Spanish company GMV is bringing GPS to the Moon

If you’ve ever taken a wrong turn at the Sea of Tranquility and ended up lost in the Ocean of Storms, then you’re in luck, because the Moon is getting GPS, sort of. GMV, a Spanish capital business group with extensive experience in the space sector, has announced a navigation system for the Moon akin to GPS.

The ambitious project, dubbed LUPIN, aims to help astronauts, industrialists and even future settlers navigate more easily across the lunar surface. In a press release for LUPIN, GMV explains part of the problem with current navigation systems on the Moon. “Existing communications also depend upon direct visibility with the Earth, or on the use of relay satellites in lunar orbit. These factors generate communication shadow zones and lag times, and this makes it harder to make immediate decisions,” the company said.

GMV is developing LUPIN together with the European Space Agency, a working partnership that goes back to GMV’s first government contract in 1984. The technology leverages existing Moon-orbiting satellites and signals similar to GPS to help rovers and astronauts find their real-time exact location on the Moon’s surface.

“These are satellite signals that will be used in the same way as GPS signals are used on Earth, although in this case the satellites will be in orbit around the Moon. This system will also be adapted to particular areas of interest (for example, the lunar south pole, the far side of the moon, and permanently shadowed regions),” the company adds.

In a statement to Reuters, the project’s director, Steven Kay, said, “With this software, we bring Europe closer to establishing a presence of humans on the Moon and, potentially, this would be a stepping stone towards Mars exploration or human presence on Mars.”

Engadget has reached out to GMV with questions about LUPIN’s accuracy, underlying technology, and deployment roadmap. We’ll update this article when we hear back.

This article originally appeared on Engadget at https://www.engadget.com/science/space/spanish-company-gmv-is-bringing-gps-to-the-moon-172005577.html?src=rss 

Deepfake of deceased man gives his own impact statement in court

The AI-generated deepfake of a deceased road rage victim gave his own impact statement in court at the sentencing hearing of the defendent, as reported by NBC News. This is likely the first time the technology has been used in this way.

The idea of using an AI version of the victim, Christopher Pelkey, came from his family, according to a Maricopa County Attorney’s Office spokesperson. Pelkey’s sister said she had been writing the impact statement for two years but found that what she had to say “did not seem like it would do justice” to his memory. Pelkey was shot and killed in 2021 during a road rage incident. 

So the idea of bringing in a deepfake avatar was born. Pelkey’s sister wrote the script, telling CNN that she was sure “it’s what he would think.” Maricopa County Superior Court Judge Todd Lang approved the idea and the family played a video of the AI-generated Pelkey in court. In the video, the avatar actually seemed to ask for leniency when sentencing his killer. The defendant was convicted of manslaughter and endangerment earlier this year.

“To Gabriel Horcasitas, the man who shot me: It is a shame we encountered each other that day in those circumstances,” the artificial version of Pelkey said. “In another life, we probably could have been friends. I believe in forgiveness.”

However, the judge issued the maximum sentence of over 10 years in prison. “I heard the forgiveness,” he said about the AI-generated avatar. “I feel like that was genuine, that his obvious forgiveness of Mr. Horcasitas reflects the character I heard about [Pelkey] today.”

The defense has stated that the AI presentation creates a strong issue for appeal. “While judges certainly have latitude as to what to hear, particularly from victims, an appellate court will have to decide if this was error,” defense lawyer Jason Lamm said. The case has already been retried for procedural issues. 

Arizona State University law professor Gary Marchant, who specializes in ethics and emerging technologies, is worried about the legal precedent set here.

“You see that person in the courtroom actually speaking, and in reality, they’re dead and they’re not speaking,” he told NBC News. “So this is an extra jump that I feel is going to get us into dangerous grounds.”

This article originally appeared on Engadget at https://www.engadget.com/ai/deepfake-of-deceased-man-gives-his-own-impact-statement-in-court-161138506.html?src=rss 

‘Delete for everyone’ appears in the Google Messages beta

If you sent something you regret in a Google Messages RCS group chat, it looks like you’ll soon be able to delete it for everyone, not just yourself. On Thursday, a Reddit user posted (via 9to5Google) a screenshot of the option in a public beta for Android’s messaging app.

The image from u/seeareeff shows a pop-up menu asking if they want to “Delete for everyone” or “Delete for me.” Until now, the latter has been the app’s only deletion option.

The delete for everyone feature aligns with the RCS’s Universal Profile v2.7. The GSMA finalized that update in June 2024, but it takes time for RCS-enabled apps like Google’s to implement it. In February, a Messages app teardown from 9to5Google showed the change was in the pipeline for Android users.

