Here are all the games Microsoft added to Game Pass today, including a whole lot of Assassin’s Creed

Xbox owners got a bit of a nasty surprise thanks to Microsoft’s sudden announcement today that the monthly cost of a Game Pass Ultimate subscription is getting a 50 percent increase. The new $30 monthly price, up from $20, is going to really sting for a lot of people, especially with no cheaper annual or quarterly options offered.

Fortunately, the rough price hike isn’t all that Microsoft talked about today — there are a lot of games being added to the service, particularly for the two most expensive plans. In case you aren’t up to date, Game Pass is now split into three slightly revamped tiers: Essential, Premium and Ultimate, two of which are confusingly also names Sony uses for its cheapest and most expensive PS Plus offerings. You can read a full breakdown of each tier and what they cost here.

More than 45 new games have joined the Ultimate library, with certain Ultimate games trickling down into the Premium and Essential tiers. If that sounds confusing, that’s probably because it is, but the main headlines are that Hogwarts Legacy is now part of Game Pass Ultimate and Premium, while the priciest Ultimate lineup has ballooned in size thanks to the introduction of Ubisoft Classics+. This curated catalogue of Ubisoft’s extensive back catalogue joins EA Play, which was already part of Ultimate, and is a pretty significant addition to the service. Especially if you like old-school Assassin’s Creed. 

Here is the full list of games joining each Game Pass tier today.

Ultimate

Hogwarts Legacy (Cloud, PC, and Console)

Assassin’s Creed II (PC)

Assassin’s Creed III Remastered (Cloud, PC, and Console)

Assassin’s Creed IV Black Flag (Cloud, PC, and Console)

Assassin’s Creed IV Black Flag: Freedom Cry (PC)

Assassin’s Creed Brotherhood (PC)

Assassin’s Creed Chronicles: China (Cloud, PC, and Console)

Assassin’s Creed Chronicles: India (Cloud, PC, and Console)

Assassin’s Creed Chronicles: Russia (Cloud, PC, and Console)

Assassin’s Creed Liberation HD (PC)

Assassin’s Creed Revelations (PC)

Assassin’s Creed Rogue Remastered (Cloud, PC, and Console)

Assassin’s Creed Syndicate (Cloud, PC, and Console)

Assassin’s Creed The Ezio Collection (Cloud and Console)

Assassin’s Creed Unity (Cloud, PC, and Console)

Child of Light (Cloud, PC, and Console)

Far Cry 3 (Cloud, PC, and Console)

Far Cry 3 Blood Dragon (Cloud, PC, and Console)

Far Cry Primal (Cloud, PC, and Console)

Hogwarts Legacy (Cloud, PC, and Console)

Hungry Shark World (Cloud, PC, and Console)

Monopoly Madness (Cloud, PC, and Console)

Monopoly 2024 (Cloud, PC, and Console)

OddBallers (Cloud, PC, and Console)

Prince of Persia The Lost Crown (Cloud, PC, and Console)

Rabbids Invasion: The Interactive TV Show (Cloud and Console)

Rabbids: Party of Legends (Cloud, PC, and Console)

Rayman Legends (Cloud, PC, and Console)

Risk Urban Assault (Cloud and Console)

Scott Pilgrim vs. The World: The Game (Cloud, PC, and Console)

Skull and Bones (Cloud, PC, and Xbox Series X/S)

South Park: The Stick of Truth (Cloud, PC, and Console)

Starlink: Battle for Atlas (Cloud, PC, and Console)

Steep (Cloud, PC, and Console)

The Crew 2 (Cloud, PC, and Console)

The Settlers: New Allies (Cloud, PC, and Console)

Tom Clancy’s Ghost Recon Breakpoint (Cloud, PC, and Console)

Tom Clancy’s Rainbow Six Extraction (Cloud, PC, and Console)

Tom Clancy’s The Division (Cloud, PC, and Console)

Trackmania Turbo (Cloud, PC, and Console)

Transference (Cloud and Console)

Trials Fusion (Cloud, PC, and Console)

Trials of the Blood Dragon (Cloud, PC, and Console)

Trials Rising (Cloud, PC, and Console)

Uno (Cloud, PC, and Console)

Valiant Hearts: The Great War (Cloud, PC, and Console)

Watch Dogs (Cloud, PC, and Console)

Wheel of Fortune (Cloud and Console)

Zombi (Cloud, PC, and Console)

Premium (all games also in Ultimate)

9 Kings (Game Preview) (PC)

Abiotic Factor (Cloud, PC, and Xbox Series X/|S)

Against the Storm (Cloud, PC, and Console)

Age of Empires: Definitive Edition (PC)

Age of Empires III: Definitive Edition (PC)

