Meta Quest 3 review: A bit of mixed reality makes for better VR

The Meta Quest 3 proves that the Meta Ques 2 was just an impossibly good deal. When that VR headset arrived for just $300 three years ago, it was the perfect gateway to VR for most people. You didn’t need to hook it up to anything, you just flipped it on and stepped into virtual reality. But then Meta raised the price to $400 last year, and the entire VR industry just started to feel very stale.

It’s no wonder the $1,500 Meta Quest Pro completely flopped – VR was already struggling, and few people actually needed something so expensive.

The $500 Quest 3 likely won’t tempt over as many VR newcomers as the Quest 2, but it’s still a solid step forward for Meta. It has all of the upgrades you’d expect, and it also has full color mixed reality cameras, which let you use VR apps alongside a view of the real world. Squint a bit, and you can almost see what Apple is going for with the Vision Pro (though with far less fidelity).

Despite all those improvements though, the Quest 3 makes me marvel even more at what Meta accomplished with the Quest 2, which is still available at its original $299 price. That headset is still the best VR entry point for newbies, though I wish it were a bit cheaper by now. The Quest 3, meanwhile, is the logical upgrade once you’ve caught the VR bug.

Here’s what makes it special: It’s significantly thinner and lighter than the Quest 2, thanks to a new set of pancake lenses. Those also help to produce a sharper image from the new displays, which deliver 2,064 by 2,208 pixels per eye. That’s even better than the PlayStation VR 2, which wowed us earlier this year.

The Quest 3 is also running Qualcomm’s new Snapdragon XR2 Gen 2 chip, which offers double the GPU power of the Quest 2, according to Meta. Up front, there are two full color cameras for mixed reality, along with a depth sensor in the middle to help map your space and avoid obstacles. That’s notable, since it was a feature Meta completely dropped from the Quest Pro. When it comes to storage, you’ve got your choice between the 128GB $500 model and a 512GB option for $650.

Photo by Devindra Hardawar/Engadget

Now for what the Quest 3 doesn’t have: There’s no face or eye tracking, or cameras on the controllers like the Quest Pro. Though, at least they’ve lost the annoying rings from the Quest 2 gamepads. I don’t think you’ll miss any of the Quest Pro’s features – they’re potentially cool, but developers haven’t really taken advantage of them.

Meta already proved it can make a solid standalone VR headset, but can it really bring mixed reality to everyone? That seems to be the driving force behind the Quest 3. Apple’s Vision Pro showed us a genuinely promising vision of spatial computing, one where the digital and physical worlds can comfortably coexist. But that thing also costs $3,499. Trying to accomplish something similar for a fraction of the price seems impossible.

The Quest 3’s attempt at mixed reality is far from perfect – the color cameras deliver a fuzzy and pixelated view of the world, as if you’re in a drug-fueled haze. But it’s still pretty useful. A double tap on the side of the Quest 3 is all it takes to flip between immersive VR and the real world.

That’s something I ended up using frequently to check on text and Slack messages, grab information from my computer, and chat with people around me. Doing any of those things in the past would have required either completely removing the headset, or flipping up the visor.

Photo by Devindra Hardawar/Engadget

The Quest 3 also goes beyond just letting you see the real world: You can also do some basic mixed reality multi-tasking. You can arrange up to three windowed Quest apps, like WhatsApp and the Quest Store, on a translucent virtual tray that sits in front of you. Even better, you can move that tray anywhere in your space. That’s not something I’d use a lot, but the fact that I could create this environment, anchor it to a specific point in the real world, and walk around it simply blew me away.

It also helps that the Quest 3 makes every virtual element look incredibly sharp. Looking at WhatsApp chats in the headset was no different than on my gaming monitor. Meta still has to work on actually making the Quest’s apps more useful though: I could only reply to WhatsApp chats by awkwardly pecking away at the Quest’s virtual keyboard, leaving voice messages or attaching media from the headset. (Let’s just hope that tabletop virtual keyboard that Mark Zuckerberg showed off actually becomes a reality.)

