s going to make a meaningful difference for countless people.

We can all agree that no kid is going to hang a poster of Tim Cook on their bedroom wall in the same way they might with Jobs, or even Musk. I don’t think that’s a bad thing, because Cook’s legacy isn’t in headlines or fawning biopics, it’s in a legacy of actually getting things done.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/heres-to-the-stable-ones-in-praise-of-tim-cook-144850435.html?src=rss 

Control: Ultimate Edition is out for the iPhone and iPad

Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.

Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.

The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.

I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.

Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.

This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss 

Yoshi and the Mysterious Book preview: A choose-your-own-adventure even adults can love

Yoshi’s solo titles have always been a product of contrasts: lovingly crafted art styles belying somewhat thin gameplay meant to appeal to a younger audience. But after getting the chance to preview Yoshi and the Mysterious Book, it feels like Nintendo has created a cozy side-scroller that retains the accessibility of earlier titles while adding extra depth and replayability for gamers of all ages. 

As you’d expect from Nintendo’s lovable green dino, Yoshi’s moveset consists of familiar techniques like his signature ground pound, egg toss, extendable tongue and jumping flutter kicks, the latter of which now last longer than ever before. Seriously, if you get enough height, you can float across entire levels. However, one new mechanic is that Yoshi now also possesses a tail flick that allows him to toss certain enemies onto his back. Not only is this a nice twist after years of often being treated as a beast of burden by Mario and co., it also allows Yoshi to use whoever he’s carrying to interact with other elements in the stage. By flicking a Crayzee Dayzee (one of the new flower characters) into his saddle, Yoshi can make plants bloom to earn stars and uncover secrets, for example. 

Instead of selecting a stage based on its location, in Yoshi and the Mysterious Book you choose new levels by picking which character you’d like to meet next.

Nintendo

Instead of simply remixing the gorgeous textile-inspired visuals we saw in Yoshi’s Woolly World and Yoshi’s Crafted World, Nintendo opted for a treatment that looks like a children’s bedtime story. The game looks hand-drawn, while also featuring a cell-shaded effect that adds extra depth and impact to characters and backgrounds. Animations have a sort of hitch (which I initially mistook for a bug) that gives them a stop-motion effect, as if you’re seeing the pages of a flipbook whiz by instead of frames being refreshed on a digital display. 

But the biggest change in Yoshi and the Mysterious Book is that it’s not a traditional side-scrolling format. In many ways, this title plays like a mix between an adventure game and a platformer. Instead of just running to the right as fast as possible, the game encourages you to explore, experiment, backtrack and see what kind of new hijinks Yoshi can discover. Don’t do what I did and mindlessly run around and eat up every enemy you see, because there’s a good chance they are more valuable alive instead of being turned into an egg. It’s almost like Nintendo applied a similar approach to subverting expectations in Super Mario Bros. Wonder, but builds on that style of gameplay even more here. 

Now Yoshi is in control of who gets to ride on his back.

Nintendo

To really drive home the children’s storybook conceit, Yoshi and the Mysterious Book gives you greater control over how you unlock and explore new levels. Instead of linearly moving from one stage to the next, you actually select stages by moving a magnifying glass over a new character, allowing you to learn who they are experientially. Collect enough stars from quests and you can decide where you’ll go and who you’ll meet next, while spending tokens found throughout each level allows you to reveal hints about how to find and complete specific objectives. Then, once you finish a stage, Mr E. (who is both the titular book and acts as the game’s narrator), allows you to name each new character whatever you like. 

Instead of fighting, sometimes Yoshi just needs to help out Shy Guys by flicking them on his back and bringing them back home.

Nintendo

The one thing that may rub old-school sidescroller fans the wrong way though is that Yoshi doesn’t take damage — for all intents and purposes, he’s invincible. This is great for kids because they don’t need to worry about running out of lives or looking for coins to heal. But after playing through a couple of chapters, I found that the game can still be quite challenging — the learning process is just a bit more forgiving. One objective required me to bounce off the heads of a series of Croakaokes (the chubby amphibians that make sounds when you jump on them) to the tune of “Mary had a little lamb” while trying to reach a high-up platform. If you play a note out of order or miss a jump, it’s not game over, but you will need to start over from the bottom. And even without damage, enemies like Bunchabees will still chase you around and disrupt your adventuring if you try to ignore them. 

Croakaokes love to sing when Yoshi jumps on their head.

Nintendo

Yoshi’s latest adventure might not be a super traditional side-scrolling platformer, but it offers a fresh take on the genre while also providing a new level of exploration and adventure for gamers of all ages. But I suppose the real test will be if it gets my own kid’s seal of approval. 