There are some caveats. First, not everyone using the public beta has seen the option. In addition, the Reddit user who spotted it only saw it in a group chat with 12 people; it wasn’t yet in their one-on-one threads. Finally, 9to5Google‘s app sleuthing from February revealed a limitation you’ll want to remember: Deleted messages “may still be seen by others on older app versions.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/delete-for-everyone-appears-in-the-google-messages-beta-161920211.html?src=rss 

Panasonic will slash its global workforce by 10,000

Panasonic is cutting 10,000 jobs globally in an effort to boost efficiency. Citing slowdown in EV growth and deteriorating profits in the air-conditioning sector as two of the challenges it is currently facing, the Japanese company will make the staff cuts in the current financial year, which ends in March 2026.

In a statement released today, it was revealed that the structural reform will target 5,000 employees in Panasonic’s native country and 5,000 overseas. The company says it expects to incur costs of 130 billion yen (around $900 million) as a consequence of the cuts. Panasonic said it will “thoroughly review operational efficiency at each Group company, mainly in sales and indirect departments, and reevaluate the numbers of organizations and personnel actually needed.”

As a result of the shrinking its workforce and revamping its consumer electronics business, Panasonic aims to achieve an adjusted operating profit of at least 600 billion yen ($4 billion) in the financial year ending March 31 2027, but that doesn’t take into consideration any potential impact from the Trump tariffs.

Panasonic makes a variety of products, from EV batteries it supplies to Tesla, to its consumer-focused cameras and TVs. Panasonic TVs made a return to the US last year after a 10-year absence, but the company has reportedly indicated that it would be willing to leave the sector altogether if it continues to underperform.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/panasonic-will-slash-its-global-workforce-by-10000-151746678.html?src=rss 

‘Doom: The Dark Ages’ review: Goodbye parkour, hello Shield Saw

Doom: The Dark Ages is a very different game than Doom Eternal, the most recent mainline entry in id Software’s demon-splattering series. While the Slayer in Eternal was a high-jumping, rail-swinging parkour machine, the Slayer in Doom: The Dark Ages moves like a bull on ice skates, heavy and meaty but incredibly agile. It feels good, and maybe more importantly, it feels right.

The developers have made it clear that their goal with The Dark Ages is to emulate the original Doom more than its recent iterations, with the focus on building a concise combat loop and making the Slayer feel like a living monster truck, rather than a Ferrari. After 12 hours with the game, I can say they’ve done precisely that, plus they’ve made everything around the Slayer about 666 percent more metal than ever before. Doom: The Dark Ages is an exciting return to form and a phenomenal evolution of a genre-defining series.

Bethesda

Doom: The Dark Ages feels like an old-school Doom game in terms of combat, soundtrack and the Slayer’s overall vibe, but it introduces fresh elements, including a razor-lined Shield Saw, a playable mech and dragon, detailed difficulty sliders, and expansive sandbox maps. I’m currently on chapter 12 of 22 and I’ve completely filled up my weapon wheel, maxed out multiple stats, solved a handful of puzzles, unlocked shield runes, played as a titan twice and ridden a dragon once. At this point I can feel the game’s rhythm in my bones and, even with the modern touches, it’s a familiar, catchy beat.

The shield is the most obvious addition to the combat loop and it’s a core element of every encounter, allowing the Slayer to block, parry, rush forward and throw it out as a giant spinning sawblade. There are dozens of demon types, each with its own moveset and vulnerabilities, and the Shield Saw reacts to them in unique ways. Some enemies shoot out glowing red or green projectiles, and parrying a green one with the shield sends it back at the attacker, dealing heaps of damage. Throwing the Shield Saw like a boomerang sends it slicing through hordes of basic ghouls, catching them on the way there and back. Or, it just embeds and spins in the flesh of mid-size monsters, interrupting their attacks until you recall it. It can also shatter bullet-heated armor and vaporize whole groups of infantry imps hiding behind their own red-hot shields. You can lock on to most enemies with the shield and then press the attack button to rush forward, stunning or exploding the targeted demon and its nearby buddies. On top of functioning as a cross-map dash move, the Shield Slam is critical in taking down midbosses that favor ranged weapons, forcing them to put away their guns and make parryable melee attacks.

