Engadget Podcast: Answering your Nintendo Switch 2 questions

The Switch 2 has finally launched, and we’ve got our systems in-hand to show them off. This week, Devindra, Sam Rutherford and Nathan Ingraham will dive into their first impressions of Nintendo’s new console and Mario Kart World. And of course, we’ll discuss the chaotic launch experience. Also, we chat about what to expect from Apple‘s WWDC 2025, where we’ll likely see a new naming scheme and facelift for Apple operating systems, as well as more details about their AI plans with Apple Intelligence.

Subscribe!

iTunes

Spotify

Pocket Casts

Stitcher

Google Podcasts

Topics

The Switch 2 is finally out! Here’s our first thoughts – 1:05

Switch 2 display: bigger, brighter, and has HDR! – 8:53

Switch 2 games: Mario Kart world is the king of the castle for now – 12:11

WWDC 2025 preview: what to look forward to after last year’s botched AI Siri announcement – 26:02

Working on: how to stop worrying and love the Dad EV – 39:01

Credits 

Hosts: Devindra Hardawar
Guests: Sam Rutherford and Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-answering-your-nintendo-switch-2-questions-113017729.html?src=rss 

Etsy co-founder’s new startup is making what really looks like a mixed reality magnifying glass

Virtual and augmented reality are still pretty new frontiers with a lot of potentially cool ideas yet to be developed. The latest product in the mixed reality space could be coming from a startup called Dopple Works. Lowpass reported that the secrecy-shrouded business from Etsy co-founder and former CEO Robert Kalin is working on a new device called Loop.

Dopple Works has submitted an application to the Federal Communications Commission. Many of the details are not publicly available, but that filing indicates that Loop is battery-powered and will use both WiFi and Bluetooth networks. Lowpass also unearthed a patent application that dubs Loop a “dedicated hand-held spatial computing device.” The application comes with images that show a camera, speaker and tracking sensor that could capture details on an environment, along with a screen for viewing the mixed reality content.

At this stage, there’s not enough information available to speculate on what Loop’s purpose will be. But the photos from the government filings do spark some entertaining mental images of a future where people wandering about doing their best Sherlock Holmes imitations with mixed reality magnifying glasses. 

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/etsy-co-founders-new-startup-is-making-what-really-looks-like-a-mixed-reality-magnifying-glass-224247515.html?src=rss 

Out-of-warranty Switch 2 repairs are a lot more expensive than the original console’s

The Nintendo Switch 2 comes with a one-year limited warranty that covers the cost of repairing unexpected defects, but any damage that falls outside that coverage will cost you. Avoiding that could be key, because based on Nintendo’s customer repair portal, paying to fix a Switch 2 is noticeably more expensive than repairing an older Switch.

Now, prices could vary depending on how your Switch 2 or its accessories are damaged. Just looking at repairing water damage specifically, though, here’s how prices break down:

Console: $179

Dock: $66

Camera: $30

AC Adapter: $18

Pro Controller: $48

For comparison, fixing up a water-damaged Switch OLED costs $139, $40 less than it costs to fix a Switch 2. The original Switch dock and the original Pro Controller both costs $30 to repair, $33 and $18 cheaper, respectively. The only real outlier from the general trend of Switch 2 hardware costing more to service is the Joy-Con 2 controllers. Whether the stick feels loose or the magnets won’t attach, Nintendo is apparently willing to fix a Joy-Con 2 controller for free.

Maybe the hardware changes the company made to improve the performance of the sticks also made them easier to repair. Or maybe free repairs is some sort of quiet make-good for the well-documented stick-drift issues that plagued the original Joy-Con controllers. Either way, it’s a small bright spot in what otherwise seems like a potentially pricey repair process.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/out-of-warranty-switch-2-repairs-are-a-lot-more-expensive-than-the-original-consoles-215448447.html?src=rss 

Mii Fighters are breaking Super Smash Bros. Ultimate matches on the Switch 2

It’s a big day for everyone who has successfully acquired their Nintendo Switch 2, but few hardware launches go off without a single hitch. In addition to some surprising hidden costs to finishing the Nintendo Switch 2 Welcome Tour, players have also discovered a compatibility problem in Super Smash Bros. Ultimate.

