How to leave video messages on FaceTime in iOS 17

Apple’s iOS 17 brought a host of new features, including the option to leave video messages on FaceTime. While younger generations typically dread hearing their phones ring and seeing that someone has left a voicemail, Apple’s new video version might be a hit. Now, when you call someone on FaceTime, if there’s no answer you’ll have the option to record and send a video message. Please note: Both you and your recipient must be running iOS 17 or iPadOS 17 to send and receive FaceTime video messages.

Step by step: How to send a FaceTime video message

Step 1: Go to the FaceTime app

Leaving a video message via FaceTime is pretty simple. All you have to do is initiate a FaceTime call like you normally would. This can be done in a few ways but the easiest way would be to go to the FaceTime app.

Step 2: Initiate the FaceTime call

Once in the app, tap the New FaceTime button, select the contact you’re trying to reach then tap FaceTime at the bottom. If no picks up, you’ll see “[Contact] is Unavailable” and you’ll be presented with two options. You can either call them again or hit Record Video to do just that. 

CNET

Step 3: Tap the Record Video option

Select Record Video and get ready to shoot your shot. You’ll see an onscreen countdown and then you can record your message. 

Step 4: Send your video message

After you’re done saying what you need to say, you can send it by tapping Send, which looks like a white button circle with a green arrow inside, or you can select Retake.

Apple

Apple has also included a Save option, which means you can save the video message you just recorded directly to your Camera Roll. Or if you’d prefer not to send the message at all, you can simply hit Cancel.

But if you do go through with sending your video message, the recipient will be able to view it in the missed call log within their FaceTime app. Once there, they’ll have the option to return your call, watch the video message or save it to their Camera Roll.

This article originally appeared on Engadget at https://www.engadget.com/how-to-leave-video-messages-on-facetime-in-ios-17-130032594.html?src=rss 

iRobot’s Roomba j5 vacuum and mop combo machines are up to $200 off

Robot vacuums can save you a lot of time when it comes to maintaining your home, even more so when they include a mopping function. Several Roomba models that can both vacuum and mop your floors are on sale right now, including the new j5 devices. The iRobot Roomba j5+ Combo is currently available for $649 with free shipping at Wellbots. That’s $150 off the regular price. Be sure to use the code ROOMBAENG150 at checkout.

The Roomba j5+ Combo has a few advantages over the standard j5 Combo, which is also on sale (we’ll get to that in a second). The higher-end model can pinpoint no-mop zones, so you won’t have to worry about the machine spraying a cleaning solution onto a rug or carpet and trying to mop that up. The j5+ is also able to avoid more than 80 common floor obstacles. Under its P.O.O.P. pledge, iRobot promises to replace the cleaning machine if it doesn’t avoid solid pet waste.

The Roomba j5 Combo was already a more budget-friendly option and you can now save even more when you use the code ROOMBAENG200. The price will drop by $200 to $399 and Wellbots will still ship the device for free.

One factor to consider with both the j5+ Combo and j5 Combo is that you’ll need to manually swap out the bins to switch between vacuum and mopping functions. That’s the major tradeoff of plumping for one of these devices instead of a pricier option such as the Roomba j7.

Speaking of which, the Roomba j7+ Combo is also on sale. You can get $200 off of that model as well — it has dropped to $800. Not only can this machine vacuum and mop at the same time, it can automatically empty its contents into the charging station.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/irobots-roomba-j5-vacuum-and-mop-combo-machines-are-up-to-200-off-130011916.html?src=rss 

Letterboxd sells a majority stake after explosive pandemic-fueled growth

The film-focused social media site LetterBoxd has new ownership. Cofounder Matthew Buchanan announced on Friday that Tiny, a venture capital firm, has bought a 60 percent stake in the platform. The New York Times reported that the deal values Letterboxd at over $50 million. Buchanan and fellow founder Karl von Randow will retain minority shareholder positions and continue to lead the company as they insist “very little else will change.”

Founded in 2011, Letterboxd was a rare independently owned social network. It grew significantly during pandemic lockdowns as homebound users sought new movies to stream (and communities to chat with). Lacking the clutter of Amazon-owned IMDb, the website and app provided a haven for film buffs who wanted to write and read reviews, rate movies, create watch lists and socialize with fellow enthusiasts.