Bethesda

The Shield Saw, heavy and dangerous, quickly becomes the Slayer’s natural companion, and in combination with the gauntlet or flail, your melee weapons, it’s a twitchy, deadly force. There are 10 main guns to unlock, each more hellish than the last, and they support a range of playstyles, from spray-and-pray to precision headshots and elemental damage. Based on early footage of The Dark Ages, I thought the Pulverizer was going to be my favorite gun because it looked like a powerful crowd-control tool and it had an actual human skull in the middle of it — but as it turns out, the Chainshot is my weapon of choice. It shoots out a heavy metal ball on a chain and deals significant damage with each hit, and I love that it can also kill demons as it’s retracting. There are upgrade trees for each weapon, plus a range of Shield Runes to unlock. Let me put it this way: None of the guns in The Dark Ages are underpowered. Feel free to pick your favorite and go all in.

The Slayer’s weapons and attacks work symbiotically, building a complex rhythm of parrying, repositioning, shield throws and gunfire. The battlefields are littered with glowing piles of ammo, health and overshields, and the sounds that accompany their pick-up are charmingly familiar. These items pop out of demons as they take damage, keeping you alive, just barely, even when surrounded by enemies. There are entire levels built out of relentless combat, with large-scale fights around every corner and the sound of guttural, demonic groans constantly echoing across the wastelands. The Slayer feels like a tank made out of pure muscle, but he runs, dodges and attacks like an athlete a quarter of his size, and the combination of heft and responsiveness is just right. The Slayer is a bleeding, breathing weapon and in The Dark Ages, he really feels like it.

But, if he ever feels less than godlike, you can fix that. The Dark Ages introduces a detailed difficulty slider that allows you to fine-tune the action straight from the pause menu. There are four difficulty settings — Aspiring Slayer, Hurt Me Plenty, Ultra-Violence and Nightmare — and from there, 10 elements to adjust, like enemy aggression, parry window size, enemy projectile speed and daze duration.

Bethesda

I started on the Hurt Me Plenty setting and quickly found it to be too easy, so I bumped my experience up to Ultra-Violence. I eventually hit a wall with one battle that I couldn’t seem to beat, and I was deflated, on the verge of acute frustration. I didn’t want to lose the tension that I was enjoying so much until that moment, so I left the main difficulty setting alone, and slightly increased my damage and the effectiveness of resources. This was just enough to push me over the edge, and I slid right back into a demon-slaughtering flow, feeling like a badass again. With The Dark Ages, id Software has built a thoughtful and rich customization system, and it’s a quality-of-life feature that I can see being replicated in other similar games. And, remember, it works both ways — on top of making fights easier, it can also turn any battle into an overwhelming hellscape. You know, for fun.

The Dark Ages is the largest Doom game id has ever made, and it’s also the most gorgeous. In the first 12 hours alone, I’ve encountered battle-worn medieval castles overlooking ravaged kingdoms, mazelike underwater regions, floating ships made out of giant bones, and, of course, the wastelands of Hell, covered in juicy, intestinal growths, gothic fortresses and rivers of fire. There are a handful of secrets hidden in every level, and exploring the terrain is just as much a part of the gameplay as demon-slaying, a feature that I enjoy immensely. The character designs are also luscious: There’s a marshmallow-like corpo alien and its floating, tentacled workforce; King Novik wearing heavy armor everywhere except over his rippling pecs and abs; and Prince Ahzrak, an ambitious demon with a pale face, slender horns and high-collared blood-red robes (a look that I would love to see replicated on Dragula, in fact). The classic enemies, updated but grotesque as ever, are a delight to both see and kill.

As far as I’ve seen it, the story is appropriately epic and surprisingly coherent, with plenty of high-stakes missions and a clear Ultimate Villain. I’m already anxious for our final encounter, which I’ll take as a good sign.

Bethesda

There are two new elements in The Dark Ages that I haven’t discussed yet, even though they’re both literally huge: the titan and the dragon. In certain levels only, you’re able to control a mech-sized Slayer to fight giant demons, and you’re separately able to hop on top of a vicious, armor-plated dragon and fly it through the sky. These moments are fun and they offer a brief break from the standard horde-hunting action, but largely, I don’t think they’re necessary. When I think about my time with The Dark Ages so far, I tend to forget about the titan and the dragon. They’re simply overshadowed by the satisfaction and strategy built into the moment-to-moment gameplay, plus the layers of customization and all of the Satanic beauty on display. I’m not mad that I can pilot a mech and ride a dragon in the newest Doom game, but I am kind of meh about it.

The Dark Ages is blood-soaked and beautiful. Even though some of its largest new elements are actually its least relevant, the game’s focus on crisp combat, customization and twitchy shield play makes it a well-rounded romp through the bowels hell. The Dark Ages is a bright spot in Doom history.

