A neural network can map large icebergs 10,000 times faster than humans

One of the major benefits of certain artificial intelligence models is that they can speed up menial or time-consuming tasks —- and not just to whip up terrible “art” based on a brief text input. University of Leeds researchers have unveiled a neural network that they claim can map an outline of a large iceberg in just 0.01 seconds.

Scientists are able to track the locations of large icebergs manually. After all, one that was included in this study was the size of Singapore when it broke off from Antarctica a decade ago. But it’s not feasible to manually track changes in icebergs’ area and thickness — or how much water and nutrients they’re releasing into seas.

“Giant icebergs are important components of the Antarctic environment,” Anne Braakmann-Folgmann, lead author of a paper on the neural network, told the European Space Agency. “They impact ocean physics, chemistry, biology and, of course, maritime operations. Therefore, it is crucial to locate icebergs and monitor their extent, to quantify how much meltwater they release into the ocean.”

Until now, manual mapping has proven to be more accurate than automated approaches, but it can take a human analyst several minutes to outline a single iceberg. That can rapidly become a time- and labor-intensive process when multiple icebergs are concerned.

The researchers trained an algorithm called U-net using imagery captured by the ESA’s Copernicus Sentinel-1 Earth-monitoring satellites. The algorithm was tested on seven icebergs. The smallest had an area roughly the same as Bern, Switzerland and the largest had approximately the same area as Hong Kong.

With 99 percent accuracy, the new model is said to surpass previous attempts at automation, which often struggled to tell the difference between icebergs and sea ice and other features. It’s also 10,000 times faster than humans at mapping icebergs.

“Being able to map iceberg extent automatically with enhanced speed and accuracy will enable us to observe changes in iceberg area for several giant icebergs more easily and paves the way for an operational application,” Dr. Braakmann-Folgmann said.

This article originally appeared on Engadget at https://www.engadget.com/a-neural-network-can-map-large-icebergs-10000-times-faster-than-humans-212855550.html?src=rss 

Spotify for TVs gets a new look and features to match the mobile app

The Spotify TV app has been revamped to make the big-screen app experience resemble the popular mobile version of the digital music and podcast streaming service. The home page will have a “Now Playing View” and feature shortcuts to recently played content. The TV app will also recommend new songs and podcasts based on your listening history on the main screen, similar to what you might get on the mobile app.

The TV app home page doesn’t just look different. You can now more easily switch between different Spotify accounts. The most recently active profile will always appear in the top right corner of a screen. Say you share a TV in the living room and you want to stop listening to your mom’s playlist – now you can select the profile image of a paired account when you want to switch.

In the past, if you listened to music on your TV through the app, you could only see the next song that was lined up. But now you can use the “Playback Queue” tool to select what you want to play next. Also, you can now turn on dark mode on your TV, meaning you can stream a curated playlist during your next house party and minimize the visuals and screen brightness.

The new Spotify TV app updates are available to free and premium subscribers using the app on supported Smart TVs, gaming consoles and media streaming devices. The effort to revitalize the user experience on the big screen isn’t a huge shocker. Spotify rolled out similar updates for its Desktop app earlier this year in an effort to make streaming more enjoyable when you’re not using your phone.

This article originally appeared on Engadget at https://www.engadget.com/spotify-for-tvs-gets-a-new-look-and-features-to-match-the-mobile-app-195050535.html?src=rss 

Amazon reportedly plans to dump Android for a homemade Fire OS replacement

Amazon reportedly plans to remove the Android core from future Fire TVs, smart displays and other devices. Writing for Lowpass, veteran journalist Janko Roettgers cites “multiple sources with knowledge of these plans” along with job listings and other materials supporting Amazon’s alleged move to a new Linux-based operating system. The OS supposedly uses the internal codename “Vega” and runs on devices like Fire TV Sticks, TVs, and other connected devices.

