How to use lossless audio on the AirPods Max

When the AirPods Max arrived in late 2020, there wasn’t much spatial audio content for Apple’s high-end headphones. What’s more, there wasn’t any support at all for lossless audio. The company hadn’t added Dolby Atmos and lossless tunes to Apple Music yet, but even when those arrived, Apple still hadn’t solved my biggest problem with the $549 headphones. With iOS 18.4 and a firmware update for the AirPods Max with USB-C, Apple has finally put the finishing touches on its only headphones with lossless audio.

Let’s back up a few months. Last September, Apple gave the AirPods Max its only significant update since the original launch: it swapped the Lightning jack for a USB-C port. The headphones are still running on the aging H1 chip when the rest of the current AirPods lineup has moved on to the more recent and more capable H2. I wasn’t upset that the company didn’t take the opportunity to update the AirPods Max design, but the failure to upgrade that chip was a head scratcher.

Now that lossless audio is here on the lightly refreshed AirPods Max, the headphones feel more complete. But that took over four years to finally happen, and if you bought the 2020 model you won’t be able to use this newly added capability. You’ll need the USB-C version of the AirPods Max that arrived last year and either iOS 18.4, iPadOS 18.4 or macOS Sequoia 15.4 to unlock lossless and ultra-low latency audio.

How to get lossless audio on AirPods Max with USB-C

Billy Steele for Engadget

Once you’ve updated one of your Apple devices to iOS 18.4, iPadOS 18.4 or macOS Sequoia 15.4, connect your AirPods Max to it via Bluetooth. You’ll then want to plug the headphones into a power outlet or USB-C port with the included cable. If you keep the two gadgets in close proximity for about 30 minutes, the AirPods Max firmware update should download. To check, hop into the AirPods Max settings and scroll down to the About section. Here, you’ll want to see version 7E101 to confirm you’ve got the goods.

You’ll want to keep that cable handy. Lossless audio on the AirPods Max is only available for wired use. You will still need to establish a Bluetooth connection for all of the smart features like hands-free Siri. Apple also sells a new $39 USB-C-to-3.5mm cord if you want to go that route, but either way, you’ll need a cable due to the limitations of high-res audio over Bluetooth.

Why isn’t lossless audio available on the original AirPods Max?

If you bought Apple’s $549 headphones in 2020, I can understand your frustration that you aren’t privy to this update. However, I wouldn’t assume Apple made this decision just to drive sales. There are hardware limitations with the Lightning port that hinders lossless audio, specifically a data throughput constraint on the previous version. Apple made some changes to the DAC (digital-to-analog converter) inside the AirPods Max to make lossless happen, which wasn’t possible on the older model either.

Does lossless audio make a difference?

I’ve heard some people say they can’t tell the difference between normal songs and lossless tunes. I’d argue it depends on what you’re listening to. If it’s a recent pop tune from Dua Lipa or Sabrina Carpenter, you’re better off with the Dolby Atmos mix and likely won’t pick up any more detail for high-resolution streaming. For bass heavy, chaotic genres like metal, I notice a better balance to the mix. Vocals on Spiritbox’s Tsunami Sea rise above the booming drums and thrashing guitar, and the bass is a little more subdued. Same for Underoath’s The Place After This One, where all the instruments seem to have more separation from the vocals. And overall, the bombastic tracks on this album feel bigger and more immersive.

Lossless audio on the AirPods Max particularly elevates acoustic genres like bluegrass and folk, in addition to other mellow styles like jazz. I might as well have been inside the acoustic guitar on Julien Baker & TORRES’ “Sugar in the Tank” as I felt like I could hear every percussive detail on every string. I can’t imagine the sound would’ve been much better on Jason Isbell’s Foxes in the Snow if I was actually in the room at Electric Lady Studios during the recording. That 1940 Martin 0-17, the only instrument on the album, is so pure and true. Jump to Miles Davis’ Birth of the Blue where the horns, piano, bass and drums all seem a little livelier and a little more energetic, with Davis’ trumpet belting out its verse-like cadence throughout.

Do you have to use Apple Music?

