Logitech’s new Brio 500 webcams are made to be moved around

Logitech has unveiled the Brio 500 series webcams designed to fix things like “unflattering camera angles, poor lighting and field-of-view limitations,” it said. The Brio 500 models come with multiple fields of view from 65 to 90 degrees, auto light correction via the RightLight 4 and a magnetic mounting system that makes it easy to get the best angle for your face.

Unlike the original Brio 4K model, the cylindrical Brio 500 supports 1080p at 30 fps or 720 at 60fps, though a new 4-megapixel sensor supposedly offers improved image quality. One nice feature is the new privacy shutter, operated via a dial on the right side of the webcam. Another is the “Show Mode” designed to let others see your desk for a presentation, etc., simply by tilting the camera towards it. 

It includes a pair of beamforming, noise cancelling microphones and “Right Sight” auto-framing that keeps you centered in the view. The mount has a plastic clamp with a magnetic attachment on top that mates to another magnet at the bottom of the webcam, but some testers found the bond a bit weak. 

The Brio 500 is now available in black, rose and off-white starting at $130. Logitech also unveiled the new Zone Vibe 100 (Bluetooth) and 125 headphones (Bluetooth and USB receiver) in the same colors, starting at $100 for the Zone Vibe 100 black model and $130 for the Zone Vibe 125 in black. 

 

Google fails to overturn EU Android antitrust ruling but reduces its fine by 5 percent

Google has failed to convince Europe’s General Court to overturn the Commission’s ruling on its Android antitrust case and its decision to slap the company with a €4.3 (US$4.3) billion fine. The General Court upheld the Commission’s original ruling back in 2018 that Google used its dominant position in the market to impose restrictions on manufacturers that make Android phones and tablets. It did, however, reduce the fine a bit, deciding that €4.125 (US$4.121) billion is the more appropriate amount based on its own findings.

The Commission previously found that Google acted illegally by making it mandatory for Android manufacturers to pre-install its apps and its search engine. By doing so, the Commission said that the company was able to “cement its dominant position in general internet search.” People tend be content with the default options they’re given, after all. 

That is a huge deal according to FairSearch, the group of organizations lobbying against Google’s search dominance and the original complainant in the case, because Google’s search engine is monetized with paid advertising. The tech giant makes most of its money from online ads — based on information from Statista, Google’s ad revenue in 2021 amounted to $209.49 billion. FairSearch also said that by making it mandatory for Android manufacturers to install its apps and search engine, Google is denying competitors the chance to compete fairly.

In addition to imposing restrictions on Android manufacturers, EU officials also found that Google “made payments to certain large manufacturers and mobile network operators” in an alleged effort to ensure that carriers only installed Google Search on the devisions they sell. The General Court has agreed with the Commission, as well, when it comes to the anti-fragmentation agreements Android manufacturers have to sign. These agreements seek to “prevent the development and market presence of devices running a non-compatible Android fork,” the court wrote in its decision. 

In a statement provided to Engadget, Google has expressed its disappointment in the court’s decision and insisted that Android has created more choices for consumers:

“We are disappointed that the Court did not annul the decision in full. Android has created more choice for everyone, not less, and supports thousands of successful businesses in Europe and around the world.”

 

Google’s Jedi Blue ad deal with Meta wasn’t unlawful, judge rules

A New York federal judge has ruled that that multi-state antitrust lawsuit against Google spearheaded by the Attorney General of Texas can move forward. That said, Judge P. Kevin Castel has also dismissed the plaintiffs’ claim that Google’s online ad deal with Meta, codenamed Jedi Blue, was an unlawful restraint of trade. The judge said that “there is nothing inexplicable or suspicious” about the two companies entering the agreement. 

If you’ll recall, the states that filed the lawsuit accused Google of entering a deal with Meta that gave the latter certain advantages on the ad exchange the tech giant runs. As Bloomberg notes, Meta allegedly had to abandon its plans to adopt a new technology that would’ve hurt Google’s monopoly and to back the tech giant’s Open Bidding approach when it comes to selling ads in exchange.