Doom: The Dark Ages will hit PC, PlayStation 5 and Xbox Series X/S on May 15.

This article originally appeared on Engadget at https://www.engadget.com/gaming/doom-the-dark-ages-review-goodbye-parkour-hello-shield-saw-140014377.html?src=rss 

Bill Gates says he will give away almost all of his money over next 20 years

During the 25th anniversary celebration of the Gates Foundation, Bill Gates has announced that he was planning to give away “virtually all” of his wealth within the next 20 years. In all, he expects to distribute approximately $200 billion until the foundation shuts down on December 31, 2045, which as The New York Times notes is decades before originally intended. The Gates Foundation has funded several causes since it was founded in the year 2005 by Bill and his then-wife Melinda French Gates, including those dedicated to the eradication of and to supporting the sufferers of malaria, tuberculosis and HIV. 

It has also funded causes focused on gender equality, maternal and child health, as well as family planning worldwide. During the COVID-19 pandemic, it committed $2 billion to various response efforts. The foundation’s other initiatives include agricultural development, as well as water, sanitation and hygiene projects. It is not without its controversies, however, and was previously accused of marginalizing researchers who did not support Gates-backed educational policies, such as small schools and charter schools. It was also criticized for deferring too much to Gates’ views and for lacking enough internal debate between its members. 

In an interview with The Times, Gates said that he and his team believe they can achieve their humanitarian goals within a much shorter period than they originally thought. It seems as if the foundation intends to bridge gaps left after the pandemic and to fill the hole the current US administration will be leaving after its massiv e cuts to foreign aid. One of things he spoke about specifically is the U.S.A.I.D. budget cuts, which killed the money meant for polio and HIV research and medicine aid. Gates called out Elon Musk, specifically, who cut the agency’s budget “because he didn’t go to a party that weekend.” While he admitted that Musk could still end up being a great philanthropist if he gives away his wealth later on or after his death, Gates said that for now, “the world’s richest man has been involved in the deaths of the world’s poorest children.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/bill-gates-says-he-will-give-away-almost-all-of-his-money-over-next-20-years-140036671.html?src=rss 

Light Phone III review: Minimalism stretched to the point of frustration

Like untold millions of smartphone users, I have a bit of a problem. I’ve been trying, with middling success, to be more mindful about how I use my phone. I’ll often uninstall various social media apps (but reinstall them later), and I’ve disconnected all my work tools unless I’m traveling specifically for the job. I don’t play games without intention or doomscroll very much. But I still find myself mindlessly reaching for it when there’s a moment to fill, and I don’t love that habit. I don’t think I’m completely addicted to my iPhone; my Screen Time stats put daily usage around two to three hours. That’s less than I’ve seen a lot of people post on social media, but it’s still significant.

I’ve been intrigued by the Light Phone III since I first saw some previews for it last year. As the name suggests, it’s the third phone by Brooklyn-based startup Light, and the ethos remains the same. It has no “infinite scroll” apps like email, social media, a web browser or most everything else that defines a modern smartphone. It’s designed for quick interactions so you can pick it up, respond to a call or message, maybe get directions or put on a song and then get back to life. However, there are a lot of improvements compared to prior Light Phones that made it feel a lot more viable to me. Specifically, there’s a camera, the screen is OLED instead of E Ink and the wider, more responsive display is better suited to text input. It also looks cool in a minimalist way, and has some nicely responsive physical buttons in a world when those are becoming increasingly rare.

I’ve been using the $599 Light Phone III since late March, and my plan was to fully commit to it — but the practicality of doing so was surprisingly difficult. Based on my experience, it’s going to be a tough sell for a lot of people who use a smartphone for basics or things only specific apps can deliver. The Light Phone III isn’t quite ready to be most people’s only device, but I wish it could be.

The Light philosophy

In general, the Light Phone III reminds me a little bit of the very first iPhone — a device with maybe 16 built-in apps and nothing else. Of course, the iPhone had time-wasters like YouTube, an email client and a web browser, but that device was not nearly the attention-hog that modern smartphones are. In the same way, Light picked specific tools that it feels most people will need while keeping everything as simple and bare-bones as possible. The idea is that instead of a device filled with apps constantly notifying you and trying to grab your attention, the Light Phone is focused on intentional use so you aren’t constantly picking up your phone.

