I’m ashamed how much I love Mercedes-AMG and will.i.am’s attempt to turn cars into DJs

If you’ve ever wanted to turn your car into a DJ, with the sound controlled by how you drive, then you need to buy a Benz, stat. Mercedes-AMG and will.i.am have turned up at CES 2024 in Las Vegas with what they’re calling MBUX SOUND DRIVE (all caps, as if to be bellowed). Sadly, it’s hard to talk about what it is and what it does without robbing it of its mystery, so apologies in advance: It’s essentially a system that pulls data from the car’s suite of sensors, which then helps control a specially-deconstructed music file. But, as joyless as that description sounds, once you’ve experienced it, you’ll wonder why it hasn’t been done before. Not to mention that, at the risk of gushing, it really does deepen the emotional connection between driving and the music you’re listening to.

The announcement came as part of Mercedes’ CES push, which this year is focused on the power of its audio setup. Alongside the announcement of MBUX SOUND DRIVE, it’s boasting of a new partnership with Amazon Music and Audible. That’ll see Dolby Atmos versions of its exclusive audio dramas, podcasts and books come to compatible vehicles. (The highlight of the event was when legendary British audio producer Dirk Maggs took to the stage, the figure responsible for the latter radio versions of The Hitchhikers Guide to the Galaxy.)

MBUX SOUND DRIVE works by pairing musical elements in a song with ten inputs taken from the car. Start the car and all you get is the track’s bed, so to speak, looping in the background waiting for you to get moving. Push on the accelerator at low speeds and it’ll add some bass reverb to the song, while turning the steering wheel gets you extra effects or the chorus loop kicking in. It’s only when you open the car up on a clear highway and the main music and lyrics will start blasting, rewarding you for moving along. And then, when you’re coasting toward a stop light, the lead vocal and melody will peel away, returning you to the far less intrusive backing track.

If nothing else, it’s a spectacular piece of hardware and software development, given the fact even the fanciest in-car platform wasn’t designed to do this. It’s worth pointing out the extent of the achievement that’s enabled something like this to happen on an existing system. And there are plans to extend it further so, for instance, if the windshield wipers detect rain, the music will change to reflect the mood.

The demo I experienced had 16 tracks pre-loaded, including The Black Eyed Peas’ I Got A Feeling and Le French’s Night Drive. These songs have all been broken down and rebuilt to take advantage of MBUX SOUND DRIVE’s separated format. When you’re just cruising around a Las Vegas parking lot, it’s all pretty restrained, even if you do put some heavy reverb on while you’re parked. In fact, the whole experience at slow speeds could almost be described as teasing, offering you hints of the song you know and love, but never giving you the whole thing.

It’s only when you (or in this case, your qualified driver) puts their foot down and you suddenly start screaming down the road that the whole song kicks in. Even a song like I Got A Feeling, hardly the most bombastic, suddenly feels epic in this format. The closest thing I can compare it to is those moments in Grand Theft Auto when you’re opening it up on the highway and a great track kicks in. Of course, the best example of that would be cruising down the road while David Bowie’s Somebody Up There Likes Me plays. But, despite will.i.am’s promises that when the system arrives halfway through 2024 all genres will be well-represented, I’m not so sure. After all, it’s clear that tracks primarily based on discrete loops are going to be the easiest to translate and the most well-suited to the environment.

In terms of the future, will.i.am shared his hopes that tracks could be hard-coded to reflect a geography. He used the example of a car going through a tunnel, which would prompt a gas car driver to put their foot down to fill the space with engine noise. But in our electric future, where there is no engine noise, users will instead have to content themselves with the jolt from their favourite song. He added that he also dreams of building in easter eggs for songs, which would only start playing when the car reaches a specific location. On one hand, I’m curious how many musicians would take the time to remix their existing songs for the size of the addressable market. Which, in this case, is only Mercedes-Benz vehicles equipped with a second-generation MBUX system. Then again, money talks.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/im-ashamed-how-much-i-love-mercedes-amg-and-williams-attempt-to-turn-cars-into-djs-023948867.html?src=rss 

Kia announced a fleet of cute, modular vans at CES 2024

Kia is back at CES after five years and just announced a new modular EV platform called Platform Beyond Vehicles, or PBV for short. These vehicles are still in the concept stage and aren’t the kind of cars you’re going to go out and buy to get around town or go on vacation — at least, not yet. Instead the PV5, the first vehicle Kia is planning, will focus on business utilities like ride-hailing, delivery and other business utilities. 

