The AirPods 4 are still on sale at a near record low price

Prime Day might be behind us, but the dregs of the deals are still lingering. And if you’re in the market for a new pair of AirPods, you’re in luck. Apple’s ever-popular AirPods 4 (the ones without ANC) are currently down to $90 when purchased from Amazon, which is 30 percent off their usual price of $129. If you want the ANC model for those noisy flights, they’re 33 percent off at $120.

While neither deal is quite as good as the ones we saw during the Prime day sale, you’re only going to be an extra dollar down regardless of which model you go for. The non-ANC AirPods 4 were $89 for Prime Day (a record low), while the noise-cancelling buds could be snagged for $119. If you missed out then, these deals are virtually the same.

You really can’t go wrong with the AirPods 4. While the AirPods Pro 2 remain our number one pick for the entire product category, we think the former are the best choice if you’re on a budget. Apple’s “regular” earbuds were given a long overdue spruce-up in 2024, offering the option of ANC on the non-Pro AirPods for the first time, as well as an improved design and better sound quality.

Whether you go for the ANC or entry level model, you’ll benefit from the various features afforded by the H2 audio chip. These include Voice Isolation, Personalized Spatial Audio with dynamic head tracking, Personalized Volume and Adaptive EQ. The AirPods 4 with ANC add Conversation Awareness, Adaptive Audio and a Transparency mode to the spec sheet.

Downsides? You still can’t change the volume using onboard controls, and the cheaper AirPods 4 don’t come with a case that supports wireless charging via MagSage or Qi, which is a disappointment. The AirPods Pro 4 with ANC do a pretty good job of banishing low-frequency background noise, but the noise-canceling capabilities aren’t quite as strong as what you get with the AirPods Pro 2.

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-airpods-4-are-still-on-sale-at-a-near-record-low-price-141631755.html?src=rss 

The live-action Legend of Zelda movie has cast its princess and hero

Nintendo has revealed the two lead actors for its live-action The Legend of Zelda movie. Bo Bragason is playing the title character, Princess Zelda, while Benjamin Evan Ainsworth is taking on the role of Link, series creator Shigeru Miyamoto announced on X.

The performers are around the right ages for their parts — Bragason was born in 2004 while Ainsworth is 16. These are by far the biggest roles to date for both actors, but they each have plenty of experience in front of cameras. 

Bragason has appeared in Disney+ fantasy series Renegade Nell and BBC crime drama The Jetty, as well as the very enjoyable horror movie Censor and Final Fantasy XV. As for Ainsworth, he voiced Pinocchio in Disney’s 2022 live-action remake and appeared in Mike Flanagan’s Netflix series The Haunting of Bly Manor. Miyamoto said he is “very much looking forward to seeing both of them on the big screen.” 

Sony Pictures is co-producing the film with Nintendo, while Wes Ball (the Maze Runner series) is directing it. The Legend of Zelda is on track to hit theaters on May 7, 2027.

The film is scheduled to be released in theaters on May 7, 2027. Thank you for your patience. (2/2)

— 任天堂株式会社 (@Nintendo) July 16, 2025

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-live-action-legend-of-zelda-movie-has-cast-its-princess-and-hero-115830552.html?src=rss 

Apple’s €14.3 billion Irish tax break case is officially over

Apple’s Irish tax break problems are officially over. Ireland’s Department of Finance has reported that the entirety of the €14.25 billion fund in Apple’s escrow account for the case has been fully transferred to the Exchequer or Ireland’s central fund. The escrow account has, therefore, been closed. This marks the end of one of the world’s largest antitrust cases that started way back in 2013 when the European Commission launched an investigation to determine whether Apple was enjoying better tax rates than warranted under the bloc’s laws. 

The commission found that the tax breaks Ireland gave Apple back then was illegal shortly after its investigation started. Then in 2016, after years of investigation, the commission ruled that the company had to pay back the “illegal state aid” it received over a 10-year-period before the probe into its tax practices was launched, since it was given “significant advantage” over its rivals. 

Apparently, Apple created Irish subsidiaries that owned most of its intellectual properties. Every time the company sells a product, the Irish subsidiaries get paid for the use of Apple’s IPs. And thanks to the company’s agreement with Ireland, Apple was only paying a 1 percent tax rate on European profits that became as low as .005 percent in 2014. The Commission ordered Apple to pay back the €13.1 billion in taxes it owed from between 2003 and 2014, with an interest of €1.2 billion on top. 