Letterboxd’s cofounders frame the move as less about selling out to big money and more a growth opportunity. “Teaming up with Tiny represents a big leap forward for us,” Buchanan and von Randow wrote in a statement. “We see this as a huge win for our community, enabling us to cement Letterboxd’s future with additional resources without sacrificing the DNA of what makes it special.”

The site doesn’t currently support television series, but the founders say they’re working on a way to offer that. They insist they want to incorporate TV shows “only once we know we can do it right.” Letterboxd partnered with Netflix earlier this year, bringing the streaming service’s recommendations to the social platform. 

“We’ve been huge fans and users of Letterboxd for a long time and could not be more excited to join forces with Matthew, Karl, and the rest of the team for the long-term,” said Andrew Wilkinson, Co-founder of Tiny. “If you’re running out of things to watch, it’s because you haven’t used Letterboxd yet — and we believe that the potential for superior discovery is a large opportunity.”

This article originally appeared on Engadget at https://www.engadget.com/letterboxd-sells-a-majority-stake-after-explosive-pandemic-fueled-growth-201646444.html?src=rss 

Your phone will blare a national emergency alert test on October 4 at 2:20PM ET

The federal government will conduct a nationwide alert test on Wednesday, October 4. The Federal Emergency Management Agency (FEMA) and the Federal Communications Commission (FCC) will send notifications to cell phones (as well as radios and TVs) to test the National Wireless Emergency Alert System and ensure the system (including the public’s familiarity with it) is ready for a real crisis.

The cellphone portion of the test will assess Wireless Emergency Alerts (WEAs) nationwide. If you live near a decent-sized metro area, there’s a solid chance you’ve received AMBER alerts through this system before; it can also broadcast signals for imminent threats, public safety and presidential notices in a national emergency. The test’s WEA portion will use FEMA’s Integrated Public Alert and Warning System (IPAWS), a centralized internet-based system that can broadcast emergency notifications through various communications networks.

If your cell phone is set to English, you’ll receive a message at around 2:20PM ET reading, “THIS IS A TEST of the National Wireless Emergency Alert System. No action is needed.” Those with phones set to Spanish as their primary language will see, “ESTA ES UNA PRUEBA del Sistema Nacional de Alerta de Emergencia. No se necesita acción.”

Of course, the messages will be accompanied by a “unique tone and vibration.” Based on past tests we’ve received, that could easily be described as “a jarring and obnoxious alarm that will immediately make you stop what you’re doing, utter select obscenities and pick up your phone to make it stop.”

Using the Emergency Alert System (EAS), the television and radio portion of the assessment is scheduled to happen simultaneously. This will be the seventh nationwide EAS test.

The cell phone part of the test is scheduled to last for about 30 minutes, but you should be able to dismiss the notification and shut up your phone as soon as you see and hear it. And in the (extremely unlikely) event of an actual emergency on Wednesday, the test will take place a week later on the backup date of October 11.

This article originally appeared on Engadget at https://www.engadget.com/your-phone-will-blare-a-national-emergency-alert-test-on-october-4-at-220pm-et-184322119.html?src=rss 

Cocoon is a near-perfect puzzle game that everyone should play

A beetle protagonist emerges into a beautiful, lonely world. There’s no preamble, no text overlays; not even a hint of what you’re meant to do next. So, you walk. After finding your way to a small staircase, you descend, and the steps disappear into the ground — a silent cue that you’re on the right path. A few paces further, you discover a purple pad, and as you stand on it, your iridescent wings begin to quiver. Without thinking about it, you press a button on your controller, the pad turns green, and a nearby rock transforms into a new staircase. Progress!

After solving a couple of rudimentary puzzles, you’ll encounter an orb — these are the heart (and the body) of this game. You carry them on your beetle back, initially using them as keys to open doors and solve puzzles, before discovering that inside every orb is a new world of puzzles and challenges to overcome.

Cocoon is the first game from Geometric Interactive, a studio founded in 2016 by Jeppe Carlsen and Jakob Schmid. Both are alums of Playdead, the Danish studio behind Limbo and Inside, for which Carlsen worked as lead gameplay designer. If you’ve played either of those games, Cocoon’s quietly impressive intro may sound familiar. Both were side-scrolling puzzle-platformers that used their environments and challenges to simultaneously tell a story and guide their players. The story is much the same here, but Cocoon’s structure of layered, interconnected worlds showcases another level of maturity and artistry.