Probably the coolest thing about the PV5 is how modular it is. Kia showed off four different configurations. The standard is a small van, but you can swap in an extended roof if you need more space. You can also swap the back two thirds out entirely and have it in a pickup truck configuration, and finally there’s a taxi configuration focused on transporting passengers. As you might guess, the inside is completely modular to enable these transformations. 

Kia didn’t mention autonomous capabilities specifically, and shots of the insides of the vehicle showed a somewhat traditional driver seat and steering area. But the company also said it wants to develop a Robotaxi PV5 in partnership with Motional that’ll provide an autonomous ride-hailing experience. 

Beyond the PV5, Kia also teased the large PV7 and relatively tiny PV1, a pair of vehicles meant to work in conjunction. The PV7 is the largest in the lineup, which gives it more interior space as well as driving range, while the PV1 is mean tot be small and “agile” for last-mile deliveries. The cool thing is that there’s a rail system that can link the two vehicles together so you can easily move cargo from the larger PV7 into the PV1. 

Kia

As is so often the case at CES, there isn’t a ton of detail on when the PBV initiative will move from concept to a product in production, but Kia is already building a dedicated PBV plant in Korea, with plans for manufacturing capacity of 150,000 vehicles in 2025, ramping up to 300,000 at an unknown future date. So it’s possible we’ll see the first of the PBVs hit the road next year.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/kia-announced-a-fleet-of-cute-modular-vans-at-ces-2024-004005807.html?src=rss 

Substack removes five pro-Nazi newsletters but says its rules aren’t changing

Newsletter platform Substack has removed “some” pro-Nazi publications from its platform following weeks of pressure over its content moderation rules.The takedowns include five newsletters flagged to the company by Platformer, which was first to report the news.

The move comes amid growing pressure on the newsletter company after it repeatedly declined to remove publications promoting white nationalist and pro-Nazi views. In November, The Atlantic reported that it found “scores of white-supremacist, neo-Confederate, and explicitly Nazi newsletters on Substack,” some of which were monetized by their authors.

Substack, which has landed in hot water over its refusal to ban Nazis in the past, responded to the article and ensuing controversy by doubling down on its stance. “I just want to make it clear that we don’t like Nazis either—we wish no-one held those views,” Substack cofounder Hamish McKenzie wrote in December. “But some people do hold those and other extreme views. Given that, we don’t think that censorship (including through demonetizing publications) makes the problem go away—in fact, it makes it worse.”

In the latest, and somewhat confusing twist, Substack now says it has removed “some publications” but hasn’t changed its underlying rules. In a statement to Platformer, Substack’s founders said that an investigation “found that five out of the six publications you reported do indeed violate our existing content guidelines, which prohibit incitements to violence based on protected classes.” The founders said they were working on new moderation tools “so Substack users can set and refine the terms of their own experience on the platform.”

A Substack spokesperson also confirmed to Engadget that the company had removed “some” newsletters, though it wasn’t clear if the company had removed any others besides the ones reported by Platformer. “Substack regularly reviews reports of all potential content violations,” the spokesperson said. “Substack did not change its policies.”

Meanwhile, some prominent newsletter writers have already left the platform in protest and have reported cancellations among their paid subscribers. And it’s unclear whether the company’s latest act of moderation will be enough to reassure its critics. As Casey Newton, who runs Platformer noted, “this issue has raised concerns that go beyond the small group of publications that violate the company’s existing policy guidelines.”

This article originally appeared on Engadget at https://www.engadget.com/substack-removes-five-pro-nazi-newsletters-but-says-its-rules-arent-changing-005815459.html?src=rss 

How to watch Intel’s CES 2024 keynote

Intel is one of the biggest names that’s in Las Vegas for CES 2024. The company has several talks and panels lined up, including a keynote from CEO Pat Gelsinger. You’ll be able to watch that particular event live at 8pm ET on January 9 at Intel’s website, along with the CES 2024 site and app.

