The Morning After: Humane’s Ai Pin wearable costs $699 and ships in early 2024

Wearable startup Humane has officially unveiled its first device, the Ai Pin. For months, the company has drip fed information, only offering a glimpse of the device, wielded by Naomi Campbell, of all people, at Paris Fashion Week in October.

The Ai Pin is a pocket-worn wearable AI assistant that can reportedly perform the tasks our current phones and voice assistants do, but without a screen, instead operating primarily through voice commands and, occasionally, a virtual screen projected onto the user’s hand. It works independently of other devices, connected to its own phone network through T-Mobile, but on Humane’s own MVNO because that’s even more complicated.

The device will cost $700, and another $24 per month for unlimited talk, text and data, and will ship in early 2024.

Humane

We’re still waiting for deeper hands-on impressions and demonstrations of the technology. I’m skeptical, and not just because it’s been just over ten years since Google Glass tried to be a thing.

Have a great weekend, and make sure you check out our new TMA series on YouTube, where I try to make more work for our wonderful video team, every Saturday.

— Mat Smith

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Steam Deck OLED review

It’s just better.

The $550 Steam Deck OLED is not the Steam Deck 2. This is a mid-cycle refresh from Valve, similar to the Switch OLED upgrade, but there’s a lot more going on internally here. Its screen is better, its battery life is better and its chip and thermals are better — but it’s still a big ole handheld. The updated display is the device’s highlight, while things like faster charging, improved antennas and smoother controls are welcome bonuses.

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Teenage Engineering’s Field series is complete (and expensive)

The TP-7 and CM15 balance out the company’s pocket-sized studio gear.

Making even the most specced-out Steam Deck OLED look reasonably priced, Teenage Engineering has completed its Field series of studio gear, and the whole kit will set you back $5,900. Now, for the TE faithful who are still reading, its more playful design and solid hardware can be creativity inducing, according to Engadget’s James Trew.

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Omegle shuts down after 14 years of random chats

Some people used it to ‘commit unspeakably heinous crimes,’ its founder admits.

Omegle, a chat service that pairs users with a random person so they can talk via text or video, is shutting down. Leif K-Brooks, who launched the service when he was 18 years old, announced its closure and talked about its humble beginnings. He admitted “some people misused [the service], including to commit unspeakably heinous crimes.” Critics have raised concerns about the website’s safety over the past years, with some even calling it a “magnet for pedophiles.” 

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You can now buy a PS5 Slim in the US and Canada, if you’re lucky

Bundles include Spider-Man 2 and Call of Duty: Modern Warfare III.

Following the news that Sony has now sold over 46.6 million PS5 consoles, its refreshed hardware is bubbling up in stores. A standard model with a copy of Marvel’s ‘Spider-Man 2 at no extra cost has hit Dell and Walmart, but the $500 bundle is going in and out of stock. The PS5 Slim (which isn’t the official name) will likely be available at other retailers soon.

Listings for Call of Duty: Modern Warfare III bundles have appeared at Walmart too, but they cost $609 and come with your choice of accessory. Sony initially suggested the PS5 Slim would only be available in the US initially, but standard models have popped up in Canada.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-humanes-ai-pin-wearable-costs-699-and-ships-in-early-2024-121529700.html?src=rss 

Netflix’s live-action Avatar: The Last Airbender series gets its first trailer

Five years in the making, Netflix’s Avatar: The Last Airbender live-action remake is one step closer to gracing our screens. Netflix has released a new minute-and-a-half teaser that gives us a first look at the cast and key scenes. Plus, drum roll, please, we also finally have a release date: February 22, 2024.

At an event in June, all Netflix made public was a quick 37-second teaser showing the four nations’ (Water Tribes, Earth Kingdom, Fire Nation and Air Nomads) symbols and that the show would come out in 2024. At the time, cast members discussed memorable parts of filming Avatar: The Last Airbender, such as haircut day, but now we get to see their transformation firsthand. The cast includes Gordon Cormier as Aang, Kiawentiio as Katara, Daniel Dae Kim as Fire Lord Ozai and Ian Ousley as Sokka.