A glimpse of the Quest 3’s mixed reality view from my family room.

Photo by Devindra Hardawar/Engadget

The Quest 3 also marks the first time I’ve genuinely enjoyed using Meta’s finger tracking. It was an intriguing feature when it arrived on the original Quest, but it wasn’t alway accurate, so I preferred using the Quest’s controllers instead. Now, thanks to the depth sensor and full color cameras, the Quest 3 does a far better job at recognizing every finger gesture. I found myself letting my controllers rest far more often, since it was so easy to navigate through apps by swiping and virtually pointing.

Now given just how well the Quest 2 excelled at being a standalone VR headset, I wasn’t very surprised that the Quest 3 was even better. Everything loaded faster thanks to its increased RAM. The controllers felt far more precise, especially for games that demanded accuracy, like the upcoming Samba de Amigo and the VR mainstay Beat Saber.

Photo by Devindra Hardawar/Engadget

The Quest 3’s higher resolution display also makes games look far better than the Quest 2, but I was more impressed by the handful of titles that were optimized for its faster hardware. Red Matter 2 practically looked like a full-fledged PC VR title, thanks to its incredibly detailed textures and character models. The Kurzgesagt game, Out of Scale, made me feel like I was living inside of one of its gorgeously animated YouTube videos .

Quest 3 owners will still have access to the hundreds of games that also work on the Quest 2, but it’s nice to see some new titles arriving alongside fresh hardware. It doesn’t look like anything will be exclusive to Quest 3 yet, but that could easily change down the line. For now, I’d expect new games will have an extra layer of polish, while the Quest 2 will get a more basic experience.

I didn’t get to try First Encounters, the Quest 3 mixed reality tutorial that was shown off during our initial preview, but I’m hoping more developers start building similar experiences for the Quest 3. There are a handful of truly “mixed reality” titles already, like Zombies Noir and Figmin XR, but they’re mostly just interesting experiments instead of anything truly groundbreaking. There’s room for the Quest 3 to deliver the sort of reality-bending experiences initially promised devices like the Magic Leap and HoloLens. 

After testing the Quest 3 for a week, I’ve noticed something surprising: It’s the first headset that doesn’t make me feel trapped while using it. Since the real world is easily accessible, I feel far more comfortable sitting and enjoying a movie on Netflix, or a 360-degree video on YouTube. And thanks to its lighter frame and additional room for glasses, I can also play VR games far longer than I used to.

I only wish the Quest 3’s battery life lasted longer. Depending on what you’re doing, it can go for two to three hours, just like the Quest 2. At least you can still use it while charging the headset though, and it also stays powered when connected to a PC for beefier experiences, like Google Earth VR.

Photo by Devindra Hardawar/Engadget

If you’ve seen my PlayStation VR 2 review, you’ll know I’m pretty ambivalent about the state of VR at the moment. The headsets are getting better, but the games and industry just feels stagnant. The Meta Quest 3, at the very least, seems like a better option for VR newcomers than the $550 PlayStation VR 2. It’s pricey, but it delivers solid VR without a PlayStation 5. While it’s no Vision Pro, the Quest 3’s stab at mixed reality makes it a headset you’ll likely use long after your VR honeymoon is over.

And if a $500 headset is too expensive, I’m sure you can find a used Quest 2 for a steal.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-review-mixed-reality-vr-150009788.html?src=rss 

How hackers are using Bluetooth to track police activity

Cops use all sorts of tech to track individuals — facial recognition comes to mind, as does mimicking cell phone towers to get pings or mobile data tracking. But some people are finding ways to use technology to listen back. Bluetooth signals might reveal where police are and when they are and when devices like body cams or Tasers are activated.

“It’s be really weird if you had your volume turned all the way up and all of your devices are just screaming, right?,” Alan “Nullagent” Meekins, cofounder of Bluetooth tracking platform RFParty, said. “But that’s really what you’re doing in these wireless spectrums, they’re just constantly shouting.”

