The FCC plans to ban Chinese technology in undersea cables

The Federal Communication Commission plans to vote on new rules that will ban the use of Chinese technology in undersea cables, according to a press release from FCC Chairman Brendan Carr. The proposed rules will apply to any company on the FCC’s existing list of entities that pose “an unacceptable risk to the national security of the United States.”

Besides “prohibiting the use of ‘covered’ equipment,” the FCC’s new rules will also limit the ability for Chinese companies to receive a license to build or operate cables that connect to the US. Undersea or submarine cables are a key piece of internet infrastructure, and a potential site of foreign espionage in the eyes of the FCC. Banning, or at least severely limiting the influence of Chinese companies is an attempt to benefit American cable providers while hurting the country’s perceived enemies.

During President Donald Trump’s first term, the FCC made similar moves to prevent mobile carriers from using Chinese equipment in the US. Trump signed a law that required carriers to “rip and replace” old Huawei and ZTE mobile infrastructure, and the FCC provisioned funding to make it happen. The new rules around undersea cables are being proposed by a very different commission, though.

Currently, there are only three commissioners on the FCC, down from the typical five. Under Carr, the commission has taken a much more aggressive approach to regulating the telecommunications industry, bordering on violating the First Amendment. Carr has threatened to investigate companies for their diversity, equity and inclusion policies and committed to not approving any mergers of companies that insist on keeping them. 

The FCC is expected to vote on the new rules on August 7. Besides being consistent with past FCC actions, they could be justified as a way of securing American infrastructure following the widespread “Salt Typhoon” hack the affected US carriers and other companies last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-fcc-plans-to-ban-chinese-technology-in-undersea-cables-215207536.html?src=rss 

Google expands AI Mode with extra features for search

Google is continuing to double down on its AI Mode, bringing more features to its dedicated Search chatbot. Today, the company is adding the Gemini 2.5 Pro model and the Deep Search capability to AI Mode. These features will be available to Google AI Pro and Google AI Ultra subscribers. Although both of these tools can still be accessed through other means, Google’s move to incorporate them into the chatbot points to an end goal of AI Mode being the primary form of engagement with the company’s signature search service.

These developments are follow-ups to announcements made during Google’s I/O conference this spring. AI Mode began rolling out to all Google users in May, and Deep Think was also announced as an option for the Gemini 2.5 Pro model at that time.

Another AI tool teased at I/O was the ability for Gemini to place phone calls with Project Astra. This agentic option is also coming in a limited form to AI Mode. For starters, it will only be able to contact local businesses and its topics will be limited to inquiring about availability and pricing. When a person searches for companies or services, they may see an option such as “Have AI check prices” that will initiate a call to that business. These AI phone calls are rolling out today to all Search users, but Google AI Pro and AI Ultra subscribers will have higher limits.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-ai-mode-with-extra-features-for-search-205252812.html?src=rss 

Virtuos, the studio behind Oblivion Remastered, is reportedly laying off staff

Virtuos, the studio that developed The Elder Scrolls 4: Oblivion Remastered, is reportedly laying off seven percent of its staff, or around 300 employees, according to Gauthier Andres, a reporter and co-founder at Origami. The studio has provided support on a number of large game projects — including a recent patch for Cyberpunk 2077 — and employs over 4,200 people across the US, Europe and Asia.

The brunt of the layoffs are happening to Virtuos employees in China, where Andres reports that around 200 positions are being eliminated. Virtuos’ teams in France, who were primarily responsible for the surprise release of Oblivion Remastered back in April, are also expected to be impacted.

Besides reviving Bethesda classics, Virtuos has contributed work to the upcoming Metal Gear Solid Delta: Snake Eater and several ongoing live service games, like Dune: Awakening and Sea of Thieves. Nothing about the company’s output or the critical reception of its games would suggest it needs to conduct layoffs, but that reflects the current precarious state of the games industry. Even having theoretically steady work doing post-release support and game remasters isn’t enough.

Virtuos’ layoffs follows the sweeping cuts Microsoft made to its Xbox division in early July. Microsoft reportedly cancelled games, like Rare’s long-in-development Everwild, and shutdown whole studios, like The Initiative. Romero Games, which had an unannounced funding deal with Microsoft, was also forced to cancel its current project, though it hopes to find a new publishing partner.