Age of Mythology: Retold (Cloud, PC, and Xbox Series X/|S)

Ara: History Untold (PC)

Arx Fatalis (PC)

Back to the Dawn (Cloud, PC, and Console)

Battletech (PC)

Blacksmith Master (Game Preview) (PC)

Cataclismo (PC)

Cities: Skylines II (PC)

Crime Scene Cleaner (Cloud, PC, and Xbox Series X/|S)

Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X/|S)

Diablo (PC)

Diablo IV (PC and Console)

An Elder Scrolls Legends: Battlespire (PC)

The Elder Scrolls Adventures: Redguard (PC)

Fallout (PC)

Fallout 2 (PC)

Fallout: Tactics (PC)

Football Manager 2024 (PC)

Frostpunk 2 (Cloud, PC, and Xbox Series X/|S)

Halo: Spartan Strike (PC)

Hogwarts Legacy (Cloud, PC, and Console)

Manor Lords (Game Preview) (PC)

Minami Lane (Cloud, PC, and Console)

Minecraft: Java Edition (PC)

Mullet Madjack (Cloud, PC, and Xbox Series X/|S)

My Friendly Neighborhood (Cloud, PC, and Console)

One Lonely Outpost (Cloud, PC, and Console)

Quake 4 (PC)

Quake III Arena (PC)

Return to Castle Wolfenstein (PC)

Rise of Nations: Extended Edition (PC)

Senua’s Saga: Hellblade 2 (Cloud, PC, and Xbox Series X/|S)

Sworn (Cloud, PC, and Xbox Series X/|S)

Terra Invicta (Game Preview) (PC)

Volcano Princess (Cloud, PC, and Console)

Warcraft I: Remastered (PC)

Warcraft II: Remastered (PC)

Warcraft III: Reforged (PC)

Wolfenstein 3D (PC)

Essential (all games also in Premium and Ultimate)

Cities: Skylines Remastered (Cloud and Xbox Series X/|S)

Disney Dreamlight Valley (Cloud, PC, and Console)

Hades (Cloud, PC, and Console)

Warhammer 40,000 Darktide (Cloud, PC, and Console)

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/here-are-all-the-games-microsoft-added-to-game-pass-today-including-a-whole-lot-of-assassins-creed-171525929.html?src=rss 

Microsoft 365 Premium aims to deliver more AI value than ChatGPT Plus

Microsoft is adding another subscription plan to its already confusing list of offerings. The new Microsoft 365 Premium plan, which costs $20 a month, bundles the company’s standard Office productivity suite together with access to OpenAI’s latest models and extended AI usage limits. 

Microsoft positions it as a more valuable subscription than OpenAI’s ChatGPT Plus, which also costs $20 a month and doesn’t have the benefit of Office apps or the 1TB of OneDrive storage you get with all Microsoft 365 subscriptions. (That’s certainly an odd way to treat a close partner.)

Thankfully, Microsoft isn’t touching the pricing of its $10-a-month MS 365 Personal plan, or the $13 monthly MS 365 Family subscription — for now, anyway. The company just announced today that it’s pushing its GamePass Ultimate subscription to $30-a-month, much to the chagrin of gamers everywhere.

In a way, the Microsoft 365 Premium plan simplifies Microsoft’s offerings a bit. If you had one of the cheaper MS 365 plans, you’d still need to pay another $20 a month to get access to higher AI usage limits with the Copilot Pro subscription. Microsoft hasn’t made any updates about what’s happening with Copilot Pro, but it seems redundant and overpriced now that MS 365 Premium is available.

According to the company, Microsoft 365 Premium will get you access to GPT-5 and 4o, as well as AI agents including “Actions, Researcher and Analyst.” That’s directly comparable to OpenAI’s plan, which uses ChatGPT Agent’s instead of Microsoft’s. MS 365 Premium users will also be able to test new AI features as they’re available, but they won’t have access to OpenAI’s custom GPTs or Sora video generation.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-365-premium-aims-to-deliver-more-ai-value-than-chatgpt-plus-160008060.html?src=rss 

The second-gen Apple Watch SE drops to a record-low price ahead of Prime Day

If, like me, you’re wondering how it could possibly be October already, perhaps you need a watch. Probably one with a calendar function. Strangely enough, there are some solid deals on several Apple Watch models right now ahead of Amazon’s Prime Big Deal Days event. The second-gen Apple Watch SE with LTE connectivity has dropped to $189, which is a discount of $110 or 37 percent.

That’s a new record low price for this 40mm variant with a small/medium band. The discount applies to versions with an ink sport loop and denim sport band.