Despite a deeper look into the upcoming series, questions remain about how it will compare to the original. Back in 2020, co-creators of the original Avatar: The Last Airbender, Michael DiMartino and Bryan Konietzko, left the project. “I realized I couldn’t control the creative direction of the series, but I could control how I responded,” DiMartino said at the time. “So, I chose to leave the project. It was the hardest professional decision I’ve ever had to make, and certainly not one that I took lightly, but it was necessary for my happiness and creative integrity.” He added that the show had “potential” but wouldn’t align with his vision for it.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-live-action-avatar-the-last-airbender-series-gets-its-first-trailer-104024809.html?src=rss 

Turn 10’s Alan Hartman is the new head of Xbox Game Studios

Microsoft’s Xbox leadership is starting to take shape following the company’s blockbuster Activision Blizzard acquisition. The new head of Xbox Game Studios is Alan Hartman, former boss of Forza Motorsport developer Turn 10, according to a LinkedIn post seen by Game Developer. “Thrilled to be representing such an elite set of game creators in my new role leading Xbox Game Studios!” he wrote. 

Hartman has led Turn 10 since 2005, with recent stints as corporate VP of Forza and Fable. He oversaw the release of Forza series games and the ForzaTech engine, which is used in both Forza Horizon and the upcoming Fable reboot. 

Hartman succeeds Matt Booty, who was promoted to president of gaming content and studios. Other execs recently changing positions include Sarah Bond, who became Xbox’s first black president in its 22 year history. She reports directly to Microsoft Gaming president Phil Spencer. More shakeups could be coming with Microsoft’s $69 billion Activision Blizzard acquisition, as properties like Call of Duty, World of Warcraft, Overwatch and others now fall under the company’s purview. Bobby Kotick remains as CEO of Activision Blizzard, but will step down at the end of 2023. 

This article originally appeared on Engadget at https://www.engadget.com/turn-10s-alan-hartman-is-the-new-head-of-xbox-game-studios-095546957.html?src=rss 

Meta may return to China with the release of a new, budget VR headset

Meta hasn’t been in China since Facebook was blocked way back in 2009, but that may be about to change. The company is reportedly planning to release an all-new, lower-priced version of its virtual reality headset in the nation via an exclusive deal with video game giant Tencent, The Wall Street Journal has reported. Sales are tentatively set to begin in late 2024, but some details must still be finalized. 

The new headset would be more powerful than the Quest 2, but use lower-quality optics than the Quest 3, according to the report. The more budget-oriented headset may also be sold in other regions. Meta would reportedly take a larger share of headset sales, while Tencent pull in more of the content and service revenue, “like software subscriptions and game sales.”

The deal would open up a huge market for Meta’s VR division, which has been hemorrhaging money and could certainly use the boost. However, it’s not clear whether Tencent would require government approval to sell the devices. Gaming is a popular VR activity, but China’s strict rules have already had a significant impact on Tencent, the world’s largest video game company. 

China may not be a panacea for Meta’s weak VR division, either. TikTok owner ByteDance is China’s virtual reality leader with its Pico headset, but is struggling with sales in China just as Meta is elsewhere. And Tencent itself was reportedly on the brink of disbanding its own VR division, but supposedly built it back up once the Meta deal seemed inevitable. Headset sales across the globe fell nearly 45 percent this quarter compared to the same period last year. 

If the deal goes through, Meta would regain a foothold in China after 14 years with no direct presence there. The company has a 50 percent worldwide share of the VR market, with Sony’s PlayStation VR2 and Pico’s VR headset in second and third place. Apple is about to enter the market with its $3,500 Vision Pro headset, but isn’t likely to have a serious presence until it releases a cheaper version down the road. 

