NHTSA launches probe into Tesla’s ‘full self driving’ tech

The US National Highway Traffic Safety Administration (NHTSA) has opened a probe into 2.88 million Tesla electric vehicles currently equipped with the company’s “Full Self-Driving” (FSD) system. As first reported by Reuters, the NHTSA has received more than 50 reports of traffic-safety violations as well as numerous crashes.

The agency, which oversees the nation’s motor vehicle safety standards, said that Tesla’s FSD software has “induced vehicle behavior that violated traffic safety laws,” with vehicles reportedly running red lights and driving against the flow of traffic.

Among the reports the agency has received, six of them allege that a Tesla vehicle with FSD engaged “approached an intersection with a red traffic signal, continued to travel into the intersection against the red light and was subsequently involved in a crash with other motor vehicles in the intersection.” The probe will begin as a preliminary evaluation, after which the NHTSA could issue a recall if it believes the vehicles pose a great enough risk to public safety.

The agency has conducted numerous investigations into the EV maker this year alone. At the start of the year, it opened an investigation into Tesla’s Smart Summon and Actual Smart Summon features, which allow owners to remotely retrieve their vehicles from a parking spot. Just a few weeks ago, it announced an investigation into the 2021 Model Y over its door handles and whether they risk trapping passengers inside the vehicle. This is also not the first time the agency has looked into the safety of Tesla’s driver assist features.

Tesla releases its own vehicle safety reports highlighting that accidents per million miles driven are far less common when its FSD technology is engaged than when it is not. However, the company has also fought to have more specific crash data involving FSD kept from public release, citing confidentiality.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nhtsa-launches-probe-into-teslas-full-self-driving-tech-141102274.html?src=rss 

Nintendo’s Pikmin shorts were about showing off its animation studio’s chops

Nintendo has cleared up the biggest mystery since Arthur Conan Doyle’s last Sherlock Holmes story by revealing what the two animated shorts it released this week were all about. The company says these are the first short films from Nintendo Pictures, which it bought in 2022 (the production house was previously called Dynamo Pictures).

“We hope you enjoyed the two ‘Close to You’ videos released on October 7 and 8. The second video is available on Nintendo Today!, a free app available on your smart device,” the company said in a post on X. “These are the first short films created by Nintendo Pictures Co., Ltd. Nintendo Pictures will continue to explore new creative possibilities through video content.”

The post implies that, at least for now, the company doesn’t plan to release the second short outside of its Nintendo Today! app. It seems that Nintendo didn’t make the films to promote a new Pikmin game either — though one is probably coming after Pikmin 4 quickly became the best-selling entry in the series.

The shorts are both very cute. It was clever of Nintendo to make a version where you could see the Pikmin and one where they were invisible (save for one of the creatures scurrying underneath a tot’s crib in the background).

To date, Nintendo Pictures has functioned largely as a division that supports games its parent company makes and publishes, by helping with things like animation, art, design and cinematics. It’s also worked with external studios, as it carried out motion capture work for Death Standing 2.

Nintendo teamed up with Universal Pictures and Illumination to make the Mario movies (and potentially a Donkey Kong spinoff), and Sony Pictures to produce the live-action The Legend of Zelda film. On this evidence, though, Nintendo appears to have the chops to make movies primarily in-house, a step it may well be considering as it continues to expand into areas of entertainment beyond games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-pikmin-shorts-were-about-showing-off-its-animation-studios-chops-143009750.html?src=rss 

Razer Blade 18 (2025) review: An 18-inch gaming laptop that does the most

As the 7-pound Razer Blade 18 sat on my desk, its all-black unibody case and enormous 18-inch screen towering before me like the monolith from 2001, I couldn’t help but think, “Who the hell needs such a big-ass computer?” I’m sure they’re out there — the gamers with deep pockets and little regard for portability, the video editors who demand as much screen space as possible. But on the whole, the market for the Blade 18 is pretty small, especially whenRazer’s Blade 14 and 16 strike a far better balance of price, performance and weight.

What the Razer Blade 18 promises, if you choose to accept its gargantuan proportions, is unbridled power and screen real estate. It’s running Intel’s new Core Ultra 9 275HX processor, a 24-core beast with a maximum speed of 5.4GHz. Its 18-inch screen can reach up to 240Hz at slightly over 4K (3,840 by 2,400 pixels) and 440Hz when downscaled to 1080p+ (1,920 by 1,200). And of course, you can equip it with NVIDIA’s fastest mobile GPU, the GeForce RTX 5090. Given everything under the hood, it’s honestly impressive it weighs just seven pounds, alongside a 2.1-pound power adapter. (In comparison, the similarly premium 18-inch Alienware Area 51 comes in at 9.5 pounds with a 2.2-pound power adapter.)