It’s worth bearing in mind that this deal is for the previous-gen model, which Apple released in 2022. The company started shipping the latest Apple Watch SE in September. That starts at $240 for a GPS and Wi-Fi model without LTE connectivity. The third-gen SE 3 is now our pick for the best budget Apple Watch. However, if you’re looking for a cheaper option for fitness tracking, at-a-glance notifications and, perhaps, quick access to a calendar, the second-gen SE is worth considering.

Several variants of the Apple Watch Series 10 are on sale on Amazon as well. This is last year’s version of the smartwatch, but it’s still plenty capable and it supports some of the same new features as the Series 11, such as sleep apnea detection and sleep scoring. You can pick one up for as little as $329.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-second-gen-apple-watch-se-drops-to-a-record-low-price-ahead-of-prime-day-162845138.html?src=rss 

Alienware 16 Area-51 review: A fully retooled gaming mothership

Alienware is at its best when it makes no-holds-barred gaming machines that are big on style and performance. By reviving an iconic nameplate and combining it with an all-new design packing some seriously intergalactic vibes, the Alienware 16 Area-51 laptop is just that. Sure, it’s so big and heavy that you won’t want to move it around very often. And battery life be damned, because if you aren’t plugged in, you probably aren’t pushing those pixels hard enough. But if you’re in the market for a classic desktop-replacement gaming notebook with flagship specs and an unmistakable aesthetic, this rig represents a beastly return to form. 

Design: A revamped spaceship

Alienware’s industrial design is so far out there that its systems have almost become a shorthand for gamer culture in movies and TV. But for this generation, I think the company has done a great job of creating something unique that’s also a bit more sophisticated than before. To start, there’s Alienware’s “Liquid Teal” paint job. It’s the only available color and in person, it looks more like the kind of deep emerald green you’d see on a car due to the way it shifts and shimmers depending on the light. As always, there’s Alienware’s classic logo in the middle of the lid, complete with customizable lighting. On the inside, there are nice touches like RGB-lit fans, punchy up-firing speakers and a clicky mechanical keyboard with deep travel that reminds you that if you aren’t using this system to frag some enemies every now and then, you’re probably doing it wrong. 

The Area-51 laptop features mechanical switches with lots of travel and customizable RGB lighting for both its keyboard and touchpad.

Sam Rutherford for Engadget

My favorite design element is the little window on the bottom of the laptop. At first, this seems like overkill, because just like men’s shoes, how often do you really look at the bottom of a PC? But if desktop PCs can have glass panels that show off the insides of the machines, why not laptops too? More importantly, Alienware’s raised Cryo Chamber (that’s its technical name) improves thermals thanks to increased airflow and a hidden exhaust that helps move heat away from critical components like the GPU. Even so, the vent’s placement means you’re still not going to want to use this on your lap for prolonged periods (especially while gaming). But as a feature that would normally be purely functional, Alienware’s solution is clever and stylish. 

The Area-51 laptop’s only two ports that aren’t in the back are a microSD card reader and 3.5mm audio.

Sam Rutherford for Engadget

Of course, the downside to adding extra glass to an already hefty notebook is that it makes this thing even less travel-friendly. Weighing 7.5 pounds, the Alienware 16 Area-51 is actually closer to a typical 18-inch notebook like a Dell 18 Pro Max (7.2 pounds) than a similarly-sized non-gaming machine. On top of that, while the Area-51 offers a wealth of connectivity options (three USB-A, two USB-C and HDMI 2.1), most of its ports are in the back. That’s great for keeping cables tidy and out of the way, but they are a bit harder to reach, which reinforces the notion that you won’t be moving this PC around very much. I just wish Alienware had made room for a single USB-C port somewhere on either side. Having a full-size SD card reader and 3.5mm audio on the left is super handy for quickly transferring media or plugging in headphones, but it would have been nice to have one more spot for accessories like thumb drives so you could avoid fumbling around in the back. 

Display: Bright and fast, but more choice would be nice

The Alienware 16 Area-51 laptop features a 16-inch 2,560 x 1,600 LCD display with 500 nits of brightness and a 240Hz refresh rate.

Sam Rutherford for Engadget

The Alienware 16 Area-51 packs a 2,560 x 1,600 display with a 240Hz refresh rate, G-Sync support and 500 nits of brightness. In a vacuum, it’s a really solid panel. It has a matte coating to reduce reflections while still producing vibrant colors that look good even in sunny rooms. My only gripe is that for a flagship system, I would have liked to see some other display options. 

For demanding gamers, or people planning to use the system for photo or video editing, a 4K screen upgrade (preferably an OLED one) would be a great option. Alternatively, with the Area-51 capable of accommodating up to an RTX 5090 GPU, a panel with a 300Hz or higher refresh rate could have been a nice choice for the hardcore competitive crowd. And sadly, even if you feel like upgrading to the 16-inch model’s bigger brother, there aren’t any additional display options available for that version either. 