Apple

First, let’s talk about what’s available on Apple Music. Since June 2021, the service has offered lossless audio to subscribers at no additional cost. This starts at CD quality, which is 16 bit at 44.1 kHz, and goes up to 24 bit at 48 kHz. That latter rate is the maximum that AirPods Max can now support via the USB-C connection, and Apple says there are now 100 million songs available on its service in lossless quality. There is also a collection of Hi-Resolution Lossless content on Apple Music, which goes up to 24 bit at 192 kHz. You’ll need extra gear like a USB DAC in order to listen at that level, though.

You aren’t limited to just Apple Music. Anywhere you can stream lossless audio up to 24 bit at 48 kHz you can do so with these headphones. There are other services that offer this (like Tidal), or you can play locally stored files. The only requirement is a USB-C cable; your source isn’t limited to Apple.

Wrap-up

It’s always nice when a company directly addresses one of your complaints. It’s not great when it takes over four years to do so. Now that lossless audio is here for the AirPods Max, I can no longer argue that the headphones feel incomplete, which is a big improvement from where they were at launch.

I keep going back and forth over whether or not this update is enough, though. It’s the first time Apple has expanded the capabilities of the AirPods Max in over four years, and it could only do so for the minimally updated 2024 version. Bloomberg’s Mark Gurman, who has a solid track record with Apple product scoops, reported in November that the company had “no real plan to meaningfully update AirPods Max.” He said the headphones don’t sell well enough to justify much R&D, but they’re not a big enough failure to be permanently shelved.

With that in mind, this update, which adds ultra-low latency for gamers in addition to lossless audio, is actually a lot bigger than it ordinarily would be. But to continue to demand $549 for what’s essentially 2020 hardware, Apple needs to trot out these types of updates regularly. While you can find these headphones on sale for as low as $449, that’s still a steep investment. Even then, the AirPods Max would be tough to recommend to anyone other than iPhone and Mac die-hards with deep pockets.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/how-to-use-lossless-audio-on-the-airpods-max-180026218.html?src=rss 

Tom Cruise gears up to save us from AI in the latest Mission: Impossible – The Final Reckoning trailer

With the last Mission: Impossible film, Dead Reckoning, the long-running franchise officially entered science fiction territory by making intelligent AI its villain. We’ve seen Tom Cruise’s Ethan hunt jump off of buildings and hang from the side of planes, but how can he fight a computer program? The latest trailer for the series’ next film, and potentially the last to feature Hunt, doesn’t answer that question, but clearly it will involve even more death-defying stunts (like hanging on to a flipping bi-plane!), geeky gadgets and Tom Cruise running inhumanly fast.

As I wrote in my review of Deck Reckoning: “As much as I love other action film franchises – like John Wick’s increasingly elaborate choreography, or the sheer ridiculousness of the Fast and the Furious – Mission: Impossible remains uniquely enjoyable. It’s committed to delivering astonishing practical stunt work. It’s self-aware just enough to poke fun at itself. And a part of me hopes that somehow, a team of geeks can also fight back against the excesses of AI.”

Mission: Impossible — The Final Reckoning hits theaters on May 23.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/tom-cruise-gears-up-to-save-us-from-ai-in-the-latest-mission-impossible—the-final-reckoning-trailer-181032815.html?src=rss 

2025 Hugo Award game finalists include Zelda: Echoes of Wisdom and Dragon Age: The Veilguard

The Hugo Awards began honoring video games for the first time back in 2021. This week, the organization revealed the list of six finalists for the 2025 awards ceremony. It’s a cornucopia of critically-acclaimed titles from the past year or so.

Let’s go over the nominations. Two AAA titles are up for the award. The Legend of Zelda: Echoes of Wisdom and Dragon Age: The Veilguard. Echoes of Wisdom changes up the franchise formula, casting players as the titular Zelda. The gameplay involves summoning monsters and items to solve puzzles and do battle. It’s pretty awesome.

We especially loved Dragon Age: The Veilguard, calling it “BioWare at its best.” The graphics are fantastic and the gameplay is more action-oriented than previous entries in the franchise. It continues the story of the decade-old Dragon Age Inquisition.

The Hugos are also honoring a spate of smaller titles. Lorelei and the Laser Eyes got a nom, and this was one of our favorite games of 2024. It’s a near-perfect puzzle game that subverts the genre at every turn. We said it was the perfect game “for fans of puzzles, narrative twists and David Lynch.”