Yoshi and the Mysterious Book is available for pre-order now for the Switch 2 before official sales begin on May 21 ($70 for a physical copy or $60 for a digital download).

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/yoshi-and-the-mysterious-book-preview-a-choose-your-own-adventure-even-adults-can-love-130000507.html?src=rss 

BMW’s new i7 xDrive EVs will offer longer range and faster charging

BMW just announced its 7-series lineup for 2027 promising “the most extensive model update ever undertaken” by the Bavarian automaker. The series includes a pair of i7 EVs, a plug-in hybrid, two ICE models and a V8-powered M model — all running on BMW’s “Neue Klasse” technology and flaunting all-new design language. 

BMW describes its updated luxury segment design language as “monolithic,” touting the minimalist crystal headlights and (divisive) light-up kidney Iconic Glow grille. The body form includes a new “character line” that lends an almost “boat-tail-like” aesthetic to the three-quarter view, according to the company. BMW also hyped its new “Individual Dual-Finish” paint that pairs a matte finish in the lower area of the vehicle with a manually-applied metallic finish in the upper section for a “discrete but supremely elegant look.”

The 7-series offers some shiny new interior tech as well, with an extensive upgrade for its 31.3-inch 8K BMW Theater Screen that gives back seat passengers 8K streaming, gaming and Zoom calls. If you get BMW’s Digital Premium package (which includes 5G data), you’ll also gain access to a TiVo powered video app, select games and the BMW Drive Recorder that gathers exterior footage in case of an accident. Naturally, it includes Apple CarPlay and Android Auto integration as standard.

The new lineup also offers special welcome and goodbye animations for when you approach and walk away from the vehicles, in Relaxed, Balanced and Excited modes. Part of that animation is the “Ceremonial Light Carpet” that projects a dynamic graphic light pattern onto the ground near the door.

With two new i7 electric sedans — the i7 50 xDrive and i7 60 xDrive — BMW has far from given up on EVs. Both promise reduced sound levels thanks to their sound-isolated electric motors, along with “instantaneous” power delivery, passenger comfort and a luxurious ambience. 

BMW’s new 7 series (the gas powered version) at Grand Central. The electric version were not allowed inside the terminal,.

Sam Rutherford

Both come with all-new cylindrical battery packs with 20 percent higher energy density and capacities up to 112.5 kWh. Combined with increased drive system efficiency, they’ll power the BMW i7 60 xDrive up to an EPA-estimated 350 miles on a charge. You’ll also be able to charge them quicker thanks to the higher 250 kW charging rate. The company claims they’ll go from 10 to 80 percent in just 28 minutes with a compatible charger.

The i7 50 xDrive’s dual motors offer up to 449 hp and 487 lb-ft of torque, allowing acceleration from 0 to 60 mph in 5.3 seconds with a 130 mph top speed. The i7 60 xDrive, meanwhile, packs 536 hp and 549 lb-ft of torque for a 0 to 60 mph time of just 4.6 seconds and a top speed (electronically limited) of 149 mph.

They’ll also feature a new “adaptive recuperation” system that takes traffic lights into account and can automatically brake. Drivers can choose from high, medium or low brake energy recuperation, with the “high” setting offering a one-pedal feeling. BMW also introduced AI-powered “charging optimized route planning” to include charging stops if a destination is outside the vehicle’s range. It can even precondition the battery to an ideal temperature to increase the charging rate as soon as the vehicle is plugged in. 

The i7 50 xDrive and i7 60 xDrive are debuting today at Auto China 2026 in Beijing and at a special New York City event at Grand Central Terminal. Production begins in July 2026 and they’ll be priced starting at $106,200 and $124,700 (plus $1,550 destination and handling) respectively. 

BMW is also introducing the 750e xDrive PHEV arriving in 2027, which pairs a 308 hp six cylinder inline engine with a 194 hp electric motor for a combined peak 483 hp and 516 lb-ft of torque. No electric-only range was specified, but the top speed on all-electric power will be limited to 87 mph. That model will start production in Q4 2026, with no price yet announced. 

Finally, BMW’s 740 and 740 xDrive ICE vehicles will offer up to 394 hp and 398 lb-ft of torque, offering sub-five second 0 to 60 mph sprint times and 155 mph top speeds. They’ll arrive later this year at $99,800 and $102,800 respectively. All of the new 7-series models and drivetrain variants, including EVs, will be built on a single production line at BMW’s Group Plant in Dingolfing.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-new-i7-xdrive-evs-will-offer-longer-range-and-faster-charging-131059423.html?src=rss 

Hey Meta workers, are you getting paid for those keystrokes?