Roettgers says Amazon has been working on the idea for years, with the company supposedly floating the idea to chipmakers as far back as 2017. “Hundreds of people” in Amazon’s Device OS group have reportedly worked on the software, including Zibi Braniecki, a former Mozilla engineer who joined Amazon in 2022. Earlier this year, he allegedly posted on LinkedIn (a comment that appears to have since been deleted) that he was “working on a next generation Operating System for Smart Home, Automotive, and other Amazon Devices product lines.”

The report doesn’t list a release timeline but mentions that “most of the OS development is already done.” Amazon is now apparently focusing on readying an SDK and planning perks to convince developers to invest their time and money.

The alleged move would allow Amazon to cut ties with Google’s Android Open Source Project, which lies at the heart of the current Fire OS. That dependence has led to Amazon’s software falling several generations behind the most recent Android versions. For example, the current-gen Fire TV software is based on Android 9, Google’s big software update from five years ago. Switching to Vega could also let Amazon cut underlying bloat from its OS; Android contains code enabling it to work on many different devices stretching far beyond the relatively minimal needs of Amazon’s smart-home gear.

Lowpass claims the Linux-based Vega would use React Native for app development. The Meta-created framework uses a single codebase for iOS and Android, and Amazon likely hopes that will help with cross-platform development. The report doesn’t specifically address whether the OS will eventually run on Fire tablets, which become much more versatile when users sideload the Google Play Store to run a wider variety of Android apps.

Roettgers’s report says Amazon plans to eventually make a clean break with Android on all new devices. The company allegedly designed Vega to run on systems as diverse as car infotainment systems and “other future hardware products.”

This article originally appeared on Engadget at https://www.engadget.com/amazon-reportedly-plans-to-dump-android-for-a-homemade-fire-os-replacement-200144781.html?src=rss 

These sonar-equipped glasses could pave the way for better VR body tracking

Researchers at Cornell University have developed a wearable with batlike sonar that could improve upper-body tracking in virtual reality and other applications. The Cornell team fitted a generic pair of eyeglasses with a tiny sonar system, demonstrating how acoustic signals can be used instead of cameras to capture the body’s movement. 

Not only would sonar be more efficient in terms of battery consumption, the team told the Cornell Chronicle, but it would also do away with the privacy risks that come with headsets’ externally facing cameras. The system, dubbed PoseSonic, uses two pairs of microphones and speakers to send and receive acoustic signals, according to a recently published paper. With help from their deep learning model, it can then estimate 3D poses at nine different points — the shoulders, elbows, wrists, hips and nose — as these signals bounce off the upper body.

The team tested it both in the lab and “semi-in-the-wild,” and found it wasn’t negatively affected by environmental noise in any significant way. With this technique, “we use less instrumentation on the body, which is more practical, and battery performance is significantly better for everyday use,” senior author Cheng Zhang told the Cornell Chronicle.

In addition to its potential use in augmented and virtual reality, the researchers say sonar could make for better health tracking by capturing more detailed information on the body’s movements. They’ve only got the upper-body covered at the moment, though — VR legs continue to elude us.

This article originally appeared on Engadget at https://www.engadget.com/these-sonar-equipped-glasses-could-pave-the-way-for-better-vr-body-tracking-201958516.html?src=rss 

The Steam Deck OLED arrives November 16 with an improved screen and longer battery life

Surprise! There’s a new Steam Deck in town and — double surprise — we’ve already reviewed it. It might not look like a big change from the outside, but the Steam Deck OLED is a thorough mid-cycle refresh of a machine that’s not even two years old. At the same time, Valve is also adjusting the configuration of its entry-level model, making it a far more compelling option. Apologies to anyone who literally bought a Steam Deck yesterday.

In an event held for press prior to the device’s launch, Greg Coomer, a product designer at Valve, called the new model “the definitive version of the Steam Deck.” He explained that the device contains many things the company wanted to include at the LCD model’s launch but wasn’t able to, along with some additions based on community feedback.