The conditions for this issue to occur, luckily, appear to be pretty narrow. It’s happening in online matches of the fighting game where one person is on a Switch 1 and the other is on a Switch 2. If one of the players choses the Mii Fighters as their character, the match may immediately end. Also, thumbnails aren’t always saving correctly for the Mii Fighters, which are customizable for each person.

Nintendo is aware of the problem, according to a translation posted on X by user OatmealDome. The game company said that an update for this Smash compatibility issue will be released “soon,” although no more specific date has been provided. Basically, if you’re going to spend launch day with your Switch 2 playing Super Smash Bros. Ultimate, just don’t pick Mii Fighters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mii-fighters-are-breaking-super-smash-bros-ultimate-matches-on-the-switch-2-212304774.html?src=rss 

The Oversight Board says Meta isn’t doing enough to fight celeb deepfake scams

Scams using AI deepfakes of celebrities have become an increasingly prominent issue for Meta over the last couple of years. Now, the Oversight Board has weighed in and has seemingly confirmed what other critics have said: Meta isn’t doing enough to enforce its own rules, and makes it far too easy for scammers to get away with these schemes.

“Meta is likely allowing significant amounts of scam content on its platforms to avoid potentially overenforcing a small subset of genuine celebrity endorsements,” the board wrote in its latest decision. “At-scale reviewers are not empowered to enforce this prohibition on content that establishes a fake persona or pretends to be a famous person in order to scam or defraud.”

That conclusion came as the result of a case involving an ad for an online casino-style game called Plinko that used an AI-manipulated video of Ronaldo Nazário, a retired Brazilian soccer player. The ad, which according to the board showed obvious signs of being fake, was not removed by Meta even after it was reported as a scam more than 50 times. Meta later removed the ad, but not the underlying Facebook post behind it until the Oversight Board agreed to review the case. It was viewed more than 600,000 times.

The board says that the case highlights fundamental flaws in how Meta approaches content moderation for reported scams involving celebrities and public figures. The board says that Meta told its members that “it enforces the policy only on escalation to ensure the person depicted in the content did not actually endorse the product” and that individual reviewers’ “interpretation of what constitutes a ‘fake persona’ could vary across regions and introduce inconsistencies in enforcement.” The result, according to the Oversight Board, is that a “significant” amount of scam content is likely slipping through the cracks.

In its sole recommendation to Meta, the board urged the company should update its internal guidelines, empower content reviewers to identify such scams and train them on “indicators” of AI-manipulated content. In a statement, a spokesperson for Meta said that “many of the Board’s claims are simply inaccurate” and pointed to a test it began last year that uses facial recognition technology to fight “celeb-bait” scams.

“Scams have grown in scale and complexity in recent years, driven by ruthless cross-border criminal networks,” the spokesperson said. “As this activity has become more persistent and sophisticated, so have our efforts to combat it. We’re testing the use of facial recognition technology, enforcing aggressively against scams, and empowering people to protect themselves through many different on platform safety tools and warnings. While we appreciate the Oversight Board’s views in this case, many of the Board’s claims are simply inaccurate and we will respond to the full recommendation in 60 days in accordance with the bylaws.”

Scams using AI deepfakes of celebrities has become a major problem for Meta as AI tech gets cheaper and more easily accessible. Earlier this year, I reported that dozens of pages were running ads featuring deepfakes of Elon Musk and Fox News personalities promoting supplements that claimed to cure diabetes. Some of these pages repeatedly ran hundreds of versions of these ads with seemingly few repercussions. Meta disabled some of the pages after my reporting, but similar scam ads persist on Facebook to this day. Actress Jamie Lee Curtis also recently publicly slammed Mark Zuckerberg for not removing a deepfaked Facebook ad that featured her (Meta removed the ad after her public posts).