This article originally appeared on Engadget at https://www.engadget.com/gaming/virtuos-the-studio-behind-oblivion-remastered-is-reportedly-laying-off-staff-195714384.html?src=rss 

Donkey Kong Bananza’s creators reflect on the game’s path to delightful destruction

On Tuesday, Nintendo published an interview with the creators of Donkey Kong Bananza. The second big Switch 2 tentpole title comes from the team that made Super Mario Odyssey. The developers explained how they laid the foundation for DK’s first 3D adventure since the Nintendo 64 era.

Destruction is at the heart of Donkey Kong Bananza. Everything in his environment can be smashed to bits. Not only is that a fun mechanic, but it also adds an element of verticality and freedom of exploration. That’s an ideal fit for showcasing the Switch 2’s processing power.

Nintendo

As with so many other Nintendo creations, the first step in getting there was a no-brainer. Consult with Shigeru Miyamoto.

“We’d built up a lot of expertise in gameplay development for 3D action games through our work on 3D Mario games, including Super Mario Odyssey,” producer Kenta Motokura said. “But we needed to dive deeper into the fundamental question of ‘What is Donkey Kong?’ So, our first step was to seek out Miyamoto-san and Nintendo Executive Officer Yoshiaki Koizumi.”

In their talk, Miyamoto emphasized DK’s moves like hand slaps and blowing. Along similar lines, Koizumi pointed to the ape’s massive arms, which he uses to punch and hoist heavy objects. That got the team thinking. After all, who doesn’t want to control a giant ape who runs around, breaking shit?

DK slapping a platform in the 2010 game Donkey Kong Country Returns. Shigeru Miyamoto emphasized the move as a starting point for the new version.

Nintendo / Retro

The Super Mario Odyssey team was uniquely suited to handle that challenge. First, the 2017 title included some light environmental destruction. (Think the cheese rocks in the Luncheon Kingdom and Bowser’s smashing in the final level.)

The team experimented with fully destructible environments soon after Odyssey‘s release. (That was long before they knew they’d make a Donkey Kong game.) That included the adorably strange idea of putting smashing fists on a Goomba and setting it loose. Part two of the interview includes a short video of one of these tests.

On a technical level, the key to that mechanic is using voxels (3D pixels). “In Super Mario Odyssey, we started using voxels midway through development, so the areas where we could apply them were limited,” Motukura said. “But the trial and error we went through back then directly led to what we were able to do in Donkey Kong Bananza.”

Another interesting tidbit from the interview is that they started working on the game as a Switch 1 title. “We originally began developing Donkey Kong Bananza on Nintendo Switch, but we ran into some challenges,” Motokura said. “I think it was around 2021 when we started to think about moving development to Switch 2.” In the comparison image below, you can see a much richer environment in the Switch 2 version.

Nintendo

Art director Daisuke Watanabe explained that the new console’s hardware opened new doors. “We first looked into how we could upgrade what we’d originally built for Switch to take advantage of Switch 2,” Watanabe said. “One of the most obvious improvements was that we could place far more objects in the environment than before. Being able to place more objects in the terrain didn’t just enhance the game’s visual richness. More importantly, it increased the amount of things players could destroy, which amplified the exhilaration of being able to demolish anything and everything.”

There are many more nuggets in Nintendo’s interview. This includes animal transformations and Pauline’s role in the game. (She must be the forgiving type, given how they started.) The chat also explores how DK’s modern art style evolved.

You can visit Nintendo’s website for the full lowdown. Donkey Kong Bananza will be available tomorrow, July 17.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananzas-creators-reflect-on-the-games-path-to-delightful-destruction-201600462.html?src=rss 

Threads is testing Facebook account sign-ups

Threads is testing letting you sign up with a Facebook account rather than an Instagram account. The new option, spotted by Social Media Today, doesn’t appear to be widely available yet, but is already mentioned in a Meta support article.

Besides making it easier for people who don’t have an Instagram account to quickly create an account on Meta’s X and Bluesky competitor, this new Facebook sign up option should influence the kind of posts and ads that get recommended to you.

“Signing up to Threads with your Facebook account helps unlock features that work across Threads and Facebook, like using the same login info to access both apps,” Meta writes in a support article. “If you create a Threads profile with your Facebook account, we’ll combine your info across Threads and Facebook.”

