Judge tosses out $32.5 million fine against Google in Sonos lawsuit

Google has successfully convinced a California federal judge that it did not infringe on Sonos’ multi-room audio patents. As Reuters reports, US District Judge William Alsup has thrown out a previous verdict that slapped the tech giant with a $32.5 million fine for infringing on patents held by Sonos related to managing groups of speakers. 

The judge explained that Sonos’ patents for the lawsuit “ostensibly descended from [a] 2006 provisional application.” However, the company apparently didn’t file the applications for the patents in question until 2019, and it didn’t roll out the technology to its own products until 2020. That’s years after Google, in 2014, presented Sonos with a plan to use multi-room audio technology while exploring a collaboration. 

Since Sonos connected its patents to a 2006 provisional application, they appeared to have predated Google’s products. But Judge Alsup said that the early application failed to disclose the actual invention, and that in 2019, Sonos amended the specification of its patent application to insert new matter. “This was not a case of an inventor leading the industry to something new,” Alsup wrote in his decision. “This was a case of the industry leading with something new and, only then, an inventor coming out of the woodwork to say that he had come up with the idea first — wringing fresh claims to read on a competitor’s products from an ancient application.”

Sonos sued Google in federal court in early 2020, accusing it of violating five of its speaker patents. Patrick Spence, the company’s CEO, said back then that Google had been “blatantly and knowingly” duping Sonos tech and refusing to cooperate on a “mutually beneficial solution.” Earlier this year, a California federal jury had ruled that Google did infringe on a patent Sonos holds and ordered the tech giant to pay $32.5 million in penalty. Alsup also served as the judge for those proceedings, but in his newer decision, he said “trial brought to light what happened here.”

In a statement, a Sonos spokesperson told Reuters that the new ruling was “wrong on both the facts and the law.” Based on that, Sonos is clearly not going to accept the newer verdict: The spokesperson said that the company is planning to appeal the decision. 

This article originally appeared on Engadget at https://www.engadget.com/judge-tosses-out-325-million-fine-against-google-in-sonos-lawsuit-062238869.html?src=rss 

Unity CEO John Riccitiello stepping down, effective immediately

Unity game developer said that John Riccitiello will step down as president and CEO of the company after nine years in leadership, effective immediately. James Whitehurst, who previously served as senior advisor and president at IBM, will fill in as interim CEO. The leadership transition comes during a turbulent time for the company.

Just a month ago, Unity rolled out some significant concessions to its developer pricing model after widespread backlash over its plan to charge developers for game installations. The move will directly impact developers, publishers and distributors. The upheaval of Unity’s business model came at the same time as a series of massive layoffs. In 2023, the company reduced its headcount three times in an attempt to cut costs.

Despite the recent controversy, Unity said it expects third-quarter revenue to fall somewhere between $540 million to $550 million, which is up 67 to 70 percent from last year.

This article originally appeared on Engadget at https://www.engadget.com/unity-ceo-john-riccitiello-stepping-down-effective-immediately-231422660.html?src=rss 

Porsche’s electric Macan will be the one to get

The Porsche Taycan is one of the most desirable EVs on the market, quick and lovely and yet somehow practical, too. But, with less than 250 miles of range on a charge and a starting price of at least $90,000, it’s not exactly a mainstream car.

Porsche’s next EV might get a little closer. Meet the electric Macan, which for a time at least will live along-side the gasoline-powered Macan. Porsche doesn’t have all the details to share yet, but this battery-powered SUV will offer upwards of 600 horsepower in a similar, crossover SUV shell. Range? That hasn’t been determined, but I was told it will go “a lot” farther on a charge than the Taycan.

What it will cost, though, remains to be seen. The Macan is one of Porsche’s most attainable cars, starting at just over $60,000, but the all-electric version is liable to be rather more dear than that. What’s it like to drive? Even though it isn’t finished, it’s already a hoot. Come onboard for a spin.

This article originally appeared on Engadget at https://www.engadget.com/porsches-electric-macan-will-be-the-one-to-get-220021814.html?src=rss 

Bastle’s Outsidify app lets you capture and transform sounds via a smartphone

Popular audio gadget maker Bastle just released an iOS app called Outsidify that lets you capture and transform audio directly from your iPhone’s speakers and microphone. Despite the slightly cringey app name, it looks pretty darned fun, allowing users to explore the ambient noise around them to create some truly unique soundscapes.