Caves of Qud is an incredibly deep and lore-heavy roguelike set in a fantasy realm. It was actually in early access for a full 15 years before getting an official release last year. 1000xRESIST is a sci-fi adventure game that was praised primarily for its engaging story. Finally, Tactical Breach Wizards is a turn-based RPG starring, you guessed it, wizards. Some reviews have called it the best strategy game since XCOM 2.

The final winner will be announced at the 83rd World Science Fiction Convention in Seattle on August 16. Previous winners include Hades and Baldur’s Gate 3.

This article originally appeared on Engadget at https://www.engadget.com/gaming/2025-hugo-award-game-finalists-include-zelda-echoes-of-wisdom-and-dragon-age-the-veilguard-171135638.html?src=rss 

The Last of Us season two review: Amplified action and crushing drama

HBO’s The Last of Us took a riveting action game bolstered by intimate human moments and made a richly human drama supported by terrifying action. In returning for season two, and now using the sequel game as source material, showrunners Craig Mazin and Neil Druckmann had quite a bit more work cut out for them. The first season greatly expanded the emotional depth and breadth of Joel and Ellie’s cross-country journey while also fleshing out the stories of many others they meet along the way, and the cast (led by Pedro Pascal and Bella Ramsey) was outstanding.

That was over two years ago, and now it’s encore time. Season two premieres on HBO this Sunday, April 13, and I am once again happy to report that the show does a faithful job of capturing the first part of a complex story while also fixing a few of the minor complaints I had about the first season.

[Editor’s note: this story discusses season two broadly but avoids specific plot details and spoilers. There are spoilers for season one.]

The show picks up exactly where season one (and the first game) concluded. Joel and Ellie return to the settlement of Jackson, Wyoming, where Joel’s brother Tommy is part of a peaceful, well-fortified commune — a rare oasis of relative safety in a destroyed world. This comes about a year after the Fireflies — a militia group searching for a cure for the zombie infection — tasked Joel with smuggling Ellie across the country. Over the ensuing journey, Joel bonds with Ellie and comes to treat her as a surrogate daughter, replacing the one he lost at the beginning of the outbreak 20 years prior.

Ellie’s immunity to the infection gave the Fireflies hopes she holds the key to finding a cure — but when Joel learns it would kill her, he wipes out a whole platoon of soldiers and the doctor who was trying to carry out the procedure, before fleeing with Ellie back to Jackson. As far as she knows, there was no way to make a cure and Joel rescued her when raiders descended on the Firefly complex.

Kaitlyn Dever in HBO’s The Last of Us season two

Photograph by Liane Hentscher/HBO

We immediately learn that Joel’s rampage against the Fireflies is going to have major repercussions right from the jump, as we meet Abby (played with furious intensity by Kaitlyn Dever) and her small crew of young Fireflies in Salt Lake City in the days following the massacre. Things then jump forward five years; Ellie and Joel are well-integrated into the Jackson community and living a relatively normal life — though Joel’s therapy sessions with Gail (the wonderful Catherine O’Hara) show that he and Ellie have had some degree of falling out. Whether it’s just her being a 19-year-old or something deeper remains to be seen.

Without spoiling anything, the sequel game, The Last of Us Part II, is a far less linear affair than its predecessor. Events are shown out of order through multiple flashbacks. Perspectives shift. The playable character changes at various points. I’ve spent much of the last year wondering exactly how Mazin and Druckmann would translate that structure to TV — what events would be shown in what order, and what things might get cut or expanded on?

But surprisingly, the show closely mirrors the game’s chronology. The core of the season remains Joel and Ellie, the fallout from season one and how it affects everyone around them. A handful of events, including an infamous town festival in Jackson and the reveal of Abby’s motivations throughout the season, are moved up sooner in the series to give viewers more context for why things are happening. It’s a change the creators said was made to compensate for the change between the interactivity of playing characters like Abby and Ellie versus watching them.

Pedro Pascal and Catherine O’Hara in HBO’s The Last of Us season two

Photograph by Liane Hentscher/HBO

The season’s structure worked — the multi-pronged plot didn’t ever feel hard to stick with, and I think the show did a better job this season at balancing out action and drama. As the cast and creators have alluded to, Ramsey and Pascal don’t get as much time together as they did in season one, which is a shame given their absolutely fantastic chemistry. But both actors make the most of Joel and Ellie’s fracturing relationship, and they also do wonderful work with other scene partners. Both Joel and Ellie spend significant time with Dina (Isabela Merced), who ends up being something of another daughter to Joel and a best friend / love interest for Ellie. She brings a completely different attitude to these scenes — like anyone in the world of The Last of Us, you know she’s seen her fair share of horrible things, but she combines a cool confidence with vulnerability in a way that keeps Ellie delightfully off balance.