All Bluetooth devices have a unique 64 bit identifier called a MAC address. Often a chunk of that address is composed of an Organizational Unique Identifier (OUI), essentially a way for a device to say who it’s made by. A look at the IoT devices that are used by many police forces led Meekins and his cofounder Roger “RekcahDam” Hicks to Axon, a company best known for Tasers. Modern police kits are overflowing with Bluetooth-enabled tech (often also made by Axon), from the aforementioned Tasers and body cams, to in-vehicle laptops. Even the gun holsters supplied to some cops send a Bluetooth ping when a sidearm is unholstered. By just reading company documentation, they were able to find the OUI.

A Bluetooth identifier seems trivial, but it could reveal a lot of information about where cops are and what they’re up to, like when their body cams are recording or they turn on the sirens to respond to a call. “There’s the signal that is sent when a police officer basically thinks something’s recording worthy, if that’s the case, people can document that, detect that and there won’t be any question whether or not hey, there’s a body cam or there wasn’t body cam,” Meekins told Engadget. It’s a way to potentially determine whether certain evidence exists so that it can be produced more quickly in a records request — something police often “slow walk” Meekins said. As people run RFParty, the app will collect historical data. In the case of body cams, if the device begins recording, it typically sends a Bluetooth signal out to other devices. If a cop turns on a camera (or Taser or other IoT device), someone running the app could collect this data to record details about the incident.

It’s similar to radio waves: if you have the equipment to get past the music and news stations into the bands used by emergency response personnel (and once you know the language and codes to make sense of whats being broadcast there) you can listen in on cop radios to hear about arrests and where police might be patrolling.

An Axon spokesperson confirmed that the company uses Bluetooth capabilities for pairing in-car systems with mobile apps, and for its camera recording devices. Using Bluetooth connectivity helps with “ensuring that incidents are captured and that devices are connected to maximize visibility,” the spokesperson said. “Axon is working on additional measures and improvements to address concerns of tracking our devices over time. Specifically, rotation of unique BLE device addresses (known as MAC addresses) that can specifically identify our devices, and removing the need for including serial numbers in Bluetooth broadcasts to reduce the ability to track a specific device over time.”

No features in RFParty are designed specifically to track police, it’s a general Bluetooth scanning service, similar to existing services like Wigle.net or nRF Connect. But some of what’s displayed on its maps includes common Internet of Things devices used by police, including body cams. Anecdotally, users are already using RFParty for police tracking purposes.

“We have all this technology that there’s certain people who understand it, and can exploit it. But you know, most people can’t and I think there needs to be more knowledge given out,” Hicks told Engadget. In a talk at DefCon 31 this past August, Meekins showed what the Axon OUI is and privately provided a live demo to me of how a knowledgeable RFParty user could leverage that information.

Of course, having that historical data handy for accountability purposes requires people to be running RFParty in the vicinity of potential abuses of police power, and it’s unlikely the app will become popular on a scale where that data will be available for almost any such incident. Still, when cops have the power to use technology against nearly anyone, it’s interesting to see the tables turned.

This article originally appeared on Engadget at https://www.engadget.com/how-hackers-are-using-bluetooth-to-track-police-activity-140012717.html?src=rss 

Watch NASA launch a mission to study a metal-rich asteroid this Thursday

Despite what Jules Verne may have you believe, it’s not exactly possible to journey to the center of the Earth. As such, it’s pretty difficult to gain a full understanding of what the core of our planet looks like. NASA is trying the next best thing. 

It’s set to launch a mission to an asteroid that’s understood to be largely made up of iron and nickel. In fact, this metal-rich asteroid, which is called 16 Psyche, is believed to once have been part of a planetary core. This is the first NASA mission to study an asteroid that has more metal than rock or ice.

Launch for the Psyche mission is targeted for 10:16AM ET on Thursday. The spacecraft will launch on a SpaceX Falcon Heavy rocket from Kennedy Space Center in Florida (this will be the first of several NASA science missions in which the primary payload will launch on one of those rockets). You can watch a live stream of the launch below.