No longer content to subsume recognizable intellectual properties, the majority of the indexed internet and books (basically all of them), AI will apparently now begin devouring its own workforce.

A report in Reuters alleged that the keystrokes, mouse movements and clicks of Meta’s workforce are to be captured for the purposes of training AI — something the company’s communications department was happy to confirmed as accurate! In a cheery missive, a company spokesperson told Engadget that “If we’re building agents to help people complete everyday tasks using computers, our models need real examples of how people actually use them […] we’re launching an internal tool that will capture these kinds of inputs on certain applications to help us train our models.”

All this leads one to ask the obvious question: hey, what the fuck?

The nature of at-will employment in the United States is such that your boss basically never needs to explain why your job duties change, but it’s rarely so sweeping, so brazen or so unavoidably tied to the reminder that you are being surveilled at a frighteningly granular level. Gross!

Installing keyloggers on someone else’s computer in a non-work setting can often constitute a criminal offense (hello CFAA!) and it’s frankly weird we allow this sort of thing to happen in the workplace at all. But in this case, there’s at least some possibility this data may eventually be used to replace the exact people currently strongarmed into making those clicks and clacking those keys — or as a thin excuse to lay a lot of them off.

It’s not as though the data underpinning large language models is worthless. Ill-gotten information has been the subject of exorbitant settlements and many pending court cases with considerable sums riding on their eventual judgements. If Meta thought it could obtain this sort of data from its estimated 3.5 billion combined users instead of its comparably paltry body of employees without it immediately reading as the single most invasive chapter in a laughably long history of move fast, break things, and never admit to the mess, wouldn’t it just… do that? Technology has progressed so far, yet people continue to really hate feeling taken advantage of. And that sort of thing is still bad for business.

In a fragile economy floated by rampant self-dealing and the shifting moods of a few very rich weirdos, even the mere mention of AI’s relentless forward march to annihilate its own creators can make a shoe company’s stock pop, however briefly.

Maybe that’s why Meta was delighted to confirm the broad details of the Reuters story, yet declined multiple requests to comment on if workers can opt out of this surveillance, or if they are being compensated in any way for their data. I, for one, would still love to know!

Do you work at Meta and want to talk confidentially? I’m @amarae.60 on Signal.

This article originally appeared on Engadget at https://www.engadget.com/general/hey-meta-workers-are-you-getting-paid-for-those-keystrokes-131934881.html?src=rss 

Xfinity Mobile now includes device protection and anytime phone upgrades

Cell phone plans can get exceedingly complicated, so Comcast’s pitch for Xfinity Mobile’s simplicity is rather appealing — particularly at a time when everything is more expensive than ever. Today, the company is announcing two simple plans priced at $30 and $45 a month that have some serious perks for their prices.

The $30 Mobile Select plan covers the main basics, including 50GB of “premium” full-speed data; Global Travel Pass to cover yourself when traveling in 215 different countries; and Xfinity’s Wi-Fi PowerBoost. That latter feature takes advantage of Xfinity’s wide network of Wi-Fi hotspots around the country. Your phone will automatically connect to those when you’re out and about, and you’ll get priority speeds of up to 1 gigabit on those networks as well as at home.

The $45 Mobile Plus plan adds some pretty significant perks. For starters, you’ll get unlimited premium data and 4K video streaming (the Select plan limits you to 720p). But more significantly, the Plus plan promises device upgrades at literally any time. At this point, most carriers offer ways to upgrade before the typical three-year device payment plan is up, but as someone who did that late last year, I can confirm that the constantly changing promotions around phone upgrades make it hard to know exactly what you’ll be eligible for.

Comcast, however, says that Mobile Plus subscribers can literally upgrade their phone at any time. I asked how it would work if I was crazy enough to switch to a Galaxy S26 six months after getting an iPhone 17 Pro, and they said it would be no issue, regardless of how much I had beat up my iPhone. I’m trying to figure out if there’s a catch, but the company’s representatives were very adamant about “anytime upgrades” being as uncomplicated as they said.

Similarly, the Plus plan also includes lifetime device protection, another thing that most carriers charge separately for. This extends to any connected device on your plan like smartwatches or iPads in addition to your phone. If you need a replacement, just bring it in.

Xfinity Mobile is still limited to people who subscribe to an Xfinity internet plan. But given Xfinity promises five-year price guarantees and even lets customers try a year of the Mobile Select plan for free (or the Plus plan for $15/month) so there’s very little risk involved here.

This article originally appeared on Engadget at https://www.engadget.com/mobile/xfinity-mobile-now-includes-device-protection-and-anytime-phone-upgrades-133511715.html?src=rss 

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