In 2018, the company transferred €14.3 billion to an escrow account as it appealed the Commission’s ruling. The EU’s General Court ruled in Apple’s favor in 2020, explaining that there wasn’t enough evidence to show that the company had broken the bloc’s rules. But in 2024, the European Court of Justice overturned that decision and confirmed the Commission’s original ruling in 2016. 

As The Irish Times has reported, the funds continued depreciating in value since it was deposited into escrow until 2023. It only managed to regain €470 million within 16 months before the account’s closure in May, thanks to higher interest rates and investments with higher yields. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apples-%E2%82%AC143-billion-irish-tax-break-case-is-officially-over-113755771.html?src=rss 

Video Games Weekly: Who put all these videos in my games?

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

If I end up reading one more story about how fantastic Death Stranding 2 is so long as you skip the cutscenes, I’m gonna hurl. At what point during 10 hours of cinematic interstitials do we collectively put the controller down and say, actually, this isn’t a great game? Not because the game parts aren’t any good — they’re pretty fabulous, in fact — but because a significant portion of the experience isn’t actually interactive at all. When does it become more accurate to describe a Hideo Kojima project as a CGI movie with moments of interactivity, rather than as a video game first?

I’m not actually attempting to solve the “video game of Theseus” riddle right now, but it’s a conversation that’s been on my mind, given recent headlines. Death Stranding 2 reviews are in, Neil Druckmann is out at HBO and returning to Naughty Dog full-time, and Emmy nominations arrived with 18 nods for video game adaptations. Meanwhile, layoffs are rocking the gaming industry yet again, with thousands fired at Xbox this month, alongside multiple studio closures and game cancellations. One of the most surprising titles to get the ax was Project Blackbird, a promising-sounding MMO from Elder Scrolls studio ZeniMax Online. Blackbird was reportedly canceled in favor of allocating resources to the development of Fallout 5, a series with mainstream clout following the success of Amazon’s Fallout TV show in 2024.

The convergence of video games and Hollywood is not a new talking point — even for me — but it’s only grown more relevant with time. Sony in particular is leaning hard into a cross-media strategy with notable investments in television, anime and film adaptations of its video game franchises, and it just published Kojima Productions’ Death Stranding 2, which serves as a lightning rod for this entire conversation.

Kojima is easy to pick on because he’s been so vocal about his desire to make movies, and fittingly, his games have only grown more cinematic over the years. Death Stranding and its sequel are stacked with mainstream Hollywood actors (and Kojima’s favorite directors) across hours of drawn-out, non-interactive cutscenes. His next two projects, OD and Physint, are both described as having A-list casts and “blurring the boundaries between film and games.”

I’m a big fan of experimental horror games, and I deeply appreciate Kojima’s eye for building tension and sneaky action sequences, but I’m hesitant to get excited about OD and Physint. The deeper Kojima dives into the world of Hollywood, the more he loses me. I don’t download, install and boot up a video game to watch a movie instead, and I don’t find it impressive when an interactive product is defined by cinematic terms. The constraints of filmmaking are vastly different than those of video game development, and it sucks to watch a talented creator try to force video games to conform to the boundaries of movies or TV, rather than exploring the mechanics that make interactive art so uniquely powerful. I feel like Kojima sees cinema as the goal, not video games specifically, and this perspective breaks my little pixelated heart.

It’s particularly painful in an era of raging instability for the video game industry. It’s difficult to see so much money and creative talent being thrown at projects that end up feeling more like movies than games, at a time when it’s increasingly difficult for fresh and original AAA projects to make it to market. Video games have not been maxed out as an art form — there’s far more to discover in terms of mechanics, visuals, haptics and immersive interaction systems, and there are more stories that can only be told with these specific tools. Viewing game development through the lens of filmmaking diminishes everything that makes this medium so powerful. The only Hollywood trait the games industry should imitate is its powerful and functional unions.

I enjoy things that exist in the gray space between definitions; in fact, I often prefer them. What I don’t enjoy is misguided emulation that’s sold to an audience as innovation. In the end, I guess what I’m really saying is… I’m still not over PT.