What to expect

Intel hasn’t divulged too much about what Gelsinger will dig into. However, it probably shouldn’t come as a surprise that AI is one of the topics at hand. According to Intel, Gelsinger will talk about “the critical roles that silicon and software play in making AI more accessible, providing powerful compute and enabling modern economies.” 

Meanwhile, the company has just revealed its full slate of Intel Core 14th-gen processors for desktops and laptops, including HX-series mobile CPUs. Intel says there are more than 60 14th-gen HX-powered systems coming to market from its partners this year. Meanwhile, thin-and-light laptops featuring the new Intel Core U Processor Series 1 lineup will start hitting retailers by the end of March.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-intels-ces-2024-keynote-010001600.html?src=rss 

Sony announces a ‘spatial content creation’ headset at CES 2024

Sony’s CES 2024 presentation didn’t have much for the first 25 minutes, then it revealed a new virtual reality creation headset with… no name so far, aimed at “spatial content creation”.With a matte grey finish, the headset looks like a stripped-down PSVR2, and there appears to be two cameras facing out from the front. There is also a controller-wand and a smaller peripheral similar in size to a ring. The new hardware is apparently aimed at creators and artists who manipulate and craft products in virtual spaces.

Sony CEO Kenichiro Yoshida said it would offer a “crisp viewing experience” and “intuitive interaction for 3D design”, teasing a device aimed a professionals, similar to its professional-level cameras and devices. 

Sony showed mock-ups of a user tinkering with a bipedal robot while wearing the new headset, manipulating the robot’s harm, while two monitors nearby showed things in extra detail. 

It doesn’t seem like a Vision Pro rival (or even a next-gen PSVR2) but something possibly more like Hololens. Just more… artistic. 

This is a developing story, please refresh for more details.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/sony-spatial-content-creation-headset-at-ces-2024-013936595.html?src=rss 

The ASUS ROG Zephyrus G14 and G16 offer a more sophisticated take on gaming laptops in 2024

Due to the lack of new GPUs from NVIDIA at CES 2024, ASUS could have refreshed the processors in its flagship gaming laptop line and simply called it a day. But much to my delight, ASUS still went and completely redesigned the ROG Zephyrus G14 and G16 and it feels like the company may have struck the perfect balance between performance and a more sophisticated take on the gamer aesthetic.

The biggest change is the new CNC-machined aluminum chassis with a somewhat boxy frame and clean minimalist lines. Not only is this construction stiffer and more durable than before, both new models are smaller (up to 4mm thinner) and lighter (by up to 0.3 pounds) than the previous generation. Keycaps are also 12 percent larger and on the inside, there’s enough room for 20 percent larger speakers. Meanwhile on the outside, instead of a bunch of RGB lighting, there’s a single white LED strip arranged in a slash across the lid. It looks bold without being too in your face, and you can choose from two colors: Eclipse Gray or a stunning Platinum White. It feels like ASUS has made a stylish machine that adult gamers don’t need to be embarrassed about whipping out in public.

Another big change comes with its display, as the new Zephyrus G14/G16 will be the first ROG laptops to feature OLED panels: a 3K 120Hz screen on the smaller model or a 2.5K 240Hz option on the larger system. Supplied by Samsung and branded as ROG Nebula Display OLEDs, both screens also feature 16:10 aspect ratios, VESA DisplayHDR True Black 500 certification, NVIDIA G-Sync support and blazing 0.2ms gray-to-gray response times. In short, they look great.

Photo by Sam Rutherford/Engadget

ASUS opted for slightly different hardware depending on which size you choose. The smaller G14 uses AMD Ryzen 8000 series processors with up to NVIDIA RTX 4070 graphics while the larger G16 features an Intel Core Ultra 9 chip with up to an RTX 4090 GPU. Both versions top out with 32GB of DDR5X RAM. Other small differences include a microSD card reader on the G14 versus a full-size option on the G16 along with a larger 90Whr battery (versus 73Whr). The only thing ASUS seems to have missed is support for Wi-Fi 7, but given how early we are into that rollout, it shouldn’t be a big deal as Wi-Fi 6e is still plenty fast.