Once you capture some audio via the app, use Bastl’s latest creation to make harmonious or discordant feedback, manipulate responses, apply resonant filters and more. You can even use your mouth, speaking directly into the phone’s microphone, to create your own resonant filter.

Additionally, you can capture impulse responses from just about anything, with Bastl using a coffee cup or a construction site pipe as examples. These IRs can then be used to run other audio sources through to create custom reverbs and the like, via a DAW or a standalone piece of hardware. The only caveat here is the phone has to fit inside of the object or the space it’s capturing, so your dreams of having an impulse response from the inside of a toilet paper roll are, sadly, quashed.

The integrated media player allows for full looping and lets you adjust the start and end points. There’s also a speed slider, from ¼ speed to 4x, and a cropping function. As for the recorder, it saves wav files to pass on to other devices, again with adjustable start and end points. You can also speed match recordings, so the recorded speed automatically matches the tempo set in the player while preserving the pitch. Of course, there’s also a countdown timer so you can get in position before the app starts recording.

The audio gets transformed via a feedback pad with adjustment options for amount and tone. There’s even an adjustable delay that changes how long it takes the microphone to reach the feedback pad.

Outsidify is an iOS exclusive that costs $6 when purchased from the official App Store. This app is unique for Bastle, as the company typically manufactures analog gadgets like the battery-powered Kastle portable synthesizer. We’ve also praised Bastle’s Microgranny Monolith granular sampler and the Bestie portable mixer.

This article originally appeared on Engadget at https://www.engadget.com/bastles-outsidify-app-lets-you-capture-and-transform-sounds-via-a-smartphone-185421887.html?src=rss 

Trending topics feature may be coming to the Threads app

Meta’s Threads app, the social media platform that rivals X (formerly Twitter), may get a trending topics section. The potential new feature has come to light after an app developer reposted screenshots of the feature in use that were originally shared by a Meta employee.

The developer that reposted the screenshots, William Max, said that, “Just to be clear: I’m not a “leaker” or anything like that,” in a post. He continued, “I simply follow many engineers and employees working at Meta, and one of them accidentally posted a screenshot that was meant to be private. Fortunately for us, I happened to see it at the right moment. I will not disclose who posted the screenshot for obvious reasons.”

One user, @eddygraphic1, commented, “Is this a concept or real screenshot?” The employee, @willianmax, replied, “It’s real. An employee just posted by accident. 🤫” Another, @brian.g.holm said, “Please god, let this be real, AND SOON.” Max responded, “It’s real. I just don’t know if it’s coming soon (probably not).”

In the screenshots, the feature appears to list trending topics according to the number of threads it received. However, the topics don’t appear to necessarily rank from most popular to least. For example, Drake’s new hit “For All the Dogs” ranked first with 59.4K threads while “Loki Season 2” which had 91K threads, got slotted in fourth. So it’s not exactly clear how the rankings are listed.

According to the screenshots, the trending topics were showcased near the search tab. A trending tool seems like a straightforward embed for any social media app that thrives off of user-generated content. However, it’s for that very reason that trending topics can be a bit problematic. In the past, similar tools have been a place for messy contention on platforms like Twitter and Facebook. In 2018, Facebook killed its trending topics feature due to controversy over it repeatedly resurfacing conspiracy theories and misinformation. Meanwhile, X notoriously had to deal with bots that spammed the trending section with specific agendas.

This article originally appeared on Engadget at https://www.engadget.com/trending-topics-feature-may-be-coming-to-the-threads-app-183412664.html?src=rss 

The best Walmart Prime Day deals you can get right now

Just one day before Amazon kicks off its October Prime Day, Walmart has launched a Holiday Kickoff sale. We’ve seen retailers host “anti-Prime” sales before, offering their own discounts that go live on or just before the big Amazon sales. We dove in to the deals and searched for the tech savings that are worth your time. One notable plus is that Walmart carries some devices that Amazon doesn’t, like the Google Nest Hub. Other worthwhile deals include the 9th generation iPad for $1 less than it sold for during Amazon’s July Prime Day and an Xbox Elite Series 2 core controller for just $88. 

Apple 10.2-inch iPad (Wi-Fi, 64GB, 9th gen)

Apple’s 9th-generation iPad dropped down to $250 in July for Amazon’s first Prime Day of 2023, and it was one of the top sellers. Now Walmart’s sale has dropped that price by a dollar, which makes it the new lowest prices o far. This is the budget pick in our guide to the best iPads and while it doesn’t have the thin bezels and as much accessory support as our favorite, the iPad Air, it’s excellent for light gaming, streaming and browsing the web — and it’s the most affordable way to snag an iPad. 

iRobot Roomba j7+ 

iRobot’s Roomba j7+ is down to $300, which is a huge, $400 discount over the regular price. We named this the runner up model in our robot vacuum tests, though the version we recommended didn’t have a clean base, this one does. It has strong suction power and utilizes advanced obstacle avoidance, which helps it steer clear of furniture and other objects while it’s cleaning. 