The Psyche spacecraft is around the size of a small van. As soon as it reaches the asteroid, it will start sending images of 16 Psyche back to Earth. It’s equipped with a magnetometer, a gamma-ray and neutron spectrometer and a multispectral imager to study the asteroid. It will spend around two years snapping photos, mapping the asteroid’s surface and collecting data to gain a better understanding of 16 Psyche’s composition.

The spacecraft, which is powered by solar electric propulsion, is expected to reach 16 Psyche (which is in the main asteroid belt between Mars and Jupiter) in July 2029. If NASA had been ready to launch the mission last year, as was previously the plan, it might have been able to reach 16 Psyche as early as 2026.

NASA understands that the 173-mile wide 16 Psyche asteroid may, in fact, not be an exposed core of a planetesimal, an early planetary building block. The agency says that it might instead be the “leftover piece of a completely different kind of iron-rich body that formed from metal-rich material somewhere in the solar system.”

The spacecraft will have a second job to do. It will also test new laser communications tech from NASA JPL called Deep Space Optical Communications. This is said to be able to transfer data and images at least 10 times faster than conventional systems. The experiment will test how capable the system is of transmitting data at faster rates beyond the Moon. However, it won’t be used to send back any Psyche mission data.

This article originally appeared on Engadget at https://www.engadget.com/watch-nasa-launch-a-mission-to-study-a-metal-rich-asteroid-this-thursday-133048930.html?src=rss 

The Morning After: ChatGPT creator OpenAI might start making its own AI chips

According to Reuters, OpenAI is exploring making its own artificial intelligence chips, even looking into an acquisition. OpenAI CEO Sam Altman previously blamed GPU shortages for users’ concerns regarding the company API’s speed and reliability, leading to these moves. OpenAI using its own chips could reduce its costs too. Based on analysis by Bernstein Research, each ChatGPT query costs the company around four cents.

At the moment, NVIDIA controls the market for chips that power AI applications. The Microsoft supercomputer OpenAI used to develop its technology, for instance, uses 10,000 NVIDIA GPUs. Microsoft, OpenAI’s biggest backer, has been working on its own AI chip since 2019.

— Mat Smith

The biggest stories you might have missed

The Talos Principle 2 is the ideal blend of puzzle and story

Amazon’s first internet satellite launch was a success

iOS 17 review: Notable new features and streamlined touches

Hitting the Books: NASA’s Kathy Sullivan and advances in orbital personal hygiene

UK regulator says Snap’s AI chatbot may put kids’ privacy at risk

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

NASA will reveal on Wednesday what OSIRIS-REx brought back from asteroid Bennu

A first look at its asteroid sample.

NASA/Keegan Barber

NASA will give the public a look at the asteroid sample brought back to Earth by its OSIRIS-REx spacecraft. A livestream of the reveal is set for 11 AM ET on Wednesday, October 11. OSIRIS-REx grabbed its sample from Bennu back in 2020, then spent a year-and-a-half observing the asteroid before returning to Earth in May 2021. “The very best ‘problem’ to have is that there is so much material, it’s taking longer than we expected to collect it,” said Christopher Snead, NASA’s deputy OSIRIS-REx curation lead.

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Atari is releasing a new cartridge for its 46-year-old 2600 console

Save Mary never hit store shelves.

Atari just announced pre-orders for a physical cartridge of the company’s once-ubiquitous 2600 console. The game, Save Mary, was developed during the console’s golden years, before being shelved when the 2600 went the way of the dodo. If you want to play it, you don’t need to dust down your old 2600. Conveniently, Atari sells an upgraded version of the console, called the 2600+. What a relief.

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X tests three paid subscription tiers

It looks like this will determine how many ads you see.

Bloomberg reports that X is testing a trio of subscription tiers to help solve its financial woes. Details are scant, but these paid subscription options are likely to impact the number of ads you might see when using the platform. It looks like it’ll break down into Basic, Standard and Plus. Basic users will continue to see the regular number of ads, while standard users will see half, equivalent to what folks who pay $8 each month get at the moment. Plus users will see no ads whatsoever, for however much that might cost.