Texas Attorney General Ken Paxton announced that he was filing a “multi-state lawsuit against Google for anti-competitive conduct, exclusionary practices and deceptive misrepresentations” back in 2020. The lawsuit focused on Google’s advertising tech practices and how, Paxton said, the company uses its “monopolistic power to control pricing” of ads and “engage in market collusions.”

Google sought to dismiss the lawsuit earlier this year. While it failed to convince Judge Castel to fully toss the lawsuit out, the company still posted a celebratory note about the decision. “Importantly, the Court dismissed the allegations about our Open Bidding agreement with Meta — the centerpiece of AG Paxton’s case,” the company wrote in a blog post. The tech giant added that the agreement had never been a secret and that it was pro-competitive. It also called Paxton’s case “deeply flawed.”

Although the judge for this case dismissed the claim that Jedi Blue was unlawful, the deal and Google’s ad tech practices as a whole are still under scrutiny by authorities. The European Commission and UK’s Competition and Markets Authority launched an antitrust investigation into the companies’ agreement back in March. And just last month, Bloomberg had reported that the US Department of Justice was preparing to sue Google over its dominance in the ad market sometime this September.

 

GM’s Cruise is making its own chips for self-driving vehicles to save on costs

GM’s Cruise division doesn’t want to rely on third-party manufacturers for the chips powering its autonomous vehicles — so, it’s making its own. Based on what Carl Jenkins, the company’s VP for Hardware Engineering, told Reuters, the main motivator for the switch is the lofty costs associated with paying for other companies’ chips. 

“Two years ago, we were paying a lot of money for a GPU from a famous vendor,” Jenkins told the news organization, referring to NVIDIA. He explained that Cruise couldn’t negotiate because it wasn’t mass manufacturing autonomous vehicles just yet. Its technology is still in its experimental stages, and while it recently became the first company to secure permission to charge for driverless rides, its operations remain limited. By making its own chips, Cruise — like Tesla, Apple and Volkswagen before it — is taking its future into its own hands. 

Jenkins has revealed that Cruise had already developed four chips at this point, starting with Horta, which was designed to become the main brains of the vehicle. Dune will process data from sensors, while another chip will process information from the radar. Yet another one will be announced at a later date. These components will power the Cruise Origin, the self-driving electric shuttle the company first announced back in 2020. The Cruise Origin will have no steering wheel or pedals and will instead have four seats inside facing each other. It’s intended to be used as a shareable vehicle that’s on the road at all times, shuttling passengers to their destinations.

Company executives didn’t say how much they spent on the chips’ development, but they believe they could recoup their investment once Cruise starts scaling up production. Cruise CEO Kyle Vogt said the company’s in-house chips would help Origin “hit that sweet spot from a cost perspective” by 2025 and that they make purchasing fully autonomous vehicles for personal use viable. It’s unclear if that means Cruise intends to sell the Origin to individuals, but GM chief Mary Barra announced at CES this year that the automaker wants to sell personal autonomous vehicles by the middle of the decade.

By removing the steering wheel, the rearview mirror, the pedals, and more, we’re left with something simple: space. pic.twitter.com/K3tS0QxuSC

— cruise (@Cruise) January 22, 2020

 

‘God of War: Ragnarok’ has a new story trailer and limited-edition PS5 controller

It’s been awhile since Sony teased us with the next installment in Kratos’ story. Earlier this year, a first look at God of War: Ragnarok showed us a father and son on a search for Tyr, the God of War of the Norse mythology. In the new trailer revealed during the September State of Play event, they have apparently found him, as he questions their motives, their quest and what they even know of so-called Godhood.

It’s a trailer that teases a complex story that seemingly has Kratos following his son’s lead this time around. Together, they will determine if they are bound by fate and prophecy, or make their own destiny — all while marching through a parade of stunning visuals and fast-paced combat while wielding familiar weapons like the Blades of Chaos and Leviathan Axe.