The news

King developers were the architects of their own demise

One of the most eyebrow-raising details of Microsoft’s sweeping layoffs earlier this month was the fact that King, the studio behind Candy Crush, was included in the firings. King is historically a money-printing machine with high per-employee returns, which tends to insulate it from layoffs, but this time around at least 200 people were let go from the studio. As it turns out, a number of fired developers spent the past few years training AI systems to do their jobs, which just adds a layer of shittiness to an already crappy situation.

Best Buy will have more Switch 2 units on Thursday

Has the FOMO gotten to you yet? After denying that you wanted a Switch 2 for a few noble and self-righteous weeks, have you cracked and admitted that you actually, really want one? Great — then get yourself to Best Buy on Thursday, July 17, when the company will restock its supply of Switch 2 consoles in all stores. This coincides with the release of Donkey Kong Banaza, too.

A small update on Ken Levine’s Judas (sung like Lady Gaga)

I’ve had my eye on Judas, the BioShocky FPS from Ken Levine’s Ghost Story Games, since it was revealed in 2022, and I lowkey love how little we still know about it today. That said, I’m happily devouring every bit of information about Judas, and the latest nugget comes from Levine himself in an interview with classic game publisher Nightdive Studios. With Judas, Ghost Story is focused on “telling the story and transporting the player somewhere,” rather than building live-service or microtransaction features, Levine said. As he put it, “You buy the game and you get the whole thing. There’s no online component. There’s no live service.”

There’s also no release date for Judas yet.

Summer Games Done Quick can’t stop raising millions for charity

The crazy kids at Summer Games Done Quick have done it once again and raised literal millions of dollars for Doctors Without Borders in a single weekend, simply by playing video games in silly ways without stopping. SGDQ 2025 wrapped up on Sunday with a total donation pool of $2,436,614. The organization’s next event is another edition of Flame Fatales, a speedrunning showcase featuring women and femmes that runs from September 7 to 14. We’ll see you there.

Ousted Subnautica 2 studio bosses are suing Krafton

The well of Subnautica 2 drama runs deep. Earlier in July the heads of Subnatica 2 studio Unknown Worlds Entertainment — Charlie Cleveland, Ted Gill and Max McGuire — were ousted by the team’s parent company, Krafton, and the game’s early access release was delayed to 2026. What’s more, Bloomberg reported that the studio had been in line for a $250 million bonus if it had met certain financial goals by the end of the year, but those largely hinged on an early access release. Cleveland said on social media that Subnautica 2 was ready for early access, and Krafton responded to the whole shebang by accusing the fired developers of abandoning their responsibilities as studio heads. Cleveland and others are now apparently filing a lawsuit against Krafton. GamesIndustry.biz has a comprehensive timeline of the Subnautica 2 controversy right here.

Additional reading

Kris Holt’s weekly indie game roundup

Ghost of Yōtei‘s lo-fi beats mode sums up the very best and very worst of this very weird series by Chris Tapsell at Eurogamer

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-who-put-all-these-videos-in-my-games-232445265.html?src=rss 

Razer revives its eGPU line with a Thunderbolt 5 dock

Razer is back with a new addition to its Core line of external graphics enclosures. The Razer Core X V2 external graphics enclosure can house recent GPUs from brands including NVIDIA GeForce and AMD Radeon. It uses a single Thunderbolt 5 cable to the host device; in its press materials, Razer claims this tech delivers up to twice the bandwidth of Thunderbolt 4. This is true, but Thunderbolt 5 still isn’t on the level of a modern desktop GPU connection, being roughly equivalent to 8 lanes of PCIe Gen 3. The Core X V2 s not available yet, but will retail for $350 when it does go on sale some time “soon.”

An eGPU can beef up the visual power of a gaming laptop or handheld. Razer has had several available over the years, starting with the Core alongside its Blade Stealth model in 2016. It followed up with the Core X in 2018 and the colorful Core X Chroma in 2019. The availability of Thunderbolt 5 ports has renewed interest in this product category since it increases the maximum bandwidth for an eGPU. ASUS also introduced an eGPU of its own at CES 2025.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/razer-revives-its-egpu-line-with-a-thunderbolt-5-dock-221526901.html?src=rss 

Xbox’s ‘Stream your own game’ feature now extends to PC

Xbox’s “Stream your own game” feature continues to expand. You can now use your PC to play supported games you own on Xbox. (The games stream from the cloud, not your console.) You’ll need to be an Xbox Insider and Game Pass Ultimate subscriber to use it.

