iOS apps will publish to the Apple Vision Pro store by default

Apple just announced that nearly every iOS app will automatically publish the Vision Pro store by default, which the company says will give early adopters access to “hundreds of thousands of iPad and iPhone apps.” This will be in addition to whatever actual Vision Pro apps launch on the official store.

Most apps can easily run on Vision Pro, but you won’t get a full futuristic experience. Instead, you’ll see what you’d normally see on your phone or tablet, just blown up via a fake screen in front of you. Apple says that “app experiences can easily extend to Apple Vision Pro from day one — with no additional work required.”

This is slightly underwhelming when you consider the usual apps, like Facebook, but actually provides some real benefits. This means, for instance, that every streaming app will automatically be available at launch, so you can watch whatever you want on the headset’s virtual screen. Incidentally, the screen can occupy a relative width of 100 feet, so those lightsaber battles on Ahsoka will really pop. Marry that with the comfort-forward lightweight design and you’ve got yourself one heck of an entertainment machine, and that’s before uniquely-made streaming apps begin showing up.

On the developer side, there’s a forthcoming visionOS beta launching this fall so devs can test their apps to make sure they work. Additionally, this toolset will allow developers to make adjustments to maximize integration with the headset. It’ll also let you know if your app isn’t eligible for some reason, though most will be.

Now onto the why of this. The Apple Vision Pro is set to be a niche product for at least the first generation, due to the exorbitant price tag and limited use case scenarios, so exclusive apps could be scarce at launch. This allows Apple to sort of inflate the Vision Pro app store numbers to entice consumers. It could also pressure some of the larger developers out there, like Meta, to push through features exclusive to the headset. No matter the reason, one of the primary clarion calls whenever any new technology is announced is a cry for backwards compatibility, and well, this’ll do it.

For the uninitiated, the Apple Vision Pro is the company’s forthcoming mixed-reality headset. It boasts eye-tracking, so you can control apps via minute ocular movements, and an OLED screen on the exterior to display a digital recreation of your eyeballs for others to interact with. It’ll cost a whopping $3,500 when it launches next year, which is equatable to purchasing seven Meta Quest 3 VR headsets.

This article originally appeared on Engadget at https://www.engadget.com/ios-apps-will-publish-to-the-apple-vision-pro-store-by-default-183016666.html?src=rss 

Amazon’s Fire TV Stick 4K Max drops back down to $27

A few of Amazon’s Fire TV Sticks are on sale again, including the Fire TV Stick 4K Max, which is down to $27. It went for $25 during July’s Prime Day, but that deal was only for Prime members — this one’s open to any one with the funds and inclination. This is a 51 percent discount off the $55 list price, and a sale we’ve seen a few times before. Two other streaming dongles are also on sale: the standard, HD-compatible Fire TV Stick is $25 instead of it usual $40, and the set-top Fire TV Cube is down to $120 as opposed to $140.  

Of the lot, the Fire TV Stick 4K Max is probably best for most people, as it offers a performance boost for just $2 more than the standard stick. The Cube is likely just for those who want to route other systems, like gaming consoles, through their streaming device. The 4K Max offers quick loading and response times and it’ll help you control your Alexa-enabled smart home devices, letting you view live interior or exterior camera footage directly from your TV screen. There’s even a picture-in-picture view so you can see who’s at the door without stopping the show. The 4K Max also includes support for Wi-Fi 6 — so if you’re already set up for that standard or plan to upgrade in the future, this can take advantage of the broader connections. 

Our main concern with Amazon’s streaming devices is its less intuitive user interface. Fire OS isn’t as streamlined as Roku or Google’s streaming operating systems, and Amazon tends to favor its own content, heavily promoting its shows, services and products throughout the system. 

Right now, we think Roku has the best UI of any streaming device, as we detail in our latest guide on the topic. The dongle we recommend, the Roku Streaming Stick 4K, is currently seeing a modest, 20 percent discount, taking $10 off its usual $50 price tag. That’s well above the all-time low of $25 that we saw for last year’s Black Friday sales, but it’s still a decent buy on a feature-rich streaming stick. 