When we last reviewed the Razer Blade 18 a few years ago, my colleague Sam Rutherford bristled at the laptop’s size, battery life and high cost (which could reach upwards of $5,000 when fully decked out). All of those points are absolutely fair, but this time around it’s easier to see what Razer is trying to do with the Blade 18: It’s simply doing the most for the people who demand it. And it’s doing so with the excellent build quality we’ve come to expect from Razer (albeit with a high $2,799 starting price).

If you’re still trying to wrap your head around why an 18-inch laptop even exists, the Razer Blade 18 isn’t for you. And honestly, the concept isn’t even that farfetched. Given the move towards thinner display bezels and other refinements, laptop makers have been able to squeeze in larger screens inside of their typical case sizes. The Razer Blade 16 was a bit heavier than the Blade 15 when it launched, but now Razer has slimmed its case down considerably. The Blade 18 similarly serves as an upgrade to the old Blade 17 — and what an upgrade it is. 

Razer Blade 18 from the side, viewing a few ports.

Devindra Hardawar for Engadget

My review unit, which was equipped with that new Intel chip, an RTX 5090, 64GB of RAM and a 4TB SSD tackled Cyberpunk 2077 with all of its settings cranked without a sweat. At its native resolution, which again is a bit higher than 4K, it reached 131 fps with 4X frame generation (which uses DLSS 4’s upscaling to interpolate additional frames). That’s roughly half as fast as the desktop RTX 5090 running in 4K with the same settings — but don’t forget, that GPU alone typically runs between $2,000 to $3,000 these days. Razer charges an additional $1,400 to upgrade the Blade 18 from an RTX 5070 Ti to the 5090. (And for the record, the total cost for our fully decked out testing unit was $4,599.)

Beyond frame rates, Cyberpunk 2077 simply looked great on the Blade 18’s 240Hz IPS LED display. It’s not as bright as the MiniLED screens Razer offers on the Blade 16, and it doesn’t offer the insane contrast levels of an OLED screen, but it does the job well. For the price, though, it would have been nice to see more modern screen technology. Like the Blade 16, the 18 also offers a dual-mode display, which is how it reaches those higher 440Hz refresh rates in 1080p+. 

Razer Blade 18 rear case

Devindra Hardawar for Engadget

It worked as advertised in Overwatch 2, where I played several matches well above 300fps with high quality settings. The additional visible frames are particularly helpful during fast-paced moments, where you may have the blink of an eye to take out an opponent before they headshot you. 

I had no doubt the Blade 18 would be fast, but I also noticed that it felt genuinely more immersive than the Blade 16 because of its more expansive display. As I leaned in during Cyberpunk 2077, Halo Infinite and Overwatch sessions, it almost felt like I was in front of a desktop setup. That’s ultimately what you’re paying for with this machine. When I opened up audio files in Audacity, I also noticed that the additional screen space simply made it easier to sift through my timelines.

PCMark 10

3DMark (TimeSpy Extreme)

Geekbench 6 CPU

Cinebench R23

Razer Blade 18 (Intel Core Ultra 9 275HX, NVIDIA RTX 5090)

7,703

12,228

2,733/19,340

1,104/33,150

Razer Blade 16 (2023, Intel i9-13950HX, NVIDIA RTX 4090)

7,364

8,667

2,713/16,245

2,024/15,620

Razer Blade 18 (2023, Intel i9-13950HX, NVIDIA RTX 4060)

7,326

5,009

2,708/12,874

1,900/15,442

 

When it comes to direct benchmarks, the Core Ultra 9 chip isn’t much better than Intel’s 13th-gen hardware in single-threaded tasks, and it’s sometimes best by AMD’s latest batch of hardware. Intel has made significant progress in multi-threaded tests like Geekbench 6, though, and that sort of performance makes the Blade 18 ideal for tasks like video rendering and complex games.