That shows up in a variety of ways, from the basic block form factor to the fact that LightOS (based on Android, but you’d never know it) is literally white text on a black background. The only time you see color is if you open the camera or look at photos. But the most important thing is the extremely basic set of tools you can install on the device. Here’s a full list in addition to the settings and phone / text messages apps:

Alarm

Album

Calculator

Calendar

Camera

Directions

Directory

Hotspot

Music

Notes

Podcasts

Timer

If you want, you can literally just have the phone app, which also includes your contacts list and text messages. In 2025, that’s wildly sparse. And you can see by the above list that none of these are things you’re going to lose lots of time using. The austere approach doesn’t just apply to the limited set of tools, either — it shows up in how each one is designed. For example, the Alarm tool doesn’t have a snooze button. If you’re using it as a wake up call, you had better get up when it goes off.

Hardware

Nathan Ingraham for Engadget

Before digging into what using this odd little device is like, let’s run through its minimalist hardware. The Light Phone III is a chunky rectangle of a phone that’s significantly shorter and thicker than what I’m used to. It’s 12mm thick, compared to 7.8mm for the iPhone 16e or about 10mm for the Pixel 9a. But while the Light Phone III is about the same width as a modern iPhone, it’s only 106mm tall, which is shorter than, say, the iPhone 16e (147mm). That makes the phone look a lot larger in images than it is in reality, because we’re used to assuming a phone includes a 6-ish inch display. That’s not the case here.

The front is dominated by the screen, but I haven’t used a phone with a display this small in years. It’s a 3.92-inch AMOLED panel with matte glass and 1,080 x 1,240 resolution, and the rest of the front is filled out by two large bezels. The top one houses an earpiece and selfie camera, while the bottom has a surprisingly solid-sounding speaker. On the back, you’ll find the modest 5-megapixel camera with a flash; the bottom 60 percent is where the user-replaceable battery lives.

Another thing that makes the Light Phone stand out is its plethora of buttons, which is a rarity in the modern era. There’s a power button with a fingerprint sensor on the top right corner, but unfortunately that sensor hasn’t yet been activated in LightOS. The right side has a home button, with circular volume up and down keys surrounding it. Near the bottom right edge is a two-stage camera button, which is a rather surprising inclusion. Pressing it opens the camera app no matter what you’re doing, and you can push it halfway down to activate the center focus point before depressing it all the way to take your picture. Finally, on the upper left corner is a button that turns on the flashlight; it’s surrounded by a dial you can turn to adjust screen brightness. I have never felt like I needed my phone’s flashlight enough for it to have a dedicated button, and of all the buttons this is the one I accidentally activated the most. But, the dial for screen brightness is pretty handy.

The Light Phone is powered by Qualcomm’s SM 4450 processor with 6GB of RAM and 128GB of internal storage. It also supports 5G networks in addition to LTE, and the phone is rounded out with the usual array of sensors: GPS, Bluetooth 5.0 and NFC. And, of course, there’s a USB-C port at the bottom for charging and limited connectivity with a computer.

Since the Light Phone’s battery is removable, it’s not nearly as large as the ones you’ll find in most modern smartphones. You’ll naturally be doing a lot less with this phone, though, so it’s not a huge problem. I easily got multiple days of use from the Light Phone unless I was using navigation a lot. That drained the battery pretty quickly, so if you intend on using it for your GPS on a longer car trip, make sure you have a charging port for it while you drive.

Going Light

Nathan Ingraham for Engadget

Setting up a Light Phone III involves going to an online dashboard where you’ll activate your phone. Once that’s done, this is also where you can configure various tools and do things like add music and podcasts. There are minimal settings to fiddle with on the phone itself — you can adjust volume for various notifications like the phone ringer, alarms or media, or turn the hotspot on or off. There are the usual options for managing Wi-Fi and Bluetooth connections or updating the software, but it’s a far slimmer menu than you’ll find on an iPhone or Android device.

From the dashboard, I added all of the Light Phone’s available tools and dug into the process of moving contacts and music over. I was hoping that the phone would just show up as a USB device when I plugged it into my computer so I could drag some MP3s over, but, alas, that’s not the case. Managing content on the Light Phone requires using the dashboard; it shows every tool you have installed and clicking on them lets you upload songs or import contacts.

This was where I hit my first major friction point. I love music and am a bit obsessive over it, so being able to play songs on the go is absolutely crucial to me. I still buy music on Bandcamp sometimes and also have a big library of MP3s from the pre-streaming days, so I had plenty of tunes to add to my Light Phone. Sure, it wouldn’t be the same as having access to the millions of songs on Apple Music or Spotify, but I was okay with a bit of a philosophical switch. After all, how many songs do you really need at a time?