One other important addition is the introduction of the ASUS Slim Power jack, which will be the company’s default charging port for high-power systems across its mainstream and ROG lines. It looks similar to USB-C, in that it’s also reversible, but with a slightly boxier connector. I kind of wish ASUS opted for USB-C power delivery, at least on the smaller G14. But I’ve been told that the cost and relatively low efficiency of high-power USB-C charging (especially above 140 watts, as the G14 uses a 180-watt brick) still isn’t good enough for widespread use.

Photo by Sam Rutherford/Engadget

Regardless, previous versions of the ROG G14 and G16 have been some of our favorite gaming machines over the past few years and with a full redesign that brings a gorgeous new aluminum chassis, top-notch specs, OLED displays and more. And if this early look at the next-generation is anything to go by, it seems ASUS is hoping to carry that momentum into the rest of 2024.

Photo by Sam Rutherford/Engadget

Unfortunately, there isn’t any word on expected pricing for the ROG G14 and G16 just yet, but check back soon because ASUS says it will provide updates closer to when its new laptops officially go on sale sometime in February.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/the-asus-rog-zephyrus-g14-and-g16-offer-a-more-sophisticated-take-on-gaming-laptops-in-2024-000022262.html?src=rss 

ASUS debuts its first homegrown NUC at CES 2024 with Core Ultra 9 chips and RTX 4070 graphics

ASUS just announced a brand-new mini PC at CES 2024 in Las Vegas. The ROG NUC mini gaming PC comes after Intel revealed it would stop making first-party NUC systems, instead relying on companies like ASUS.

For the uninitiated, NUC stands for Next Unit of Compute and refers to a line of ultra-portable desktop PCs and barebones computer kits. These are complete systems that you can hold with one hand, and the ROG NUC is no different. This mini PC, originally codenamed Scorpion Canyon, comes with your choice of Intel Core Ultra 7 or 9 processors and NVIDIA RTX 4060 or 4070 GPUs, allowing for four simultaneous 4K display outputs.

The whole system is designed for speed and multitasking, thanks to the proprietary Performance Hybrid Architecture that distributes additional E-cores to handle intensive tasks. ASUS promises a tool-less chassis design that lets users integrate upgrades and complete maintenance tasks in under 10 minutes.

ASUS

As for connectivity, you get a HDMI 2.1 port, a DisplayPort 1.4, a single Thunderbolt 4/USB-C Type-C port and a USB 2.0 port. It also supports WiFi 6E and is compatible with both Windows 11 and Linux. Operation system flexibility is always nice. ASUS also says the system has been built to ensure seamless integration with the ROG Raikiri PRO controller and comes with the ROG Armory Crate app for creating unique RGB lighting schemes.

This is only the beginning. ASUS promises more mini PCs in the near future, saying that this release “heralds a new era in NUC gaming.” There’s no pricing or availability information for the ROG NUC, but that should come soon.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/asus-debuts-its-first-homegrown-nuc-at-ces-2024-with-core-ultra-9-chips-and-rtx-4070-graphics-000146547.html?src=rss 

The new ROG Phone 8 from ASUS finally puts a good camera in a gaming phone

For years, ROG Phone users had to put up with average camera quality for the sake of mobile gaming experience, and ASUS blamed it on cost reasons. To put it bluntly, it was either ROG Phone for gaming, or Zenfone for photography. Now that we’ve entered 2024, the Taiwanese tech giant finally has a change of heart. Announced at CES 2024, the ROG Phone 8 and 8 Pro essentially blend together the best of both worlds, featuring the usual trove of gaming aids in — at last — a brand new design, along with a set of significant camera upgrades derived from the Zenfone line.

Specifically, the new 50-megapixel f/1.9 main camera is powered by a more efficient Sony IMX890 sensor (featured on the OnePlus 11’s main camera, as well as the 3x periscope camera on Oppo’s Find X6 Pro and Realme’s GT5 Pro). More importantly, ASUS also brought over the Zenfone line’s 6-axis hybrid gimbal stabilizer, which further improves low-light shooting and offers a “Super HyperSteady” video mode. 