The Blade 18 also ran remarkably cool: During a 3DMark stress test, which involved running one demo 20 times in a row, the CPU stayed at 70 degrees Celsius most of the time, with occasional spikes to 85C. During the CPU-heavy Cinebench tests, Intel’s chip jumped to 80C on average with some jumps to 90C. The GPU, meanwhile, held a steady 70C and never wavered during 3DMark benchmarks. The fans sure can get loud, though, as you’d expect for a system that’s relatively thin and needs to pump out a ton of heat.

Razer Blade 18 power, Ethernet, USB 2 and USB-C ports.

Razer has been building sturdy and attractive gaming laptops for well over a decade now, so it’s not a huge surprise that the Blade 18 feels incredibly solid and premium. Its keyboard has a great depth to it that feels just as good playing shooters as it does while typing, and its trackpad is wonderfully smooth and accurate. (It does get a bit overzealous when detecting multi-touch gestures, though.) Port-wise, the Blade 18 also packs in everything you’d want, including three USB Type-A 3.2 connections, one  Thunderbolt 5 USB-C port, a Thunderbolt 4 USB-C port, 2.5Gb Ethernet and a full-sized SD card slot.

Personally, if I had to choose between Razer’s current lineup, I’d go with the Blade 16 so that I could actually carry it around and occasionally use it as a productivity machine. Not so with the Blade 18 — its short two hour and 17 minute battery life (in PCMark 10’s battery benchmark) means you’ll always need to lug around its beefy power adapter. After an hour of writing this review, its battery life also dropped from fully charged to 38 percent. But really, nobody is buying this thing just to deal with spreadsheets and emails. You want ultimate power and an enormous screen? Then battery life will suffer.

A transparent window along the bottom of the Razer Blade 18

Devindra Hardawar for Engadget

To paraphrase The Lord of the Rings, one does not simply choose to live with an 18-inch gaming laptop — not without considering all of the conveniences you’re leaving behind. For the sickos who would dare tread that path, the Blade 18 is a solidly built powerhouse that weighs significantly less than rivals like the 18-inch Alienware Area 51. Just be prepared to pay Razer’s high price to own one.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-blade-18-2025-review-an-18-inch-gaming-laptop-that-does-the-most-153000136.html?src=rss 

The Browser Company’s Dia is now available on Mac, no invite needed

The Browser Company’s AI-powered browser is now available to download for all macOS users. Dia started rolling out to private beta testers in June, following its initial reveal at the end of last year, but if you’re a Mac user you can download it here if you want to try it. Note that you need a Mac with an M1 chip or later running macOS 14 or later.

AI is being baked into a lot of web browsers right now, but with Dia it’s at the heart of everything you do. It allows you to interact with The Browser Company’s chatbot within every tab you have open, where it’s able to search the web, compare websites and answer questions about the content displayed on the page you have open. It features an in-line copy editor too, and can summarise text without requiring you to copy-paste it into a separate field. It’ll also happily talk you out of an expensive purchase, if prompted.

The Browser Company previously worked on the popular Arc browser, but shifted its focus entirely to Dia back in May, after CEO Josh Miller said the former “lacked cohesion, in both its core features and value.” Miller said Arc was “too different” for widespread adoption, but committed to providing future security updates for the people who were on board (many of whom were effusive in their praise).

The Browser Company was recently acquired by Atlassian in a deal worth around $610 million, which should be finalized by the end of 2025. As part of the agreement, the former was allowed to continue operating independently while it worked on Dia, and wrote in a blog post published at the time that the acquisition would help it roll out its new AI browser more aggressively. At the time of writing, there’s no word on plans for a Windows launch. But given Arc eventually made its way to Windows, chances are it’ll happen sooner or later.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-browser-companys-dia-is-now-available-on-mac-no-invite-needed-150240626.html?src=rss 

Intel gives us a glimpse of its Panther Lake Core Ultra chips

If Intel wants to come back as a chip fab, its upcoming Core Ultra series 3 laptop processors will be a crucial part of that. The company has just revealed more information about those processors (codenamed Panther Lake), that will use its 2-nanometer 18A process and be built in the US at its Arizona plant. 

The Core Ultra series 3 system-on-chips will be utilized mainly in high-end laptops along with “gaming devices and edge solutions,” Intel said. The company noted that they’d blend “Lunar Lake-level power efficiency with Arrow Lake-class performance,” though it usually boasts that with all new Core chips.

They’ll offer up to 50 percent more processing performance compared to previous generations, with some versions sporting as many as 16 performance cores (P-cores), along with efficiency cores (E-cores). Chip density will improve by 30 percent, while performance per watt will rise 15 percent. 