Performance: More cooling, more speed

The bottom of the Area-51 laptop is both functional and stylish thanks to its Cryo Chamber, which provides a view at the components inside while also improving heat management.

Sam Rutherford for Engadget

Our $2,800 review unit features an Intel Core Ultra 9 275HX CPU with 24 cores, 32GB of RAM, 2TB of SSD storage and an NVIDIA RTX 5080 GPU. Unsurprisingly, a loaded system like this had no issues handling games like Cyberpunk 2077. Even when using Ultra graphics presets at 1080p with ray tracing turned on, the Area-51 still hit 90 fps. Meanwhile, in Control, the Alienware fared even better at the same resolution and Epic settings when it reached 154 fps.

Thankfully, if you don’t have nearly $3,000 to burn, the Area-51 is rather configurable. A base model starts at a more affordable $2,000 with an Intel Core Ultra 7 255HX chip, 16GB of RAM and an RTX 5060. On the other hand, if you want all-out performance, you can load this thing up with an RTX 5090, but doing so currently starts at $3,550.

Battery life: Don’t leave home without your power cord

Most of the Area-51 laptops ports are in the back which is great for keeping cables out of the way, but it can be annoying if you want to quickly plug in USB accessories like a thumb drive.

Sam Rutherford for Engadget

Peter Parker’s beloved Uncle Ben once said “With great power comes great energy draw” (or something like that), and the Area-51 is a perfect example of that. On PCMark 10’s Modern Office battery rundown test, Alienware’s laptop only lasted four hours and thirteen minutes. That’s more than three hours less than what we got from its predecessor — the m16 R2 (7:51) — and five hours less than last year’s ASUS ROG Zephyrus G16 (9:17). When I retested the ASUS only using its GPU (instead of automatically switching to onboard graphics), its time of 3:08 was worse. So when it comes to power-hungry portable gaming machines like these, if you plan on using them away from an outlet on a regular basis, you’d better make sure you have a portable charging solution on hand. 

Wrap-up

Depending on the light, Alienware’s Liquid Teal paintjob can shift between emerald green, blue and several other colors.

Sam Rutherford for Engadget

Even though the Alienware 16 Area-51 might not be as portable as some of its rivals, it’s got a lot to offer. There’s a striking design, a nice screen (though more options would be nice), tons of ports and class-leading performance with plenty of configurability so you can dial in its specs exactly how you like. Granted, Alienware’s attention-grabbing space-age aesthetics might not be for folks who aren’t ready to be beamed up to the mothership. But aside from its short battery life and high price for well-equipped models, this system delivers pretty much everything you want from a flagship gaming laptop. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/alienware-16-area-51-review-a-fully-retooled-gaming-mothership-150000871.html?src=rss 

Meta will soon use AI chats for ad targeting because of course it will

Meta will start scraping conversations with AI chatbots to gather data for the purpose of ad targeting. The company says this data will be used to “personalize the content and ads” that people see across apps like Facebook and Instagram.

The “feature” goes into effect on December 16 and Meta will start sending out in-product notifications and emails about the move on October 7. The company says this change is coming to “most regions” throughout the world, but the launch won’t impact the EU and South Korea at first.

Meta

Meta gives an example of a user talking with an AI chatbot about hiking and then seeing ads about, you guessed it, hiking. “As a result, you might start seeing recommendations for hiking groups, posts from friends about trails or ads for hiking boots,” it wrote in a blog post.

“People’s interactions simply are going to be another piece of the input that will inform the personalization of feeds and ads,” Christy Harris, privacy policy manager at Meta, told Reuters.

This is the same type of ad targeting that has followed us around the internet for ages, but one-on-one conversations have typically been excluded from this sort of thing. This is just another reminder that AI chatbots are not your friends.

There will be no way to opt out of this, according to reporting by The Wall Street Journal. If you talk to a Meta chatbot, it’ll be scraping. The company notes that the chatbots will not scrape data pertaining to “topics such as their religious views, sexual orientation, political views, health, racial or ethnic origin, philosophical beliefs or trade union membership.” I’d recommend not discussing those things with an AI chatbot no matter what Meta says.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-soon-use-ai-chats-for-ad-targeting-because-of-course-it-will-153319626.html?src=rss 

Unistellar’s smart binoculars can tell you which mountain you’re looking at

It’s not every day I get to try out an entirely new type of tech product. Telescope company Unistellar recently gave me the chance to do just that with Envision, the first smart binoculars that can identify mountains and stars. The only things like it on the market are Swarovski’s smart binoculars, but those are triple the price and strictly for birds and wildlife.