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This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-stick-4k-max-drops-back-down-to-27-160054593.html?src=rss 

Nintendo is said to be showing the Switch 2’s DLSS and ray-tracing capabilities to developers

The Nintendo Switch isn’t dead quite yet. Nintendo has a solid-looking slate of games lined up for its console stretching well into 2024, including Super Mario Bros. Wonder (which I absolutely cannot wait for), Detective Pikachu Returns and maybe, possibly Metroid Prime 4. But there’s no denying that the 6.5-year-old console is getting long in the tooth, so Nintendo is gearing up for what’s next. To that end, the company reportedly showed developers tech demos for its next-gen system behind closed doors at Gamescom last month.

One of the Switch 2 demos was a beefed-up version of The Legend of Zelda: Breath of the Wild. That’s according to Eurogamer, which points out that this was a tech demo and there’s no guarantee of a remastered or upgraded version of BOTW coming to the Switch 2, so don’t get your hopes up. That said, the demo was said to show BOTW running at a higher frame rate and resolution than the original Switch can handle.

Perhaps more intriguingly, VGC reports that Nintendo also showed The Matrix Awakens running on the dev kit. The captivating tech demo was originally designed to show off what Unreal Engine 5 can do on the PlayStation 5 and Xbox Series X, but Nintendo managed to get it working on an early version of its next system too. What’s more, the Switch 2 demo was said to feature NVIDIA’s DLSS upscaling tech, ray-tracing and visuals comparable to those seen on the PS5 and Series X.

It’s unlikely that the Switch 2 will compete with the Sony and Microsoft systems in terms of pure horsepower. It definitely won’t if Nintendo retains the hybrid handheld format of the Switch, unless the company is content with a battery life of about 20 minutes. DLSS support is key, as that could help Nintendo run games at higher frame rates and resolution without having to jam more powerful components or an oversized battery into the Switch 2.

Nintendo is expected to release the Switch 2 (or whatever the console will actually be called) in 2024. It will be doing so in a far different gaming landscape than the groundbreaking Switch ventured into due to the likes of the Steam Deck and more advanced mobile gaming experiences. We’re seeing a new handheld PC gaming system show upalmost every week at this point. Thanks to emulation (and poor piracy protections on the original Switch), it’s not exactly difficult to run Nintendo games better than the company’s current console can handle, even while you’re on the go.

Nintendo might have its work cut out to convince gamers that both an upgrade from the original Switch is worthwhile and that the Switch 2 is a better option for them than a handheld gaming PC. Still, more advanced hardware, the company’s stellar track record of exclusive games and quality-of-life features like an easy way to transition to the Switch 2 could make the next-gen system enticing enough for those who might have been on the fence about snagging the upcoming console.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-is-said-to-be-showing-the-switch-2s-dlss-and-ray-tracing-capabilities-to-developers-161050817.html?src=rss 

Honda will use Tesla’s EV charging standard in North America

Honda announced today that it’s switching to Tesla’s North American Charging Standard (NACS) for upcoming EVs sold on the continent. Honda models that go on sale in 2025 and later will use NACS instead of the Combined Charging System (CCS). The automaker says it’s developing an adaptor to allow pre-2025 Hondas to charge using Tesla’s system, as it further establishes itself as the North American standard less than a year after Elon Musk and company opened it up to rivals.

“We’re excited to announce that Honda will expand fast-charging access for Honda & Acura #EV customers by adopting the North American Charging Standard (NACS),” Honda in America posted today on X (formerly Twitter). The company said it plans to launch a new EV model in North America in 2025 that includes the NACS port; all Honda EVs will use Tesla’s standard after that point.

Honda is also part of a recently formed group aiming to create a new charging network across North America with BMW, General Motors, Honda, Hyundai, Kia, Mercedes and Stellantis. Honda and the other automakers said in July they wanted to “accelerate the transition to electric vehicles” and “make zero-emission driving even more attractive.” Honda’s press release today describes the NACS adoption as existing “in addition to” those plans, but we asked Honda to clarify if or how today’s NACS announcement might affect that coalition’s strategy. (We’ll update this article if we receive a response.)

We’re excited to announce that Honda will expand fast-charging access for Honda & Acura #EV customers by adopting the North American Charging Standard (NACS).

Learn more: https://t.co/pdeg5pogXx

— Honda in America (@HondaInAmerica) September 7, 2023

Other vehicle manufacturers announcing NACS adoption in North America include Ford, GM, Mercedes, Polestar and Volvo. In addition, Texas announced in June that state-funded EV charging stations would need to include NACS.