This article originally appeared on Engadget at https://www.engadget.com/meta-may-return-to-china-with-the-release-of-a-new-budget-vr-headset-090522700.html?src=rss 

Microsoft briefly blocked employees from using ChatGPT over security concerns

Microsoft temporarily prohibited its employees from using ChatGPT “due to security and data concerns,” according to CNBC. The company announced the rule in an internal website and even blocked corporate devices from being able to access the AI chatbot. While several tech companies had prohibited — or had at least discouraged — the internal use of ChatGPT in the past, Microsoft doing the same thing was certainly curious, seeing as it’s OpenAI’s biggest and most prominent investor. 

In January, Microsoft pledged to invest $10 billion in ChatGPT’s developer over the next few years after pouring $3 billion into the company in the past. The AI-powered tools it rolled out for its products, such as Bing’s chatbot, also use OpenAI’s large language model. But Microsoft reportedly said in its note that “[w]hile it is true that [the company] has invested in OpenAI, and that ChatGPT has built-in safeguards to prevent improper use, the website is nevertheless a third-party external service.” It advised its employees to “exercise caution,” adding that it goes for other external services, including AI image generator Midjourney.

ChatGPT’s Microsoft ban was unexpected, but it was also swift. CNBC says that after it published its story, Microsoft quickly restored access to the chatbot. It also reportedly removed the language in its advisory, saying that it was blocking the chat app and and design software Canva. A company spokesperson told the news organization that the ban was a mistake despite the advisory explicitly mentioning ChatGPT and that Microsoft restored access to it as soon as it realized its error. “We were testing endpoint control systems for LLMs and inadvertently turned them on for all employees,” a spokesperson said. They added: “As we have said previously, we encourage employees and customers to use services like Bing Chat Enterprise and ChatGPT Enterprise that come with greater levels of privacy and security protections.”

This article originally appeared on Engadget at https://www.engadget.com/microsoft-briefly-blocked-employees-from-using-chatgpt-over-security-concerns-080403177.html?src=rss 

Basically all of Maine had data stolen by a ransomware gang

The state agencies of Maine had fallen victim to cybercriminals who exploited a vulnerability in the MOVEit file transfer tool, making them the latest addition to the growing list of entities affected by the massive hack involving the software. In a notice the government has published about the cybersecurity incident, it said the event impacted approximately 1.3 million individuals, which basically make up the state’s whole population. The state first caught wind of the software vulnerability in MOVEit on May 31 this year and found that cybercriminals were able to access and download files from its various agencies on May 28 and 29. 

While the nature of stolen data varies per person based on their interaction with a particular agency, the notice says that the bad actors had stolen names, Social Security numbers, birthdates, driver’s license and state identification numbers, as well as taxpayer identification numbers. In some cases, they were also able to get away with people’s medical and health insurance information. Over 50 percent of the stolen data came from the Maine Department of Health and Human Services, followed by the Maine Department of Education.

The state government had blocked internet access to and from the MOVEit server as soon as it became aware of the incident. However, since the cybercriminals were already able to steal residents’ information, it’s also offering two years of complimentary credit monitoring and identity theft protection services to people whose SSNs and taxpayer numbers were compromised. As TechCrunch notes, the Clop ransomware gang that’s believed to be behind previously reported incidents, has yet to release data stolen from Maine’s agencies.

Clop took credit for an earlier New York City Department of Education hack, wherein the information of approximately 45,000 students was stolen. Cybercriminals exploiting the vulnerability haven’t only been targeting the government, though, but also companies around the world. Sony is one of them. There’s also Maximus Health Services, Inc, a US government contractor, whose breach has been the biggest MOVEit-related incident, so far. 

The Securities and Exchange Commission is already investigating MOVEit creator Progress Software, though it only just sent the company a subpoena in October and is still in the “fact-finding inquiry” phase of its probe. 

This article originally appeared on Engadget at https://www.engadget.com/basically-all-of-maine-had-data-stolen-by-a-ransomware-gang-061407794.html?src=rss 

Apple reaches $25M settlement with the DOJ for discriminating against US residents during hiring

Apple will pay $25 million in backpay and civil penalties to settle allegations that it favored visa holders and discriminated against US citizens and permanent residents during its hiring process, the Department of Justice said in a statement on Thursday. This is the largest amount that the DOJ has collected under the anti-discrimination provision of the Immigration and Nationality Act.