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Engadget Podcast: Google’s Pixel 8 phones and Pixel Watch 2

And Samsung launched even more devices.

Engadget

This week, Cherlynn and Devindra chat with Engadget’s Sam Rutherford about everything from the Made by Google event. That includes the Pixel 8, Pixel 8 Pro and Pixel Watch 2. We give Google credit for leaning on AI long before it was trendy, but we wonder if the Pixel 8 Pro’s temperature sensor will actually be useful.

Listen here.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-chatgpt-creator-openai-might-start-making-its-own-ai-chips-111521672.html?src=rss 

Google Nest cameras are up to 33 percent off in early October Prime Day sale

Just ahead of Google’s October “Big Deal Days” Prime Day sale, multiple Nest products are on sale, some back to all-time low prices. The easy-to-install Nest Doorbell (Battery) and Nest Cam Outdoor have particularly steep discounts of $60, letting you grab them for just $120 each (33 percent off). Meanwhile, the Nest Security Cam indoor is also on sale for $70 (30 percent off), one of the steepest discounts we’ve seen.

The Nest Doorbell (Battery) is a popular item because it’s much easier to install than any wired doorbells. As with the cameras, it will send you alerts when you have a visitor and you can chat with them through your phone and the built-in speaker and microphone. Google’s “intelligent alerts” can tell the difference between a visitor, a package being delivered, an animal sighting and more, so you can see if a situation requires your immediate attention. If the regular $180 price has made you pause, it’s now on sale for $120.

You can also pick up the Nest Cam Outdoor for just $120, or $60 off the regular $180 price. That model obviously has a weatherproof design so that you can install it outside your home, along with expanded Night Vision to better spot outdoor intruders. It also packs an internal battery that lets you set it up without the need for an AC plug, providing up to seven months of battery life before a recharge depending on usage.

Other deals are available as well. The Nest Cam indoor is designed to blend in to your home, with a range of colors, built-in stand, wall mount and hinge, and is currently on sale for $70 or 30 percent off the regular price. The sale also includes the Google Nest Doorbell (Wired) and other products — to see everything check here

Your October Prime Day Shopping Guide: See all of our Prime Day coverage. Shop the best Prime Day deals on Yahoo Life. Follow Engadget for Prime Day tech deals. Learn about Prime Day trends on In The Know. Hear from Autoblog’s experts on the best Fall Prime Day deals for your car, garage, and home, and find Prime Day sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/google-nest-cameras-are-up-to-33-percent-off-in-early-october-prime-day-sale-075727282.html?src=rss 

Hitting the Books: NASA’s Kathy Sullivan and advances in orbital personal hygiene

For the first couple decades of its existence, NASA was the epitome of an Old Boys Club; its astronaut ranks pulled exclusively from the Armed Services’ test pilot programs which, at that time, were exclusively staffed by men. Glass ceilings weren’t the only things broken when Sally Ride, Judy Resnik, Kathy Sullivan, Anna Fisher, Margaret “Rhea” Seddon and Shannon Lucid were admitted to the program in 1978 — numerous spaceflight systems had to be reassessed to accommodate a more diverse workforce. In The Six: The Untold Story of America’s First Women Astronauts, journalist Loren Grush chronicles the numerous trials and challenges these women faced — from institutional sexism to enduring survival training to navigating the personal pressures that the public life of an astronaut entails — in their efforts to reach orbit.

Scribner

Adapted from The Six: The Untold Story of America’s First Women Astronauts by Loren Grush. Copyright © 2023 by Loren Grush. Excerpted with permission by Scribner, a division of Simon & Schuster, Inc.

Above the Chisos Mountains sprawling across Big Bend National Park in West Texas, Kathy [Sullivan, PhD, third woman to fly in space and future head of the NOAA] sat in the back seat of NASA’s WB-57F reconnaissance aircraft as it climbed higher into the sky. The pilot, Jim Korkowski, kept his eye on the jet’s altimeter as they ascended. They’d just passed sixty thousand feet, and they weren’t done rising. It was a dizzyingly high altitude, but the plane was made to handle such extremes.