This article originally appeared on Engadget at https://www.engadget.com/honda-will-use-teslas-ev-charging-standard-in-north-america-164539111.html?src=rss 

Victrola’s new Hi-Res wireless turntables won’t require a Sonos setup

Victrola has introduced two new premium turntables: the Hi-Res Carbon and Hi-Res Onyx. Both products have built-in Qualcomm audio hardware that will allow for wireless vinyl record play to any Bluetooth or aptX-enabled speakers or headphones. This hardware upgrade is a major shift away from Victrola’s previous lineup which was only compatible with Sonos speakers.

The turntables support Bluetooth 5.4 and Bluetooth LE and feature Qualcomm’s aptX Adaptive audio technologies. The Hi-Res models will still feature RCA outputs for self-powered wired speakers for the more traditional crowd.

Victrola’s Hi-Res Carbon and Hi-Res Onyx models are priced at $599 and $399, respectively, and are available today. Each runs $200 cheaper than their respective Sonos-compatible counterpart.

This article originally appeared on Engadget at https://www.engadget.com/victorlas-new-hi-res-wireless-turntables-wont-require-a-sonos-setup-172332224.html?src=rss 

Sega’s summer showcase delivered exciting updates to some of its most iconic franchises

A couple weeks ago, Sega did something it doesn’t normally do: it gathered up a bunch of its studios (Atlus, Amplitude, Sega of Europe and others) and put together a showcase highlighting a number of titles coming out over the next few months.

Sonic Superstars (Release date: October 17)

Like a lot of people, I have a love-hate relationship with Sonic. While the original games on the Genesis produced iconic levels like the Green Hill Zone and unforgettable characters like Tails, Knuckles and the lovable blue hedgehog himself, more recent titles often miss the mark (to put it politely). Sonic the Hedgehog ‘06nearly broke me and the Sonic Boom series was a particularly dark period for fans of speedy protagonists.

But Sonic Superstars feels like a return to form, expanding on the breakneck 2D gameplay the franchise was best at, while adding a super crisp art style that doesn’t rely on 16-bit nostalgia. Stages like Cyber Station Zone offer fun twists on the formula by letting you transform into voxelized squids or rockets as you traverse the level. In a lot of ways, it feels like Sega is finally giving side-scrolling Sonic games the overhaul they’ve needed for more than a decade, similar to what Nintendo is doing with Super Mario Bros. Wonder.

Furthermore, Sega has added multiplayer co-op to a 2D Sonic game for the first time, and not coincidentally, it plays a lot like a modern Mario title. Health, or in this case rings are shared between all the players, so as long as your party possesses a single shiny loop, you can revive your friends (except for during boss fights). The one small issue is that due to the pace of the game, if you die you might get stuck in a floating bubble for a bit until things slow down and your friends get a chance to break you out.

Persona 5 Tactica (Release date: November 17)

This is probably the game I was most excited to try out, and even with high expectations I did not come away wanting. Not only is it a treat to hear more riffs on one of the greatest video game soundtracks in recent memory, there are so many mechanics from the JRPG franchise that transition seamlessly to the tactics genre, I’m kind of surprised it took Atlus this long to make a Persona spin-off like this.

Right away the game introduces concepts like team attacks and knockdowns that had me thinking about how to take down enemies in the fewest moves. And instead of Persona’s traditional elemental affinities, Tactica introduces new cover mechanics that make the game feel like a mix between XCOM and the Mario + Rabbids series. The chibi-style art is also fun and expressive without being too kawaii.

Also, while it’s always nice to have played Persona 5 for the added context, the title is a self-contained story featuring new characters, so you don’t need to spend 50+ hours playing P5 before diving into this.

Persona 3 Reload (Release date: February 2, 2024)

I don’t have much to say about Persona 3 Reload aside from I’m thankful that this game is finally getting the remake it deserves. The original basically paved the way for the last 15+ years of Persona RPGs. It’s kind of a shame Atlus isn’t including some of the extra content from Persona 3 FES and the PSP port (notably the female protagonist), but with discs for the original PS2 game becoming harder and harder to find, it’s nice to have a great looking and more widely available version coming in early 2024.