At an event near Marseilles, I tried an Envision prototype with the design and most of the functionality of the final product (like several other Unistellar products, the company marketed it on Kickstarter and raised $2.7 million). Some features were a bit rough and it took practice to use the binoculars smoothly. But it’s an interesting amalgam of analog and digital tech that’s bound to be a hit with astronomers and travelers.

The Envision initially came out of a conversation between Unistellar engineers wondering why there were no binoculars with an AR-like digital overlay. They soon found out: It was a huge engineering challenge. Combining all the data into an overlay and getting it to line up with the optical view was particularly vexing. Reducing latency was another problem, so that the digital display wouldn’t lag behind the optical view.

The company eventually came up with a solution it borrowed from AR tech. Envision combines premium lenses with an augmented reality projection system that beams contextual info into the optical path via a bright, high-contrast microdisplay. That overlay only appears in one eye, but your brain transforms it into a complete image.

The Envision binoculars take data from inertial sensors and a compass using custom software to “guarantee precise positioning and low-drift orientation” of the digital display. It then pulls in topographic and cartographic info from a large database and merges it onto an AR overlay based on your location and viewing direction. This information comes from your phone’s internet connection, but the binoculars can be used offline as well if you load specific regions in advance.

Steve Dent for Engadget

I tested a hand-built prototype that lacked the quality control that will happen in full manufacturing. However, the materials, optics and electronics were nearly complete. For daytime testing, I went to the Citadelle de Forcalcquier that offers a panoramic view of mountain ranges in the region. While it was a bit overcast and rainy, distant peaks up to 30 miles away were still visible.

Though a bit heavier than regular binoculars, the Envision was comfortable to hold and use over a period of an hour thanks to the rubberized coating and high-quality plastics. To use the Envision, you set them up as you would any pair of binoculars. They have a diopter adjustment for your specific vision and you can retract the eyecups for use with glasses. There’s a width adjustment to match your eyes and a focusing wheel to sharpen the view.

With all of that set, there’s a rocker control on the left side that enables the AR overlay, which consists of monochrome red graphics like an old-school arcade game. The previous/next buttons let you switch between targets, which you can then select by hitting the “validate” button.

The last button, “target lock,” does two things. Clicking it once does exactly that, locking onto the target. Then, if you pass the binoculars to someone else, they’ll be guided by arrows to the same object. And to correct any drift that inevitably occurs, you press and hold the target lock button and move the binoculars until both the overlay and optical view align. Lastly, release the button and everything is re-synced.

As regular binoculars, they gave me a clear view of distant objects. I switched on the AR and waited a few seconds for my eyes to adjust. When looking at a mountainous horizon, the Envisions overlaid a red outline matching the topography, with the names of peaks and ranges displayed at the bottom center of the screen, along with their elevations and distance from the viewer. It was a half-inch or so off the real-world view, so I used the target lock control to align them perfectly.

The latency wasn’t bad, but if I moved the binoculars too quickly it took a second or so for the overlay to catch up. After scanning across the horizon a few times, the overlay would drift out of sync again, so I needed to use the target lock to realign the views once more. Both the latency and misalignment should improve with the final production version, Unistellar told me.

For now, the Envision can only identify mountain peaks, valleys and ranges. In the production version and via future updates, however, it will identify things like water springs, shelters, hiking paths, rivers and lakes. A companion app will provide the updates, and the software also lets the user select points of interest, access the geographical database and receive guided tours. Sadly, none of those features were available in the prototype I used.

The next test was star spotting using Envision’s Night mode. Fortunately, I didn’t need to go far (the hotel pool) as the clouds covering the sky for most of the day serendipitously broke apart to give us a crystal-clear starscape.

For a stargazing experience, the Envisions were transformational. With the binocular optics set up as before, switching on the AR view instantly displays the names of individual stars, linked together in their constellations by lines. For example, it pointed out Lynx, a constellation that’s faint with the naked eye, along with its fourth brightest star Alsciaukat (31 Lyncis). The final version of the binoculars will also display nebulae, galaxies, planets, moons, comets, asteroids and even human-made points of interest like the International Space Station (ISS) and Apollo landing sites.

This could make the Envision an outstanding educational tool. You can lock onto a star, then give the binoculars to someone else and they can quickly locate the same body by following the arrows. They’ll also see whatever constellation it’s part of. It would only take a few nights of stargazing for someone to learn a lot about the night sky.

At the same time, it’s a great way for aspiring astronomers to survey interesting targets to study with a more powerful telescope. I did just that, using the Envision to home in on a star cluster. With the name clearly displayed, I punched it into Unistellar’s Odyssey Pro smart telescope and quickly saw it with a larger, clearer view. Conversely, you’ll be able to enter a star name into Unistellar’s app and be guided to it by Envision, in the final production version.