Turns out the big issue isn’t having fewer songs — it’s how minimal both the music player and song uploader are. On the dashboard, you can add songs from your computer, but they all get dumped in one giant playlist. You can re-order things there, but that’s the only semblance of organization. I had hoped that the Light Phone’s music player would have an iPod sort of interface so you could use tags to dig into artists and albums, but no such luck. You can search for a song, and if you tap it to play it’ll play everything following — that was the only way I could approximate the experience of listening to an album.

Nathan Ingraham for Engadget

Making things even more challenging is the fact that songs aren’t necessarily uploaded to the phone in any semblance of order. So even if your files are properly named, that ordering isn’t always reflected in the final upload. I resorted to adding an album and then using the web dashboard interface to make sure the songs were in the proper order. That’s worse than the experience I had using an iPod in 2003. To have to do this in 2025 is wild.

To be fair, the Light Phone creators told me that this software is a holdover from the Light Phone II, which could only hold 1GB of music, like an old iPod Shuffle. It wasn’t really meant for browsing a large library, but instead was just meant to give you a quick selection of tunes in a pinch. And the company is actively working on a new player with artist/album sorting, custom playlists and letting you load files via USB-C. That would go a long way towards making it more useful. The good news is that sound quality was great and I could pair my AirPods Pro with zero issues.

Another worry I had was how the Light Phone’s mapping and navigation tools would hold up. I am perpetually lost and also recently moved, so I often rely on turn-by-turn to figure out where I’m going. While the Directions tool is quite basic, it’s enough to get the job done. Opening it up simply shows two fields to enter where you are and where you’re going (it can also pull your current location via GPS). There’s also a selector for whether you’re driving, walking or using public transportation. While the latter two options basically just return a list of directions, driving gives you a proper map view and navigation alerts. When I used it while driving around, the map view was mostly clear and the directions were accurate enough to get me to my destination. It’s all powered by Here location services, which have been around for ages and seem pretty good in my corner of the US.

Light pairs the Directions tool with a Directory that is its one concession to the search-powered world we live in. You can search for general terms (coffee) or specifics (Starbucks) and get a spread of results. Tapping on them shows some basic info like the address, hours, phone number and a basic description, and you can tap the map icon to send that place into the Directions app. It all works better than I expected for getting around, though both Google and Apple Maps are better at giving you real-time updates on public transit. I rely on real-time data for city buses, which makes the simple transit options on the Light Phone a bit hard to adjust to.

Nathan Ingraham for Engadget

This ethos unsurprisingly permeates every tool on the phone. As I mentioned earlier, the Alarm has no snooze button, but you can set multiple alarms. You can sync your Google calendar to the phone. But if you have a few calendars in your account (work, family, etc.), you can only see the default one. There’s a basic Notes app, but you can’t do things like attach photos to entries. I can’t say I have a problem with any of this, because that’s the whole point of the Light Phone — you know limitations are part of the equation going in.

There are two crucial features I haven’t gotten to yet: the camera and the phone. This is the first Light Phone with a camera; there’s a 50-megapixel one on the back (images are binned and output at 12 megapixels) and an 8-megapixel one on the front for selfies. The company’s blog shows off a bunch of samples and talks about the process they’ve used to tune the camera’s output. Suffice it to say that these images are wildly different from the heavily processed results you’ll get from most modern smartphones. In good light, the Light Phone’s photos look decent enough but clearly lack the fine detail we’re used to these days. It’s the kind of camera that you can use in a pinch, but you’ll find it lacking if you’re at all serious about photography.

For me the issue is less about the image quality, which has its own lo-fi charm, and more about the camera’s responsiveness. Light included a dedicated camera button, making it exceedingly simple to quickly shoot an image. But, once you have your scene framed up and press the shutter button, it takes between one and three seconds for the camera to actually take the photo. That’s an eternity and it makes the camera impossible to use for anything where movement is involved. I’m glad the Light Phone III has a camera. But it brings me back to a time when phone cameras were useful but filled with compromises. I could live with the aesthetics of the images if the camera was more responsive, but the lag just kills it. If I used the Light Phone full time, I’d probably use my proper camera way more often — which might be a good thing! But I’d definitely miss the convenience of taking quality photos in a pinch from my phone.