Intel’s integrated Arc GPU also sees a 50 percent performance bump compared to the last generation, with a maximum of 12 cores in high-end versions. They’ll also see an updated XPU design for AI acceleration with up to 180 Platform TOPS (trillions of operations per second).

Intel called its 18A architecture “the most advanced semiconductor node developed and manufactured in the United States,” adding that it’s “fully operational and set to reach high-volume production later this year.” As recently as two months ago, however, the company was reportedly struggling with the yields it would need to even start production, let alone make a profit. 

It would be an understatement to say that Intel needs the new node to succeed. In August President Donald Trump said that the company’s new CEO Lip-Bu Tan should resign before walking that back after a successful meeting between the two. Later, Trump announced that the US government was taking a 9.9 percent ($8.9 billion stake in Intel) and last month, NVIDIA said it was throwing Intel a $5 billion lifeline to the company forPC and data center CPUs. In its July Q2 earnings report, Intel said it lost $2.9 billion and would lay off up to 20 percent of its workforce. 

This article originally appeared on Engadget at https://www.engadget.com/computing/intel-gives-us-a-glimpse-of-its-panther-lake-core-ultra-chips-130010879.html?src=rss 

Leading financial institutions are worried about a looming AI bubble

Both the International Monetary Fund (IMF) and the Bank of England are warning of an AI bubble that could burst sooner than later, citing soaring valuations and stock prices. Speaking at the Milken Institute in Washington DC, Kristalina Georgieva, managing director of the IMF, said that “uncertainty is the new normal and it is here to stay” and that we should all “buckle up.” In discussing financial conditions, she said that “fired up by optimism about the productivity-enhancing potential of AI, global equity prices are surging.”

The Bank of England, for its part, has said that “the risk of a sharp market correction has increased,” and that “equity market valuations appear stretched, particularly for technology companies focused on artificial intelligence (AI).” It also notes the increasingly common concern that AI might not deliver all that it has promised. A record of a recent Financial Policy Committee meeting at the Bank of England reads, “downside factors included disappointing AI capability/adoption progress or increased competition, which could drive a re-evaluation of currently high expected future earnings.”

The AI craze has been in full swing since the release of OpenAI’s ChatGPT in 2022 and its explosive growth since then. The chatbot kicked off a flurry of investment, such as Microsoft’s multibillion-dollar deal in 2023. And, of course, the biggest tech companies followed OpenAI’s lead with products like Google’s Gemini, Microsoft Copilot and Apple Intelligence.

Since then, the ChatGPT maker has inked hundreds of billions of dollars in purchasing and investment agreements with the likes of AMD and NVIDIA in the race for AI dominance. Competitors like Anthropic, whose CEO thinks AI will replace half of all white-collar jobs within five years, have found the backing of other tech giants like Google and Amazon.

Integrations for AI tools continue to grow, and the proliferation of the technology keeps entering new spaces, like music. There’s no telling how everything will play out, but in the meantime AI can help us shop for shoes by looking at our feet.

This article originally appeared on Engadget at https://www.engadget.com/ai/leading-financial-institutions-are-worried-about-a-looming-ai-bubble-130827642.html?src=rss 

Sony’s WH-1000XM5 headphones drop to $250 for Prime Day

You can get Sony’s WH-1000XM5 wireless headphones for $250 in a limited time deal for Amazon Prime Day. That’s $150 off its launch price, $50 off its regular Amazon list price and only a cent more than its all-time low of $249.99. While the model was released a few years ago, it’s still a fantastic alternative to the newer but pricier WH-1000XM6, which you can also get with a discount of $20 from Amazon right now. We gave the WH-1000XM5 a score of 95 when we reviewed it and praised its redesign for providing a massive increase in comfort. 

When it comes to sound quality, we found its bass punchier than its predecessors’. The model provided more depth and more clarity than the WH-1000XM4, which made the listening experience more immersive. Sony doubled the the number of processors and the number of microphones that handle noise cancelation on the WH-1000XM5, as well, making it better at blocking sounds with higher frequencies like human voices. 

Of course, the WH-1000XM6 has better sound quality and an improved active noise cancellation technology. But with a price of $450 — currently $428 for Prime Day — it’s a much bigger expense. If you don’t mind getting an even older model, the Sony WH-1000XM4 is also on sale for $188. The model, released in 2020, has dated features by now compared to the newer iterations of the headphones. But Sony’s WH-1000X headphones have always been some of the best, and a five-year-old model could be better than some newer devices out there. 