The Envision does have some issues. If you’re someone who already has trouble seeing through binoculars, these may not be for you. The AR display can be hard to read at times, and adjusting the brightness (especially for night viewing) can be a challenge. One missing feature is a built-in camera like the one on Swarovski’s binoculars. That was a bit disappointing, as you can’t easily share your experience on social media. The only way to do so is to snap images with your smartphone through the eyepiece. That effectively requires you to lock the binoculars onto a tripod which, well, defeats the purpose of binoculars.

With that being said, I think Unistellar’s first crack at smart binoculars was a success, even in their unfinished form. They add an informational element to a true optical view and finally bring binoculars, which have been around for hundreds of years, into the informational age.

Steve Dent for Engadget

Like any early product (I’m thinking of Pebble’s smartwatch), it’s bound to improve significantly in future versions. Yes, there are smartphone apps that can identify stars and geographical features. But there’s something about looking through a lens and seeing a true image that can’t be beat. And with Envision, you’ll finally know exactly what you’re seeing.

Unistellar is opening pre-orders for its Envision smart binoculars starting today at $999, a fairly steep discount from the final $1,499 retail price, with deliveries set for October 2026. That’s a long way off, but if you’re willing to wait, Unistellar has a perfect track record with its smart telescope deliveries. Retail availability is even farther away, set for 2027.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/unistellars-smart-binoculars-can-tell-you-which-mountain-youre-looking-at-140007104.html?src=rss 

Microsoft jacks the price of Game Pass Ultimate up to $30 a month

Microsoft has announced some major changes for Game Pass. It’s rebranding some of the tiers, which should make it a little easier to keep tabs on what games and features are available on each.

However, there are some painful price increases here. The high-end plan, Game Pass Ultimate now costs $30 per month. That’s a 50 percent price increase from the previous $20 per month, and there’s no annual or quarterly option available to make that sting less.

That means the price of a Game Pass Ultimate membership has nearly doubled in 15 months. Microsoft previously raised the price from $17 to $20 in July 2024. The latest change now means that, at $360 per year, Game Pass Ultimate is now more than twice as expensive as PlayStation Plus Premium, which is currently $160 on an annual plan.

Microsoft recently announced a price increase for its Xbox Series X/S consoles as well. The systems will be more expensive to buy in the US starting this Friday. Also, pre-orders for the ROG Xbox Ally handheld just went live, with Microsoft confirming that the higher-end model would cost $1,000. It’s getting really expensive to be an Xbox fan, folks.

This story is developing; refresh for updates.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-jacks-the-price-of-game-pass-ultimate-up-to-30-a-month-142441307.html?src=rss 

Ray-Ban Meta (2nd Gen) review: Smart glasses are finally getting useful

In a lot of ways, Meta’s hasn’t changed much with its second-gen Ray-Ban glasses. The latest model has the same design and largely the same specs as the originals, with two important upgrades: longer battery life and improved video quality. 

At the same time, the Ray-Ban Meta glasses have a lot of features that didn’t exist when I first reviewed them two years ago, largely thanks to AI. And with the release of its second-generation frames, there’s still a lot to look forward to, like new camera features and AI-powered audio. The good news is that Meta isn’t limiting these updates to its newest frames, so if you have an older pair you’ll still see the new features. But, if you’ve been on the fence about getting a pair, there’s never been a better time to jump in. 

Same look, (slightly) better specs

Meta and EssilorLuxottica haven’t strayed too far from the playbook they’ve used for the last two years. The second-generation Ray-Ban Meta glasses come in a handful of frame styles with a number of color and lens variations that start at $379. I tried out a pair of Wayfarer frames in the new “shiny cosmic blue” color with clear transition lenses. 

I personally prefer the look for the slightly narrower Headliner frames, but the second-gen glasses still look very much like traditional Wayfarer glasses. I’ve never been a fan of transition lenses for my own prescription eyewear, but I’m starting to come around on them for smart glasses. As Meta has improved its cameras and made its AI assistant more useful, I’ve found more reasons to wear the glasses indoors. 

The second-generation Ray-Ban Meta glasses come with clear frames, with polarized and transition lenses available as an upgrade.

Karissa Bell for Engadget

Also, if you’re going to be paying $300 or more for a pair, you might as well be able to use them wherever you are. It also helps that the transition lenses on the second-gen Ray-Ban Meta glasses get a bit darker than my first-gen Wayfarers with transition lenses. Upgrading from the standard clear lenses will cost you, though. Frames with polarized lenses start at $409, transitions start at $459 and prescription lenses can run significantly more. 