One of the key new events in the show that didn’t take place in the game is a massive siege of Infected attacking the town of Jackson (something you see in the show’s various trailers). At first, it felt like an on-the-nose response to complaints that the Infected didn’t feel like much of a threat in season one, but the way the large-scale battle is juxtaposed with a much more intimate threat in the same episode plays out perfectly. That episode was followed by one that was far more peaceful and character-driven, a cadence I appreciated after the siege’s intensity. Naturally, things ramp up as the season draws to a close, but the balance feels measured and thoughtful.

Isabela Merced and Bella Ramsey in HBO’s The Last of Us season two

Photograph by Liane Hentscher/HBO

Overall, the Infected are more present in this season than the last, and they’re as deadly and terrifying as ever. In the game, the player might think nothing of taking on five or six in one go, but in the show even a one-on-one encounter feels fraught with danger. Of course, as in season one, the humans are the more unpredictable and threatening part of the world.

Other new characters and events, like the fate of Gail and her husband Eugene (played by Joe Pantoliano), once again serve to enrich and enhance the world of The Last of Us. And beyond individual characters, the show also delves deeply into bigger warring factions, similar to the Kansas City “liberators” in season one. We get multiple views of how groups band together and try to survive against the Infected, and each other, and the show does a good job of not portraying any one way as right or wrong.

Ellie makes her own judgments as the story progresses, and she starts to lose herself in a cycle that she can’t seem to get out of, even as her friends distance herself from her actions. Ramsey plays this extremely well — though they have a slight and small frame, they play Ellie’s ferocity in a way that’s convincing and frightening. That side of her is flipped on its head in more vulnerable moments when the weight of Elle’s choices start piling up, and it’s fascinating and disturbing to watch. Mazin said that the reasoning behind Ellie’s quiet fascination with violence and being protected would play out in season two, and a lot of small moments definitely start paying off here.

Pedro Pascal in HBO’s The Last of Us season two

Photograph by Liane Hentscher/HBO

Unlike season one, which is a self-contained affair, season two leaves much up in the air. Again, that’s something the creators have told us already; Mazin said that telling the story of the second game would take at least two seasons. There’s a lot of story still to be told here, and thus things end on a very different vibe than season one. I’m hoping that Mazin, Druckmann and the cast can get back to doing season three a little quicker than last time, as another two-plus years will feel like an exceedingly long wait for some resolution.

With only seven episodes, season two has a shorter run time than season one, which already felt a bit rushed to me. The finale in particular blew through some of its script in rapid-fire fashion that felt almost sloppy. It could have easily done with an extra 10 minutes without losing any momentum. And given that Mazin has already said the next season will be “significantly larger,” my hopes for a quick turn-around are probably not realistic.

Bella Ramsey in HBO’s The Last of Us season two

Photograph by Liane Hentscher/HBO

In the end, that might not be a bad thing for most viewers. The Last of Us can be a grueling and emotional watch, season two even more so than the first. There are some moments of extreme violence that are hard to watch. The show does strike a thoughtful balance between implied and graphic violence,, but it can still be harrowing, and a few moments made me feel almost ill (an appropriate emotion, but not the most pleasant one).

It’s a little hard to evaluate season two in a vacuum, given it’s only the first half of some fairly messy, non-linear source material. That’s not a major knock; plenty of shows don’t wrap everything up every year in a tidy package. And given the quality infused in every episode of this show, from the acting to the script to the set design and VFX, I’m confident in saying that anyone who enjoyed season one should get on board for what’s to come here, even if it takes a long time to get any resolution. Just as with the game that it’s based on, the journey of The Last of Us season two is intense and asks a lot from viewers, but it’s still a journey worth taking.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-season-two-review-amplified-action-and-crushing-drama-160007751.html?src=rss 

Google AI Mode rolls out to more testers with new image search feature

Google is bringing AI Mode to more people in the US. The company announced on Monday it would make the new search tool, first launched at the start of last month, to millions of more Labs users across the country.