The Oversight Board similarly highlighted the scale of the problem in this case, noting that it found thousands of video ads promoting the Plinko app in Meta’s Ad Library. It said that several of these featured AI deepfakes, including ads featuring another Brazilian soccer star, Cristiano Ronaldo, and Meta’s own CEO Mark Zuckerberg.

The Oversight Board isn’t the only group that’s raised the alarm about scams on Meta’s platforms. The Wall Street Journal recently reported that Meta “accounted for nearly half of all reported scams on Zelle for JPMorgan Chase between the summers of 2023 and 2024” and that “British and Australian regulators have found similar levels of fraud originating on Meta’s platforms.” The paper noted that Meta is “reluctant” to add friction to its ad-buying process and that the company “balks” at banning advertisers, even those with a history of conducting scams.

This article originally appeared on Engadget at https://www.engadget.com/social-media/the-oversight-board-says-meta-isnt-doing-enough-to-fight-celeb-deepfake-scams-194636203.html?src=rss 

Walmart expands drone deliveries to five new cities, including Atlanta

Walmart just announced a major expansion of its drone delivery service to five new cities. These areas include Atlanta, Tampa, Orlando, Charlotte and Houston. This makes it the first retailer to offer drone-based deliveries across five states, as the service has already been operating in Arkansas.

This isn’t a small beta test, like some of Amazon’s pilot programs. Walmart says the service is launching at 100 stores. This is thanks to a partnership with Wing, which operates its drones within FAA guidelines.

“This is real drone delivery at scale,” said Adam Woodworth, CEO of Wing. “People all around the Dallas-Fort Worth metroplex have made drone delivery part of their normal shopping habits over the past year. Now we’re excited to share this ultra-fast delivery experience with millions more people across many more US cities.”

Walmart

These drones can deliver up to six miles from the retail location. Walmart says it’s building out the service right now, but it could take up to a year to reach every store. Customers are encouraged to sign up for notifications as to when drone deliveries open up in their area. The company notes that it has made over 150,000 drone deliveries so far, with an average fulfillment time of 19 minutes. There is a weight limit, however, and Wing drones will only deliver certain items. 

Rival Amazon recently experienced a hiccup with its in-house drone delivery program. There were two crashes, which forced the company to put the project on hold for a bit. It’s back now, and can now deliver new items like smartphones and video doorbells.

This article originally appeared on Engadget at https://www.engadget.com/transportation/walmart-expands-drone-deliveries-to-five-new-cities-including-atlanta-200030301.html?src=rss 

The full Alien: Earth trailer is finally here and it’s a doozy

In space, no one can hear you, uh, stream. We finally have a real trailer for the upcoming Alien: Earth TV series and it looks extremely cool. FX dropped a teaser a few months back, but that was just vibes. This is an actual two-minute trailer that’s absolutely packed with footage.

For the uninitiated, Alien: Earth is the first TV series in the franchise’s long history and is being helmed by Noah Hawley. That’s the guy who made the Fargo TV series and the criminally underrated Marvel show Legion. Franchise creator Ridley Scott is also on board as an executive producer.

This is a prequel that’s set just two years before the original film. As the name suggests, it takes place on Earth. The trailer indicates the story will involve a ship crashing into a large corporate-controlled city. This vessel may or may not have a fearsome Xenomorph aboard, among other notable alien species.

A character in the clip says that the ship “collected five different life forms from the darkest corners of the universe,” going on to suggest that one is “predatory.” That’s right. We could be getting a dang Predator in our Alien TV show.

Alien: Earth premieres on August 12 on FX and will be available to stream on Hulu. The show stars Sydney Chandler as a hybrid robot/human lifeform tasked with investigating the crash. The rest of the cast includes Timothy Olyphant, Alex Lawther and Samuel Blenkin, among others.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-full-alien-earth-trailer-is-finally-here-and-its-a-doozy-184921361.html?src=rss 

Truly completing Nintendo Switch 2 Welcome Tour will cost you

Nintendo Switch 2 Welcome Tour is a $10 museum-like experience dedicated to playfully explaining features of the Nintendo Switch 2, and technically, it costs a lot more than $10 to truly finish. As Eurogamer writes and multiple Nintendo webpages note, you can’t actually finish the game without using all of the Switch 2’s many accessories.