Inside the cockpit, both Kathy and Jim were prepared. They were fully outfitted in the air force’s high-altitude pressure suits. To the untrained observer, the gear looked almost like actual space suits. Each ensemble consisted of a bulky dark onesie, with thick gloves and a thick helmet. The combination was designed to apply pressure to the body as the high-altitude air thinned away and made it almost impossible for the human body to function.

The duo eventually reached their target height: 63,300 feet. At that altitude, their pressure suits were a matter of life and death. The surrounding air pressure was so low that their blood could start to boil if their bodies were left unprotected. But with the suits on, it was an uneventful research expedition. Kathy took images with a specialized infrared camera that could produce color photos, and she also scanned the distant terrain in various wavelengths of light.

They spent just an hour and a half over Big Bend, and the flight lasted just four hours in total. While it may have seemed a quick and easy flight, Kathy made history when she reached that final altitude above West Texas on July 1, 1979. In that moment, she flew higher than any woman ever had, setting an unofficial world aviation record.

The assignment to train with the WB-57 had scared her at first, but Kathy wound up loving those high-flying planes. “That was very fun, other than this little bit of vague concern that, ‘Hope this doesn’t mean I’m falling off the face of the Earth,’” Kathy said. The assignment took her on flights up north to Alaska and down south to Peru. As she’d hoped, she received full qualification to wear the air force’s pressure suits, becoming the first woman to do so. Soon, donning a full-body suit designed to keep her alive became second nature to her.

NASA officials had also sought her out to test a new piece of equipment they were developing for future Shuttle astronauts, one that would let people relieve themselves while in space. During the Apollo and Gemini eras, NASA developed a relatively complex apparatus for astronauts to pee in their flight suits. It was, in essence, a flexible rubber cuff that fit around the penis, which then attached to a collection bag. The condom-like cuffs came in “small,” “medium,” and “large” (though Michael Collins claimed the astronauts gave them their own terms: “extra large,” “immense,” and “unbelievable”). It was certainly not a foolproof system. Urine often escaped from beneath the sheath.

Cuffs certainly weren’t going to work once women entered the astronaut corps. While the Space Shuttle had a fancy new toilet for both men and women to use, the astronauts still needed some outlet for when they were strapped to their seats for hours, awaiting launch or reentry. And if one of the women was to do a spacewalk, she’d need some kind of device during those hours afloat. So, NASA engineers created the Disposable Absorption Containment Trunk (DACT). In its most basic form it was . . . a diaper. It was an easy fix in case astronauts needed to urinate while out of reach of the toilet. It was designed to absorb fecal matter, too, though the women probably opted to wait until they reached orbit for that.

Kathy was the best person to test it out. Often during her high-altitude flights, she’d be trapped in her pressure suit for hours on end, creating the perfect testing conditions to analyze the DACT’s durability. It worked like a charm. And although the first male Shuttle fliers stuck to the cuffs, eventually the DACT became standard equipment for everyone.

After accumulating hundreds of hours in these pressure suits, Kathy hoped to leverage her experience into a flight assignment, one that might let her take a walk outside the Space Shuttle one day. As luck would have it, she ran into Bruce McCandless II in the JSC gym one afternoon. He was the guy to know when it came to spacewalks. NASA officials had put him in charge of developing all the spacewalk procedures and protocols, and at times he seemed to live in the NASA pools. Plus, he was always conscripting one of Kathy’s classmates to do simulated runs with him in the tanks. Kathy wanted to be next. Projecting as much confidence as she could, she asked him to consider her for his next training run.