The new 13-megapixel f/2.2 ultra-wide camera benefits from a free-form lens for reduced distortion. As for the third camera, the old 5-megapixel macro camera is now replaced by a more practical 32-megapixel 3x telephoto shooter, which comes with optical image stabilization and pixel-binning process (8-megapixel output) for boosted sensitivity. On the other side of the phone, the 32-megapixel selfie camera — now a punch hole on the screen — has gained a wider field of view, jumping from 73 degrees to 90.

ASUS

Another significant change on the ROG Phone here is the appearance. In what ASUS calls the “Gen#3” design, the ROG Phone 8 has opted for compactness by way of reduced bezels (especially top and bottom), body thickness (from 10.49mm to just 8.9mm) and weight (from 239g to 225g). Thanks to this re-engineering, the company was also able to implement IP68 dust and water resistance here — apparently a first for gaming phones, thus making it even more suitable for daily use.

The ROG Phone 8 line comes in two looks. The regular model features a redesigned Aura RGB logo on the back, and comes in either “Rebel Grey” or “Phantom Black.” The more premium Pro flavor only comes in “Phantom Black,” with the main difference being its “AniMe Vision” powered by 341 white mini LEDs. This dot matrix display supports over 20 preloaded animations that respond to the likes of X Mode, incoming calls, powering on and more. You can also create your own custom animations, and should you come across a fellow ROG Phone 8 Pro user, tapping both phones together will unlock new secret animations. (In case you’re wondering, ASUS has confirmed that there will be no “Ultimate” edition this time.)

It should come as no surprise that the ROG Phone 8 series packs the top options available in terms of processor, thermal design and display. You get Qualcomm’s Snapdragon 8 Gen 3 chip paired with a “GameCool 8” advanced thermal system, which features a tiny rapid-cooling conductor to apparently boost thermal efficiency by up to 20 percent. (You can go even further by utilizing the new AeroActive Cooler X attachment, which is designed with a larger cooling chip at the sacrifice of two physical buttons.) Both are tucked underneath a Samsung E6 flexible AMOLED panel — it’s the same 2,448 x 1,080 resolution, 165Hz refresh rate and 720Hz touch-sampling rate as before, but now with a whopping 2,500-nit peak brightness (from 1,500 nits).

ASUS

There are some small trade-offs, though. For one, the battery size has been reduced from 6,000mAh to 5,500mAh, but it still supports 65W HyperCharge which takes just 39 minutes. ASUS’s justification is the improved efficiency of the new processor as well as display, and that it saw the weight of the earlier ROG Phones being a major pain point. It also needed to squeeze out more space for the better (read: larger) camera modules. That said, this phone still somehow manages to add wireless charging support, which follows the Qi 1.3 standard.

Another slight downgrade lies within the audio department. What used to be two loud front-facing speakers are now one front-facing speaker and one downward-facing speaker, due to the reduction in the top and bottom bezels. Still, ASUS thinks Dirac’s tuning is able to compensate for this change. Speaking of, you also get Dirac Virtuo spatial audio for all headphones, be it wired (3.5mm or USB-C) or wireless (Bluetooth). As for phone calls, the ROG Phone 8 offers computational noise-cancelling for voice input across various scenarios — be it in-game communications, IM calls or regular phone calls.

ASUS’ signature AirTrigger pressure-sensitive buttons are here to stay, for obvious reasons. There’s also X Sense 2.0, an AI pattern recognition system for automatically detecting key events on screen, in order to provide timely prompts for the right moments. For instance, in Genshin Impact, this function will know when to trigger tools like auto pick up, fast forward, running lock and auto press-to-escape. Another AI feature — though not necessarily related to gaming — will be wallpaper generation, due to arrive in a future firmware update. This will leverage fast stable diffusion for creating images offline.