The game actually opens inside the orange orb, a gorgeous desert world, and expands out from there. Each world is protected by a guardian, which needs to be defeated in order to fully unlock the orb’s power outside of that world. Unlocking the orange orb, for example, allows you to walk on hidden paths while carrying it. Each orb grants its own powers, and all are critical to progression.

Annapurna Interactive

The guardians are the game’s “boss fights.” Though there is no traditional combat, each guardian is certainly combative, and there is a degree of skill and timing required to best them. One of the later encounters did actually trip me up a few times, which is as good a time as any to mention that Cocoon has absolutely no fail state. Getting tagged by a guardian doesn’t hurt, they merely throw you outside of their orb — hop back in and you’ll return to the encounter within a couple of seconds. Likewise, you can’t mess a puzzle up to the point that you need to reload.

In isolation, the guardians are probably the game’s weakest moments, but they do provide a nice break from the puzzle-solving alongside a bit of visual spectacle. This is broadly a beautiful game to see and hear, full of bright pastel hues and beds of synth pads, and in places it’s surprisingly gross. What starts as a tranquil walk through something approximating the American Southwest quickly devolves into goopy bio-horror, and I’m very here for it. I started playing the game on a little Ayaneo handheld PC, but about quarter-way through moved over to the Xbox — while it’s a fun thing to play on a portable, the art and sound design really does benefit from a big screen and some decent speakers or headphones.

I think the bigger screen actually helped me — though this is more a review of my eyesight than the game — solve puzzles faster. Toward the end of the game, you’ll find yourself truly disoriented as you jump in and out of worlds and portals, twisting the game’s logic on its head to progress. I feel like I would’ve missed some of the environmental cues — again, my old eyes — had I been playing on a 6-inch screen.

Annapurna Interactive

I only truly got stuck once, when I spent an hour wandering around, trying to figure out what exactly I had to do to solve a puzzle. (The answer, as you’d expect, was blindingly obvious.) Cocoon doesn’t hold your hand, but it is a helicopter parent — in a good way! — gently hovering over you and pushing you in the right direction. There are environmental cues scattered around, and you’ll notice throughout that gates shut behind you at key moments. This prevented me from trying to double-back to see if I’d missed something, an activity that represents half of my playtime in similar games. Subtly locking you in an environment is the game’s way of saying “you have everything needed to progress, so stop being so dense and figure it out.”

Cocoon is a game I can (and will) recommend to anyone that plays video games, and plenty who don’t. Perhaps my only complaint is that I want more. The game only actually introduces, to my count, six core mechanics, and each of those are mixed, matched and remixed in truly creative ways. I appreciate a game being as long as its developer wants it to be, but the bones here are so good, so satisfying, that I can’t help feeling it can hold up to more orbs, more puzzles.

That said, the seven hours or so I spent with Cocoon are among the most memorable of this decade, and I’ll definitely be returning to it in a couple of years, once my brain has purged all of the answers to its puzzles.

This article originally appeared on Engadget at https://www.engadget.com/cocoon-is-a-near-perfect-puzzle-game-that-everyone-should-play-190051423.html?src=rss 

The NSA has a new security center specifically for guarding against AI

The National Security Agency (NSA) is starting a dedicated artificial intelligence security center, as reported by AP. This move comes after the government has begun to increasingly rely on AI, integrating multiple algorithms into defense and intelligence systems. The security center will work to protect these systems from theft and sabotage, in addition to safeguarding the country from external AI-based threats.

The NSA’s recent move toward AI security was announced Thursday by outgoing director General Paul Nakasone. He says that the division will operate underneath the umbrella of the pre-existing Cybersecurity Collaboration Center. This entity works with private industry and international partners to protect the US from cyberattacks stemming from China, Russia and other countries with active malware and hacking campaigns.