Google Nest Hub (2nd gen)

The second-generation Google Nest Hub is down to $60, which is about $5 more than Walmart sold it for last time it did a Prime-adjacent sale. This is the top pick for a Google smart display in Engadget’s Engadget’s guide The seven-inch screen lives in an unobtrusive exterior and through it you can watch YouTube, access the Google Assistant, control your smart home devices, and even check in on your cameras around the house. But it doesn’t have a built-in camera itself, so you won’t be able to make video calls from it. 

Microsoft Xbox Elite Series 2 Core

The Xbox Elite Series 2 Core wireless controller is down to $88. That beats the low price we saw a few months ago by a healthy $12 and is a $42 discount overall. The Core version of this gamepad is just like the regular Elite Series 2, except without the additional accessories (like extra joysticks and triggers). Both are designed for competitive gamers with a wrap-around grip, 40 hours of rechargeable battery life, adjustable tension sticks and hair-trigger locks. 

The Legend of Zelda: Tears of the Kingdom

If you haven’t bought Nintendo’s acclaimed 2023 Zelda game, TOTK for your Switch yet, here’s a good opportunity. It’s a game we thought unlocked “a ton of creative potential” and is now 31 percent off, bringing it down to $48 which is just $2 more than the lowest price we’ve tracked. This is the standard, physical copy of the game. 

Apple iPad (Wi-Fi, 64GB, 10th gen)

The 10th generation standard iPad is down to $399. While that’s a $40 savings, it’s still about $20 more than the all time low price we’ve tracked for this model. This one didn’t make the cut in our list of the best iPads. Though it has a bigger screen and a newer chip than the 9th generation, it’s still not Apple’s own M-series silicon and it does away with the home button and headphone jack, which the earlier version retains. 

Your October Prime Day Shopping Guide: See all of our Prime Day coverage. Shop the best Prime Day deals on Yahoo Life. Follow Engadget for Prime Day tech deals. Learn about Prime Day trends on In The Know. Hear from Autoblog’s experts on the best Fall Prime Day deals for your car, garage, and home, and find Prime Day sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/best-walmart-prime-day-deals-182730464.html?src=rss 

Apple iPhone 15 review: The most substantial update to the regular iPhone in years

New iPhones tend to be rather boring. Not the pricey Pro models that get most of the fancy new features — I’m talking about the regular versions that are ideal for most of us. Apple has historically taken a trickle-down approach to its mainline phone, adding components and features from the previous year’s Pros as part of the annual update. That’s primarily what we’re dealing with on the iPhone 15, which starts at $799. However, the combination of those hand-me-downs, a revamped camera and the switch to USB-C make this year’s regular iPhone a worthy upgrade.

Design

Apple hasn’t made sweeping changes to the “regular” iPhone design in years, opting instead for subtle tweaks that only a careful observer will notice. For the iPhone 15, the company kept the aircraft-grade aluminum frame but gave it a more contoured edge. For this reason, the new model is more pleasant to hold, but you’ll only enjoy that if you aren’t using a case.

Apple also made a significant tweak to the back of the iPhone 15, choosing “color-infused” glass with a matte finish that it says is a first for smartphones. The issue for me here is the colors. Apple’s selection of black, blue, green, yellow and pink lack the pop of previous iPhone generations and are quite pastel in real life.

Photo by Billy Steele/Engadget

This isn’t a problem if you’re a fan of those shades, but they’re not for me. They’re muted to the point I thought I still had a protective covering on the back of the phone. There’s no white, gold or silver option, so you’re only left with the black – that’s really more of a dark gray – if you want something less Easter-y. The iPhone 15 is just as durable and water-resistant as its predecessor, so there’s no upgrades there. You’ll still get a Ceramic Shield display up front for added protection and an overall IP68 rating.

If a distinguishing factor on the iPhone 14 was the lack of a SIM tray, this year you’ll want to venture to the bottom edge. Apple has finally made the change to USB-C, a slightly larger and more pill-shaped port than its Lightning jack. Of course, there’s still no SIM tray as last year’s model ushered in the era of the eSIM, making transferring your number to a new phone much easier and giving you the option for multiple lines on the same device.