As with the recent Oakley Meta HSTN glasses, the second-gen Ray-Bans come with a longer battery life and better camera. Meta says the battery can last up to eight hours on a single charge with “typical use.” I was able to squeeze a little more than five and a half hours of continuous music playback. That’s a noticeable step up from the battery on my original pair which, after two years, is starting to show its age. The glasses also now support higher-resolution 3K video recording, but the 12MP wide-angle lens shoots the same 3,024 x 4,032 pixel portrait photos as earlier models.

The second-gen glasses have the same design as the first-gen, with a capture button on the right side of the frames. The charging case provides an additional 48 hours of battery life.

Karissa Bell for Engadget

For videos, there’s a noticeable quality boost, but I still think it’s probably not necessary for most people if you’re primarily sharing your clips on social media. It does make the glasses more appealing for creators, though, and judging by the number of them in attendance at Connect, I suspect Meta sees them as a significant part of its user base. I’m looking forward to Meta adding the ability to record Hyperlapse and slow-motion videos, though, as I think these may be more interesting than the standard POV footage for everyday activities. 

Meta AI + what’s coming

Two years ago, I was fairly skeptical of Meta’s AI assistant. But since then, Meta has steadily added new capabilities. Of those, the glasses’ translation abilities have been my favorite. On a recent trip to Argentina, I used live translation to follow along with a walking tour of the famous Recoleta cemetery. It wasn’t perfect — the feature is meant more for back-and-forth conversations rather than extended monologues — but it allowed me to participate in a tour I would have otherwise had to skip. (A word of warning: using the live translation for an extended period of time is a major battery killer.)

Meta AI can also provide context and translations in other scenarios, too. I spent some time in Germany while testing the latest second-gen Ray-Ban glasses and found myself repeatedly asking Meta to translate signs and notices. For example, here’s how Meta AI summarized this collection of signs. 

Meta AI was able to translate these signs (left) when I asked it “what do these signs say?”

Karissa Bell for Engadget

As I wrote in my review of the Oakley Meta HSTN glasses, I still haven’t found much use for Live AI, which lets you interact with the assistant in real-time and ask questions about your surroundings. It still feels like more of a novelty, but it makes for a fun demo to show off to friends who have never tried “AI glasses.” There are also some very interesting accessibility use cases that take advantage of the glasses’ cameras and AI capabilities. Features like “detailed responses” and support for “Be My Eyes” show how smart glasses can be particularly impactful for people who are blind or deal with low vision.

One AI-powered feature I haven’t tried out yet is Conversation Focus, which can adjust the volume of the person you’re speaking to while dampening the background noise. Meta teased the feature at Connect, but hasn’t said exactly when it will be available. But if it works as intended, I could see it being useful in a lot of scenarios.

I’m also particularly intrigued by Meta’s Connect announcement that it will finally allow third-party developers to create their own integrations for its smart glasses. There are already a handful of partners, like Twitch and Disney, which are finding ways to take advantage of the glasses’ camera and AI features. Up to now, Meta AI’s multimodal tools have shown some promise, but I haven’t really been able to find many ways to use the capabilities in my day-to-day life. 

Allowing app makers onto the platform could change that. Disney has previewed a smart glasses integration for inside of its parks that would allow visitors to get real-time info about the rides, attractions and other amenities as they walk around. Golf app 18Birdies has shown off an app to deliver stats and other info while you’re on the course.

Should you buy these? And what about privacy?

When the Ray-Ban Meta glasses came out two years ago, this was a pretty straightforward question to answer. If the idea of smart glasses with a good camera and open-ear speakers appealed to you, then buying a pair was a no-brainer. 

Now, it’s a bit more complicated. Meta is still updating its first-gen Ray-Ban glasses with significant new features, like Conversation Focus, new camera modes and third-party app integrations. So if you already have a pair, you won’t be missing out on a ton if you don’t upgrade. (And with a starting price of $299, the first-gen glasses are still solid if you want a more budget-friendly option.)

There are also other options to consider. The upcoming Oakley Meta Vanguard glasses come with more substantial hardware upgrades and other unique features that will appeal to athletes and anyone who spends a lot of time outdoors. And on the higher end, there are the $799 Meta Ray-Ban Display glasses that blend AR elements with its existing features in an intriguing way. 

Meta has already previewed several new features, like new camera modes and Conversation Focus.

Karissa Bell for Engadget

I also have many of the same concerns about privacy as I did when I reviewed Meta’s first Ray-Ban branded glasses back in 2021. I’m well aware Meta already collects an extraordinary amount of data about us through its apps, but glasses just feel like they provide much more personal, and potentially invasive, access to our lives.