Endless Dungeon (Release date: October 19)

While I’m familiar with some of Amplitude Studio’s previous titles, the latest entry in the Endless series might be the most pleasant surprise I encountered at the showcase. It’s a twin-stick shooter with squad-based gameplay that’s layered on top of rogue-lite mechanics that allow you to unlock things like new weapons, characters and abilities. You can choose to go it alone and control up to three heroes at the same time (with some automated assistance) or play co-op (both local and online) with friends. Either way, the game is refreshingly challenging.

As you explore and open doors, you’ll unleash waves of enemies, collect items and upgrade skills. When you reach the final room, you’ll face a huge horde and even with one of the devs giving me pointers, we didn’t survive. But that merely highlighted the depth of the game’s strategic elements. From what I played, Endless Dungeon has exactly what I look for in a rogue-lite: deep mechanics and solid replayability (with engaging co-op as a bonus).

But my favorite thing is that, despite Sega’s long history on consoles, all of the games above will also be available on PC. This is a move the publisher said it wanted to embrace after seeing strong sales on Steam during the pandemic. Regardless, whether you’re an old-school 2D platformer junkie or someone who just wants more tactics games, there’s a lot to like from Sega’s growing family of studios. And that’s even with me running out of time to check out some of Sega’s other upcoming releases like Total War: Pharoah or Like a Dragon Gaiden: The Man Who Erased His Name.

This article originally appeared on Engadget at https://www.engadget.com/segas-summer-showcase-delivered-exciting-updates-to-some-of-its-most-iconic-franchises-152354209.html?src=rss 

Max may offer live sports at no extra cost for several months

Max looks set to move into the sports streaming business in the coming weeks. Warner Bros. Discovery may try to get users hooked by offering live sports at no extra cost for several months before charging extra for them.

When WBD revealed the new-look Max (formerly HBO Max) in April, it indicated that it would reveal plans for live sports streaming at some point this year. The company airs NBA, MLB and NHL games across its linear networks and, according to Bloomberg, it has been working with the leagues to determine if it has the rights to stream the games as well.

The report suggests that Max may offer live sports to subscribers at no extra cost until February or March before WBD starts requiring users to pony up more cash for them. That’s because the March Madness college basketball tournament is one of the biggest sports events of the year and WBD may feel that could help it to get users to pay a premium for live sports on Max.

Live sports are big business for media companies and they’re one of the safest bets to make. Still, broadcast and cable viewership has been waning for years as consumers’ attention shifts elsewhere. Some organizations are trying to face that head on by streaming live sports as well.

Disney is reportedly planning on offering a standalone ESPN streaming service. Paramount+ and Peacock (both of which are run by legacy media companies) place a major focus on live sports. YouTube, meanwhile, now holds the rights to NFL Sunday Ticket. Offering access to baseball, basketball and hockey games could help WBD get people who may have already ditched cable TV to sign up for its service, even if they need to pay more than they would for a base Max plan to watch live games.

This article originally appeared on Engadget at https://www.engadget.com/max-may-offer-live-sports-at-no-extra-cost-for-several-months-141015332.html?src=rss 

Pinterest’s search overhaul makes it easier to find plus-size fashion

Pinterest is again changing its search algorithm to make its results more representative of the people using its platform. The latest update is aimed at improving the visibility of plus-size fashion and other styles that highlight a broader spectrum of body shapes and sizes.

With the changes, searches for women’s fashion and wedding looks will surface results with a more diverse range of body types, Pinterest says. Annie Ta, Pinterests’s head of inclusive products, said the changes were driven by the realization that many users were adding “descriptions and qualifiers,” to their queries in an effort to find the styles that best fit their needs. “They were experiencing something really similar: recommendations that were homogenous and not very diverse,” she said.

It’s not the first time Pinterest has taken steps toward more inclusive search features. The company, which has cultivated a reputation as a kinder social media company, added skin tone filtering to makeup and other beauty-related searches in 2018, and introduced hair pattern search in 2020.

It took a similar approach in looking at ways to tweak its algorithm to surface results that would be more inclusive for the plus-size community. Ha says the Pinterest’s algorithm has been trained on more than 5 billion images and videos on its platform to detect and categorize different body shapes and sizes. The company also tapped advocates and creators from the plus size community for advice on the changes. Now, users should be better able to browse styles without adding on extra search terms like “curvy” or “plus size.”

According to Ha, early results suggest the feature is effective. She says that the representation of different body types in search results for women’s fashion has improved by more than four times since implementing the algorithmic tweaks. Though the changes are limited to women’s fashion and wedding-related content for now, she says the company is looking to expand body type representation into other categories as well.

