Bluesky adds 3-minute video uploads and inbox management features

Bluesky continues to beef up its video capabilities. The app’s latest update adds support for uploads of up to 3 minutes, a notable expansion from its previous limit of one minute. The change should give video creators on Bluesky much more flexibility in what they can post. It will also likely be appreciated by fans of Flashes, the new Bluesky-based photo and video app.

The update also brings some much needed inbox-management tools to Bluesky DMs, with the addition of a new “requests” section for incoming messages from users you don’t know. You’ll also now be able to reject incoming chats, which should help reduce the number of spammy DMs that have been flooding many users’ inboxes in recent weeks.

The latest Bluesky update rolled out as CEO Jay Graber appeared onstage at SXSW for a keynote about the growing decentralized social media platform, which has just under 33 million users. Graber, who was wearing a t-shirt emblazoned with a Latin slogan “mundus sine caesaribus” (a world without Caesars) — an apparent play on Mark Zuckerberg’s affinity for Roman Empire-inspired attire — spoke about why Bluesky is “billionaire-proof” compared with other apps.

Zuckerberg’s shirt translates to “All Zuck or all nothing.” Graber’s says “A world with no Caesars.” 

Screenshot via X

“If a billionaire came in and bought Bluesky or took it over, or I decided tomorrow to change things in a way that people really didn’t like, then they could fork off and go on to another application,” she said. “That openness guarantees that there’s always the ability to move to a new alternative, still using the same network. There’s much less tolerance in the ecosystem for a very heavy-handed change.”

She also opened up about how Bluesky is thinking about its business model and generative AI. On the business side, she once again said the company is “exploring subscriptions” as well as paid “developer services” for those who build experiences on top of Bluesky. In a similar vein, she also said the company was considering how it could eventually turn some of its features, like moderation services or custom feeds, into a “marketplace” where the company may get a cut of potential transactions.

When it comes to large language models, she said the company was “working with some partners on developing a framework for user consent, for how they want their data to be used for generative AI.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-adds-3-minute-video-uploads-and-inbox-management-features-220317950.html?src=rss 

Volunteer photographers are fixing Wikipedia’s terrible celebrity headshots

Go to a profile of any celebrity on Wikipedia and it’s quite possible that you’ll be met with a terrible photo of them. Such images are often old or out of focus, perhaps captured candidly on a smartphone at a public event. A group of volunteer photographers has set out to fix that, as 404 Media reports.

Any media uploaded to Wikipedia has to be made freely available for anyone to use. Given that professional photographers want to make money from their work, they don’t tend to share their photos there.

Enter WikiPortraits, a team of amateur snappers who have been hitting up festivals, award ceremonies and other events to take Creative Commons-licensed shots of high-profile attendees. Some of the stars seem very happy to have a replacement headshot on their Wikipedia page, the first stop for many people to find out about that person.

One photographer, Jay Dixit, said Succession star Jeremy Strong was all too glad to pose for a new snap. “His publicist said no,” Dixit recounted. “But Jeremy said, ‘Wait, you’re from Wikipedia? For the love of God, please take down that photo. You’d be doing me a service.'”

The Wikimedia Foundation and donations are funding WikiPortraits’ efforts, which you can read more about at 404 Media.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/volunteer-photographers-are-fixing-wikipedias-terrible-celebrity-headshots-194454358.html?src=rss 

Apple is reportedly planning a major redesign for iOS 19 and macOS 16

Apple is planning to dramatically rethink the look and feel of its operating systems with the introduction of the next version of iOS, iPadOS and macOS, according to Bloomberg.

The redesign is meant to make using the company’s software more consistent, and will impact “the style of icons, menus, apps, windows and system buttons,” Bloomberg writes. The changes may take loose inspiration from visionOS, the mixed-reality operating system of the Vision Pro. The headset featured a slightly different style from Apple’s other software, with a focus on translucency, floating interface elements and rounded app icons.