Between the story hints and action, the trailer definitely teases what looks like a worthy successor to 2018’s God of War — but if that’s not enough to convince you to pick up the game when it launches on November 9th, Sony is hoping a special limited-edition controller might do the trick. The God of War Ragnarok DualSense wireless controller is a blue and white affair decorated with a wolf and bear. The two-toned design is so subtle, you probably wouldn’t even recognize it as a God of War tie in at a glance. On the other hand, it’s not obnoxiously ugly, either.

God of War: Ragnarok, and its limited-edition gamepad, are both available on November 9th. Pre-orders for the controller open on September 27.

 

‘Rise of the Ronin’ is a historical action RPG from the team behind ‘Nioh’

The studio behind Nioh plans to take PlayStation fans on an adventure through Bakumatsu-era Japan. On Tuesday, Team Ninja — not to be confused with Ninja Theory — announced it is working on a new action-adventure game titled Rise of the Ronin

Set in 1863, about a decade after Commodore Matthew Perry ended Japan’s isolation from the West, the game grounds the player in an era of dramatic technological and political change. You’ll play as a wandering Ronin navigating a fractured country. This being a Team Ninja project, expect stylish third-person melee combat. It also looks like the game will take inspiration from Western open-world games like Assassin’s Creed — which, you have to admit, is fitting given the subject matter. Rise of the Ronin will be a PlayStation console exclusive when it arrives sometime in 2024.

 

Flickr adds a virtual photography category as more games embrace photo modes

Flickr is adding a new virtual photography category to help users find and categorize images they capture in their favorite video games. Previously, the platform only offered three content categories: photos, illustration and art, and screenshots. The company notes the third and final one didn’t quite meet the needs of one of its fastest-growing communities, which is why it’s making the change.

“By putting your work into one of these categories, you can use filters to limit your search results by interest,” Flickr explains in a blog post spotted by PetaPixel. “For instance, virtual photographers will be able to filter by ‘virtual photography’ while conducting site-wide searches if they only want to see that kind of work, while avoiding real-world photography or other art and illustration.”

The addition is an acknowledgment of just how popular virtual photography has become. We’re at the point where most games either ship with a photo mode at launch or the feature is added after release. Many developers have also started to frequently share the best captures from their communities. For instance, Hideo Kojima retweets Death Stranding photo mode images almost every week, as do studios like CD Projekt Red and Guerrilla Games.

おはようございます😗#DeathStrandingpic.twitter.com/DA2DitZ582

— あ〜!タピオカ〜おぅ(笑)ピスタチオやけどなっ😁🤘 (@s_731731) September 12, 2022

 

Patreon lays off 17 percent of its employees

Patreon, a platform that helps creators to generate more income from their work, has laid off 80 employees, or around 17 percent of its total headcount, amid the global economic slowdown and fears of a recession. The company is closing its Berlin office, which housed sales and marketing employees. Patreon is centralizing those operations in the US. A Dublin office is also shutting down and Patreon will offer nine engineers there the option to relocate to the US in order to centralize resources. An office in Porto, Portugal will remain open to provide support to creators and users in Europe.

The layoffs have impacted four teams — Go-to-Market, Operations, Finance and People — CEO Jack Conte wrote in a letter to employees. Patreon will offer affected workers at least three months of severance and those in the US will receive COBRA healthcare coverage through the end of the year. The company will also offer resources to help them find a new job and waive a one-year equity vesting cliff for pending stock options.

Last week, Patreon let go five members of its security team for different reasons. Conte said this “was part of a longer-term strategy to continue distributing security responsibilities across our entire engineering team, bring new areas of expertise into Patreon internally, and continue partnering with external experts.” However, he noted that the company is ramping up its investment in security.

Conte wrote that the layoffs are part of a restructuring that will see Patreon plow more resources into its product, engineering and design departments. However, the company is scaling back recruitment and the size of its operations.