Display

Photo by Billy Steele/Engadget

Apple’s decision to not upgrade the iPhone 14’s display last year was disappointing, and while the company didn’t go as far as I’d like on the iPhone 15, there are some worthwhile changes. There’s a new Super Retina XDR display that offers 2,556 x 1,179 at 460 ppi on the iPhone 15 (2,796 x 1,290 on the 15 Plus). That’s not much different from the iPhone 14, which also had a Super Retina XDR panel. But, Apple now offers 2,000 nits of peak brightness and 1,600 nits of peak HDR brightness – both increases over the previous model. Colors continue to be rich and you’ll get plenty of crisp detail, none of which is surprising.

Unfortunately, we’re still saddled with a 60Hz refresh rate on the iPhone 15s; the higher refresh rate is once again reserved for the Pros. Unless you’ve used a phone with a 120Hz display, you can probably live without it, but it’s worth noting that other companies have given their base model phones a higher rate. The Pixel 8, for example, has a 120Hz display, as does the Galaxy S23. And as my colleague Cherlynn Low pointed out last year, when you go from a Pro model iPhone to the “regular” version, the choppiness of the display becomes apparent when scrolling. Of course, the always-on display is limited to the iPhone 15 Pros, too, so you don’t get ever-present time, widgets and wallpapers on the iPhone 15.

The biggest change to the display is the Dynamic Island. This particular feature debuted on the iPhone 14 Pro last year, when Apple replaced the notch with the handy, informative area around the front-facing camera. Just like it does on the Pro models, Dynamic Island on the iPhone 15 provides easy access to alerts, Live Activities and apps that are running in the background.

When music is playing, you’ll see tiny album art and either an audio waveform or an icon for where the audio is broadcast (HomePod, speaker, etc.). Press and hold and you’ll get playback controls similar to what you typically see on the lock screen – only docked at the top of the display. Live Activities can show you things like flight statuses or Lyft arrival times, and Apple says its dedicated API will allow developers to expand how their apps harness the Dynamic Island. Coming from my iPhone 14 I’ve enjoyed having the extra info or controls always just a long press away. It’s one of this year’s trickle-down features that makes life easier.

Cameras

Photo by Billy Steele/Engadget

One of the biggest changes on the iPhone 15 is the new camera. Apple has replaced the 12-megapixel dual-camera with a 48-megapixel setup and quad-pixel sensor. The company said that its photonic engine combines the low-light performance of 12MP images with large quad pixels with the detail of a 48MP version composed of individual pixels. The result, and the default setting, is a 24MP image with increased clarity and better shots in dim lighting. There’s also a new 2x optical-quality telephoto preset, so the iPhone 15 now has three preselected zoom options.

The headline feature of the new camera is portraits in regular photo mode. The iPhone 15 now captures depth information whenever it detects humans, cats or dogs “prominently” in the frame. This allows you to apply the portrait mode effect afterwards with the editing tools in the Photos app. You no longer have to select it before shooting. An “f” icon will appear whenever the camera is capturing depth and tapping it will allow you to preview and activate portrait mode before you shoot. For photos you’ve already taken, opening the editor will show you an obvious portrait button for all shots where depth info is stored. There’s also a shortcut to activate portrait mode for compatible images when you’re viewing a single photo, so you don’t have to jump into the full edit view.

It’s nice to be able to apply or remove the portrait effect later on from certain shots. Whether you add the effect in edits or while shooting, the results are pretty consistent. Apple’s portrait mode struggles at times with the edges of faces, so there were some pictures where my ears or my beard were blurry. But overall, photos taken with the effect enabled and those with it applied afterward look the same.

Most photos from the iPhone 15 weren’t obviously different from those taken with the iPhone 14. Low-light shots from this year’s model are slightly warmer and more detailed as it handles things like the glare from street lights better. That’s likely due to the way the iPhone 15 combines 12MP and 48MP images. On well-lit or outdoor photos though, it’s hard to distinguish between stills from the two phones without peeking at the metadata or zooming in to see that the iPhone 15 is better with things like hair and textures.

You’ll want to use those new 48MP shots via the HEIF MAX mode sparingly though, opting for these means increased file size and will quickly eat up your phone’s storage. 12MP low-light images are around 1MB each, 24MP stills clock in at about 2.5MB and the 48MP photos are around 5.5MB. So, when shooting at maximum quality, your snaps will be just over double that of the default setting. Thankfully, Apple gives you one-tap access to HEIF MAX on the main camera UI, but you’ll have to enable resolution control in the camera settings to see it in the top right corner.