All 12 of the different areas in Welcome Tour are accessible whether you’re plugging in a camera or not, but to play and beat every minigame, “additional accessories [are] required,” according to Nintendo. Those accessories include a USB camera, a controller with GL and GR buttons (the kind in the Switch 2 Pro Controller’s grips) and a 4K-compatible TV. If you wanted to go the official route and use Nintendo accessories, that means paying $55 for the Nintendo Switch 2 Camera and $85 for the Nintendo Switch 2 Pro Controller, assuming you already own a 4K TV.

No one needs to 100-percent complete Nintendo Switch 2 Welcome Tour, of course, but it is funny that price was one of the biggest complaints about the Switch 2’s answer to Wii Sports, and now to totally complete it you might have to pay even more.

The patient among us (who didn’t pre-order) can wait and see if the hidden secrets of Welcome Tour are truly worth spending the extra cash on accessories. For the rest, you might be better off spending your time unlocking characters in Mario Kart World.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/truly-completing-nintendo-switch-2-welcome-tour-will-cost-you-192255868.html?src=rss 

It turns out you can train AI models without copyrighted material

AI companies claim their tools couldn’t exist without training on copyrighted material. It turns out, they could — it’s just really hard. To prove it, AI researchers trained a new model that’s less powerful but much more ethical. That’s because the LLM’s dataset uses only public domain and openly licensed material.

The paper (via The Washington Post) was a collaboration between 14 different institutions. The authors represent universities like MIT, Carnegie Mellon and the University of Toronto. Nonprofits like Vector Institute and the Allen Institute for AI also contributed.

The group built an 8 TB ethically-sourced dataset. Among the data was a set of 130,000 books in the Library of Congress. After inputting the material, they trained a seven-billion-parameter large language model (LLM) on that data. The result? It performed about as well as Meta’s similarly sized Llama 2-7B from 2023. The team didn’t publish benchmarks comparing its results to today’s top models.

Performance comparable to a two-year-old model wasn’t the only downside. The process of putting it all together was also a grind. Much of the data couldn’t be read by machines, so humans had to sift through it. “We use automated tools, but all of our stuff was manually annotated at the end of the day and checked by people,” co-author Stella Biderman told WaPo. “And that’s just really hard.” Figuring out the legal details also made the process hard. The team had to determine which license applied to each website they scanned.

So, what do you do with a less powerful LLM that’s much harder to train? If nothing else, it can serve as a counterpoint.

In 2024, OpenAI told a British parliamentary committee that such a model essentially couldn’t exist. The company claimed it would be “impossible to train today’s leading AI models without using copyrighted materials.” Last year, an Anthropic expert witness added, “LLMs would likely not exist if AI firms were required to license the works in their training datasets.”

Of course, this study won’t change the trajectory of AI companies. After all, more work to create less powerful tools doesn’t jive with their interests. But at least it punctures one of the industry’s common arguments. Don’t be surprised if you hear about this study again in legal cases and regulation arguments.

This article originally appeared on Engadget at https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html?src=rss 

Sony WF-C710N review: More than midrange

Sony’s 1000X earbuds may get most of the attention in the company’s lineup, but there are gems to be found on the roster for less money. The LinkBuds series offers some serious contenders for $100 less than the flagship WF-1000XM5. There have also been some compelling products under $150 from Sony, and the recently released WF-C710N ($120) also fits the bill. A comfortable fit, a long list of features and above-average ANC performance lead the positives here, but there are a few caveats you’ll need to consider before you commit.

What’s good about the WF-C710N?

The WF-C710N is the successor to the WF-C700N that debuted in 2023. That set was a formidable mid-range contender in its own right, thanks to a compact design and handy features. Sony didn’t change the overall look too much for the C710N, but the touch panels for the controls are easier to find since they’re now concave circles. The company also introduced a transparent blue color option that allows you to see inside the earbuds and case. It’s giving Beats Solo Buds and Studio Buds + vibes, but I’m all for it. In my opinion, the more transparent gadgets, the better.