As its name suggests, the most noticeable upgrade to the Steam Deck OLED is the display. The original Steam Deck had a 7-inch 800p LCD running at 60Hz. The new model squeezes a 7.4-inch OLED panel into the same space, significantly shrinking the bezels around the display. The new panel runs at the same resolution, but with a refresh rate of up to 90Hz. It’s also HDR, covering 110 percent of the P3 color space with a peak brightness of 1,000 nits — the old model maxed out at around 400 nits. Like all OLEDs, it has pure blacks and near-instantaneous response times. As before, anti-glare etched glass is available, but only on the premium model.

The Steam Deck OLED has a die-shrunk version of the same custom APU found in the original Steam Deck. The new APU is produced on a 6nm process, rather than the older 7nm process. Manufacturers typically use die-shrinks to either improve performance or efficiency, and Valve has chosen the latter. The max frequency of both the GPU and CPU are identical between the LCD and OLED models, so for developers tuning their games for Steam Decks, they only have a single performance target.

In concert with the more-efficient processor, there’s also a 25 percent larger battery with a 50Whr capacity, compared to the original’s 40Whr. According to Valve, these changes combined result in a 30-50 percent increase in longevity between the two generations — the official battery life claim is “three to 12 hours.” In our review, we measured a playtime increase of 62 percent when playing Hades on the OLED model versus our 18-month-old original. (Batteries degrade over time, which explains why our gains were more pronounced.)

The new internals make the Steam Deck OLED marginally lighter, and also cooler to the touch when playing games, aided by a slightly larger fan. Other improvements include support for both Wi-Fi 6E and Bluetooth 5.3, together with a new antenna array that will give a better experience when using both at the same time. There’s also a reworked power supply (it has a logo now!) with a longer 2.5m cable that will charge the OLED model from 20 to 80 percent in “as little as 45 minutes.” The thumbsticks have also been made 1mm taller, and the touch pads’ haptics are slightly sharper.

Valve

The Steam Deck OLED starts at $549, and will replace all but the entry-level model in the range. The immediate reality is a bit of a mess and a little complicated, but this, Valve says, will be the Steam Deck line-up moving forward:

256GB Steam Deck LCD ($399)

512GB Steam Deck OLED ($549)

1TB Steam Deck OLED ($649)

As a result of the changes, the 64GB LCD Steam Deck (previously sold at $399) will drop to $349, and the 512GB LCD (previously $649) will drop to $499. Once Valve sells through its inventory of both, those lines will be discontinued. Valve says it will continue to support all LCD models with software updates.

So, the long-term lineup starts at the same $399 price, which gets you the old LCD Steam Deck, but with 256GB of storage instead of 64GB. The new step-up model costs $20 more at $549, but comes with an OLED display and the improvements outlined above, plus double the storage. The range still tops out at $649, but you’re getting a lot more for your money: All of the hardware improvements, 1TB of storage instead of 512GB and an improved carry case that can pop out into a slimmer shell that’s smaller and easier to fit in a bag. As mentioned, it also has the same anti-glare etched glass as the outgoing 512GB LCD model.

Finally, there’s also a Limited Edition version of the 1TB model, with a translucent shell and a customized carry case, which will be sold at $679. We imagine stocks will not last very long, as it looks pretty rad:

Valve

While there are no concrete updates on future hardware developments, Valve engineer Pierre-Loup Griffais noted that, so long as interest in the category remains high, the company has “plans for successive generations of handhelds.” For now, Griffais explained, it’s important to Valve that developers don’t need to “split their attention” between different performance targets.

When asked about the potential for future hardware — like a return of the Steam Machine or an updated Steam Controller — there were no firm updates, but there does seem to be something happening. Griffais agreed that enabling the Steam Deck to work as a hybrid living room console was a “side goal” of the team, and noted that everything Valve does to improve SteamOS will benefit other devices. Coomer added that Valve is still working internally on “a bunch of controllers and prototypes.” If SteamOS is being used on larger displays, the team would want to augment that experience with better input options. “We don’t have any announcements on that front, but it’s why we’re building prototypes and thinking about the future there,” Coomer said.