Performance and battery life

Photo by Billy Steele/Engadget

Another hand-me-down the iPhone 15 received from last year’s Pro is the A16 Bionic. The chip powers all of the “advanced features,” including Dynamic Island, increased outdoor display brightness and the 48MP main camera. Additionally, the A16 Bionic packs a six-core CPU that uses 20 percent less power than the A15 Bionic on the iPhone 14 and a five-core GPU with 50-percent more memory bandwidth than the previous combo. Lastly, the A16 Bionic’s 16-core neural engine is the extra oomph behind features like the updated portrait mode, live voicemail and better autocorrect.

During everyday use, the iPhone 15 performed quickly and smoothly, handling all of the tasks I threw at it without a stutter. That’s doing a mix of Instagram, Gmail, Apple Music, calls, texts and some YouTube TV streaming – all with an Apple Watch connected. The only time I noticed the phone running warm was whenever I was multitasking while streaming video or live TV via picture-in-picture. Even then, the iPhone 15 never got too hot to handle.

Apple has given the iPhone 15 a second-gen Ultra Wideband chip that powers Precision Finding. What’s more, the company has expanded it to Find My friends, so you can get pinpoint directions to someone for the times you might be in a dense crowd. You’ll have to share your location with each other, which can be disabled at any time, and Find My can notify the friend you’re looking for them. I haven’t been able to test this with a fellow iPhone 15 user yet, but having just been to a music festival I can see it replacing the constant barrage of “Where are you?” texts.

In addition to Find My, Apple continues to offer safety features like satellite-powered roadside assistance and emergency SOS, which it introduced last year. The company is making those services free for two years with iPhone 15 so you can still contact AAA via text when you’re out of reach of a cellular signal. Like the previous models, theiPhone 15 also features car crash detection and can also notify your emergency contacts from the Health app. Crash detection also works with emergency SOS via satellite, so it will still contact first responders if there’s no cellular or Wi-Fi connection available. Thankfully, I haven’t had the opportunity to try these. They’re items I’m happy to have, but hope I never use.

Photo by Billy Steele/Engadget

The change to USB-C is a welcome one, albeit long overdue. In addition to giving you a more universal connection consistent with iPad and Mac, you can charge your Apple Watch, AirPods and other compatible devices with the iPhone 15. This came in handy a few times when my Apple Watch Series 7 was running on fumes. It has also been nice to top up my AirPods Pro while in transit if I forgot to charge them before leaving the house. Plus, it’s been nice to remove one cable from my travel stash.

The disappointing thing about USB-C is that Apple has limited data transfers to USB 2.0 speeds of 480 Mbps. I can’t see a scenario where you would use your phone for transporting lots of files, but the low speed does hamper things like transferring data to a new phone. As expensive as the base iPhone is, a faster connection here would be nice.

In terms of battery life, Apple’s claims of “all day” use still hold true. After a day that started at 7AM, the iPhone 15 still had 28 percent left when I plugged it in just before 1AM, with some moderately heavy Instagram scrolling between 8PM and midnight. Even at a music festival where I was constantly using the phone, I never went below 25-30 percent. That’s over three days of running low-power mode for more than 15 hours while shooting a mix of Instagram Stories, photos and video. And in both scenarios, I had an Apple Watch and a Dexcom continuous glucose monitor connected and constantly in use.

Apple says a 20W power adapter can charge the iPhone 15 in about 30 minutes. The phone also supports MagSafe wireless charging with compatible accessories. Despite the shift to USB-C, nothing has changed from the iPhone 14, so if you were hoping for faster charging, that’s not happening (yet, anyway).

Wrap-up

With the iPhone 15, Apple offers enough to make this year’s device a worthwhile upgrade. That’s not always the case, and it certainly wasn’t last year. However, the revamped camera works well, offering higher-quality shots when you need them, and Dynamic Island is genuinely useful. USB-C, even though it’s limited, is a welcome addition too. And since you’re likely going to slap a case on the thing anyway, you can probably live with Apple’s color chemistry experiment if those hues don’t quite excite you. And while it’s nice that the iPhone 15 is a more significant upgrade than we’ve gotten in years, here’s hoping that a complete overhaul is coming soon.