Using the Light Phone as a phone

Nathan Ingraham for Engadget

Some 15 or 20 years ago, cell phones were mostly meant for talking and texting, remember? The Light Phone III is a great device for phone calls, and a mediocre one for texting. In my testing, calls were clear and easy to hear on both ends, and the built-in speaker is surprisingly usable when you don’t feel like holding something up (please, stop using speaker phone so much in public, people!). The contacts section of the app is, of course, minimal: just names and phone numbers. As such, this cannot replace an address book or modern contact list. For most people I care about, I need to store at least a phone number, address and email. There’s of course no need for an email address on the Light Phone, but an address field would be great so you can quickly pull up directions to a friend’s house.

If the Light Phone’s music player was a letdown, trying to text was the fatal flaw that killed my dream of using this device full time. Compared to the Light Phone II, this new model is significantly easier to text with. The more responsive and wider OLED screen means the keyboard is similar in size to the ones you’ll find on an iPhone or Android device. The messaging app also does some smart things, like automatically sending links and photos people share to your email address so you can engage with them on your computer.

But there’s no autocorrect. And if you haven’t tried to text on a phone without autocorrect lately, let me tell you — it sucks.

Nathan Ingraham for Engadget

The internet is full of people complaining about bizarre autocorrect mistakes, but what goes unnoticed is how it hangs out in the background actually makes the majority of our messages far clearer. If I try to text at a speed similar to that on my iPhone, my messages are riddled with typos. Even when I slow down it’s still very easy to misfire, necessitating frustrating edits to fix things. There’s a spell-check feature built in, so words that I biffed were at least underlined. A long press on them gave me a few options to correct things, but the time it took me to compose and send messages was significantly longer than on a modern device. The keyboard layout itself is fine and took little time to adjust to, but I never felt comfortable because I was always making and fixing mistakes.

The other half of this issue is more philosophical. Back in the day, we used texts to send quick updates to people; having lengthy conversations was not the norm. That changed even before the advent of smartphones and I have friends whose speed at texting using T9 was impressive. But still, phones just weren’t meant for that. At this point, though, whether it’s in WhatsApp or Telegram or Signal or your phone’s built-in messaging system, we have ongoing conversations that go with us everywhere.

The Light Phone is a return towards using messaging for quick check-ins and updates, perhaps as precursors to an actual phone (or in-person!) conversation. But trust me when I say that keeping up with a group conversation will be an exercise in frustration with the Light Phone. I can live with the minimalist interface, limited emoji selection and inability to send anything besides plain text and photos if I could type faster — but I can’t. You’ll need to fundamentally re-think your relationship with how you use messaging on a phone.

Which is kind of the point of this whole exercise.

Breaking an addiction

I can blame the music player or lack of autocorrect, but ultimately I was not ready for how radically different the Light Phone III experience is. There were a host of practical considerations that kept me from fully buying in. I need two-factor authentication apps for a lot of services I use. If I wanted to go to a concert, I’d need a smartphone for tickets. I don’t deal with checks often, but I can’t remember the last time I deposited one at a bank instead of on my phone. I’m going on vacation soon and want to be able to take good photos without dragging my camera around.

I could figure out the necessary work-arounds for almost all of these things. Maybe the updated music player Light is working on would be enough for me when it comes out. I’d probably get used to the keyboard eventually, to some degree. I could use my “real” camera more, probably leading to better and more thoughtful photos. I could get a work phone through our parent company to use for authentication.

The point is that while there are ways around these things, implementing them involves a ton of work. And unfortunately, now that eSIM has taken over, it’s not as simple as just popping a SIM card into my iPhone if I needed it for some of these things and then dropping it back in the Light Phone for day-to-day life. And because I wasn’t able to fully give myself over to the Light lifestyle, I didn’t really get to experience its benefits in a major way.

But, for a few weeks, I left my iPhone at home when I left the house as much as possible and there was something freeing about the complete lack of notifications and general siren-call for attention that I usually deal with. It’s something that has stuck with me even as I shifted back to my iPhone for daily use. I might not be ready to fully break my addiction to my smartphone, but as they say, the first step is admitting you have a problem.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/light-phone-iii-review-minimalism-stretched-to-the-point-of-frustration-141559294.html?src=rss 

How to watch Samsung unveil the Galaxy S25 Edge at Unpacked

Samsung’s next Unpacked shindig is fast approaching. This time, the company isn’t even being coy about what it will reveal. The ultra-slim Galaxy S25 Edge will make its long-awaited debut. Here’s how to tune in.

You can stream the event live here on Monday, May 12, at 8 PM ET. So, be sure to bookmark this page. It will also stream on Samsung’s newsroom and YouTube channel. Or, if real-time analysis is your thing, head back to Engadget on Monday for our liveblog.