The Steam Deck OLED will be available to order on November 16th at 1PM ET. Valve expects units to begin shipping as soon as orders start to roll in. The updated pricing on the existing LCD models is already in effect.

This article originally appeared on Engadget at https://www.engadget.com/the-steam-deck-oled-arrives-november-16-with-an-improved-screen-and-longer-battery-life-180032945.html?src=rss 

Steam Deck OLED review: It’s just better

The first thing to know about the Steam Deck OLED is that it’s not the Steam Deck 2. The Steam Deck OLED is a mid-cycle refresh from Valve, similar to the Switch OLED upgrade, but there’s a lot more going on internally here. Its screen is better, its battery life is better, its thumbsticks are better, the haptics are better, and its chip and thermals are better. One thing that hasn’t changed is its form factor — this is still one of the biggest babies on the handheld block.

The new Steam Deck’s main upgrade is its OLED screen, which replaces the original LCD and, crucially, has native support for HDR and faster frame rates. The OLED also has smaller bezels, making the display larger at 7.4 inches, compared with the original 7-inch screen.

The HDR OLED display looks fantastic. It features a wider P3 color gamut, pure blacks and a peak brightness of 1,000 nits, compared with the original max of 400 nits. In action, this means the screen’s bezels meld with the black of any game, creating a more polished frame for retro aspect ratios and providing room for higher-contrast colors. The screen on the new model doesn’t support variable refresh rates (VRR), but it now tops out at 90Hz, while the original could only hit 60Hz. The updated display is smooth, crisp and bright, like a perfect lemon tart. (Even then, I do not recommend licking the screen.)

One of the downsides of the first Steam Deck was its short battery life, which maxed out at eight hours, and that was only under ideal conditions. Valve says the new Steam Deck battery will last 30 to 50 percent longer, depending on how you’re playing, and it’ll charge faster — the company claims it will go from 20 percent to 80 percent in 45 minutes.

The Steam Deck OLED has a die-shrunk version of the custom AMD APU found in the original Steam Deck — same CPU and GPU, just more efficient. This is the process Sony takes advantage of to build the PS4 Slim and PS5 Slim, but instead of collapsing the Steam Deck around smaller hardware, Valve chose to add a bigger battery and larger fan to its existing chassis. For developers, this means the device has the same performance targets as the original and there’s no need to create games specifically for the new hardware. In the end, the Steam Deck OLED weighs about 30 grams less than the original model, or the equivalent of five quarters.

Engadget

Which leads us to the bad news for my tiny hand gang. The Steam Deck OLED is the same monstrous size as the original — 11.7 inches long, 4.5 inches tall and nearly 2 inches thick. The thumbsticks on the new model are actually 1mm taller than the first version. This was one of my main complaints about the Steam Deck when I first reviewed it: I have smaller-than-average hands, and the Steam Deck looks and feels absolutely ridiculous when I’m holding it. It’s just massive, no matter how long my manicure gets. However, the OLED model feels more balanced than the original. It’s less top-heavy, and it does technically weigh less. These small adjustments have made a noticeable difference during my playtime, and the Steam Deck OLED feels slightly more manageable as a handheld — or maybe I’m just too distracted by all of its bright, pretty colors to care about the cramping in my palms.

The thumbsticks on the new handheld have an improved texture that shouldn’t turn gray after a few months’ use, and they feel perfectly serviceable so far. The OLED touchscreen responds immediately to input, and the haptic feedback on the built-in trackpads feels even more precise, populating in reactive pin-pricks under the textured plastic.

I spent a few cozy nights on my couch swapping between the LCD and OLED Steam Decks, and honestly, after I’m done with this review, I’ll probably retire my original model. The Steam Deck OLED is sharper and more responsive; indie games, AAA games and plain old Steam menus look so much better on the new hardware.