For uninitiated, AI Mode is a new dedicated tab within Search. It’s essentially Google’s answer to ChatGPT Search. It allows you to ask more complicated questions of Google, with a custom version of Gemini 2.0 doing the legwork to deliver a nuanced AI-generated response. Labs, meanwhile, is a beta program you can enroll your Google account in to gain access to new Search features before the company rolls them out to the public.

In addition to bringing AI Mode to more people, Google is unlocking the tool’s multimodal capabilities. Starting today, you can snap and upload images to AI Mode, allowing you to ask questions about what you see. The feature brings together AI Mode with Google’s Lens technology.

“With Gemini’s multimodal capabilities, AI Mode can understand the entire scene in an image, including the context of how objects relate to one another and their unique materials, colors, shapes and arrangements,” Google explains. “Using our query fan-out technique, AI Mode then issues multiple queries about the image as a whole and the objects within the image, accessing more breadth and depth of information than a traditional search on Google.”

AI Mode’s new Lens integration is available through the Google app on Android and iOS.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-ai-mode-rolls-out-to-more-testers-with-new-image-search-feature-160054334.html?src=rss 

Nintendo says the Switch 2 Joy-Con controllers don’t have Hall effect thumbsticks

While the Nintendo Switch 2 had its splashy debut last week, including details about the hardware and launch games, there’s still lots about the console that Nintendo has yet to clear up. For instance, the company hasn’t gone into specifics about the CPU and GPU that are powering the Switch 2, other than to touch on the performance enhancements that they offer over the Switch (NVIDIA separately confirmed that the Switch 2 uses its Deep Learning Super Sampling tech).

However, since last Wednesday’s blockbuster Direct, Nintendo has touched on some new Switch 2 details in interviews with the press. For one thing, Nate Bihldorff, Senior Vice President of Product Development & Publishing at Nintendo of America, told Nintendo Life that the console’s Joy-Con 2 controllers do not use Hall effect tech. “The Joy-Con 2’s controllers have been designed from the ground up,” Bihldorff said. “They’re not Hall effect sticks, but they feel really good.”

Switch 2 producer Kouichi Kawamoto separately said that the Joy-Con 2 joysticks “are quieter and don’t make noise, even when they’re moved quickly to the edge.” The company is referring to them as “smooth-gliding sticks.”

Engadget has asked Nintendo why the company opted not to use Hall effect tech in the Joy-Con 2. We’ve also asked whether the Switch 2 Pro Controller foregoes Hall effect sensors as well.

This technology is becoming increasingly common in the thumbsticks of third-party gamepads, but Nintendo has yet to implement it in its own joysticks (nor have Sony or Microsoft, for that matter). The idea behind Hall effect sensors is that they reduce the likelihood of stick drift. This problem was so pervasive on the original Switch’s Joy-Cons that Nintendo offered free, unlimited repairs for stick drift in Europe. So it’s not clear why Nintendo would opt out of having Hall effect sensors in the Joy-Con 2 to help mitigate such problems.

Meanwhile, Nintendo has confirmed US pricing for a few Switch 2 experiences. The company told IGN that the upgrades for two The Legend of Zelda gamesBreath of the Wild and Tears of the Kingdom — cost $10 each for those who already own either game. However, Nintendo Switch Online + Expansion Pack subscribers get access to the upgrades at no extra cost.

The Switch 2 upgrades include visual fidelity and framerate enhancements, along with the inclusion of HDR support and faster loading times. You’ll also be able to use the Switch mobile app as a Sheikah Slate of sorts, helping you to find hidden items with voiced directions.

In addition, Nintendo has revealed that Nintendo Switch 2 Welcome Tour, which seems like a tech demo that will take you through all the features of the console, will cost $10. As for why Nintendo is charging 10 bucks for this as opposed to offering it for free (like Valve did with the fun Steam Deck tech demo, Aperture Desk Job, or Sony did with Astro’s Playroom on PS5), Nintendo of America’s Vice President of Product and Player Experience Bill Trinen had this to say to IGN:

For some people, I think there are people who are particularly interested in the tech and the specs of the system and things like that, for them I think it’s going to be a great product. It’s really for people that want more information about the system rather than necessarily a quick intro to everything it does. And for that reason and just the amount of care and work that the team put into it, I think it was decided that, ‘Yeah, this feels like $9.99 is not an exorbitant price. It feels like a good value for what you’re getting out of the product.’