For instance, the agency issued an advisory this week suggesting that Chinese hackers have been targeting government, industrial and telecommunications outfits via hacked router firmware. There’s also the specter of election interference, though Nakasone says he’s yet to see any evidence of Russia or China trying to influence the 2024 US presidential election. Still, this has been a big problem in the past, and that was before the rapid proliferation of AI algorithms like the CIA’s recently-announced chatbot.

As artificial intelligence threatens to boost the abilities of these bad actors, the US government will look to this new security division to keep up. The NSA decided on establishing the unit after conducting a study that suggested poorly-secured AI models pose a significant national security challenge. This has only been compounded by the increase of generative AI technologies that the NSA points out can be used for both good and bad purposes.

Nakasone says the organization will become “NSA’s focal point for leveraging foreign intelligence insights, contributing to the development of best practices guidelines, principles, evaluation, methodology and risk frameworks” for both AI security and for the goal of secure development and adoption of artificial intelligence within “our national security systems and our defense industrial base.” To that end, the group will work hand-in-hand with industry leaders, science labs, academic institutions, international partners and, of course, the Department of Defense.

Nakasone is on his way out of the NSA and the US Cyber Command and he’ll be succeeded by his current deputy, Air Force Lt. Gen. Timothy Haugh. Nakasone has been at his post since 2018 and, by all accounts, has had quite a successful run of it.

This article originally appeared on Engadget at https://www.engadget.com/the-nsa-has-a-new-security-center-specifically-for-guarding-against-ai-180354146.html?src=rss 

The Supreme Court will hear social media cases with immense free speech implications

On Friday, the US Supreme Court agreed to take on two landmark social media cases with enormous implications for online speech, as reported by The Washington Post. The conservative-dominated court will determine if laws passed by Texas and Florida are violating First Amendment rights by requiring social platforms to host content they would otherwise block.

Tech industry groups, including Meta, X (formerly Twitter) and Google, say the laws are unconstitutional and violate private companies’ First Amendment rights. “Telling private websites they must give equal treatment to extremist hate isn’t just unwise, it is unconstitutional, and we look forward to demonstrating that to the Court,” Matt Schruers of the Computer & Communications Industry Association (CCIA), one of the trade associations challenging the legislation, told The Washington Post. The CCIA called the order “encouraging.”

The groups representing the tech companies contesting the laws say platforms would be at legal risk for removing violent or hateful content, propaganda from hostile governments and spam. However, leaving the content online could be bad for their bottom lines as they would risk advertiser and user boycotts.

Supporters of the Republican-sponsored state laws claim that social media companies are biased against conservatives and are illegally censoring their views. “These massive corporate entities cannot continue to go unchecked as they silence the voices of millions of Americans,” said TX Attorney General Ken Paxton (R), who recently survived an impeachment trial accusing him of abuses of office, bribery and corruption. Appeals courts (all with Republican-appointed judges) have issued conflicting rulings on the laws.

The US Supreme Court voted five to four in 2022 to put the Texas law on hold while the legal sparring continued. Justices John Roberts, Stephen Breyer, Sonia Sotomayor, Brett Kavanaugh and Amy Coney Barrett voted to prevent the law from taking effect. Meanwhile, Samuel Alito, Clarence Thomas, Elena Kagan and Neil Gorsuch dissented from the temporary hold. Alito (joined by Thomas and Gorsuch) said he hadn’t decided on the law’s constitutionality but would have let it stand in the interim. The dissenting Kagan didn’t sign off on Alito’s statement or provide separate reasoning.

The Biden administration is against the laws. “The act of culling and curating the content that users see is inherently expressive, even if the speech that is collected is almost wholly provided by users,” Solicitor General Elizabeth B. Prelogar said to the justices. “And especially because the covered platforms’ only products are displays of expressive content, a government requirement that they display different content — for example, by including content they wish to exclude or organizing content in a different way — plainly implicates the First Amendment.”

This article originally appeared on Engadget at https://www.engadget.com/the-supreme-court-will-hear-social-media-cases-with-immense-free-speech-implications-164302048.html?src=rss 

The Creator review: A visually stunning, yet deeply shallow, AI epic

Equal parts Terminator, The Golden Child and The Matrix prequel, The Creator is yet another sci-fi epic about a war between humans and AI, one told by someone who just can’t shut up about their time backpacking across Asia. Director Gareth Edwards clearly understands the power of scale and spectacle, something he demonstrated with his indie knockout Monsters, as well as his big-budget efforts, Godzilla and Rogue One. But The Creator, like those films, also suffers from a disjointed narrative, weak characters and a surprisingly shallow exploration of its (potentially interesting!) themes. It’s a shame — at times, the film also proves he can be a genuine visual poet. 