Engadget

Hades is my most-played game on the original Steam Deck, so I used that to test out Valve’s battery life claims. Though it doesn’t support HDR, a game like Hades pops on the OLED, and its animations look more fluid than on the LCD version. The OLED lasted four hours and 23 minutes before dying. With the same settings (800p with a 60 fps cap and similar brightness) the original model died after two hours and 42 minutes. That’s a 62 percent improvement, surpassing Valve’s own estimates, though batteries degrade and I’ve had my LCD Steam Deck since the device’s launch in early 2022. In a stress test that involved playing Elden Ring with everything maxed out, the OLED battery lasted two hours and 20 minutes, about 40 percent longer than the original.

Playing the Steam Decks back-to-back highlighted another significant quality-of-life improvement: heat management. My palms have gotten toasty playing the OLED model, but they haven’t broken a sweat like they often do with the original. The new fan may be larger, but it’s not any louder, and it clearly works a treat.

The Steam Deck OLED has a new Wi-Fi 6E module and improved antennas that should enable faster downloads for anyone with a compatible router. I don’t have a 6E router or multi-gigabit Wi-Fi, but with a regular Wi-Fi 6 router, the top download speed I saw on the new Steam Deck was 562mbps, which was about 10 percent faster than the old Steam Deck, and 10 percent slower than the speeds I get on my MacBook Pro. The Steam Deck OLED uses Bluetooth 5.3 and adds a dedicated antenna, which should improve functionality when using Wi-Fi and Bluetooth at the same time.

Engadget

Even with improvements to the battery, thermals and weight distribution, the Steam Deck OLED is still more of a Wii U than a Vita. It’s a beast of a handheld, and it makes the most sense as a portable console to use around the house, rather than a truly travel-ready device. The new model even comes with an extra-long, 2.5m charging cable, designed specifically with couch-based players in mind. I didn’t test out the docking station with the new Steam Deck, but Valve recently released a SteamOS update that lets players take advantage of HDR and VRR on external displays, which only drives home the Wii U-ness of it all.

As far as software, you know the drill by now. Valve has rolled out labels for Steam games signifying how well they’ll work on the handheld, with four levels: unknown, unsupported, playable and verified. Playable games generally come with a small caveat, like having to deploy the on-screen keyboard, while verified games have been fully optimized for portable play. Currently, more than 10,000 titles on Steam fall under the playable or verified labels, with more added every day.

The Steam Deck OLED will go on sale on November 16th at 1pm ET, and Valve has units ready to ship that same day. The company has lowered the price of its LCD lineup and will sell through its backstock of 64GB and 512GB models until they’re all gone. It’ll continue selling the 256GB LCD model at a reduced price of $400, while the 512GB OLED model will cost $550 and the 1TB OLED model will cost $650. There’s also a limited edition 1TB OLED version priced at $680 that comes with a special carrying case, a translucent gray body and orange accents.

Valve

According to the developers I spoke with at Valve, this is the definitive version of the Steam Deck. The HDR OLED model is what they would have released the first time around, if the technology had existed before 2022. The handheld market has evolved quickly — in just over a year, the Steam Deck proved there’s widespread demand for handheld PCs, and its success helped drive chip makers and display manufacturers to build hardware specifically for high-fidelity mobile play. This is great news for Valve and the Steam Deck, and also the other handhelds coming out of companies like Ayaneo, ASUS, Ayn, Logitech, Retroid and Razer. Hell, maybe even Playdate will get an HDR OLED display one day. (Just kidding; Playdate is literally perfect).

So, no, the HDR OLED refresh isn’t the Steam Deck 2, but it is a welcome improvement on an already good device. The Steam Deck OLED is the facetuned, photoshopped, spit-shined version of Valve’s handheld, and it features tangible, clever improvements. The updated display is the highlight of the device, while things like faster charging, improved antennas and smoother haptics are welcome bonuses. More importantly, this is Valve renewing its commitment to portable PC gaming, and that’s a relief to see. The Steam Deck is the granddaddy of handheld PCs and Valve has the resources to continue innovating in this space. For now, the OLED model is a half-step toward the Steam Deck 2, which may be the final version of the device — unless Valve finally learns how to count to three.