The ROG Phone 8 series will be available for pre-order in the very near future, with the base model (16GB RAM and 256GB storage) asking for $1,000 (actual retail price will cost an extra $100), followed by the $1,200 ROG Phone 8 Pro (16GB RAM with 512GB storage), and a more premium $1,500 ROG Phone 8 Pro Edition (24GB RAM with 1TB storage, plus an AeroActive Cooler X which normally costs $100). All models will come with at least two major OS updates (from Android 14), along with four years of security updates.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/the-new-rog-phone-8-from-asus-finally-puts-a-good-camera-in-a-gaming-phone-002618805.html?src=rss 

Shokz debuts its OpenSwim Pro bone conduction waterproof headphones at CES 2024

Shokz has making Bluetooth bone conduction headsets for years, including a personal favorite: the OpenRun Pro. However, you may have overlooked one of company’s more niche variants. In 2019 the company launched a model called Xtrainerz, a bone conduction headset with an IP68 waterproof rating, 4GB of onboard storage and no Bluetooth. This was pitched as an all around training headset with a focus on swimmers. Recently it was renamed OpenSwim, but today at CES 2024 in Las Vegas the company has announced its improved successor, the OpenSwim Pro waterproof headphones.

As with many products being announced at CES this year, the OpenSwim Pro supports Bluetooth 5.3. The big change is that it includes Bluetooth at all, making it a more useful all-around headset and less specifically targeted to swimming or triathlon use. The OpenSwim Pro also has 32GB of onboard storage, which is a healthy bump from the previous 4GB limit.

You get nine hours of battery life (one extra hour from the previous gen) and we’re told that it offers fast charging, although those details haven’t been provided yet. If it matches up to other Shokz models, that would be 1.5 hours with just five minutes of charging, which I’ve found immensely useful. If you’re actively using these while swimming, you can only be submerged for two hours without tempting the limits of its IP68 waterproof rating.

The sound quality for this model should be similar to the OpenRun model, with 8th-gen bone conduction tech. The need for a more enclosed design means it can’t quite match the slightly bassier output of the OpenRun Pro, which uses venting to enhance the low end. This model does have microphones, however, which is a new addition for the OpenSwim series. It certainly seems to be a necessary feature for a Bluetooth headset, so it’s a welcome addition.

The Shokz OpenSwim Pro will be available later in the year, although pricing and a specific launch date have yet to be determined. Those interested in receiving updates can sign up on the Shokz website.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/shokz-debuts-its-openswim-pro-bone-conduction-waterproof-headphones-at-ces-2024-230036513.html?src=rss 

Alienware teases a 32-inch 4K QD-OLED gaming monitor at CES

Alienware is following up its 34-inch ultrawide QD-OLED display with a pair of upgraded models that promise to deliver enhanced in-game visuals: 4K QD-OLED and 360Hz QD-OLED monitors. The company unveiled them at CES 2024 in Las Vegas, and is touting each as a “world’s first” in some regard. 

First up, there’s the Alienware 32 4K QD-OLED (AW3225QF), which the company calls the “world’s first 4K QD-OLED gaming monitor.” This display has Dolby Vision HDR, a curved panel and a peak luminance up to 1000 nits. The AW3225QF also boasts a 240Hz native refresh rate, a 0.03ms gray-to-gray response time and NVIDIA G-Sync compatibility.

You can expect inky dark black levels and lots of color coverage. In fact, Alienware promises blacks that are 10 times darker than a standard picture. It also claims you’ll have access to “colors never seen before on a screen,” which seems like a lofty promise, but hey, we won’t have long to find out. It’ll be available on January 11, with a list price of $1,200.

Alienware

Alienware also announced the AW2725DF 360Hz QD-OLED gaming display. As you can tell from the name, this screen boasts an astounding 360Hz native refresh rate. Alienware touts another record being smashed here, calling this the “world’s first” 360Hz QD-OLED display.

The screen also features a 0.03ms gray-to-gray response time for “near instantaneous pixel response” and VESA DisplayHDR True Black 400. The monitor comes with AMD FreeSync Premium Pro and VESA AdapativeSync tech. The stand is fully adjustable to suit different setups and the minimal hexagonal base allows for added real estate on the desk for accessories.

The 27-inch AW2725DF will also be available on January 11, coming in at $900. Both of these monitors come with a 3-year limited warranty for OLED burn-in, which is certainly handy given the increased risk of this issue with OLED displays.

We’re reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/alienware-teases-a-32-inch-4k-qd-oled-gaming-monitor-at-ces-230045701.html?src=rss 

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