Encouraging users to build their Threads profile using the information and followers they had on Instagram was one of the ways Meta quickly grew its Threads user base. It hasn’t always led to the best experience on Threads, though. As it turns out, growth-obsessed Instagram users produce fairly shallow text posts. And because most people’s Instagram accounts are associated with their Threads profile, they get served a lot of that subpar engagement bait by default. If you came to Threads looking for the relative wit of X, you’d come away pretty disappointed.

Letting you sign up with Facebook will likely have its own shortcomings (namely, modern Facebook is pretty spammy, too), but it at least acknowledges that what people want from Instagram is different from what they want from Threads. 

Meta has made a concerted effort as of late to establish Threads as more of an independent entity. Adam Mosseri, the head of Instagram at Meta, shared that the company planned to remove “the Instagram graph import from the onboarding flow” back in November 2024. Threads also started testing using its own separate direct messaging inbox in June, after relying on Instagram DMs since launch.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-testing-facebook-account-sign-ups-191214734.html?src=rss 

Cyberpunk 2077’s latest update brings VRR to consoles and introduces an autodrive mode

There’s another big update for Cyberpunk 2077 coming our way. Update 2.3 brings some notable new features to PC and consoles. CD Projekt Red (CDPR) is adding official in-game support for VRR on PS5 and Xbox Series X/S. This should help with screen tearing when the frame rate drops and is of particular use when running the game in performance mode.

There’s also an official AutoDrive feature, which is something that has long-existed in the modding community. This is available in all cars and motorcycles and lets players drive from place to place automatically. Just set the destination marker and let the game do the rest. This isn’t teleportation. The vehicle still drives, it does just so automatically.

With AutoDrive enabled, players can turn on a “cinematic camera” to make the journey a bit more visually stimulating. There’s even a new “wandering” mode for aimless joyrides, for those who just want to experience the splendor of Night City and its environs.

Speaking of driving, the update also brings four additional vehicles to the game, and they all look to be attached to new side jobs. More content is always appreciated.

PC players are getting support for AMD FSR 3.1, Intel XeSS 2.0 and HDR 10 Plus. AMD’s FSR 4 is also being added, but it requires a specialized driver that isn’t available yet. CDPR says it’s coming at a “later date.”

The update drops on July 17, which is the same day the Cyberpunk 2077: Ultimate Edition comes to Mac computers. It looks like the Mac version will include these new features. Update 2.3 is coming to the Switch 2, but not just yet. Cyberpunk 2077 was a launch title for the recently-released console.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cyberpunk-2077s-latest-update-brings-vrr-to-consoles-and-introduces-an-autodrive-mode-181933646.html?src=rss 

Steam now bans games that violate the ‘rules and standards’ of payment processors and banks

Steam has added a new rule to its guidelines that has resulted in certain games getting banned, according to a report by Automaton. The new clause states that “content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers” is not allowed and could result in removal from the platform.

In other words, if credit card companies get mad about something, they could actually have the power to ban a game. The clause goes on to say that this will affect “certain kinds of adult-only content.”

This has likely already resulted in many games being pulled off the platform. The vast majority of these titles have obvious sexual themes and many have the word “incest” in the title. SteamDB doesn’t give a reason for these removals, but the timing does match up.

Steam has added a new rule disallowing games that violate the rules and standards set forth by payment processors and card networks, or internet network providers.

At the same time, many incest themed games were removed from the store. pic.twitter.com/JHun6IZWyn

— SteamDB (@SteamDB) July 16, 2025

This move might sound unusual on its face, but payment processors have consistently fought against being used to purchase adult content. These battles are typically instigated on the notion that adults-only platforms don’t have enough safeguards in place against illegal content.

Mastercard and Visa blocked the use of their cards on Pornhub in 2020. Mastercard went a step further in 2021, adding language to its “Speciality Merchant Registration” requirements that announced “banks that connect merchants to our network will need to certify that the seller of adult content has effective controls in place to monitor, block and, where necessary, take down all illegal content.”

I doubt you’ll find too many people upset that games with titles like Sex Adventures – Incest Family were removed from the platform, but it could set a potentially troubling precedent. Some Steam users are upset with this rule change on the grounds that it creates the “quiet normalization of financial censorship.”