This article originally appeared on Engadget at https://www.engadget.com/steam-deck-oled-review-its-just-better-180038030.html?src=rss 

Humane’s Ai Pin costs $699 and ships in early 2024, which is about all we know for certain

Wearable startup Humane AI has been dripping details about its upcoming device, the AI Pin, for months now. We firs saw it at a TED Talk in May and, more recently, got a glimpse of its promised capabilities at Paris Fashion Week, ahead of Thursday’s official unveiling. However many questions regarding how the wearable AI will actually do what it says it will remain to be answered.

Here’s what we do know: The Humane AI Pin is a pocket-worn wearable AI assistant that can reportedly perform the tasks that many modern cellphones and digital assistants do, but in a radically different form factor. It has no screen, instead reportedly operating primarily through voice commands and occasionally through a virtual screen projected onto the user’s hand. It costs $700 plus another $24 because Humane insisted on launching its own MVNO (mobile virtual network operator) on top of T-Mobile’s network. That $24/month “Humane Subscription” includes a dedicated cell phone number for the Pin with unlimited talk, text and data, rather than allow the device to tether to your existing phone. 

Humane AI

The device itself will be available in three colors — Eclipse, Equinox, and Lunar — when orders begin shipping in early 2024. The magnetic clip that affixes the device to your clothing doubles as the battery storage and includes a pair of backup batteries for users to keep with them. The AI Pin also sports an ultra-wide RGB camera, depth and motion sensors, all of which allow “the device to see the world as you see it,” per the company’s release.

The AI Pin will reportedly run on a Snapdragon processor with a dedicated Qualcomm AI Engine supporting its custom Cosmos OS. Its “entirely new AI software framework, the Ai Bus,” reportedly removes the need to actually download content to the device itself. Instead, it “quickly understands what you need, connecting you to the right AI experience or service instantly.” Collaborations with both Microsoft and OpenAI will reportedly give the AI Pin, “access to some of the world’s most powerful AI models and platforms.” 

There is still much we don’t know about the AI Pin, however, like how long each battery module lasts and how sensitive the system’s anti-tamper system is that will lock down a “compromised” device. Live demonstrations of the technology have been rare to date and hands-on opportunities nearly nonexistent. Humane is hosting a debut event Thursday afternoon where, presumably, functional iterations of the AI Pin will be on display.

This article originally appeared on Engadget at https://www.engadget.com/humanes-ai-pin-costs-699-and-ships-in-early-2024-which-is-about-all-we-know-for-certain-181048809.html?src=rss 

Take half off a refurbished Native Instruments Maschine MK3 for Black Friday

Reverb has refurbished Native Instruments Maschine MK3 units on sale now for half off the sticker price in an early Black Friday sale. The device’s interface is friendly to beginner and advanced beatmakers, providing music-making software and hardware in one package. Typically costing $599 new, Reverb’s “great quality” refurbs of the standalone groovebox cost $299 and come with a 90-day warranty.

NI describes the Maschine line as “whatever you want it to be — a standalone groovebox, a compact drum machine, a versatile synthesiser, or a fully fledged production system.” It can create entire songs on the device or pair it with a desktop DAW like Logic Pro or Ableton for finer tuning after laying down a foundation on the all-in-one controller.

The standalone system includes a sampler, arranger, mixer and “pro-quality” FX like a filter, EQ, delay, reverb and compressor. Its built-in sounds include thousands of drum kits, synth presets and loops, and it supports up to 12 expansions. On the device’s face are 16 “ultra-sensitive” drum pads, two color displays, touch-sensitive knobs, a smart strip, and more.

The Maschine MK3 is compatible with Mac (10.13 or higher) and Windows (7 and up) using a bundled USB 2.0 cable.