Meta has also made some notable changes to the privacy policy for its glasses in recent months. It no longer allows users in the United States to opt out of storing voice recordings in its cloud, though it’s still possible to manually delete recordings in the Meta AI app. 

The company says it won’t use the contents of the photos and videos you capture to train its AI models or serve ads. However, images of your surroundings processed for the glasses’ multimodal features like Live AI can be used for training purposes (these images aren’t saved to your device’s camera roll). Meta’s privacy policy also states that it uses audio captured via voice commands for training. And it should go without saying, but anyone using Meta’s glasses should be very careful about sharing their interactions with its AI app, as a bunch of users have already seemingly inadvertently shared a ton of highly-personal interactions with the world. 

If any of that makes you uncomfortable, I’m not here to convince you otherwise! We’re still grappling with the long-term privacy implications of generative AI, much less generative AI on camera-enabled wearables. At the same time, as someone who has been wearing Meta’s smart glasses on and off for more than four years, I can say that Meta has been able to turn something that once felt gimmicky into a genuinely useful accessory. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/ray-ban-meta-2nd-gen-review-smart-glasses-are-finally-getting-useful-124720393.html?src=rss 

Amazon Luna will offer controller-free party games in an attempt to woo Prime subscribers

After a few years of mostly humming along in the background, Amazon’s game streaming service is receiving an update. Amazon Luna will still act as a game streaming service with a rotating library of free games for Prime users, but now, Amazon also plans to offer “GameNight,” a collection of social party games that you can play with your friends with just a smartphone.

Luna’s GameNight collection includes over 25 multiplayer games, some that are reinterpretations of classic games like Angry Birds, Exploding Kittens or Ticket to Ride, and others that are entirely original and developed by Amazon, like Courtroom Chaos: Starring Snoop Dogg. If you’ve played any of Jackbox’s various multiplayer games, GameNight seems to use a similar setup. You load up the game in Luna, whoever’s playing scans an onscreen QR code with their phone and then they can join the game using their device as a controller.

Amazon hopes these smartphone-controlled games will lower the barrier to entry for anyone intimidated by a controller, or who hasn’t already taken advantage of Luna as part of their Prime subscription. For everyone else, though, the company says the service is getting a collection of new high-profile games in the near future, including Indiana Jones and the Great Circle, Kingdom Come: Deliverance II and Dave the Diver. As before, if you’re willing to pay for one of Amazon’s add-on subscriptions you can add even more games to your library, too. Unlike GameNight games, though, all of these titles will require a controller to play, whether it’s Amazon’s Luna Controller or a Bluetooth controller connected to the Luna app.

While not a radical reinterpretation of Luna, Amazon is at least trying to differentiate the service from something like Xbox Cloud Gaming or Google’s failed Stadia service. It’s not clear if game streaming is as important to Amazon as it is to Microsoft, but if the company is willing to pay, offering more games and more ways to play them seems like a good move.

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-luna-will-offer-controller-free-party-games-in-an-attempt-to-woo-prime-subscribers-130004416.html?src=rss 

The Google Home Speaker is getting a Gemini-driven refresh

Google announced a wave of hardware updates today, including giving some love to the Google Home Speaker. We saw a teaser for the revamped smart speaker last month, so the announcement isn’t a surprise, but it does provide some specifics about what’s coming to the company’s smart home efforts.

This new Google Home Speaker puts the Gemini AI assistant front and center, as is the case with so much Google hardware these days. The light ring will also flash different colors to show when the AI model is listening, processing or responding. If you have a Google Home Premium subscription, you’ll also be able to use the Home to access Gemini Live. The blog post promises “more natural conversations” with this model, which it says has custom processing to support the demands of running an AI assistant.

Google is also bringing 360-degree audio to the Home Speaker. The upcoming iteration will be able to connect a pair of Home Speakers to the Google TV Streamer, allowing for a surround-sound home theater setup. The Home will still be able to connect to other Google Nest speakers as well. And for the privacy-minded, there’s a physical button to toggle the microphone off.

The new speaker won’t be available until spring 2026 and will retail for $99. It has four color options: porcelain, hazel, jade and berry. The Google Home Speaker will be available in the US, Canada, UK, Ireland, France, Germany, Spain, Italy, Netherlands, Denmark, Norway, Sweden, Finland, Belgium, Switzerland, Austria, Japan, Australia and New Zealand.

The announcement follows hot on the heels of Amazon’s fall hardware event, which also had some big updates for smart speakers centered on its own Alexa+ AI assistant, including a brand new form factor called the Echo Dot Max.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/the-google-home-speaker-is-getting-a-gemini-driven-refresh-130004673.html?src=rss 

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