“I’m more confident than ever that the world needs a better economic system for creative people, and Patreon will keep building that system for creators over the decades ahead,” Conte said. “However, the pandemic introduced volatility to the broader trend, starting with a rapid acceleration during COVID lockdowns. In response, we built an operating plan to support this outsized growth, but as the world began recovering from the pandemic and enduring a broader economic slowdown, that plan is no longer the right path forward for Patreon.”

This is just the latest in a long line of recent layoffs at notable tech companies. Apple, Google, Meta, Peloton, Netflix, Snap, Paypal, Unity and others have all reduced their headcount or pumped the brakes on recruitment in recent months.

 

Discord voice chat is now available on Xbox One and Xbox Series X/S

Following an Insider beta test that began in July, Discord voice chats are now available on all Xbox One and Xbox Series X/S consoles. The integration allows Discord users on Xbox, PC and mobile to join the same voice channels. You’ll first need to link your Discord and Xbox accounts together to get started. If you already did that so that your Discord contacts could see your Gamertag, you’ll need to do so again because of the new voice permissions required to make the integration work. And then comes the complicated part.

Discord on Xbox works by transferring you and your voice chat from the platform to your console. As such, you can’t join a call directly from an Xbox. Instead, you’ll need to start your conversations on desktop or mobile and then use the Discord and Xbox apps to transfer the call. Once you’ve linked your accounts, you’ll see a new “Join on Xbox” button in Discord that allows you to begin that process. Tap the button and the Xbox app will open on your phone to ask you on what console you would like to continue your chat.

It’s not the most intuitive implementation, but it could improve over time. “We look forward to continuing our partnership to create even deeper, more meaningful experiences for your friends and communities,” Discord said of the integration. Microsoft echoed the sentiment, noting it was excited “to bring more Discord experiences to Xbox in the future.”

 

EA will debut new anti-cheat tech with ‘FIFA 23’ on PC

Electronic Arts is determined to keep cheaters at bay. The company has developed a kernel-level anti-cheat system for PC that it will deploy alongside FIFA 23 when the game arrives on September 30th. According to the publisher, the move was necessary to “ensure fair play” by taking on PC cheat developers who are increasingly building kernel-level exploits that OS-level anti-cheat tools are unable to detect.

In a blog post, EA’s senior director of game security and anti-cheat Elise Murphy wrote that the company created EA AntiCheat (EAAC) because “third-party anti-cheat solutions are often opaque to our teams, and prevent us from implementing additional privacy controls or customizations that provide greater accuracy and granularity for EA-specific game modes.” It should also be able to address security issues head on.

EAAC won’t be used in all EA games, though the publisher says it’s necessary for competitive titles with an online focus, such as FIFA 23. This year’s edition includes cross-play support and, in theory, EAAC should prevent console players from having to deal with PC cheaters. The company may take different anti-cheat approaches in games without leaderboards or a competitive system. As such, it wouldn’t be a surprise to see EA add EAAC to the likes of Apex Legends, but it seems unlikely to be patched in to the 2021 Game of the Year (don’t take my word for it) It Takes Two.

The tool will only be active when a game with EAAC is running on your PC. It will be uninstalled when you remove all EA games that require it (you can uninstall EAAC manually, but the likes of FIFA 23 won’t be playable). Murphy wrote that “EAAC will have negligible impact on your gameplay,” so it shouldn’t diminish performance.

As far as system privacy and security goes, Murphy says that EAAC will only examine the files it needs to for anti-cheat reasons. EAAC will hash the information that it does collect and jettison the original data. The tool won’t collect data from your browsing history, apps that don’t interact with EA games or anything else that’s irrelevant to its purposes, according to the blog post.

EA isn’t the first publisher to adopt a kernel-level anti-cheat approach. Riot and Activision use similar tools in Valorant, Call of Duty: Vanguard and Call of Duty: Warzone.

 

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