The PC launch follows the feature’s arrival earlier this year on other devices. Already supported were Xbox consoles, TVs, browser-based devices (including mobile) and Meta Quest headsets.

The idea is the latest chapter in Microsoft’s mission to make Xbox software more device-agnostic. Hop on whatever device is available, and start playing without waiting for installations. That makes sense from a business perspective, given Sony’s commanding lead in their two-way console race. It’s increasingly more about selling Game Pass subscriptions than fighting a losing hardware battle.

CD Projekt Red

Microsoft lists over 250 supported games. Standouts include Baldur’s Gate 3, Star Wars Outlaws, Cyberpunk 2077, Hogwarts Legacy, Balatro and a whole mess of Assassin’s Creed entries. Microsoft says it will add more over time.

The company says the collection includes some console-only titles. But you’ll be hard-pressed to find many that aren’t already available (natively) on PC. On the other hand, this method could free up storage and save you the hassle of downloading them.

There are some caveats. You’ll need to own digital copies of those you want to stream to your PC. (Physical copies won’t cut it.) The feature is only available in the 28 countries where Xbox Cloud Gaming is supported. You’ll also need a Game Pass Ultimate subscription, which costs $20 per month. If you’re interested, you’ll first need to sign up for the Xbox Insider program, which is free.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-stream-your-own-game-feature-now-extends-to-pc-204049103.html?src=rss 

Webb spots ‘Infinity Galaxy’ that sheds light on black hole formation

Discoveries keep pouring out of the James Webb Space Telescope (JWST). Researchers observed an unusual cluster, which they dubbed the Infinity Galaxy. It appears to support a leading theory on how some supermassive black holes form.

Although “Infinity Galaxy” sounds like a place Thanos would hang out, it merely describes its appearance. Two compact, red nuclei, each surrounded by a ring, give the cluster the shape of an infinity symbol.

What’s inside is more interesting. (After all, this is a much lower-res image than some of the eye candy the Webb telescope has yielded.) Researchers believe the Infinity Galaxy formed when two spiral galaxies (the nuclei in the image) collided. Between them lies a young supermassive black hole within an enormous cloud of gas.

Supermassive black holes can range from hundreds of thousands of times the size of our sun to millions or billions of times its size. This one is about a million times as big.

The Infinity Galaxy, overlaid with a contour map indicating the supermassive black hole

NASA / JWST

The Infinity Galaxy lends weight to the direct collapse theory of black hole formation. As you probably know, most black holes form when massive stars collapse. The presence of supermassive ones is harder to explain.

One theory proposes that smaller black holes merge over time to form a supermassive one. The problem there is that some supermassive black holes formed soon after the Big Bang. So, scientists think some supermassive ones form instead from the collapse of gas clouds, much like the one we see here. The Infinity Galaxy may be the best evidence yet for that direct collapse hypothesis.

One of the paper’s lead authors summarized the findings. “By looking at the data from the Infinity Galaxy, we think we’ve pieced together a story of how a direct collapse could have happened here,” Pieter van Dokkum wrote in a press release. “Two disk galaxies collide, forming the ring structures of stars that we see. During the collision, the gas within these two galaxies shocks and compresses. This compression might just be enough to form a dense knot, which then collapsed into a black hole.”

The team can’t definitively confirm the theory from their current data. “But we can say that these new data strengthen the case that we’re seeing a newborn black hole, while eliminating some of the competing explanations,” van Dokkum added. “We will continue to pore through the data and investigate these possibilities.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/webb-spots-infinity-galaxy-that-sheds-light-on-black-hole-formation-183900161.html?src=rss 

Uber and Baidu are teaming up to deploy thousands of autonomous vehicles globally

Uber and China-based Baidu are teaming up to deploy more autonomous vehicles throughout the world. The companies plan on bringing thousands of Baidu’s Apollo Go vehicles to various regions that will be accessible via the Uber platform, including mainland China and other “global markets outside of the US.”