The Creator stars John David Washington, fresh off of Christopher Nolan’s Tenet, as Joshua, an American soldier embedded among a group of AI rebels as a double-agent. When an operation goes wrong early on, he loses his rebel wife Maya (Gemma Chan) and the will to keep fighting the war between the anti-AI West and the AI-loving country of New Asia. (Yes, this is a film where the many people, cultures and languages throughout Asia are flattened into a single nation.)

Photo by 20th Century Studios

Through a series of clunky newsreels that open the film, we see the rise of artificial intelligence as a potential boon for mankind, as well as the creation of Simulants, AI-powered beings with human-like bodies and skin. When a nuclear bomb hits Los Angeles, obliterating millions in seconds, the US and other Western countries blame AI and ban its use. And so begins the war with New Asia, where people live alongside AI and support their rebellion against the West. Naturally, the US ends up building a killer, trillion-dollar weapon: Nomad, an enormous spaceship that can obliterate any location on Earth.

In a last-ditch effort to win the war, Joshua is tasked with finding a powerful new AI weapon and destroying it. Surprise! It’s an adorable AI child (portrayed by the achingly sweet Madeleine Yuna Voyles). Joshua doesn’t have the heart to kill the kid, who he calls Alfie (based on her original designation, “Alpha Omega”). The pair then set off on a Lone Wolf and Cub journey together, as often happens when a grizzled warrior is paired with an innocent child.

If you’re getting shades of Star Wars here — an evil Empire creates a massive space-based weapon to put down rebels — you’re not alone. While The Creator is technically an original property, it lifts so much from existing fiction that it still ends up feeling like a visually lush facsimile. It’s as if ChatGPT remixed your sci-fi faves and delivered the world’s best screensaver.

It doesn’t help that the film doesn’t really have much to say. America’s horrific military aggression against New Asia, which has overt and unearned shades of the Vietnam War throughout, is undoubtedly evil. AI’s push for freedom and understanding is inherently good, and any violence against the West is justified as an act of self defense. Many characters don’t think beyond their roles in the AI War: Allison Janney (from The West Wing!) plays the cruel Colonel Howell, a soldier who hates all AI and wants Alfie dead, no matter the cost. On the other side there’s Ken Watanabe’s Harun, a stoic rebel who fights relentlessly against the American army.

The Creator has no room to explore AI as their own beings and cultures — instead, they just adopt a mishmash of Asian identities. There’s nothing close to the excellent Second Renaissance shorts from The Animatrix, which chronicled the rise of AI in The Matrix and humanity’s eventual downfall. In that universe, AI rebelled against humans because they were basically treated like slaves, and they ultimately formed their own country and customs. In The Creator, some AI wear Buddhist robes for no reason.

I’d wager Edwards is trying to establish the humanity of AI by having them mirror so much of our culture. But that also feels like a wasted opportunity when it comes to portraying an entirely new lifeform. At one point, a village mother describes AI as the next step in evolution, but why must robots be defined by the limitations of humanity?

While the relationship between Joshua and Alfie serves as the emotional core of the film, it still feels stereotypical. Joshua begins the film as a complete anti-AI bigot – which seems odd, given that he spent years among AI rebels and fell in love with one of their major supporters. Alfie is an impossibly adorable Chosen One figure. You can just imagine how their bond grows.

On a personal level, I also found myself annoyed by the relentless Orientalism throughout the film, something that’s practically endemic in popular science-fiction like Blade Runner, Dune and Firefly. By adopting elements of Hinduism, Buddhism and Asian cultures, The Creator is trying to suggest something profound or spiritual tied to AI. But it mainly serves as visual shorthand without giving artificially intelligent beings any interiority of their own.

As the film critic Siddhant Adlakha wrote this week, “By having robots almost entirely stand in for Asian peoples, but without creating a compelling cinematic argument for their humanity, The Creator ends up with a cultural dynamic that feels immediately brutalizing and xenophobic.”