This article originally appeared on Engadget at https://www.engadget.com/deals/sonys-wh-1000xm5-headphones-drop-to-250-for-prime-day-133009798.html?src=rss 

California just passed three bills to boost internet privacy

California has passed three new bills designed to boost privacy for internet users, governor Gavin Newsom’s office announced. The biggest one, AB 566, builds on a 2018 law by requiring web browsers to let users universally opt-out of allowing third parties to sell their data.

The original California Consumer Privacy Act from 2018 only let Californians opt out third-party data sharing one site at a time. However, AB 566 signed into law yesterday by Newsom requires web browsers like Chrome, Firefox and Safari to allow users to opt out of all third-party tracking with a single setting. “This law will help people protect their personal data by allowing them to simply switch a toggle that tells businesses they can’t sell or share it,” said Consumer Reports policy analyst Matt Schwartz. 

The bill was originally passed by the California legislature last month, but its signing by the governor wasn’t necessarily a done deal. Newsom vetoed a similar bill last year for being overly broad as it also applied to smartphone operating systems. He also said that major browsers already offer one-click opt out for third-party data sharing, though Consumer Watchdog said at the time that none offer a universal way to decline data sharing. 

Two other bills will also help internet users keep their data to themselves. SB 361 boosts the Data Broker Registration Law (Delete Act) signed into law in October 2023 by giving consumers more information about which personal information is collected by data brokers and who else might have it. AB 656, meanwhile, requires social media companies to make canceling an account straightforward and clear while it triggers full deletion of the user’s personal data.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/california-just-passed-three-bills-to-boost-internet-privacy-120031025.html?src=rss 

Netflix is bringing party games to TVs

Back in January, Netflix co-chief executive officer Gregory Peters said the service is rolling out party and couch co-op games that you can stream online in the future. Now, Peters has announced that several party game titles that you can play on your TV are coming this holiday season at the Bloomberg Screentime conference in Los Angeles. “We’re creating a completely new way to play games — one that’s as easy as streaming a show on a Friday night,” the service said in its announcement

The new games, which you can play with friends for free, include Lego: Party, a title that will typically cost you $40. You’ll also be able to play Boggle Party, wherein you compete with friends by finding words in a jumbled-up letter grid within a time limit, and Pictionary: Game Night that will have you guessing what your friends are drawing. In Tetris Time Warp, you and your friends can play different eras of of the game, from the 1984 original to the classic Gameboy version. Finally, in Party Crashers: Fool Your Friends, you’ll have to play detective and deduce which friend is the “party crasher.” To play the games, you can turn your phone into a controller by scanning a QR code. 

Netflix’s gaming push showed signs of trouble earlier this year when its canceled release plans for six titles that were already announced and removed 20 titles from its library, including popular ones like Hades. The company then chose to prioritize specific categories for a more focused library, namely party games, games for kids, well-known titles like Grand Theft Auto and games based on its shows like Stranger Things

Some people have been seeing the Games tab on their TV for a while now, but it only contained the same games you can play on mobile. These new party games will initially be “available on select TVs,” such as on devices powered by Roku, and only “in certain countries” only. In its announcement, though, the company said it “plans to roll out [games on TV] further over time.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-bringing-party-games-to-tvs-123034128.html?src=rss 

Ferrari’s first EV is coming next year with big speed, big sound and a Jony Ive design

Sound is a complicated topic in cars. Some cars are good because they’re very loud. Some cars are good because they’re very quiet. A select few cars can be counted in both categories. Really, only Hyundai’s Ioniq 5 N has managed to check both boxes, but if Ferrari’s promises about its first EV are to be believed, we may soon have another entrant.

At an event at the company’s headquarters in Maranello, Italy, Ferrari unveiled the first proper details about its first EV, the Elettrica, which is set to fully debut next year. We’re missing a few key details (such as what it looks like), but after spending a day talking to the various engineers behind this machine, I can finally reveal what makes this car move and how it might sound, too.

Power is a key metric for any Ferrari, and the Elettrica has plenty of that. Four electric motors, one per wheel, combine to generate a figure somewhere over 1,000 horsepower. That would put it close to the power of the company’s new F80 supercar, but in an era of 2,000-hp EVs, the Elettrica’s output isn’t exactly stunning.