Reverb says its refurbished models are cleaned and tested as fully operational, and they include a 90-day warranty in case you run into any problems. The online retailer also accepts returns within seven days of delivery — but only if it’s “lost, damaged, or doesn’t match its description.” (So don’t expect Reverb to accept a buyer’s remorse return if the Maschine MK3 works as advertised but doesn’t quite do it for you.)

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/take-half-off-a-refurbished-native-instruments-maschine-mk3-for-black-friday-182541536.html?src=rss 

Sennheiser Ambeo Soundbar Mini review: Excellent and expensive

The Sonos Beam has been our top pick for compact soundbars for a while now. It offers a lot in a small package and the second-gen version also supports more immersive Dolby Atmos audio. The Beam doesn’t have any upfiring drivers though, so the impact of that spatial sound is limited. That’s not an issue with the Ambeo Soundbar Mini ($799.95), Sennheiser’s smallest soundbar yet to feature its impressive Ambeo 3D audio technology. It cranks out more sonic oomph with dual upfiring woofers on top of all of its virtualization tricks, in a unit roughly the same size as the Beam. The bigger sound comes at a significantly higher price, though.

The design

While the overall shape of the Ambeo Soundbar Mini is similar to the Sonos Beam, there are differences in the details. Most notably, Sennheiser has opted for illuminated (dimmable) Ambeo branding on the front right corner. The top panel of the mini also slopes back to front and the sides are wrapped in a fabric all the way around. Up top, there are controls for volume, playback, Bluetooth, input selection and muting the microphone. There’s also a white light that gets longer from left to right as you increase the volume.

The Ambeo Mini is about an inch and a half wider than the Beam at around 27.25 inches, but the height and depth are nearly identical. Not that you’ll be moving the speaker around much, but the Mini is also almost a pound heavier than its primary competition. Still, this is a compact unit that’s perfectly sized for smaller living rooms and spaces where you don’t have the real estate for a bigger soundbar.

Inside, there are four 1.6-inch full-range drivers. Two of them are front facing while two more are at the ends, angled slightly outward. A pair of four-inch woofers are positioned near the middle of the soundbar, but they face upward. Sennheiser has also included six class D amplifiers capable of 250 watts of power. Four far-field microphones handle the room calibration and you’ll need to make sure they’re unmuted before that process can be completed.

Sound quality

Sennheiser

It’s impressive what Sennheiser has managed to get out of a small speaker. When listening to music, there’s great bass that provides plenty of low-end thump to the driving drum beats of TesseracT’s prog metal and the hip-hop musings of Kaytraminé. Even if a soundbar has woofers, most of the living room speakers can’t muster enough bass for them to be useful as a music setup without an additional sub. That’s not the case here. Still, you’ll want to consider an Ambeo Sub if you’re planning to use it in a medium-to-large room as the bass tends to get lost in bigger spaces. The Mini also supports Sony’s 360 Reality Audio and MPEG-H if you’re into them, but the Ambeo does a great job upscaling stereo content.

The Ambeo Soundbar Mini’s key feature is Sennheiser’s 3D audio tech. It has been a staple of the company’s soundbars since the first Ambeo model in 2019. Both of the larger, pricier Sennheiser soundbars have more drivers, including two upfiring units in addition to the two upwards facing woofers inside the Ambeo Soundbar Plus. The Mini does a solid job with Dolby Atmos and DTS:X content, but the effect isn’t as enveloping since it’s more reliant on virtualization. I particularly enjoyed the immersive, directional audio in quidditch matches during my annual fall viewing of the Harry Potter series.This soundbar still gives you a 7.1.4 setup after the room calibration places virtual speakers around. That’s the same channel layout as the Plus, though that bigger unit has seven total drivers and two woofers for a fuller sound and more immersive experience.

Software and features

Like a lot of smaller soundbars these days, the Ambeo Mini connects to your TV via HDMI eARC. It supports HDMI 2.1, which is the latest spec that allows higher resolution (up to 10K) and higher frame rates (up to 120fps) thanks to increased bandwidth. Most new TVs have at least one HDMI 2.1 port and both PS5 and Xbox Series X support it.