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-says-the-switch-2-joy-con-controllers-dont-have-hall-effect-thumbsticks-145541771.html?src=rss 

Gemini live video and screensharing starts rolling out to Pixel 9 and Galaxy S25 phones

Later than expected, Google has begun rolling a pair of new Gemini Live features to Pixel 9 and Samsung Galaxy S25 devices. The company first previewed Gemini live video and screensharing during Mobile World Congress in March. As you might have guessed from their names, the two features allow you to take advantage of Gemini’s multi-modal capabilities to ask Google’s chatbot questions about what you see in front of your or on your phone’s screen. 

📣 It’s here: ask Gemini about anything you see. Share your screen or camera in Gemini Live to brainstorm, troubleshoot, and more.

Rolling out to Pixel 9 and Samsung Galaxy S25 devices today and available for all Advanced users on @Android in the Gemini app:… pic.twitter.com/fjTD4qhvjz

— Google Gemini App (@GeminiApp) April 7, 2025

If you don’t own a Pixel 9 or Galaxy S25, Google says you can still access the new features through the Gemini app on Android. However, you’ll need a Google One AI Premium plan, which costs $20 per month.    

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-live-video-and-screensharing-starts-rolling-out-to-pixel-9-and-galaxy-s25-phones-151032356.html?src=rss 

The Death Stranding movie now has a writer and director

Movies based on video games have become a pretty big deal in recent years. Just look at those box office returns for A Minecraft Movie for proof of that. This means that more films are coming down the pike, including a motion picture based on Hideo Kojima’s delivery simulator Death Stranding. We first learned this was coming back in 2022, but now there’s a writer and director attached to the project.

The production company A24, which is helping to finance the film, just announced that it will be written and directed by Michael Sarnoski. He isn’t a household name, but he did co-write and direct A Quiet Place: Day One. He also co-wrote and directed that delightfully weird Nicolas Cage romp Pig.

A24 says that the movie will explore the “catastrophic series of events that blurred the boundaries between the worlds of the living and the dead,” thus creating the fragmented society of the game. There’s no casting information yet, but one would hope that Norman Reedus would be involved in some capacity. A cameo from Conan O’Brien also wouldn’t hurt.

Kojima Productions is involved with the movie. There’s no release date yet, as filming hasn’t even started.

This wasn’t the only Death Stranding news to drop recently. The video game Death Stranding 2: On the Beach will be released on June 26, which will be accompanied by a world-wide concert tour and, inexplicably, a luxury watch.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-death-stranding-movie-now-has-a-writer-and-director-153029985.html?src=rss 

Eufy’s new robot mowers use smart vision to trim your grass

Anker’s lifestyle brand Eufy has already swallowed a big chunk of the robot vacuum market and now it’s got its sights on your yard. The company has been sharing details of its first two robot mowers since the start of the year, and now they’re ready to start selling them. Eufy’s E15 and E18 are designed to automate one of the most tedious jobs around the home — if you’re able to pay. I’ve been testing an E15 for the last few weeks ahead of their retail debut today and I’m fairly impressed.

Early robot mowers needed a boundary wire to tell them where they were allowed to mow. But digging a trench around your lawn is time consuming, costly and less than ideal if you eventually move. It prompted companies to pivot to other methods, such as GPS or RTK (real time kinematics) to navigate. Eufy, however, is harnessing its computer vision know-how to trim your lawn with even less fuss, calling its technology “visual full self-driving,” or vFSD. Yes, I know. Anker says there are plenty of benefits in using cameras over GPS, like more reliable mowing and better obstacle avoidance.

Daniel Cooper for Engadget

The E15 is capable of covering lawns up to 800 square meters while the E18 will conquer lands as broad as 1,200 square meters. If you assumed, like I did, that the difference between the two is battery size, you’ll be mistaken — both have the same 4,200mAh battery, but the E18 has more on-board memory to accommodate a bigger map size. Otherwise, they are the same machine, with an adjustable cutting height between 25 – 75mm, a maximum climb of 18 degrees and a combined GPS / 4G anti-theft system. One feature I’m very partial to is that the garage (the mower’s charging station) comes with a rain cover, meaning fewer worries if you’re out and the weather suddenly gets a bit intense. Not that it’s necessary, since the hardware is rated IPX6 — enough to withstand being cleaned with a hose.