Despite the film’s flaws, Edwards deserves credit for delivering a major science-fiction release that at least attempts to look different than your typical comic book movie. The Creator was shot on consumer-grade Sony FX3 full-frame cameras (yes, even its IMAX footage), which gave Edwards the freedom to shoot on location across the globe. He also delivered a final cut of the film before VFX work began, which allowed those workers to focus on crafting exactly what was needed for each scene. In contrast, Marvel’s films require a backbreaking amount of VFX work, even for scenes that are later changed or cut. (It’s no wonder Marvel VFX workers voted to unionize for better treatment.)

The Creator is more of a missed opportunity than a complete creative failure. If you tune out the clunky dialogue and thin characters, it’s still a visually lush epic that’s worth seeing on the big screen. But I also think that’s true of Attack of the Clones. In a post-Matrix era, a world where we’re already seeing the (very basic) ways AI tools can reshape our society, science-fiction needs more than another story about man versus AI.

This article originally appeared on Engadget at https://www.engadget.com/the-creator-review-a-visually-stunning-yet-deeply-shallow-ai-epic-173021570.html?src=rss 

The Arecibo Observatory’s next phase as a STEM education center starts in 2024

An educational center could open up at the site of the famed Arecibo Observatory in Puerto Rico as soon as early next year, but astronomy research won’t be among its missions. At least, not for now. The National Science Foundation announced this week that it’s chosen four institutions to take charge of the site’s transition, with a $5.5 million investment over the next five years. It’ll be a hub for STEM education, with a focus on life and computer sciences.

The NSF first revealed its plans for an education center at Arecibo last year after months of uncertainty about its future, confirming then that the telescope would not be rebuilt. The observatory’s main radio telescope suffered a catastrophic collapse in December 2020, when its 900-ton hanging instrument platform fell onto the dish below, destroying the 1,000-foot-wide structure. The collapse abruptly finalized the end of the telescope’s operations after nearly six decades of observations, during which it became a critical tool in the search for extraterrestrial intelligence and in advancing our understanding of the universe.

The new educational center, called the Arecibo Center for Culturally Relevant and Inclusive Science Education, Computational Skills, and Community Engagement (Arecibo C3 for short), is projected to open in early 2024. It’ll be led in collaboration by Cold Spring Harbor Laboratory, University of Puerto Rico-Río Piedras, Universidad del Sagrado Corazón, University of Maryland, Baltimore County.

While there are other working instruments at the site still, which researchers hoped to see funding for to continue science operations, the NSF confirmed to Nature that this is not in its current plans, though it will accept and consider proposals. The telescope’s impact will be presented in an interactive exhibit at the new center. Arecibo C3’s executive director, astronomer Wanda Díaz-Merced, told Nature, “We will be building on the heritage of Arecibo, but we will be building in a wider sense.”

This article originally appeared on Engadget at https://www.engadget.com/the-arecibo-observatorys-next-phase-as-a-stem-education-center-starts-in-2024-165915827.html?src=rss 

Analogue’s limited edition Pockets are delightful and frustrating

The life of a retro gamer is one fraught with delight and frustration. Chasing the unique feeling of waiting years while someone develops a new game for your vintage console of choice in their spare time. But the delight, when it lands, makes it all worth it. Conversely, watching someone snipe your eBay bid for a super rare game you’ve been seeking for years, that’s frustrating. No one appears to understand this yo-yo of emotions better than the team at Analogue — makers of some of the most desirable modern retro consoles around.

When I say Analogue understands this, I mean it’s perfected the art of inducing both ends of that emotional spectrum. The very existence of the company shows it understands the passion retro lovers feel about gaming history. But almost two years after the release of the (delightful) Pocket handheld, we’re still (frustrated) waiting for key accessories and consoles to reliably be in stock. Meanwhile, the company just unveiled some seriously delightful limited editions. (Good luck actually buying one — frustrating.) They really have this retro gaming thing down to a tee, and fans have noticed.