The first joint deployments are expected in Asia and the Middle East later this year. Once launched, Uber riders could be presented with the option to have the trip fulfilled by an Apollo Go vehicle. 

The companies say this collaboration should increase the supply of affordable rideshare options in new areas by “bringing Baidu’s advanced autonomous vehicles onto Uber’s extensive network.” This follows reporting from May in which Baidu announced it was bringing its autonomous vehicles to Europe.

Baidu already operates a fleet of over 1,000 fully driverless vehicles in 15 cities, including Dubai and Abu Dhabi. The company first launched the platform in several Chinese cities back in 2022, including Beijing, Guangzhou and Shanghai.

Don’t hold your breath waiting for a US rollout. A recent report by The Wall Street Journal suggests America isn’t currently in the cards, as Chinese companies tend to face increased scrutiny over on this side of the pond.

However, there are plenty of budding autonomous vehicle companies chasing the US market. The Alphabet-owned Waymo has been steadily launching in new cities and most of these efforts include a partnership with Uber. The company Avride, which used to be the self-driving unit for the Russian conglomerate Yandex, has been increasing its presence in cities like Dallas and Jersey City. Amazon’s Zoox is also still out there, despite a serious software issue that impacted the braking system.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-and-baidu-are-teaming-up-to-deploy-thousands-of-autonomous-vehicles-globally-190109553.html?src=rss 

Analogue says its delayed N64 remake console will start shipping next month

US tariffs continue to cause problems and supply issues in the gaming space. The latest to feel the effects is Analogue. The company announced today that its Analogue 3D, a modern remake of the Nintendo 64 console, will not start shipping until late August.

Analogue noted that “last week’s sudden tariffs” were the reason for this change. “We’re absorbing the costs—your preorder price stays the same. No additional charges,” the company said in a post on X.

This isn’t the first time the highly anticipated Analogue 3D has been delayed. It opened for pre-orders in October 2024 and was initially due to ship in the first quarter of 2025. In March, the company pushed the ship date back to July, although its blog post didn’t provide a reason for that move.

Many gaming brands have been forced to adapt to the fluctuating tariff rules. Nintendo, Sony, Razer and Anbernic are just some of the companies that have changed their product pricing, availability or launches in the US as a result of the ever-changing situation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogue-says-its-delayed-n64-remake-console-will-start-shipping-next-month-191520648.html?src=rss 

Laid off Candy Crush studio staff reportedly replaced by the AI tools they helped build

Microsoft’s extensive gaming portfolio was hit hard by sweeping layoffs earlier this month. The situation appears to have been particularly galling for staff at Candy Crush developer King who are reportedly set to be replaced by AI tools they worked on.

Multiple anonymous sources have told MobileGamer.biz that a number of narrative, UX, level design and user research staffers at King have spent several years helping to build and train AI models that can do their jobs more quickly. Those same employees are now being told their jobs are at risk. They added that the copywriting team is facing the same fate, with the London-based group working on Farm Heroes Saga expected to effectively be cut in half.

“The fact AI tools are replacing people is absolutely disgusting but it’s all about efficiency and profits even though the company is doing great overall,” a source told the mobile gaming-focused outlet. “If we’re introducing more feedback loops then it’s crazy to remove the developers themselves, we need more hands and less leadership.”

The same source estimated that the company-wide staff cuts could end up being more than 200, which was the number reported by Bloomberg when it broke the news of the broader layoffs.

The impact of the recent staffing upheaval is being felt across Microsoft’s gaming division. Engadget’s Jessica Conditt recently spoke to employees at Halo Studios, with one developer telling us they were “super pissed” about the layoffs. At least five people within Halo Studios were told they no longer had jobs shortly after receiving an all-staff email from Microsoft Gaming SEO Phil Spencer allegedly celebrating Xbox’s current profitability. The same developer said Microsoft was trying its “damnest to replace as many jobs as [it] can with AI agents” as it increasingly pushes Copilot on its staff.

This article originally appeared on Engadget at https://www.engadget.com/gaming/laid-off-candy-crush-studio-staff-reportedly-replaced-by-the-ai-tools-they-helped-build-174141524.html?src=rss 

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