In other words, if gigantic financial institutions get to decide what is appropriate and what is not, who is to say it won’t eventually impact regular games? One Steam user notes that “queer content gets flagged as ‘explicit’ even when it’s PG,” which is a sentiment echoed by others. One user says this move “looks innocuous at first glance but it’s a trojan horse.”

On the flipside, Steam has been home to some truly foul content over the years. We’ve reached out to Valve to ask for a comment on this news and will update this post when we hear back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-now-bans-games-that-violate-the-rules-and-standards-of-payment-processors-and-banks-164222173.html?src=rss 

HBO confirms The Last of Us season 3 will arrive in 2027

If you’re all caught up on The Last of Us (the TV version that is) then you’ll know that season two made clear that when the show returns it will focus a lot more on Kaitlyn’s Dever’s Abby. But it sounds like we’re going to have to wait a while to see that side of the story unfold.

Speaking to Variety off the back of The Last of Us netting HBO 16 Emmy nominations this week, the company’s CEO, Casey Bloys, said season three is “definitely planned for 2027.” Bloys didn’t offer any more specific information about the release window, but the next batch of episodes arriving in the first half of 2027 would be consistent with the roughly two-year gap between seasons one and two.

The HBO Max chief also told Variety that a decision has yet to be made on whether the remaining chunk of narrative from The Last of Us Part II will be adapted into more than one additional season. Bloys said that the decision is being left to showrunner Craig Mazin. Mazin’s decision likely won’t involve input from Neil Druckmann, though. The Naughty Dog studio head and co-creator of the eponymous video game series stepped away from his role on the show after season two. But Bloys unsurprisingly doesn’t think (publicly at least) that Druckmann’s departure will affect the development of season three.

“It was fantastic to have Neil involved. A lot of people don’t realize that Neil has a full time job creating video games and running Naughty Dog. It’s a really big job that he’s got. So I understand why he needs to focus on that,” he told Variety. “But I believe he’s given us a good blueprint with the show. And obviously Craig is a pro, so I think we’ll be in excellent shape. I’m not worried at all.”

If you are looking for a way to bridge the gap between now and what could be the final season of The Last of Us, a replay of the game it’s based on might be the way to go. Last week, Naughty Dog introduced a new Chronological Mode to the remastered version of the sequel that ditches the game’s frequent flashback sequences to focus on Ellie and Abby’s respective Seattle plotlines as they unfold.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-confirms-the-last-of-us-season-3-will-arrive-in-2027-161150871.html?src=rss 

The next Pixel event is on August 20

Google will host its next Made by Google event on August 20, the company announced today. In a media invite the search giant shared with Engadget, it promised the event would feature new Pixel phones, watches, buds “and more.” At its annual hardware event last year, Google announced the Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9 Pro Fold, Pixel Watch 3 and Pixel Buds Pro 2. 

Between the company’s invite and what came out of last year’s event, expect a refresh of nearly the entire Pixel line. As for what the “and more” bit could entail, recent rumors suggesting Google is working on a proper response to Apple’s MagSafe tech dubbed Pixelsnap. Android manufactures have been slow to adopt the Qi2 wireless charging standard, but with the upcoming Pixel 10 it appears the company is working on a host of magnetic Qi2 accessories, including a new charging stand. As always, be sure to visit Engadget on the day of the event as we’ll have a liveblog of the entire proceedings.      

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-next-made-by-google-event-is-on-august-20-162832589.html?src=rss 

Reddit is down, and the company is investigating

If you’re having trouble viewing Reddit, you’re not alone. Downdetector shows a spike in outages and problems at the site. Reddit acknowledged the problem on Wednesday, saying it’s “identified the cause of the issue and [is] working to address it.”

Reddit told Engadget that an update was the culprit. “An update we made caused some instability,” a company spokesperson said. “We reverted and are seeing Reddit ramp back up.”

If you tried to visit Reddit this morning, you likely saw a message reading, “Server error: We have encountered an error. Please try again later.” The company’s system status page shows a “partial outage” for the desktop web, mobile web and mobile apps. Later (at least for me), pages began to load again but with errors.

Downdetector

Meanwhile, Downdetector’s status page (above) showed a sharp upward trend in problems starting at around 11:20 AM ET.

Developing…

This article originally appeared on Engadget at https://www.engadget.com/big-tech/reddit-is-down-and-the-company-is-investigating-161522521.html?src=rss 

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