Analogue

When the Pocket was announced, that sent a wave of delight around the retro gaming community. That was in October 2019 with an estimated release date of “2020.” Eagle-eyed readers will have already noticed that the company missed that broad target by almost a year. That’s a minor frustration, but one that only served to fuel the desire for what is, arguably, Analogue’s most complicated and refined product. Almost immediately, the company reopened orders along with a mild bump in price and — depending on how quick you were — a potential two-year window for it to ship.

As of this month, most of those orders have finally been fulfilled — but not without sprawling Reddit mega-threads of people comparing shipping statuses, order numbers and total days since ordering (props to the 600+ crew). The recent glow in the dark (GITD) limited edition itself caused a bit of a stir (or, in some cases, contempt) as the lucky few who were able to secure one saw it ship out immediately with no wait at all —- including the one Analogue supplied for the images in this story.

Things got a bit meta when Analogue quickly unveiled another series of limited editions, this time, the saliva-inducing transparent colors that every gaming handheld deserves. People who had jumped on the GITD Pocket found themselves with buyer’s remorse, had they known the other editions were coming, they would have rather tried for one of those. Some folks are just buying the limited editions because they simply want a Pocket, leaving fewer for those that actively wanted them. A delightfully frustrating situation for all involved.

Reddit / MrFixter

The Glow in the Dark Analogue Pocket looks fantastic though (we’re sure the transparent ones will also). And it’s another sign of Analogue’s hard-line approach to retro purism. The Pocket, a clear reference to the Game Boy Pocket, which had one little-known, hyper rare limited edition given out at a gaming competition. You guessed it, it was glow in the dark — the only official Nintendo console ever to come in the luminous material. Cruelly, the Game Boy Pocket didn’t have a backlight, so the effect was hard to enjoy during play time.

Analogue’s version, of course, can totally be played in the dark, and is positively encouraged. “Glow in the dark is amazing — when was the last time you’ve seen a proper consumer electronic fully glow in the dark?” Christopher Taber, founder and CEO of the company told Engadget. And according to Taber, the design involved creating an entirely new material. “We spent a few months getting the color and unique starry, chalky texture. Multiple different plastics to allow that to only be shown when it’s glowing — when not glowing it has the perfect green, pure.” Taber’s enthusiasm appears to be matched by Pocket fans as all the units sold out in under two minutes. (Though Taber didn’t specify how many were available when asked.)

Unsurprisingly, and to the chagrin of, well, everyone, plenty of GITD editions have found their way into the hands of resellers.

Now that the shipping of actual Pockets seems to be mostly caught up, I asked whether there’d be stock for the holidays, to which Taber confirmed there would be. Which just leaves those cartridge adapters, and that’s a whole other situation, one that’s changed a fair bit since launch.

Photo by James Trew / Engadget

The whole selling point of the Pocket was that it could natively play original Game Boy cartridges (including Color and Advanced titles), plus Atari Lynx and Game Gear carts via an adapter. Later, TurboGrafx-16/PC Engine and NeoGeo Pocket adapters were also confirmed to be in development. At launch, the Game Gear accessory was ready to go, but there’s been a long wait for the others.

Analogue initially communicated they should be available in Q3 this year, but Taber said they were “still on track to be shipped out by the end of the year.” (FWIW, an archived version of this page showed Q3 up until at least the day before we asked for confirmation, Google has since cached a newer version.) But the real change is that the Pocket can play games from far more systems than it could at launch, including some of the ones for which there are adapters.

The Pocket doesn’t emulate games so much as it reprograms itself to “become” the system you want to play. It does this via something called Field Programmable Gate Arrays (FPGA) and more specifically “cores” that, in lay terms, mimic each system — it’s what sets the Pocket apart from most other retro handhelds that emulate in software.

Since launch cores have been made available for a number of consoles, including the NES, SNES, Genesis/Megadrive, Neo Geo and TurboGrafx-16. To play games from these systems, no adapter is required, but it does mean dabbling in the murky world of ROMs. To what extent this diminishes the appetite for the adapters is unclear (the Atari Lynx and Neo Geo Pocket remain the systems with adapters that don’t have community-created cores available).

Analogue’s Transparent Limited Edition Pockets go on sale today at 11AM Eastern. 

This article originally appeared on Engadget at https://www.engadget.com/analogues-limited-edition-pockets-are-delightful-and-frustrating-140012471.html?src=rss 

Generated by Feedzy
Exit mobile version