At the heart of the issue is a federal program administered by the Department of Labor and the Department of Homeland Security called the Permanent Labor Certification Program (PERM). PERM allows US employers to file for foreign workers on visas to become permanent US residents. As part of the PERM process, employers are required to prominently advertise open positions so that anyone can apply to them regardless of citizenship status.

The DOJ said that Apple violated these rules by not advertising PERM positions on their recruiting website, and also made it harder for people to apply by requiring mailed-in paper applications, something that it did not do for regular, non-PERM positions. As a result, a DOJ investigation found that Apple received few or no applications for these positions from US citizens or permanent residents who do not require work visas.

As part of the settlement, Apple will pay $6.75 million in civil penalties and set up a $18.25 million fund to pay back eligible discrimination victims, the DOJ’s statement said. 

Apple disagreed with the DOJ’s characterization. “Apple proudly employs more than 90,000 people in the United States and continues to invest nationwide, creating millions of jobs,” a company spokesperson told CNBC. “When we realized we had unintentionally not been following the DOJ standard, we agreed to a settlement addressing their concerns. We have implemented a robust remediation plan to comply with the requirements of various government agencies as we continue to hire American workers and grow in the US”

This article originally appeared on Engadget at https://www.engadget.com/apple-reaches-25m-settlement-with-the-doj-for-discriminating-against-us-residents-during-hiring-225857162.html?src=rss 

OpenAI wants to work with organizations to build new AI training datasets

OpenAI is rolling out a new partnership program to collect datasets from third parties that it intends to use to train its AI models. The initiative, OpenAI Data Partnerships, will seek large-scale private and public information that it says is “not already easily accessible online to the public.” The company says the data it will collect doesn’t necessarily have to be quantitative or in text formats — the program will also accept images, audio or video.

Notably, the company says it’s on the lookout for data on “any topic” and in “any language” so long as it “expresses human intention,” which it likens to long-form essays or transcribed conversations. Human-centric data collected by OpenAI is expected to help the company improve tools like its automatic speech recognition technology which is used to transcribe spoken words. This initiative also lines up with ChatGPT’s recent expansion to support voice queries to engage with users in a conversational manner. Exposing its AI models to more information that teaches it how to hold up human-like conversations will only further improve this feature and other tools that will follow in function.

Announcing OpenAI Data Partnerships — help steer the future of AI by collaborating on public and private datasets with us. https://t.co/4tbi5SZ6sS

— OpenAI (@OpenAI) November 9, 2023

The model testing conducted throughout the data partnership program will also naturally expand the capabilities of OpenAI’s consumer-facing GPT-4 Turbo, which has been updated to provide users with more complex and meaningful responses. OpenAI says it has already started working with interested organizations, including authoritative bodies like the Icelandic government. Through curated datasets, OpenAI says its working to improve GPT-4’s ability to comprehend queries made in the Icelandic language.

If a private or public organization wants to participate in the program, a representative can submit a form on the company’s website and share information on the data type and size that they intend to share. There are two pathways for datasets. The first is the Open-Source archive, which is ideal for datasets relevant to training language models. However, submissions made to it will be public for anyone to use. Alternatively, OpenAI says a company can submit information through its private dataset pathway which will be funneled to train proprietary AI models, which the company says includes their “foundation models” and “fine-tuned and custom models.” This is recommended for companies or institutions that want to keep their data confidential. But in that same regard, OpenAI says it is not looking for datasets that contain sensitive or personal information.

ChatGPT has already set records for its soaring user base. It has about 100 million weekly active users around the world, meaning privacy will only continue to be a focal point for the tool. Previously, Samsung employees were put in the hot seat for leaking sensitive data to the AI model. While OpenAI claims it does not use data generated by its API to train its models unless a user explicitly submits information through an opt-in form, all eyes will be on how the company handles the data collected through this initiative, especially the private datasets.