This article originally appeared on Engadget at https://www.engadget.com/apple-iphone-15-review-the-most-substantial-update-to-the-regular-iphone-in-years-173204712.html?src=rss 

Meta Quest 3 review: A bit of mixed reality makes for better VR

The Meta Quest 3 proves that the Meta Ques 2 was just an impossibly good deal. When that VR headset arrived for just $300 three years ago, it was the perfect gateway to VR for most people. You didn’t need to hook it up to anything, you just flipped it on and stepped into virtual reality. But then Meta raised the price to $400 last year, and the entire VR industry just started to feel very stale.

It’s no wonder the $1,500 Meta Quest Pro completely flopped – VR was already struggling, and few people actually needed something so expensive.

The $500 Quest 3 likely won’t tempt over as many VR newcomers as the Quest 2, but it’s still a solid step forward for Meta. It has all of the upgrades you’d expect, and it also has full color mixed reality cameras, which let you use VR apps alongside a view of the real world. Squint a bit, and you can almost see what Apple is going for with the Vision Pro (though with far less fidelity).

Despite all those improvements though, the Quest 3 makes me marvel even more at what Meta accomplished with the Quest 2, which is still available at its original $299 price. That headset is still the best VR entry point for newbies, though I wish it were a bit cheaper by now. The Quest 3, meanwhile, is the logical upgrade once you’ve caught the VR bug.

Here’s what makes it special: It’s significantly thinner and lighter than the Quest 2, thanks to a new set of pancake lenses. Those also help to produce a sharper image from the new displays, which deliver 2,064 by 2,208 pixels per eye. That’s even better than the PlayStation VR 2, which wowed us earlier this year.

The Quest 3 is also running Qualcomm’s new Snapdragon XR2 Gen 2 chip, which offers double the GPU power of the Quest 2, according to Meta. Up front, there are two full color cameras for mixed reality, along with a depth sensor in the middle to help map your space and avoid obstacles. That’s notable, since it was a feature Meta completely dropped from the Quest Pro. When it comes to storage, you’ve got your choice between the 128GB $500 model and a 512GB option for $650.

Photo by Devindra Hardawar/Engadget

Now for what the Quest 3 doesn’t have: There’s no face or eye tracking, or cameras on the controllers like the Quest Pro. Though, at least they’ve lost the annoying rings from the Quest 2 gamepads. I don’t think you’ll miss any of the Quest Pro’s features – they’re potentially cool, but developers haven’t really taken advantage of them.

Meta already proved it can make a solid standalone VR headset, but can it really bring mixed reality to everyone? That seems to be the driving force behind the Quest 3. Apple’s Vision Pro showed us a genuinely promising vision of spatial computing, one where the digital and physical worlds can comfortably coexist. But that thing also costs $3,499. Trying to accomplish something similar for a fraction of the price seems impossible.

The Quest 3’s attempt at mixed reality is far from perfect – the color cameras deliver a fuzzy and pixelated view of the world, as if you’re in a drug-fueled haze. But it’s still pretty useful. A double tap on the side of the Quest 3 is all it takes to flip between immersive VR and the real world.

That’s something I ended up using frequently to check on text and Slack messages, grab information from my computer, and chat with people around me. Doing any of those things in the past would have required either completely removing the headset, or flipping up the visor.

Photo by Devindra Hardawar/Engadget

The Quest 3 also goes beyond just letting you see the real world: You can also do some basic mixed reality multi-tasking. You can arrange up to three windowed Quest apps, like WhatsApp and the Quest Store, on a translucent virtual tray that sits in front of you. Even better, you can move that tray anywhere in your space. That’s not something I’d use a lot, but the fact that I could create this environment, anchor it to a specific point in the real world, and walk around it simply blew me away.

It also helps that the Quest 3 makes every virtual element look incredibly sharp. Looking at WhatsApp chats in the headset was no different than on my gaming monitor. Meta still has to work on actually making the Quest’s apps more useful though: I could only reply to WhatsApp chats by awkwardly pecking away at the Quest’s virtual keyboard, leaving voice messages or attaching media from the headset. (Let’s just hope that tabletop virtual keyboard that Mark Zuckerberg showed off actually becomes a reality.)

A glimpse of the Quest 3’s mixed reality view from my family room.

Photo by Devindra Hardawar/Engadget

The Quest 3 also marks the first time I’ve genuinely enjoyed using Meta’s finger tracking. It was an intriguing feature when it arrived on the original Quest, but it wasn’t alway accurate, so I preferred using the Quest’s controllers instead. Now, thanks to the depth sensor and full color cameras, the Quest 3 does a far better job at recognizing every finger gesture. I found myself letting my controllers rest far more often, since it was so easy to navigate through apps by swiping and virtually pointing.