Much remains mysterious about the Galaxy S25 Edge. But earlier this week, Engadget’s Lawrence Bonk detailed what we do and don’t know about the super-slim phone with an AI-powered “smart lens.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-watch-samsung-unveil-the-galaxy-s25-edge-at-unpacked-130052591.html?src=rss 

Apple’s smart glasses project may use the same chips from the Watch

Apple is developing a chip for smart glasses, according to Bloomberg’s Mark Gurman, and it’s based on the chip used for the Apple Watch. The company’s silicon group has reportedly removed some components from the chip used for the Watch to improve its power efficiency. In addition, the group has been working to give it the ability to control multiple cameras that the glasses would need to be able to function. Gurman previously reported that the company has set aside plans for Mac-tethered augmented reality glasses but that it still intends to release standalone AR glasses in the future. These glasses won’t be true AR glasses, however, and would be more of a direct competitor to Meta’s Ray-Bans

The company is taking a slower, more cautious approach in developing the standalone glasses, so it could take some time before they’re released. Gurman says Apple is looking to start mass producing the chips for the product sometime in 2027, so the company is expecting its development to take two more years at the very least. Based on that timeline, Meta will likely be able to release its first true pair of augmented reality glasses first: The company is already working on one and is hoping to launch it in 2027.

If the device is going to be a true competitor to Meta’s Ray-Ban spectacles, then it will be able to capture photos and videos, will have speakers or earphones and will be able perform tasks with voice commands. Apple’s glasses will reportedly be using cameras to scan its environment and will assist wearers with the help of artificial intelligence. So yes, it will be similar to Meta Ray-Bans, but Bloomberg says Apple is still figuring out its exact approach for the product. Aside from the chip for its smart glasses, Apple is also reportedly working on chips for use in other devices, including a range of more powerful Macs and AI servers.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apples-smart-glasses-project-may-use-the-same-chips-from-the-watch-120054077.html?src=rss 

The Morning After: What we learned from the FTC v. Meta antitrust trial (so far)

Years after the Federal Trade Commission sued Meta in a bid to halt acquisitions of Instagram and WhatsApp, the trial that will shape its future is finally underway. The trial kicked off last month when CEO Mark Zuckerberg took the stand, and it’s expected to last several weeks.

Facebook’s 2012 acquisition of Instagram is a central part of the FTC’s case against Meta. The government says Zuckerberg bought Instagram to neutralize it as a competitor. When Instagram’s cofounder and former CEO Kevin Systrom took the stand, he didn’t exactly defend the move. While Zuckerberg had testified Meta had helped Instagram grow, Systrom testified Zuckerberg saw Instagram as a “threat” to Facebook’s growth and intentionally withheld company resources.

Further still, Facebook’s decision to pay $1 billion for Instagram — an app with no revenue and just a handful of employees — seemed like an incredible sum. Sheryl Sandberg thought Zuckerberg had overpaid for Instagram. In an exchange between the two from 2012, she said, “Yes, of course it’s way too much.”

There are more nuggets, too. Like how Meta sees TikTok as an earnest threat, how Europeans aren’t buying the ad-free subscriptions (duh), and why Zuckerberg thought about nuking users’ friend lists annually to boost engagement. Read Karissa Bell’s full breakdown of the FTC v. Meta antitrust trial so far.

— Mat Smith

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A militia group thinks NOAA’s radars are ‘weather weapons’

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The National Oceanic and Atmospheric Administration has warned the National Weather Service of possible attacks from an armed conspiracy group. According to a report from CNN, the group Veterans on Patrol is going after government radars because it believes they’re being used as “weather weapons.” Despite its cooler-than-average name, the NEXRAD or Next Generation Weather Radar is fairly mundane, used by NWS to detect precipitation in the atmosphere. NEXRAD plays a vital role in locating thunderstorms and tornados. National Weather Service staff have been advised to buddy up when working at remote radar sites and report anything suspicious to the authorities.

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What to expect from Google I/O 2025

Android 16, Gemini and more.

Google

Google I/O 2025 should be one of the more exciting tech keynotes in recent memory. Plus, for the first time, Google has spun out a dedicated Android showcase a whole week earlier. What can we expect to see in Android 16? We’ve had lots of hints at an upcoming design change to the platform, reportedly called Material 3 Expressive. A leaked blog post discusses the research behind Material 3 Expressive and how the visual overhaul led to action elements standing out more and greater responsiveness on the users’ part. Then there are Gemini AI updates, more Google service updates and everything else. We break down what we’re expecting to see.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-122022797.html?src=rss 

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