This article originally appeared on Engadget at https://www.engadget.com/pinterests-search-overhaul-makes-it-easier-to-find-plus-size-fashion-130010221.html?src=rss 

Chrome’s 15th birthday present is a new design and safety features

Google Chrome is well into its adolescence and is celebrating its 15th birthday with a redesign and new safety features. Say goodbye to the standard white background because Google is rolling out background customization using its Material You design language, including new colors and smoother access to light and dark modes.

To change the design of your browser, click a new button at the bottom of your homepage titled “Customize Chrome.” Then, a pop-out gives you the option to change themes, with colorways ranging from yellow to purple and everything in between. Chrome will automatically switch to whichever choice you click on, so you can explore the different colors before committing to one. Here’s where you can also choose to have your browser be in light mode, dark mode or to match your computer’s settings. Your settings can differ based on which Google account you’ve logged into (and can even stay the standard white if you prefer).

Google has also added more options to Chrome’s drop-down menu that the company says will make it quicker to access tools like Google Password Manager and extensions. You can also check out a public preview of Chrome’s”fresh, modern” web store. It now has an AI-powered extensions tab and an Editor’s spotlight section if you want recommendations for ones to download. 

The birthday updates are mostly design-centered, but Google is also attempting to improve its Safe Browsing technology. Instead of updating its internal list of sites with phishing or malware threats every half hour to hour, Chrome should now check sites in real time. Google claims that 60 percent of bad sites exist for less than 10 minutes and that this change should improve protection by 25 percent. 

This article originally appeared on Engadget at https://www.engadget.com/chromes-15th-birthday-present-is-a-new-design-and-safety-features-130013138.html?src=rss 

Polaroid I-2 review: A return to high-end instant cameras

What exactly constitutes “high-end” when it comes to a Polaroid camera? At least for the modern incarnation of the company, there really hasn’t been such a thing until now. That’s not terribly shocking since, for much of its existence, Polaroid has been associated with instant gratification and point-and-shoot simplicity. Of course, in the digital age, waiting 10 to 15 minutes for a Polaroid to develop can seem like an eternity. And the soft, saturated images they create have a decidedly lo-fi feel when put side by side with the razor-sharp photos even the lowliest smartphone can capture.

The new Polaroid I-2, however, retains all of the quirks and charm people turn to instant film for, but packs a number of modern amenities and features that might appeal to a more serious photographer. There’s a lot to like, but there is one immediately obvious obstacle: the price. At $599, the I-2 costs four-times as much as the next most expensive camera in the company’s lineup, the Polaroid Now+.

That premium does buy you the fastest lens in the current Polaroid lineup. It’s 98mm f/8 which, according to the company, is roughly the equivalent of a 50mm f/2.8 on a 35mm camera. I can’t vouch for the math there, though. I punched the numbers into a few online calculators and those figures (on the larger film of a Polaroid camera) came closer to 42mm at f/3.1 on 35mm. That’s not an exceptionally wide aperture, but it’s larger than most other Polaroid cameras which often top out at f/11 or even f/16. And you’d have to go quite a ways back (to at least the 1980s as far as I could tell) to find something faster than f/8 from Polaroid.

The lens is made of acrylic and polycarbonate, instead of glass. But the company claims that the difference in quality was negligible without dramatically driving up the cost of the camera. Again, though, this is an area where I’ll have to take the company’s word, as I have no viable means of testing the claim.

Polaroid is very proud of this lens, though, regardless of how the specs might appear on paper. It’s pitching the camera as a love letter to the instant cameras of yore, and even pulled two Olympus engineers out of retirement to help design it.

Terrence O’Brien / Engadget

It took roughly four years of development to bring the I-2 to fruition and while holding it, you do get the sense that this was a labor of love. Yes, it’s almost entirely plastic, but it feels solid and, in my opinion, looks gorgeous. The matte black body with dark silver and red accents is decidedly classier than the more brightly festooned Now line. Almost every bit of the camera feels fussed over, right down to the underside which features a quote from Polaroid cofounder Edwin Land.

This is also the only camera in the current lineup that can use standard lens filters. This means you can just walk into B&H and grab a 49mm ND filter off the shelf and slap it on. That might be necessary too, since the I-2 has a top shutter speed of only 1/250 of a second. When combined with the 640 ASA of standard i-Type film, it can be tricky to get a proper exposure in bright sunlight.