Compared to much of the competition, the C710N’s smaller size also means it is more comfortable to wear for long periods of time. The earbuds sit on the ridges of my ears nicely, and there isn’t any unbalanced, excess weight projecting out from the side of my head. It’s clear Sony fine-tuned the ergonomics for all-day use, and I had no trouble wearing them for the entirety of my battery tests. That’s not always the case with larger, bulkier earbuds.

The C710N might be a midrange set at $120, but the long list of features allows the earbuds to punch above their weight. Starting with the basics, there’s active noise cancellation (ANC), adjustable ambient sound mode, customizable EQ (presets and sliders), multipoint connectivity, reconfigurable touch controls and automatic pausing when the buds are removed from your ears. On the more advanced end of the spec sheet, you get Adaptive Sound Control: Sony’s trademark tool that automates changes to sound settings based on activity or location. There’s also a personalized EQ, 360 Reality Audio support, DSEE upscaling and a Quick Attention feature that lowers the volume and activates ambient sound for any brief chats. The only notable omission here is Speak-to-Chat that does the same thing as Quick Attention automatically when you start talking, but I’m not surprised it was left off a pair of $120 earbuds.

ANC performance is remarkably strong on the C710N, a feat that typically eludes the competition in this price range. In particular, I noticed these earbuds do an above average job of blocking human voices as I was able to greatly reduce the volume of nearby chatter in most instances. I’m not talking complete silence, but the amount of noise blocking is above average when you’re in the vicinity of someone you’d rather not listen to at full volume. Constant distractions like loud fans are also reduced but not entirely thwarted, so that too is better than what you’ll get from a lot of the similarly priced options.

What’s not so good about the WF-C710N?

Billy Steele for Engadget

Compared to other midrange earbuds, sound quality is slightly above average on the C710N, but it could be good enough to satisfy you at this price. The bass is tight and punchy, but oftentimes it overpowers the mix for hip-hop, rock and metal — basically any genre with a driving beat. And when you switch to something more mellow like bluegrass, the low-end tone still constrains the treble and mid range. Depending on the song, highs can cut through, but a boost in the middle of the EQ would do wonders for overall depth of sound here (you’ll want to keep DSEE active). Is it good enough for someone looking to pick up a set of earbuds on a budget? Yes. Does the audio performance compete with flagship options like the WF-1000XM5? Not even close.

In my tests, the C710N didn’t last as long as Sony promised. The company says you’ll get up to eight and a half hours on a charge with ANC active. But, using a mix of noise cancelling and ambient sound modes, I only managed between six and a half and seven hours. That’s a respectable amount, but if you’re looking to wear these for an entire work day, you might not make it. That’s especially true if you need them to also stick around for your commute.

Despite offering the option to “Capture Voice During a Phone Call” in the Sound Connect app, the C710N doesn’t pipe much of you back through the earbuds in that scenario. Even with ambient sound active, I still felt the need to speak up more than normal, so voice and video calls weren’t as natural as they could be. Overall, Sony’s assurance of “crystal-clear calls” falls flat as you’ll sound decent, but not pristine. The C710N will block most background noise from coming through, but in doing so the quality of your voice greatly suffers. All of that means these earbuds are usable for calls if you really need them, but if sounding comprehensible in calls is important , you’ll want to look elsewhere.

Final verdict on the WF-C710N

If comfort and handy features are your primary concern, the C710N will serve you well. Sound quality isn’t the best, but it isn’t bad either, so I have no doubt that many people will be pleased with it. If I had been able to hit (or even surpass) Sony’s stated battery life, these earbuds would be easy to recommend. Despite that, they’re still a solid option, especially at $120, since the company once again outpaces its midrange rivals with more convenient tools than you’ll find anywhere else. The C710N is definitely a better choice than the slightly cheaper Beats Solo Buds, which are now $99.95 at full price ($80 at launch).

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sony-wf-c710n-review-more-than-midrange-180018400.html?src=rss 

Generated by Feedzy
Exit mobile version