Now given just how well the Quest 2 excelled at being a standalone VR headset, I wasn’t very surprised that the Quest 3 was even better. Everything loaded faster thanks to its increased RAM. The controllers felt far more precise, especially for games that demanded accuracy, like the upcoming Samba de Amigo and the VR mainstay Beat Saber.

Photo by Devindra Hardawar/Engadget

The Quest 3’s higher resolution display also makes games look far better than the Quest 2, but I was more impressed by the handful of titles that were optimized for its faster hardware. Red Matter 2 practically looked like a full-fledged PC VR title, thanks to its incredibly detailed textures and character models. The Kurzgesagt game, Out of Scale, made me feel like I was living inside of one of its gorgeously animated YouTube videos .

Quest 3 owners will still have access to the hundreds of games that also work on the Quest 2, but it’s nice to see some new titles arriving alongside fresh hardware. It doesn’t look like anything will be exclusive to Quest 3 yet, but that could easily change down the line. For now, I’d expect new games will have an extra layer of polish, while the Quest 2 will get a more basic experience.

I didn’t get to try First Encounters, the Quest 3 mixed reality tutorial that was shown off during our initial preview, but I’m hoping more developers start building similar experiences for the Quest 3. There are a handful of truly “mixed reality” titles already, like Zombies Noir and Figmin XR, but they’re mostly just interesting experiments instead of anything truly groundbreaking. There’s room for the Quest 3 to deliver the sort of reality-bending experiences initially promised devices like the Magic Leap and HoloLens. 

After testing the Quest 3 for a week, I’ve noticed something surprising: It’s the first headset that doesn’t make me feel trapped while using it. Since the real world is easily accessible, I feel far more comfortable sitting and enjoying a movie on Netflix, or a 360-degree video on YouTube. And thanks to its lighter frame and additional room for glasses, I can also play VR games far longer than I used to.

I only wish the Quest 3’s battery life lasted longer. Depending on what you’re doing, it can go for two to three hours, just like the Quest 2. At least you can still use it while charging the headset though, and it also stays powered when connected to a PC for beefier experiences, like Google Earth VR.

Photo by Devindra Hardawar/Engadget

If you’ve seen my PlayStation VR 2 review, you’ll know I’m pretty ambivalent about the state of VR at the moment. The headsets are getting better, but the games and industry just feels stagnant. The Meta Quest 3, at the very least, seems like a better option for VR newcomers than the $550 PlayStation VR 2. It’s pricey, but it delivers solid VR without a PlayStation 5. While it’s no Vision Pro, the Quest 3’s stab at mixed reality makes it a headset you’ll likely use long after your VR honeymoon is over.

And if a $500 headset is too expensive, I’m sure you can find a used Quest 2 for a steal.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-review-mixed-reality-vr-150009788.html?src=rss 

How hackers are using Bluetooth to track police activity

Cops use all sorts of tech to track individuals — facial recognition comes to mind, as does mimicking cell phone towers to get pings or mobile data tracking. But some people are finding ways to use technology to listen back. Bluetooth signals might reveal where police are and when they are and when devices like body cams or Tasers are activated.

“It’s be really weird if you had your volume turned all the way up and all of your devices are just screaming, right?,” Alan “Nullagent” Meekins, cofounder of Bluetooth tracking platform RFParty, said. “But that’s really what you’re doing in these wireless spectrums, they’re just constantly shouting.”

All Bluetooth devices have a unique 64 bit identifier called a MAC address. Often a chunk of that address is composed of an Organizational Unique Identifier (OUI), essentially a way for a device to say who it’s made by. A look at the IoT devices that are used by many police forces led Meekins and his cofounder Roger “RekcahDam” Hicks to Axon, a company best known for Tasers. Modern police kits are overflowing with Bluetooth-enabled tech (often also made by Axon), from the aforementioned Tasers and body cams, to in-vehicle laptops. Even the gun holsters supplied to some cops send a Bluetooth ping when a sidearm is unholstered. By just reading company documentation, they were able to find the OUI.