All of the settings for the Ambeo Soundbar Mini are accessible in Sennheiser’s Smart Control app. This includes the initial setup and room calibration, the latter of which takes about three minutes to complete. First, you have the ability to change the sources between HDMI, Bluetooth or Spotify Connect. There’s a volume slider here too and just below reside the Ambeo 3D audio on/off buttons. The company offers a few sound presets next, with Adaptive, Music, Movie, News, Neutral and Sports as the choices. During my tests, I found Adaptive best suited for most viewing and listening, so I kept it locked there. Lastly, the app’s main interface provides access to Night Mode and Voice Enhancement features should you need those.

Photo by Billy Steele/Engadget

There’s a more detailed settings menu, but I’ll only point out one item. Under both Audio and System is where you’ll need to go to add an Ambeo Subwoofer to the Mini (the same stuff is available from both places). Once you do, you’ll have the ability to adjust the additional speaker’s volume and enable a tool called Phase 180. This balances out the low-end from the sub when it’s positioned close to the soundbar. Sennheiser says otherwise the bass can have a hollow character and this helps correct that. You’ll also need to recalibrate the system once you add a sub, which you can do from this menu.

The Mini runs Sennheiser’s Ambeo OS, which allows a whole host of connectivity options. You’ll primarily connect via Wi-Fi, but as I’ve already mentioned Bluetooth is here as well. Wi-Fi gives you the choice of Apple AirPlay 2, Spotify Connect and Tidal Connect, in addition to Alexa built-in and Google Chromecast. The wireless connectivity allows you to easily use the Mini as part of a multiroom setup too. I was able to select it and a HomePod from the connections menu in Apple Music with no additional setup required. The company promises “a future-proof experience” thanks to “regular” Ambeo OS updates as well.

The competition

Photo by Billy Steele/Engadget

As you’ve probably guessed, the Ambeo Mini’s primary competition is the Sonos Beam. The second-generation version of which debuted in 2021, most notably delivering Dolby Atmos and a new cover. While the speaker sounds great and does an admirable job with Atmos, it doesn’t have any upfiring drivers, so the effect of the immersive audio is limited. However, Sonos still achieves a level of immersiveness through some virtualization tricks with extra height and surround channels. Plus, it’s $300 cheaper than the Mini, even after Sonos raised the price to $499. You’ll probably want a sub for the Beam too, which is another $429 or $799 depending on which model you choose (there is a Beam and Sub Mini bundle that saves you $45).

If you’re sold on the Ambeo tech no matter the cost, the Plus and Max soundbars are worth a look. Sennheiser has dropped the prices since their debuts as the Plus is now $1,119.95 and the Max is $1,999.95. Like the Mini, neither of those come with an Ambeo Sub which is an additional $599.95 and the only one these soundbars are compatible with. There’s no denying these Ambeo models can muster some amazing audio, but you’ll pay a premium for the tech.

Wrap-up

With its smallest soundbar yet, Sennheiser continues to show how good its 3D audio tech is. The Ambeo Soundbar Mini offers impressive sound in a small package, including great low-end thump without a dedicated wireless sub. It does an admirable job with Dolby Atmos content, though the Mini does its best work in smaller rooms. There’s no denying this is a very good home entertainment speaker for the size, but the company makes you pay dearly for its fancy technology.

This article originally appeared on Engadget at https://www.engadget.com/sennheiser-ambeo-soundbar-mini-review-excellent-and-expensive-183045244.html?src=rss 

Teenage Engineering’s recorder and mic make the Field series feel complete

Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.

With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.

That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).

We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.

CM-15

Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.

The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.

A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.

With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).

Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.

As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.

TP-7

I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.

First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).

Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.

The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.

With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.

Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.

Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.

Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.

What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).

The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.

There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.

Putting it all together

After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.

That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.

Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.

But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.

What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss 

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