This article originally appeared on Engadget at https://www.engadget.com/openai-wants-to-work-with-organizations-to-build-new-ai-training-datasets-214548902.html?src=rss 

Tumblr’s staff is reportedly reduced to a skeleton crew

Tumblr, a flailing social media site from a bygone era, may be run by a skeleton crew from now on. An alleged internal memo from parent company Automattic has made the rounds on social platforms (including Threads), stating it has “not gotten the expected results from our effort.” The decision appears to mark a sharp U-turn from a separate leak this summer, claiming Automattic was building a TikTok-like algorithmic feed into the aging site.

Although this doesn’t quite appear to be the end of the road for Tumblr, the note doesn’t sound promising for the platform’s future. It says “the majority of the 139 people” will switch to other Automattic projects, leaving a barebones gang of Trust & Safety and support workers to oversee Tumblr’s smoldering embers. Given how many brutal layoffs we’ve seen this year, handling the transition in a way that avoids job losses could be a silver lining.

Automattic, the company behind the blogging tool WordPress, acquired Tumblr in 2019 from Verizon, which landed the platform through its purchase of Yahoo! (Engadget’s parent company) in 2017. It likely didn’t help that its ownership turned into a game of musical chairs, and none of them seemed to find the right formula to get the microblogging network back on its feet. (Its controversial ban on adult content likely had something to do with that.)

“We are at the point where after 600+ person-years of effort put into Tumblr since the acquisition in 2019, we have not gotten the expected results from our effort, which was to have its revenue and usage above its previous peaks,” the alleged memo reads. After throwing in cliches about climbing mountains and being better to try and fail than not to try at all, the note claims the team’s next step is to “reflect and decide where else we should concentrate our energy together.”

Engadget reached out to Automattic for comment and confirmation but didn’t immediately receive a response. We’ll update this article if we hear back.

In addition to WordPress, Automattic’s other brands include the journaling app Day One, the e-commerce plugin WooCommerce, Gravatar and the note-taking app SimpleNote.

This article originally appeared on Engadget at https://www.engadget.com/tumblrs-staff-is-reportedly-reduced-to-a-skeleton-crew-215853169.html?src=rss 

A neural network can map large icebergs 10,000 times faster than humans

One of the major benefits of certain artificial intelligence models is that they can speed up menial or time-consuming tasks —- and not just to whip up terrible “art” based on a brief text input. University of Leeds researchers have unveiled a neural network that they claim can map an outline of a large iceberg in just 0.01 seconds.

Scientists are able to track the locations of large icebergs manually. After all, one that was included in this study was the size of Singapore when it broke off from Antarctica a decade ago. But it’s not feasible to manually track changes in icebergs’ area and thickness — or how much water and nutrients they’re releasing into seas.

“Giant icebergs are important components of the Antarctic environment,” Anne Braakmann-Folgmann, lead author of a paper on the neural network, told the European Space Agency. “They impact ocean physics, chemistry, biology and, of course, maritime operations. Therefore, it is crucial to locate icebergs and monitor their extent, to quantify how much meltwater they release into the ocean.”

Until now, manual mapping has proven to be more accurate than automated approaches, but it can take a human analyst several minutes to outline a single iceberg. That can rapidly become a time- and labor-intensive process when multiple icebergs are concerned.

The researchers trained an algorithm called U-net using imagery captured by the ESA’s Copernicus Sentinel-1 Earth-monitoring satellites. The algorithm was tested on seven icebergs. The smallest had an area roughly the same as Bern, Switzerland and the largest had approximately the same area as Hong Kong.

With 99 percent accuracy, the new model is said to surpass previous attempts at automation, which often struggled to tell the difference between icebergs and sea ice and other features. It’s also 10,000 times faster than humans at mapping icebergs.

“Being able to map iceberg extent automatically with enhanced speed and accuracy will enable us to observe changes in iceberg area for several giant icebergs more easily and paves the way for an operational application,” Dr. Braakmann-Folgmann said.

This article originally appeared on Engadget at https://www.engadget.com/a-neural-network-can-map-large-icebergs-10000-times-faster-than-humans-212855550.html?src=rss 

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