As Bloomberg notes, Apple hasn’t dramatically rethought the look of any of its software since iOS 7 and macOS Big Sur, so tweaks would be notable. When it was released in 2013, iOS 7 was the first version of the iPhone’s operating system overseen by former Chief Design Officer Jony Ive, and when Big Sur came out in 2020, it was the first version of macOS to run iPad apps and work on Apple’s custom silicon. There don’t seem to be any equally big shifts paired with iOS 19, iPadOS 19 and macOS 16, beyond the company’s ongoing work on Apple Intelligence, which isn’t available in all of its apps yet.

Apple Intelligence was introduced alongside iOS 18 and includes a host of new AI-powered features for working with audio, images and text, on top of a revamped version of Siri that can use apps for you. Most of those features shipped — though not at launch — save for the new Siri, which Apple recently announced will now be available “in the coming year.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/apple-is-reportedly-planning-a-major-redesign-for-ios-19-and-macos-16-202804091.html?src=rss 

Elon Musk says a ‘massive cyberattack’ is to blame for X being down

Perhaps like the loser of the proposed cage fight between Elon Musk and Mark Zuckerberg that’s never, ever happening, X has been down and out for much of Monday. Down Detector saw a spike in outage reports from users between around 5:30 AM and 6:30AM ET. There were two more prolonged spikes, denoting more significant outages, later in the morning. Team Engadget has not been able to view tweets on X for the most part, save for a few brief moments when the service showed signed of life.

The platform’s owner, Elon Musk, claimed that there was a “massive cyberattack against X” with either a “large, coordinated group and/or a country” behind the claimed assault. Musk didn’t provide any evidence, but experts told NBC News that his assertions were plausible.

“It’s difficult to be certain, but given the pattern of three observed outages, a denial service attack targeting X’s infrastructure can’t be ruled out,” Isik Mater, director of research at NetBlocks, which tracks internet connectivity around the world, told the outlet. “It’s certainly one of the longest X/Twitter outages in our records.”

This isn’t the first time that Musk has blamed a major attack for X’s technical issues. He did the same thing last year when when he held a livestreamed audio chat with President Donald Trump last year and the broadcast wasn’t working.

This article originally appeared on Engadget at https://www.engadget.com/social-media/elon-musk-says-a-massive-cyberattack-is-to-blame-for-x-being-down-184148605.html?src=rss 

A surprise Control update brings Hideo Kojima and HDR to the PC version

The fantastic third-person adventure Control, developed by Remedy Entertainment, just got a surprise software update. The biggest news here is HDR support, which should be a real boon for graphics-minded gamers.

Interestingly, HDR support started as a mod. It was made by a Remedy dev as a passion project and now it’s in the actual game. That’s always nice to hear. There’s a video below with a lot more information as to how this was done.

The update also brings improved DLSS support. The game now integrates with DLSS 3.7. This isn’t the latest DLSS 4.0 release, but it’ll get the job done. Film grain has been added back to DLSS SR and the devs have enhanced shadow resolution when DLSS is enabled. Otherwise, the update brings a new “Ultra” ray-tracing preset, which the dev promises “more rays per pixel and higher temporal stability.”

There’s ultrawide monitor support for up to 48:9 displays, a new FOV scaling setting for the camera and rendering resolution support beyond 4K. This is very much a graphics-focused update.

The newly-released features do, however, go beyond looks. All outfits that were formerly pre-order or console-specific exclusives will now be available to everyone. Also, all players can now access a mission called Dr. Yoshimi Tokui’s Guided Imagery Experience. This is the one that includes voice work by Hideo Kojima. This mission was previously exclusive to the PS4 Digital Deluxe version of the game.

Beyond that, there are the usual minor bug fixes, including one for the end game credits. The update is available right now for PC players, with a console version on the way.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-surprise-control-update-brings-hideo-kojima-and-hdr-to-the-pc-version-190051559.html?src=rss 

PlayStation’s Mark Cerny says a version of FSR 4 could be implemented on the PS5 Pro

AMD just debuted its new FidelityFX Super Resolution 4 (FSR 4) upscaling tech on the latest Radeon RX 9070 and 9070 Ti GPUs, and it sounds like it might not be limited PCs. According to a new Digital Foundry interview with Mark Cerny, some version of FSR 4 will make it into the PlayStation 5 Pro via a software update rather than new hardware.

“Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR,” Cerny tells Digital Foundry. The PS5 Pro’s PlayStation Spectral Super Resolution (PSSR) is a custom upscaling technology that lets the console run lower-resolution versions of games and make them appear like they’re 4K, and by Cerny’s own lengthy explanation, it was created using a combination of existing and future AMD tech. 

Based on our review of AMD’s new GPUs, FSR 4 is not a miracle worker. In some cases it leads to a lower frame rate than you might get from FSR 3, but in exchange for more detail. That extra crispness, while subtle, will probably make a difference to someone who’s already spent $700 on a “Pro” console. The comparison video below does a pretty good job of illustrating the improvements FSR 4 actually makes:

Sony believes implementing FSR 4 on the PS5 Pro is even possible in the first place because the company also directly contributed to the development of the tech through its “Project Amethyst” collaboration with AMD. “The neural network (and training recipe) in FSR 4’s upscaler are the first results of the Amethyst collaboration,” according to Cerny.

The company’s work with AMD was announced with a focus on building new machine learning architecture for game graphics, but it will clearly have more immediate impacts on PSSR and current PlayStation consoles, too. “FSR 4 and this next evolution of PSSR are a paradigm for our future,” Cerny tells Digital Foundry, “going forward we expect to have our own implementations of each of the algorithms developed through the collaboration.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstations-mark-cerny-says-a-version-of-fsr-4-could-be-implemented-on-the-ps5-pro-191802108.html?src=rss 

TCL’s new Mini LED TV offers higher peak brightness and better contrast than earlier models

TCL just unveiled a new TV in its Precise Dimming Series. The QM7K is a Mini LED TV and a follow-up to the recently-released QM6K. It uses the company’s Halo Control Technology Suite, which is kind of a catch-all name for a bunch of tweaks the company has made to the dimming and picture quality of its Mini LEDs.

The company says the QM7K offers higher peak brightness than its predecessors and a new anti-reflective panel. TCL also promises “enhanced color accuracy, gray scale accuracy” and “virtually no blooming.” This is thanks to the company’s Super High Energy LED Chip, which combines high brightness with increased light efficiency, and the Super Condensed Micro Lens, which uses a “narrower light path for more precise” control.

TLC

Additionally, newly-enhanced technology minimizes the optical distance between the backlight and the diffuser, which eliminates blooming, reduces the halo effect and avoids LED light overlap. The new features, in conjunction with the anti-reflective panel, create a picture with a better contrast and deeper blacks.

On the software side of things, there’s a new color optimization algorithm for improved accuracy. The Halo Control System also adds a bi-directional 23-bit backlight controller, which allows for granular control of over 65,000 levels of brightness for each and every LED. There’s also a new algorithm that “intelligently optimizes” incoming SDR signals at “near HDR level.”

The QM7K features Bang & Olfusen speakers and select sizes ship with a pedestal stand. Sizes range from 55-inches all the way up to 115-inches. Prices fluctuate from around $1,300 for the smallest one to a whopping $20,000 for the 115-inch monster. Traditional sizes are availright right now at retailers nationwide, with the large models coming soon. Some purchases come with a $500 Visa gift card, which is a nice bonus.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/tcls-new-mini-led-tv-offers-higher-peak-brightness-and-better-contrast-than-earlier-models-175237076.html?src=rss 

Christian McCaffrey’s Wife: All About Olivia Culpo & Their Relationship

Christian McCaffrey and his wife Olivia Culpo were first romantically linked in 2019 and have been going strong ever since. Find out more about their relationship and his exes here.

Christian McCaffrey and his wife Olivia Culpo were first romantically linked in 2019 and have been going strong ever since. Find out more about their relationship and his exes here. 

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