Setting up the E15 is painless so long as your lawn is nicely mown, with the grass no taller than 3.5 inches. All you’ll need to do is fix the garage in place with some hefty ground screws, hook it up to power and connect it to your home’s Wi-Fi. Then all you’ll need to do is send it out for one or two mapping runs in order for it to get a sense of your space.

Daniel Cooper for Engadget

My lawn is cut into a hill, with a sunken pathway and a 1.5 meter drop at one end, which is a problem. Since it maps visually, I opted to babysit the mower during the process to make sure it didn’t hurl itself into the chasm. I also have a small lean-to wood shed with a green roof (at the bottom of the chasm) that I reckoned a computer vision system could easily mistake for grass, so I wanted to keep an eye on it. Once it had made a few too many furtive advances toward that roof, I paused the mapping, sent the E15 back to its garage and set up a keep out zone in the app before finishing the job.

Once that was done, however, the E15 very easily staked out the rest of the space and made sure it could get nicely close to the path without going over. From there, you’re doing everything of note within the app. You can set the cutting height as low as 25mm or as high as 75mm, and can also set the unit’s movement and cutting speed — letting you use more power if you’re pressed for time. Plus, you can schedule mows, and if the device detects rain or too much wet in the grass, it’ll head back to base until things have dried out.

One feature I’m a big fan of is that it’s the first such machine I’ve encountered that lets you set a cutting direction for stripes. It’s not that I have an issue with most robomowers’ chaotic mowing per se, but I’ve always seen striped lawns as desirable. While the unit isn’t going to give you the sort of over-manicured, inch-perfect stripes you’d find at a tennis club, you can at least see the contrast.

Daniel Cooper for Engadget

An additional benefit of remote control is that if it does run into an issue and you’re not at home, you can activate a remote control mode. Not only are you able to access the camera feed, but you can trigger on-screen controls to navigate out of any tricky spots it might have wound up in.

It’s funny, but something I didn’t notice, but my in-laws did when they visited, was how shockingly quiet the E15 was. When I set the hardware running to satisfy their curiosity, they were baffled that the thing was scuttling around on the lawn making almost no noise whatsoever. It’s certainly a perk, especially if you choose to set this thing off for a scheduled trim in the early morning — it’s quiet enough that even the ants probably won’t complain. 

All in all, I like the package Eufy is offering, and it even handled some of my misgivings about its computer vision system. If I have gripes, it’s not really about the E-series at all and more about this category of product generally. For a start, robot mowers may not get every square inch of your lawn, especially if some of your edges neighbor deep crevasses, like mine. That means you’ll still need to go out there every once in a while with a weed wacker to trim the borders of your turf.

And I’d still love nothing more than to be able to exert more control over the initial mapping phase to eliminate some of the trial and error. I wish for a system that would let me use my phone as a tool to trace the outside edge of a space myself, to set some basic expectations. Sure, the hardware would still have to scuttle around making sure it can get where I need it to go, but it’d save some of the busywork for both of us.

The Eufy E15 (800 sqm) and E18 (1,200 sqm) are available to order today from Eufy and Amazon. The E15 will set you back $1,599, while E18 is priced at $1,999.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/eufys-new-robot-mowers-use-smart-vision-to-trim-your-grass-130008542.html?src=rss 

A four-pack of Chipolo One trackers drops to an all-time low of $50

The weather is turning warmer, so it’s about time to hang up that winter coat with the big pockets you use to store everything. That also means things might be a bit harder to keep track of now — I lost my phone, alone, multiple times over this sunny weekend. But, now there’s a (cheaper) potential solution: The Chipolo One bluetooth tracker.

Right now, a four-pack of Chipolo Ones is down to $50 from $75 — a 33 percent discount. This sale is a record-low price for this set of our favorite Bluetooth tracker for 2025. It also offers two different color sets to choose between and is a great deal if you want multiple trackers (just one is usually $20). 

Beyond the convenient keyhole (sorry Apple), we like the Chipolo One for features like how loud it is when you’re searching for something — plus, it never has a delay when you press find. It’s also very quick to ask if you’ve left something behind and works equally well with an iPhone or Android. 

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/a-four-pack-of-chipolo-one-trackers-drops-to-an-all-time-low-of-50-131257240.html?src=rss 

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