It worked. Bruce invited Kathy to accompany him to Marshall Space Flight Center in Alabama to take a dive in the tank there. The two would be working on spacewalk techniques that might be used one day to assemble a space station. However, the Space Shuttle suits still weren’t ready to use yet. Kathy had to wear Apollo moonwalker Pete Conrad’s suit, just like Anna had done during her spacewalk simulations. But while the suit swallowed tiny Anna, it was just slightly too small for Kathy, by about an inch. When she put it on, the suit stabbed her shoulders, while parts of it seemed to dig into her chest and back. She tried to stand up and nearly passed out. It took all her strength to walk over to the pool before she flopped into the tank. In the simulated weightless environment, the pain immediately evaporated. But it was still a crucial lesson in space-suit sizes. The suits have to fit their wearers perfectly if the spacewalk is going to work. 

The session may have started off painfully, but once she began tinkering with tools and understanding how to maneuver her arms to shift the rest of her body, she was hooked. She loved spacewalking so much that she’d go on to do dozens more practice dives throughout training.

But it wasn’t enough to practice in the pool. She wanted to go orbital. 

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-the-six-loren-grush-scribner-143032524.html?src=rss 

Amazon Luna subscribers can now buy individual Ubisoft games

Late last year, Amazon Luna and Ubisoft deepened their partnership by allowing subscribers to stream the developer’s games that they already own on PC. So it doesn’t really come as a surprise that Amazon has chosen to team up with Ubisoft to debut a new feature on its cloud gaming service: The capability to buy games from the platform and not just stream them. Subscribers can now purchase select Ubisoft games from the developer’s portal on Luna, and the selection includes several Assassin’s Creed titles, the Far Cry games, Child of Light and Watch Dogs

Customers will be able to purchase any game they want from within Luna, using their Amazon account and as long as their Ubisoft account is linked. The e-commerce giant says subscribers will own the license for any game they buy, and they’ll be able to play either on Luna-enabled devices or on a computer if they download the title for offline play via the Ubisoft Connect PC launcher. The list of Luna-enabled devices include Fire TV devices, Chromebooks and phones.

All the titles a customer buys will show up in their Luna library, and all their in-game purchases will sync to their Ubisoft account regardless of where they pay for them. Of course, they’ll only be able to stream the games on Luna as long as they’re a subscriber or a Prime member, but they’re not going to lose access to those titles completely if they stop paying for the service. 

As 9to5Google notes, this move gives Luna shades of Google Stadia, which was the only cloud gaming platform that allowed users to purchase games when it was still around. Unfortunately, Amazon didn’t say whether it has plans to expand game purchases and to sell titles from other developers. 

This article originally appeared on Engadget at https://www.engadget.com/amazon-luna-subscribers-can-now-buy-individual-ubisoft-games-130047808.html?src=rss 

OpenAI is reportedly considering making its own chips

ChatGPT might be powered by homegrown chips in the future, if OpenAI does indeed decide to make its own. According to Reuters, the company is currently exploring the possibility of making its own artificial intelligence chips and has even evaluated a potential acquisition. OpenAI CEO Sam Altman previously blamed GPU shortages for users’ concerns regarding the company API’s speed and reliability, so he reportedly made acquiring more AI chips a priority. 

In addition to being able to address GPU shortages, OpenAI using its own chips could make costs associated with running its products more manageable. Based on an analysis by Stacy Rasgon from Bernstein Research, each ChatGPT query costs the company around 4 cents. The service reached 100 million monthly users in its first two months, which translates to millions of queries a day, though it did lose users for the first time in July. Rasgon said that if ChatGPT queries reach a tenth of what Google gets, then it would initially need $48.1 billion worth of GPUs and would spend $16 billion a year on chips going forward. 

At the moment, NVIDIA controls the market for chips meant for AI applications — the Microsoft supercomputer OpenAI used to develop its technology, for instance, uses 10,000 NVIDIA GPUs. That’s why other companies — bigger players in the tech industry — have chosen to start developing their own. Microsoft, OpenAI’s biggest backer, has been working on an AI chip of its own since 2019, according to The Information. The product is codenamed Athena, and OpenAI has reportedly been testing the technology. 

OpenAI has yet to decide whether to push through with its plans, Reuters says. And even if it does choose to move forward, it could take years before it can start using it own chips to power its products. 