This is something even Ferrari’s chief product development officer, Gianmaria Fulgenzi, admitted: “It’s very easy and simple to create power in an electric engine. It’s not difficult.” Cornering, he said, is what it’s really all about. He called current performance EVs “elephants,” capable of going quickly in a straight line but failing miserably at being compelling machines to drive.

That’s partly why the Elettrica has four motors. That way, the car’s traction and stability management systems can modulate power to maximize grip at each tire individually, rather than relying on one or two motors with differentials to try to manage wheelspin.But it goes deeper than that. The Elettrica can also steer each rear wheel independently, more or less on the inside or outside of the turn to help manage (or perhaps even induce) oversteer.

The front motors and inverter on the Ferrari Elettrica. 

Ferrari

Finally, the Elettrica will have active suspension, a novel type that debuted on the Purosangue SUV and is also used on the F80 supercar. Ferrari’s dampers replace traditional valves and oil with an electric motor that provides the resistance. This means, again, the damping and ride height of the car can be adjusted independently at each corner, nearly instantly.

All that, Ferrari CEO Benedetto Vigna said, will result in an EV that drives like none other on the road: “We want to show that we are able to harness any technology in a unique way.” Making a compelling EV, a type of car that many decry as too samey, would be a bold way to do it.

One key factor to this is a unique sound. Ferrari engineers knew that they needed to come up with some sort of acoustic accompaniment for the Elettrica, but they also knew it had to be authentic. “We didn’t create a fake sound, like a starship or something like that,” Fulgenzi said. “We wanted to have exactly the sound of the electric engine.”

Ferrari came up with a solution similar to the one Porsche used for the Taycan, but it executed it in a novel way. In the Taycan, Porsche sampled and remixed the sounds of the car’s electrical components. For the Elettrica, Ferrari actually installs an accelerometer inside the casing of the rear electric motors. That sensor picks up the harmonic resonance and runs it through a digital amplifier to create a sound that isn’t a sample — it’s actually coming directly from those motors.

Fulgenzi likens it to an amp on an electric guitar, picking up the near-inaudible vibration of the strings and turning it into (potentially ear-splitting) sound. That’s perhaps a bit aspirational, but the proof of course will be in the listening, something that Ferrari sadly hasn’t let me (or anyone else) do just yet.

The rear motor and inverter for the Ferrari Elettrica. 

Ferrari

They’re also not showing anyone what the thing looks like, but it seems safe to expect that this machine will bear a shape and design unlike any Ferrari that’s come before. That’s because Ferrari is, for the first time, working with design house LoveFrom, better known as the house that Jony Ive built after leaving Apple in 2019 and then sold to OpenAI for $6.5 billion.

LoveFrom has worked on a fair few projects since its inception, but this will be the company’s first car. Given that, we have absolutely nothing to go on when it comes to visual style. But if I had to guess, I’d say something with a minimalist vibe is on the menu based on Ive’s previous work. (And also his own car collection, which features a lot of classic bits of iconic British motoring.)

What we do know is that the Elettrica will have four doors and four seats. No, then, this won’t be a proper sports car, instead sitting somewhere between grand tourer and SUV. It’ll be something designed with a bit of practicality and comfort, able to waft calmly and quietly if you like. Or, with the twist of a few knobs on the steering wheel, it’s able to tighten up and get loud when you’re feeling more rowdy.

With somewhere north of 330 miles of range, it should make for a decent tourer, too. That comes from a 122 kWh (gross) battery pack that’s split up into 15 modules, each containing 14 NMC pouch cells. The cells are initially sourced from SK On, but Ferrari made it clear they’re not tied to that supplier.

Indeed, the company hopes to evolve the battery pack design and chemistry over the years, keeping some version of it available for decades to come. This is, after all, a Ferrari, a machine that ostensibly will just keep getting more valuable as it ages. That, though, is a challenge currently stymying other makers of premium EVs.

Can Ferrari make a truly desirable, truly premium EV? Having Jony Ive’s name attached certainly doesn’t hurt. We’ll all have to wait until early next year to see how it looks and how it sounds. I personally won’t get too excited about this car until then, but I am very glad that it even exists. Back in 2011, Luca Di Montezemelo, then-CEO of Ferrari, told me that Ferrari would never make an EV. I was skeptical of his statement back then, and 14 years later, I’m glad to see the company finally coming around.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ferraris-first-ev-is-coming-next-year-with-big-speed-big-sound-and-a-jony-ive-design-083000380.html?src=rss 

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