A Bluetooth identifier seems trivial, but it could reveal a lot of information about where cops are and what they’re up to, like when their body cams are recording or they turn on the sirens to respond to a call. “There’s the signal that is sent when a police officer basically thinks something’s recording worthy, if that’s the case, people can document that, detect that and there won’t be any question whether or not hey, there’s a body cam or there wasn’t body cam,” Meekins told Engadget. It’s a way to potentially determine whether certain evidence exists so that it can be produced more quickly in a records request — something police often “slow walk” Meekins said. As people run RFParty, the app will collect historical data. In the case of body cams, if the device begins recording, it typically sends a Bluetooth signal out to other devices. If a cop turns on a camera (or Taser or other IoT device), someone running the app could collect this data to record details about the incident.

It’s similar to radio waves: if you have the equipment to get past the music and news stations into the bands used by emergency response personnel (and once you know the language and codes to make sense of whats being broadcast there) you can listen in on cop radios to hear about arrests and where police might be patrolling.

An Axon spokesperson confirmed that the company uses Bluetooth capabilities for pairing in-car systems with mobile apps, and for its camera recording devices. Using Bluetooth connectivity helps with “ensuring that incidents are captured and that devices are connected to maximize visibility,” the spokesperson said. “Axon is working on additional measures and improvements to address concerns of tracking our devices over time. Specifically, rotation of unique BLE device addresses (known as MAC addresses) that can specifically identify our devices, and removing the need for including serial numbers in Bluetooth broadcasts to reduce the ability to track a specific device over time.”

No features in RFParty are designed specifically to track police, it’s a general Bluetooth scanning service, similar to existing services like Wigle.net or nRF Connect. But some of what’s displayed on its maps includes common Internet of Things devices used by police, including body cams. Anecdotally, users are already using RFParty for police tracking purposes.

“We have all this technology that there’s certain people who understand it, and can exploit it. But you know, most people can’t and I think there needs to be more knowledge given out,” Hicks told Engadget. In a talk at DefCon 31 this past August, Meekins showed what the Axon OUI is and privately provided a live demo to me of how a knowledgeable RFParty user could leverage that information.

Of course, having that historical data handy for accountability purposes requires people to be running RFParty in the vicinity of potential abuses of police power, and it’s unlikely the app will become popular on a scale where that data will be available for almost any such incident. Still, when cops have the power to use technology against nearly anyone, it’s interesting to see the tables turned.

This article originally appeared on Engadget at https://www.engadget.com/how-hackers-are-using-bluetooth-to-track-police-activity-140012717.html?src=rss 

Watch NASA launch a mission to study a metal-rich asteroid this Thursday

Despite what Jules Verne may have you believe, it’s not exactly possible to journey to the center of the Earth. As such, it’s pretty difficult to gain a full understanding of what the core of our planet looks like. NASA is trying the next best thing. 

It’s set to launch a mission to an asteroid that’s understood to be largely made up of iron and nickel. In fact, this metal-rich asteroid, which is called 16 Psyche, is believed to once have been part of a planetary core. This is the first NASA mission to study an asteroid that has more metal than rock or ice.

Launch for the Psyche mission is targeted for 10:16AM ET on Thursday. The spacecraft will launch on a SpaceX Falcon Heavy rocket from Kennedy Space Center in Florida (this will be the first of several NASA science missions in which the primary payload will launch on one of those rockets). You can watch a live stream of the launch below.

The Psyche spacecraft is around the size of a small van. As soon as it reaches the asteroid, it will start sending images of 16 Psyche back to Earth. It’s equipped with a magnetometer, a gamma-ray and neutron spectrometer and a multispectral imager to study the asteroid. It will spend around two years snapping photos, mapping the asteroid’s surface and collecting data to gain a better understanding of 16 Psyche’s composition.

The spacecraft, which is powered by solar electric propulsion, is expected to reach 16 Psyche (which is in the main asteroid belt between Mars and Jupiter) in July 2029. If NASA had been ready to launch the mission last year, as was previously the plan, it might have been able to reach 16 Psyche as early as 2026.

NASA understands that the 173-mile wide 16 Psyche asteroid may, in fact, not be an exposed core of a planetesimal, an early planetary building block. The agency says that it might instead be the “leftover piece of a completely different kind of iron-rich body that formed from metal-rich material somewhere in the solar system.”

The spacecraft will have a second job to do. It will also test new laser communications tech from NASA JPL called Deep Space Optical Communications. This is said to be able to transfer data and images at least 10 times faster than conventional systems. The experiment will test how capable the system is of transmitting data at faster rates beyond the Moon. However, it won’t be used to send back any Psyche mission data.

This article originally appeared on Engadget at https://www.engadget.com/watch-nasa-launch-a-mission-to-study-a-metal-rich-asteroid-this-thursday-133048930.html?src=rss 

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