This article originally appeared on Engadget at https://www.engadget.com/openai-is-reportedly-considering-making-its-own-chips-113010353.html?src=rss 

23andMe user data breached in credential-stuffing attack

Biotech company 23andMe, known for its DNA testing kits, confirmed to BleepingComputer that its user data is circulating on hacker forums. The company said the leak occurred through a credential-stuffing attack.

A credential-stuffing attack involves user information that has already been compromised (usernames and passwords, for example) from one organization, which a hacker obtains and attempts to reuse with a second organization — in this case, 23andMe. Because of the nature of credential-stuffing, it does not appear this was a breach of the company’s internal systems. Rather, accounts were broken into piecemeal. The perpetrators of this attack appear to have obtained quite sensitive information from the compromised accounts (genetic testing results, photos, full names and geographical location, among other things).

The initial leak comprised “1 million lines of data for Ashkenazi people,” according to BleepingComputer. By October 4, data was being offered for sale in bulk, in increments of 100, 1,000, 10,000 or 100,000 profiles. The scale of the attack is as yet unknown, but the scope of its impact has likely been exacerbated by 23andMe’s ‘DNA Relatives’ feature. “Relatives are identified by comparing your DNA with the DNA of other 23andMe members who are participating in the DNA Relatives feature,” the company states. After accessing an unknown number of profiles via credential-stuffing, the threat actor behind this breach apparently scraped the ‘DNA Relatives’ results for those profiles, netting much more sensitive data. According to the same FAQ page, “The number of relatives listed [..] grows over time as more people join 23andMe.” For the fiscal year 2023, the company reported it “genotyped” around 14 million customers.

Ever since 23andMe went public in 2021, the company has faced extra scrutiny for its data protection practices — rightly so, since it deals with sensitive medical data derived from saliva sampling, including predispositions for diseases like Alzheimer’s, Type 2 diabetes and even cancer. On its website the company claims it “exceeds” data protection standards for its industry.

This article originally appeared on Engadget at https://www.engadget.com/23andme-user-data-breached-in-credential-stuffing-attack-231757254.html?src=rss 

NASA will reveal what OSIRIS-REx brought back from asteroid Bennu on Wednesday

NASA will give the public a look at the asteroid sample brought back to Earth by its OSIRIS-REx spacecraft next week. A livestream of the reveal is set for 11 AM ET on Wednesday, October 11. The capsule containing rocks and dust taken from the surface of the near-Earth asteroid “Bennu” touched down at a Department of Defense training site in the Utah desert on September 24, and scientists have since been at work making their initial analyses.

In four days, we will be revealing the sample from asteroid Bennu collected from the #OsirisRex mission.

Tune in to our live broadcast starting at 11 am ET on Wednesday, Oct. 11. pic.twitter.com/pqZhDie3HK

— NASA’s Johnson Space Center (@NASA_Johnson) October 6, 2023

OSIRIS-REx grabbed its sample from Bennu back in 2020 and spent the subsequent year-and-a-half observing the asteroid from above, before starting to make its way back toward Earth in May 2021. After its dropoff last month, the canister was brought to Houston, Texas to be opened at NASA’s Johnson Space Center. OSIRIS-REx, on the other hand, is still in space, now heading to an asteroid called Apophis under a new mission name, OSIRIS-APEX.

Asteroid Bennu is estimated to be over 4.5 billion years old, meaning its materials could hold clues into the formation of the solar system and how the building blocks of life made it to Earth. And, to scientists’ delight, the mission managed to capture more material than anyone expected. “The very best ‘problem’ to have is that there is so much material, it’s taking longer than we expected to collect it,” said Christopher Sneadr, NASA’s deputy OSIRIS-REx curation lead. With the livestream coming up, we’ll soon know more about what they’ve found in that material so far.

This article originally appeared on Engadget at https://www.engadget.com/nasa-will-reveal-what-osiris-rex-brought-back-from-asteroid-bennu-on-wednesday-213651949.html?src=rss 

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