Terrence O’Brien / Engadget

That shutter speed also means you’re not gonna be freezing any fast-paced action in your frames. That being said, it’s still faster than the Now+ which tops out at 1/200. Oddly the $99 Polaroid Go can actually reach 1/300 of a second, making it the fastest camera in the family, and with a nearly as large f/9 aperture, too. That said, it does use smaller Go film.

What the I-2 has that the Go and all other current generation Polaroid cameras lack is on board manual settings. While the Now+ does offer some options via an app, only the I-2 gives you complete control of the aperture and shutter speed on the camera itself. Both are adjusted via a single ring around the lens, though, so you have to press a button to switch back and forth between them. It’s much easier to opt for aperture or shutter priority mode where you only have to worry about one variable with the ring.

I generally stuck to shutter priority to give me the best chance of avoiding too much camera shake. The placement of the shutter button on the front, while perhaps traditional, isn’t very ergonomic. That might just be down to my tiny hands and the relatively bulky camera. But I did find it introduced slightly more movement than a top-mounted shutter button.

One way of avoiding that would be to use the app, which is excellent, but does kind of defeat the purpose of having all the controls on the camera itself. The app connects immediately when you power the I-2 on. There’s no pairing and almost no delay. If you change a setting in the app it is immediately reflected on the tiny screen on the camera, and vice versa. Having spent the last couple of years fighting with Fuji’s app to even connect, this felt like a revelation.

The app would definitely come in handy, though, if you’re using the I-2 on a tripod. This is going to be particularly useful for landscapes and long exposures. You could even do some night photography and light painting by setting the shutter to bulb mode. There’s also a 2.5mm TS jack for connecting to an external flash if you wanted to go full professional studio with your Polaroid.

The one thing the app can’t do is provide you with a live view of what the camera sees. You will have to physically look through the viewfinder for that. But, I have some good news there: the viewfinder is spectacular. It’s large, bright and there’s a small display underneath that gives you exposure information as well as your shutter speed and aperture. If I have one complaint about the viewfinder it’s that it’s a little tough to figure out where your frame ends on the right side, especially when you’re trying to navigate around the eyepiece with glasses on. But I’ve run into similar trouble on other cameras too.

You can just point the camera in the general direction of your subject and hope for the best however, since the I-2 has a true continuous autofocus system that uses LiDAR. That’s in stark contrast to the other Polaroid cameras which are either focus free or have basic two zone focus systems. You can even press the shutter button halfway on the I-2 to lock your exposure and focus then reframe your shot before taking a picture.

Terrence O’Brien / Engadget

I would still suggest looking through the viewfinder, though. Not because the autofocus is unreliable, but because Polaroid film is too damn expensive for a shoot and pray approach. Even i-Type, the cheapest film compatible with the I-2, is $17 for an eight-photo pack. That’s $2.25 per picture. That’s way too much for you to be hoping a shot comes out the way you planned.

If you’ve been waiting for the other shoe to drop in this review, this is it. I shot six packs of film over my couple of weeks with the I-2 and spent a lot of that time just hoping a shot would come out. Even in full auto mode I got inconsistent results. Setting the exposure compensation to -1 could still deliver blown out photos in bright sunlight. And I suspected this is largely down to the pairing of a maximum shutter speed of 1/250 of a second with 640 ASA film. But when I tried SX-70 film with its lower 160 ASA I routinely got underexposed shots regardless of mode. I also shot a pack of black and white i-Type film that repeatedly jammed and only gave me two usable shots.

Yes, part of the charm of analog photography is the unpredictability. As someone who recently got back into shooting film I can appreciate that fact. But this was a tad too unpredictable, especially considering the high cost of Polaroid film and the I-2 in particular. Now, it’s possible I have a faulty unit. I’ve been in contact with the company and I will update if troubleshooting turns up anything. It’s also possible that a firmware update will solve many of my problems. Or maybe this all just a really embarrassing case of user error.

But at the end of the day it’s hard to imagine that anyone but the most experienced and most fanatical of Polaroid shooters will be comfortable spending $600 on a camera only to hope it can deliver more hits than misses at over $2 a pop.

This article originally appeared on Engadget at https://www.engadget.com/polaroid-i-2-review-a-return-to-high-end-instant-cameras-130010508.html?src=rss 

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